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A Story of Personal Conquest and Rediscovery 

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______♠ Custom Bloodline Contest

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Which Bloodline do you think should win?
True Ancestors [by magcookie]
40%
 40%  [ 2 ]
Uranaigan [by NecroPlant]
40%
 40%  [ 2 ]
Bento [by Odoeb]
20%
 20%  [ 1 ]
Hoshi no Kodomo [by Pad Chief]
0%
 0%  [ 0 ]
Total Votes : 5


Royal Taorito
Vice Captain

Wrathful Cat

12,925 Points
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  • Partygoer 500
PostPosted: Sun Apr 22, 2018 7:35 am
___________Custom Bloodline Contest!
→→ Welcome, one and all, to the second Custom Bloodline Contest of Shinobi Strike: Shattered Past! This is something we're looking at doing every few months within the guild to harvest pick the brains of our Members to ensure that no matter what, it is the content you desire to see in this guild that takes the foreground! We value the input of every Member, and want to make sure that content created by you can be showcased here before all of your peers! In this contest you will be pitting your own Bloodline, or Clan, that you designed against those of others. The number of winners will be based on the number of participants, for unfortunately, we cannot accept all submissions or else this becomes less of a contest, and more of a communal giveaway! The contest will be continue for four weeks [4], ending on May 19th at midnight PST, though this may be extended depending on the number of submissions at the time of selection. Once the deadline hits, a Poll will be set up where every member may vote once to determine the supreme winner above all! At any time, if there is more than one [1] winner to be selected, instead an anonymous pole will be set up, offsite, which will be used to determine the winner! Either way, this voting process will be given seven [7] days, after which time the final vote is tallied and the winner announced! Keep in mind that any winners will be contacted in order to ensure that any small changes, such as power balancing, that are made are made with your approval, and this bloodline will still belong to you, the creator, on loan to us, Shinobi Strike: Shattered Past. Now, for the forms you need to fill out!


[size=10]
[b]Bloodline or Clan?:[/b] {A Bloodline is something that the character must have been born into to have access to. A Clan is a group of individuals who have banded together and, using secret techniques, defined who they were as people. While familial ties are common, Clans can be learned by anyone who steals the scroll and has the Clan's prerequisite attributes.}
[b]Name of Bloodline // Clan:[/b]
[b]Theme:[/b] {This is more to help us understand what you're going for. Hyouton could be themed out as "humans who use their wind and water chakra natures blended together to create Ice Release. Their ice is strong, able to resist fire and physical damage, and they tend to have cold dispositions". It gives us, and others, an idea of what they're looking at, and helps us judge the overall intent of what you are doing with your submission, in case something is lost in translation.}[/size]

[spoiler]
[align=center][size=22][color= --- ][b]{Name of the Clan // Bloodline}[/b][/color][/size]
[size=10][i]{ Short sentence or Phrase to define them }[/i][/size][/align]
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[color=white]___[/color][size=15][color= --- ]Background // Lore:[/color][/size]
[size=10] {Here, input information about the clan or bloodline’s past.}

[/size][/align]
[align=justify][color=white]___[/color][size=15][color= --- ]{Bloodline Name}:[/color][/size][size=10]
{Insert a description of the Kekkei Genkai here, or clan abilities. These are descriptions, and general idea of rules, while the rest will be laid out elsewhere.}
[/size][/align]

[align=justify][color=white]___[/color][color= --- ][size=15]Passive Traits:[/size][/color]
[size=10]• {Passive Traits are passive benefits that are granted to a character who either is born into the bloodline or who was raised in the clan. People who join the clan later, or who receive implants, will not receive these benefits. Can include reductions towards different elements, possible common personality types or physical traits, etc. Includes reductions for favored learnings, if any.}
• {Keep in mind that some powerful bloodlines that you cannot avoid having powers from the start will require surrendering starting techniques for it.}



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[align=justify][color=white]___[/color][color= --- ][size=15]Notes // Rules:[/size][/color]
[size=10]• {Any special rules, regulations, or important notes about powers?}




[/size][/align]

[align=justify][color=white]__[/color][size=14][color= --- ]Techniques:[/color][/size][size=10]
[b]{Name} [/b] {Unlike the clans that are in this guild, technique names must be written out for judgment. They will be 'crossed out' later, however.}
[b]Rank:[/b]
[b]Strength:[/b]
[b]Speed:[/b]
[b]Description:[/b]

[b]{Name} [/b]
[b]Rank:[/b]
[b]Strength:[/b]
[b]Speed:[/b]
[b]Description:[/b]

[b]{Name} [/b]
[b]Rank:[/b]
[b]Strength:[/b]
[b]Speed:[/b]
[b]Description:[/b]

[b]{Name} [/b]
[b]Rank:[/b]
[b]Strength:[/b]
[b]Speed:[/b]
[b]Description:[/b]

[/align][/size]


___________Rewards!
→→First Place ► [1] High Tier, [1] Mid Tier, and [1] Low Tier reward. Bloodline will be added to Custom Bloodlines.
→→Runner Up ► [1] Mid Tier and [1] Low Tier reward.
→→Participation Reward ► [5] Free Activity Posts [Usable on training, missions, crafting, and skill use] per submission.

High Tier [Pick One]
• [1] Instant Transmission Coupon - A character, after a brief mod-created event, is transported instantly to a [country] and [location] of those that exist of their choosing.
• [1] Moderate PA - Usable for Training, Skills, Proficiencies, Crafting, and Religion.
• [+25] Chakra and Stamina or [+50] of one.
• [1] Custom C-rank Item - Must be submitted and approved, as usual.
Bonus: [4-7] E-D rank, [3-4] D-C rank, or [1-2] C-B rank scrolls. Rolled randomly but user gets to choose [Talent] or [Jutsu], as well as which category [Nin, Gen, Buki, Tai, Special, Bloodline Jutsu or Combat, Civilian, Crafting, Cooking, Chemistry Talents].

Mid Tier [Pick One]
• Random Material - User chooses Tier [0-5] of material, and mod generates the material and the amount received.
• [1] Minor PA - Usable for Training, Skills, Proficiencies, Crafting, and Religion.
• [+15] Chakra and Stamina or [+30] of one.
• Map of Local Land - Receive a map of the land one character is currently in, [25%] complete.
Bonus: [3-5] E-D rank or [1-2] D-C rank scrolls. Rolled randomly but user gets to choose [Talent] or [Jutsu], as well as which category [Nin, Gen, Buki, Tai, Special, Bloodline Jutsu or Combat, Civilian, Crafting, Cooking, Chemistry Talents].

Low Tier [Pick One]
• [1] Previous Event Item - User chooses event, and mod will randomly generate the reward from that list.
• [5] Jutsu Slots or [2] Stages of Learning
• [+10] Chakra and Stamina or [+20] of one.
• [4] Skill Points or [2] Proficiency Points.
Bonus: [2] E-D rank scrolls. Rolled randomly but user gets to choose [Talent] or [Jutsu], as well as which category [Nin, Gen, Buki, Tai, Special, Bloodline Jutsu or Combat, Civilian, Crafting, Cooking, Chemistry Talents].
 
