Welcome to Gaia! ::

Shattered Past: Rise of the Lost

Back to Guilds

A Story of Personal Conquest and Rediscovery 

Tags: Fantasy, Science Fiction, Magic, Stats, Literate 

Reply Guild Profiles [Profile Vault]
Beneath the Boot of Righteousness

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Yui Ga Dokuson

Thirteenth Gatekeeper

PostPosted: Mon Aug 13, 2018 6:31 pm

________Personal Identification
Name: Da'leth Thelyss/Seiichi Umemiya
Age: 19
Race: Fae [Minyanón]
Physical Description: 6'1, 170lbs, male, clothed as pictured.
Fears: Being shackled, losing touch with his mana,
Personality:
History:
Personal Attributes:
      • Markings of Power (1/3): The Fae gains the ability to 'enchant' items with peculiar effects. These objects differ from weapons in that they cannot actively cast abilities but instead bestow constant and 'passive' buffs to the item that can be used by the wearer. Weaker buffs can cost nothing to maintain while stronger buffs and 'activated' effects will consume mana (or chakra) of the wearer. These enchantments must still be submitted as customs can be freely given to other characters. The Fae may have up to 3 enchantments at one time on their person and other characters may have no more than 2. The enchantments are bound to the item, so if it is stolen or sold, the item retains the enchantment. Enchanting requires points in a Fae only Skill.
      ----Fae Enhancing:: The Fae gains the ability to add additional properties to objects. These enhancements must be submitted as a custom. See PA for additional restrictions.







________Capabilities
Experience Rank: 6,630 :: C-rank
Classes:
      • Path of the Arcanist
      • Path of the Arcanist [1 additional element and a Discipline Point]
      Path of the Arcanist [1 additional PA and 1 discipline point]

Disciplines:
      • [E] Artillerist [fire]: These characters only have access to one [1] element, instead of the usual two. The chosen element overpowers mana-based spells of the same rank, except when pitted against the element that it is weak against. In that case, they interact as two equally powered techniques, cancelling each other out. The discipline also grants an extra six [6] Spell slots per experience rank, including the rank this discipline is taken.

      • [E] Elementalist: These characters start with two [2] elements, with spell slots mirrored across both elements. These elements do not gain any extra strengths on their own, but the user can perform ‘Self-Collaboration’ spells. This allows the user to cast two [2] spells in one [1] activation as a single spell, which may increase the effect by [1] rank and combine the effects when applicable. The user must still pay for both original spells.

      • [C - Custom]


      • [C - Custom]


      • [Duo Arcanist Free Discipline]


Archetype: Mystic
Stats:
      Power:
      Agility:
      Intelligence: ☆☆☆☆☆☆
      Mana: ☆☆☆☆☆☆☆☆☆☆

Default Casting Method: Verbal and Somatic, sometimes Magic Circles
Stamina Pool: 195
Mana Pool: 855
      Materialization: A violent flicking aura surging around his figure like a fierce flame.
      Elements:
      tab • Katon [Chosen Element]
      tab • Fuuton
      tab • Raiton

Evolutionary Traits (Evo's): 06 // 06
Blindsight || 2
→ When vision is impaired by any means, including simply closing one's eyes, the character can "see" in monochrome in all directions up to one hundred [100] meters per Experience Rank. This is an automatic process that sees through any non-living material up to one [1] meter thick. This effect can be activated at any time without blockage by paying five [5] Mana or Stamina, at which time the eyes' colors reverse. This may be maintained as long as desired.

• Mana Font || 2
→ Born with a natural font of mana within you, begin with a passive bonus that increases all mana regeneration by one [1] step. If regeneration is normally impossible then gain a passive regeneration of fifteen [15] mana per post. Normal restoration rules trump this base.

• Godly Fortitude || 2
→ Immediately gain fifty [50] Energy to disperse as desired between Mana and Stamina, as well as receive an additional thirty [30] additional energy every experience rank, beginning at D - rank.

Skills ► [40 // 40]
      • Survival 5
      → Treated injuries/hazards recover one paragraph [1] and three [3] posts faster. :: 0 // 2 minor PA's

      • Stealth 5
      → Near undetectable. Can hide from A-rank tracking skills. :: 0 // 2 minor PA's

      • Knowledge - Spiritual 5
      → Research 5 paragraphs faster. :: 0 // 2 minor PA's

      • Knowledge - Nobility 5
      → Research 5 paragraphs faster. :: 0 // 2 minor PA's

      • Knowledge - Arcane 5
      → Research 5 paragraphs faster. :: 0 // 2 minor PA's

      • Knowledge - Dungeoneering 5
      → Research 5 paragraphs faster. :: 0 // 2 minor PA's

      • Knowledge - History 5
      → Research 5 paragraphs faster. :: 0 // 2 minor PA's

      • Knowledge - Fractal Worlds 5
      → Research 5 paragraphs faster. :: 0 // 2 minor PA's

Proficiencies ► [00 // 00]



________Possessions
Repertoire:
      Arcanist Spells: 20 // 46
      Illusionist Spells: 02 // 06
      Stages of Learning: 00 // 00
      Custom Spells: 00 // 08
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00

Inventory:
      Ryo : 5,300

      Clothing//Armor//Bags//Etc Equipped
      ◇ Normal Clothing, wearing
      ◇ White Boot - Right [Wearing] (Becomes C-rank, Scale of 10 when transformed into armor)
      ◇ Silver Boot - Left [Wearing]
      ◇ Pair of wool pants - Nice and warm [wearing]
      ◇ Holiday Armor (Festive scarf, Red) → This can only be taken once. A unique armor of holiday design (fun or festive, your call), with a C - ranked defense specific to the damage of the color it is based on. When activated the armor takes on an ethereal haze of that color. This defense is based on the elements associated damage type in regards to Spiritual vs Simple vs Complex. [Wearing]
      ◇ Tier 1 Rank 2 Masterwork Wolf Cloak made by Jean [Wearing]
      ◇ Bag of Encasing/Holding → A small pouch that is bigger on the inside, and can carry up to one thousand pounds [1,000 lbs] of items.




      Bag of Holding
      ◇ Backpack [bag of holding]
      ◇ Journal or Sketchbook [bag of holding]
      ◇ Pen [bag of holding]
      ◇ Flint and Steel [bag of holding]
      ◇ Rope, 20m [bag of holding]
      ◇ Spyglass [bag of holding]
      ◇ Snow Goblin → A little action figure of a Pathfinder goblin, about 1 foot tall. When activated will talk non-stop s**t for a solid 10 rounds of posts, channeling agro from enemies. This is a C - ranked Enchantment effect that can be directed at specific opponents. The action figure can, and will, move around in place to give emphasis to insults [BoH]
      ◇ Christmas Herpes → A jar full of glitter. Splatter it about, and it fills a good two hundred square feet of space. Anything trying to hide that steps on it will cause them to be absolutely covered in the stuff! And in the spirit of herpes, anyone the caster has placed a hiding technique on will also sprout it! Lasts for 20 posts. Once used up, the tears of a bitter enemy will regenerate what is lost. [BoH]
      ◇ Plastic Mistletoe → When held over two people they feel an compulsion to kiss (B - ranked Chakra Based Genjutsu). If the mistletoe is utilized as a ranged weapon it'll create a thirty foot burst from center point where it landed that'll cause the same compulsion, but C - ranked in strength. The mistletoe regrows from a random body part 6 posts later. [bag of holding]
      ◇ Elf on a Shelf → A nine-inch tall doll that actively seeks out shelves to sit on, natural or otherwise. Once upon one its purpose is to verbally harass everything within sight, showing a keen ability to say things that are targetted enough to hurt. If placed within a sack it falls still, but the instant the sack is left alone it will expertly break out of the knots or locks placed upon it and go looking for a shelf. Can target things that are even invisible! [bag of holding]
      ◇ Dreidel! LET IT RIP!: I am going to hell for this one, but you all can enjoy the Hanukkah joy of a BATTLE DREIDEL. This one isn't quite the... usual because it appears to have some sort of Beyblade mechanism to launch/spin it. However, once you let it rip, the dreidel grows in size and weight to four feet tall and one thousand pounds. People struck by it face D - ranked Baconless damage, making you feel like the world is a bit less bright due to lack of bacon. Speed is based on stamina spent. [bag of holding]

      Fae Enchantments
      ◇ Earring of Minor Illusion (Fae Enchantment) [Wearing] → Earring contains the power of minor illusion to change Da'leth's appearance from that of Fae to Human.



      Weapons Equipped
      ◇ Jagged Bismuth Dagger - With the design and the blade's material the weapon does one half [1/2] rank more Damage. [Sheathed in an x-shape on lower back]

      Weapons in Bag of Holding
      ◇ [1] Trench Knife 30/30 Durability [bag of holding]
      ◇ T4 w/ T5 Abilities Nightmare Scythe "Predator" 113/120 Durability [bag of holding]
      ◇ Kunai Launcher - Costs X-rank stamina to use, and fits up to [10] kunai [bag of holding]
      ◇ [2] Cupid Arrows - Allows for temporary Love effect afflicted upon those struck to love others struck by another arrow. Lasts for 3 - 12 Posts [Bag of Holding]

      Blueprints


      Camping//Survival Supplies
      ◇ Bedroll [bag of holding]
      ◇ One-Person Tent [bag of holding]
      ◇ Camp Hammer [bag of holding]
      ◇ Mess Kit [bag of holding]
      ◇ Waterskin

      Food//Drink Items
      ◇ [1] Tasty Peach - A treat that restores [25%] of max Chakra and Stamina when eaten. Takes [1] activation to eat. [bag of holding]
      ◇ [3] Christmas Cookies [bag of holding] Increases your chakra or stamina pool by [50] for [5] posts when eaten. [bag of holding]
      ◇ [5] Gingerbread Wonders - They're cookies, we promise! Just quote a DM if you eat one. [bag of holding]
      ◇ [2] Peppermint Candy Canes - Doubles Chakra and Stamina recovery speed for [5] posts when eaten. [bag of holding]
      ◇ Honey'd Porker → A greased teacup piggy that is NOT alive, but which sheds grease in copious amounts. Flammable. Makes an excellent lubricant. Able to produce 10 gallons of grease 100 times before exploding and becoming bacon that can only be eaten but never rots.
      ◇ Tao's cookies: Delicious cookies. They can even be eaten by people with diabetes 8D ! In short, they will full restore your Chakra // Stamina per cookie. Each package contains 10 cookies, and they are one time use. They also come with a recipe! 2 Packages.
      ◇ Candy Cane, Giant → When placed upon the ground a reindeer made of candycane material will rise to become the mount of the planter for the next 15 posts. This beast moves at three times that of a human, and can run on water, but not on lava.
      ◇ Furry Cookie (Chocolate Chip Kittens) → Eating this cookie grants a thick fur that reduces cold damage by E - rank, and grants a D - ranked Defense (Scale 3). This fur lasts for 5 Posts, and the cookie resets every 5 posts after. Crumbles after 50 uses.
      ◇ 12 Elejellies (Lightning)

      Miscellaneous Event Rewards
      ◇ 15 Free Posts
      ◇ 20 Free Paragraphs for any use
      ◇ 10 Activity Posts
      ◇ [3] Free Training Posts per character.
      ◇ [3] Free Activity Posts - Usable on missions, training, crafting, etc.
      ◇ [3] Free Training Posts per character.
      ◇ [1] Replicant Coupon - Allows for the activation of a Tier 3 ability on an item, weapon, or armor for two [2] posts per experience rank.
      ◇ [5] Reroll Coupons - Allows for a reroll of any randomized results, but must take the second roll. [bag of holding]
      ◇ [3] Special Reroll Coupons - Allows for a reroll of any randomized results, and either result can be chosen. [bag of holding]
      ◇ [1] 'Get Out of Jail Free' Coupon - Can be used to force an NPC encounter to end. Receive no experience for encounter.
      ◇ [1] Requirement Reduction - Removes [1] requirement from [1] object. That object can be a physical item, a jutsu, etc. For example, it could be used to remove the [Medic] requirement from an eiseijutsu technique so your character can learn the technique without being a Medic. But it would only work on the one technique. Once you know what you want to use it on, let me know so I can make sure it's ok, because there are limitations.
      ◇ Blue Key, shaped like a house key. [bag of holding]
      ◇ [1] Scroll of Sexy no Jutsu (Permanently at +1 rank of Strength)
      ◇ 1 Character Remake option
      ◇ 1 Silver Bell (palm sized, with a polished ivory grip) [bag of holding]
      ◇ [32] Seeds of Samhain [bag of holding]
      → A pack of 20 seeds, these seeds will spawn a random pumpkin or jack-o-lantern or creeping vine that have random effects that include exploding, bleeding, or buff effects to those who interact with them. Planting these takes three posts and take ten [10] posts to grow overall. This does have the added effect of staining the earth black, and strange, creepy noises begin to emanate from the garden and every shadow seems to carry something within it [theatrical effect and no more].


________Library
      Arcane [Katon] Spells:
      ▬▬┤|Rank X|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank E|├▬
      [•] Fire Resistance
      Rank: Passive | Strength: -- | Speed: --
      This is a passive ability that is the first in two steps to protect the user from damaging themselves with their very own fire spells. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat, up to their experience rank.

      [•] Blinding Veil
      Rank: E | Strength: -- | Speed: --
      A stalling spell which really only helps novices in this stage of learning acclimate themselves to the less subtle methods of fire. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinity. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again. Reduces physical speed by a half [.5] rank for one [1] post.

      [•] Fire Manipulation
      Rank: X | Strength: X | Speed: X
      This control allows the user to create and bend fire. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can manipulate fire both that they created and naturally occurring. Additionally, any fire that is being freely manipulated is not very strong, and can be broken or blown away as if it were completely natural. It should be noted that techniques can be made smaller while retaining their rank.
      Rank E: Very small amount of fire [a spark].
      Rank D: Small amount of fire [a palm-sized fireball].
      Rank C: Medium amount of fire [a campfire].
      Rank B: Large amount of fire [a bonfire].
      Rank A: Very large amount of fire [a roomful of fire].
      Rank S: Massive amount of fire [a house-sized fire blast].
      • Manipulated fire loses any modifiers, and is beaten by techniques of the same rank, or one rank lower against water.

