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Rocket Punches

Dapper Hunter

2,775 Points
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  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Thu May 03, 2018 4:37 am
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                        ▰ Description:
                        Originating as a farming tool common in the land of grass, the war scythe is characterized by long range and powerful force (due to leverage). Favored for their ability to easily draw blood, the design of the scythe makes it difficult to block completely. Its scary looks and symbolism with death also gives the scythe a psychological edge over unprepared enemies. The Soul Slayer Art capitalizes on these attributes of the scythe to inflict maximum, merciless harm upon foes.

                        ▰ Notes:
                        • Uses a long-handled scythe.

                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Devil's Footing | Rank X | Simple
                        The most basic of stances. The practitioner stands with their feet about shoulder-width apart, with the non-dominant foot placed slightly in front of the dominant one. The blade end of the scythe should be toward the ground, with the opposite end of the handle held with the end at about the practitioner’s eye level. While in this stance, the practitioner gains a [1] point strength bonus to all scythe techniques per rank of this stance at activation.

                        Devil's Flight | Rank X | Simple
                        The user swings their scythe upward to launch an enemy up to 5 feet into the air per rank, inflicting deep cuts in the process or even hooking into the target.

                        Outer Reaping | Rank E-C | Simple
                        The user slashes at an opponent with a wide arc, using the scythe's hooking action to snare the target and then by pulling the shaft back, pulling the target towards them. Targets caught by this outer reaping attack have their endurance bonuses denied during the user's following attack.The user gains a [1] point increase in speed per rank of the technique.


Stage Two

                        Fatal Send Off | Rank X | Simple
                        The user catches the target with their scythe. After doing so the user's attack brings the scythe overhead and crashing to the ground as the scythe is planted into their body. For each rank of the technique, the user gains a [1] point increase in strength.

                        Executioner's Wave | Rank D | Complex
                        The user swings their scythe to release a cresent-shaped line of chakra that cuts with the same strength as the weapon itself. Once the wave cuts an opponent it recedes back to the point of its origin, where it was first fired. If the user is still there they may reclaim the chakra that was lost in the use of this technique by catching the wave with the hook of their scythe. If a target was cut from this technique then their blood will be carried back by the wave and can be transferred onto the scythe itself once the wave has been caught. The wave can extend out to fifteen feet from the user, and it cuts with the same efficiency coming back to its point of origin as when it was cast out, giving the technique something of a boomerang effect.

                        Evil Moon Slash | Rank X | Simple
                        The user bends low to the ground and seemingly disappears in a blur as they move with a [1] point increase to speed per rank of the technique. Only those with agility higher than the opponent's speed at the time of the technique are able to process it. The user then swings their scythe in a wide arc to stab through the side of their opponent. The user can either swing their blade through the opponent for a clean cut, or they can impale the blade through their opponent to allow combinations with other techniques.


Stage Three

                        Reaping Hook | Rank C | Simple
                        The user hooks an enemy on the edge of their scythe and then swings their scythe to throw the enemy up to twenty five away with a [1] point increase to the user's strength.

                        Crypt Keeper | Rank X | Complex
                        The user channels chakra into their scythe and throws it into the ground or body of water. The chakra in the scythe allows it to roll through earth/water like a disc. The chakra in the scythe allows the user to manipulate the scythe’s movement and have it turn and strike at targets while still underground/underwater. The blade can be brought up to roll through the surface, and be used to slash at above-ground/water enemies, but the scythe can never completely leave the ground/water or it will not be able to re-dive. The user’s control over the scythe extends 10 feet per rank of the technique and lasts an additional post per rank executed.


Stage Four

                        Hell's Gate | Rank B | Simple
                        The user slashes the air with their scythe so quickly they create a vacuum of space that sucks in everything within 25 feet ahead of the user. This pocket of air can redirect ninjutsu and projectiles it's rank and lower towards it as well as draw in opponents. Opponents must pay stamina equal to the technique's rank in order to resist it.

                        Corrupted Wind Training | Rank B | Training
                        The user has become familiarized with their weapon and how to swing it in order to create powerful bursts of wind. The user is able to use fuuton techniques that require fans with their scythe.

                        Blood Offering | Rank B | Simple
                        A mighty blow with the scythe that when blocked, creates a strong current of wind capable of cutting a target beyond their defense if the technique has a line of sight with the target within fifteen feet. This does not do tremendous damage if blocked, but does cause heavy bleeding which creates a need for medical attention.


Stage Five

                        Sin Bearer | Rank A | Simple
                        The user performs an over headed slash that reigns down on a target, removing all endurance increases. This strike bears such force that it shatters the earth within thirty feet of impact, creating a deep crater. The user gains a [2] point increase in strength.

                        Chains of the Afterlife | Rank X | Spiritual
                        The user channels chakra into their weapon, creating a chakra chain on the pommel of their scythe. This chain extends ten feet per rank of the technique and allows for techniques of the style to be utilized at the extended range. These chains remain active for three posts.


Stage Six

                        Life Hunter | Rank S | Complex
                        The user swings their scythe horizontally towards their opponent. It can be used at a distance, where the user cuts the air so quickly that it produces a shockwave that blows those within ten feet of the user back, countering techniques while continuing the attack. From the blade a twenty five foot chakra blade arcs towards targets within fifty feet and remains invisible to the naked eye. This requires a dojutsu with the ability to see chakra or those of sensory class to visibly see the technique.

                        Final Farewell | Rank S+ | Simple
                        The user hooks an enemy on the edge of their scythe and then swings their scythe to send the enemy flying away with a [4] point increase in strength. While not fatally wounding an opponent, this technique can throw an enemy out of the topic into any adjacent area. Only opponents with endurance higher than the user's strength at the time of execution can avoid being slung cross country.
 
