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Noble Negative J3T
Captain

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PostPosted: Fri Feb 23, 2018 9:56 pm
A rank Profiles  
PostPosted: Fri Feb 15, 2019 8:01 pm
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Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Sat Mar 02, 2019 8:24 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Ritzkuni Artamania
Nicknames: Ritz
Age: Nineteen
Birthdate: August 21st
Sex: Female
Sexual Orientation: Non-existent ( Demisexual)

Height: 5' 5''
Weight: 142 lbs
Physical Description: A young straw blond with strong thick legs and some obvious signs of muscle, she has almond shaped eyes that are the color of rubies ( Minor Albinism, sensitivity to extreme light ). Not extensively tall and well endowed where it counts, looks foreign in Asian countries but very at home in America. Has a long scar on her arm and a new tattoo in the middle of her back.

Personality: A perfect example of a strong willed and stubborn woman. She fails to be enticed by the ideals of what is 'justice' as seen by the world around her and does things of her own accord, usually based on a whim. Trust isn't easy to come by with her neither is her friendship or loyalty, her stubborn attitude makes it hard to get past the rough and violent exterior she tends to exude. Self assured and confident in her abilities it is rare for the young woman to back down in most any situation, unfavorable or not she is more likely to spit in the eye of the person she is talking too if they haven't treated her with proper respect. Hot headed to a fault and blunt Ritz was never one to sugar coat or be entirely kind, straight to the point makes her easy to converse with. Analytical with guts she would run straight to a fight if she thinks it will give her some form of knowledge somewhere along the line, though generally she head longs into a fight because she finds it amusing. Losing isn't a big deal to her so taking a beating isn't something that would phase her, she also seems to give no ******** about her reputation. Violent to friend and foe alike she doesn't particularly differentiate the two any longer due to various situations with others. A mild persecution complex plagues her as she feels everyone is basically her enemy until they are proven to be trustworthy, which is difficult.