      [•] Flare
      Rank: E | Strength: E | Speed: E
      By molding mana into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds. Can also cause very minor burns.

      [•] Cinder
      Rank: E | Strength: E | Speed: E

      This spell allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple spark and no more, this spell is used mostly in pranks and the like.
      [•]
      [•]
      ▬▬┤|Rank D|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank C|├▬
      [•] Aerial Explosion
      Rank: C | Strength: C | Speed: --
      This spell releases an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The clear gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this spell can be seriously injured and will probably suffer at least second degree burns. It also evaporates all water in the range of this spell.

      [•] Fireball
      Rank: C | Strength: C | Speed: C
      The user forms the necessary seals, and draws Mana from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the user may bring their hand to their mouth to control it.

      [•] Fireproofing
      Rank: C | Strength: -- | Speed: --
      At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling mana at a constant rate, it acts as a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this mana onto a person or thing, they are able to pass on that very same shield. This spell guards against fire spells up to C-rank, and reduces damage from any higher ranks by one [1] rank. Requires an upkeep of half the original cost to continue after the first post.

      [•] Fire Flower
      Rank: C | Strength: D | Speed: B
      The user forms the necessary seals and then emits a series of small fireballs. The user can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles can still converge on the target. The flames can be used to cover a variety of small projectiles and up to ten [10] projectiles can be coated at once.

      [•] Flame Whirlwind
      Rank: C | Strength: C | Speed: C
      Fire erupts around the user's body and then launches towards the target in a spiraling-manner. The fire tracks opponents for up to three [3] posts, but the user must maintain the final seal of the technique, often leaving them unable to use other spells.

      [•]
      ▬▬┤|Rank B|├▬
      [•] Kaen Hisame no Jutsu [ Incinerating Hail Technique ]
      Rank: B - rank
      Strength: A - rank
      Speed: C - rank
      Description: Upon finishing the handseals the shinobi will hold at least one hand above their head, facing skyward, and launch a small, fist sized ball of fire into the sky. Launching about two hundred feet into the sky the small ball will erupt, scattering one hundred [100] orbs the size of one's fist to cascade back to the earth, creating fire that mirrors hail. Each orb sears the flesh as any fire would, with the damage rank being divided evenly between every ball.

      [•]
      [•]
      ▬▬┤|Rank A|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank S(+)|├▬
      [•]
      [•]
      [•]


      Arcane [Fuuton] Spells:
      ▬▬┤|Rank X|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank E|├▬
      [•] Wind Clone
      Rank: E | Strength: E | Speed: E
      A physical clone formed of wind. It is easily bested by any sort of attack, but this clone is still better than the average clone as it is able to attack and be attacked.

      [•] Wind Levitation
      Rank: E | Strength: -- | Speed: --
      Utilizing and controlling the wind, the user is able to force wind beneath an object in order to force it to rise up from the ground. The effectiveness of this spell is very much dependent upon the weight of the object in question. The weight limit for this technique caps out at twenty [20] pounds (9kg).

      [•] Wind Manipulation
      This control allows the user to create and bend wind. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can manipulate wind both that they created and naturally occurring. Additionally, any wind that is being freely manipulated is not very strong, and can be broken or blown away as if it were completely natural. It should be noted that techniques can be made smaller while retaining their rank.
      Rank E: Very small amount of wind [a small breeze].
      Rank D: Small amount of wind [a weak gust].
      Rank C: Medium amount of wind [a strong gust].
      Rank B: Large amount of wind [a whirlwind].
      Rank A: Very large amount of wind [a dust devil].
      Rank S: Massive amount of wind [a tornado].
      • Manipulated wind loses any modifiers, and is beaten by techniques of the same rank, or one rank lower against fire.

      [•] Vacuum Sword
      Rank: E | Strength: E | Speed: E
      The user swings their weapon and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

      [•] Projectile Control
      Rank: E | Strength: E | Speed: E
      Utilizing power over the wind, the user can control thrown objects. A basic skill for those learning to master the art of wind control. The user can utilize his or her powers over wind to aid the speed and trajectory of his or her projectile, or even redirect objects thrown at them. This can be used to either speed up or slow down up to five [5] projectiles by a half [.5] rank.
      [•]
      [•]
      ▬▬┤|Rank D|├▬
      [•] Wind Explosion
      Rank: D | Strength: D | Speed: D
      Wind is gathered with mana into a swirling ball that is hurled towards the opponent. The ball explodes on impact, knocking back the target causing minor cuts on the target's body if a direct hit. However, it affects a rather small area, only about one [1] meter in radius.

      [•] Propelling Winds
      Rank: D | Strength: -- | Speed: D
      By letting loose a short blast of air from their hands, the user is able to fly in the opposite direction with considerable force. Can be used to either move very quickly to the side, or even propel the user up to ten [10] meters directly upward.

      [•] Extreme Decapitating Air Waves
      Rank: D-C | Strength: C | Speed: E
      The user releases a large blast of wind directly from the palms of the hands, extending about three [3] meters forward. The gust is strong enough to break rock.

      ▬▬┤|Rank C|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank B|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank A|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank S(+)|├▬
      [•] Shinkuu Taigyoku [ Vacuum Great Sphere ]
      Rank: S - rank
      Strength: S - rank
      Speed: S - rank
      Once the final handseal is made the user inhales deeply, as much as their lungs can hold, which causes the space between their lips to crackle and burn with energy before they exhale as mightily as they can, releasing a bullet three foot in radius from their mouth to launch forward up to one [1] mile distant. Anything impacted an eruption similar to several hydrogen bombs, the wind bursting out to rip the earth and all that lives upon it to sunder. In previous Ages this was used to level parts of villages in seconds, with shockwaves felt far beyond the original area.

      [•]
      [•]


      Arcane [Raiton] Spells:
      ▬▬┤|Rank X|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank E|├▬
      [•] Telegram Flash
      Rank: X | Strength: X | Speed: X
      Description: With their team lending them mana, the user can slam their hand onto the ground and cause lightning to spread from their hand to underneath the opponent. This flies through all nearby and willing allies that have trained in Collaboration with the user, prior to spreading out from the user's hand. Gains an extra rank of mana and power for every extra ally that it passes through before returning to the user. Those that lend mana are not required to have the Lightning element.

      [•] Lightning Manipulation
      Rank: X | Strength: X | Speed: X
      This control allows the user to create varied amounts of electricity. Electricity created by this spell can cause temporary numbness or even paralysis on contact. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can only manipulate the electricity they themselves have made. Additionally, any electricity that is being freely manipulated is not very strong, and can be broken or blown away as if it were completely natural. Should be noted that spells can be made smaller while retaining their rank.

      ○ Rank E: Very small amount of electricity [static shock]. Can cause tingling and discomfort at contact point. Effects lasts one [1] post.
      ○ Rank D: Small amounts of electricity. Can cause pain and numbness at contact point. Effects last one [1] post.
      ○ Rank C: Medium amounts of electricity [a series of arcing bolts]. Can cause pain and numbness throughout body. Effects last one [1] post.
      ○ Rank B: Large amounts of electricity. Can cause pain, numbness and loss of control of limbs. Affects anyone within five feet of contact. Effects last one [1] post.
      ○ Rank A: Very large amounts of electricity [lightning bolts]. Can cause pain, numbness, and loss of control of limbs. Affects anyone within five feet of contact. Effects last two [2] posts.
      ○ Rank S: Massive amounts of electricity [a storm]. Causes loss of consciousness at contact. Causes temporary paralysis to anyone within ten feet of contact. Paralysis lasts three [3] posts.
      • The amount of electricity that can be created is limited to the user's experience rank limit [at E-rank can make up to C-rank, D-rank up to B-rank, etc.]
      • Manipulated lightning lose any modifiers, and are beaten by spells of the same rank, or one rank lower against wind.

      [•] Lightning Clone
      Rank: E | Strength: E | Speed: E
      A physical clone, formed from lightning. One can easily touch and hold this clone as if it were in fact a person. However, when it is attacked it quickly disperses into an E-rank burst of electricity. It is also able to attack using physical attacks; however, its ability to attack is around 1/10 the user’s. In return for this weakness, its attacks deliver E-rank shocks of electricity to the opponent's body.

      [•] Static Strings
      Rank: E | Strength: -- | Speed: --
      This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. The strings can then be used to detect movement: the static strings form into a string of electricity, but with such a weak current that it is rarely noticed by opponents who accidentally walks through the strings. When this happens, the user will immediately feel a small shock where the strings make contact with the body.

      [•] Electrical Resistance Training
      Rank: Passive | Strength: -- | Speed: --
      A passive skill that prevents the user from being harmed inadvertently from the creation of the lightning used in his or her own spells. A person who doesn't learn this skill will generally feel pain when performing their own lightning spells, whereas one who learns this ability tends to notice that minor shocks generally do not hurt them. Provides a half [.5] rank resistance to all lightning spells as well.
      • Must be trained up to the rank of the spell being used for immunity.
      • Does not take up a spell slot, but requires the Lightning element to learn.

      [•] Flickering Light
      Rank: E | Strength: -- | Speed: --
      Charging electrical mana throughout the entire body, the user makes his or her skin light up brightly. With an additional five [5] mana, the user can control this bright glow to make the light flicker, using it as a code or a signal. An additional five [5] mana allows the user to create a flicker so bright it can blind anyone who looks directly at him or her for a post. Blindness lasts one [1] post.

      [•]
      [•]
      ▬▬┤|Rank D|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank C|├▬
      [•] Lightning Beast Running
      Rank: C | Strength: C | Speed: C
      manipulating lightning into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack. Wolf cannot go farther than 10 meters from the user, but packs a powerful bite. Can be maintained for half the original cost per post.

      [•]
      [•]
      ▬▬┤|Rank B|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank A|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank S(+)|├▬
      [•]
      [•]
      [•]


      Arcane [Void] Spells:
      ▬▬┤|Rank X|├▬
      [•] Kai [Release]
      Kai is a Ninjutsu technique that is typically used to break the effects of chakra on either themselves or another shinobi, particularly Genjutsu. After forming the needed hand seal, the technique loses its hold on the shinobi. An ally can form the hand seal and physically touch the afflicted to break the technique. Kai essentially halts, for a brief moment, chakra running through the body, cancelling out foreign chakra within. As such, the technique can also be used to break techniques affecting the chakra directly, such as buffs and debuffs, and temporary physical alterations, such as chakra-based paralysis, assuming they have the ability to make the hand seal. Requires expending the same amount of chakra the caster of the technique used in order to break the technique.

      [•]
      [•]
      ▬▬┤|Rank E|├▬
      [•] Shapeshift
      Shapeshift allows the user to transform themselves into any person or object that is relatively the same size as them. In addition to being able to transform normally, the user can also employ this spell to transform objects in the environment.
      [•]
      [•]
      ▬▬┤|Rank D|├▬
      [•] Body Flicker
      The user will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the user will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. As such, an 'air' or 'feeling' will pervade the area before usage. Maximum distance of one [1] mile. Further mileage requires one [1] D-ranked cost additional per mile beyond the first. Body Flicker in any form can only be used three [3] times per battle.

      [•]
      [•]
      ▬▬┤|Rank C|├▬
      [•] Kozumikku Jigyou no Jutsu [Astral Projection Skill]
      Official Description: A technique that is used to send an astral projection of the user to another place they have been to before, the astral projection can lend Chakra but cannot physically fight. A weaker form of Gentoushin no Jutsu. Chakra may only be given in the form of Korabo Ninjutsu. Often used as a form of communication. Requires an upkeep of half the original cost to continue after the first post.

      [•] Silence
      This spell when used causes the opponent to become mute until the technique is dispelled. As such, they will not be able to speak or cast spells that require voice. The user will ask the target a question. If the opponent answers, the technique is then immediately invoked causing the person to lose the use of their voice. Requires an upkeep of half the original cost to continue after the first post. The victim regains their voice once the spell is released.

      [•] Crow Clone Technique
      This spell allows the user to create a physical clone composed of crows. The clone can disperse into multiple crows, which still maintain the user's consciousness. This allows them to speak and react while in crow form.

      [•] Magic Circle
      Summons a circle of mana five meters wide around the user for five [5] posts. This circle increases the strength of their mana-based attacks by a half [.5] rank and increases their elemental defense against all elements, except void, by a half [.5] rank for the duration so long as they remain within the circle. Allies who step within also benefit.

      [•] Heavenly Transmission
      This spell was originally designed to teleport inanimate objects across far distances at the speed of light. The user needs time to prepare the spell and the coordinates of the location which will receive the object. Upon selecting the object or objects they wishes to transfer, the user will form the needed hand seal, causing the object to disappear in a bolt to land at the designated area. It is possible to send living objects through the spell, however the extreme speed involved rips the entity to shreds. The spell takes one [1] full post of prior concentration to perform, during which physical contact must be maintained, and each object/entity sent--regardless of size--takes a C-ranked amount of chakra from the user. The user must know the exact location that the object/entity is being sent to. Living entities sent long-distance (outside of the thread) take and extra post of concentration [2 total], but the victim takes damage as if an S-ranked attack hit them, shredding them.

