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Eiseijutsu | Medical Techniques

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Rocket Punches

Dapper Hunter

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PostPosted: Mon Apr 23, 2018 12:01 pm
User Image
___E i s e i j u t s u
The world of Medical jutsu is a difficult one for a ninja to break into: Shinobi who practice this art often possess some form of hereditary skill or a knack for chakra control. The fact that ninja who are in life threatening situations don't normally want to be used as training subjects doesn't help the process either... though who can really blame them?

___S p e c i f i c
Eiseijutsu are a unique style of jutsu. Without being in the Medic Class, you cannot learn them.

___T e r m i n o l o g y
Tenketsu Burnout: Destroys two Tenketsu every post, after three initial, burnout-free posts. Main Tenketsu destroyed reduces the max chakra and stamina by 2/361. This number is constant, regardless of any altered maxes. Note that a skilled med-nin can halt a burnout and then restore lost nodes, with (respectively) a Major Healing Hands on the afflicted area(s) and Tenketsu Creation. i.e. Nodes do not naturally grow back.

Tenketsu Rot: Damages active chakra or stamina supplies by 2/361 (of max) every post, and creates stagnated pools. Stagnated pools render the afflicted body area(s) unusable, and generally confer associated amounts of pain. (if all surrounding pathways are cut, so that no chakra/stamina can reach it)

Adrenaline: This chemical kicks in when damage occurs to the body, by revving up the engines, so to speak. While scratches and the like are not counted, larger, single time amounts of damage are cumulative, and have a one post cooldown. (i.e. cannot chain highs through the lows) All of these require a complete, accurate description of the injury, and immediate medical treatment due to the size of said injury. This list is by volume (including blood loss), and for the post immediately after the damage is taken:

Palm to finger: 1 extra descriptive to one area.
Forearm to palm: 1 extra descriptive to one area.
Arm to forearm: 1 extra jutsu activation.
 
PostPosted: Mon Apr 23, 2018 12:02 pm
Eiseijutsu

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✚ H e a l i n g ✚
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Academy Student



Genshi [ Thread ]
Rank: E
Official Description: Threads and veins, connects severed flesh back, vein to vein. In doing so, less flesh is reduced to scarring, which allows for a shortened amount of healing time needed. Does not provide actual healing, aside from connecting the major veins, meaning that some bleeding still occurs and more acute healing techniques are needed.
Guild Description: The E-rank version is good for little scratches and pokes, the B-rank version for a finger's length, and the S+rank version for a hand's length. Does not need concentrated focus to do, and so is good for emergencies.

Gien to Kairan [ Donation and Circulation ]
Rank: E
Official Description: A technique to attach one person to another, via chakra and stamina transfers. Akin to direct blood donations, this jutsu gifts an immobile, unconscious patient energy, and then circulates it to prevent chakra stagnation. Useful most often when one's entire Tenketsu have been shunted for a lengthy time, or the spirit has been ripped forcefully from the body, to prevent the physical body from dying.
Guild Description: Each rank trained for provides half of its rank of chakra or stamina to the patient, with the other half used to circulate it in the body. The user is highly vulnerable during this time, with interruptions causing the target to be transferred from to possibly black out from pain. Can be used on self.

Kiyomaru [ Cleanse ]
Rank: E
Official Description: It is not always possible for a medical nin to practice basic hand washing and other procedures. This technique has the effect of instantly removing bacteria, dirt, blood, and other contaminants from the user’s hands, lower arms, and face. It also insures that any breath that comes from the user’s body will be free of any bacteria or infectious disease. This technique can also be used to clean the wounds of others in order to prevent infection from bacteria. In the event that the medical nin is using this technique to prevent infection of an injury that has been inflicted upon them, it is used in the same manner as if the shinobi were using it on somebody else.
Guild Description: See the official description. Holding one's hands out, simply concentrating on removing the foreign substances activates the jutsu.

Shiatsu [ Massage ]
Rank: E
Official Description: For a variety of reasons, muscles, tendons, and ligaments can become overworked and painful. This may be because some type of injury occurred or it may simply be the result of too much work without enough rest. By applying the proper amount of pressure at the right pressure points, and using small amounts of chakra, a medical nin is able to relieve pain and help a patient's body recover more quickly. A strain or sprain can seriously hinder the effectiveness of a shinobi and as such this technique really can make a difference.
Guild Description: See the official description. Allows regeneration of Chakra // Stamina effects to be increased by one category.

Tekishutsu [ Extraction ]
Rank: E
Official Description: When a patient's body has a foreign object in it, such as the point of a shuriken, a senbon needle, or an arrow, it is important to remove the object without further harming the patient. Using this technique the medical nin places their hands on either side of the injured area and uses chakra to very carefully manipulate the surrounding tissues in order to remove the object without causing any further damage. Depending on the severity of the wound and nature of the object, it can take anywhere from a few seconds to a few minutes to remove it.
Guild Description: See the official description. Stops secondary damage from occurring due to specific ammunition types that deal more damage upon removal.



______________________________


Genin


Baikin Tekijo [ Bacteria Removal ]
Rank: D
Official Description: This technique does not cure a bacterial infection; it simply extracts a portion of the infection and prevents immediate death. This technique allows a med-nin enough time to prepare a counter agent to the infection. This technique can also be used to slow down the effects of a bacterial infection used against the medical nin so as to give them time to escape or prepare an antidote for themselves. A patient will still die from a lethal infection even if this technique is used if the infection is not treated. The only exception to this is if the person this is being used on was just infected within the last minute or so. (one post) This technique is less effective against highly advanced bacterial infections.
Guild Description: At D-rank, light bacteria are extractable, B-rank medium, and S+rank heavy.

Byoukin Tekijo [ Virus Removal ]
Rank: D
Official Description: This technique does not cure a virus; it simply extracts a portion of the virus and prevents immediate death. This technique allows a med-nin enough time to prepare a counter agent to the virus. This technique can also be used to slow down the effects of a virus used against the medical nin so as to give them time to escape or prepare an antidote for themselves. A patient will still die from a lethal virus even if this technique is used if the virus is not treated. The only exception to this is if the person this is being used on was just infected within the last minute or so. (one post) This technique is less effective against highly advanced viruses.
Guild Description: At D-rank, light viruses are extractable, B-rank medium, and S+rank heavy.

Gantai no Jutsu [ Bandage Skill ]
Rank: D
Official Description: Bandages can mean the difference between life and death but unfortunately bandages can run out. Med-nin have learned to make temporary bandages from their surroundings. Objects such as grass, sand, water and many others can be woven together over a wound to create a temporary bandage. The bandage lasts for about five minutes without a supply of chakra from the medical nin.
Guild Description: See the official description. Base duration for bandages is three [3] posts, but may maintain existence with an upkeep of five [5] chakra per post. This does take up activations for upkeep.

Hai Fukuraseruno [ Lung Inflation ]
Rank: D
Official Description: When a patient's lungs collapse, it is often fatal even when a medical shinobi can reinflate them. This jutsu provides an instant prop up of lung tissue, to allow for other eiseijutsu to provide life saving care, such as oxygen circulation and Healing Hands operations.
Guild Description: At D-rank, props up lungs for a single post, with each additional rank gaining another post. Lung Inflation also keeps the patient from breathing properly, which requires additional care.