Backstory: Born and raised completely and utterly in Japan. Father was an American chef who ran restaurants around the world in an 'open and close' style. His last shop opened in Japan in the Kansai district where he met Ritz's mother a business mogul who worked her a** off to get where she is today. They fell in love and well she was conceived before marriage was even involved and her dad was absolutely adoring of her. She looks mainly like a miniature version of her mother, but possesses her father's sharp eye'd gaze and his general will and natural ability. Her father raised her mainly since her mother was able to provide with ease for the both of them. He closed his restaurant until Ritz was old enough to go to school so that he could take care of her. Cooking, cleaning, chores anything and everything was taught to her by her father while her mother taught her the more feminine things like fashion, being gentle, and little things like that. Her strong will came from both her parents, her stubborn attitude from her mother and her hidden caring side from her father. When Ritz was nine her father died of cancer, he didn't tell his family about it what so ever and knew about it for years. Leaving a simple letter with an apology and an explanation. She was young and had a difficult time coping, her mother had turned to weed to cope with her consistent stress and pain and left Ritz to basically fend for herself. Ritz became an adult and in her own way coped by acting as if it never happened, ignoring the entirety of the pain and never facing it once. At seventeen she has yet to face the pain of the loss of her father which has made her incapable of accepting others as part of her life. Joining the AT world at thirteen sheerly because it looked fun. R̶͞í̵t̢͜z̀͘ ̵̵͘͢͜w̨͘ǫ̴ừ̴̸l̵̨͡ḑ҉͘͘ ̷҉̨ę̶͜͞v̢̀͟͟͠e͟͏̨̀n̶̶̨͢t̨̀͠u̸͢͢a̵͞ĺ͟͝l҉̶͢y̕͘ ͘͡ę̀͘n̡d͏́̀͞ ̨́̕͡u̷̸͢͝p̴̷̷̛͠ ̡̢j̨̕͞ó̷̸i̷̸̕ń̴̨͞͝í̀͢n̴̛͢͠͏g̸̢̢͜ ҉́̕͠á̴͡n̷̷͏ ͟͜A̶̛T҉̵͘͟ ̵̸̛̀ţ̀e͏͝a҉̨͟͡͝m̷̡͡ ̶̡̨͡ḉ҉̴a̴҉̶ļĺ̡͏͟e̢͢͡d̨͟͞͠ ̷͘͠͏M̷̸͜͢e͟͟ŕ̶̕͜͠r̕̕ỳ̵̀ ̷͜͝a̴͘ǹ̸҉̕d͢͜ ͘͢͏҉H̸͠e̴̸̡͜͡l҉̛ĺ̡̨ ̶̨͡a̡͝ ̴s͘͜͝h̴̀͏ơ̵̶͡r͠͝t͢͏̕͞ ̶͟͝ţ̸́͘i̧̛͘͜͡m̴̧͜e̵͢͞͠ ̧l̶̕͟͠ą͟t̶̡͏e̴̶̡͡r͘҉̢͢ ̨͟͝a̶̶̧̨̛n͏̵d̷̀͜͠ ̵̀ḿ́̕a̛̛k̷ì̧͟n̢͜g̸̶̢̢͠ ͏̸́f̨̀͟r̸̷̢̕i̢͡é̡̨̀͢n̡͜͞d̴̸̷͢͜s̀͟͏́ ̷w̸̵̢͢i̧͘̕͜͡t̨́̀h̕͟͜͞ ́͢R̵͢͟͞ì̶l̀͜͟͠é̷y̷̶̡͢.̕͠͝҉̛ ̷̢̡̢͞ ̀́͘S̴҉̛͝h̴̶̕ȩ̴ ̀͟w̴o̡͡͡u̡͟͡l̡͜͝d́̀͟҉ ̷͠h̛͘a̴͡v͠ȩ̧́͝ ̴̸̨̨́ą̴͢ ͜͡͠s̴̨͟͝͡ȩ͢ǹ̴̕͏͜s͏̧͟e̴ ́͘͡o҉̴f̧̨͡͏ ̸̸̨b̧̛e̡̨l̴̷̛͡ǫ͜͡n̡͠ģ́͡i̡̧͘n̨͟͞͝g̸̨̛͢͝ ̵̡̀͢ą̸̴͘͡n͢d̢͢ ̶s̷̡͢͞l̡ǫ̷̀͝ẃ̨l̸̴͢҉y̶͜҉͏̨ ̴̸̨͞s̢̢͟͜t̨̛̀͝a̧̕ŗ̧̡͠t̨ę͟d̢́͏ ̷̢͟t̷͏̸͢ò̶͜͟͝ ̴̕s̵̶̡҉h͏͞ȩ̴̴́d͏̡ ̨͠͝t͜͜͜͞h̸̷̸à̛̀̕͟t̴̨́͘͟ ̴̵̡́͘ḑ̸͞è̢́͜f̸͞҉̕e̵̕͡͞͞ǹ̕s̢̕͠į̸̴͢͜v̶̸͠͝͡e̢͝ ̵̵͘͠s̛͝h̡͢è̵̢̕l͏͢͠͡ĺ̢͢ ̷̢͡͠ś̸h̴́͢͞ȩ̵͝͠ ͘͏͘h͏̧͟ą̶̕͢͠d̷͝ ̧̛i̵̴̡͞n̸͘͞͠͠ ҉̶͟p͘͏͝ĺ̷́͠a̸̛҉͡c̶̶̸̀̀ę̸̨ ̸̢̛͞f̡̀͞ó̶̷͞r̢̛҉͏ ̶̡̛́́s҉̸́u͢͢c̀͝h̷͠ ̶̵̡̨a̴̶ ̡̕l̵̴̛͞o̕̕͞͏n̸̡͠͞͝g͟͞ ̵͞ţį̡͘҉͢m҉e͡͏͘͞.̢̕͞ ̵̷̡̛́T̴̕͠h̵̵̴̛è̢̧͢ ̛́͞s̴͘͜ú҉̴͠͏ḑ̴̵̸̢d͜͢͞e̡̕͝͡ǹ͢͠ ҉̶͟͠b́͏̴҉̛r̴̨ȩ̶́̀́a̵̛͜͢͟k̴̛̕͟͝ ̢́͏̀͘ų͝͡p̸̵̢̕͟ ̸̴͝͡a̸n҉́͏d͏̴̸̢̕ ̧͘͟͡d̴̸̢͝i̸̛͟͝s̶̨̛͘͟a̷͝p͜͠p͏e̸a̷̛̛͞ŗ̵͟a̴̡̛̕n̶̶̡c̴͟҉̛ę͜͝͡͝ ̡̕̕͠l̕͟e͏̕f̵̢̀͟͞t͝͠ ̡͜͢h̶̢̕͟͞e̸̛r̴̴͢ ̶̢ḑ̶͜i͏̶̀ş͠͏͜t̢̢̛͜r̵̨͠͡͠a̵͘u̢͢͞͞g͏h̸҉ţ̵̸͡ ̨͜f̴̡͘͜ò̶̕r̢͟ ̵̕̕͢à̡ ̧̀̕ỳ̴e̶̡a̴̡r̢̀,́͜ ̷̛à͡҉̡n̶̵d̶̴́͞͏ ̸̨̀̕͢n҉̸o̡̕͠ẃ̕͜ ̶̴́͠f̸̵̧͘i̕͞n̸͏ą̵̀̀̕l̴̨̀̕͠l̕͠y̢̡ ̡̕ço͘n͟͝f̴͝r͏҉̀͜o͜͞n̴͢t͟͟͏į̵̸̢͠ń̕͟͢͞g̡҉̶͡ ̧̛͞t҉̡h̶̸̶͟ę̨́͘ ́́͏͟͝e̴͝͝m̴̶̡͠o̵͡͝t̵̵i̡̛o̷̕n̵̨̛͟͡s̨ ̷̸̧́s͜͝͝h̛e͏̨͜͠ ̴͢͢͡f́҉̵̨e̶̢̧̛͞l̷̶̷͝͡t̢́ ̶̵s̸̀͠h̛͢͜͞e̵͜͟͝ ́͝e̕͝ǹ̴̶̕͞d̶̷̴e̸͘͟͞d̵̀͞ ̷̛͜u҉͏̀͢p҉̶́͘ ̕͡g̕͟e̴͠͞t̵͜͟͡t̷̛͝i̧̡͟ǹ̀҉g̵̵̡ ̷̴͘a͘͟͜͝ ̸̷͘d҉̨ó̵̶̡҉ó̸r̵̸͢ ̷̡͞͡͝ş̷͘ĺa҉̢͢m̷͟m̴͟҉͟͢e̢͠͝d̶̀͝ ̨̨̕í̴̡̢̛n̷̴ ̶̴͘͘͡h͏e̵̡̕ŕ̷̨͞҉ ̸̵͠f̢̡̀̀͝à̵̷̡̨c̨̢͞e̡͟͞.͢҉҉̨ Confronting the pain of her past and the present all at once she has changed into a more stone hearted woman. Ritz has started to build walls so high she can't even see the light.