PostPosted: Sun Apr 22, 2018 9:26 am

Bloodline or Clan?: Bloodline(?)
Name of Bloodline: True Ancestors, Children of the Old Blood.
Theme: The down and dirty is that these bitches be vampires. Able to be spread through birth or by infection, however infected will have restrictions in terms of the bloodlines abilities. Sunlight will not mean instant death for them but instead impose side effects, but at a certain point it will have a minimal effect to their abilities. People who has been turned by the blood are called a Lesser by True Ancestors, due to the nature of turning through infection carrying heavier downsides.



True Ancestors
Children of the Old Blood

User Image

Art by sarakipin


___Background // Lore:
There exists a tale, a tale that spans many of generations reaching back to when man first freed themselves from the shackles of evolution. When the first primordial human crawled their way out of the muck of gods and moons. A being that was said to foster the vast diversity of life as humanity knows it, a True Ancestor to the previously dominate species on earth. With all tales of creation this might just be the rantings of a long gone mad man, like the tale of descending from the moon, but as with all myths there exists a tiny kernel of truth to be mined from it. Far down the evolutionary branch of humanity there existed a point from which humanity truly became its own being branching off from its Ancestors. What was left behind however was not left to stagnate and perish, what was left behind grew parallel to humanity. A True Ancestor is a child of the night, a being that latched onto the life-force that existed so strongly in mans early years. Learning to control this unstable energy and refine its rough edges. It is said that once the first Ancestor grasped at their life forces true potential that their body was forever changed. Two sides of the same coin: heads the humans who freed themselves from being empowered and weakened by the cosmic deities such as the sun or the moon, and tails the Ancestors who embraced their connection to the Origin and strengthened their bonds to life itself.

When the first Ancestor of the clan reached this peek of mastery their body itself halted its advance with time. It gave them access to abilities that humans could only dream of. No longer would the being age so long as their life-force remained strong. No longer were they shackled to eating to survive. No longer were they human. They found that a new craving drove them. Whenever they preformed their new feats over life itself they would feel a pang of hunger that couldn't be solved by consuming bread or meat. This hunger grew more and more until the splatter of blood graced this beings senses. The crimson liquid of their dying foe proving impossible to ignore. Their bestial instincts driving their teeth into the foes flesh. Immense pleasure washed over the Ancestor as the greedily drained their foe off all of remaining life force in their husk of a body. It was this first feeding that started a myth still used to spook children to this day. That of a vampire. It is because of this myth that Ancestors to this day are children of the night, avoiding public use of their true abilities in fear of a mob forming at their doorstep. Truth is always found in myth after all.



___Passive Traits:
◇ An Ancestor has the ability to make a willing person into a Lesser. A Lesser is more in line with what the general populace would consider a "vampire." This would make them a Blood Father.
◇ Ancestor's techniques are not fueled by chakra or stamina but rather by Blood Points (BP), gained by taking the life essence from another being through feeding. [See First technique]
◇ You begin with 100 BP as your maximum and will gain and additional 100 BP max per body rank.
◇ Once an Ancestor's body reaches maturity they will find that their bodies stop aging as long as they continue to consume the life force of others.
◇ An Ancestor's eyes have a passive nightvision, allowing them to stalk prey without the need for light to give them away. A side effect of this is that an Ancestors eyes will always glow to some degree when in low light situations, giving a hint at their true nature.
◇ All Ancestors will see themselves taking an additional rank of damage from any Katon techniques as well as any Kekkei Genkai techniques that are made up of some mixture of Katon.
◇ The sun is in a way an Ancestors greatest weakness but only if they run themselves dry of BP, however even with low BP the sun's rays will have negligible effects on their bodies. Such as dull headaches and irritation to the skin as examples.
◇ When bellow 25% of their max BP the Ancestor will find that while out in direct sunlight their stats are treated as a rank lower, as well as any technique preformed by them hitting for a rank less worth of damage. So not only will they be famished but they'll be physically weakned as well.
◇ When an Ancestor comes from a mixed bloodline background, they will always inherit the kekkei genkai of the Ancestor but will also always inherit the physical traits of the other bloodline as a genetic defense to blend in with their surroundings.


___Notes // Rules:
◇ While this is not required of you per se, but for role play purposes please consider that being close or empty on BP should make your RPC more feral and prone to attacking anything to cure themselves of their hunger.
◇ You will awaken from your crystal prison with only 15 BP stored in your RPC's body.
◇ Make sure you understand [Feeding]'s rules, breaking them enough times will have you stripped of being able to feed at all thus limiting your RPC's lifespan drastically.
◇ Ancestors do not need to consume food or water to survive, the only nourishment they will require is blood. How filling the blood is depends on the rank of [Feeding] preformed. While they can still be consumed it just wont offer them energy as it would for a human, not even alcohol effects them.
◇ The max amount of BP that can be stored in an Ancestor depends solely on body rank, this cannot be increased through personal attributes or through event prizes.
◇ The amount of BP that is drained when using a technique is equal to a like rank ninjutsu. Ie E rank will cost 5 BP.
◇ Taking this bloodline forfeits your ability to choose a starting technique besides [Feeding].
◇ While Ancestors might be bless with eternal youth... you are NOT immortal, plenty of things can and will kill you if your careless. A stray arrow to the heart or brain isn't something you can regenerate your way out of.


___Additional Lesser Traits // Rules:

◇ A Lesser amounts to basically being a weaker Ancestor, due to not being born with the blood that now courses through their veins. As such they have a more limited scope in what techniques they can preform with some additional weaknesses that an Ancestor wouldn't suffer.
◇ Having only an imitation of the blood that flows through an Ancestor the Lesser will find that their skin isn't resistant to the sunlight even if they have a full supply of BP. If in direct sunlight for more than 3 posts at a time a Lesser will find that no amount of regeneration will be able to stave off the decaying of their flesh. This sunlight infection will spread to areas that weren't in the sunlight if it isn't amputated.
◇ A Lesser will be less in tune with a preys life when feeding, finding that they they can only drain a max of [20] BP per feeding, even if they were to preform a S ranked feeding. Sure they drain the same amount of blood, but blood isn't the important part.
◇ Night vision for a Lesser costs [15] BP for activation and an additional sum every five posts, as the vision is not innate but rather fueled by life essence.
◇ A Lesser is completely sterile, they will be unable to pass the imitation of the bloodline down into a family of their own. Along that same vain a Lesser is unable to turn another being at all, their blood not potent enough.
◇ While it is not required a Lesser will find themselves almost compelled to do whatever their Blood Father asks of them. Even if the rpc musters the willpower to refuse, you must at least write about how mentally hard it was to deny the Ancestor.
◇ No Lesser's exist from before the age of Regret as the Chronovores would have reverted their bodies to a point where the infection did not exist in their blood. No matter the age they turned.