Jokyo Dokubutsu [ Poison Removal ]
Rank: D
Official Description: This technique does not cure a poisoning; it simply extracts a portion of the poison and prevents immediate death. This technique allows a med-nin enough time to prepare an antidote for the poison. This technique can also be used to slow down the effects of a poison used against the medical nin so as to give them time to escape or prepare an antidote for themselves. A patient will still die from a lethal poison even if this technique is used if the poison is not treated. The only exception to this is if the person this is being used on was just poisoned within the last minute or so (one post). This technique is less effective against highly advanced poisons.
Guild Description: The D - ranked version allows for removals of light poisons. The B - ranked version allows for removals of medium types. The S - ranked version allows for removals of the most dangerous types.

Keksuki Gyouko [ Blood Coagulation ]
Rank: D
Official Description: The user forces their chakra into a wound to make the blood there coagulate and cause the wound to stop bleeding. This is primarily used as a preliminary treatment option since it does not close wounds. The bleeding from superficial wounds can easily be stopped but deep wounds can require several minutes to stop. Using this technique on deeper wounds will result in scar tissue forming if further treatment is not received.
Guild Description: See the official description.

Ketsuekijunkan [ Circulation of the Blood ]
Rank: D
Official Description: Used when the heart is undergoing irregularities or stillness, this jutsu is good for moving blood forcefully through the heart, to the rest of the body. Alternatively, this can cause open wounds to bleed even more, due to the advanced circulation.
Guild Description: At D-rank, this jutsu can provide a slow, but steady flow. At B-rank, this jutsu acts like a normal but faux heart, with a rhythm. At S+rank, this jutsu overpowers the heart's remaining irregularities or stillness, but any open wounds will mean a quick death via bleed-out.

Sansokyoukyuu [ Oxygen Supply ]
Rank: D
Official Description: While it is possible for anyone to perform CPR without chakra, this technique is an improvement. By holding their hands over a patient’s chest, a shinobi is able to use chakra to very carefully massage the heart and lungs in to functioning. This technique is not effective if, for some reason, the air passage is blocked. It does not provide oxygen or blood, it only forces air in and out of the lungs and makes the heart continue to beat. A C - ranked character is able to perform this technique on two patients at once if the need should arise. This technique requires that patients be unconscious and still before it will work. It will not work to disrupt the breathing and heart rate of anyone who is awake.
Guild Description: See the official description.

Eiseijutsu: Shunshin no Jutsu [ Medical Release: Instant Movement Technique ]
Rank: D
Official Description: Nearly exactly like the Maruton version of Shunshin, when utilizing Shunshin, upon arrival, or before leaving (choose one), those withing arm's reach will find E - ranked damage healed from their body.
Guild Description: See official description. Usable thrice per battle, including the other versions of Shunshin.
 

Rocket Punches

Dapper Hunter

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Rocket Punches

Dapper Hunter

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PostPosted: Mon Apr 23, 2018 12:03 pm
______________________________


Chuunin


Chishio Tensou no Jutsu [ Blood Transfusion Skill ]
Rank: C
Official Description: Loss of blood is a serious condition, and not very uncommon one in the shinobi battlefield. When a person reaches such a dangerous state, a medical nin can ease their symptoms by using this jutsu. First, the medical nin places a surgically precise cut on the patient and then another cut on the donor. The donor and the recipient must have their respective cuts within six inches of each other; this is typically accomplished by cutting their opposing arms and having them lay beside each other. The medical nin then forms a sphere of chakra between the two cuts drawing out blood from both patients and altering it so that the blood type of the donor matches that of the recipient. It is important to remember that taking more than 1 pint of blood from a donor is extremely dangerous, even with the loss of only 1 pint of blood the donor may suffer from dizziness and fatigue.
Guild Description: See the official description.

Chiyute No Jutsu: Karui [ Healing Hands Technique: Minor ]
Rank: C
Official Description: The user concentrates chakra into their hands creating a ball of healing chakra. This chakra when concentrated will repair physical damage to another person. This is the first stage of Chiyute taught to all Medical Nin, it is not possible to advance without this technique. The effects of this technique are limited to superficial cuts and injuries though it can reduce the severity of more serious injuries.
Guild Description: See the official description. This is required training before anything of this rank or higher can be learned.

Eshi Tekijo [ Necrotic Flesh Removal ]
Rank: C
Official Description: Used to remove stagnated, non-living flesh, blood, bone, and other such components, without harming the living versions.
Guild Description: At C-rank, this technique is good for less than a finger's width at the surface. At A-rank, this technique can penetrate the surface to remove dead components within the body, and is three finger widths large. At S+rank, the area widens to a palm's width, and can fully penetrate even the most inner sections of the torso.



Iryō Suiton: Suika [ Medical Water Release: Water Mosquito ]
Rank: C - S
Official Description: The user creates water mosquitoes, that can be used to nullify poison in a target's body. The full extent of this technique was not seen, but it is apparently very painful when applied.
Guild Description: Requires Suiton affinity, prior Korabo training with one's self to this technique's rank, and Tekishutsu [ Extraction ] of the proper rank to be known. This jutsu requires far less concentration than simply performing Tekishutsu [ Extraction ], and can be performed ahead of time when the user knows they're headed into a poisonous battle, as preparation. Casting at higher ranks allows for higher, deadlier ranks of poison to be nullified, and follows the same regulations as Tekishutsu. (C rank light, B rank Medium, S rank Heavy).

Shinteki Ijutsu [ Mental Medicine ]
Rank: C
Official Description: Curing people of their mental problems is usually a long, drawn out process between the psychologist and their patient, through many sessions of inner reflection and medication usage. This jutsu provides the former, by allowing the psychologist to gently nudge or open a single memory harmlessly in a certain direction. It does not replace it or alter it in any way, but the patient usually will undergo an immediate relapse, allowing the doctor to use their other skills to continue the healing process.
Guild Description: See Offical Description

Ondochousetsu [ Temperature Control ]
Rank: X (Learned as C)
Official Description: Normal body temperature can be disrupted for one reason or another and this technique is used to restore it. It can be used to treat abnormally high or low body temperatures either by using chakra to infuse the patients body with heat or by using chakra to siphon off excess heat. It is not required for the medical nin to continue to use this technique in order for it to be effective but unless the cause of the abnormal body temperature is solved then it will occur again over time.
Guild Description: See the official description. Temperature stabilizes for one post at C-rank, lengthening by double for each further rank.



______________________________


Jounin


Ajiwau [ Taste ]
Rank: B
Official Description: Increases one's sense of Taste by a full 50%, which helps with smelling to a slight degree, and includes all positive and negative consequences of this. For Genjutsu techniques that have the Scent Primary Sense, their effectiveness will be reduced by a Moderate amount. This technique may be applied to anyone, at any time, but requires Kurabou to be learned with the intended recipient for this technique specifically. Once placed upon an individual, a semi-permanent forty [40] Chakra, or Stamina. Either one cannot be restored by any means until the bearer chooses to revoke the technique, at which point the medical shinobi must reapply the technique once more.

Chiyute no Jutsu [ Healing Hands Technique ]
Rank: B
Official Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. This is the more advanced level of Chiyute no Jutsu, used by C - ranked Shinobi such as Chuunin and is required to advance. A C - ranked Shinobi has learned to use Chiyute no Jutsu with greater control and efficiency and it is now possible to treat deep serious injuries that might otherwise result in death from bleeding.
Guild Description: See the official description. Does not replace Healing Hands Technique: Minor.

