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Mattysandwich

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PostPosted: Thu Jul 05, 2018 11:30 am
Kumurai Kaicho

Mattysandwich
I am posting several custom jutsu concepts here that will be learned later.

Character: Kagami Hari
Technique Name: The Mirrored World
→→Rank: S+
→→Category: Illusory
→→P/S. Sense: Sight // Touch
→→Base Duration // Upkeep: 6 Posts // 200 Chakra
→→Source: Hari clan mirror | Smoke and Mirrors personal attribute
→→Description: Kagami's most powerful and complex genjutsu is the Mirrored World, which is triggered when the victim looks at one of her mirrors. This optical illusion reverses the world meaning that up, down, left, right, backward, and forwards are all inverted as if the victim were living inside of a mirror. The enemy sees and feels as if they are standing on top of the sky or ceiling and under the ground or floor. The opponent's eyesight, the direction of incoming attacks, and injury locations are also inverted. The victim's own combat reflexes under this effect betray them making this genjutsu highly disorienting and nauseating.

Character: Kagami Hari
Technique Name: Evermore
→→Rank: C-A
→→Category: Enchantment
→→P/S. Sense: Sight // Touch
→→Base Duration // Upkeep: 4 Posts // 20, 40, or 60 Chakra
→→Source: Hari clan mirror | Smoke and Mirrors personal attribute
→→Description: The victim peers into one of Kagami's mirrors and sees themselves and what they most desire within. They become so entransed with the image of obtaining what they most deeply yearn for that they may feel a strong sense of dread and intense longing. They may wish to enter the mirror and obtain what they covet for evermore.

Character: Kagami Hari
Technique Name: Shattering Hypnosis
→→Rank: C-B
→→Category: Instance
→→P/S. Sense: Touch// Sight
→→Base Duration // Upkeep: 1 Post // 20 or 40 Chakra
→→Source: Hari clan mirror | Smoke and Mirrors personal attribute
→→Description: This cantrip causes the victim to believe that an attack they made full contact with Kagami and shattered her into five hundred shards of glass possibly leading the victim to believe that she was a clone. The shards then launch towards the opponent in a malestrom of glass that cuts into them and causes extreme pain for a mere moment.

Character: Kagami Hari
Technique Name: Water Blade Dance
Rank: A
Type: Ninjutsu
Element: Water
Description: After forming the necessary hand seals, Kagami emits endless streams of cascading water from her hands in an elegant three hundred and sixty-degree dance. By moving her arms three hundred sharp three-foot-long water blades shaped as crescent moons fire outwards in multiple directions. This offers a powerful attack and defense situationally. The water blades can be projected up to twenty feet away from her center.

Character: Kagami Hari
Technique Name: Demonic Sea Mirrors
Rank: E-S+
Type: Ninjutsu | Demon
Element: Suiton | Glass
Description: Kagami performs four hand seals, ending with the dragon hand seal. Upon doing so she creates a total of five circular mirrors made of water and glass imbued with the three-tailed beast's chakra anywhere within thirty feet of herself. Each mirror is ten feet in diameter and suspended in a fixed midair position when created. The water mirrors are a mixture of glass and water constructed from demon chakra and given form by Kagami's Hari clan kekkei genkai. The mirrors' broad surfaces are perfectly flat and will completely reflect the images of everything they're angled toward on both sides. The water mirrors will reduce to unformed water and shards of glass after five posts.

Character: Kagami Hari
Technique Name: Demonic Reflections
Rank: E-A
Type: Ninjutsu | Demon
Element: Suiton | Glass
Description: Kagami uses her Hari bloodline, the water element, and Isobu's chakra and creates a large, flat, circular pool of water and glass in front of her opponent by releasing water from her extended index finger and drawing it out; she can also use an available source of water instead. The water's surface acts like a mirror, perfectly and clearly reflecting those the surface is facing. Afterward, Kagami forms two hand seals and causes the reflection to quickly emerge and materialize from the mirror as a clone, using the water from the mirror as a source. These reflections can use the exact same techniques as their counterpart, regardless of its own source. The clone(s) created in the reflection are spiritual water clones. Only up to three clones can be made from this technique; every clone must be from the reflection of a different target. The clones disperse after two posts or if they are hit by an attack and are reduced to water. Can only reflect up to A-Rank techniques.


I only need to impart restrictions. Evermore and shattering Hpynosis you can learn as C-ranked techs. Demonic Sea Mirrors you can learn as B-ranked tech after you have partial transformation mastered. Finally demonic reflection can only be learned once you have complete mastery over your demon. If you can accept these learning conditions, then approved.  
PostPosted: Fri Jul 06, 2018 9:56 pm

Character: Masato Umechika
Technique Name: Fire Mountain Orchid
Rank: B
Type: Taijutsu [ Complex ]
Description: Masato channels the fire elemental chakra that resonates within him into his fist and releases it during a punching action. Upon release, the flames form a wave of fire that resembles a blooming flower roughly ten feet in each direction. From the knuckles of the fist ten fireballs approximately one foot in width. Each of these fireballs explode with the power of an explosive tag.



Character: Masato Umechika
Technique Name: Chakra Negation
Rank: X
Type: Dojutsu | Bloodline
Element: Uchiha
Description: Utilizing the Mangekyo Sharingan's ability to see chakra as it molds and forms, Masato uses his own chakra in equal amount to the spiritual, complex or chakra based technique his opponent is forming and applies it using sight. When the chakra is applied, it negates the technique before it even forms, causing the target to still utilize the chakra and have their technique not form without realizing the reason. This technique may only be utilized once every three posts.



Character: Masato Umechika
Technique Name: Iron Hand
Rank: D
Type: Taijutsu [ Training ]
Description: After hours of tireless striking one's knife hand against steel objects, the user's body has adapted accordingly. The user's hand, while forming a knife hand, is able to cut as though it were a blade with it's edge and pierce with it's fingertips. Knife hand's may be used to substitute any striking technique the user knows, applying this alternate damage instead of blunt damage.
 