PostPosted: Thu May 03, 2018 4:38 am
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                        ▰ Description:
                        Ancient, rare, esoteric, and powerful are the words that most aptly characterize the Way of the Spirit Sword [ Reiken no Michi ] style of the Land of Iron. The most dedicated and talented of the samurai can manifest swords as extensions of their very souls. The central philosophy of Reiken no Michi is an intense spiritual dedication to the tenents of bushido to achieve virtue states that grant the warrior immense physical power. The spirit swords are not made from chakra and are completely ethereal. The source of these soul swords is mysterious and only explained as being tangible weapons from the spirit of the great warrior who wields it. Any weapon can be created by the warrior's soul essence but since it is bound to the soul it can only be one weapon type such as a katana, longsword, bow and arrow, twin swords, hammer, etc. The weapon will always appear to be made from brightly-glowing otherworldly energy but the color and specific appearance of the spirit weapon is entirely unique to the individual. Katanas are of course the most common spirit weapons among the few masters of this style from the Land of Iron. Similarly to the eight celestial gates, a virtue is a spiritual milestone to complete but also a physical stasis that increases in intensity from first to seventh. The virtue states are less powerful than the gates but they also lack the physical repercussions because they are states of intense focus and enlightenment but they do tax the stamina reserves highly.

                        ▰ Notes:
                        • This style cannot be learned unless the user is a bukijutsu class specialist. (Bukijutsu primary and secondary class)
                        • Training in this style takes five [5] paragraphs for each of the Seven Virtues which consists of intensive and disciplined meditation. This amount cannot be reduced.
                        • For each virtue state active beginning with the fourth, the user receives an increase of 0.5 to their stats cap. At the seventh virtue state, the user gains an additional 2 cap increase. This means that if you have 8 in every stat then on the seventh virtue state you can reach 10 which is a 5 ranks increase in total. Also, you can maximally reach 10 in 1 stat on the fourth virtue, 10 in 2 stats on the fifth virtue, 10 in 3 stats on the sixth virtue, and 10 in 4 stats on the seventh virtue. The stats increases will return to 8 once the virtue states are no longer active.
                        • While the techniques are medium blade-based, the user may exchange the technique that accompanies each virtue stage with a custom technique for no cost to their custom points. These customs must have the same limitation on virtue usage as the technique they are replacing.
                        • Creating the spirit weapon costs no activation and does not consume resources. Once the first virtue is mastered the spirit weapon can be created at the warrior's whim.
                        • Spirit weapons are considered spiritual in collisions and match the body rank of the wielder.
                        • The spirit weapon when disarmed will immediately reappear in the hands of the user if they will it.
                        • One approved custom weapon may be chosen to merge with the spirit weapon. The tangible custom weapon will then disappear as the spirit weapon takes on its properties. The spirit weapon can be used freely with other styles once the first virtue state is mastered.


                        ▰ Restrictions:
                        • The spirit weapon must be of reasonable size compared to weapons of its kind.
                        • Only one spirit weapon may be generated at any time.
                        • Spirit weapon projectiles are spiritual in collisions and equal in body rank of the user but the projectiles require an equal chakra cost to do so. Without chakra use, the projectiles will inflict the same damage as metal.
                        • Each virtue state, upon being awakened, lasts for a total of three of the user's posts. The 1 point increases to strength, speed, and agility from the virtues stack on top of each other.
                        • Once the effects of each virtue state wear off, you have a maximum of one [1] post to open another for virtue four [4] and below.
                        • Users can awaken up to the second virtue state at D-Rank, the third and fourth at C-Rank, the fifth and sixth at B rank, and the seventh at A rank.
                        • Entering a virtue state does not require an activation.
                        • Previous techniques and abilities can be accessed while in the higher virtue state. For example, in the seventh virtue state you have access to the techniques and abilities of all six of the previous virtue states.


                        ▰ Style Creation Credits:
                        • Ephemeral Ozymandias


First Virtue: Integrity

                        Rank E | Simple
                        The user releases their worldly attachment to life and accepts death as an old friend. This enlightened state is the first of many which allow the user's body to gain a 1 point increase in strength, speed, and agility. During this enlightened state, the user's eyes glow slightly brighter than usual and a faint glow is often annotated around their body that is no wider than a sliver of thread. The first virtue state does not require an activation but does require an initial E-Rank stamina cost plus an E-Rank upkeep per post for two posts. This state has a maximum duration of three posts. Every slash with the spirit sword is followed by an after image but of an ancient samurai energy blade. Up to a B-Rank amount of chakra can be applied to the after image representing the ethereal sword of the warrior spirit for no activation cost once per post.


Second Virtue: Respect

                        Rank D | Simple
                        The warrior suspends their emotional suffering by paying respect not to their ego but to the universe. The second virtue state allows the user's body to gain another 1 point increase in strength, speed, and agility. During this period of enlightenment, the user's eyes glow moderately brighter than usual and a glow is often annotated around their body that is notably luminous. The color of the eyes and the aura is identical to that of the Reiken (spirit sword). This second virtue state does not cost an activation but does require an initial D-Rank stamina cost plus a D-Rank upkeep per post for two posts. This state has a maximum duration of three posts. In this virtue state, the warrior spirit can appear as an after image after every attack. This is purely aesthetic unless up to an A-Rank amount of chakra is applied to give it additional substance.


Third Virtue: Courage

                        Rank C | Simple
                        The Reiken disciple annihilates all fear by fully accessing their internal heroic courage. This grants the warrior access to the third virtue state allowing the user's body to gain another 1 point increase in strength, speed, and agility. The user's eyes glow much brighter than usual and a bright aura surrounds the body. The color of the eyes and the aura is identical to that of the Reiken (spirit sword). This third virtue state does not cost an activation but does require an initial C-Rank stamina cost plus a C-Rank upkeep per post for two posts. This state has a maximum duration of three posts. At this virtue state, the warrior unleashes a mighty battle cry that strengthens nearby allies with fifty chakra and stamina each for no cost but this can only be done once.


Fourth Virtue: Honor

                        Rank B | Simple
                        The follower of the way of the spirit sword faces their dishonorable flaws and defeats them achieving a status of absolute honor. This grants the warrior access to the fourth virtue state allowing the user's body gain another 1 point increase in strength, speed, and agility. The user's eyes glow much brighter than usual and a bright aura surrounds the body. The color of the eyes and the aura is identical to that of the Reiken (spirit sword). This fourth virtue state does not cost an activation but does require an initial B-Rank stamina cost plus a B-Rank upkeep per post for two posts. This state has a maximum duration of three posts. In this state, the Reiken glows so brightly that an A-Rank amount of chakra introduced to the Reiken once and only once to apply third level blindness.