Itami Yokusei [ Pain Suppression ]
Rank: B
Official Description: This technique shuts down the pain reception center in the brain, to all but the most insistent, life-threatening of pain.
Guild Description: Clears the mind of having to deal with pain signals. At S+rank, the life-threatening signal is also shut down, clearing the mind to work without the distraction of already knowing that you're in the worst of the worst danger. Lasts until an equal rank Healing Hands Technique removes it.

Kiku [ Hear ]
Rank: B
Official Description: Increases one's sense of Hearing by a full 50%, and includes all positive and negative consequences of this. For Genjutsu techniques that have the Sound Primary Sense, their effectiveness will be reduced by a Moderate amount. This technique may be applied to anyone, at any time, but requires Kurabou to be learned with the intended recipient for this technique specifically. Once placed upon an individual, a semi-permanent forty [40] Chakra, or Stamina. Either one cannot be restored by any means until the bearer chooses to revoke the technique, at which point the medical shinobi must reapply the technique once more.

Kyuukaku [ Smell ]
Rank: B
Official Description: Increases one's sense of smell by a full 50%, and includes all positive and negative consequences of this. For Genjutsu techniques that have the Scent Primary Sense, their effectiveness will be reduced by a Moderate amount. This technique may be applied to anyone, at any time, but requires Kurabou to be learned with the intended recipient for this technique specifically. Once placed upon an individual, a semi-permanent forty [40] Chakra, or Stamina. Either one cannot be restored by any means until the bearer chooses to revoke the technique, at which point the medical shinobi must reapply the technique once more.

Miru [ See ]
Rank: B
Official Description: Increases one's sense of sight by a full 50%, and includes all positive and negative consequences of this. For Genjutsu techniques that have the Sight Primary Sense, their effectiveness will be reduced by a Moderate amount. This technique may be applied to anyone, at any time, but requires Kurabou to be learned with the intended recipient for this technique specifically. Once placed upon an individual, a semi-permanent forty [40] Chakra, or Stamina. Either one cannot be restored by any means until the bearer chooses to revoke the technique, at which point the medical shinobi must reapply the technique once more.

Shiketsuzai [ Bleeding Suppression ]
Rank: B
Official Description: Used when normal jutsu and items are ineffective against stopping a rampant bleeding scenario. Casting this technique causes a great pressure to build up between the user's palm and the bleeding area in question. Although quite effective, it causes some bruising and lots of pooled, stagnant blood.
Guild Description: At B-rank, this jutsu is good for a palm-sized area. At S+rank, this jutsu can potentially stop blood flow in an entire extremity, based solely on pressure. Is considered heart stopping at A-rank, if performed directly over top of it. To stop the heart of an opponent the user must restrain the opponent to ensure immobility to allow for enough precision for it to work.

Shokkan [ Touch ]
Rank: B
Official Description: Increases one's sense of touch by a full 50%, and includes all positive and negative consequences of this. For Genjutsu techniques that have the Touch Primary Sense, their effectiveness will be reduced by a Moderate amount. This technique may be applied to anyone, at any time, but requires Kurabou to be learned with the intended recipient for this technique specifically. Once placed upon an individual, a semi-permanent forty [40] Chakra, or Stamina. Either one cannot be restored by any means until the bearer chooses to revoke the technique, at which point the medical shinobi must reapply the technique once more.
 
PostPosted: Mon Apr 23, 2018 12:05 pm
______________________________


ANBU/Oinin


Chiyute No Jutsu: Ichidanto [ Healing Hands Technique: Major ]
Rank: A
Official Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. With this level of technique, a Jounin has reached the end of what can be accomplished without the aid of a hospital. All but the most critical injuries can be healed and in some cases even injuries that would otherwise lead to a swift death can be reduced just enough to transport the patient to a hospital.
Guild Description: See the official description. Does not replace Healing Hands Technique or its Minor variant.

Denkaishitsu Heikin [ Electrolyte Balance ]
Rank: A
Official Description: Electrolyte imbalance usually occurs due to dehydration, kidney failure, severe diarrhea, or vomiting. Even curing these four symptoms does not cure the imbalance, and requires appropriate steps to keep from remittance. Continuing to be imbalanced leads to heart and neurological activity severely being diminished. For the shinobi out in the field, the only way to balance a patient is to physically share one's own electrolytes, passing them through the hands.
Guild Description: At A-rank, this technique will lower the user's electrolytes to a still-safe level, while raising the patient's own to out of immediate danger. At S+rank, this full balances the electrolytes between the user and the patient, which may result in nausea, imbalance, and lightheaded effects in the donor.

Hone Chiyu no jutsu [ Bone Healer Skill ]
Rank: A
Official Description: A variation of Chiyute no jutsu. When an ally has broken or fractured a bone. The ideal way to use this technique is to prepare a concentrated calcium pill with medicine creation but in the absence of the pill it is possible to force the patient’s bones to release higher concentrations of calcium in to the body than normal. Using the extra calcium, Chiyute no Jutsu is activated, but uses less chakra since the user already has the calcium to work with, but will only work on bone tissue. It is important to remember that bones must be properly and often painfully set back in place before they are repaired. It is not possible to treat bones that have been shattered in to small pieces (comminuted fracture, or β€˜What Gaara did to Lee’) with this technique.
Guild Description: See the official description.

Ninja Kigusuri Souzou [ Ninja Medicine Creation ]
Rank: A
Official Description: Ever wonder who exactly makes something like a soldier pill or a blood replenishment pill? The answer is a medical nin with extremely advanced knowledge of how to make medicine. With this skill a medical nin is able to create beneficial tools for allies and team mates using naturally occurring substances. Most medicines are closely guarded secrets in villages and in some cases they are only passed down directly from master to student. Unlike normal medicine creation, this technique is not possible β€˜in the field’ and requires a medical nin to at least set up a makeshift medicine lab in order to create the desired medicine.
Guild Description: See the official description.

Saisei no Saibou [ Cell Regeneration ]
Rank: A
Official Description: A Ninjutsu technique where the ninja focuses all of their chakra into one part of their body just before an attack. The moment that attack connects, the chakra activates the natural regeneration of the body's cellular makeup, repairing the damage done by an attack the moment after it is done.
Guild Description: See the official description.

Shousen Jutsu [ Mystical Hand Technique ]
Rank: A
Official Description: This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-Nins such as Tsunade can use their techniques to perform surgeries that otherwise would not be possible.
Guild Description: See the official description. It's a version of the Healing Hands: Major, so please see that description as well.

Zenji [ Recovery ]
Rank: A
Official Description: Regeneration of chakra and stamina whilst relaxing or sleeping is vital to recovery efforts. When these are shunted, the body and mind go astray. This jutsu re-enables Relaxation and Sleep regeneration in a target if for any reason such ability has been removed from them.
Guild Description: See official description. Causes no discernible, immediate effect during battle.



______________________________


Sannin


Arerugi Tekijo [ Allergen Removal ]
Rank: S
Official Description: Allergies can often be just as deadly as direct fighting. The user will place their hand on a target, enabling the jutsu. Any cause of hypersensitivity in the target will be completely removed.
Guild Description: See official description.