Kondo Kaicho
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Mattysandwich

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PostPosted: Sat Jul 07, 2018 9:26 pm
Kondo Kaicho

Character: Masato Umechika
Technique Name: Fire Mountain Orchid
Rank: B
Type: Taijutsu [ Complex ]
Description: Masato channels the fire elemental chakra that resonates within him into his fist and releases it during a punching action. Upon release, the flames form a wave of fire that resembles a blooming flower roughly ten feet in each direction. From the knuckles of the fist ten fireballs approximately one foot in width. Each of these fireballs explode with the power of an explosive tag.



Character: Masato Umechika
Technique Name: Chakra Negation
Rank: X
Type: Dojutsu | Bloodline
Element: Uchiha
Description: Utilizing the Mangekyo Sharingan's ability to see chakra as it molds and forms, Masato uses his own chakra in equal amount to the spiritual, complex or chakra based technique his opponent is forming and applies it using sight. When the chakra is applied, it negates the technique before it even forms, causing the target to still utilize the chakra and have their technique not form without realizing the reason. This technique may only be utilized once every three posts.



Character: Masato Umechika
Technique Name: Iron Hand
Rank: D
Type: Taijutsu [ Training ]
Description: After hours of tireless striking one's knife hand against steel objects, the user's body has adapted accordingly. The user's hand, while forming a knife hand, is able to cut as though it were a blade with it's edge and pierce with it's fingertips. Knife hand's may be used to substitute any striking technique the user knows, applying this alternate damage instead of blunt damage.


Approved.  
PostPosted: Mon Jul 09, 2018 3:33 pm
Mattysandwich
Just wanted to tweak this previously approved technique. It basically does the same thing as before, but now it also has the option to make it look like a mirror shattered into five hundred pieces instead of Kagami as an alternative. I have also created a new mirror genjutsu that will fill my final custom slot.


Character: Kagami Hari
Technique Name: Shattering Hypnosis
→→Rank: C-B [ Learned as C ]
→→Category: Instance
→→P/S. Sense: Touch// Sight
→→Base Duration // Upkeep: 1 Post // 20 or 40 Chakra
→→Source: Hari clan mirror | Smoke and Mirrors personal attribute
→→Description: This cantrip causes the victim to believe that an attack made full contact with Kagami and shattered her into five hundred shards of glass possibly leading the victim to believe that she was a glass clone. Alternatively, the illusion can make it appear as though the mirror(s) shattered into five hundred pieces and this decision on who the object of the genjutsu will be is at the caster's discretion. The shards then launch towards the opponent in a malestrom of glass that cuts into them and causes extreme pain and paralysis for a mere moment.


Character: Kagami Hari
Technique Name: Glass Doppelgänger
→→Rank: A
→→Category: Illusory
→→P/S. Sense: Sight// Touch
→→Base Duration // Upkeep: 5 Posts // 60 Chakra
→→Source: Hari clan mirror | Smoke and Mirrors personal attribute
→→Description: The opponent looks at one of Kagami's mirrors and sees their own reflection. In the illusion, Kagami performs hand signs and the reflection steps out of the mirror and attacks the victim leading them to believe that this is an advanced Hari clan reflection technique. The copy has the abilities of the original person and is much faster. They land at least one attack on the victim immediately that is excruciatingly painful and then continues to duel with the opponent. If the illusion's victim lands a hit on their copy then it explodes into hundreds of shards of glass momentarily before reconstituting itself and continuing to attack. The doppelganger is based on the victim's own perception of themselves and their abilities making the illusion especially powerful and convincing. The illusion's caster controls the doppelganger during the genjutsu's duration but cannot attack them with a technique or power that the caster does not know the opponent has.
 

Ephemeral Ozymandias
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PostPosted: Tue Jul 10, 2018 12:19 pm
Quote:
i know that possibly there are supposed to be no new bloodlines, but this is one that i have worked on for al ong time.


The Enoki Clan
Mystical Fungal growers


[User Image


History: Originating for Kusagakure, or the land of grass, the Enoki clan is known to be one of the strongest clans from the land of grass. Not much is known about them, as their clan center resides in a giant forest of mushrooms that no one besides a member of the Enoki clan can traverse through. What is know is that they have developed a symbiotic relationship with fungus called Chakura Kyūsoku zōshoku kin that grows inside there chakra systems and tenketsu rods. This fungus feeds on the nature chakra produced by its host. Because of this fact, those of the Enoki members that carry the fungus do not poses the ability to use elemental jutsu's, though the fungus provides chakra of its own and produces yang type chakra that grants those with the fungus a boost of chakra. Because of this, the clan is well known for their medical ability and medical knowledge over antidotes that they gain from cultivating poisonous fungus most of their lives..
Though as being appart of the land of grass, they are on good terms with the land of fire, the Enoki clan has a dislike for the Aburame clan. It is not known why they do, as the reason was lost to the past, just that the Enoki clan has designed specialized fungus for taking down the insect swarms because of this dislike for them.

🍄Because of their aversion to sunlight, many of the Enoki clan are very pale and will often wear large conical hats to cover their faces from the sun.
Fungal Traits:
🍄All Enoki techniques require a mycelium mat place first for mushrooms to spawn. Mushrooms and mycelium can't be grown on the same post. Because you are using This often makes the cost of using attacking and defending jutsu's can cost twice to four times the amount that it would cost for other jutsu.
🍄All Enoki clan members have a Mycelium skin, a mycelium that lays beneath the epidermis layer of skin, giving the appearance of white veins all over their bodies. When the skin layer is parted or cut, the mycelium will quickly fill the gap with a white chitinous polymer that closes the wound. This gives the Enoki clan the ability to recover better from most cutting moves, but because of this, deep lacerations are harder to fix, even for a ninjutsu nearby to heal the Enoki member. (+2 to resistance rates, -25% success to anyone that does medical jutsu on them)
🍄 The Enoki are known to cultivate deadly fungus, thus knowing how to create fungal based antidotes and poisons. ( -1 post to fungal Hazards creations)
🍄 Because mycelium are required to grow mushrooms, Enoki members are often left stuck in a single spot, which can cause battles to get away from them, or for enemies to gain up on Enoki memebers.
🍄 Moves that attack the internal chakra system or tenketsu rods can cause a serious backlash to the Enoki member and
🍄To use your Fungal jutsus, you have to first learn the Matting abilities first.