Fifth Virtue: Compassion

                        Rank A | Simple
                        The spirit weapon wielder is able to suspend their ego by perfectly empathizing with those who surround them. This grants them access to the fifth state of virtue. This allows the user's body to gain another 1 point in strength, speed, and agility. The user's eyes glow very brightly, a bright aura surrounds the body, and an ethereal samurai chest piece and helmet appear. The color of the eyes, aura, and armor are identical to that of the Reiken (spirit sword). This fifth virtue state does not cost an activation but does require an initial A-Rank stamina cost plus an A-Rank upkeep per post for two posts. This state has a maximum duration of three posts. An S-Rank amount of chakra can be expended to summon a horde of twenty standard-sized ethereal aspects of their warrior spirit. These usually appear at samurai on horseback with a mixture of Katanas, Yumi, and Yari weapons but all appearing as the same essential spirit. They split up the chakra value and are most effective as a single unsplit force.


Sixth Virtue: Honesty

                        Rank S | Simple
                        At this level of spiritual enlightenment, the great warrior can accept the mantle of complete honesty and sincerity without the need to promise or even be tempted to go back on their word. This allows access to the sixth virtue state. This causes the user's body to increase another 1 point in strength, speed, and agility. The user's eyes glow very brightly, a bright aura surrounds the body, and a samurai chest piece helmet and gauntlets appear. The color of the eyes, aura, and armor are identical to that of the Reiken (spirit sword). This sixth virtue state does not cost an activation but does require an initial S-Rank stamina cost plus an S-Rank upkeep per post for two posts. This state has a maximum duration of three posts. The warrior is at such an enlightened stage of virtue that their peerless power allows them to create up to ten S+ ranked levitating chakra representations of their Reiken to launch at the opponent for no activation usage once during the virtue state.



Seventh Virtue: Loyalty

                        Rank S+ | Simple
                        To obtain this virtue and master the style the warrior suspends their ego completely to eliminate suffering and become singularly focused on their duty and loyalty to their nation, cause, family, etc. Doing so grants access to the seventh and final virtue state. This causes the user's body to increase yet another 1 point in strength, speed, and agility. The user's eyes glow immensely brightly, a blinding aura surrounds the body, a full ethereal samurai armor set covers the body. The color of the eyes, aura, and armor are identical to that of the Reiken (spirit sword). This final virtue state does not cost an activation but does require an initial S+ Rank stamina cost plus an S+ Rank upkeep per post for two posts. This state has a maximum duration of three posts. The warrior is at such an enlightened stage of virtue that their peerless power allows them to create ethereal aspects of their warrior spirit that are the same size as themselves. These appear to be fully armored samurai made of the same energy as the Reiken. The ethereal aspects can be bolstered with an S-Rank amount of chakra each with no activation cost during the duration of the virtue state.


Reiken no Michi Techniques


                        Virtuous Swipe [ Kōketsuna Suwaipu ] | Rank B-S | Complex
                        The user slashes with their Reiken during the first virtue state. Doing so summons the giant blade of the spirit warrior without the appearance of it manifested. This means that the slash can cause enough damage to form a twenty-foot wide crevice that is five feet deep. The warrior spirit's blade can be fully manifested at the higher virtue states but its usage here is invisible to the naked eye.

                        Flying Spirit Sword [ Hikō Reiken ] | Rank B-S | Simple
                        While in the second virtue state the user can advance toward the target in a blink. At B-Rank you can travel thirty feet, sixty feet at A-Rank, and one hundred and twenty feet at S-Rank. This move blurs the warrior's movements to the target if their agility is higher than the opponent's as they attempt to stab through the target's body. 4 points of agility is denied in dodging this attack at B and A rank and 8 points is denied at S rank.

                        God Killing Spear [ Kami-Goroshi no Yari ] | Rank A | Spiritual
                        Once the user reaches the third virtue state they thrust their Reiken toward the target. They can then extend the tip of the Reiken by fifty feet of chakra that matches the color of the spiritual energy of their Reiken. The chakra extension only stops once it stabs through its intended target. This functions as an instant gap closer as it can extend at the last second. This takes up a body flicker usage but occurs just as quickly.

                        Spirit Sword Iaido [ Reiken Iaidō ] | Rank A | Complex
                        While in the fourth virtue state the user manifests or re-manifests the Reiken at their hip, unsheaths it, and slices at the target at blinding speeds before sheathing it again. The slash releases a massive fifty-foot wave of cutting chakra the same color as the spiritual energy composition of the Reiken itself. This slash has a fifty-foot range as a result of the slashing chakra. Barriers and defensive techniques are treated as one rank lower.

                        Warrior Spirit: Ambush [ Senshi no Seishin: Machibuse ] | Rank A | Spiritual
                        The user while in the fifth virtue state releases their warrior spirit through the front of their body as a chakra phantom. This ethereal being represents the spirit of the warrior themselves and looks like an armored samurai made of ethereal spiritual energy. The color of that energy is identical to that of the Reiken. The samurai will mirror the attacks of the Reiken wielder as spiritual attacks for up to three posts. The ethereal warriors mimic the user's attacks and make them tangible, requiring techniques the user utilizes be replicated by paying chakra. These techniques carry the same stats bonuses as the user and are treated as the same complexity as the original use.

                        Warrior Spirit: Enlightened Blade [ Senshi no Seishin: Satotta Ha ] | Rank S | Complex
                        When in the sixth virtue state, the warrior swings their sword and manifests a giant ethereal detached arm holding a sword that mirrors the movements of the warrior from above the body. For a maximum of three posts, each swing of the Reiken is amplified with the arm of the warrior's spirit. The Arm manifested is not an exact copy in appearance but it usually looks like a massive samurai warrior arm with the same ethereal energy as the Reiken. The arm and sword combined are one hundred feet long. The user can also execute bukijutsu techniques through the sword independently to increase the scale of the technique.