Quote:
_____Disciplines:
---:: Elder Control :: When a Discipline point is invested into this the Ancestor will have more control over which rank of feeding they can use when replenishing BP. At 50% remaining you will only lose access to E and D rank, at 25% remaining you will only gain the loss of access to C rank.

---:: Energy Siphon :: When two Discipline points are invested into this, the Ancestor will find that not only does feeding replenish their BP they now seem to be able to drain chakra along with BP. The amount of chakra gained by feeding will always be half the amount of BP drained, E Rank does not drain chakra. The chakra is taken directly out of the victims pool.

---:: Blood Bliss :: When two Discipline points are invested into this, the Ancestor will find that when using C-A rank feeding not only does the target get weakened but the missing strength will find itself flowing through the Ancestor's body. The stat boost gained is equal to the stat rank lost by the victim and will last until the victims stats return to normal and/or perish.





__Ancestor and Lesser Techniques:
Kyūji [Feeding] - Base Technique
► Feeding will take away all of your actions for the post, if you've already used an action during that turn you will be unable to feed as a rule. You will be left defenseless while feeding as draining the life essence of another being isn't just about getting the blood from their veins. At 60% remaining BP you will lose access to E and D rank, at 40% you will lose access to C rank, and anything bellow 20% will require you to use the A and S rank. This is all due to how powerful hunger can be for a Ancestor, it makes them sloppy and greedy. Feeding works due to how unique the Ancestors canine teeth are, the insides hallow allowing for a syringe like effect where they suck the fluid through the hallow tube in their center.
___Rank E: Very small amounts of blood, enough to curb a hunger but not enough to fill you. [5 BP]
___Rank D: Small amounts of blood, enough to fill a large goblet. A decent lunch for curbing off hunger. [10 BP Gain]
___Rank C: Medium amounts of blood, generally an amount you could get out of a deer without killing it. Enough to make a grown man weak in the knees lowering preys stats by one rank for the next [2] posts. [20 BP Gain]
___Rank B: Large amounts of blood, draining this much out of a human will leave them unable to stay conscious. Not enough to threaten them unless they have a open wound on their person. The rank decrease will continue for [6] posts. [40 BP Gain]
___Rank A: Very large amounts of blood, leaving the human sized pray drained to the point of life endangering blood loss. For the next [10] posts the victim will find themselves a rank weaker. [60 BP Gain]
___Rank S: Excessive amounts of blood, enough to leave a human or large animal nothing but a dried out husk. [80 BP Gain]


Yūwaku [Temptation] - D Rank
Type: Scent // Visual
► It is said that the most beautiful will still p***k you with its thorns. The eyes of a child of the night are said to be equal to that of the stars themselves. Captivating all that gaze too long into their endless abyss. While not strictly true it is possible for a one to force this effect onto a human. At the cost of burning a fragment of their life force they can radiate a pheromone into the air around them that dulls a prays senses making them more open to the users suggestions for two posts. This allows them to use their bodies natural features to tempt their prey into say... allowing them to be fed off of. As with all genjutsu this can be resisted if the prey is knowledgeable enough.


Hensō [Disguise] - C Rank
Strength: --
Speed: --
► Everyone wants to be something different. A more handsome man, a bird as free as the sky is blue, or even just a little more human. To this effect shinobi even created quaint little illusions to mask their true natures, but to someone gifted with the blood of ancients this is but mere child's play. It is easy enough to pretend you're something different after all, we wear out mask everyday. However the imitation pales to actually being it. Through wrestling control the life essence that flows through their being Ancestors found a way of becoming that which they idolize so feverishly, for a moment of time. But they found however that obtaining your dreams comes at the cost of never dreaming again.

By expending 20BP as well as your actions for the turn you will be able to transform into something completely different for a a total of [5] posts. What you transform into cannot be changed, whatever it is you shape shift into upon learning this technique is what you will forever turn into when preforming it. It must be something your rpc yearns for, it might have combat advantages it might not. Through the gift of blood the child will become wholly physically different their entire presence changing to match their new body. The child will be unable to preform any techniques that do not involve blood or their new body while in this new state.
◇ Returning to your original form before the time limit expires will cost an additional cast of the technique.
◇ Any tracking techniques will be fooled by this change, after all they are now a completely different being.
◇ Nothing will allow you to change your dream once it has been achieved.


Shinku no Tsume [Crimson Claw] - C Rank
Strength: --
Speed: --
► This technique is oft seen as the bloodlines primary form of combat, as it has no start up time and requires little skill to control. The technique forces blood to pour out of their hands from beneath their fingernails ripping the keratin off of their skin. This blood hardens once free of their bodies, forming a set of five inch long claws. These blood claws durable enough to stand up to steel in a one on one fight, sharp enough to pierce through the thin hide of a human with a little bit of pressure. The claws will remain solid and able to fend off attackers for a total of [5] posts before shattering like glass at their next strike or returned to simple blood at the users impulse.


Saisei [Regeneration] - B Rank
Strength: --
Speed: --
► Wounds heal over time for all humans, but to heal quickly or slowly is the choice that is presented to children of the blood. All it takes is potentially sacrifice another being. Blood begets blood. When preforming a B Rank feeding a child can instead of gaining life force to stock within themselves for later use, they can drain it into their body to repair damage done to them. The process takes longer than a regular feeding, its easier to snatch and run than stay and pillage. This technique will take [2] posts to preform, the second the childs fangs leave their prey before the technique properly finishes it will fail and they gain nothing but a full belly.


Gyaku-sei no Kanashimi [Sorrow of Reverse Life] - S Rank
Strength: --
Speed: --
► It is oft said that humans strive to get back the things they lose throughout life, a swordsman carelessly losing their arm would forever feel the pain grasping out for their arms return for example. Through sacrifice of twice the equivalent cost of their foes previous technique a child can revert the clock on a single wound instantly once per combat.
◇ Can only be the last wound you sustained. For example if hit with a series of attacks at once, only the last wound to be made will be reverseable.
◇ Can't regenerate head loss.




__Ancestor Techniques:
Ryūketsu [Bloodletting] - B Rank
Strength: --
Speed: --
► Bloodletting is seen as the true form of Crimson Claw to many Ancestors, as it evolves the idea of using blood as a weapon and makes it something truly to be reckoned with. The Ancestor begins by drawing blood from both their arms, the means matters little such as a slitting of the wrists. Once this act is preformed they begin the techniques countdown by channeling their BP through the leaking liquid of life. Once Bloodletting is active the Ancestor is able to freely form foot long stakes of blood from their arms for the following [5] posts. These states have the durability of iron.