Kishou Tensei [ One's Life Resurrection ]
Rank: S
Official Description: Kishou Tensei is a secret Ninjutsu ability developed by Chiyo. With this technique, Chiyo can transfer her life in exchange for one who is already dead. Chiyo claims she can even breathe life back into a hitokugutsu with this technique. This technique thereby allows Chiyo to save the life of those too badly damaged for typically medical treatment jutsu like Shousen. If the target of the jutsu is not dead, Chiyo will not transfer all her life essence in exchange. Thus allowing her to barely live, and stabilize the gravely injured just recipient. The purpose of the technique was to give life to puppets, the puppets Chiyo had in mind being those of Sasori's parents. It was also for a means to give combat puppets life to increase their efficiency in battle, and transfer the number of years out of 100 the user has left. If the number of years between 100 and the user's age is given up, the user dies immediately, and cannot be resurrected in turn.
Learning this technique over-writes all other S-ranked (& +) techniques in the user's profile, & they may not learn any other S or S+ ranked techniques.
Guild Description: See the official description. Not re-trainable.

RyΕ«mei Tensei [ Dragon Life Reincarnation ]
Rank: S
Official Description: This is a reincarnation technique which uses RyΕ«zetsu's kekkei genkai. After forming hand seals, the user’s hands begin glowing white. The user then places their hands over the target, similar to the Mystical Palm Technique. After this, the user forms another hand seal which causes their entire body to start glowing. Finally, through some sort of physical contact, the person's life force is transferred to the target, completely restoring them, but at the cost of the user's life.
Guild Description: See the official description. Requires having no bloodline, as learning this technique will instantly give the user one. (this is considered as one) Cannot give life to anything that was not previously alive, in the last half-hour or so before performing this technique on them. Heals all physical, mental, and spiritual damage while also gifting the user's chakra and stamina limits added on to the target's previous limits. Both pools are also filled to the maximum.

Shinreitejutsu [ Psychic Surgery ]
Rank: S
Official Description: This skill is used to perform major surgical procedures. Unlike normal surgery this skill does not require instruments. The medical nin literally inserts their bare hands in to the patient and attempts repair. The difficulty of this procedure depends greatly on the exact kind of operation being performed. It is even possible to remove an organ with this procedure in the event that it has been too severely damaged to repair. Most surgery require hours of exhausting work by the medical nin and only when there is no other choice should such a procedure be attempted in the field.
Guild Description: See the official description.

Saisei [ Regeneration ]
Rank: S
Official Description: A healing technique is useless when a portion of a patient’s body has been destroyed. Burns from fire or acid, nerve damage from toxin, lung damage from some diseases, all simply can’t be healed away because the body has literally no means to correct them. This technique remedies the problem. By using healthy skin, muscle and other tissues, portions of a patient’s body can be reconstructed. This technique can correct most forms of damage but requires great effort on the part of the medical nin and in the case of injuries that have gone unhealed for too long, the technique is only partially effective. Some portion of the damaged area must be remaining in order to reconstruct it so it is not possible to reconstruct missing limbs with this technique.
Guild Description: See the official description. This cannot be used to recover blindness of Sharingan.

[ Circle of Enlightenment ]
Rank: S
Official Description: One of the most powerful Eiseijutsus ever known to shinobi, this jutsu requires at least 5 medical shinobi who are willing to lend their healing chakra to the user in order for the technique to succeed. First and foremost, this jutsu requires a preparation of one hour in which the user writes down intricate seals on the floor. These will be used as medium for healing chakra. Then, a severely wounded creature (can be an animal) will be placed in the center of the intricate drawing. Now comes the most important part: On each of the 4 corners of the complex drawing, a medical shinobi will sit, ready to push in chakra while the user of the jutsu will stand near its side. The fifth medical shinobi will sit at one of the drawing's sides and will have the key role in the jutsu, as he or she is responsible for harnessing the other medical nins' healing chakras and diverting it towards the accelerated healing.
Then, it begins: Healing chakra is pushed forward in an amazing rate, with the seals acting as medium for the chakra to pass through to the patient's body. The mass amount of healing chakra combined with a sample of the patient's DNA has a stunning effect--even the most mortal of wounds are able to heal in a matter of minutes. The same goes for ailments, poisons and diseases; the jutsu also has a cleansing effect on the body. After the jutsu is done, most times users will require a great deal of rest after using so much chakra. Obviously, this jutsu is impossible to use during combat, and should only be preformed in a hospital, where other medical shinobi are present to oversee the procedure and to help out if things go wrong.
Guild Description: See the official description.

Souzousaisei [ Genesis Rebirth ]
Rank: S
Official Description: A Ninjutsu technique that only those with the Souseki Fuuin (Genesis Seal) can perform. By gathering chakra into their seal over a period of time, they can then use that gathered chakra by releasing the seal. The chakra accelerates the production of various enzymes in their body, causing almost instant cellular reformation, healing absolutely any mortal wound, including extensive damage to internal organs. However, the number of times cells can multiply is limited, so using this technique takes away from the total life span of the ninja using it.
Guild Description: See the official description. Not re-trainable. Every use will leach ten years off of the user's life. A natural human lifespan has 100 years within it. Subtract the user's age from this 100 to determine uses of technique.



______________________________


Kage


Ishoku Doukishiki [ Implantation Synchronization ]
Rank: S+
Official Description: Dealing with an implant is a harrowing and dangerous maneuver, as any slip in the delicate balance between the host and itself may cause complications. Aside from this, the burden placed upon the host is great, requiring not only a maximum chakra sacrifice, but active chakra levels just to simply use it. This jutsu shuffles around the numbers between chakra and stamina, to ease the burden.
Guild Description: Shuffled numbers must in total remain the same, unless the implant is from the user's own body. (as in, granting a cloned, new arm from a severed one, etc) In such a case that the flesh is the user's own, this jutsu will perfectly sync up the two, dropping the sacrifice, the active chakra requirements, et cetera.
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100
PostPosted: Mon Apr 23, 2018 12:08 pm
Eiseijutsu

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O f f e n s i v e
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Academy Student


Itami Gekka [ Pain Intensification ]
Rank: X (Learned as E)
Official Description: Pain, the body's way of signaling danger, affects the mind in more ways than one. Intensifying it within an opponent will detract from their ability to deal with situations, leaving you with more opportunities~
Guild Description: At B-rank, all forms of pain become crippling. Lasts for several posts, the effects lessening as time goes on. At S+rank, no amount of non-chakra medication will detract from the effect.

Ketsueki Juutai [ Blood Stagnation ]
Rank: E -S+ (Learned as E)
Official Description: Ketsueki Juutai causes varying amounts of internal damage in the form of bruising. At each rank before S+ (i.e. lethal), the structure, strength, and area size increase. Pain increases at each point, typically causing unconsciousness at S-rank. For further information, please see this exhaustive page: Bruising.
Guild Description: See official description.