                        Warrior Spirit: Titan [ Senshi no Seishin: Kyojin ] | Rank S+ | Complex
                        While in the seventh and final virtue state the user manifests their full and complete warrior spirit. This ethereal warrior is the size of a bijuu and made from chakra and spiritual essence that is the same color as the Reiken and the energy covering the user's body. The spirit stands behind the warrior and mimics their attacks to devastating effects. Bukijutsu and taijutsu can be performed through the titan as a mirroring effect to greatly increase the area of effect and overall potency. The weapon of the spirit is two hundred feet maximally. The warrior spirit heals the damage that is taken by feasting on the user's spirit, repairing damage to itself once every other post (1-2 times).
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Thu May 03, 2018 4:39 am
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                        ▰ Description:
                        A collection of masters throughout the years that hail from the far reaches of the world as far away as the Land of Iron to the Crimson State have shared very similar core techniques that are used in this style. While each land has it's own variants, the use of the pole arm techniques forged within the style are more than a match to break the line of any army.

                        ▰ Notes:
                        • Every other stage starting at stage two ( 2/4/6 ) Grants a custom technique that is "specific to the land the style is taught in."


                        ▰ Style Creation Credits:
                        • Kondo Kaicho


Stage One

                        Fighting Stance | Rank E | Simple | Supplementary
                        The user slides one foot forward and holds the pole-arm firmly so that the blade edge is even with the user's shoulders. The hands are held further apart to maximize the length of the weapon. Techniques executed from this stance gain an additional one point to strength for that techniques execution. The cost of this stance is deducted each post.

                        Reactive Stance | Rank D | Simple | Supplementary
                        The user grips the pole-arm just below the blade, decreasing opponent's speed by two points for the duration of the time they spend in this stance when interacting with the user specifically. While performing this stance, technique's ranges are halved when using the pole-arm. The cost of this stance is deducted each post.

                        Thrust | Rank X | Complex
                        The user stabs a target with the blade at the end of the pole-arm. The force of this thrust is enough to create a small shock wave. Starting at C-Rank, the shock wave is strong enough to deflect incoming projectiles equal to it's rank. This shock wave measures fifteen feet and expands five feet for every additional rank. If used in conjunction with a technique that accelerates the user in a straight line, physical contact with the spear treats armor as one rank lower.


Stage Two

                        Bludgeoning Counter | Rank D | Simple
                        A supplementary action to any attack using the bladed end of the pole-arm. After launching the primary attack, the user spins their pole-arm about to strike the target with the tip of the shaft, causing an additional tier of trauma. An unblocked strike throws a target back up to ten feet and any limb stricken acquires tier one paralysis.

                        Spinning Counter | Rank X | Simple
                        The user spins their pole arm in front of their body having the pattern of slashes cross in their center as it protects the body from projectiles and projectile ninjutsu due to the sheer force the technique emits. Must be equal to the rank of the technique it is defending against.

                        Gouge | Rank D-A | Complex
                        A simple stab charged with Chakra. The wound left by this attack is small, but the chakra of the user lingers to prolong the bleeding status. This prevents the wound from closing without medical treatment specific to bleeding of one rank higher than this technique's execution or appropriate treatment from a hospital.


Stage Three

                        Gatling Spear | Rank C-A | Complex
                        A supplementary action that allows the user coats their weapon in chakra. Starting at C Rank and for each rank of the technique after the user is able to replicate any thrusting attack launched primarily with this technique at one rank lower in power than the original. Effects that cause trauma have the lower tiered technique's trauma applied atop it's primary infliction.

                        Disarming Strike | Rank X | Simple
                        This technique is a quick assault at the enemy while they are making an attack at you. The user will circle the shaft of the pole arm around the opponent's weapon/arms to entrap them. The user will then force the target's weapon away five feet per rank of the technique. In addition, this technique must be used at the rank of a technique using the weapon being disarmed.

                        Reaching Arc | Rank C | Spiritual
                        A supplementary technique that allows the user to channel chakra into the blade of their weapon to extend any simple technique's range by adding chakra blades that fly fifteen feet from the end of the weapon. These blades cleave through barriers as though they were one rank lower in strength.


Stage Four

                        Barrier Joust | Rank B | Complex
                        The user coats the spear in chakra, exhanging it's piercing abilities for a twenty foot wide barrier that extends in a half circle before the user that is rounded to deflect attacks and throw opponents. The user then rushes in any one direction up to twenty five feet, gaining one point of speed for the movement action. Those who make physical contact with the barrier are forcefully knocked twenty feet away, applying an additional tier of trauma to the attack.

                        Disciplined Control | Rank B | Training
                        Becoming more familiar with molding chakra into their attacks, the user is able to spend five less chakra per rank of a complex or spiritual technique and must pay no less than 5 chakra for a technique.

                        Skyward Slash | Rank B | Complex
                        The user thrusts the bladed end of the polearm toward the fleshy area under the opponent’s chin, usually coming in under the enemy’s guard. This technique grants the user an additional two points of strength during the execution of the technique. The chakra within the weapon creates a concussive blast that throws the target up twenty feet into the air, causing tier one vertigo.


Stage Five

                        Breaking Line | Rank A | Complex
                        The user expels chakra from the pommel of the spear as though it were an exhaust point, propelling the user forward up to fourty feet. The user travels forward in a blur to anyone with lower agility than their speed, granting them two points in speed for the technique's execution. Upon impact, armors are treated as one tier lower while barriers and shield techniques are treated as one rank lower. If blocked by a technique of equal cost, the end of the pole-arm explodes with a secondary thrust, automatically deducting a supplementary A Rank amount of chakra from the user as a concussive A Ranked blast explodes forward from the weapon's tip to crush anything standing in it's way and causes an additional tier of trauma as well as vertigo from the knock back caused by the attack. If blocked by a higher cost defense this effect does not activate.

                        Charging Break | Rank A | Complex
                        The user thrusts their spear towards the target, aiming for their face. The following post, if the target reacts by evading slightly by moving backward or slightly to the side or even blocking the attack head on, the user leaps toward them, delivering a powerful knee strike. The knee strike causes an additional tier of trauma, sending their target flying backward fifty feet from the sheer force of the impact. This easily breaks the bones of those who are unarmored, even puncturing lungs.

                        Siege Spear | Rank A | Complex
                        The user's chakra engulfs the pole-arm's blade in a furious spinning form that resembles a ten foot wide drill as chakra gathers at the tip, extending the pole-arm's blade equally. The user bursts forward up to fifty feet, driving the drill shaped tip into a barrier technique or wall technique, treating them as two ranks lower in strength while treating all other techniques as two ranks higher in power during collision.