      [•] Mind Reading
      Mind Reading is a technique that allows the user to read another's mind. The user can delve into the mind of their target through eye contact without them noticing. This can also be used on a target that is currently reading the user's mind. The user is even able to perform this on themselves to restore or remove information in their own mind, or to identify if someone is telling the truth. Duration is ten [10] posts, but can be ended prematurely by the user. Rank is determined by the rank of the person the technique is used on.
      ▬▬┤|Rank B|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank A|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank S(+)|├▬
      [•]
      [•]
      [•]


      Illusory Spells: 02 // 06
      ▬▬┤|Rank X|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank E|├▬
      [•] Hada no Kamereon [ Chameleon Skin ]
      Rank: E
      P/S. Sense: Sight // -
      Base Duration // Upkeep: 6 Posts // 5 Chakra
      Source: Visual Phantasm
      Description: Forming Chakra in the area around them, the user creates a basic Genjutsu whose purpose is to help blend their body in with whatever surroundings are available. The illusion is not perfect however and higher ranked Shinobi are far more adept in seeing through the Genjutsu.

      [•] Saikederikku [ Psychedelic ]
      The colors of the world around the opponent appear to change randomly. Patterns and pallet are decided by the user at time of casting.
      P/S. Sense: Sight // -
      Base Duration // Upkeep: 6 Posts // 5 Chakra
      [•]
      ▬▬┤|Rank D|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank C|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank B|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank A|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank S(+)|├▬
      [•]
      [•]
      [•]


      Custom Spells: 01 // 08
      ▬▬┤|Rank X|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank E|├▬
      [•] What's Mine is Mine
      Essentially this is a jutsu Da'leth created to summon things from his bag of holding and to return them to the bag, without having to go into the bag and make himself vulnerable in sticky situations. When not in fights, unlimited items can be pulled/put out/in at the same time, but during a fight only one item can be retrieved/sorted at a time.

      [•]
      [•]
      ▬▬┤|Rank D|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank C|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank B|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank A|├▬
      [•]
      [•]
      [•]
      ▬▬┤|Rank S(+)|├▬
      [•]
      [•]
      [•]

 
PostPosted: Wed Aug 22, 2018 5:00 pm
Check-in Rewards:
Week 1: [3] Free Activity Posts - Usable on missions, training, crafting, etc. Also, [3] Free Training Posts per character.
Week 2: [1] 'Get Out of Jail Free' Coupon - Can be used to force an NPC encounter to end. Receive no experience for encounter. Also, [3] Free Training Posts per character.
Week 3: [1] Replicant Coupon - Allows for the activation of a Tier 3 ability on an item, weapon, or armor for two [2] posts per experience rank. Also, [3] Free Training Posts per character.
Week 4: [1] Tasty Peach - A treat that restores [25%] of max Chakra and Stamina when eaten. Takes [1] activation to eat. Also, [3] Free Training Posts per character.








SurveyGiving" 2018:
◇ 2,000 exp for filling out survey.


The Great Skeleton War 2018
◇ 300 exp
◇ Seeds of Samhain → A pack of 20 seeds, these seeds will spawn a random pumpkin or jack-o-lantern or creeping vine that have random effects that include exploding, bleeding, or buff effects to those who interact with them. Planting these takes three posts and take ten [10] posts to grow overall. This does have the added effect of staining the earth black, and strange, creepy noises begin to emanate from the garden and every shadow seems to carry something within it [theatrical effect and no more].
◇ Jagged Dagger → This strange dagger bears a red-colored carved bone grip, with a screaming farce carved into the pommel. The blade is black with jagged edged made for ripping, and a single, golden ravel with its wings circling it in the center, and to those who have the knowledge [Such as Tier 3 Crafting], the blade is made of Bismuth. The blade is definitely chakra enriched, though why is difficult to say. With the design and the blade's material the weapon does one half [1/2] rank more Damage.
◇ Blue Key, shaped like a house key.
◇ White Boot - Right
---
◇ Forfeiting two Category 2 rewards to gain a second Category 3 reward
---
◇ T4 w/ T5 Abilities Nightmare Item: Scythe
◇ Bag of Encasing/Holding → A small pouch that is bigger on the inside, and can carry up to one thousand pounds [1,000 lbs] of items.


12 Days of Christmas 2018:
D1 ◇ [3] Peppermint Candy Canes - Doubles Chakra and Stamina recovery speed for [5] posts when eaten. [bag of holding]
D2 ◇ [2] Skill Points - Usable on any skills.
D3 ◇ [3] Christmas Cookies - Increases your chakra or stamina pool by [50] for [5] posts when eaten.
D4 ◇ Pair of wool pants - Nice and warm
◇ Thermometer - Mercury based
◇ A C-Clamp
◇ Kunai Launcher - Needs repaired, 5 Systematic Repair required; Costs X-rank stamina to use, and fits up to [10] kunai
D5 ◇ [2] Stages of Learning
D6 ◇ [5] Reroll Coupons - Allows for a reroll of any randomized results, but must take the second roll.
D7 ◇ [4] Skill Points
D8 ◇ [5] Gingerbread Wonders - They're cookies, we promise! wink Just quote a DM if you eat one.
D9 ◇ [3] Special Reroll Coupons - Allows for a reroll of any randomized results, and either result can be chosen.
D10 ◇ [10] Free Training Posts - usable on techniques, talents, proficiencies, skills, or crafting.
D11 ◇ [1] Requirement Reduction - Removes [1] requirement from [1] object. That object can be a physical item, a jutsu, etc. For example, it could be used to remove the [Medic] requirement from an eiseijutsu technique so your character can learn the technique without being a Medic. But it would only work on the one technique. Once you know what you want to use it on, let me know so I can make sure it's ok, because there are limitations.
D12 ◇ [1] Moderate PA - Usable on Religion, Skills, Crafting, Reductions, or Proficiencies. Must be approved.


Time Skipping Shenanigans // SS 2.0 Rewards:
◇ [2] GPA [1000]
◇ [50] Chakra and Stamina → [1000]
◇ [5] Custom Techniques → [400]
◇ [3] techs between B and S (1Katon, 1Fuuton, 1Bloodline) → [250]
◇ [10] Techniques → [100]
◇ [20] Training Posts → [200]
◇ [50] EXP claimed


Guild-wide Activity & Bloodline Check 02/04/19
◇ [1] B-rank Blood Release Scroll

The Shippening 3.0
◇ [1] Silver Boot (Left Foot)→ Opposite one already have from Halloween Event
◇ [4] Cupid Arrows → Allows for temporary Love effect afflicted upon those struck to love others struck by another arrow. Lasts for 3 - 12 Posts!
◇ [1] Scroll of Sexy no Jutsu (Permanently at +1 rank of Strength)

Baby Tortot Celebrations
◇ 250 Experience
◇ 10 Jutsu Slots
◇ 5 Stages of Learning
◇ 3 Custom Jutsu
◇ 2 Proficiencies
◇ 7 Skill Points
◇ 1 Character Remake option
◇ 1 Silver Bell (palm sized, with a polished ivory grip)
◇ 25 Chakra/Stamina
◇ 15 Free Posts

Determining the Future! - 3rd Place Rewards
◇ 10 Activity Posts
◇ 5 Technique Slots

July 4th, 2019! Rewards
◇ 10 Activity Posts
◇ 10 Slots for techniques, which can be converted into 2 Proficiencies, 8 Skill Points, 4 Customs, and 5 Stages of Learning

Xmas Rewards
◇ 20 Free Paragraphs for any use
◇ 250 Experience
◇ 1 Free Random Holiday Gift from anything we've provided in the past.
◇ 1 Free PA
◇ Snow Goblin → A little action figure of a Pathfinder goblin, about 1 foot tall. When activated will talk non-stop s**t for a solid 10 rounds of posts, channeling agro from enemies. This is a C - ranked Enchantment effect that can be directed at specific opponents. The action figure can, and will, move around in place to give emphasis to insults
◇ Holiday Armor (Festive Lingerie, Red) → This can only be taken once. A unique armor of holiday design (fun or festive, your call), with a C - ranked defense specific to the damage of the color it is based on. When activated the armor takes on an ethereal haze of that color. This defense is based on the elements associated damage type in regards to Spiritual vs Simple vs Complex.
◇ 10 Event Items from the previous events. These are split across all of user's characters.

--The 11 Event Item Rewards--
◇ Christmas Herpes → A jar full of glitter. Splatter it about, and it fills a good two hundred square feet of space. Anything trying to hide that steps on it will cause them to be absolutely covered in the stuff! And in the spirit of herpes, anyone the caster has placed a hiding technique on will also sprout it! Lasts for 20 posts. Once used up, the tears of a bitter enemy will regenerate what is lost.
◇ Plastic Mistletoe → When held over two people they feel an compulsion to kiss (B - ranked Chakra Based Genjutsu). If the mistletoe is utilized as a ranged weapon it'll create a thirty foot burst from center point where it landed that'll cause the same compulsion, but C - ranked in strength. The mistletoe regrows from a random body part 6 posts later.
◇ Honey'd Porker → A greased teacup piggy that is NOT alive, but which sheds grease in copious amounts. Flammable. Makes an excellent lubricant. Able to produce 10 gallons of grease 100 times before exploding and becoming bacon that can only be eaten but never rots.
◇ Tao's cookies: Delicious cookies. They can even be eaten by people with diabetes 8D ! In short, they will full restore your Chakra // Stamina per cookie. Each package contains 10 cookies, and they are one time use. They also come with a recipe! 2 Packages.
◇ Dreidel! LET IT RIP!: I am going to hell for this one, but you all can enjoy the Hanukkah joy of a BATTLE DREIDEL. This one isn't quite the... usual because it appears to have some sort of Beyblade mechanism to launch/spin it. However, once you let it rip, the dreidel grows in size and weight to four feet tall and one thousand pounds. People struck by it face D - ranked Baconless damage, making you feel like the world is a bit less bright due to lack of bacon. Speed is based on stamina spent.
◇ Elf on a Shelf → A nine-inch tall doll that actively seeks out shelves to sit on, natural or otherwise. Once upon one its purpose is to verbally harass everything within sight, showing a keen ability to say things that are targetted enough to hurt. If placed within a sack it falls still, but the instant the sack is left alone it will expertly break out of the knots or locks placed upon it and go looking for a shelf. Can target things that are even invisible!
◇ Candy Cane, Giant → When placed upon the ground a reindeer made of candycane material will rise to become the mount of the planter for the next 15 posts. This beast moves at three times that of a human, and can run on water, but not on lava.
◇ Furry Cookie (Chocolate Chip Kittens) → Eating this cookie grantrs a thick fur that reduces cold damage by E - rank, and grants a D - ranked Defense (Scale 3). This fur lasts for 5 Posts, and the cookie resets every 5 posts after. Crumbles after 50 uses.
◇ 12 Elejellies (Lightning)
◇ Jagged Dagger → This strange dagger bears a red-colored carved bone grip, with a screaming farce carved into the pommel. The blade is black with jagged edged made for ripping, and a single, golden ravel with its wings circling it in the center, and to those who have the knowledge [Such as Tier 3 Crafting], the blade is made of Bismuth. The blade is definitely chakra enriched, though why is difficult to say. With the design and the blade's material the weapon does one half [1/2] rank more Damage.
◇ [12] Seeds of Samhain [bag of holding]
→ A pack of 12 seeds, these seeds will spawn a random pumpkin or jack-o-lantern or creeping vine that have random effects that include exploding, bleeding, or buff effects to those who interact with them. Planting these takes three posts and take ten [10] posts to grow overall. This does have the added effect of staining the earth black, and strange, creepy noises begin to emanate from the garden and every shadow seems to carry something within it [theatrical effect and no more].

EXP Rewards Rework (Dec. 2019)
◇ 1075 EXP
◇ 5 EXP - Reward for funny idea involving 4th wall sloth




 

Yui Ga Dokuson

Thirteenth Gatekeeper


Yui Ga Dokuson

Thirteenth Gatekeeper

PostPosted: Sun Jan 06, 2019 8:36 pm
Predator
113/120 Durability
Believed to have one been a living being, the Predator is a scythe made from the flesh and bone of some long-dead creature that bears a passing resemblance to the paw of some beast. A long, arching blade at the top meets with three others, creating a quadruple bladed Scythe blacker than sin, each tine stylized to resemble the cracked and sharp claw of a gargantuan monster. The blades are held atop a tall pole made from the blackest of woods, twisted and bent into a shape as if born and grown into it. In the center, at perfect height to the wielder, there remains a single red-leather strip that is nailed in place with bent, rusty metal that acts as a fair grip for the nightmare. Old, but polished, with a physique meant to speak of power, the blade weighs very little compared to the average scythe, but that is its secret. It looks shiny, it looks new, until the one who wields it is ready for the Harvest.
tab tab * After paying fifteen [15] Stamina, and grasping the crimson leather tight, the blade tastes the energy and willpower of its owner and becomes its true form. The metal bends and warps, screaming as the from the top blade grow thing, tough hide that forms into a face stretched against incredible bonds. The other tines glisten darkly, twisting and curling around one another until only a single blade remains, shaped into a long, fleshy appendage that resembles the claw of a living animal. The haft cracks, the wood falling away as muscle and flesh grows in its place, the flesh growing over one’s hands in a loving embrace meant to ensure the weapon cannot be disarmed from the wielder. In this true form the weapon deals an additional D – rank of Bleeding damage, each strike slicing the wound deeper and wider and releasing anti-coagulants into the blood stream to ensure the bleeding doesn’t stop. For three [3] posts after each strike the blood continues to flow, dealing D – ranked damage until healing is done to stop it or the timer runs out. Each additional strike resets the timer, but does not increase the amount of damage bleeding does.
tab tab * The Predator has a secondary ability that the legends never tell about, one only the wielder knows by some sort of imprinted instinct. By taking bites out of the fleshy haft the consumer gains a temporary benefit of two [2] point increase to Strength and Agility while suffering a one [1] point decrease to Intelligence and Chakra. This benefit lasts for three [3] posts, reset for each mouthful consumed in this manner.




Zuhra's boot set gear armor appearance. [x]  
PostPosted: Thu Jan 24, 2019 6:35 pm
Custom Jutsu
4/8
 

Yui Ga Dokuson

Thirteenth Gatekeeper


Yui Ga Dokuson

Thirteenth Gatekeeper

PostPosted: Fri Apr 05, 2019 2:20 pm
Missions Completed
Plus Rewards


Ryo Purchases













 
PostPosted: Tue Apr 23, 2019 3:41 pm
..:: Da'leth's Leveling Bonuses (Archetype) ::..