Nakama ni Naru [The Becoming] - ??? Rank
Strength: --
Speed: --
► Since time immemorial myths of vampires always describe a process of turning a human into a vampire. While it is possible for a mere human to ascend into the lower echelon of the Ancestors, they will never be an Ancestor as myths might spin it. The closest that can be offered is to become a Lesser. As the name implies they are a weaker offshoot of the Ancestors, something anyone can achieve with a bit of help. This is the ancient rite of becoming as Blood Father to a Lesser. The first step requires a willing human, turning cannot be forced. When a willing human has been located the Ancestor begins by slicing open their skin to let their blood flow freely. The human must then suck from this wound and consume the freshly spilt blood. Next the Ancestor must grab hold of the humans heart, usually by forcing their hand into the chest cavity but any means will work. And finally once the human begins to fade the Ancestor lightly begins pumping the heart back to life. When they awake from their near death they will no longer be human but Lesser with all the features of a Lesser and any wounds previously sustained will have been healed... baring severed limbs.
◇ Available for use once D rank is achieved, no training required.
◇ See above sections on Lessers for more info on their nature.


Chichi no Meirei [Father's Orders] - B Rank
Type: Visual // Sound
► Becoming a Blood Father means more then gifting a human with a taste of what they could have had, it means fathering a being ever bending to your will. While a Lesser is usual bound to obey an Ancestors orders, there are times when morality gets in the way or the Lesser exhibits a strong enough willpower to resist their father's commands. While most Ancestors will respect the Lessers choice, there exists a way to force the obedience out of their Lesser. All the ancestor must do is preform this technique. When locking eyes with the Lesser an Ancestor need only expend some of their BP. By doing this both parties eyes will begin to glow signalling the start of the tenchique. The final part is by saying the phrase: "Child of my blood, listen to your Father's Orders." This will trigger a pain in the Lessers heart. An intense pain almost as if someone was squeezing the organ in a vice grip. This pain will not fade until the Lesser concedes to do as they were ordered, no matter how far they may travel or time may pass.


Shi no Kajiya [Blacksmith of Death] - A Rank
Strength: --
Speed: --
► An Ancestor is never without a weapon, for as long as they can feed they can continue to reforge their own weapons at a moments notice. A rather simple technique when you break it down: The Ancestor offers their blood as a catalyst and hardens it with their BP as well as a dose of chakra. Allowing them to make a steel durability weapon on demand. As mentioned before on top of the A Ranked BP the Ancestor must spend an additional B Ranks worth of chakra, these values are set in stone no matter how small a weapon you create with it. One downside to these weapon on demand is whenever another non-Ancestor takes the weapon into their hands to use it will turn back to the crimson liquid it was born from.


Kuroku Shita [Blackened] - A Rank
Strength: --
Speed: --
► When one thinks of the myth of a vampire it is easy to imagine them as rampaging unkillable beasts that seek only the blood of others. Perhaps this silly idea was spread thanks to an Ancestor going wild in this frenzy mode. A state they can willingly choose to put themselves into, this is often called Blackened due to how drastically it muddles the mind with clouds... as well as how taboo it is considered. While all Ancestors might have this ability to just flip the switch and lose all reason it takes a bit of training to get the switch to even budge. This is due to the mental safe guards the mind has in place to prevent one from going insane. Requiring the Ancestor to peer into their own darkness until it peers back into them, letting themselves give into their feral instincts, and on top of it all they must be spiritually ready to slaughter everyone and anyone. Once this state has been achieved and the switch is can freely be flipped they will gain access to the Blackened state. This is physically shown in a couple of ways: First their blood curdles into a tar like black, second their sclera adopts the same tar coloring and finally the fangs they use to feed grow in length now always visible

The Ancestor will see themselves gaining stats equal to that of one rank above themselves as well as an additional [2] stat points on top of it in strength. While in this state all Ancestor techniques will cost a rank less BP, but will have half the durability. They will lack the ability to see faces, only now seeing a scribbled mess like someone trying to hide something with marker. Voices will all sound the same and are pitched in a threatening manner. Finally the Ancestor will be stricken with the worst hunger in their life, no matter how starved they may have gotten in the past while in this state it will be infinitely worse forcing any feeding that may happen to be S rank only. This state can never be ended early, even if everyone is dead at your feet you will are forced to rampage further. It will end after a total of [15] posts.
◇ To learn the Ancestor must spend a total of [10] posts in a meditative or near death state, all the while letting their mind run wild with bloody fantasies.
◇ While initially this costs A rank BP it will require no cost to activate once mastered.
◇ Mastery is obtained by preforming this state [5] times and defeating [3] like level foes while in the state.
◇ Once mastered the RPC will develop maddening tendencies, invasive thoughts becoming the norm.


Chimamire no Ryōdo [Bloody Territory] - SS+ Rank
Strength: --
Speed: --
► It is not unheard of for a humanity to give birth to a mighty hero able to stand on par with an Ancestor, It is not unheard of for this mighty hero to coat the battle field with the Ancestors blood. But it is also whispered of an Ancestor coating the battle field with their own blood using the liquid of life to demonstrate their true dominion over humanity. The act of spreading blood is a catalyst for a True Ancestor, their control over their life force spreading out in the area tainted by blood. Once this set up is preformed the Ancestor is given free reign over the encompassed area, able to use Bloodletting at is absolute pinnacle. From a single droplet of blood they can form rock heard stakes. This includes any part of their body, allowing for an absolute defense or a feral offense. With enough blood they are able to form crimson spears where ever their blood may be located. For instance by forcing their blood into their prey through any of their techniques while in this territory they are able to form spears out of they preys own blood. Impaling them to death fro the inside out if they don't pay an upkeep cost while before the technique ends or they themselves from the territory. This resistance upkeep is equal to using a C ranked Taijutsu each post, hacking away at the preys stamina until they cant resist any longer.
◇ Bloody Territory will only last a total of [15] posts before it loses strength and fails.
◇ Once the technique has ended it will be unable to be preformed until combat has ended and until the Ancestor has fed at least once.

 


magcookie


Sarcastic Heckler

8,925 Points
  • Perfect Attendance 400
  • Peoplewatcher 100
  • Punk Patrol 250

NecroPlant

Trash Gardener

PostPosted: Thu May 03, 2018 10:50 pm
Uranaigan~ The Eyes of the Oracle
{The eyes to perceive what could happen, what could have happened, what has already happened, and even...what is sure to happen.}

User Image


___History:
{Bloodline background / description}


___Traits:
• {Members who wield Uranaigan are often incredibly religious in regards to religions that focus on enlightenment. While this is not technically a requirement it is a recurring theme among the Urunai Clan.}
• {Members of the Urunai clan in exchange for their incredible powers of divination unfortunately do not live long. The average life expectancy of an Urunai clan member is typically only between the ages of 30-65 as a result members are often betrothed young, mature faster, and typically have a child by age 19. The reason for this is each use of the Urunaigan is said to sever part of the soul for divination and at times these parts do not return }
• {All members of the Urunai clan must have the [Sensor] class as at least one of their classes.
• {Members of the Urunai clan may cast [Sensor]- jutsu for half their initial cost or may use any [Sensor technique] through their eyes for an additional half that techniques rank of chakra i.e using a C-rank [Sensor] jutsu through ones eyes would cost [20] Chakra + [10] Chakra }


Quote:
__Disciplines:


Blind But All Seeing: The User of the Uranaigan is or has become blind and while they cannot see the world of the physical they are attuned to the world of the spiritual. The user see's people for what they are now, or rather whom they are. This translates into seeing a persons soul and what would be their alignment by the color of the soul. The brighter the soul the purer the person, the more grey the more neutral, and the blacker the darker. All souls bear no physical characteristics and only reveal themselves as the the height and width of the person in question. Spirits and other beings whom hide on planes of existence or in shapes of deceit to fool the human eye are easily seen for what and where they truly are. So long as chakra flows through something the one with discipline may see it. (Removes the additional cost of using sensory techniques with ones eyes alone)

Path of the Enlightened: Those born with the Urunaigan are often born into a path or decide one later in life, however, once they've selected a path to follow it cannot be changed, it is said some with Urunaigan choose to ever take a path. The path of the enlightened grants the user a mind clear and tranquil, manifesting itself as doubling the rate of which they regenerate chakra passively. Additionally those who take the path of the enlightened by shutting out all outside distractions will fully regenerate their chakra after a single post of meditation out of combat as oppose to needing things such as sleep. This bonus is lost if having initiated a fight that is not in self-defense, and a [5] post cool down period is required out of combat before the effects start up again. For every [1] Discipline point invested all techniques with the label [Self] recieve a reduction of a half rank.

Path of The Condemned: Those born with the Urunaigan are often born into a path or decide one later in life, however, once they've selected a path to follow it cannot be changed, it is said some with Urunaigan choose to never take a path. The Path of The Condemned is a path said to be a curse among its users. The user if not born with this path to attain it must confront their biggest fear constantly upon any form of meditation. Those who endure this path will never escape the constant exposure to their fears whenever they close their eyes. As a result they simply need only to look at another to know their fears, their insecurities, and their hates. Those who follow this path sleep little. For every [1] Discipline point invested all techniques with the label [Seer] recieve a reduction of a half rank.

Path of the Oracle: Those born with the Urunaigan are often born into a path or decide one later in life, however, once they've selected a path to follow it cannot be changed, it is said some with Urunaigan choose to never take a path. The path of the Oracle focuses not on oneself or others but the world as a whole. They have a natural connection with the universe and the world around it. The Oracle can see the universes leylines, connections in the metaphysical plane said to connect to objects or ruins of legendary power, myth, renown, and sometimes even cursed or damned. For every [1] Discipline point invested all techniques with the label [Scry] recieve a reduction of a half rank.

Path of the Omniscient: Those born with the Urunaigan are often born into a path or decide one later in life, however, once they've selected a path to follow it cannot be changed, it is said some with Urunaigan choose to never take a path. The path of the Omniscient is a culmination of all the previous paths, focusing on the Self, Universe, and Others while it does not recieve any of the latent benifits of the other paths it grants the Urunaigan a sense of freedom the others do not have. The Omniscient may perform any techniques under the [Scry], [Seer], and [Self] categories with a single non increasing reduction of half a rank.


__Basis Technique:
All Seeing Eyes
Rank: E
Strength: X
Speed: X
Description: The activation of the Urunaigan, which varies from path to path. To those who follow the path of the Condemned they are dark with pools reminiscent of howls of the dead longing for freedom, Enlightened the eight signs of the chakras spin in a circle, The Omniscient colors ever changing, and the Oracle a reflection of the cosmos themselves. The eyes will reveal an individuals amount of chakra, and stamina to a tee, and additionally their overall physical health.


__Techniques:
~Learned As E ~

Hindsight {Scry}
Rank: X
Strength: -
Speed: -
Description: Hindsight allows the Urunaigan user to look for a moment into the past. The level of Hindsight is determined by the rank of chakra used to perform the scry. When used an exact replication of what occurred in the location being scryed is played back in the Urunaigan's mind. This however severs their sight on the current reality. If the Urunaigan user has a memory they themselves have of the particular location they may choose to see into that time regardless of the chakra limitations. The Urunaigan user as if a film may then speed upon slow down anything within their granted time frame of Hindsight.

E: 60 Seconds
D: 5 Minutes
C: 1 Hour
B: 12 Hours
A: A Day Ago
S: Up to a Week Ago
S+: Up to a Year Ago

~Learned As D ~

Premonition [Seer]
Rank: D
Strength: -
Speed: -
Description: The user receives a premonition about their opponents next attack. They can discern the simplest factors. i.e if its is ranged, if it is melee, and if its a jutsu. Although nature and type will remain a mystery.

Pre-Cognition [Self]
Rank: X
Strength: Nil
Speed: One-Rank Higher
Description:
The Pre-Cognition is often done right after a Premonition. Pre-Cognition allows the user to evade what their Premonition anticipated in manner much quicker than that of the traditional evasion based on reflex alone. This may be used in conjunction with a technique to perform a counter-attack as oppose to an evade at a speed that only one with the Urunaigan could anticipate. {Following Counter-attack has its Speed Increased by One-rank this technique may also be treated as an evasion at a speed of 1-rank higher}

Clairvoyance {Scry}/{Seer}
Rank: X
Strength: -
Speed: -
Description: To be used something that was formerly in the possession of whom is to be sought must be looked at closely by the Urunaigan user. They may then enter a trance like state similar to hindsight. The vision returned is the exact location of the where said person is. However, suffice to say no knowledge as to how to get there or where it is if its unknown. The range of which clairvoyance may be used varies on rank.
E:30 ft
D:60 ft
C:1 Mile
B:5 Miles
A:10 Miles
S: The Entire Nation
S+: The Entire Universe and Different Dimensions

Influence of the Divine [Seer]
Rank: X
Strength: -
Speed: -
Description: The voice of the divine implants a voice or images into the head of whomever the Urunaigan user wishes, these could be dark whispers, prophetic images false or true, and dream like scenarios. This technique in regards to images may only be used on a target that is not in the midst of combat and its most powerful compulsions come when used on a sleeping target to make them believe that they are meant for something greater or destined for failure. The only condition for use is sight. Seeing this being the only requirement it may be paired with techniques like Clairvoyance for truly compelling results.

~Learned As C ~

Soothsayer {Scry}
Rank: X
Strength: -
Speed: -
Description:
A lesser form of future sight using their eyes the user will recieve cryptic messages and images within their mind. These will foreshadow something but is left to interpretation this allows the user to analyze a persons possible intents if looking at someone in particular, or what may befall an area if looking at a place or location. Such as a strategy they may be planning in the trees when a image of the target is shown amidst trees planting something, or a cloud of birds flocking to a statue implying its likely going to get crapped on. A roll of the dice is made depending on how much chakra was spent, the Urunaigan user will know everything or draw nothing about the targets next moves. I.e if investing a C-rank amount of chakra a roll of 1-3 will yield a true prediction while a 4-6 will lead to making a wild guess. i.e "He's going to attack me head on with his sword from the trees, to it really being a fireball from a bush"

Flash of Foresight {Self}
Rank: C
Strength: -
Speed: -
Description: Foresight anticipates and sees a targets next technique for all that its worth in a momentary flash. It's nature, its range, etc. The first activation of the target is predicted in whole. What the Urunaigan user does with this information is entirely up to them.