Stage Six

                        Commander's Munition | Rank S+ | Complex
                        The user gathers chakra in their pole-arm, hurling it with a mighty overhead toss towards a foe within one hundred. The immense strength used to launch the weapon creates a concussive wave of force around the user that throws foe back twenty feet and causes tier one vertigo. As the pole-arm travels forward, it booms with a deafening noise akin to thunder that leaves those who hear it with deafness while leaving expanding rings in the air as it travels. Upon impact, the weapon causes tier four trauma to anyone directly stricken by it and the shockwave created by it's impact throws targets back seventy five feet and inflicts tier three trauma and vertigo. In addition, techniques used to block this technique are considered one rank lower in strength.
 
PostPosted: Thu May 03, 2018 4:40 am
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                        ▰ Description:
                        Originally just a storage device for information and chakra, scrolls have been given new life by users of this style who utilize chakra control and creativity to maximize the value and versatility of scrolls. When utilizing Makimono Art, it is assumed that the user has expended chakra and time to store the stated weapons into each scroll; however, users of this style are welcome to store custom weapon variations, poisoned weapons, or specially purchased weapons in lieu of the ones listed in each technique (just link to the post where the user swaps the items out). Users may also utilize scrolls that have specific techniques stored inside of them, treating this style as more supplementary to their fuuinjutsu attacks instead of complementing a bukijutsu style with fuuinjutsu.

                        ▰ Notes:
                        • Due to the mastery of sealing required for such rapid release and utilization, this style requires that the user be of the scholar class.
                        • This style requires scrolls that match the rank of the technique, with crafted scrolls operating as such: basic scroll/tier one is E-D, advanced scroll/tier two is C, special scroll/tier three is B-A, and legendary scroll/tier four is S-S+.
                        • Fuuinjutsu may originate from these scrolls, treating these scrolls as unused even if this bukijutsu style has utilized a specific scroll to unseal a weapon.
                        • Techniques inflict Hex, T1 from techniques E-C, T2 from techniques B-S+. T3 and T4 may not be inflicted unless the user is a Scholar specialist (following Hex status rules), in which case tier progression follows specialist rules. Erudite Academic discipline applies to this style.
                        • Hex is applied to both the scroll and the weapon(s) coming out of it, meaning contact with either can inflict hex.


                        ▰ Style Creation Credits:
                        • ghostfinch


Stage One

                        Scroll Block | Rank X | Complex
                        A basic technique, the user grabs their scroll by wrapping their hands around each end of it. By carefully expending chakra through the scroll, they allow themselves to block an attack with the scroll itself without risking it breaking.

                        Release | Rank X | Simple
                        This simple technique allows the user to pull paper from the scroll about an inch and then fling the rest of the scroll out. This accomplishes an opening of the scroll which permits further techniques to be activated, but can also be utilized to hit an opponent or a projectile with the base of the scroll. When fuuinjutsu techniques follow immediately after this technique (originating from this specific scroll), the fuuinjutsu technique does not cost an activation. This benefit may not be utilized more than once every three posts.


Stage Two

                        Single Rising Dragon | Rank X | Simple
                        The user partially opens a scroll with their fingers in the same hand that holds the scroll before throwing it up in the air. The scroll unwraps around them in a loose spiral with the seals facing outwards, protecting the user. Fuuinjutsu utilized in the same post as this technique, from this scroll, do not cost an activation.

                        Rolled Out Shield | Rank X | Complex
                        This technique allows the user to strengthen their scrolls with chakra as they unravel or once they've already unraveled. The length of the scroll's material is then treated as a chakra-based shield for the purposes of collision and additionally allows the user to uniquely resist the destruction of their scrolls. This technique is best utilized if the user fears for the integrity of the scroll, but it is also functional as a mobile, flexible shield whenever necessary that inflicts Hex on direct contact.


Stage Three

                        Twin Rising Dragons | Rank C | Complex
                        Utilizing two scrolls, the user is able to throw them up much like for single rising dragons. Twice as many weapons fly out, kunai or senbon, unless replaced by a different set of weapons.

                        Explosives Expert | Rank C | Augment
                        This technique augments another of this bukijutsu style. This augment costs no activation but causes all expended weapons to carry C-rank explosive tags. The concussive force of this augment pushes back opponents twenty feet even if the weapons/technique are defended against.

                        Weapon Flicker | Rank X | Spiritual
                        The user utilizes a scroll, opened or unopened at this point, to generate a specific a weapon. This technique costs no activations if, in the same post, the user utilizes the weapon either for a basic attack or for another bukijutsu style's technique. This weapon will inflict Hex status regardless of what bukijutsu style it is used for.

                        Dragon's Hoard | Rank X | Augment
                        This technique is typically utilized in conjunction with one of the rising dragon techniques; when a weapon makes direct contact with the scroll wrapped around the user, the user may form a hand seal and have the scroll seal up that weapon on contact (so long as the scroll could sustain the blow without being destroyed). Cost is relative to the item being absorbed.


Stage Four

                        Twin Rising Dragons: Long Breath | Rank X | Complex
                        Identical to the twin rising dragons technique, this one is allowed to be sustained so long as the user repays the technique every three posts. Weapons continue to rain down from the spiral as the scroll itself serves to protect the user.

                        Manipulated Tools: One Thousand Blades Attack | Rank X | Simple
                        This technique appears identical to twin rising dragons, except the launch is exclusively kunai. These kunai are unsealed from the scroll and connect to the user's fingers via strings. This allows the user to re-use the kunai for other techniques, use formless projectile techniques, or infuse the strings (and by extension, kunai) with chakra for an additional attack. Poison may be applied to these kunai for no activation. When this technique's strung-along kunai are utilized in conjunction with another technique in the same post, the higher ranked technique costs one rank less.

                        Protective Dome | Rank B-S+ | Spiritual
                        This technique releases a large metal dome from the scroll. This defense is treated as overwhelming against other bukijutsu techniques. The dome is originally forty feet in diameter but can be made smaller. Direct strikes against the dome cause tier two trauma in addition to Hex because of the chakra-infused metal of the dome.