»» E-rank ::
tab • +1 Mana, +1 Intelligence
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to spiritual strength


»» D-rank ::
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab • Pick One [1]:
tab tab • [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5])

»» C-rank ::
tab • Pick One [1]:
tab tab • [2] additional Spell slots

»» B-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength
tab tab • Half [.5] rank increase to illusion strength

»» A-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5])
tab tab • [5] Mana reduction to cost of Illusions (minimum of [5])
tab tab • [5] Mana reduction to cost of Complex attacks (minimum of [5])
tab tab • [15] Mana increase to max pool

»» S-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength
tab tab • Half [.5] rank increase to illusion strength

 

Yui Ga Dokuson

Thirteenth Gatekeeper


Yui Ga Dokuson

Thirteenth Gatekeeper

PostPosted: Tue Apr 23, 2019 3:41 pm
User Image

________Personal Identification
Name: Liliya von Zettour
Age: 16
Race: Human
Physical Description: 220Lbs, 5'9, Female, clothes as pictured
Fears: Being crippled, angry women in the kitchen, not being able to return to her world
Personality: Liliya is rather calm and collected, often being quiet; however there are times when her rowdy side comes out to play. She doesn't care much what happens to others as long as the job gets done and hardly let's anything get in her way once she has her mind set on an objective. In battle she rarely holds back and likes to get the job done quickly, going in full on assault with overwhelming power to overtake her opponents with ease. If you catch her on a good day she may open up and talk with you with rather ease and maybe even go out for drinks or lunch with you as a means to relax.
History: Liliya came from a different world, one torn asunder by war with itself. She was in the midst of battle on day when there was a strange white flash that overtook everything around her and she found herself waking up in another surreal world as if from a dream. Here she was alone, without her riggings and no sign of her comrades in sight. From here, she was forced to learn how to survive making use of her skills and is working on finding a way back home where she belongs.
Personal Attributes:
      • +8 (16) TCS points
      • +8 (16) TCS points
      • +8 (16) TCS points
      • +5 Evos -3 Stages
      • +5 Evos -3 Stages
      • +5 Evos -5 Prof. Points
      • +1 Discipline [Moderate PA, Lan approved]

________Capabilities
Experience Rank: 6,630
Classes:
      • Tinker
      • Tinker
      • (Third class at A-rank)

Disciplines:
      Artificer: The information dump that takes place to the awakening Tinker is incredible, with some information never forming except during specific requirements, only to be forgotten afterwards. In the case of the Artificer this information is how to build and maintain their own Mecha. Upon selecting this Discipline the Artificer begins by using the Companion Creation Shop to build a companion of their own, entirely mechanical in nature. For the purpose of this creation the Artificer counts as having twice [2x] as many Tamer Companion Points (TCS) as normal for their rank, as well as gaining half again [50%] as many points per Experience Rank. These can exclusively be used to develop the physical design of the Mecha, and they are able to have humanoid shapes. At D - rank, the Artificer is granted two [2] Custom Configuration slots which can be submitted for approval, with one [1] additional every Experience Rank. These must be used to create enhancements to the Mecha, and can only be used to advance it. These can be weapon systems, armor system, advanced programming, etc. The limitation is 4th Era Technology, as no one can make Fifth Era. The number of Mechas the Artificer has cannot be increased by Disciplines, and can only be increased by one [1] with a single Personal Attribute. Furthermore, the Artificer's Functional Adaptation skill is considered two [2] Points higher, no matter the number of points already invested.

      Mechanic: Of the Tinkers it is the Mechanic that is most well known, given it is they and they alone who can rebuild 5th Era Technology. Once selected, every experience rank generates six [6] Blueprints for useful technology, with three [3] additional gained at every experience rank. These Blueprints are for needed technology, and attempts will be made to ensure it isn't technology that is already rediscovered. These Blueprints allow the building/repair of other technology, such as a Blueprint to repair guns and helicopters, and are "encoded" so that only the Mechanic who receives them can read them, unless they choose to decode them for others. Furthermore, their Systematic Repair skill is always considered two [2] points higher, no matter the number of points already invested.

      Hacker: All machinery, mechas includes, have an Encryption between zero [0] and five [5]. While the majority of machinery interacted with has an Encryption of Zero [0] and thus never bear information about Encryption, some machinery is too advanced, or too dangerous, to simply leave to work on its own. These are assigned an algorithmic Encryption that requires advanced knowledge to hack past. The Hacker discipline of the Path of the Tinker meets this requirement. When selecting this discipline the Hacker must decide to focus on Automatons or Subsystems, the former granting access to hacking Automatons and the latter to computer systems and other automated services not related to an Automaton. From this point on the Hacker can only hack that type of technology, and is granted further benefit with those systems. If Automatons are selected all Mechas cost one [1] less Charge to control, to a minimum of one twentieth [1/20] of a Charge, and the Mechas can be hacked from up to five [5] meters away. If Subsystems are selected, the Hacker is able to drop the hack (called Jacking Out) if their Hack is Compromised (detected, usually through failure to hack). They are also able to hack from up to two [2] meters away. To initiate a Hack the Hacker must be able to tether their Control Rod to the device in question, with the complexity requiring direct line of sight to establish a Link. The actual hacking process takes a number of posts equal to the encryption level to complete.

      Gah! Stop getting in my way!: As a Tinkerer you get used to having a lot of little creations running around your space and constantly following you, and as such you've grown to be tired of being the focal point of everyone's questioning gazes. To solve this, you have created a way to shadow your little ones, or big fellows, away from the discerning eyes of others when they are not needed and would honestly just be getting in the way. This is done by storing your Tinker-Creations away in your own personalized rift in space and time, a pocket dimension if you will that you own and can call things forth or ferry them to. As of now at C-Rank, this is limited purely to storing Tinker-Creations, but perhaps if you were to become more experienced..

      They call me, Scrap Queen: Tinkerer's are greedy by nature, this is true. They want the latest, the greatest, the best around or whatever they can find on the ground. Yup, you guessed it, they are hoarders to the highest degree. And as such, they have a keen eye for finding the finer things and repossessing them with a delicate touch. Liliya on the other hand, she is exceptional at this, hardly anybody could call themselves her peer if any at all. Thus, she has rightly earned the title of Scrap Queen. What this translates to however, is that when salvaging parts from mechs, she is blessed with 1.5x more rewards and a 1.25x chance of one of the rewards being that of a higher tier.


Archetype: Jack-of-all-Trades
Stats:
      Power: ☆☆☆
      Agility: ☆☆☆
      Intelligence: ☆☆☆☆☆
      Chakra: ☆☆☆☆☆

Stamina Pool: 250
Mana Pool: 450
Generator Pool: 700/3=234
      Materialization: A violent flicking aura surging around her figure like a fierce flame.
      Elements:
      tab • Air
      tab • Fire

Evolutionary Traits (Evo's): 25/25
      • Focal Point Vision || 3
      → By focusing on an object for one [1] activation the character may place an unseen "focal point" upon the object. These focal points allow the cahracter to switch their "sight" to that location, as if they were there. This grants two [1] Focal Points, allowing the character to split their vision between the two points, or to use both eyes on one point. A Focal Point can only be maintained for a maximum of ten [10] posts of use, meaning it may remain indefinitely unless actively accessed.
      • Rustborn || 3
      → Born of the elements of Wind and Earth is the power of Rust. The enemy of all things metal, vermin to industry, those born of Rust are gifted the ability to wield the Rust Ruler spell without medium. This rare ability breaks down all metal to its base properties, destroying it and making them unuseable. All metal, unless otherwise specified, received triple [3x] damage from Rustborn spells, with lowgrade metal granting one [1] post increases to duration for every two [2] points of durability damage done and highgrade metal granting double that [2x] for the same amount of damage. Furthermore, those born of Rust can use their knowledge to increase their own metal objects. See the Rustborn spells for further information.
      • Pain Ignorance || 1
      → Grants a pain tolerance that can be controlled, and shut off, at will. Allows complete ignorance of any pain, or some pain, or all the pain as one decides.
      • Steelborn || 3
      → Born with the ability to build up materials and condense them within the flesh, the Steelborn is able to generate an infinite amount of steel from within their body. This ability is called Steel Ruler, and can be used without the need of a medium. This metal is black in color, with a noticeable tinge of color from the Steelborn's mana color. This metal can be pushed through the skin to the outside, much like the Corpseborn, yet has the consistency of dense, but light, steel that can be forged in place of regular metal. Doing so grants fifty percent [50%] more durability than normal. By nature, it is as good as normal steel. The downside to this is that the weight of the Steelborn is far higher from the weight of their metal. Increase their weight by fifty percent [50%]. By choice, the Steelborn can choose to not grow steel at all within their body, thus allowing them to be normal weight.
      • Telescopic Vision || 1
      → This Cranker replaces one [1] eye with a mechanical one, with the iris allowing up to twenty [20] times the visual range, in increments of one times [1x] per "tick".
      • Generator || 3 [In heart, C-rank currently, stores 234 total]
      → Stored somewhere within the body, perhaps even the heart itself, the Generator Cranker installs a small mana/stamina generator that can store energy over periods of time. At the max, one third [1/3] of the combined total of the character's current pools may be stored within it, the total of which may be split as desired between both energy types. If the Generator ever runs out a surge will occur, stunning the owner for three [3] Activations.
      • Flicker Eyes || 2 [X-Ray 100m+100m per exp-rank, 300m C-rank]
      → Cost is paid for a pair of eyes, the Flicker Eyes allows the placement of mechanical eyes that carry another type of vision. Such visions include Thermal Imagine, Infrared Thermography, Mana Detection (mirroring effects of Spectral Sight), and X - Ray (mirroring Blindsight). Once selected they must be programmed with a switch, meaning a specific action, thought, or device must be used to activate the software that initiates the switch in vision. Each time the above cost is paid a new type of vision may be selected and programmed into the eyes. Alternatively, Flicker Eyes may be applied to a secondary set of eyeballs, allowing them to be replaced as desired, for the same cost, or one eye only be able to be changed for half the price.
      • Iron Lungs || 2
      → Implants that allow the lungs to better absorb oxygen and reject anything else. Allows the character to hold their breath four times [4x] longer than normal. When dealing with inhalants that would normally obstruct breathing, such as smoke, the character takes twice [2x] as long long to be affected by it.
      • Frostburned || 1
      → Flesh is always chilled, producing a cool, freshing, and in some cases intoxicating aura. This doesn't stretch beyond the skin, but due to it the character is highly resistant to cold temperatures, and is thus resistent to cold hazards.

Skills ► [24 // 24]
      • Systematic Repair → 5 (3 +2 Mechanic)
      • Regulatory Processing → 5
      • Functional Adaptation → 5 (3 +2 Artificer)
      • Survival → 5
      • Hazard Detection → 5
      • Cartography → 3

Proficiencies ► [00 // 02]



________Possessions
Repertoire:
      Arcanist Spells: 03 // 18
      Illusionist Spells: 01 // 05
      Stages of Learning: 00 // 00
      Tinker Spells: 00 // 06
      Custom Spells: 00 // 08
      {Ability Type}: 00 // 00
      {Ability Type}: 00 // 00

Inventory:
      Ryo : 5,300

      Clothing//Armor//Bags//Etc
      ◇ Normal Clothing, wearing
      ◇ White Boot - Right [Wearing] (Becomes C-rank, Scale of 10 when transformed into armor)
      ◇ Silver Boot - Left [Wearing]
      ◇ Pair of wool pants - Nice and warm [bag of holding]
      ◇ Holiday Armor (Festive Lingerie, Red) → This can only be taken once. A unique armor of holiday design (fun or festive, your call), with a C - ranked defense specific to the damage of the color it is based on. When activated the armor takes on an ethereal haze of that color. This defense is based on the elements associated damage type in regards to Spiritual vs Simple vs Complex. [Wearing]
      ◇ Tier 1 Rank 2 Masterwork Wolf Cloak made by Jean [Wearing]
      ◇ Backpack [bag of holding]
      ◇ Bag of Encasing/Holding → A small pouch that is bigger on the inside, and can carry up to one thousand pounds [1,000 lbs] of items.
      ◇ [1] Black Core (150chakra) (4 charges)
      ◇ [1] Black Core (empty) (4 charges)
      ◇ [2] Control Rod, left glove and right glove
      ◇ Adjustable Wrench
      ◇ Flat-headed Screwdriver
      ◇ Phillip's Screwdriver
      ◇ Pliers
      ◇ Magnifying Eyeglasses
      ◇ [10] Small Gears
      ◇ [5] Scrap Metal
      ◇ Snow Goblin → A little action figure of a Pathfinder goblin, about 1 foot tall. When activated will talk non-stop s**t for a solid 10 rounds of posts, channeling agro from enemies. This is a C - ranked Enchantment effect that can be directed at specific opponents. The action figure can, and will, move around in place to give emphasis to insults [BoH]
      ◇ Christmas Herpes → A jar full of glitter. Splatter it about, and it fills a good two hundred square feet of space. Anything trying to hide that steps on it will cause them to be absolutely covered in the stuff! And in the spirit of herpes, anyone the caster has placed a hiding technique on will also sprout it! Lasts for 20 posts. Once used up, the tears of a bitter enemy will regenerate what is lost. [BoH]
      ◇ Plastic Mistletoe → When held over two people they feel an compulsion to kiss (B - ranked Chakra Based Genjutsu). If the mistletoe is utilized as a ranged weapon it'll create a thirty foot burst from center point where it landed that'll cause the same compulsion, but C - ranked in strength. The mistletoe regrows from a random body part 6 posts later.
      ◇ Elf on a Shelf → A nine-inch tall doll that actively seeks out shelves to sit on, natural or otherwise. Once upon one its purpose is to verbally harass everything within sight, showing a keen ability to say things that are targetted enough to hurt. If placed within a sack it falls still, but the instant the sack is left alone it will expertly break out of the knots or locks placed upon it and go looking for a shelf. Can target things that are even invisible!
      ◇ Dreidel! LET IT RIP!: I am going to hell for this one, but you all can enjoy the Hanukkah joy of a BATTLE DREIDEL. This one isn't quite the... usual because it appears to have some sort of Beyblade mechanism to launch/spin it. However, once you let it rip, the dreidel grows in size and weight to four feet tall and one thousand pounds. People struck by it face D - ranked Baconless damage, making you feel like the world is a bit less bright due to lack of bacon. Speed is based on stamina spent.