Techniques


Name: Shinkin zōshoku gijutsu {Fungal Growth Technique}
Rank: E-D
Element/'s: N/A
Range: Contact. Mushrooms can stay in that spot for up to 10 posts. Up to two specialty mushrooms plus a single Chīsai Chakura no Shinkin can be stationed on the mycelium mat at a time.
Type: Ninjutsu
Sub Type: Supplementary
Description: Along the skin of Enoki clans arms, hands, legs and feet is a white mycelium. By applying chakra to the mycelium, the Enoki clan can feed it and make it spread around the user. By placing there hand against an object, an Enoki clan can extend their chakra into their hands to cause mycelium to spread onto the object, whether it is a tree, rock, the ground or even human skin. Once the mycelium has been spread to the object, it will feed off of the residual chakra that was given to it. The chakra


Lesser fungal strain- mushrooms that grow in size to 1 to 2 feet tall, but have the ability to be grown from an Enoki clan members body, or from a mycelium field.
/

Name: Mainā Chakura Kinoko {Minor chakra mushroom}
Rank: E
Range: 2 foot long; 1 foot round cap
Description: The beginning strain of the fungus that the Enoki clan uses for their jutsu. This jutsu requires that either mycelium be present in the location that the mushrooms are meant to grow or that the soil is already nutrient-rich. After focusing chakra into the mycelium, a small mushrooms will grow from the mycelium. The stem of this mushroom is very flexible and can be controlled as an extension of ones arm. Compared to stem of the mushroom, the cap is like a rock. In most attacks, the user will whip the mushroom around to strike at the target with the rock hard cap. For those that are out of reach of the stem, by focusing chakra at the base of the cap, they can send the mushroom cap rocket toward a target, though the rest of the mushroom would die off. Another thing about the mushroom is that it can be used to trip up opponents that walk close to it by wrapping the stem around their legs to trip the target. When this happens, the user may taunt the opponent by saying they been "tripping on shrooms", as a pun.

Name: Sensor mushrooms
Rank: E
Range:Mid-range (dependent upon mycelium range).
Description:This jutsu requires that either mycelium be present in the location that the mushrooms are meant to grow or that the soil is already nutrient-rich. Very tiny mushrooms will sprout from the ground, almost unnoticeable to the naked eye. Each of these mushrooms is sensitive to the slightest touch. When touched, they will send back information to the person using the mushroom jutsu, telling them of when something steps on them or walks near them.

Name: Fungal Technique: Puffbomb
Rank: D
Range: (dependent upon mycelium growth)
Description: This jutsu requires that either mycelium be present in the location that the mushroom is meant to grow or that the soil is already nutrient-rich. After focusing chakra, the user can cause black puffball mushrooms to grow. Once grown, the mushroom will explode with the power of a explosive tag.


Name: Fungal Technique: Yang mushrooms
Rank: C
Range:Self
Type: Ninjutsu
Sub Type: Supplementary
Description:Also known as the Cultivated Moulding mushroom, it's the most well known mushrooms strains used by the Enoki clan. Though baring a resemblance to the Moulding mushroom, it has been breed to not carry a poison and not spread when chakra is fed to it, compared to its wilder cousin. By feeding chakra to mycelium, the user can cause white glowing mushrooms to grow, even on their own bodies. The mushrooms gather all of the chakra that is sent into the mycelium and stores it inside of its cap. Depending on how much chakra was placed into the yang mushrooms, it will restore it back when eaten, and it is considered quite delicious compared to its wilder cousin. Yang mushrooms can also be obtained on a more commercial level but they give as good of a return of chakra as Yang mushroom produced straight from an Enoki clan member.

Name:Fungal Technique: Stinkhorn mist
Rank; C
Element/'s: N/A
Range: Mid-range (Spreads a mist of 5 meters radius)
Type: Ninjutsu
Sub Type: Supplementary
Description: This jutsu requires that either mycelium be present in the location that the mushroom is meant to grow or that the soil is already nutrient-rich. many purple spotted mushrooms will start to grow and will release a mist of thick spores into the area around it.
Any that walk into the mist will have there eyes and nose irritated by the spores and will have to leave the mist to get there vision back. Though you can try to blow the mist away, the mushrooms will continue sending out this mist. For you to stop the mist, you must destroy the mushrooms, but that is sometimes had to do as the stinkhorn has a sticky cap and making contact with it will cause the stinkhorn to stick to the object that is used to dislodge it.

One side effect of this mushroom is that the smell produced by the fungus attracts insects to the mushroom. Even Aburame clan swarms are not able to resist the smell and taste of a stinkhorn and will swarm the mushroom, while the sticky residue of the mushroom will leave them trapped on the mushroom until they can eat themselves free of it, usually in one or two turns.



Name: Mycelium Field
Rank: C
Element/'s: N/A
Range: C-rank is mid-range (six meters in radius around the user)
Type: Ninjutsu
Sub Type: Supplementary
Description: Mycelium is a fungal "base" that allows more complex mushrooms to grow by creating a strong, nutrient-rich environment for mushrooms to grow on. By using this jutsu, the practitioner is able to create a mycelium floor that will allow other types of fungus to grow in places that they might not normally be able to, such as the desert. This is normally used before other fungal jutsu, as a mycelium field has to be present to grow mushrooms. The mycelium can be burned away by Katon ninjutsu, but water ninjutsu might only strengthen it instead of washing it away. Unlike Mycelium starts, the user must stay in contact with the mycelium or mushrooms for the mushrooms to not die out. As soon as the user leaves, the mushrooms in that area will die, but the mycelium will stay there so if the user wants, they can return to this spot and continue using it to grow mushrooms. Also allows the user to control four human sized mushrooms called Chakra no Shinkin Gurētā to do as they wish as long as it is on the mycelium field, such as growing a mushroom underneath the user to form large mushrooms in a series of stepping stones, allowing the user of the jutsu to attain a great height or to reach places that would otherwise be impossible goals.