                        Heavenly Chains | Rank B | Complex
                        This technique allows the user to open a scroll or utilize an already open scroll to launch a series of forty foot chains. These chains ignore the target's agility stats and attempt to grapple a target. If evaded, these chains may lie on the battlefield and be repaid in cost as the user desires to move again to attempt to grapple with the target. This technique cannot be repaid once the chains are destroyed or otherwise inhibited.



Stage Five

                        Heavenly Rising Dragons: Hellfire | Rank A | Complex
                        Throwing a scroll towards the heaven, this lengthy technique rains down a barrage of explosive tags. These tags rain down for three posts but the technique may be paid for again to upkeep this. These tags cause tier three trauma. The user's familiarity with this technique means they are not required to evade the tags, but allies and enemies alike will.

                        Manipulated Tools: Heavenly Steel Disaster | Rank A | Complex
                        Throwing a scroll skyward, this technique rains down three posts of fiery kunai. By choice, this technique may inflict tier two burns as well as tier three trauma instead of Hex.


Stage Six

                        Descending Dragon | Rank S | Spiritual
                        Throwing a scroll to the sky, this technique releases a boss summon sized dragon made up of explosive tags. This dragon can be controlled at will but must be descend from its release on the scroll towards the earth. This dragon can last two posts in the air before it cannot be sustained any long and hits the ground to explode. The dragon may be detonated in the air or divebombed. The dragon inflicts T4 burns and T3 trauma, and decimates a topic.

                        Manipulated Tools: Heavenly Chain Disaster | Rank S+ | Complex
                        The crown jewel of this style, this allows the user to throw a large scroll into the sky which will rain down a barrage of weaponry. This technique throws down chakra-imbued weapons ranging from kunai and senbon to scythes and war fans. All weapons have B-rank explosive tags attached. As this technique has two different components to the attack and assaults the entire topic, this technique innately requires two separate defensive actions (activations) or two separate evasive actions (activations). This technique inflicts tier four trauma if the initial weapon lands, and deafness and tier two vertigo if the explosive tags are not defended against. This technique is sustained for two posts and then has a four post cooldown.
 

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PostPosted: Thu May 03, 2018 4:41 am
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                        ▰ Description:
                        The Kasa Yaiba is the primary style of the Amegakure elite soldiers and ANBU equivalent organization, the Keepers of Amity, Security, and Allegiance (KASA). The style consists of unorthodox strategies and attacks through the use of a competently crafted umbrella weapon. The Kasa Yaiba style has been used by practitioners all over the world but is the signature style of Amegakure.

                        ▰ Notes:
                        • A KASA brand umbrella consists of one umbrella, usually four feet in length, (handle is eight inches). The umbrella is metal in construction. The shaft hides within it an inch wide, steel folded blade. The umbrella naturally pulls apart at the runner, which allows the open cap, (very top of an umbrella), to be held as a shield. The handle of the base umbrella has a hooked curve to either be used as a tonfa, or to be easily stored on a coat hanger. Every KASA umbrella also has five hundred senbon stored within it.
                        • All KASA brand umbrellas have one mechanism within them. This mechanism must be approved within the custom mechanism forum. The user may swap them out after creation if they invest in mechanism creations. A KASA brand umbrella takes a tier one mechanism. For more details on the KASA umbrellas read more here.
                        • Non-KASA characters may use this style with standard metal umbrella weapons with hidden blades or customized crafted umbrella weapons for more features.
                        • KASA agents receive [1] custom technique related to the style upon mastery of stage three and a second custom technique point after mastering stage six.
                        • This style does not consume a bukijutsu slot for KASA agents.
                        • Attaching the head of the umbrella to the blade for a technique consumes chakra at [1] rank lower than the original technique at a minimum of E-Rank.


                        ▰ Style Creation Credits:
                        • Mattysandwich


Stage One

                        Majestic Fall | Rank E | Training
                        The user opens their umbrella while they are in the air. Instead of falling down suddenly, this training allows the user to float in the air for [2] posts per body rank of the user. This technique only works if the umbrella is all in one piece, and while the umbrella is opened. The user may drift in the air with the same speed and agility as they have while on the ground.

                        A Great Escape | Rank X | Spiritual
                        The user holds their umbrella above their head and extends their arm in the air while the umbrella is open. A blast of chakra propels the user suddenly into the air. The user can launch themselves up to ten feet in the air per rank of this technique. The blast of chakra also disrupts and dispels any fog like covering surrounding the user is surrounded by up to the rank of the technique.

                        Hook, Line, and Float | Rank E | Training
                        The user opens their umbrella and slides the hook onto something. The moment the hook is secured into the object, the object will start to float. This object can support the weight of anything one hundred times its weight. If an opponent is hooked, then they will float in the air aimlessly. The opponent only needs to pay an E-ranked amount of chakra to unhook themselves. Although this is a training, and thus has no resource cost, to use it against an opponent requires an activation.

                        Stance of the Rain Warrior | Rank X | Simple | Stance
                        The user pops off the top of their umbrella, revealing their blade and their improvised shield. The user leans forward with the side which holds the shield, while their blade is drawn ready for a lunge. While in this stance, the user gains [1] point in endurance at E-C rank and [2] points in endurance at B-S+ rank. In addition, if the user blocks an attack from this stance on their following turn, then their counterattack does not cost an activation.


Stage Two

                        Downcast | Rank D | Spiritual
                        The user either throws their whole umbrella or the head of their umbrella into the air while it is open. As the user holds a handseal, the head hovers in the air. From the opened umbrella the mechanism may be used through the utilization of a handseal. The upkeep of this post is half of the cost of its initial activation.

                        Clash of Thunder | Rank X | Simple
                        A counter strike attack which must be cast at the same rank as the opponent’s strike. The user intercept’s the swing of the enemy’s weapon with a swing of their closed umbrella. As the two weapons collide, the user opens their umbrella, which causes the weapon to fly out of the opponent’s hands, thus disarming them. This technique cannot be used if the opponent has overwhelming and the user does not, as well as if the opponent’s strength is a [2] point boost above the user’s endurance. The weapon must all be in one part in order for this technique to work.