Commune {Scry}
Rank: X
Strength: -
Speed: -
Description: Entering a state of meditation the Urunaigan user will commune with their surroundings. In doing so they will be able to hear every footstep made, any river that flows, any conversation made, any animal that moves and what animal it may be. While helpless in this state there is no better way to put it that the user knows all there is to know about the surroundings of where this technique reaches though not necessarily the entirety of its inhabitants. Conversations & sounds if listened to must be focused on, tuning out anything else, as the cacophony would drive a person mad.
E:30 ft
D:60 ft
C:Half Mile
B:1 Miles
A:5 Miles
S: A Village
S+: May Opt to commune with another universe or plane and then paying another cost once more, follow the cost list again to determine the range of the commune.

~Learned As B ~
Improved Foresight
Rank: B
Strength: -
Speed: -
Description: The Urunaigan user can see two steps ahead into an opponents activation's by sacrificing an activation of their own. Totaling two. What the Urunaigan user decides to do with this information is up to them.

Oracle's Record [Seer]
Rank: B
Strength: -
Speed: -
Description: Upon looking at a person the oracle delves deep into the targets life. In doing so is given a total history of the techniques they've used. This only entails what they've used however, techniques learned via grant or scroll reading is not relayed as an actual technique. This makes the Urunaigan aware of what the targets potentially capable of.

Divine Intervention
Rank: B
Strength:-
Speed: -
Description: This technique allows the Urunaigan user to impart their visions of foresight or hindsight onto and ally. Allowing them to gain the benifits of Foresight. To do so however the user must remain within tangible physical vision of whom they are imparting this gift to. Since they are not the Urunaigan user they do not incur the penalty of losing or altering their activation's in response. However, the Urunaigan user when doing this must also remain stationary and exposed.

~Learned As A ~

True Sight {Scry}
Rank: A {Upkeep: Base} (Inital and Upkeep: Cannot be Reduced)
Strength: -
Speed: -
Description: True sight dispels illusions and trickery for all to see. It is a state of constant Kai and a bane to users of Genjutsu. Whilst true sight is active the Urunaigan user can see through illusions and deception. Albeit costly to sustain the Uruniagan user will know when someone is lying indefinitely and know when something is a farce from their gaze alone.

True Strike {Self}
Rank: X + X
Strength: -
Speed: - Cannot Miss
Description: A strike made by sacrificing two activation's. After a moment of concentration the next attack the Urunaigan user makes will not miss having looked into the endless possibilities that is the possible ways to evade a technique. However, this does not mean the attack cannot be endured or blocked. Evasion of the next technique after this ones use is impossible the cost spent to ensure a strike must be equivalent to the following techniques i.e An A-technique that cannot miss will be 160 resource and 2 activation's. Simply because the attack cannot miss does not mean it will always strike the designated target location.

Complete Revelation {Self}
Rank: A
Strength: -
Speed: -
Description: A technique that can only be done on a target whom meets eyes with the Urunaigan closely, so close one could say it would to the point of kissing. If returning the gaze the target enters a trance like state as all is then revealed to the Urunaigan. Matching eyes with a creature, its true name, among other things exposed. A persons birth, their day of death,how they die,whom they die to, their life story, their loves, their losses. A fate drawn on canvas for the eyes of the Urunaigan. For this technique to work it must not be met with resistance and in truth knowing so much about a person can take as much a toll on the Urunaigan user themselves as oppose to the person of whom they're seeing into.


~Learned As S ~

Futuresight {Scry}
Rank: S
Strength: -
Speed: -
Description: Futuresight allows the Urunaigan user to look for a moment into the future. The level of Futuresight is determined by the rank of chakra used to perform the scry. When used an exact replication of what will occur in the location being scryed is played back in the Urunaigan's mind. This however severs their sight on the current reality. The Urunaigan user as if a film may then speed up on or slow down anything within their granted time frame of Futuresight. However, as what befalls most oracles these gazes into the future are prone to change as people change and are informed as the future looked into is what would become of the future based on the current present. (OOC: Conversation are required to determine what exactly the Urunaigan user would see, multiple futures of possibilities may also be seen.)

E: 60 Seconds
D: 5 Minutes
C: 1 Hour
B: 12 Hours
A: A Day Ago
S: Up to a Week Ago
S+: Up to a Year Ago

Absolute Foresight {Self}
Rank: S
Strength: -
Speed: -
Description: The Urunaigan user sees every move the target and targets in question intend to make before they even make them. With this information the Urunaigan user may use any activation's they have purely for Defense or Evasion. No offensive actions may be taken but at the same time the user is prepared for everything and anything that may come there way creating a battle of attrition. A cooldown of [1] post between activation's of Absolute Foresight occurs after each use.


Forbidden Technique: Turn of Fate [Seer]
Rank: S+
Strength: -
Speed: -
Description: A technique said only capable by the strongest Urunaigan users. By looking into a target or places future the Urunaigan user can then influence that point as if changing destiny itself. Doing so is no easy feat of course as changing something that has yet to happen can't ensure results until that time does come. In a person the effect is similar to a Geas though it does not force someone to follow a distinct path it simply heavily compels them to do so as if it were fate to either do or not do something the Urunaigan is certain will cause a shift in destiny. In an object or place the technique compels literally the fabric of time and nature itself to produce the desired result. It is often said that Urunaigan who use this technique are playing god and will suffer divine retribution as the capability of the technique to either better or ruin lives and civilizations is something no mortal should ever have. It is said that the scroll itself isn't kept on the mortal plane of existence for this very reason and that the guardians of fate itself have it in their possession.

• {Six total slots}






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© 2017 Shinobi Strike. ® All Rights Reserved.
 
PostPosted: Tue May 15, 2018 2:57 pm

Bloodline or Clan?: Bloodline
Name of Bloodline // Clan: Bento // Path of the Limitless
Theme: People who go above and beyond the limitations of the human body.



Path of the Limitless
"When one can ascend above their minds limits, anything becomes possible"


___Background // Lore:
The Bento clan were a collective of shinobi from ages past that gathered together for one goal, to ascend. They taught that the human body had a limiter in place on it, one that kept us safe for overexerting and causing damage that would naturally occur. However the Bento clan believed that if one were to remove this limiter one could naturally train themselves to control this newfound strength or agility, to break beyond what people thought was normal and seek that which was beyond. It turned out to be true. Through great effort and training the clan was able to pull off feats of strength and agility not thought possible in even the smallest movements.

However it came at a price. The training for it was very dangerous and it left the clan few in members. The surviving few were able to pass on their genes to their children but the mortality rates were always high. It was only 1/5 that could survive if they chose to use the bloodline but if the first barrier was passed then one could experience the true pinnacle of the human body.