Greater fungal Strains- 3 to 8 feet tall. Human sized fungus

/

Name: Gurētā Chakura Kinoko {Greater chakra mushroom
Rank: C
Element/'s: N/A
Range: Can grow to 6 feet long at the stem. 4 foot radius cap.
Type: Ninjutsu
Sub Type: Supplementary
Description: Chakra no Shinkin Gurētā allows for the control of large mushrooms from a mycelium field. These mushrooms serve as most of the means of attacking, defending and containing against opponents. Though the stems are soft and flexable, the caps of the mushrooms are rock solid. For attacking the mushrooms can use their caps to deliver blows to the enemy, or by flailing about.
The mushrooms can also turn their caps sideways to block incoming attacks and jutsu. The mushroom caps are able to withstand D-rank Raiton ninjutsu (due to its piercing nature), B-rank Suiton ninjutsu, and C-ranks of various other elemental affinities, and is capable of defending against basic taijutsu strikes, where as the stems can destroyed to disable the mushroom, though a new one will take its place.


Name: Mushroom Clone Technique
Rank: C
Element/'s: N/A
Range: Mid-range (dependent upon mycelium range; clone is rooted in location)
Type: Ninjutsu
Sub Type: Defensive/Offensive
Description: This jutsu requires that either mycelium be present in the location that the mushroom is meant to grow or that the soil is already nutrient-rich. After focusing chakra through their feet, the user of the technique focuses on the sudden growth of a single mushroom. This mushroom actually grows into the shape and appearance of the user of the technique and can change its appearance at will. The clone can even attack with its fists, though its feet must remain rooted where they grow from the ground. This is most often used as a diversion, rather than a real threat to the opponent. However, these are difficult to get rid of; instead of becoming an inanimate mushroom upon being struck, it will continue fighting. The only way of ending the clone is to actually cut it down at the stem.

Name:Fungal Style: Fly Anesthetic
Rank: C
Element/'s: N/A
Range: Touch
Type: Ninjutsu
Sub Type: Suppression
Description: By spreading their chakra on the ground, several red mushrooms with white specks on them will sprout from the ground. They will begin pumping spores into the air. The spores will effect everyone in the vicinity of the mushrooms will begin to grow tired very quickly, and feel numb. It is used to help put allies into a sleep for surgery or to put an enemy out of commotion for a couple of posts. Considering that this is a lot like a genjutsu, a person can escape from sleeping by stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra basically the same thing as the Genjutsu Dissipation. They then can escape or continue attacking. Also by someone else pouring chakra into the downed person can the down person awake from the jutsu.



Name: Fungal Style: Lion Mane Binding Technique
Rank: B-ranked
Element/'s: N/A
Range: Mid-range (dependent upon mycelium growth)
Type: Ninjutsu
Sub Type: Supplementary
Description: This jutsu requires that either mycelium be present in the location that the mushrooms are meant to grow or that the soil is already nutrient-rich. After focusing chakra through his or her feet, the user of the technique causes a multi-head mushroom similar to an Enokitake mushroom to grow from the ground. The mushroom with its several small caps will spring out of the ground and begin to wrap around the opponent's body before hardening into a tuft celluloid structure similar to strength of stone.



Name: Great Mushroom forest
Rank: B
Element/'s: N/A
Range: Long-range (limited by mycelium growth; maximum of a 24 meters)
Type: Ninjutsu
Sub Type: Supplementary
Description: This jutsu requires that either mycelium be present in the topic in question or that the ground itself is already nutrient-rich. After focusing chakra through their feet, the user of the technique creates a sudden massive growth of a great number of incredibly large mushrooms, so many that their caps can block out the sun. This blocking of sunlight can make it easier for mushrooms to grow, due to their general aversion to bright light. This is generally used as a start-up jutsu, leading to many other fungal ninjutsu. Also, several different types of mushrooms will start to grow without the use of the users chakra. This move will also double any fungal jutsu that is used in this area.


Grand Mushroom strains- Vary from human size mushrooms to mushrooms that reach up to 10 feet.


Name: Sōdai Katai seichō kin {grand hard growth fungus}
Rank: X
Element/'s: N/A
Range: Can grow to 12 feet long at the stem. 8 foot radius cap.
Type: Ninjutsu
Sub Type: Supplementary
Description: Chakra no Shinkin Gurētā allows for the control of large mushrooms from a mycelium field. These mushrooms serve as most of the means of attacking, defending and containing against opponents. Though the stems are soft and flexable, the caps of the mushrooms are rock solid. For attacking the mushrooms can use their caps to deliver blows to the enemy, or by flailing about.
The mushrooms can also turn their caps sideways to block incoming attacks and jutsu. The mushroom caps are able to can withstand C-rank Raiton ninjutsu (due to its piercing nature), A-rank Suiton ninjutsu, and B-rank techniques of varying elemental affinities, and is capable of defending against Adept taijutsu techniques.
This jutsu requires that either mycelium be present in the location that the mushroom is meant to grow or that the soil is already nutrient-rich. After focusing chakra through his or her feet, the user of the technique focuses a sudden growth of giant mushroom just in front of the opponent. This mushroom grows much more quickly than the weaker variant, and deals a harsh blow aimed at the opponent's jaw that is strong enough to lift the opponent several feet above the ground and (for those with a basic or less in taijutsu) break the jawbone in the process.

Name: Shiro Shuffle Technique
Rank: B
Element/'s:
Range:Very Long-range
Type: Ninjutsu
Sub Type: Defensive
Charge timer Single post
Description: This jutsu requires that mycelium field be present where the Enoki clan member is. By focusing their chakra, the Enoki member can feel the mycelium around them and in other spots that a mycelium field had been planted. By focusing, the user of the move can cause a mushroom to form around them, before they sink into the ground. They then can surf their mycelium to any place that they have placed a mycelium field ever and come to that spot. The spot that they wished to travel to would then form a giant mushroom before it would open up to reveal the user. This is often a means for a Enoki member to retreat from a spot that is getting to dangerous for them or a quick means to get from one spot to the other. Though most of the mushrooms growing on the mycelium field will die off quick without the Enoki member present, they can still attack autonomous for two turn after the user has left, by sensing pressure against the mycelium. After a two turns, if the user has not returned to the spot, then the mushrooms will die off and the user will have to respawn the mushrooms again.