                        Trip Shot | Rank X | Complex
                        The user either opens their umbrella downward or throws the head of their umbrella toward the ground. The umbrella spins like a buzzsaw and flies forward, attempting to strike at the opponent by the legs. Because of the trickery of this technique, the opponent suffers a [2] point debuff in endurance at B-S+ rank and a [1] point debuff at E-C rank.

                        Lightning Joust | Rank X | Simple
                        The user must have their full umbrella intact for this technique. The user thrust forward with their umbrella, anticipating their opponent to dodge out of the attack. The user then fires their umbrella’s head off as a projectile, which flies forward open, causing bludgeoning damage if it collides. However, as the head flies off, the user then attempts to stab their opponent with the hidden blade. This technique cost two offensive activations to utilize, and on the second hit because of the trickery of the attack the opponent suffers a [2] point debuff in agility at B-S+ rank and a [1] point decrease at E-C rank.


Stage Three

                        Maiden’s Modesty| Rank X | Complex
                        The user either needs the head of their umbrella, or for their umbrella to be all one piece. The user shields themselves behind the opened head of the umbrella as their chakra fortifies the structure, allowing it to shield itself from oncoming attacks. In addition, if the umbrella is all attached, then this technique has overwhelming against oncoming attacks.

                        Hook Shot | Rank C | Simple
                        The user holds their umbrella by their curved hook as they hold the umbrella against their arm. They then use the umbrella to strike an opponent at the back of their head. If this technique makes contact then the opponent is automatically knocked unconscious. The umbrella must be completely connected to use this technique.

                        Emergency Escape | Rank C | Training
                        A technique which connects the umbrella’s head to its based while Downcast is used. The user can either leap into the air with their blade to hook it in themselves, or they can toss their sword in the air and the blade will automatically lock into the head. If the user holds onto the blade while it connects to the base, then they may slip then into Majestic Fall

                        Parasol Dance | Rank X | Complex
                        The user performs a forward lunge with their weapon. Should the opponent dodge, then the user flicks the wrist which holds the umbrella upward. This causes the umbrella to twirl in the air as it opens and catches the opponent off guard as the chakra gives the blade an unnaturally strong impact. This technique gains a [2] point increase to speed at B-S+ rank and a [1] point increase at E-C rank. If this technique is used while the head is off the umbrella, then the attack is finished after the twirl. However, if the head is still attached, then the user may then use the twirl to launch Downcast within an activation or a handseal. The activation of Downcast requires a D-ranked amount of chakra.


Stage Four

                        Meteor Fall | Rank X | Simple
                        This technique is used in conjunction with Majestic Fall. Once the user is above their opponent, they then close their umbrella, and descend upon the opponent’s location with a powerful strike. Strength is increased by [2] at B-S+ rank and a [1] point increase at E-C rank. Alternatively, the user can unhook their blade from the head, which then activates Downcast for no activation and no handseal. The activation of Downcast requires a D-ranked amount of chakra.

                        Anticipation | Rank X | Complex
                        The user blocks a strike while the head of their umbrella is detached from the base of the umbrella. Chakra then suspends the umbrella’s head exactly in the same place in the air as where it was when it blocked the opponent’s strike. This technique can either be used while the head is attached to the blade, or when the two are separated. The opponent’s weapon is also held in place if they used a weapon, or their body is held in place with tiered paralysis appropriate to the rank of the technique blocked. This technique can be maintained for three post. The opponent may break out of this by exerting chakra equal in rank to the level of which this technique was cast.

                        Midnight Shriek | Rank B | Complex
                        The user moves the head of their umbrella to shield themselves from sight. The head suddenly closes, revealing the user has disappeared. From right behind the opponent the user thrust their blade directly into the back of the opponent’s neck. Can only use this technique once every three posts. The initial shielding may also be used to evade techniques equal or lower rank. This technique consumes a shunshin usage.


Stage Five

                        Eclipsing Moon | Rank X | Complex
                        The user opens their umbrella holds their umbrella by the hook as they hold it open behind them. The umbrella’s head fires off, propelling the user forward to side slash, preferably aiming for the opponent’s neck. The user’s speed is increased by [2] at B-S+ rank and a [1] point increase at E-C rank. From this technique Downcast may be cast for no activation or handseal. The activation of Downcast requires a D-ranked amount of chakra.

                        Assassination Downpour | Rank A | Simple
                        This technique can only be used while Downcast in effect. The head of the umbrella flies straight toward the opponent. It spins in a way which could slice through flesh if contact is made. After it performs its attack it returns to the air for further Downcast usage.

                        Impaling Coffin | Rank X | Complex
                        This technique can only be performed while the head of the umbrella is in Downcast, while the user holds onto the blade. The user has their head sweep in and catch their opponent from behind. The head then brings the opponent along to then impale them onto the user’s blade. Because of the trickery involved, this technique causes the opponent a [2] point decrease in endurance and agility at B-S+ rank and a [1] point decrease at E-C rank.


Stage Six

                        Master Tactician | Rank S | Training
                        This technique masters the usage of Downcast. The umbrella is treated as though it has one activation to use either for its mechanism or for techniques of the KASA Yaiba style. In addition, the user’s umbrella may house one more mechanism. This mechanism must be crafted.

                        Black Velvet Inferno | Rank S+ | Spiritual
                        The user has either their umbrella or the head of their umbrella above their opponent. The umbrella then turns around in the air so that it is pointed toward the target. Upon target, a thin beam of chakra is fired toward the target. The beam is quick, but then explodes into a massive, hundred foot explosion. The explosion is violet in color.

 
PostPosted: Thu May 03, 2018 4:42 am
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                        ▰ Description:
                        Lattice Embrace is a bukijutsu style developed by those who wished to display a unique type of control over the battlefield and those who admired the ways puppeteers could utilize their chakra threads. The style utilizes steel wires in a variety of ways ranging from direct attacks and grappling to forming things of the wires and setting them up among the battlefield in order to better be in control of a fight.