Country of Birth: Kansai, Japan


________________________________________|R|un |I|nformation

Road: Over x Ring = Siphon Road
Rank: A
Alias: Karma
Shadow: Violent Paragon
Race: Human
TOTAL AP: 22/35


R.E.A.D[ 300 ]
→ Acceleration: [ 60 ]
→ Battle Strength: [ 150 ] [ +50 ]
→ Stamina: [ 90 ]
→ Jump: [0]
→ Air Time: 75


TU R.E.A.D[ 170 ]
→ Acceleration: [ 40 ]
→ Battle Strength: [ 10 ]
→ Stamina: [ 40 ]
→ Jump: [ 80 ]


→ Air Trecks: [ 雪の女のローブ ] Yuki-Ona's Cloak
    Effects: -2% Wear when using Siphon Road Tricks
    These AT's are designed with thin white fabric allowing the transmission of sound through many holes placed throughout the shoe. Sound can transmit through the material easily as well as take in air much better then before. The engine is designed to take more of a beating from dense air and has been given an extra compressor to assist with taking in of other tricks making it much more resilient then before.

    TUs: 20 ACC | 0 STR | 20 STA | 40 JMP


→ Air Treck Weapon: [ 鬼手袋 ] Oni Gauntlet
    A material made of metal that can be easily spotted upon the hand, it has a brace that wraps around the wrist to lock it in place. Triggers spread along the folds of the ring and pinky finger so that when clenched activates the engine placed in the top of the metal setting, releasing the triggers allows the weapon to fire any consumed air. This weapon allows the user to user AT tricks that are projectile in nature to be launched from the hand rather then the foot. Only comes with one gauntlet. Gains wear the same way treks do.


________________________________________|T|rick |I|nformation


---Road Tricks

----- { Metronome l Rank F }
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates.