Name: Spore Jamming Technique
Rank: B
Element/'s: N/A
Range: Mid-range (essentially covers the immediate battlefield. Those outside of the range of Great Mushroom Forest will not be affected)
Type: Ninjutsu
Sub Type: Defensive
Charge timer: of three posts. First two post will be used to grow the mushroom to size, while the third post would begin to send out spores.
Description: This jutsu requires the use of the Great Mushroom Forest technique and that either mycelium be present or that the soil is already nutrient-rich. After focusing chakra through the mushrooms that already exist due to the previous technique, the user of the jutsu causes the mushrooms to rain airborne spores down onto the field. These spores are heavily saturated in chakra provided by the user of the technique, allowing them to "glow" with chakra in a way that confuses movement, both for sensory and non-sensory ninja. The spores can stay airborne for as long as the topic lasts, though wind ninjutsu can disrupt the spores and cleave a path through the sight-disrupting spores.

Name: Fungal style: Moulding Cordycep {aka. Kill the bugs}
Rank: A
Type: Ninjutsu
Growth Timer: When the Moulding Cordycep is activated, it takes two turns for the mushroom to begin to produce infection spores. The mushroom fruit on the third turn then will send a cloud of 100 spores into the air at around five feet from where the fruiting mushroom is produced. Any living thing in the vicinity of the spores, eta. Humans, beast, insects or plants, will be infected with a Moulding fungus. The Moulding fungus will then survive on the target for 5 posts but will send of a second spore explosion on the third turn that will infect more targets around them. except that the second infection will not produce infection spores. every turn that an individual is infected by the Moulding fungus, they will lose 10 chakra per post.
Description: By hybridizing a Moulding mushroom with a Cordycep mushroom, an Enoki clan have created a volatile version of the Moulding mushroom called the Moulding Cordycep. Causing a two foot tall mushroom to grown on their mycelium, the modified moulding mushrooms will begin to send spores out after two turns. Like the normal moulding mushroom, the Moulding Cordycep will grow more mushrooms where spores land, but unlike the moulding mushroom which only spreads to food items, the Moulding Cordycep will only target living things. Anything living that the spores land upon will cause mycelium to dig into the target before growing mushrooms from the target. The target in question, whether being a human, beast, insect, or plant life, would then have the same symptoms that would come for eating of a Moulding mushroom without the process of eating the mushrooms, except for the target also suffers from a chakra fever for five turns that drains away their chakra every post.

Special Rule: Insects- For living targets that are on the smaller size of things, such as insects, the results are far less pleasant. Any insect infected with the Moulding Cordycep will find there bodies taken over in two post by the mycelium before sprouting a mushroom from their heads. But unlike the larger creatures, this kills the insect, as they will have been drained of all nutrients for their bodies.
Plant-life- For the chakra infused plants, infection of the Moulding Cordycep, happens quicker. The mushrooms will fruit as soon as they land on a piece of the plant. Any infected plant material, will lose the chakra inside of it and become uncontrollable.



Mycelium starter>first host>Second host
3 posts = 100 spores produced that spread in a 5 foot radius of the infected. If not infected on the post after the spores are produced, they die off.



Name: Mystical Fungal growth Forest
Rank: A
Element/'s: N/A
Range: Long-range (limited by mycelium growth; maximum of a 60 meters)
Type: Ninjutsu
Sub Type: Supplementary
Description: By spreading their chakra through the mycelium in the ground, the user can cause gigantean mushrooms that tower over most. This gives the user the ability to control massive mushrooms at their will to do with what they wish.

Totem Fungal Strain-Towering fungus that reach up to 25 feet and above. They are often confused for trees because of their heights.


Name: Kisetsu no agaru tōtemu kinu {Towering totem fungus of seasons}
Rank: B
Range: Can grow to a height of 50 feet long at the stem, with the cap extending to a radius of 60 feet wide, several smaller stocks and caps are juttng off of the main stock
Type: Ninjutsu
Sub Type: Supplementary
Description: A giant mushrooms will sprout out of the ground and grow to an amazing height. One of the largest varieties of mushrooms grown, it can often times be confused for a tree, as the stem can grow to a width of 20 feet across, with the cap being 6 times the width of the stock. Because of this, the stock has to become even harder then tree and has a considered hardness of a steel girder. It often is compared to the single Rashōmon for how hard it is to cut through the stem. Because of this, the mushroom sturdiness, it loses its flexibility of its smaller forms but serves a different purpose then its smaller forms. From the cap of the mushroom, several lights will glow. This light glow will cause all fungus that is grown on the fungus patch to become stronger and grow to their full stage in half the time that it take for it to grow.

Has 4 different forms that it can change to produce different effects.
Spring=Rapid growth
Summer=Larger growth
Autumn=Multi Growth
Winter=Stronger growth

WIP
Name: Totem Hydra fungus of doom
Rank: S/ FORBIDDEN
Element/'s: N/A
Range:
Type: Ninjutsu
Growth Timer: Takes 3 posts for the mushroom to grow to its full size,
Description: This jutsu requires the use of the Mystical Fungal growth Forest technique and that either mycelium be present or that the soil is already nutrient-rich.
Drawing nutrition from the soil, a multi headed fungus will begin to grow from the ground. This will then grow exponentially quadrupling in size until it towers over everything. Once grown to its full size, it will then go on the attack. Unlike the other totem fungus, this one has very flexible heads that move quickly to attack opponents. Similar to Gurētā Chakura Kinoko, the caps of the fungus are about the same size, except the stems can grow up to 40 feet long and instead of dying when the stem is cut, the stem will produce two more heads from the stock to continue its attack.