Suji dageki [ Muscle Shock ]
Rank: X (Learned as E)
Official Description: An ability designed by medical ninja to perform attacks at a lower level so they would be able to defend themselves slightly. This attack simply provides a tazer like shock to an opponent that causes their muscles to tense all at once. This immobilizes them long enough for the medical nin to retreat or launch an attack of their own. Note that the medical shinobi must be touching their target for this to take effect.
Guild Description: See official description. The shock lasts for one post, & increases for each rank above E (max +6)



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Genin


Gen'eishi [ Phantom Limb ]
Rank: X (Learned as D)
Official Description: The feeling of having another limb when it is not present is defined as having a phantom limb. Many times, amputees will try to catch a falling item, grasp a door knob, or try to stand when there is no limb there. This natural feeling can be given to targets, in order to produce long-term confusion. While having only one of these is simply a bugger, multiples will degrade battle ability by leaps and bounds. Lasts for 3 posts, gaining 1 more for each increase in rank, up to a permanent duration as S-Rank until an equal ranked Healing Hands is performed.
Guild Description: Requires touching the area that will have the feeling stem from, skin-to-skin not required. Examples: Phantom limbs interfere with hands by messing up hand seals, legs by causing large imbalance, heads by causing a wishy-washy sensation, and more. The one specific is described upon success. Higher level casting allows for more than one at a time.

Okashii Gasu [ Laughing Gas ]
Rank: X (Larned as D)
Official Description: The Shinobi now knows how to create a laughing gas which in turn once inhaled makes the opponent laugh for around about 5 minutes [ 1-2 posts ]. The gas is sometimes used as pranks among genin, but during battle can be used in creative ways to disable or weaken opponents.
Guild Description: See official description. Using this jutsu above D to the max of +5 allows for a minimum of 32 posts.

Runge Suibou [ Lung Collapse ]
Rank: X (Learned as D)
Official Description: In this technique, chakra is formed into a highly concentrated visible aura around the hands and any contact with an opponent's chest or stomach will be enough for them to collapse. This technique can not effect any other organs in the body except for the lung as the amount of pure chakra needed to disrupt the body's more massive [ bigger ] organs is far too great for most shinobi at this level to conjure into a visible form at anyone time without exhausting themselves.
Guild Description: See official description. Initially, the aura can only extend out 1 foot from the hand. Casting at above D to the max of +5 allows for an aura that can extend out to 32 feet. At each rank increases the aura's reach by 6 feet.

Eiseijutsu: Kuro Shunshin no Jutsu [ Medical Release: Dark Instant Movement Technique ]
Rank: D
Official Description: Nearly exactly like the Maruton version of Shunshin, this one causes small cuts/abrasions/tears/etc, E - rank in damage to those within arms reach when either vanishing from nearby, or when appearing nearby.
Guild Description: See official description. Usable thrice per battle, including the other versions of Shunshin.

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Chuunin


Chakra shirinji [ Chakra Syringe ]
Rank: C to S+
Official Description: Much like a performance of the chakra scalpel, it has a different effect: the chakra syringe can be injected into almost anything, but its an injection used to Inject Chakra into the body of another. It injects the chakra into the blood stream which is extremely painful as chakra itself runs along its own lines inside the body. Inside the blood stream it causes the body to be entered into a frenzy of pain for 1 post. The syringe itself is very thin and hardly noticeable.
Guild Description: See official description. Using above C to the max of +4 allows for the pain to exist for 16 posts. Each retraining increases the duration by 4 posts.

Iryō Suiton: Mizukamakiri [ Medical Water Release: Water Praying Mantis ]
Rank: C to S+
Official Description: The user can form giant insect-like claws on their arms made of water, extending the range of attack. One can also apply chakra flow through the claws akin to the chakra scalpel, increasing the attack's sharpness and thus penetrative force.
Guild Description: Requires Suiton affinity and prior Korabo training with one's self to this jutsu's rank. A larger, less sharp version of Chakra no Mesu [ Chakra Scalpel ], this jutsu's main draw is from the greater area of effect. At A-rank, the sharpness is the same as Chakra Scalpel's, while at S+, the size can be manipulated up to double the normal.

Rentogen [ X-Ray ]
Rank: C to S+
Official Description: A simple technique, and one of the few long range techniques available to the Medical Ninja. A simple ray of Chakra is fired... it creates the shape of an X whilst in the air, an inch big. Though it is rather small, it is launched rather quickly. Causes burns on the outside, & sickness from the inside.
Guild Description: See official description. Using above C to the max of+4 allows for a 16 inch by 16 inch 'X', with a range extending for 200 yards per rank trained to.

Shiyou Seishin [ Experimental Bodies ]
Rank: C
Official Description: To assist in experiments, some medical specialists will carry a scroll that contains male and female corpses. These bodies are arranged by age and sex. With skills in altering the appearances of corpses, they can use these bodies as diversionary tactics. Post all bodies under the 'Kuchiyose' section of jutsus.
Guild Description: See official description. Requires a Fuuin scroll..




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Jounin


Kinniku Saichousei [ Muscle Realignment ]
Rank: B
Official Description: Muscles, core to all movement and control in the body, can be repaired or sent to disarray with great ease. A leg treated with this technique can either restore the ability to walk, or completely obliterate its ability to do so. As the area of effect is small, touching is almost considered vital.
Guild Description: Affects muscles within one hand's grasp. At S-rank, the volume of effect increases to two.

Kyuukaku Nai [ Smell-less ]
Rank: B
Official Description: Enforces a lack of smell by touching the opponent with pre-created chakra "gloves" that encase the hand in a thin membrane of one's chakra. By coming into physical contact with the opponent's bared flesh, the sense of smell is removed for a total of ten [10] posts, though the effect may be ended at any time by the original user.

Mimishii [ Deafness ]
Rank: B
Official Description: Enforces a lack of ability to hear by touching the opponent with pre-created chakra "gloves" that encase the hand in a thin membrane of one's chakra. By coming into physical contact with the opponent's bared flesh, the sense of Sound is removed for a total of ten [10] posts, though the effect may be ended at any time by the original user.

Moumoku [ Blindness ]
Rank: B
Official Description: Enforces a lack of sight by touching the opponent with pre-created chakra "gloves" that encase the hand in a thin membrane of one's chakra. By coming into physical contact with the opponent's bared flesh, the sense of sight is removed for a total of ten [10] posts, though the effect may be ended at any time by the original user.

Sappuukei [ Tasteless ]
Rank: B
Official Description: Enforces a lack of taste by touching the opponent with pre-created chakra "gloves" that encase the hand in a thin membrane of one's chakra. By coming into physical contact with the opponent's bared flesh, the sense of Taste is removed for a total of ten [10] posts, though the effect may be ended at any time by the original user.

Shikon no Jutsu [ Dead Soul Technique ]
Rank: B to S+
Official Description: Shikon no Jutsu is a Ninjutsu technique that uses a dead body to create the illusion of another living person. The ninja can either animate a normal dead person, or alter the appearance of the dead person to resemble another. To do the second version, the ninja first changes the appearance of the dead body to resemble the person to be portrayed. Then using this jutsu they make the heart beat again, allowing them to control the actions of the dead body.
Guild Description: See official description. Using above B to the max of +3 allows for 8 total bodies to be controlled. Only simple, non-chakra, actions can be taken.

Shokkan Nai [ Touch-less ]
Rank: B
Official Description: Enforces a lack of sense of touch by touching the opponent with pre-created chakra "gloves" that encase the hand in a thin membrane of one's chakra. By coming into physical contact with the opponent's bared flesh, the sense of Touch is removed for a total of ten [10] posts, though the effect may be ended at any time by the original user.