___Passive Traits:
• Gain two points to put into Agility or Strength (or both).
• Gains 25+ Stamina per rank, With an initial +50 to start
• All techniques in this clan are simple but treated as complex
• Takes two (2) less posts to learn Taijutsu/Bukijutsu techniques.
• Genjutsu is 1 rank less effective.


___Notes // Rules:
• Due to how much strength this clan possesses they are unable to learn spiritual type moves and all complex moves are treated as simple outside of their own clan techniques. This is because they have a strong preference to simple but overwhelming movements always with their bodies, opting for straight forward punches or kicks versus more complicated methods.
• Clan members have a great appetite, able to eat easily 4x as much as the regular person.
• Taijutsu slots are halved due to the sheer power preference that comes with this clan


Quote:
_____Disciplines:
Unlimited Potential : Gain 1 additional stat point to put into either Strength or Agility at ranks E, C, B, and S.

Juggernaut : Due to their sheer muscle mass some members of the Bento clans have opted to taking attacks head on, literally! When taking an attack full force the user pays one rank less in stamina cost to take two ranks less of damage. This is only applicable up to A rank ninjutsu and not applicable to sealing or genjutsu etc.

Sweat Free : The cost of simple techniques is reduced by half up to S rank, not including those that have been downgraded due to restrictions.



__Techniques:

Stage One : : E Rank

Punch
Rank: X : : Simple
Description: The user throws their leg forward with a simple kick. The power behind this punch however is half a rank higher then the stamina used.

Kick
Rank: X : : Simple
Description: The user throws their arm forward with a simple punch. The power behind this punch however is half a rank higher then the stamina used.

Stage Two : : D Rank

Strength Conditioning
Rank: -- : : Passive
Description: In order to progress beyond one must prepare their body. This is mandatory before reaching the next stage.

Agility Conditioning
Rank: -- : : Passive
Description: In order to progress beyond one must prepare their body. This is mandatory before reaching the next stage.

Air Pressure Movement
Rank: X : : Simple
Description: The user will user their powerful muscles for quick bursts of movements, equivalent to flicker step. These uses do not count towards flicker step uses but can only be used three times per battle.


Stage Three : : C Rank

Side Step
Rank: X : : Simple
Description: A step in any given direction. Treated as half a rank higher then the stamina used, deceptively fast and very efficient for dodging attacks at even close ranges.

Simple Block
Rank: X : : Simple
Description: Rather then avoiding an attack or trying to redirect it the user takes the attack head on. By doing so the damage received is lowered by one rank or three if the stamina used matches the cost of the incoming attack.

Stage Four : : B Rank

Upper Cut
Rank: X : : Simple
Description: The user kicks off the ground with powerful force, aiming a punch to send an opponent flying up to 100 ft away.

Round House
Rank: X : : Simple
Description: Throwing a standard round house kick at someone this move aims to catch opponents off guard with its sheer speed and strength. Treated as one rank faster if used against an opponent using a stance, or half a rank stronger than stamina cost if not.

Stage Five : : A Rank

Multiple Punches
Rank: X : : Simple
Description: Similar to its early predecessor this move launches a flurry of punches, totally five regular punches in one mass fluid movement. Extremely destructive if used at higher ranks. Treated half a rank higher then stamina used.

Bull Dozer
Rank: X : : Simple
Description: Usually used in order to destroy large areas of land at once the user will throw a punch downwards into the ground, annihilating the area around them up to 50 meters (150 feet) away into rubble and sending the rubble upwards. Good for fighting multiple opponents at once or hitting large surface areas. Treated one rank higher then stamina used if used against terrain.

Stage Six : : S Rank[

Head Butt
Rank: X : : Simple
Description: Utilizing a sudden forward thrust of the forehead this move is especially useful in close quarters as a surprise attack.

Serious Punch
Rank: S+ : : Simple
Description: The final move for the users of the Path of the Limitless. By concentrating all of their focus into a single decisive strike they are able to unleash a hit capable of blowing apart mountains. The cost of this move however means it can only be used once per fight. If it is used an additional time it will rip the users muscles apart and leave them useless for the remainder of the fight. Treated one rank higher when used during clashes, best to avoid out right rather then block.

 

Barry_VII

Bashful Bachelor

12,275 Points
  • Perfect Attendance 400
  • Partygoer 500
  • Elocutionist 200

Pad Chief

Winner

PostPosted: Wed May 16, 2018 1:10 pm

Bloodline or Clan?: Bloodline
Name of Bloodline // Clan: Hoshi no Kodomo
Theme: A clan that believes they all have a patron star. They claim to receive solar energy from their patron star and channel it into radiation, plasma and light based techniques.



Hoshi no Kodomo / Starborn }
The Scions of the Stars


___Background // Lore:
The Children of the Stars. They claim they draw their lineage to an ancient race which settled on the planet long ago. Many see this as a farce though they do not deny their effectiveness.

Each Hoshi no Kodomo claims they they receive their powers from a star and will name the star which is the source of their powers. They say that they become more powerful at night when the light of the stars is most visible but this seems to be based not in fact but in superstition.

The Matriarchy of the Hoshi no Kodomo has (or had) a base of operations in every major village.

The Matriarchy of the Hoshi no Kodomo is not a recent invention but it has not always been this way.

For many years the clan was forced to engage in inbreeding to sustain the purity of the bloodline. Outsiders would surely die when coming into contact with Hoshi no Kodomo and so for a time it was considered somewhat amoral to take them into the fold of the clan.

However after a short time it became clear this could not continue forever. Genetic diversity was too low and had made the clan weak. The current leader at the time began a plan to ensure that outside blood was mixed with that of the clan.

This had a knock on effect. The value of Hoshi no Kodomo men was greatly decreased. Being that they were the product of interbreeding which was too close over too many generations outside of the clan they were typically cast aside for more attractive men from outside the fold of the clan. These men would almost invariably die from irradiation but live long enough that women could have children.

As a result over the centuries men in the clan have now obtained reduced social status. Although a certain amount of planned inbreeding is still encouraged within the clan. Men do not typically pass on their genes or create families of their own so they are unable to leave a legacy to others.

The Matriarchy has a reasonably ordered structure. In each village there is a council made of various roles that a high councilor judges appropriate for their village. There is a central authority which is only spoken about in the clan and which places themselves in whatever village they think is winning the latest war. Positions in these institutions are technically democratically decided through a voting system however owing to rules about the minimum required assets and land ownership to be a councilor the job is typically passed from eldest daughter to eldest daughter.

Concerning modern day men of the Hoshi no Kodomo clan. They hold little worth within society except as highly obedient and highly trained soldiers.

The schooling program for young Hoshi no Kodomo boys is typically very focused on beating military discipline into them. Boys from families of influential Hoshi no Kodomo mothers may find themselves in an officers academy. Ultimately this only leaves them in command of other men however.

There is no difference in potential between men and women merely in social status.

As part of the indoctrination of boys they are also frequently told about the value of motherhood and told that fatherhood is a much less difficult and less valuable task. Pregnancy is seen as a sacred thing and to harm a pregnant woman intentionally is punishable by death. Even a mere accident may be punished severely.