WIP
Name:Mushroom style: M-bomb
Rank: S+/ FORBIDDEN
Element/'s: N/A
Range: Mushroom grows to a height of 25 feet and the the cap is 28 feet wide.
Type: Ninjutsu
Growth Timer: Takes 3 posts for the mushroom to grow to its full size, and another 9 posts for it to go off.
Description: This jutsu requires the use of the Mystical Fungal growth Forest technique and that either mycelium be present or that the soil is already nutrient-rich.
This move is hidden for fear of how destructive potential. Do to how powerful this move is, it takes 9 turns of for the move to be complete. Using their body as fuel for the jutsu, the users body will begin to harden and become sponge, as they become a big black mushroom. Many of the mushrooms in the Great mushroom forest will start to wither away leaving the mushroom user only. As the turns continue on, the mushroom will grow until they are the size of a small house. Once it is there, there is no hope left of stopping it. The mushroom will explode with enough power of 10 kilotons of explosives, enough to destroy a 804.672 meters around the mushroom killing everyone, including the user that is still around the mushroom. The area will remain irradiated for several years and until that time, only mushrooms will grow there until nutrients can get back to the ground and plants can grow. side note, Mushrooms feed off radiation and help to bring nutrients to areas.


Quote:
S ranked would be blocked off from use until finalized as something not overpowered
 
PostPosted: Tue Jul 10, 2018 1:40 pm
Kumurai Kaicho


Approved.

The Froggy Girl


Hello! Unfortunately we're not accepting custom bloodlines at this point. We're actually in the process of revamping bloodlines so we really do not want to add any more clans to the mix until we fix what we already have. My highest recommendation is that, if you want to go this route, then make a Senju and take techniques from this clan and turn them into custom techs. Please make sure to follow the guild's custom rules and format when you do.
 

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PostPosted: Tue Jul 10, 2018 2:05 pm
Mattysandwich

Hello! Unfortunately we're not accepting custom bloodlines at this point. We're actually in the process of revamping bloodlines so we really do not want to add any more clans to the mix until we fix what we already have. My highest recommendation is that, if you want to go this route, then make a Senju and take techniques from this clan and turn them into custom techs.
worh a try, though the clan is very different to the wood release, as the mushrooms feed off wood, and bugs,...... and people.  
PostPosted: Tue Jul 10, 2018 8:16 pm
Note: I am fully aware that I will not have immediate access to any of these abilities. However, I wish to have them pre-approved and ready for when I reach the appropriate rank.

Character: Shinsei Sanada
Technique Name: The Blighted Thicket
Rank: S
Type: Bloodline Ninjutsu
Element: Mokuton, Senjutsu
Description: This technique is one that pervades Shinsei in perpetuity, only to be taken advantage of in times of need; it is one that is, as a consequence of his particularly maligned Mokuton chakra, essential to him and bound to occur upon his first utilization of Senjutsu. The Blighted Thicket is the realization of Shinsei's chakra as a doorway to wholly foul Mokuton energy, no longer confined to merely consuming the appearance of his kekkei genkai techniques with a black, gnarled appearance, but also altering the properties of the jutsu developed after the Blight has consumed his chakra and Senjutsu.

Once the Blighted Thicket is 'activated', willingly or unwillingly, Shinsei loses the ability to utilize his chakra for his other basic elemental releases -- particularly Doton and Suiton. Though the Blighted Mokuton techniques that follow are very powerful, they come with the price of total dedication.

Activating this technique in the thick of battle will spread a vast forestry far outward, one that will augment and dement all Mokuton jutsu that follow for 12 posts.

Rules and Premise of the "Blighted Thicket":
1. The Blight is an invasive plague; a colossal weed. All Mokuton techniques, upon the first conception of the Blighted Thicket within Shinsei's chakra, will now incubate the land and overwhelm it throughout the duration of the fight. As battles go on, the battlefield becomes more and more densely populated by blighted forestry, and out of -- truly -- anyone's control.
2. The land created by the Blighted Thicket is not freely manipulated by Shinsei any more than normal Mokuton would be. And, as he already wields the ability to craft wood from any surface, it does not offer a true advantage in that respect. The advantage that comes with the Blighted Thicket is...
3. Chakra Blighting; contact from or wounds sustained by any of the Blighted Thicket (such as Mokuton jutsu) causes for the afflicted to lose chakra, the surface of the wood acting as a leech. The chakra loss suffered by the victim is 25 per post; the lost chakra does not return to Shinsei or empower the Mokuton, but rather it is devoured by the Blight, resulting in the spread of vines, flowers, weeds and in general, woodlands.


Mattysandwich

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Character: Shinsei Sanada
Technique Name: Anguish of the Forest [森の悩み] Mori no Nayami
Requirements: Requires the Blighted Thicket to have taken effect.
Rank: C-S
Type: Bloodline Ninjutsu
Element: Mokuton
Description: The Anguish of the Forest is a technique of variable size and danger, dependent on the ire that descends from the creator of the Blighted Thicket, similar to Moku Soujuu in that it varies by rank, but in the case of Mori no Nayami, the effects are not dependent on Body Rank but in the chakra harnessed by the Senju.

To explain the technique itself, Mori no Nayami begins with Shinsei declaring a target to be the 'anguish of the forest'; an enemy to the Blighted Thicket, an arbiter of the return of the overgrowth to a state of un-blighted being. The Thicket will respond thusly, and dependent on the chakra fed into the forest, will act accordingly.

C-Rank: The Thicket will collapse around the target, two sections of wood flinging towards them and attempting to lock around them, before crushing them within the grasp of both the upper and lower disk, flattening them and breaking their bones.
B-Rank: Rather than attempting to collapse two separate discs around a target, the Thicket will fling one large spinning disc at them at high speeds, chasing the enemy via manipulation. If hit, the target will be ground and skewered on the edge of the disc, battering their bones before ultimately cutting through them.
A-Rank: A large sphere of Blighted Mokuton will hover in the air and pursue the opponent. The sphere carries a high density of wood and will manipulate its shape, often drawing from nearby trees to expand before expelling large amounts of projectiles, such as splinter-like needles. It can take the shape of other projectiles and weapon-like objects, but ultimately can be destroyed like any other technique.
S-Rank: The Thicket will draw out from behind Shinsei, a dark gloom of chakra pervading the field behind him, only to reveal an assembly of dark daggers of wood, a dozen feet in length each, with twenty projectiles. Over the next three posts, Shinsei can proceed to launch these projectiles in specified amounts at the target, moving at incredible velocities and causing irreconcilable damage to any impacted. After three posts, the remaining projectiles must be launched all at once. If matched and destroyed by another S-rank overwhelming technique, or an S+ technique, the structural integrity of following projectiles will be diminished and will be treated as free-manipulation, thus no longer ranked.