      Weapons
      ◇ [1] Trench Knife 30/30 Durability [bag of holding]
      ◇ Jagged Bismuth Dagger - With the design and the blade's material the weapon does one half [1/2] rank more Damage. [Sheathed in an x-shape on lower back]
      ◇ T4 w/ T5 Abilities Nightmare Scythe "Predator" 113/120 Durability [bag of holding]
      ◇ Kunai Launcher - Costs X-rank stamina to use, and fits up to [10] kunai [bag of holding]
      ◇ [2] Cupid Arrows - Allows for temporary Love effect afflicted upon those struck to love others struck by another arrow. Lasts for 3 - 12 Posts [Bag of Holding]

      Blueprints
      ◇ Seven Shot Revolver
      ◇ Gas Piping
      ◇ Short Wave Radio Receiver
      ◇ Wireless Charger, short range
      ◇ Binoculars
      ◇ Retractable Blades
      ◇ A/C Power Outlets
      ◇ Copper Power Lines
      ◇ Motorcycle Engine

      Camping//Survival Supplies


      Food//Drink Items
      ◇ [1] Tasty Peach - A treat that restores [25%] of max Chakra and Stamina when eaten. Takes [1] activation to eat. [bag of holding]
      ◇ [3] Christmas Cookies [bag of holding] Increases your chakra or stamina pool by [50] for [5] posts when eaten. [bag of holding]
      ◇ [5] Gingerbread Wonders - They're cookies, we promise! Just quote a DM if you eat one. [bag of holding]
      ◇ [2] Peppermint Candy Canes - Doubles Chakra and Stamina recovery speed for [5] posts when eaten. [bag of holding]
      ◇ Honey'd Porker → A greased teacup piggy that is NOT alive, but which sheds grease in copious amounts. Flammable. Makes an excellent lubricant. Able to produce 10 gallons of grease 100 times before exploding and becoming bacon that can only be eaten but never rots.
      ◇ Tao's cookies: Delicious cookies. They can even be eaten by people with diabetes 8D ! In short, they will full restore your Chakra // Stamina per cookie. Each package contains 10 cookies, and they are one time use. They also come with a recipe! 2 Packages.
      ◇ Candy Cane, Giant → When placed upon the ground a reindeer made of candycane material will rise to become the mount of the planter for the next 15 posts. This beast moves at three times that of a human, and can run on water, but not on lava.
      ◇ Furry Cookie (Chocolate Chip Kittens) → Eating this cookie grantrs a thick fur that reduces cold damage by E - rank, and grants a D - ranked Defense (Scale 3). This fur lasts for 5 Posts, and the cookie resets every 5 posts after. Crumbles after 50 uses.
      ◇ 12 Elejellies (Lightning)

      Miscellaneous Event Rewards
      ◇ 15 Free Posts
      ◇ 20 Free Paragraphs for any use
      ◇ 10 Activity Posts
      ◇ [3] Free Training Posts per character.
      ◇ [3] Free Activity Posts - Usable on missions, training, crafting, etc.
      ◇ [3] Free Training Posts per character.
      ◇ [20] Training Posts → [200]
      ◇ [1] Replicant Coupon - Allows for the activation of a Tier 3 ability on an item, weapon, or armor for two [2] posts per experience rank.
      ◇ [5] Reroll Coupons - Allows for a reroll of any randomized results, but must take the second roll. [bag of holding]
      ◇ [3] Special Reroll Coupons - Allows for a reroll of any randomized results, and either result can be chosen. [bag of holding]
      ◇ [1] 'Get Out of Jail Free' Coupon - Can be used to force an NPC encounter to end. Receive no experience for encounter.
      ◇ [1] Requirement Reduction - Removes [1] requirement from [1] object. That object can be a physical item, a jutsu, etc. For example, it could be used to remove the [Medic] requirement from an eiseijutsu technique so your character can learn the technique without being a Medic. But it would only work on the one technique. Once you know what you want to use it on, let me know so I can make sure it's ok, because there are limitations.
      ◇ Blue Key, shaped like a house key. [bag of holding]
      ◇ [1] Scroll of Sexy no Jutsu (Permanently at +1 rank of Strength)
      ◇ 1 Character Remake option
      ◇ 1 Silver Bell (palm sized, with a polished ivory grip) [bag of holding]
      ◇ [32] Seeds of Samhain [bag of holding]
      → A pack of 20 seeds, these seeds will spawn a random pumpkin or jack-o-lantern or creeping vine that have random effects that include exploding, bleeding, or buff effects to those who interact with them. Planting these takes three posts and take ten [10] posts to grow overall. This does have the added effect of staining the earth black, and strange, creepy noises begin to emanate from the garden and every shadow seems to carry something within it [theatrical effect and no more].


________Library
Arcane Spells:
▬▬┤|Rank X|├▬
[•]
[•]
[•]
▬▬┤|Rank E|├▬
[•]
[•]
[•]
▬▬┤|Rank D|├▬
[•]
[•]
[•]
▬▬┤|Rank C|├▬
[•] Kozumikku Jigyou no Jutsu [Astral Projection Skill]
Official Description: A technique that is used to send an astral projection of the user to another place they have been to before, the astral projection can lend Chakra but cannot physically fight. A weaker form of Gentoushin no Jutsu. Chakra may only be given in the form of Korabo Ninjutsu. Often used as a form of communication. Requires an upkeep of half the original cost to continue after the first post.

[•]
[•]
▬▬┤|Rank B|├▬
[•] Kaen Hisame no Jutsu [ Incinerating Hail Technique ]
Rank: B - rank
Strength: A - rank
Speed: C - rank
Description: Upon finishing the handseals the shinobi will hold at least one hand above their head, facing skyward, and launch a small, fist sized ball of fire into the sky. Launching about two hundred feet into the sky the small ball will erupt, scattering one hundred [100] orbs the size of one's fist to cascade back to the earth, creating fire that mirrors hail. Each orb sears the flesh as any fire would, with the damage rank being divided evenly between every ball.

[•]
[•]
▬▬┤|Rank A|├▬
[•]
[•]
[•]
▬▬┤|Rank S(+)|├▬
[•]Shinkuu Taigyoku [ Vacuum Great Sphere ]
Rank: S - rank
Strength: S - rank
Speed: S - rank
Description: Once the final handseal is made the user inhales deeply, as much as their lungs can hold, which causes the space between their lips to crackle and burn with energy before they exhale as mightily as they can, releasing a bullet three foot in radius from their mouth to launch forward up to one [1] mile distant. Anything impacted an eruption similar to several hydrogen bombs, the wind bursting out to rip the earth and all that lives upon it to sunder. In previous Ages this was used to level parts of villages in seconds, with shockwaves felt far beyond the original area.

[•]
[•]


Illusory Spells:
▬▬┤|Rank X|├▬
[•]
[•]
[•]
▬▬┤|Rank E|├▬
[•] Hada no Kamereon [ Chameleon Skin ]
Rank: E
P/S. Sense: Sight // -
Base Duration // Upkeep: 6 Posts // 5 Chakra
Source: Visual Phantasm
Description: Forming Chakra in the area around them, the user creates a basic Genjutsu whose purpose is to help blend their body in with whatever surroundings are available. The illusion is not perfect however and higher ranked Shinobi are far more adept in seeing through the Genjutsu.

[•]
[•]
▬▬┤|Rank D|├▬
[•]
[•]
[•]
▬▬┤|Rank C|├▬
[•]
[•]
[•]
▬▬┤|Rank B|├▬
[•]
[•]
[•]
▬▬┤|Rank A|├▬
[•]
[•]
[•]
▬▬┤|Rank S(+)|├▬
[•]
[•]
[•]


Steel & Rust Spells:
▬▬┤|Rank X|├▬
[•] Sei Soujuu [Rust Manipulation]
Description: This control allows the Rust user to bend, but not create, rust. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate naturally occurring rust. Additionally, any rust that is being freely manipulated is not very strong, and can be broken or blown away as if it were completely natural. Should be noted that techniques can be made smaller while retaining their rank.
___ Rank E: Very small amounts of rust [a few handfuls of rust].
___ Rank D: Small amounts of rust [a small pile of rust].
___ Rank C: Medium amounts of rust [a large pile of rust].
___ Rank B: Large amounts of rust [a dumpster full].
___ Rank A: Very large amounts of rust [a small house].
___ Rank S: Massive amounts of rust [a large house].

[•] Kou Soujuu [Steel Manipulation]
Description: This control allows the Black Steel user to create and bend black steel. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can only manipulate their steel objects they themselves have made. Additionally, any steel that is being freely manipulated is not very strong, and can be broken or blown away as if it were completely natural. Should be noted that techniques can be made smaller while retaining their rank.
Rank E: Very small amount of steel [a finger].
Rank D: Small amount of steel [a hand].
Rank C: Medium amount of steel [a torso].
Rank B: Large amount of steel [a body].
Rank A: Very large amount of steel [an elephant].
Rank S: Massive amount of steel [a whale].
[•]
▬▬┤|Rank E|├▬
[•] Kōton: Tsukenaosu [ Steel Release: To Repair Once More ]
Users are able to donate their steel for weapon repairs, on the spot, & without use of blacksmithery tools. This also applies to metallic puppets.

[•] Haijin [ Ashes and Dust ]
Official Description: The user throws a handful of low quality metal flakes into the enemy's eyes, making it appear as if the user breaks down into flakes of rust, disappearing on the wind.
Guild Description: See official description. Works akin to a Kawarimi, but simply causes the mere reflect of light away from the user. Lasts for 1 post.

[•]
▬▬┤|Rank D|├▬
[•] Kōton: Kikou no Mukankaku [ Steel Release: Impervious Armour ]
Duration // Upkeep: 1 Post // 5 Chakra
This technique allows the user to turn their body into black steel, making that part gain a Defense of D - rank, scale 3. Is usable only on one limb at a time, increasing the number of limbs affected by each rank: 2 for Chuunin, 3 for Jounin, 4 for Konin, 5 for Sannin.

[•] Kōton: Saikou no Buki [ Steel Release: The Most Awesome Kind Of Weapons ]
Duration // Upkeep: 2 Posts // 5 Chakra
While Kikou no Mukankaku is active, this technique allows the user to grow--from their affected body parts--black steel weapons known by the user. As legendary weapons & custom weapons can't ever be fully known, they are not copy-able. These weapons retain the qualities of Kikou no Mukankaku, allowing them to do double the durability damage normally dealt. Is usable only from the affected limb at the time, increasing the number of weapons created by each rank: 1 for D, 2 for C, 3 for B, 4 for A, 5 for S. Weapons become highly brittle if Kikou no Mukankaku ends.

[•] Sei Shūha [ Rust Wave ]
Official Description: The name is quite contrary to the actual technique, in which the user will grasp a hold of a number of shuriken, and toss them off after imbuing them with their seiton element. Though it's quite easy to tell they are coming, the projectiles themselves are covered by the clouds of rust flakes falling about, obscuring their locations.
Guild Description: See official description. This produces only low quality flakes, but in great numbers.

[•] [ Flimsy Objects ]
Official Description: Extending one's chakra into their rust flakes, and through a held object, weapon, etc, one can lace the insides of the grasped object with rust. This act weakens the object to such a state that it acts like rubber as the flakes peel away from it.
Guild Description: Using 1 object's worth of high quality rust flakes instead of the normal low quality ones extends the rusting out to objects that come into contact with the grasped, rubbery one. If the ones contacted do so for more than 2 posts, high quality flakes will begin to drop from it.

[•] [ Exploding Rust Clone ]
Official Description: A simple clone made from rust flakes blown into the wind. It will keep its form long enough to track down its prey, whereupon it will detonate, sending its flakes careening as far as the winds will take them.
Guild Description: Affected objects will rust away to higher quality flakes in greater quantities at the end of the object(s)' 4th post.

[•]
▬▬┤|Rank C|├▬
[•] Kōton: Teshi Sendan [ Steel Release: Ten-Finger Drilling Bullets ]
Rank - C
Strength - B
Speed - D
Hardened, hollow-pointed steel from the fingertips are shot at the enemy, with a spinning motion added to the bullets. This technique is essential to the weighted down user for their long distance attacks.

[•] Kōton: Kōryūheki [ Steel Release: Steel-Style Wall ]
From several handsigns, three thin walls of steel will erect themselves in front of the user for a last ditch defense. Not being made from the body these only count as C - rank defense for a short time, having a Scale of 3. Can be retrained twice to become the Tajū (multiple) version, applicable with an A-ranked amount of chakra, allowing one to make up to six [6] layers at a time.

[•] Konji [ Dark Blue Ground ]
Official Description: The Rokushō apprentice begins learning with a way to cover a fundamental flaw in the bukijutsu user's combat and the natural conductivity of a weapon of steel. Utilizing some of the metal they keep on their person, they coat their blade with an obviously dark blue layer that increases the length of the weapon considerably. Composed to reduce the effectiveness of raiton techniques by one rank.
Guild Description: Lasts for 3 posts. Acts like a lightning rod for lightning and Raiton techniques, but it does not negate the effects. Usable thrice per battle. Using 1 weapon's worth of high quality rust flakes instead of normal low quality ones reduces the effectiveness down by two ranks, but it also requires maintaining physical contact with the object to do so.