                        ▰ Notes:
                        • This style requires steel wires listed on the profile in order to use it's given techniques. This can not be circumvented via Personal Attributes that would allow this bukijutsu to be used with other types of weapons.
                        • Puppeteers who take this style may instead use their chakra threads as the designated steel wires that would be necessary to use these techniques. In which case when they are used for these techniques the chakra threads effectively become as durable or sharp as steel wires.
                        • Puppeteers may use this style even while controlling their puppets at the same time, and their Puppets may replicate techniques of this style regardless of the Puppeteer's Discipline. PAs can not be used to make other types of bukijutsu or taijutsu be considered this style.
                        • Puppeteers with the Melee Marionette discipline treat simple techniques of this style as complex and complex techniques of this style as spiritual without changing their resource cost.
                        • Puppeteer Specialists with the Melee Marionette discipline treat this style as overwhelming.


                        ▰ Style Creation Credits:
                        • Ichengo Angelus


Stage One

                        Wire Swipe | Rank X | Simple
                        The user will swipe their wires in such a way that is similar to how one may swipe at an opponent in order to scratch them. This technique confers a +1 per rank speed bonus to the user.

                        Spiral Grasp | Rank X | Simple
                        The user rotates around their target while splaying out their wires in order to entrap them in a spiral of wires. This technique confers a +1 per rank agility bonus to the user.


Stage Two

                        Steel Net | Rank X | Simple
                        The user will move their arms in a throwing like motion, at the same time their wires move into a net-like shape which aims to surround one or multiple targets and entrap them within the net.

                        Lattice Shield | Rank X | Complex
                        The user moves their wires in such a way they form a tightly interconnected structure that takes the form of a shield attached to their arm. This technique lasts 2 posts per rank used, grants 1 endurance per rank, and the shield is functional as a complex defensive technique.


Stage Three

                        Steel Whirlwind | Rank X | Simple
                        The user wildly lashes their wires all around them for up to a 5 foot radius per rank of this technique used. The power of this technique specifically does not diminish against multiple targets, requiring all those in the area of this technique to block or dodge as if the technique was used only against them.

                        Embedded Lattice Wall | Rank X | Complex
                        The user of this technique will send their steel wires into the ground around them controlling them to drill through the ground itself. The wires will then come up in an area and form a wall made of steel wires in a tiny lattice that makes the wall look as if it were completely solid. This wall is treated as one rank higher than it's used rank up to S+ Rank. When this technique is used with actual steel wires instead of chakra string it can become a permanent fixture allow this technique to be used to repair patches of walls.


Stage Four

                        Weapon Holder| Rank B | Training
                        The practitioner of this style has learned how to manipulate their wires in such a way that they have become capable of even wielding other weapons using the wires themselves to hold and move the weapon however necessary for the user's needs. This allows the range of the user's other bukijutsu to be increased by up to 15 feet per body rank of the user.

                        Lattice Drill | Rank X | Complex
                        The user of this style will enhance their steel wires with chakra, then send them out towards their opponent. The wires rotate around each other in a spiral motion and eventually form what looks like a spinning drill of wires travelling towards their target. This technique continues until it has collided with an opposing jutsu or until 2 posts per rank the technique has been used at has passed. This technique will bore through techniques of lower rank than it's rank used without weakening.



Stage Five

                        Never-Ending Strings of Fate | Rank A | Training
                        Practitioners of this style are known for being well prepared, and seem to have a never ending source of steel wire on their person at all times regardless of the situation they find themselves in. How? Who knows. Stop asking questions.

                        Wire World | Rank A-S+ | Complex
                        This technique is most effective in areas with a lot of different places for wires to wrap around such as forests. The user of this technique will sent their wires off in every direction with no intention of hitting an opponent. Instead the wires will bound off and wrap around various objects within the area. This alters the terrain mostly in favor of the user of this technique, creating obstacles that must be navigated through in order to reach the user and even obstacles capable of defending the user until the wires are destroyed. When a technique that would match this technique in power comes in contact with the wires the wires will fall away from where they've been set up. Only the user of this technique may physically touch the wires, others who attempt to interact with the wires physically without some sort of enhancement find themselves pushed away from the wires by 5 feet.
                        Narrative Addition: Due to the chaotic method of set up, being pushed away from the wires by attempting to interact with them can lead to being pushed into another wire which will also push them away. This can lead to interesting situations where someone is continuously bounced around in the wires.

                        Lattice Armor | Rank X | Complex
                        The user of this technique will channel chakra through their steel wire in such a way that it becomes non-harmful to them and they can control it fairly well. They then create a lattice pattern based armor that protects their body from incoming attacks. The Lattice Armor also happens to enhance one's taijutsu based combat, allowing simple techniques to be considered complex up to the rank the Lattice Armor has been used at. If the user of this technique is a Puppeteer with the Melee Marionette Discipline instead it allows their simple taijutsu techniques to be considered spiritual in collisions.



Stage Six

                        Lattice Prison| Rank S+ | Complex
                        The user of this style channels chakra through their steel wires, they will then control them and use them to create a 20 foot radius dome surrounding them and their opponent that expands outwards up to 200 foot radius dome over the course of 2 posts The dome of steel wires appears to have a lattice pattern, and anything that would impede the dome finds itself sliced through. Portions of the dome can be destroyed by techniques A Rank or Higher. The dome can only be destroyed entirely at once by techniques that can engulf the entire dome, otherwise when hit by a technique that would destroy it the dome breaks in that spot. The user of this technique may expend chakra equal to what was used to destroy the portion of the dome and an activation to repair it.

                        Wire Shot | Rank S-S+ | Simple
                        The user of this technique utilized but a single wire, sending it flying towards an opponent with the intent to pierce through them and whatever else stands in the way of the wire up to 100 feet away. The treats defensive techniques such as barriers and armors as 1 rank lower.

                        Lattice Embrace | Rank S+ | Complex
                        Some say that the name the practitioners of this style use it's name due to this technique being the most dangerous and the embodiment of this style as a whole. The user of this technique will cover their opponent's entire body in a lattice of steel wires, much like the Lattice Armor technique. They retain control over the wires, and completely hinder their opponent from even the smallest of movements. If the opponent has been hit and restrained by this technique the only way out is through brute force requiring 6 Strength, outside interference, or the ability to use jutsu without movement. This can not be used on an opponent who has some form of ninjutsu based armor effect active. Requires an upkeep equal to the Body Rank of the restrained individual every post.

 

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PostPosted: Thu May 03, 2018 4:43 am
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