Mattysandwich

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Character: Shinsei Sanada
Technique Name: Flight of Boreal Anguish [ボアール怒りの飛行] Boāru Ikari no Hikō
Requirements: Requires the Blighted Thicket to have taken effect.
Rank: B
Type: Bloodline Ninjutsu
Element: Mokuton
Description: Flight of Boreal Anguish crafts an arm of wood around Shinsei's right arm, and a second arm - also of wood - atop his left shoulder. The arm crafted around his right appendage will then weave a bow of blighted wood, with arrows created equally in the same manner. The bow - and the arrows - are imbued as a part of the arm, and so are drawn back by the wooden arm crafted atop his left shoulder, specifically shaped to pull the bow back in a way that compounds the most force, hoping for each arrow to meet a velocity near terminal.

Each arrow fired by the bow costs B rank chakra to loose, as they are empowered by Mokuton energy to explode into an amalgamation of dense forestry upon making impact with any target, akin to the impact of - of course - a B rank jutsu. The arrows not only deal incredible damage at exceptionally high speeds, but create - instantly upon their impact - a vast quantity of blighted forestry at the impacted location.


Mattysandwich

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Character: Shinsei Sanada
Technique Name: Threads of Corruption [腐敗の糸] Fuhai no Ito
Requirements: Requires the Blighted Thicket to have taken effect.
Rank: A
Type: Bloodline Ninjutsu
Element: Mokuton
Description: Threads of the Corruption are the main 'incubating' body of the pervasive Blighted Thicket. Per jutsu cast, they are a collection of twelve large, vine-like tendrils typically as wide as a singular adult tree. The 'threads' themselves will chase viciously after an opponent at considerable speeds, attempting to impale the target, punching easily through flesh and bone. Once inside, the tendril will plant hundreds of corrupted seeds within the target, applying a vicious array of afflictions that lead into the expulsion of Senjutsu chakra and grievous losses of regular chakra [A rank; the victim cannot then suffer another such loss from the same cast of Threads]. Afterwards, the target will bloat and feed empowered seeds into the soil; the seeds will be strewn out throughout the grounds, a plethora of vines and poisonous flowers littering the field and spreading outward. Even if the tendrils are destroyed, the 'incubation' of the ground to spread the Blight can still easily occur, with more and more of the grounds being occupied by Blight the more tendrils that fall.


Mattysandwich

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Character: Shinsei Sanada
Technique Name: Coercion of the Thicket [太鼓の強制] Taiko no Kyōsei
Requirements: Requires the Blighted Thicket to have taken effect.
Rank: S
Type: Bloodline Ninjutsu
Element: Mokuton
Description: Once the Blight has been spread, and the Thicket has grown, Coercion of the Thicket is the ability utilized to call upon the blighted lands to serve their creator, Shinsei. This ability allows Shinsei to pull from the vast array of tendrils and roots embedded into the land. The wood itself becomes ample for manipulation, and can be crafted into several powerful structures of colossal size. The Coercion of the Thicket is not a standalone technique on its own in that it costs S rank chakra to perform it; rather, the structures crafted by it each cost S rank chakra, and have their own individual variances in appearance and specifics.

Note: All of the structures are black in color, with a rotten appearance and a glowing purple fungus spawning from their external injuries. These structures all last until destroyed, but no more than two can exist at any given time, as their shapes and forms are largely manipulate-able and require relative concentration by Shinsei. Each structure lasts for 12 posts unless destroyed. This jutsu takes up two custom slots.

--The Tower: Shinhatsu
The Tower is the most durable structure crafted by the Coercion of the Thicket, though also, one of the smallest at roughly four times the size of the user. The Tower can be manipulated to grow and shape itself around the Senju, acting as an external layer of incredibly dense forestry. The Tower, as an aspect of the Coercion of the Thicket, can be manipulated freely and therefore can easily shift around the user in a way that can help create a nigh-impenetrable defense. His body crafted by the land he spawns from, he can also shift his proportions and craft weaponry of nearly any shape, which he can wield proficiently. The Tower often utilizes his own variant of the Flight of Boreal Anguish. Typically, the Tower appears as a blighted man with a mask of wood, carved into and shifting in shape.

--The Maiden: Renhatsu
The Maiden, nearly a hundred feet in height, draws from the Blight to funnel seeds of poison through the field, blooming into rotten flowers that spread a grotesque haze akin to the smell of rotting flesh, as the life it touches fades incrementally with each passing moment. Touching the poisonous haze will apply a necrotic rot upon one's flesh, and inhaling it is almost certain to be lethal. Only the creator of the Maiden knows resistance to the haze, in the form of a blighted fruit she will offer the creator, consumed to acquire day-long immunity to the poison. The Maiden appears as a hideous, hunch-backed woman with a face blistered with bubo-like tumors, carrying a blighted wooden basket of rotten fruit that burst into a release of poison, flung at enemies to wither at their forms.

--The Necromancer: Kouhatsu
The Necromancer is a colossal head laid within the soil, a conduit to manipulate the blight around it. Typically he appears much as a decapitated man with a screeching, final gasp; lips spread agape, exhaling a misty breath that - if consumed - will slowly spread necrotic rot throughout those who breathe it. The breath itself gasps forward in the same direction with an obvious visual que, but this effect is rather a side-effect of the Blight, instead of the purpose of the Necromancer. While the Necromancer's head remains 'alive', Shinsei can manipulate the thicket around him freely within three hundred meters.

--The Spine: Keihatsu
The Spine is a burrowing structure that moves through the soil and forestry, shaped quite literally like a spine surrounded by human-like ribs, though changing its shape for ultimate killing efficiency as it burrows and emerges. Typically it will emerge as a plethora of blade-like ribbons meant to dice the enemy, becoming an individual entity of hundreds of bladed appendages all honed on a single target before once again descending into the soil.