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ANBU/Oinin


Hekirekite no Jutsu [ Thunder Hands Technique ]
Rank: A to S+
Official Description: A ninjutsu in which the user focuses the chakra in his hands so that they can create an electric shock able to give a sufficient enough to make the heart start beating again in the event it has stopped. To use this technique, a medical nin places one hand on the patient’s upper right chest, just below the shoulder and the other hand on the left side of the patients chest, several inches below the arm and to the left of the chest. It is important that the patient be dry as possible when this technique is used and that no other person is touching.
Guild Description: See official description. Using above A to the max of +2 allows for up to 4 posts to pass inbetween a stopped heartbeat & the restarting thereof.

Konpai [ Exhaustion ]
Rank: A
Official Description: Regeneration of chakra and stamina whilst relaxing or sleeping is vital to recovery efforts. When these are shunted, the body and mind go astray. This jutsu disables Relaxation and Sleep regeneration in a target. Is permanent until canceled by another effect.
Guild Description: See official description. Causes no discernible, immediate effect during battle. Must make physical contact with the body to enable the effect.

Ranshinshou [ Important Body Points Disturbance ]
Rank: A
Official Description: [ Also known as Ranshinshou Chaotic Mental Collision ] By converting her chakra into electricity and striking the enemy, Tsunade is able to disrupt the signals that are sent from the brain to the opponent's nervous system in order to function. For example, if someone tried to move their right arm, a different part of the body would move in the way they wanted their right arm to move. However, the victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs, as Kabuto Yakushi demonstrates. This feat however is not an easy one and takes a high amount of concentration and intelligence.
Guild Description: See official description. Requires a source of electricity that can be manipulated in a precise manner. As such, Raiton is required. Effect will end if a Kai is utilized on the body of appropriate strength, though the effects are reduced by half and maintain for another post [1] after effects are removed.

Oidasu [ To Expel ]
Rank: A
Official Description: Not for the faint of heart, this jutsu causes all manners of semi-internal fluids to be expelled through their appropriate, various orifices. This includes vomiting, making the target use the restroom, crying, and having a sneezy/runny nose, all at the same time. In other words, it hurts, and in more than one way. Frequently causes the target to be thrown unconscious. Requires direct, skin-to-skin contact for the jutsu to follow through and be useful.
Guild Description: Is a non-fatal way to incapacitate a very unlucky target. Targets will be dehydrated, weak, and in great amounts of pain and stink by the end of the effect.

Satsugaite no Jutsu [ Killing Hands Technique ]
Rank: A
Official Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of killing chakra, which is the complete opposite of the Chiyute no Jutsu [ Healing Hands Technique ]. Through concentrating their chakra in a manner opposing the Chiyute, instead of rebuilding and restoring another person's cells, this jutsu intends to destroy and unravel another person's cells.
Guild Description: See official description. Allows for areas struck to be given necrosis.

Shinzou no Suiryoku no Jutsu [ Heart Thrust Techniques ]
Rank: A
Official Description: Using chakra at the fingertips, the medical nin is able, with a direct and accurate blow to an opponent's thorax, to cause a slight heart attack, and other serious heart conditions such as VT, VF and so on. The blow must be very accurate and done with exactly two fingers, the chakra at the tips of said fingers travels upon impact to the heart and the arteries surrounding it. The possibilities are quite endless at that point, as the destructive chakra is capable of ripping a part one or two arteries, fracture the heart muscle and even force the coronary veins to tighten, resulting in a mild heart attack.
Guild Description: See official description.


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Sannin


Arerugi Souzou [ Allergen Creation ]
Rank: S
Official Description: Allergies can often be just as deadly as direct fighting. A user that can place their hand upon a target can enact this jutsu, causing hypersensitivity in the target's immune system, to a single object, whether it's pollen or even sunlight.
Guild Description: See official description. Is permanent, unless Arerugi Tekijo [ Allergen Removal ] is performed.

Shinkeitsuu [ Neuralgia ]
Rank: S
Official Description: This technique creates unbearable pain. In order to use this technique a medical nin first gathers chakra in their hand and then touch any point on the victims body, the nerves in the immediate area will be assaulted with a pain so severe that it’s debilitating. It is not possible to withstand this pain and targets of this technique will often desperately clutch at the inflicted area while screaming. The pain inflicted by this technique fades but the area affected remains extremely sore for at least a day.
Guild Description: See official description.



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Kage


Ishoku Funkyuu [ Implantation Complication ]
Rank: S+
Official Description: Dealing with an implant is a harrowing and dangerous maneuver, as any slip in the delicate balance between the host and itself may cause complications. Aside from this, the burden placed upon the host is great, requiring not only a maximum chakra sacrifice, but active chakra levels just to simply use it. In addition, various effects--both positive and negative--from the implant intermingle with its host at certain stages. This jutsu allows for complications such as making the implant's weaknesses carry over to the non-active state, or even decreasing the effectiveness of any part of it at any active or non-active state.
Guild Description: One complication per successful jutsu usage. Requires touching the implant.
 
PostPosted: Mon Apr 23, 2018 12:09 pm
Eiseijutsu

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S i t u a t i o n a l
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Academy Student


Ningeniro [ Human Color ]
Rank: X (Learned as E)
Official Description: An eiseijutsu typically played by academy students, this technique changes the color of the target's skin, eyes, or hair, using their natural melanin. Many varieties are available, from nearly transparent albino to the deepest of black, from the reds of gingers to the violets of eyes! Is permanent.
Guild Description: See official description. Using above E allows for additional colors at once. At A-rank, non-standard colors for specifics, such as green skin or purple hair, are allowed.

Reimyo Honnui [ Delicate Stitching ]
Rank: E
Official Description: The user will place their hands against an open wound, releasing chakra from their pores in order to "sew" the injury. The threads formed are more like thin chakra staples than anything else, and can be broken if upset. When the afflicted area is fully healed, the stitches will merely disolve. This technique can also be performed offensively, the user simply hitting the target with a chakra infused hand, creating the threads which can then be tugged and so on.
Guild Description: The user creates chakra stitches to either seal wounds or wrap opponents. For each additional rank of chakra the user pays while performing this technique offensively, the number of threads created and their durability increases accordingly. Each Body Rank allows for five [5] "stitchtes" to be made per utilization of this technique.

Setsugozai [ Adhesives ]
Rank: X (Learned as E)
Official Description: Biological adhesives are often used in surgical applications, such as skin grafting and for suturing wounds. The composition of these adhesives includes variations of proteins. Fibrin is a commonly used natural β€œclotting” protein material that is used to help mend damaged vessels and for wound applications.
Guild Description: Does not immediately stop bleeding or begin healing, as this is a mid- to long-term medical jutsu, meant to keep stitches, emergency measures, and other such techniques from failing. Healing Hands applied after this, and during the same operation, will reduce its chakra cost by a single rank. Used offensively, can glue living tissue to other living tissue. Strength of the adhesive increases the restraint's rank.