----- { Rising Action Kick l Rank F }
-------► A beginning rider of the Over Road starts with the basic understanding of the 'Windmill Theory', making use of it in a very simple way. The basic circulation of wind during movement in a run is focused at the ATs, being ventilated before a 'thrusting' release from both ATs at once. This apparent 'boost' to the user is actually an offensive type trick, giving the user a compressed physical impact depending on the amount of wind gathered before the missile-like impact is made. If performed inside of a tailwind, the user can actually change direction to follow any curve or invert at an increased rate. This initially appears to be riding on air but is so brief and short-lived that it's obvious the user has no extended flight time. This is a D Class trick.

----- { Quick Fix l Rank C }
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks)

----- { Deconstruction l Rank C }
-------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]

-----{ Climax Cannon l Rank C }
-------► The Over Road rider has advanced to the point that their understanding of the Windmill Theory and it's execution is to a more malleable degree. In this offensive technique, the user applies the theory to a wide arcing kick of some kind. At the peak of their kick's height, the wind is gathered and compressed in one swoop of the limb, causing a nitrous-like stream of wind to follow the kick's path. This forces the kick to be completed in a linear path from that point on, propelling the limb to follow it's course. At the end of the process, the accumulated wind explodes outwards the direction intended, expanding to form a what would appear to be a massive 'barrel' before the Over rider. This chamber is just a visual effect of displaced air, the actual attack being a fired beam of compressed wind energy. The pressurized cannon explodes with a concussive force upon impact, being enough to shatter wood and dent weak surfaces.

-----{ Reverse Windmill l Rank C }
-------► Much like the trick True Resistance this trick uses the mechanics of the Over Road in order to suck in air from in front of the user and blow it back out behind them. However this specific trick is more focused on speeding up the user than to slow down the opponent the trick no longer making use of riding backward. In this addition the user looks straight ahead allowing the wind being blown behind the rider to speed him up significantly during the duration of the boost.
- During the boost period the users speed is increased by ten
- The boost lasts for three posts before diminishing.

-----{ Conclusive Counter l Rank A }
-------► By this point, the rider's comprehension of the Windmill Theory and Counter Current has reached mastery level. The Over Rider can now take their theory to the extreme, affecting other rider's wind. In this technique, the user absorbs another user's wind, funneling it into their run to be pressurized. Despite its similarity in appearance to the Climax Cannon in execution, the user robs weaker wind masses and expends upon their power through compression. The Over Rider will finish the technique by kicking, releasing a highly potent gale with a more solid feel than most air or wind-based attacks. Conclusive Counter's suction capabilities allow it to nullify any lower ranking wind interfacing tricks and subsequently re-release them for a powerful return fire.

-----{ Trick Name l Rank }
-------► { Description }


---Trick Passes
----- { Super Stride IV Sonic Boom l Rank C }
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

-----{ Air Method to Spin that Grab Moonride l Rank F }
-------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers. The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.

-----{ Moon Walk l Rank F }
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

-----{ Trick Name l Rank }
-------► { Description }


---Custom Tricks
----- { Solid Step l Rank F }
-------► The user is capable of using the basics of their road and very briefly can create a step with their AT's by solidifying the air directly beneath their AT's allowing for a quick leg up or some quick maneuvers. Can only produce a single step per AT.

-----{ Vibration Nullification l Rank C }
-------► With the ability to hear AT's the user has gained an innate knowledge of how to recognize when certain tricks are being used. The user is able to create vibrations and produce them in a similar fashion to cancel out techniques capable of using them. Only cancels out vibrations that make contact with the user and are C Rank and below. Doesn't match up to Gaia vibrations ( won't cancel them out ).

-----{ Sound Pressure l Rank F - King }
-------► The user creates a solidified area around themselves ( dense air ) that becomes harder to breath and uses the air as a medium to create vibrations within the dense air amplifying it's affects. The dense air causes damage to AT's by increasing the wear on them when they manipulate the area around the user ( unless Over Road ). The dense air increases in size and effectiveness based on rank of the trick used. It applies 1 time per a trick used in a post. ( I.e. If the user uses 2 tricks it only applies once )

F: 3 Feet - 1%
E: 5 Feet - 3%
D: 8 Feet - 5%
C: 10 Feet - 7%
B: 15 Feet - 9%
A: 20 Feet - 12%
King: 30 Feet - 15%

-----{ Sound Bullet l Rank C }
-------► The user condenses vibrations they have gathered inside their AT's and releases them in a condensed air pocket. It creates a projectile in the shape of a bullet that sounds similar to that of a sonic boom due to the rapid vibration contained within dense air. This projectile sounds similar to that of a plane beginning it's engines. The force behind the technique and the density of the bullet makes it able to pierce others, though the projectile is only the size of a tennis ball. Capable of shattering other tricks of the same rank or lower within reason ( Can't shatter Fang IA as an example ).