Mattysandwich

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Character: Shinsei Sanada
Technique Name: Virulence of the Thicket [木の毒性] Ki no Dokusei
Requirements: Requires the Blighted Thicket to have taken effect.
Rank: S+
Type: Bloodline Ninjutsu
Element: Mokuton
Description: Considered to be the true manifestation of a land turned, the Virulence of the Thicket is a technique as simple as it is immensely powerful. A plethora of massive black, root-like forest limbs, hundreds of feet in height and massive in circumference, will draw out from the ground and break the earth they've escaped from. From the moment they spawn until the moment they are destroyed, each of the six massive roots that spawn will wield their own purpose, acting almost sentient in thought. Typically, this technique is used to apprehend massive targets such as Biju or other colossal techniques (like the Top Transformed Buddha), as the roots can match nearly any foe in stature and force. Like all such techniques, the roots drain chakra upon contact and injury, and can be utilized very handily to apprehend bijuu and drain other large entities of their stores of chakra, even without any finalizing mortal damage, taking 50 points per post from their victims. Of course, the roots are not individually considered their own technique, and so can be mutually destroyed by another overwhelming S+ technique; also, they cannot stack draining effects on a single target, regardless of how many roots apprehend them.

This technique lasts for 20 posts, or until destroyed.
 

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PostPosted: Wed Jul 11, 2018 12:19 pm
The Wild Hunt


The Blighted Thicket: Pending. Two things. One, specify a draining cost of person who are in contact with this field. I suggest 25 chakra a post. Second, specify a duration please. You can have the blighted land last forever for all I care, but it's ability to leech chakra to those who come into contact needs a duration. This is an S-ranked tech, however, so I'm good for 12 post.

Flight of Boreal Anguish: Approved.

Threads of Corruption: Incredibly cool, but Pending. Please just state that this technique can only drain an A-ranked amount in total.

Coercion of the Thicket: On a normal day I would deny this technique since it has four different forms. However, since you specify that you can only use two at any given time, I'm willing to barter. If you make this custom cost twice the points that a custom of this rank normally does, then in return I will approve it for a trial run as it is. Otherwise you can just take out two forms. Also it needs a duration.

Virulence of the Thicket: "Until destroyed" doesn't sit well with me. How about we make them last 20 post? It's an S+ ranked trick, so that seems fair. I will allow them to drain 50 chakra a post. Pending btw.
 
PostPosted: Wed Jul 11, 2018 3:15 pm
The Wild Hunt


All of my changes have been made, so approved. Your four in one technique is approved on a trial run, however. That means when you utilize it in a fight, please quote me so that I can see how it is working. Also going to give the tech you slid on the sly as an approved for a trial run.  

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PostPosted: Wed Jul 11, 2018 3:41 pm

Character: Yamanaka Inikko
Technique Name: Mind Body Switch Trauma
→→Rank: C
→→P/S. Sense: Sound // Sight
→→Base Duration // Upkeep: 5 Posts Max// 25 Chakra
→→Source:
→→Description: Once someone is affected by the Mind Body Switch Technique and it is dispelled, Inikko as a genjutsu user can make them suffer a bit more by placing a genjutsu in their head as if she was still in their mind. To the target, Inikko would still be inside of their head but not in control of them. Subsequently, the target sees Inikko as unconscious if they could see her. The amount of posts it takes to dissipate is equal to half the number of posts they suffered under the Mind Body Switch.

Character: Yamanaka Inikko
Technique Name: Feigned Projection
→→Rank: D
→→P/S. Sense: Sight //
→→Base Duration // Upkeep: 3 posts // 10 chakra
→→Source: Eye Contact
→→Description: Due to the fame of the Yamanaka clan, most opponents know that their body is left helpless after they use their Mind Body Switch Technique. Playing off people's preconceived notions, Inikko can cast this genjutsu to trick them into thinking that her consciousness is somewhere other than her own body. Inikko is perceived as unconscious and limp in a single spot, whereas making her actual presence invisible to her target. Touching the fake body will cause the genjustu to dissipate as well as noise that they believe to be her or her voice.

Mattysandwich

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PostPosted: Wed Jul 11, 2018 3:44 pm
MUSICnS0NN3TS


Mind Body Switch Trauma: approved.

Your other genjutsu which I forget the name of that you thought that you could just slide into this message: approved. Don't ever do this again please. Just make a new post.
 

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PostPosted: Thu Jul 12, 2018 9:04 am

Character: Nuru Shiringu
Technique Name: Art of Me
Rank: C
Type: Bloodline / Supplemental
Element: Maruton
Description: Covering her blade in her Ukyo ink and channeling her chakra in to it, Nuru makes several slashes in the air. Where her blade leaves, ink stays, propelled in the air by chakra. This allows her to make basic Fuin and Ukyo jutsu B-rank and lower without a scroll or other medium. This technique only works for one [1] Ukyo/Fuin technique at a time and must be recasted for each one. If no Fuin/Ukyo technique is preformed, this technique lasts for the duration of two [2] Bukijutsu/Formless techniques and retains any of the special property of the ink.


Mattysandwich

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PostPosted: Thu Jul 12, 2018 1:03 pm
I Tortured Sleep I


Approved.  

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PostPosted: Thu Jul 12, 2018 7:31 pm

Character: Taylor Childe
Technique Name: United We Stand
Rank: B
Type: Ninjutsu
Element: Non-elemental
Description: Taylor performs a set of handseals. For the duration of this technique, Taylor and Horus can korabo even when they are not near one another. This allows them to better utilize each other's abilities. This technique last for 8 post.


Mattysandwich

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Character: Taylor Childe
Technique Name: Crack The Whip
Rank: B
Type: Bukijutsu
Element: Complex
Description: A technique in which the user raises one part of their chain based weapon and then brings it down. As the force of the strike causes a ripple in their chain, chakra is channeled from the point of held contact to the end piece. When the chakra reaches the end of the chain, it detonates into a massive explosion. This technique is particularly lethal against an opponent who is bound by the chain.


Kondo Kaicho

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