Shindan [ Diagnosis ]
Rank: E
Official Description: The first step in treatment is understanding the problem. With this skill a shinobi uses their hands to carefully probe a patient for problems. This technique is preformed by kneeling over a patient and slowly running both hands over their body, looking for signs of injury that may not be visible to the naked eye. It can detect things such as internal injury, improper heart rate, non-apparent bone fractures, poisoning, and disease. A ninja of higher body rank has learned to use this technique to perform a rudimentary examination of a body to determine cause and time of death. A D - rank (Genin) using this skill takes several minutes of work to determine the nature of a problem, a C - ranked (Chuunin) takes less than a minute and a B - ranked (Jounin) requires only a few seconds.
Guild Description: See the official description.

Teikouryoku [ Power of Resistance ]
Rank: E
Official Description: A medical nin must always be aware of possibly becoming a victim of whatever their patient is suffering from. With this technique a medical shinobi temporarily increases their resistance to diseases and poisons. It has no effect on diseases or poisons already effecting the medical shinobi, however. This technique improves as the medical nin grows in power and affords greater resistance to a wider range of diseases and poisons.
Guild Description: See the official description. The E - ranked version allows for resistances to the light poisons, viruses, & diseases. The B - ranked version allows for resistances to the medium versions. The S - ranked version allows for resistances to the most dangerous versions.



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Genin



Kinniku Shikan [ Muscle Relaxant ]
Rank: D
Official Description: This technique causes the muscles of an affected area to immediately cease being tense, and prevents them from gaining any further stress.
Guild Description: At A-rank, this slows the target's speed and reaction abilities of the affected area by the same rank. At S+rank, complete paralysis of the affected area is possible. Lasts until an equal rank Healing Hands technique removes it.

Onkyoutai [ Body Echoes ]
Rank: D
Official Description: An ultrasound jutsu, what is on the inside is illuminated to a black and white image at the surface. Precise eiseijutsu becomes even more so when one can see within, and many patients have requested this to see their future children. Requires both hands to physically touch the surface, with the image displaying between them.
Guild Description: See official description. At B-rank, color is added, while at S+rank, the image becomes fully 3-D.

Shindan: Shinkyou [ Diagnosis: Mental State ]
Rank: D
Official Description: The first step in treatment is understanding the problem. With this skill a shinobi uses their hands to carefully probe a patient's mind for problems. This technique is performed by kneeling over a patient and slowly running both hands over their head, looking for signs of mental injury that may not be visible to the naked eye. It can detect things such as mental harm, suffering, damage, impairment, or dysfunction caused to a person as a direct result of some action or failure to act by some individual. A shinobi of higher rank has learned to use this technique to perform a rudimentary examination of a mind to determine cause and time of death. A D - ranked Shinobi using this skill takes several minutes of work to determine the nature of a problem, a C - ranked Shinobi takes less than a minute and a B - ranked Shinobi requires only a few seconds.
Guild Description: See official description.



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Chuunin


Iryō Suiton: Mizukurage [ Medical Water Release: Jellyfish ]
Rank: X (Learned as C)
Official Description: By applying jellyfish to a person's form in advance, the jellyfish can store up and spread chakra throughout its host to allow for quick recovery from a recent injury. This technique appears to drain the jellyfish completely as it can only be used once.
Guild Description: Requires Suiton affinity and prior Korabo training with one's self to this technique's rank. Stores one C-rank or lower eiseijutsu in the jellyfish, until the user wishes to trigger the stored technique. Higher ranks raise the maximum rank of the storage effect.

Kuchiyose: Eiseimono [ Summon: Medical Tools ]
Rank: C
Official Description: This technique allows a medical nin to summon some of the tools of their trade. It is not practical to carry around mortar, pestle, and other tools but a scroll that can be used to summon these and other similar objects is both practical and convenient. A higher ranking nin can use this technique to summon more specialized and advanced tools for poison creation and ninja medicine creation but at this level it is only good for medicine creation.
Guild Description: See the official description. One can only summon helpful medicine tools.

Shindan: Ni [ Diagnosis: Two ]
Rank: C
Official Description: Requiring regular Diagnosis before this, Ni elaborates on what is actually wrong, specifically, based on the user's learned knowledge. If already studied or experienced, it will tell what kind of level of infection is present (P.V.D. and severity), and what remedy steps must be taken, if known. Can also determine what kind of cancer, if any, is present, where, and in what quantities.
Guild Description: See official description.

Tenketsu Kyouka [ Tenketsu Reinforcement ]
Rank: X (Learned as C)
Official Description: Useful almost entirely upon study of one's own Tenketsu placement, this allows for the user to poke Tenketsu directly, without opening or closing it. Reinforcing a Tenketsu is the same as providing a structure to keep it from being forcefully closed. Casting this jutsu envelopes both hands, with further non-eiseijutsu chakra usage forcefully turning it off. (excludes Stamina usage) Is permanent up to one tampering, for each Tenketsu involved.
Guild Description: Is good for reinforcing 5 Tenketsu per hand, for a total of 10 max. Hyuuga members can learn this without needing to be the Medical Class, and place this ninjutsu under their Clan Jutsu heading. Each rank doubles the max number of possible pokes. Each Tenketsu can only be reinforced once, without causing Tenketsu Burnout.

Tenketsu Suitai [ Tenketsu Weakening ]
Rank: X (Learned as C)
Official Description: Useful almost entirely upon study of one's own Tenketsu placement, this allows for the user to poke Tenketsu directly, without opening or closing it. Weakening a Tenketsu is the same as providing a structure to keep it from being forcefully opened. Casting this jutsu envelopes both hands, with further non-eiseijutsu chakra usage forcefully turning it off. (excludes Stamina usage) Is permanent up to one tampering, for each Tenketsu involved.
Guild Description: Is good for weakening 5 Tenketsu per hand, for a total of 10 max. Hyuuga members can learn this without needing to be the Medical Class, and place this ninjutsu under their Clan Jutsu heading. Each rank doubles the max number of possible pokes. Each Tenketsu can only be weakened once, without causing Tenketsu Rot.

Tenketsu Tsunagu [ Tenketsu Connection ]
Rank: X (Learned as C)
Official Description: Useful almost entirely upon study of one's own Tenketsu placement, this allows for the user to poke the spaces between Tenketsu, adding extra routes. Casting this jutsu envelopes both hands, with further non-eiseijutsu chakra usage forcefully turning it off. (excludes Stamina usage) Causes Tenketsu Burnout in the long run.
Guild Description: This allows the temporary creation of pathways between Tenketsu, bypassing those that have been closed. This can also be used to allow faster chakra flow and stamina flow, allowing chakra and stamina pools to regenerate faster for a short period of time. However, doing so will result in a burnout. By creating one new pathway at D - rank, the affected would double the target's regeneration rate, but for no more than ten [10] posts. At C - rank, a second pathway can be made, doubling it again, but reducing the time it can be used by two [2] posts. At B - rank, a third pathway, for another doubling, for another two [2] less, leaving it at six post lengths [6]. At A - rank, another can be made, reducing the duration by another two [2]. At S - rank, this allows the rewrite one's Tenketsu connection, allowing another doubling, at this time giving someone six times [6x] the regeneration rate for two posts [2]. Burnout, what occurs after this time frame has passed, causes the body to eject all chakra and stamina from the body until only one [1] remains in either pool. This can cause serious damage to everyone around, and to the user, depending on just how much was left in each. Hyuuga members can learn this without needing to be the Medical Class, and place this ninjutsu under their Clan Jutsu heading. Each rank doubles the max number of connections.