[•] Suimo [ Weaken & Decline ]
Official Description: In the midst of combat, the user will set aside the safety of their blade to catch the enemy's, their blood will seep onto the blade, dramatically oxidizing the steel, dulling the edges, & reducing their weapon's capabilities greatly.
Guild Description: For all intents and purposes, treat non-chakra-coated Bukijutsu as a rank lower in ability after affected. Can be negated simply by tossing the weapon away and getting another one.

[•] [ Rust Dragon's Roar ]
Official Description: Rust flakes in the wind, blown from the user's mouth. Covers a wide spread area in a thin veil, making it easier to find available metals, and to start the rusting effect from far, far away with great stealth. Affect objects can be 'told' to rust within 4 posts of doing so, causing the rust to make them brittle within another 4 posts.
Guild Description: Requires 2 objects' worth of high quality rust flakes, and affects at minimally a city district sized area.
[•]
▬▬┤|Rank B|├▬
[•] Danzetsu [ Break Off ]
Official Description: Utilizing excess metals, the user will settle a brittle coating upon their weapon. When met with resistance, it triggers a visual Henge, making it appear as if the weapon has broken. In addition, contact with the object by anything other than the user will 'break off' pieces of the brittle coating, typically causing rough coughing to those that breathe it in, the user included.
Guild Description: Lasts for 10 posts. Use of 1 weapon's worth of high quality rust flakes will allow for the affected object to take on the visual properties of a legendary weapon. (though in a rusty, broken state)

[•] Sentan Kidō [ Spearhead Railroad Tracks ]
Official Description: The user makes use of a trail of metals--usually steel wire due to costly trails of iron lumps being so pricey--in which the user will rust the line. Rusting the entire length, with a secondary purpose, these flakes will congregate at fixed points and spear upward in an attempt to skewer the foe.
Guild Description: Use of 1 weapon's worth of high quality rust flakes will allow for the affected objects to sprout smaller spears from the main spears, and even smaller spears from those, causing a sort of massively spiked tree to emit instead of the normal spear.

[•] Kōton: Senninriki [ Steel Release: Strength Of A Thousand Men ]
Eiseijutsu specialists use a slightly different, watered-down version of this jutsu to give themselves massive strength for a brief instant in their taijutsu techniques. Kōton users are able to keep more strength for a longer duration. Lasts for 10 posts & requires Kikou no Mukankaku to be active on the limb to be strengthened.

▬▬┤|Rank A|├▬
[•]
[•]
[•]
▬▬┤|Rank S(+)|├▬
[•]
[•]
[•]


Tinker Spells:
▬▬┤|Rank X|├▬
[•]
[•]
[•]
▬▬┤|Rank E|├▬
[•]
[•]
[•]
▬▬┤|Rank D|├▬
[•]
[•]
[•]
▬▬┤|Rank C|├▬
[•]
[•]
[•]
▬▬┤|Rank B|├▬
[•]
[•]
[•]
▬▬┤|Rank A|├▬
[•]
[•]
[•]
▬▬┤|Rank S(+)|├▬
[•]
[•]
[•]


Custom Spells:
▬▬┤|Rank X|├▬
[•]
[•]
[•]
▬▬┤|Rank E|├▬
[•]
[•]
[•]
▬▬┤|Rank D|├▬
[•]
[•]
[•]
▬▬┤|Rank C|├▬
[•]
[•]
[•]
▬▬┤|Rank B|├▬
[•]
[•]
[•]
▬▬┤|Rank A|├▬
[•]
[•]
[•]
▬▬┤|Rank S(+)|├▬
[•]
[•]
[•]





IIB-0001 "Klinge
Codename: IIB-0001 "Klinge"
Project Design:[x] Max height of 5ft (153cm). Klinge is white and red, not green.
Budget: 21/64
Threshold: 3
Frame Parameters: 7
V.I. Limits: Klinge is a bland, monotone, boring sounding middle-aged male that speaks like a soldier would to a superior towards Liliya. When interfacing with it's internal systems, it's avatar is a little miniature 2D version of it's sword.
Augmentations:
      • 7x Limbs (7TCS)
      • 1x Gun Barrels [Ballistic](1TCS)
      • Link (2TCS)
      • Antennae/Receiver (1TCS)
      • Sensory Input/Output [Mana Pulse Receiver and Auditory Sensory Receiver](1TCS)
      • Independent Battery [300/300](2TCS)
      • Shielding/Armor [Mana, 15 Durability, B-rank] (6TCS)
      • Propulsion [Anti-Grav Wings] [D-rank] (1TCS)

Battery Capacity: 234 in each limb with 30 in reserve for basic functions. 264 Total
Features:
      • 1x Cockpit, located in head
      • 1x Loudspeaker, to play sound from cockpit



IIB-0001 "Und
Codename: IIB-0001 "Und"
Project Design:[x] Max height of 5ft (153cm). Und is white and maroon.
Budget: 42/64
Threshold: 3
Frame Parameters: 7
V.I. Limits: Und is a bland, monotone, boring sounding young male that speaks like a soldier would to a superior towards Liliya. When interfacing with it's internal systems, it's avatar is a little miniature 2D version of it's head.
Augmentations:
      • 7x Limbs (7TCS)
      • 1x Gun Barrels [Ballistic](1TCS)
      • Link (2TCS)
      • Antennae/Receiver (1TCS)
      • Sensory Input/Output [Electricity Pulse Receiver and Auditory Sensory Receiver](1TCS)
      • Independent Battery [300/300](2TCS)
      • Shielding/Armor [Mana, 15 Durability, B-rank] (6TCS)
      • Propulsion [Anti-Grav Wings] [D-rank] (1TCS)
      • Bio/Mana-Sonar/Echolocation Mapping [Custom TCS Slot] (2TCS)

Battery Capacity: 234 in each limb with 30 in reserve for basic functions. 264 Total
Features:
      • 1x Cockpit, located in head, conveniently has a small shelf behind the seat.
      • 1x Loudspeaker, to play sound from cockpit



IIB-0001 "Schild
Codename: IIB-0001 "Schild"
Project Design:[x] Max height of 5ft (153cm). Schild is white and black.
Budget: 64/64
Threshold: 3
Frame Parameters: 7
V.I. Limits: Schild is a bland, monotone, boring sounding older male that speaks like a soldier would to a superior towards Liliya. When interfacing with it's internal systems, it's avatar is a little miniature 2D version of it's shield.
Augmentations:
      • 7x Limbs (7TCS)
      • 1x Gun Barrels [Ballistic](1TCS)
      • Link (2TCS)
      • Antennae/Receiver (1TCS)
      • Sensory Input/Output [Mana Pulse Receiver and Auditory Sensory Receiver](1TCS)
      • Independent Battery [300/300](2TCS)
      • Shielding/Armor [Bulk Plating, 15 Durability, B-rank] (6TCS)
      • Propulsion [Anti-Grav Wings] [D-rank] (1TCS)

Battery Capacity: 234 in each limb with 30 in reserve for basic functions. 264 Total
Features:
      • 1x Cockpit, located in head
      • 1x Loudspeaker, to play sound from cockpit





 
PostPosted: Tue Apr 23, 2019 3:41 pm
..:: Liliya's Leveling Bonuses (Archetype) ::..



► E-rank Starting Package:
»» [100] Mana
»» [100] Stamina
»» [1] Stage of Learning
»» [2] Spell or Illusion Slots
»» [3] Proficiency Points
»» [6] Skill Points
»» Preset starter pack [tinker]

► Bonuses:
(Bonuses stack with each other.)
»» E-rank ::
• The Jack is unique in that all stats start out balanced. The only way to have a Jack-of-all-Trades is for every stat to start with three [3] points. Meaning they have eight [8] points to assign, instead of six [6].
• Pick One [1]:
• [1] additional Stage of Learning
• [2] additional Spell slots
• [2] additional Illusion slots
• Pick One [1]:
• Half [.5] rank increase to physical speed
• Half [.5] rank increase to physical strength
• Half [.5] rank increase to spiritual speed
• Half [.5] rank increase to spiritual strength
• Half [.5] rank increase to illusion strength
»» D-rank ::
• +2 stat points to assign as desired [Int]
• Pick One [1]:
• [1] additional Stage of Learning
• [2] additional Spell slots
• [2] additional Illusion slots
• Pick One [1]:
• [5] Stamina reduction to cost of Simple and unnamed physical attacks (minimum of [5])
• [5] Stamina reduction to cost of Complex attacks (minimum of [5])
• [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5])
• [5] Mana reduction to cost of Illusions (minimum of [5])
• [5] Mana reduction to cost of Complex attacks (minimum of [5])
• [15] Stamina increase to max pool
• [15] Mana increase to max pool
»» C-rank ::
• +2 stat points to assign as desired [Mana]
• Pick One [1]:
• [1] additional Stage of Learning
• [2] additional Spell slots
• [2] additional Illusion slots
»» B-rank ::
• +2 stat points to assign as desired
• Pick One [1]:
• [1] additional Stage of Learning
• [2] additional Spell slots
• [2] additional Illusion slots
• Pick One [1]:
• Half [.5] rank increase to physical speed
• Half [.5] rank increase to physical strength
• Half [.5] rank increase to spiritual speed
• Half [.5] rank increase to spiritual strength
• Half [.5] rank increase to illusion strength
»» A-rank ::
• +2 stat points to assign as desired
• Pick One [1]:
• [1] additional Stage of Learning
• [2] additional Spell slots
• [2] additional Illusion slots
• Pick One [1]:
• [5] Stamina reduction to cost of Simple and unnamed physical attacks (minimum of [5])
• [5] Stamina reduction to cost of Complex attacks (minimum of [5])
• [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5])
• [5] Mana reduction to cost of Illusions (minimum of [5])
• [5] Mana reduction to cost of Complex attacks (minimum of [5])
• [15] Stamina increase to max pool
• [15] Mana increase to max pool
»» S-rank ::
• +2 stat points to assign as desired
• Pick One [1]:
• [1] additional Stage of Learning
• [2] additional Spell slots
• [2] additional Illusion slots
• Pick One [1]:
• Half [.5] rank increase to physical speed
• Half [.5] rank increase to physical strength
• Half [.5] rank increase to spiritual speed
• Half [.5] rank increase to spiritual strength
• Half [.5] rank increase to illusion strength

 

Yui Ga Dokuson

Thirteenth Gatekeeper


Yui Ga Dokuson

Thirteenth Gatekeeper

PostPosted: Tue Apr 23, 2019 3:42 pm
User Image

_________________||Tell Me Some Basics…||
tab Who Are You?| Zuhra
tab How Old Are You?| 16
tab What Sex Are You?| Male
tab What Do You Look Like| As far as his body goes, he has a very lithe build, small compact muscles lining his torso and arms, giving him a nice toned look which many women seem to enjoy. Alongside his lithe look he seems to retain a slight muscular look somehow, his muscles decent sized yet not bulging.
tab Who Are Your People?| Vampires
tab Do You Have a Lineage?| True Ancestors
tab Where Are You From?| Kusagakure
tab How Tall Are You?| 6'3" (172.72cm)
tab How Much Do You Weight?| 178 lbs (80.7394 kg)
tab What Best Describes Your Frame?| Medium
tab What Were You?| Mercenary
tab How Experienced Were You At It?| Bodily Rank was around A at his peak

_________________||Now, Some Details…||
tab What Are You Like?| Zuhra is an extremely laid-back and mysterious character. He normally displays mild amusement to most situations, even dangerous ones others are serious about. He likes to keep tabs on people and things he designates as "interesting". He seems to have some sort of hidden agenda, or well, that is what they say. Zuhra is seemingly very brutal and appears to have no problem with the idea of murder despite looking like a youngin'. Still, he does possess some goodness to his personality. He will cooperate with others than Masako during rare occasions and is ready to fight for the things he holds pride for, stating that burdening himself can make him a stronger man.
tab What Do You Believe In?| Humans are nothing but the thread from which the dream of life is woven. Life and death come and go like marionettes dancing on a table. Once their stings are cut, they easily crumble. But I.. I take good care of my marionettes as you'll soon come to know.
tab What Do You Fear?|
      • The deep dark blue
      • Being crippled
      • Angry women in the kitchen, might seem like a joke but you didn't know his mother.
tab What Strengths Define You?|
      • Broad level of skill, not particularly weak at anything
      • Heartless, not afraid to do what needs to be done
      • Independent, can pretty much take care of himself.
tab What Weaknesses Define You?|
      • Broad level of skill, not particularly strong at anything
      • Heartless, it's rare that you will get sympathy from Zuhra unless you find yourself close to him.
      • Closed in, is wary of most and keeps practically everyone at an arm's length.
tab What Era(s) Are You From?|Era of Attention
tab What Have You Experienced?| Zuhra remembers a hard yet comforting life of solitude after his parents had died. He remembers leaving the village but sticking close by because of a special friend, often dropping by to check in on them and deliver gifts. What's more, he remembers that retched plague in all of it's unholiness and what it took from him. Most of all though, he can remember giving up after said plague took what was most important to him. Of course it all seems like a far distant dream though, because he is alive and well after all.

_________________||What Can You Do…||
tab How Do You Experience Life?|
      • Tracker [Sight]
      • {Second Class}
      • {Third Class // First Prestige Class}
      • {Third Class // Second Prestige Class}
tab How Do You View It?|
      • Bloodhound: [Canine]
      The Bloodhound is the tracker of the monsters and beasts of the world. These monsters detect in ways humans simply do not: their natural senses. A good tracker knows to avoid being spotted, scented, or detected by natural means, but it is the Bloodhound who recognizes that what is "normal" cannot always be expected of the beasts or monsters of this world. As such, any attempts at obscuring their own presence is increased by one rank [1], making them difficult to detect overall. Secondly, the Bloodhound selects one [1] type of beast, and from that point on all requirements for hunting down that creature are reduced by one [1] step.


tab What Makes You Unique? |
      • Superhuman Efficiency: -10 to Taijutsu costs with a minimum cost of 5 while taking a +5 to ninjutsu costs.
      • Superhuman Efficiency: -10 to Bukijutsu costs with a minimum cost of 5 while taking a +5 to ninjutsu costs.
      • Sun Walker Subspecies: As a unique Ancestor, Zuhra finds the damage and ailments caused from the sun while on low BP that his relatives suffer from a laughable matter, and due to his rare direct incestuous bloodline of Ancestors can siphon extra nutrients from victims resulting in a 25% increase in BP gained from Feeding all the while losing access to Genjutsu as a whole.


