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Descriptive Ranks, Armor, Dodging, and Blocking

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Over Yandere

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PostPosted: Wed Apr 18, 2018 1:37 pm
Descriptive Ranks Regulations:

  • Descriptive ranks (D.R.) provide a slight edge in combat situations, but are relatively small until many are acquired. Six D.R. translate into one full rank change for the aspect affected.
  • Until the third and sixth D.R. is gained, there is no mechanical bonus to having descriptive ranks; in this case, they are there simply to add flavor to the roleplay.
  • D.R. cannot increase anything past S+ in rank.
  • For crafted items and variable marbles, reaching six D.R. increases the base effect by 100%. (i.e. Six descriptive ranks doubles the base effect, twelve triples it, etc.) A variable marble that stores an E-Rank Jutsu would store a D-Rank Jutsu at 6 D.R., a C-Rank Jutsu at 12, and so on.
  • There are six descriptive modifiers. In order from least to greatest, they are: slightly (1 D.R.), mildly (2), moderately (3), heavily (4), greatly (5), supremely (6). Numbers of descriptive ranks can be referenced with these modifiers; for example, adding a "slightly" to something gives it one D.R., whereas adding a "moderately" would give it three more.
  • When using a technique affected by D.R., it is wise to place that information somewhere in the post to help avoid conflicts that may arise.
  • A maximum of 12 passive D.R. increases per stat can affect a character. Techniques can be increased beyond this limit by their own effects and the effects of relevant stances, but the character is locked to this limit.
  • The Lower Limit of D.R. that can be dropped below base (0) is -12 [Double Negative Supreme]. This cannot drop any lower regardless of any additional sources or circumstances.
  • D.R. Does Not affect spiritual techniques.
  • Passive D.R. is only half as effective on complex techniques, but any active DR bonuses will still have the full effect. (IE The 6D.R. your character gains to reflex after learning the Jurai Tooraima only affords 3 D.R., or a moderate boost, to a technique affected by reflex whereas a skill that costs chakra or stamina to boost reflex by 6 DR would still give its full bonus to a complex skill.)
  • Simple techniques retain full D.R. bonuses
  • The maximum amount of beneficial DR in any category including actives and passives is [24]


Acquisition
___Descriptive ranks are gained primarily through Taijutsu and Bukijutsu training. All Taijutsu and Bukijutsu Styles are trained to increase one or more aspects or passive stats of a character. Aside from martial training with the various Styles; there exist other means of acquiring Descriptive Ranks whether it be from personal attributes, and other sources such as temporary bonuses from techniques that apply active boosts and much more.

The training in styles is described below and followed are the flavor for each individual aspect of the Descriptive Ranks.

Descriptive ranks are small bonuses given out by Taijutsu and Bukijutsu Styles to either strength, speed, reflex, or fortitude. Most of the time they only provide a boost for roleplaying purposes, but having a multiple of six in any one aspect does provide a mechanical boost. For each stage mastered of any style, the user gains [1] point to be spent on any Descriptive Statistic of their choosing, totaling in [6] points upon mastery.

___β€’ Strength: Strength is a measure of the force placed behind an object. Effects the damage of physical strikes. Also effects the speed and strength of thrown weapons. This increases the damage output of an attack, meaning that a D - ranked attack with two Supremes in Strength will make it do B - ranked damage, but maintain the D - ranked speed.
___β€’ Speed: Speed is a measure of how fast you draw, how fast you swing, and how efficiently you can physically move. Also described as "Agility", this increases the amount of stamina it takes to dodge your attacks. If swinging with a D-ranked attack and 2 supremes in Speed, it would cast B - rank Stamina or Chakra to dodge the incoming attack, but maintain the D - ranked damage.
___β€’ Fortitude: Fortitude is a measure of how much damage your body can shrug off, and serves as a counter to the Strength stat. If someone launches a B - ranked strength technique at you, and you have 2 supremes in Fortitude, the damage of the technique would be D - ranked, your body "shrugging off" two full ranks of damage.
___β€’ Reflex: Reflex is a measure of dodging and how fast one reacts to incoming attacks. This reduces the overall cost of dodging, and serves as a counter to the Speed stat. If someone swings a B - ranked Speed technique at you, and you have 2 Supremes in Reflex, it would cost D - ranked stamina/chakra to dodge the incoming attack..
 
PostPosted: Wed Apr 18, 2018 1:39 pm
β–°β–°β–° Armor System:
β€’ No hitting through or around armor unless a technique does so automatically.
β€’ Cannot escape from armor while it is being broken unless the technique specifically mentions that application. (i.e. You can't use Substitution to avoid being hit if the technique's already broken your armor.)
β€’ Armor doesn't affect attacks that don't hit directly. (i.e. It won't stop you from falling in a pit or being drowned, but it will protect against a rolling boulder or a jet of water.)
β€’ Be aware that certain materials can be manipulated by certain Jutsu.
β€’ Armor functions as passive physical defense at its rank and is treated as simple when interacting with other techniques. This allows armor to be passively increased in its defensive capacity through the fortitude stat. Armor can also be treated as a complex defense through the use of a personal attribute.
β€’ The durability of the armor and shield is only dependent on tanking a hit without any defensive activation. Therefore if you wore medium armor but performed an A-ranked hard physical block to negate the attack, the attack would bounce off of your activation, and your armor would be fine.
β€’ Armor cannot protect you forever and will degrade after each successful hit. i.e an S ranked armor hit with an s ranked attacked with become and A ranked armor. Lower ranks are ineffectual until being hit with an equatable rank which causes degradation. Getting hit with a rank higher than the rank of the armor will cause both degradation and force the wearer to be injured with the difference. This degradation can be repaired out of combat.
β€’ Armor which has endured the critical amount it can handle can either pop off instantly or be taken off in whatever roleplay flavor you desire. The durability of the armor is negated upon it becoming destroyed, regardless if still wearing said armor.
β€’ DR reduced by armor can be replaced through the passive DR granted by learning multiple tai and buki styles.
β€’ Shields do not affect the durability of the armor.