Tenketsu Wakatsu [ Tenketsu Separation ]
Rank: X (Learned as C)
Official Description: Useful almost entirely upon study of one's own Tenketsu placement, this allows for the user to poke the routes between Tenketsu, subtracting routes. Casting this jutsu envelopes both hands, with further non-eiseijutsu chakra usage forcefully turning it off. (excludes Stamina usage) Is permanent. Causes Tenketsu Rot in the long run.
Guild Description: Mainly useful for warding away illusions from the body and mind, or separating chakra infections, it can also slow chakra or stamina usage to prevent Tenketsu Burnout. Hyuuga members can learn this without needing to be the Medical Class, and place this ninjutsu under their Clan Jutsu heading. Each rank doubles the max number of possible separations. The effects of this technique are the inverse of Tenketsu Tsunagu.



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Jounin



Chakra no Mesu [ Chakra Scalpel ]
Rank: B
Official Description: A Ninjutsu technique used, primarily, for field surgery. The ninja concentrates a powerful aura of chakra around their hand, creating a blade capable of tearing through muscles and arteries, or breaking bone, without actually breaking the skin of the person they're using it on. This technique can also be used to repair the chakra system in a patient if for some reason it has been damaged. When used offensively, in combat, it is difficult to concentrate on the length and power of the scalpel, making it harder to successfully hit an enemy's arteries, ensuring a kill.
Guild Description: See the official description. The offensive version of this is frequently cited as 'Chakra Enjintou [ Chakra Scalpel ]'. Can be used for greater or shorter lengths of the scalpel, up to & including a standard katana length.

Shinkei Yokusei [ Nerve Suppression ]
Rank: B
Official Description: This technique shuts down the nerves in a local area, defined by where the med-nin places their hand, and by which ones are being targeted via rank.
Guild Description: At B-rank, sensory/afferent nerves can be affected. At S-rank, motor/efferent nerves can be affected. At S+rank, both can be affected. Lasts until an equal rank Healing Hands technique removes it.



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ANBU/Oinin


Tenketsu Fusagu [ Tenketsu Close ]
Rank: A
Official Description: Useful almost entirely upon study of one's own Tenketsu placement, this allows for the user to poke Tenketsu closed, if open. Casting this jutsu envelopes both hands, with further non-eiseijutsu chakra usage forcefully turning it off. (excludes Stamina usage) Missing Tenketsu during a poke subtracts the chakra from the entity being poked, thus allowing for one to practice without harm, if precautions are taken. Is permanent.
Guild Description: Is good for closing 5 Tenketsu per hand, for a total of 10 max. Chakra subtracted during misses is an A-rank divided by how many fingers missed. (i.e. A/10) Hyuuga members can learn this without needing to be the Medical Class, and place this ninjutsu under their Clan Jutsu heading. Each retrained rank doubles the max number of possible pokes.

Tenketsu Kirihiraku [ Tenketsu Open ]
Rank: A
Official Description: Useful almost entirely upon study of one's own Tenketsu placement, this allows for the user to poke Tenketsu open, if closed. Casting this jutsu envelopes both hands, with further non-eiseijutsu chakra usage forcefully turning it off. (excludes Stamina usage) Missing Tenketsu during a poke adds the chakra to the entity being poked, thus allowing for one to practice without harm. Is permanent.
Guild Description: Is good for opening 5 Tenketsu per hand, for a total of 10 max. Chakra added during misses is an A-rank divided by how many fingers missed. (i.e. A/10) Hyuuga members can learn this without needing to be the Medical Class, and place this ninjutsu under their Clan Jutsu heading. Each retrained rank doubles the max number of possible pokes.

Chakra Rissuru [ Chakra Regulation ]
Rank: A
Official Description: Allows one to switch up, alter, or otherwise move around the numbers within the Chakra Regeneration guidelines, so long as the total remains the same. A perfect example of 'During Combat', 5 chakra and stamina is gained per post of no jutsu usage; This jutsu allows for the stamina regen to be place on the chakra regen instead, or vice-versa. Is permanent until switched again.
Guild Description: The minimum regen in either field is 1. Causes both Tenketsu Burnout and Tenketsu Rot of the main nodes and pathways, beginning after 5 posts of continuous usage. Setting the numbers back to normal halts all effects.



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Sannin



Tenketsu Souzou [ Tenketsu Creation ]
Rank: S to S+
Official Description: Useful almost entirely upon study of one's own Tenketsu placement, this allows for the user to poke the spaces between Tenketsu, adding extra nodes upon established routes. Casting this jutsu envelopes both hands, with further non-eiseijutsu chakra usage forcefully turning it off. (excludes Stamina usage) Is permanent, to either force chakra pathways open, or to assist in Chakra Regeneration with 1 extra chakra regenerated per post per 5 extra nodes. Tenketsu Burnout occurs at 1 extra'd Tenketsu per 5 posts. Creating Tenketsu up to the normal limit does not cause Tenketsu Burnout.
Guild Description: Is good for creating 5 new Tenketsu per hand, for a total of 10 max. Mainly useful for quicker chakra or stamina usage, the main draw is battling the side effects of having Tenketsu shut off, helping the body to deal with it, or to prevent Tenketsu Rot. Hyuuga members can learn this without needing to be the Medical Class, and place this ninjutsu under their Clan Jutsu heading. If used at S+ rank doubles the max number of possible pokes. Chakra Regeneration mainly affects 'During Combat' and 'Out of Combat' regenerations.

Tenketsu Utsu [ Tenketsu Destruction ]
Rank: S to S+
Official Description: Useful almost entirely upon study of one's own Tenketsu placement, this allows for the user to poke the Tenketsu directly, deleting them. Casting this jutsu envelopes both hands, with further non-eiseijutsu chakra usage forcefully turning it off. (excludes Stamina usage) Is permanent, to either force chakra pathways closed, or to assist in Chakra Degeneration with 1 extra chakra degenerated per post per 5 destroyed nodes. Also causes Tenketsu Rot in the long run, damaging chakra or stamina supplies by one C-rank every five posts.
Guild Description: Is good for deleting 5 Tenketsu per hand, for a total of 10 max. Mainly useful for warding away illusions from the body and mind, or separating chakra infections, it can also slow chakra or stamina usage to prevent Tenketsu Burnout. Hyuuga members can learn this without needing to be the Medical Class, and place this ninjutsu under their Clan Jutsu heading. If used at S+ rank doubles the max number of possible pokes. Chakra Degeneration mainly affects 'During Combat' and 'Out of Combat' regenerations.



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Kage


Hachimon Fusagu [ Gate Closing ]
Rank: S+
Official Description: Reflecting Hachimon usage within taijutsu specialists, this jutsu will allow a med-nin to forcefully close the highest opened gate within a target. Those not trained in the art of Hachimon usage have to follow the same style's limitations and benefits while the node(s) is/are open, and then when closed.
Guild Description: See official description.

Hachimon Kirihiraku [ Gate Opening ]
Rank: S+
Official Description: Reflecting Hachimon usage within taijutsu specialists, this jutsu will allow a med-nin to forcefully open the next closed gate within a target. Those not trained in the art of Hachimon usage have to follow the same style's limitations and benefits while the node(s) is/are open, and then when closed.
Guild Description: See official description.
 

Rocket Punches

Dapper Hunter

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