___Hoshi no Kodomo:
By taking this clan you gain the Starman ability passively. It cannot be deactivated under any circumstances.

When you choose this clan pick a patron star. Either make one up or name a real one.

You cannot have any elemental releases except from Fire. You lose the ability to use Earth, Water and Wind.


___Passive Traits:
• You are immune to radiation
• You have the ability Starman at all times which is described below
• You are resistant to heat and take one less rank of damage from fire techniques


___Notes // Rules:
• You are probably not very popular






Quote:
_____Disciplines:
Herald of the Freezing Light:

Although a Herald of the Freezing Light still can burn with immense fury they can also apply a freezing effect to their techniques inflicting a burning cold upon their enemies.

Wielders of this discipline can reduce the rank of their technique by three stages in all categories. Doing so allows them to replace any heat based damage with cold damage and radiation with the frostbite hazard.

For each point in this discipline the overall rank of the techniques increases by one stage in all categories. A maximum of four discipline points can be invested in this discipline after which further points provide no benefit.

Typically they claim a blue star as their patron.

Herald of the Hungerer:

The Herald of the Hungerer's pact may not even be with a star itself but a star in its death throes or the remnants of one.

When using a bloodline technique when there is a clash of techniques if the bloodline technique is successful in overcoming another technique in a clash then the user may add 1/10th or 10% of the chakra cost of the technique which was overcome to their chakra pool.

For each point thereafter increase the level of absorption by 5% up to a maximum of 30%. or 3/10ths


Herald of the Extinguished:

All things must die one day. Heralds of the nameless stars who died long before their Heralds were born.

Heralds of the Extinguished empower their techniques with solid material alongside the plasma and radiation of their attacks and techniques.

On all techniques except Starman the user additionally fires a blast of black dust and ash. For every four layers of ash the vulnerability of an object or person to heat based techniques increases giving an effective damage increase of one rank. Multiple layers of ash stack their effects.

For each point in this discipline reduce the number of layers of ash required to inflict vulnerability.


Herald of the Pulsing Lights:

Heralds of the Pulsing Light usually receive their powers from a Quasar, Neutron Star or other bright objects in the night sky.

For each discipline point in this Discipline if a projectile is mentioned in the description of a bloodline technique the user may create another projectile up to a maximum of four additional projectiles with an additional cost of 20% or 1/5th of the cost of the technique for the technique.



__Techniques:

Starman
Rank: X
Strength: X
Speed: N/A
Description: Hoshi no Kodomo constantly exude a powerful wave of irradiated heat and a small amount of light. You can never stop this effect under any circumstances. Even in death the Hoshi no Kodomo remain irradiated for at least a hundred years and the light does not fade from their bodies until ten years after death typically. Their tombs lie deep within the earth for this reason.

Anything within one metre of the user's body will receive E-Rank fire based damage which applies 0.5 stack of the radiation hazard. Anything making direct skin contract will receive a full stack of the radiation hazard and D-Rank fire based damage.

For each rank obtained the power of this technique is magnified until the damage reaches B-Rank on physical contact and C-rank damage within a metre. The amount of radiation does not increase.

This technique cannot be affected by other boosts to the effectiveness of techniques.

Heat
Rank: D
Strength: D
Speed: C
Description: The user quickly heats up the air around their hand focusing high intensity plasma into a single point. Plasma snakes through the air under the control of the user heating the air. It impacts briefly before dispersing.

Treat as a projectile.

Law /b]
Rank: D
Strength: E
Speed: S
Description: Controlling radiation the user creates a bright flash of light after generating an initial spark. The flash can blind. Deals no physical damage unless one stares at it and damages their retina.

Little Bombadier
Rank: C
Strength: B
Speed: E
Description: The user creates a ring of six orbs around them like miniature suns. These orbs can be directed at a target and begin chasing the target rather slowly. They last for ten full rounds of combat. Each must be avoided individually.

If they hit they explode in a three metre wide explosion dealing their damage.

No Control
Rank: C
Strength: X

Speed: B
Description: The damage of this technique scales with the power of the Starman Discipline.

The field of radiation becomes more powerful growing in size to engulf ten metres space before heating up. Within 2 metres now it applies its highest rank of damage and it doubles the amount of radiation it applies.

This technique can be used indefinitely however it consumes 5 stamina each round it is used in in place of a chakra cost. This doubles for each round of combat the technique is active. If this drains the user of stamina or they run out of stamina while the technique is active they will immediately go unconscious and begin to die.

Speed of Life
Rank: B
Strength: A
Speed: C
Description: Harnessing the power of radiation and nuclear fusion the user launches a beam of plasma at a target. The beam is completely straight and superheated. It melts through objects that aren't protected with chakra with ease burning large holes in them.

The beam can be channeled over multiple rounds of combat. For each round of channeling the intensity increases pushing the strength of the technique up one rank. Once the technique reaches the maximum body rank of the user the technique begins to backfire.

For each round thereafter the beam becomes faster by a rank but inflicts 10 stamina damage per post.

After reaching maximum possible rank the technique stops changing.


Black Star
Rank: A
Strength: S
Speed: C
Description: The user creates a dense orb of black plasma which seems to suck things towards it. The orb travels towards a target at the direction of the user. The projectile can be moved by force of mind.

The projectile is small and does massive damage if it hits. It has a strong pull around it drawing things in.

Anything within its range of five metres can no longer use speed to attempt to dodge the projectile. They must instead attempt to dodge with strength to see if they can remove themselves from the projectile's grip. Failure to do so causes the target to instead be pulled in and take damage from the projectile.

Lady Stardust
Rank: A
Strength: N/A
Speed: A
Description: The user irradiates the area around them for thirty metres causing all gases, solids and liquids to be irradiated.

The simple act of breathing now causes anyone to receive half a stack of the radiation hazard.


Gunman
Rank: S
Strength: A
Speed: SS
Description: The user channels radiation energy into their hand and fires it from their hand like a gun. The projectile can be fired three times per each activation.

The small projectile is alarmingly quick which in addition to its power to be fired repeatedly per activation makes it a powerful technique.


Atomica
Rank: S
Strength: SS
Speed: E
Description: The user channels a huge ball of plasma above themselves about one hundred metres in diameter.

The huge orb is then thrown down upon those below descending painfully slowly. The user is not immune to the technique so if caught in the blast will almost certainly die.

A technique for the purpose of destroying large settlements. It burns away mundane fortifications and exterminates life all around it. It is not suitable for combat as it is too slow but excellent for destruction.

Counts as a projectile.


Ashes to Ashes
Rank: S+
Strength: S+
Speed: S+
Description: An adaption of the Heat technique now fully realized.

The user can cause the air to explode with a mere show of force. Their aura of radiation heats up signifying the technique's use and within a fifty metre radius the user can make anything in sight suddenly heat up and explode by creating superheated plasma which then ignites the oxygen in the air.

Possibly the only assassination technique the Hoshi no Kodomo ever invented though also well suited to ordinary battle.


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