      • +4 Skill Points
tab What Are Your Limitations?|
      Chakra Pool → 300
      tab Chakra Color → Shining golden yellow
      tab Chakra Materialization → A violent flicking aura surging around his figure.
      tab Chakra Elements:
          tab • Katon
          tab • Fuuton
      Stamina Pool → 300
      Blood Pool → 200
      Archetype → Jack-of-all-Trades
      Statistics:
        Power| ☆☆☆
        Agility| ☆☆☆☆☆
        Intelligence| ☆☆☆
        Chakra| ☆☆☆

tab What Skills Do You Posses?|
      • Mining → 1
      • Farming → 1
      • Logging → 1
      • Fishing → 4
      • Foraging → 5
      • Hunting, Normal Animals → 5
      • Hunting, Unnatural Animals → 5
      • Hunting, Humanoid → 5
      • Hunting, Monsters → 5

tab What Are You Proficient With?|
      • Single Handed Light Weapons → Basic
      • Single Weapon Combat → B-rank
      • Two Weapon Combat → Basic
      • Two Handed Medium Weapons → Basic
      • Two Handed Medium Weapons → Advanced Training → Scythe → B-rank
      • Intensive Weaponry → Two-Handed Weapon w/ One Hand
      • Medium Ranged Weapon → Basic
      • Medium Ranged Weapon → Advanced Training → Longbow → B-rank
tab What Are Your Limitations?|
      Ninjutsu → 05 // 19
      Genjutsu → 00 // 00
      Stages of Learning [Bukijutsu] → 02 // 04
      Stages of Learning [Taijutsu] → 00 // 03
      Skill Points → 17 // 24
      Proficiency Points → 08 // 08
_________________||What Do you Possess…||
tab How Much Experience Do I Possess?|2,900
tab How Much Ryo Do I Own?|000
tab What Do I Carry?|
      Clothing//Armor//Bags
      ◇ Super Light Armor [D - Ranked, Scale 5] Under Armor, Male, wearing
      ◇ Normal Clothing, wearing
      ◇ White Boot - Right [Wearing] (Becomes C-rank, Scale of 10 when transformed into armor)
      ◇ Silver Boot - Left [Wearing]
      ◇ Pair of wool pants - Nice and warm [bag of holding]
      ◇ Tier 1 Rank 2 Masterwork Wolf Cloak made by Jean [Wearing]
      ◇ Backpack [bag of holding]
      ◇ Bag of Encasing/Holding → A small pouch that is bigger on the inside, and can carry up to one thousand pounds [1,000 lbs] of items.

      Weapons
      ◇ [1] Trench Knife x1 30/30 Durability [Sheathed in an x-shape on lower back]
      ◇ [1] Trench Knife 30/30 Durability [bag of holding]
      ◇ Jagged Bismuth Dagger - With the design and the blade's material the weapon does one half [1/2] rank more Damage. [Sheathed in an x-shape on lower back]
      ◇ T4 w/ T5 Abilities Nightmare Scythe "Predator" 113/120 Durability [bag of holding]
      ◇ Kunai Launcher - Needs repaired, 5 Systematic Repair required; Costs X-rank stamina to use, and fits up to [10] kunai [bag of holding]
      ◇ [2] Cupid Arrows - Allows for temporary Love effect afflicted upon those struck to love others struck by another arrow. Lasts for 3 - 12 Posts [Bag of Holding]
      ◇ [1] Tier 2 Longbow 20/20 Durability [Bag of Holding]
      ◇ [20] Arrows [Bag of Holding]

      Camping//Survival Supplies
      ◇ One Person Tent [bag of holding]
      ◇ Soap [bag of holding]
      ◇ [2] Whetstone [Durability of 3. Restores 2 Durability to a weapon when used] [bag of holding]
      ◇ Blanket [bag of holding]
      ◇ Bedroll [bag of holding]
      ◇ Mess Kit [bag of holding]
      ◇ Camp Hammer [bag of holding]
      ◇ Thermometer - Mercury based [bag of holding]

      Food//Drink Items
      ◇ [1] Oiled Waterskin [bag of holding]
      ◇ [1] Tasty Peach - A treat that restores [25%] of max Chakra and Stamina when eaten. Takes [1] activation to eat. [bag of holding]
      ◇ [3] Christmas Cookies [bag of holding] Increases your chakra or stamina pool by [50] for [5] posts when eaten. [bag of holding]
      ◇ [5] Gingerbread Wonders - They're cookies, we promise! Just quote a DM if you eat one. [bag of holding]
      ◇ [2] Peppermint Candy Canes - Doubles Chakra and Stamina recovery speed for [5] posts when eaten. [bag of holding]

      Miscellaneous Event Rewards
      ◇ 15 Free Posts
      ◇ 10 Activity Posts
      ◇ [3] Free Training Posts per character.
      ◇ [3] Free Activity Posts - Usable on missions, training, crafting, etc.
      ◇ [3] Free Training Posts per character.
      ◇ [20] Training Posts → [200]
      ◇ [1] Replicant Coupon - Allows for the activation of a Tier 3 ability on an item, weapon, or armor for two [2] posts per experience rank.
      ◇ [5] Reroll Coupons - Allows for a reroll of any randomized results, but must take the second roll. [bag of holding]
      ◇ [3] Special Reroll Coupons - Allows for a reroll of any randomized results, and either result can be chosen. [bag of holding]
      ◇ [1] 'Get Out of Jail Free' Coupon - Can be used to force an NPC encounter to end. Receive no experience for encounter.
      ◇ [1] Requirement Reduction - Removes [1] requirement from [1] object. That object can be a physical item, a jutsu, etc. For example, it could be used to remove the [Medic] requirement from an eiseijutsu technique so your character can learn the technique without being a Medic. But it would only work on the one technique. Once you know what you want to use it on, let me know so I can make sure it's ok, because there are limitations.
      ◇ Blue Key, shaped like a house key. [bag of holding]
      ◇ [1] Scroll of Sexy no Jutsu (Permanently at +1 rank of Strength)
      ◇ 1 Character Remake option
      ◇ 1 Silver Bell (palm sized, with a polished ivory grip) [bag of holding]
      ◇ [20] Seeds of Samhain [bag of holding]
      → A pack of 20 seeds, these seeds will spawn a random pumpkin or jack-o-lantern or creeping vine that have random effects that include exploding, bleeding, or buff effects to those who interact with them. Planting these takes three posts and take ten [10] posts to grow overall. This does have the added effect of staining the earth black, and strange, creepy noises begin to emanate from the garden and every shadow seems to carry something within it [theatrical effect and no more].
      ◇ [3] Free Training Posts per character.
      ◇ [10] Free Training Posts - usable on techniques, talents, proficiencies, skills, or crafting.
      ◇ [2] Skill◇ [4] Skill Points [Hunting, Normal Animals 1 → 5]
      ◇ [2] Stages of Learning [Juurai Toorima] Points - Usable on any skills. [Hunting, Normal Animals 1, Hunting, Unnatural Animals 1]

      ◇ [5] Custom Techniques → [400]
      ◇ [3] Techs between B and S (1Katon, 1Fuuton, 1Bloodline) → [250]
      ◇ [10] Techniques → [100]
      ◇ [50] EXP claimed
      ◇ [1] Moderate PA - Usable on Religion, Skills, Crafting, Reductions, or Proficiencies. Must be approved. +4 Skill Points
      ◇ [2] GPA [1000]
      ◇ [50] Chakra and Stamina → [1000]
      ◇ 2 Proficiencies
      ◇ 7 Skill Points (4HuntingMonster, 3Fishing)
      ◇ 250 Experience
      ◇ 10 Jutsu Slots
      ◇ 5 Stages of Learning
      ◇ 3 Custom Jutsu
      ◇ 5 Technique Slots

tab What Techniques Do You Possess?|
      ▬▬┤|M a r u t o n
        • Oiroke no Jutsu [Sexy Technique]
        Rank: E (D, +1 from special scroll)
        Description: Oiroke no Jutsu is a Ninjutsu technique developed by Uzumaki Naruto. This technique is a variation of the Henge technique. Naruto changes his form into that of a nude, sexually appealing young woman. This technique is normally used to titillate and knock unconscious perverted adults or get Naruto's sensei Jiraiya to do what Naruto wants. Transforms the user in to a person who he or she believes is sexy, usually nude. Is super-effective against perverts.




        ---





        ---

        • Karasu Bunshin no Jutsu [ Crow Clone Technique ]
        Rank: C
        Official Description: This technique allows the user to create a clone composed of crows. The clone can disperse into multiple crows, which still maintain the user's consciousness. This allows them to speak and react while in crow form.

        • Kozumikku Jigyou no Jutsu [Astral Projection Skill]
        Rank: C
        Official Description: A technique that is used to send an astral projection of the user to another place they have been to before, the astral projection can lend Chakra but cannot physically fight. A weaker form of Gentoushin no Jutsu. Chakra may only be given in the form of Korabo Ninjutsu. Often used as a form of communication. Requires an upkeep of half the original cost to continue after the first post.

        • Tensou no Jutsu [ Heavenly Transmission Technique ]
        Rank: C
        Strength: --
        Speed: --
        Official Description: This technique was originally designed to teleport inanimate objects across far distances at the speed of light. The user needs time to prepare the jutsu and the coordinates of the location which will receive the object. Upon selecting the object or objects they wishes to transfer, the user will form the needed hand seal, causing the object to disappear in a bolt to land at the designated area. It is possible to send living objects through the jutsu, however the extreme speed involved rips the entity to shreds. Only those with extremely tough flesh or advanced self-healing powers can survive the transmission. The technique takes one [1] full post of prior concentration to perform, during which physical contact must be maintained, and each object/entity sent--regardless of size--takes a C-ranked amount of chakra from the user. The user must know the exact location that the object/entity is being sent to. Living entities sent long-distance (outside of the thread) take and extra post of concentration [2 total], but the victim takes damage as if an S-ranked attack hit them, shredding them. Masters of 3 complete buki/tai styles or those of the Shounin Clan (Speed Release users) are given immunity to the S-ranked effects.


      ▬▬┤|T a l e n t s
        • Scent Trail
        Rank: X :: Training
        Duration // Upkeep: Instantaneous
        Requirement(s): Tracker class; associated Tracker hunting skills
        Description: Trackers find their marks by following trails that would be otherwise near invisible to the average person. But they are not born with the gift; it comes from practice and training. While any Tracker is capable of following a trail, those that focus on this training are able to do it faster and better. Each rank trained in this ability reduces the skill level needed to track creatures of equivalent rank by two [2] points. Likewise each rank of training reduces the number of posts required to track a creature of a rank by one [1] per rank. In other words, E-rank training gives a one [1] post reduction to E-rank creatures; D-rank training provides a one [1] post reduction to D-rank, and [2] to E-rank; etc. Training is done by, of course, tracking creatures of those ranks. Training must be repeated for each of the Tracker’s tracking skills (i.e. Normal Animals, Monsters, etc.). Receives no reductions to learning.

        • Hunter’s Mark
        Rank: E :: Training
        Duration // Upkeep: Instantaneous
        Requirement(s): Tracker class
        Description: After spending an E-rank amount of training to learn to do initially, receiving no reductions, this ability is, in a way, relearned for each new target the Tracker receives. By investing a number of posts equal to the rank of the target into gathering information on the target, the Tracker is able to pick up the trail even if it had previously not been found. This information gathering can be from examining details of the specific target to speaking with locals in order to gain the information.

        ---

        • Camouflage
        Rank: D
        Duration // Upkeep: 5 Stamina per post, after initial cost
        Requirement(s): Tracker class
        Description: By steadying their breath, and silencing their minds, the Tracker becomes almost invisible, so long as they can remain hidden, to both sight and chakra sense. While in this state, the user can only move at a slow pace, or else the trance will be broken and their positions given away. While one may be able to pull off a sneak attack with enough effort, this is meant as an ability for use in hiding.

        • Strider
        Rank: D :: Training
        Duration // Upkeep: Instantaneous
        Requirement(s): Tracker class
        Description: Terrain can often be difficult to traverse, especially when trying to tail a target. As such, this training teaches them the terrain by practicing in it. Once the training is complete, the Tracker is no longer hindered by the terrain and able to move at full speed in it. This training is repeated for each new terrain type encountered. Receives no reductions.

        • Ghost Impression
        Rank: D
        Duration // Upkeep: Lasts [1] post
        Requirement(s): Tracker class
        Description: The effect of this ability varies depending on the senses the Tracker has chosen to focus in. By activating the ability, with a small investiture of chakra, the tracker is able to pick up one things that have happened over the course of the last five [5] posts in an area. If their focus is in Sound, as an example, they will hear any conversation or sounds that have occurred; Sight will see ghost-like figures moving through the area, and what direction they were headed; Scent can be used to pick up an otherwise unnoticed scent trail; Taste is used in a similar fashion; Touch is unique in that you get a brief glimpse and accompanying sound of anyone who touched an object that they come in contact with, excluding the ground or walls.

        ---

        • Backstab
        Rank: X :: Complex [C to Learn]
        Duration // Upkeep: Instantaneous
        Requirement(s): Soldier or Tracker Class
        Description: Sprint in and make a lethal, immobilizing thrust. An opponent hit by this technique is snared and unable to move for one post. If the opponent is hit from behind by this technique, the physical strength is increased by one rank.