β–°β–°β–° Armor Types:
β€’ Very Light Armor: Absorbs the damage from E-ranked attacks. All clothing unless specified otherwise is treated as this tier armor. The force of a D-ranked or stronger attack will penetrate through this armor. The armor is considered destroyed if the collision would reasonably break the armor, (sword cutting through one’s armor, a bow arrow, etc).
β€’ Light Armor: Able to absorb the damage from C-ranked attacks. The force of a B-ranked or stronger attack will penetrate through this armor. This armor can be worn under clothing. The armor is considered destroyed if the collision would reasonably break the armor, (sword cutting through one’s armor, a bow arrow, etc).
β€’ Medium Armor: Able to absorb the damage from B-ranked attacks. The force of an A-ranked or stronger attack will penetrate through this armor. This armor cannot be worn under clothing. The user’s speed and reflex stats are both decreased by a supreme amount. The armor is considered destroyed if the collision would reasonably break the armor, (sword cutting through one’s armor, a bow arrow, etc).
β€’ Heavy Armor: Able to absorb the damage from A-ranked attacks. The force of an S-ranked or stronger attack will penetrate through this armor. This armor cannot be worn under clothing. The user’s speed and reflex stats are both decreased by a double supreme amount, and the user’s strength is reduced by a supreme amount. The armor is considered destroyed if the collision would reasonably break the armor, (sword cutting through one’s armor, a bow arrow, etc).

β–°β–°β–° Shield Types:
β€’ Small Shield: Able to absorb the damage from D-ranked attacks. The force of a C-ranked or stronger attack will penetrate through this shield.
β€’ Medium Shield: Able to absorb the damage from C-ranked attacks. The force of a B-ranked or stronger attack will penetrate through this armor. The user requires a supreme amount of DR in strength in order to wield this shield one handed.
β€’ Large Shield: Able to absorb the damage from B-ranked attacks. The force of an A-ranked or stronger attack will penetrate through this armor. The user requires a double supreme amount of DR in strength in order to wield this shield one handed.
 

Over Yandere

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Over Yandere

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PostPosted: Wed Apr 18, 2018 1:45 pm
β–°β–°β–° Dodge and Block System:
So you got an attack being levied at you and your plan is to avoid it? Cool! There is a system for that, which will be very concisely and clearly noted below.

  • Descriptive ranks will only factor into simple and complex attacks. Specifically, your speed and strength are only counted for attacking with simple and complex techniques, and reflex and fortitude only count for dodging and deflecting complex techniques.
  • Fortitude and the rank of your defensive action determine if you can block a simple or complex attack. Reflex and the rank of your evasive action determine if you can dodge a simple or complex. This is the opposite of how strength determines the damage of an attack, and speed how fast it's coming at you.
  • Take note that you must have a high enough formless or rank appropriate technique to pull off a dodge/evade a simple or complex attack, which includes parrying, running away, jumping, or otherwise avoiding an incoming attack, and the same applies to blocking/deflecting: rank appropriate techniques or high enough formless.
  • When situations crop up where you either do not have a high enough Defensive or Evasive technique, even with reflexes or fort involved, there is a special X ranked dodge technique. It is entirely it's own thing that is unaffected by any DR on the part of the one using it. That is to say, if a tai attack is levied at you and you can't block it or dodge it, and it's an A rank technique in speed, even if you have two ranks of reflex, you have to take pay A ranked stamina or chakra in order to get out of the way of the attack. If that skill has a supreme to speed, it requires an S rank amount of stamina or chakra to avoid. If it has a boost to strength, the cost to dodge does not change.
  • When attempting to avoid ninjutsu, you HAVE to use the X ranked dodge to avoid being hit by the ninjutsu. Reflex will no longer factor in to dodging ninjutsu and any other spiritual techniques, and fortitude. A general rule of thumb, is if an attack is not affected by DR, then DR cannot effect dodging it. Techniques involving dodging that are affected by DR do not have their affects boosted by reflex against ninjutsu and spiritual.

  • Examples:
    Doug uses their C Ranked Formless Large Shuriken technique. Doug has a Supreme increase to speed, making it as fast as a B ranked Technique. Kayron uses their C ranked Katana formless to deflect the shuriken. Kayron has a Supreme in Reflex, giving it a B ranked defensive modifier. Technique is successfully avoided by Kayron, for a C ranked cost.

    In the above example, Doug has a supreme increase to strength, making it a B ranked attack where strength is concerned, and Kayron does not have an increase in their fortitude. Kayron only has C ranked training in his katana, so he won't be able to use his katana formless to block the attack successfully, and it will carry through.

    Doug uses an A ranked formless Bow attack with a Supreme to speed, and Kayron does not have the formless training or descriptive ranks to avoid the attack, and has no applicable defensive techniques, so they would have to use the X ranked Dodge technique and pay the S rank to avoid being hit, because that is the rank of the technique's speed value. They also could just take the hit, if they were confident they could survive it, and there is nothing wrong with that.
 
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