-----{ Eerie Silence l Rank B }
-------► The user absorbs the air that vibrations are moving through, thus absorbing the medium that the vibrations are moving through the user absorbs the sound vibrations as well. Upon absorbing the air and vibrations the area around the user seems to gain an eerie silence. When the user then releases the air and sound back out it becomes amplified and garbles together as a terrifying scream that can be associated with the sound of "the air dying". It destroys tricks it's rank and lower.

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

HP Compaq 6005 SFF PC
    A black laptop that has a 24in screen and runs on a 64-Bit Operating System, it has 1TB of Memory.


Stylo 4G
    A sleek black phone with touch screen. Is R.E.A.D. enabled.


Hand Wraps
    Standard issue for fighters.


Panasonic HC-X1000 18.91 MP Ultra HD Camcorder - 4K - Black
    A high definition camcorder with a rechargeable battery and a 1TB data chip installed inside.


Deep Crimson Fox Wallet
    A leather wallet with a crimson and white pattern like a foxes. Strapped to a belt loop with a thick metal chain.
    ○ Contains: 0 Ryo
 
PostPosted: Sat Mar 16, 2019 4:37 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Noctis Gideon Clyne
Nicknames: n/a
Age: 29
Birthdate: January 17th
Sex: Female
Sexual Orientation: Heterosexual

Height: 5'11
Weight: 135 lbs
Physical Description: Noctis has a sleek athletic figure, mild curves and nothing too drastic. She's pretty but not curvaceous.

Personality: Stoic. Intolerant. Sarcastic.
Backstory: -----

Country of Birth: Scotland


________________________________________|R|un |I|nformation

Road: Apollon
Rank: A
Allias: ATP General Noctis
Shadow: Innocence
Race: Caucasian
TOTAL AP: 00/50


R.E.A.D[350]
→ Acceleration: [0]
→ Battle Strength: [250]
→ Stamina: [100]
→ Jump: [0]
→ Air Time: 125 secs


→ Air Treks: at name
    {Description.}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Oh Time! l E Rank}
-------► The very basic of all Apollon Riders tricks. Fairly simple in process, the Apollon rider generates amass sense of heat. Time' is just the influence of heat, light, and other Flame based riding aspects to produce abnormal effects. In this beginner instance, the user uses a visual phenomenon known as "Total Reflection". Using the heat build from the Flame Road, the user will cause the temperature and humidity of the air about them to heighten, bringing it to the extent that they become invisible temporarily. This, being the same principle under which mirage's and heat hazes work, is a more discreet and less flamboyant way of producing the road's effects.

-----{Giant Swing of Time l D Rank}
-------► A simple offensive trick designed to make use of centripetal force. The user plants a hand on the ground and swings their feet like a pendulum to strike the opponent's mid-section with a deceptive blow strong enough to knock the wind out of the diaphragm. Originally designed to work in tandem with the trick "Oh! Time!" this trick works twice as effective when both are used together.

-----{Time Shield l C Rank}
-------► By this point, the Apollon rider has control of their heat and updrafts that they can create a shield of heated rising updrafts. This shield takes on the image of a large grandfather clock and a set of gears. These updrafts are more physical than illusion based, able to take high impact damage and slow it down, giving the Apollon rider the chance to block an attack or to escape impending danger. This move is highly effective against projectiles but can "slow" down physical attacks as well.


----- {Time Stop l A Rank}
-------► In the final stage of the Apollon Riders advancement, the user has what some might be a full control of "time". By making full use of the "Over Rev" principle, the rider is able to make near-instant strikes to the opposing riders body. These strikes are so fast and pinpoint a persons body that they make the target immobile. Due to the high movement and speed, the person affected feels as if time has stopped, their perception slowed to a point where they can no longer perceive the Apollon rider. It is as if their eyes have been tricked with high moving lights and pure force. In order to use this move to the fullest, a rider must keep moving. The moment they stop for any reason, the trick ends and must be used again.

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes (You get 3 Free at creation)
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    {Description.}



    {Description.}



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Noble Negative J3T
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