        • Behind Enemy Lines
        Rank: C :: Simple
        Duration // Upkeep: Instantaneous
        Requirement(s): Soldier or Tracker Class
        Description: A high leap that lands the user at a desired location within ten meters. If used in conjunction with a downward strike, either named or unnamed, the following attack gains one [1] rank to physical strength. Can be used to break one [1] speed or movement debuff on the user.

        • Silent Steps
        Rank: C
        Duration // Upkeep: 10 Chakra per post, after initial cost
        Requirement(s): Tracker class
        Description: As the name suggests, this technique allows the Tracker to move silently, so long as they pay the cost to do so. By focusing chakra into the soles of their feet, the user can walk or run on normal ground without making a sound. However, it does not stop environmental sounds; a stick will still crack and water will still splash if you do not walk over them carefully.

      ▬▬┤|K a t o n




        --





        --





        --

        • Kaen Hisame no Jutsu [ Incinerating Hail Technique ]
        Rank: B - rank
        Strength: A - rank
        Speed: C - rank
        Description: Upon finishing the handseals the shinobi will hold at least one hand above their head, facing skyward, and launch a small, fist sized ball of fire into the sky. Launching about two hundred feet into the sky the small ball will erupt, scattering one hundred [100] orbs the size of one's fist to cascade back to the earth, creating fire that mirrors hail. Each orb sears the flesh as any fire would, with the damage rank being divided evenly between every ball.



      ▬▬┤|F u u t o n




        --





        --





        --





        --




        --

        • Shinkuu Taigyoku [ Vacuum Great Sphere ]
        Rank: S - rank
        Strength: S - rank
        Speed: S - rank
        Description: Once the final handseal is made the user inhales deeply, as much as their lungs can hold, which causes the space between their lips to crackle and burn with energy before they exhale as mightily as they can, releasing a bullet three foot in radius from their mouth to launch forward up to one [1] mile distant. Anything impacted an eruption similar to several hydrogen bombs, the wind bursting out to rip the earth and all that lives upon it to sunder. In previous Ages this was used to level parts of villages in seconds, with shockwaves felt far beyond the original area.



      ▬▬┤|B l o o d l i n e - Vampiric
        • Kyūji [Feeding] - Base Technique



        --





        --





        --

        • Ryūketsu [Bloodletting] - B Rank
        Strength: --
        Speed: --
        Description: Bloodletting is seen as the true form of Crimson Claw to many Ancestors, as it evolves the idea of using blood as a weapon and makes it something truly to be reckoned with. The Ancestor begins by drawing blood from both their arms, the means matters little such as a slitting of the wrists. Once this act is preformed they begin the techniques countdown by channeling their BP through the leaking liquid of life. Once Bloodletting is active the Ancestor is able to freely form foot long stakes of blood from their arms for the following [5] posts. These states have the durability of iron.



      ▬▬┤|C u s t o m s

        • My Precious Marionettes - E Passive
        A nasty little trick that simply allows Zuhra to communicate with other Ancestors and/or Lessers, letting them discuss strategy or simply have a discussion. The cost for a "link" with someone not "marked", aka other Ancestors/NotHisLessers is C-Rank Chakra that gets sealed away until use. The range of how far one must be from the other is vast, to be able to communicate one must be within the same country as the intended person, if they are marked by feeding. However, to be able to actually speak with them they must know each other, otherwise they can just feel a probing sensation like they are being watched from very close by. In the case of Zuhra and his Lesser(s), should he make any, they can talk to each other from across the world. What makes this a nasty little technique though, is that he can also communicate with those not from his bloodline or under his control, with all him having to do is simply feed from them at least once, aka marking them.




        --







        --







        --

        • You're Such A "Buzz"-kill :: B Rank
        Strength: A - rank
        Speed: C - rank
        Zuhra will manifest his chakra into two orbs, each one centered just above the palms of his hands that after a brief moment will begin to expand and stretch itself and turn into rapidly spinning discs. Zuhra can freely control their movements and the discs will slice through anything of their rank or lower like a knife through butter.

        • Tank Bombardier - B Rank
        Complex - Combination - Offensive Taijutsu
        Zuhra and a targeted ally will leap high into the air with the help of chakra before meeting at a combined point at which Zuhra will grab his ally and start to spin rapidly with them before launching them hurtling toward the ground at a high rate of speed.






        --








        --





      ▬▬┤|T a i j u t s u
      --






      ▬▬┤|B u k i j u t s u
      Juurai Toorima
        • Smoke Training
        Rank: E :: Training
        Description: The practitioner learns to move effectively among blinding mists and smoke by practicing within those environments. Once this training is complete, the user gains a half rank [.5] increase to their speed while moving within smoke. However, this does not allow them to see through it. Receives no reductions to learning.

        • Tabi Koutai [Tabi Shift]
        Rank: X :: Simple
        Description: An extremely simple yet vital technique in any ninja’s arsenal. Mastery of this action allows the user to move up to half a meter per rank across the ground at Shunshin speed. Does not consume an activation of Shunshin, but can only be used once per post.

        • Tebukuro Uchiage [Glove Launch]
        Rank: X :: Simple
        Description: Another extremely simple yet vital technique for any ninja. Mastery of this action allows the user to flick or throw small objects and fine particulate matter with extreme accuracy and speed, up to two [2] meters away per rank. When used with bombs, the user can pay [5] Chakra per bomb to have it detonate at any point in its flight the user desires. Otherwise it will burst upon contact. The number of bombs affected by the Chakra cost increases by one [1] per rank for every stage mastered above this one.

        --

        • Endan no Jutsu [Smoke Bomb Technique]
        Rank: D :: Simple
        Description: One of the major staples of [Juurai Toorima]. The user will begin by drawing a smoke pellet from his person. He will then bring the pellet to his hand, typically between the fingers, and then slam it against a solid surface. The pellet will burst into a decent sized smokescreen, during which the ninja will attack or retreat. Used alongside this technique, the smoke bomb provides the user with a half rank [.5] increase to speed while in the cloud.

        • Aseru [To Fade]
        Rank: D :: Complex
        Description: The user will bring a smoke pellet to each hand, twirl them to an easily thrown position, and then slam the two against the surface beneath them. As the smokescreen rises, they will perform a hand sign, sending a quick surge of chakra throughout their body. In almost an instant, the user will escape any dangerous situation. To simplify, this is like a substitution jutsu that requires a smokescreen rather than an object to change positions with. Only effective if used alongside smoke bombs, as the smoke acts as the item being substituted. If the user is already in a smoky area, this technique does not require the use of smoke bombs.

        --

        • Kemuri no Shikaku [Sight through Smoke]
        Rank: C :: Training
        Description: The practitioner grows accustomed to the way smoke flows around them and others. The practitioner's vision is no longer adversely affected by their smoke bombs. Only protects vision against the haziness of smoke; additional properties will still affect the user (i.e. using a pepper mist is still going to burn). Receives no reductions.

        • Insen [Hidden Line]
        Rank: C :: Simple
        Description: The user will attach a very, very thin wire to a projectile or small object, and toss said projectile as if it were a normal tool. However, this is intended to miss. At any moment during the projectile’s flight, the user will give a light tug on the wire, causing its trajectory to change.

        • Juu Kousen no Hitojichi [Hostage of Ten Steel Wires]
        Rank: C :: Complex
        Description: The user will throw both of his hands forward, tossing out a net of razor steel wires roughly the same width as the user’s body. The user will pump chakra into the wires in order to cause them to wrap around and tie those within the net’s reach. Has a max range of [20] meters before the user loses control of the wires.

        • Takoage no Waza [Art of Kite Flying]
        Rank: C :: Complex
        Description: The user will draw a special piece of fabric from their person, placing it between their index and middle fingers. With an infusion of chakra, the fabric will grow in size, becoming the height and width of the original user. After doing so, the user will then grab onto each corner with his hands and feet, outstretching the cloth. Regardless of the user’s weight, this cloth can be used to glide over massive gaps and escape Earthy effects. It should be noted that if the user has Fuuton [Wind] elemental chakra, they are able to fly freely using this cloth for three [3] posts.



tab What Secrets Have You Discovered?|



tab What Secrets Have You Laid Claim To?|







User Image

_________________||Tell Me Some Basics…||
tab Who Are You?| Zuhra
tab How Old Are You?| 16
tab What Sex Are You?| Male
tab What Do You Look Like| As far as his body goes, he has a very lithe build, small compact muscles lining his torso and arms, giving him a nice toned look which many women seem to enjoy. Alongside his lithe look he seems to retain a slight muscular look somehow, his muscles decent sized yet not bulging.
tab Who Are Your People?| Vampires
tab Do You Have a Lineage?| True Ancestors
tab Where Are You From?| Kusagakure
tab How Tall Are You?| 5'8" (172.72cm)
tab How Much Do You Weight?| 123 lbs (55.8 kg)
tab What Best Describes Your Frame?| Light
tab What Were You?| Mercenary
tab How Experienced Were You At It?| Bodily Rank was around A at his peak

_________________||Now, Some Details…||
tab What Are You Like?| Zuhra is an extremely laid-back and mysterious character. He normally displays mild amusement to most situations, even dangerous ones others are serious about. He likes to keep tabs on people and things he designates as "interesting". He seems to have some sort of hidden agenda, or well, that is what they say. Zuhra is seemingly very brutal and appears to have no problem with the idea of murder despite looking like a youngin'. Still, he does possess some goodness to his personality. He will cooperate with others than Masako during rare occasions and is ready to fight for the things he holds pride for, stating that burdening himself can make him a stronger man.
tab What Do You Believe In?| Humans are nothing but the thread from which the dream of life is woven. Life and death come and go like marionettes dancing on a table. Once their stings are cut, they easily crumble. But I.. I take good care of my marionettes as you'll soon come to know.
tab What Do You Fear?|
      • The deep dark blue
      • Being crippled
      • Angry women in the kitchen, might seem like a joke but you didn't know his mother.
tab What Strengths Define You?|
      • Broad level of skill, not particularly weak at anything
      • Heartless, not afraid to do what needs to be done
      • Independent, can pretty much take care of himself.
tab What Weaknesses Define You?|
      • Broad level of skill, not particularly strong at anything
      • Heartless, it's rare that you will get sympathy from Zuhra unless you find yourself close to him.
      • Closed in, is wary of most and keeps practically everyone at an arm's length.
tab What Era(s) Are You From?|Era of Attention
tab What Have You Experienced?| Zuhra remembers a hard yet comforting life of solitude after his parents had died. He remembers leaving the village but sticking close by because of a special friend, often dropping by to check in on them and deliver gifts. What's more, he remembers that retched plague in all of it's unholiness and what it took from him. Most of all though, he can remember giving up after said plague took what was most important to him. Of course it all seems like a far distant dream though, because he is alive and well after all.

_________________||What Can You Do…||
tab How Do You Experience Life?|
      • {First Class}
      • {Second Class}
      • {Third Class // First Prestige Class}
      • {Third Class // Second Prestige Class}
tab How Do You View It?|



tab What Makes You Unique? |
      • Superhuman Efficiency: -20 to Taijutsu costs with a minimum cost of 5 while taking a +15 to genjutsu costs.
      • Superhuman Efficiency: -20 to Bukijutsu costs with a minimum cost of 5 while taking a +15 to genjutsu costs.
      • Sun Walker Subspecies: As a unique Ancestor, Zuhra finds the damage and ailments caused from the sun while on low BP that his relatives suffer from a laughable matter, and due to his rare direct incestuous bloodline of Ancestors can siphon extra nutrients from victims resulting in a 50% increase in BP gained from Feeding.
tab What Are Your Limitations?|
      Chakra Pool → 100
      tab Chakra Color → Shining golden yellow
      tab Chakra Materialization →A violent flicking aura surging around his figure.
      tab Chakra Elements:
          tab •Katon
          tab •Fuuton
      Stamina Pool → 100
      Blood Pool → 100
      Archetype → Jack-of-all-Trades
      Statistics:
        Power| ☆☆☆
        Agility| ☆☆☆
        Intelligence| ☆☆☆
        Chakra| ☆☆☆

tab What Skills Do You Posses?|
      • Mining → 1
      • Farming → 1
      • Logging → 1
      • Fishing → 1
      • Foraging → 5
tab What Are You Proficient With?|
      • Single Handed Light Weapons → Basic
      • Single Weapon Combat → Basic
      • Two Weapon Combat → Basic
tab What Are Your Limitations?|
      Ninjutsu → 00 // 02
      Genjutsu → 00 // 00
      Stages of Learning [Bukijutsu] → 01 // 01
      Stages of Learning [Taijutsu] → 00 // 00
      Skill Points → 09 // 11
      Proficiency Points → 03 // 03
_________________||What Do you Possess…||
tab How Much Experience Do I Possess?|0
tab How Much Ryo Do I Own?|0
tab What Do I Carry?|
      • Super Light Armor [D - Ranked, Scale 5] Under Armor, Male
      • Super Light Armor [D - Ranked, Scale 5] Under Armor, Female
      • Normal Clothing
      • Trench Knife x2 [Sheathed in an x-shape on lower back]
      • Backpack
      • One Person Tent [Backpack]
      • Soap [Backpack]
      • Oiled Waterskin x2 [Backpack]
      • Whetstone x2 [Durability of 3. Restores 2 Durability to a weapon when used] Backpack
      • Blanket [Backpack]
      • Bedroll [Backpack]
      • Mess Kit [Backpack]
      • Camp Hammer [Backpack]

tab What Techniques Do You Possess?|
      [{Katon}]





      [{Fuuton}]





      [{Vampiric}]
        • Kyūji [Feeding] - Base Technique




      [{Bukijutsu - Juurai Toorima}]






tab What Secrets Have You Discovered?|



tab What Secrets Have You Laid Claim To?|





 
PostPosted: Tue Apr 23, 2019 3:43 pm
--  

Yui Ga Dokuson

Thirteenth Gatekeeper

Reply
Guild Profiles [Profile Vault]

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum