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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

Tags: Air Gear, Roleplay, Semi-literate, Slice of Life, Fandom 

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QueenBAD_KittyKat
Vice Captain

Interesting Genius

6,675 Points
  • Married 100
  • Tipsy 100
  • Friendly 100
PostPosted: Thu Jan 24, 2019 10:23 pm
Place all your profiles here. WIP OR U/C if not complete, A/A if you are waiting to be approved and you may wanna quote us.
QueenBADKitty_Kat

Noble Negative JT3
 
PostPosted: Thu Jan 24, 2019 11:31 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Linda Thompson
Nicknames: Lynn
Age: 21
Birthdate: Nov. 8th
Sex: Female
Sexual Orientation: Bisexual
Race: Human
Height: 5'5
Weight: 120lb
Physical Description: Looks to be on the middle range of skinny and thick but more leaned towards the skinnier side, Linda may not look strong but looks can be deceiving she can actually take a lot of hits and perform many strength feats most women of her size can't do. She normally likes to wear clothing that allows her to move freely and to just be comfortable while looking cute at the same time. Shes is pretty fit and can go for a long time before she gets tired; one of her best features is her high stamina and strength being able to ride side by side with even the most athletic people.

Personality: Linda is what some people like to call a "tsundere" in hiding, she acts pretty out going, sometimes shes quiet and to herself. Unless she wants to be heard or someone asks for her opinion she will speak up but there are many times where she will be quiet or be in the background. Some even found shocking that she was right next to them the entire time just because she doesn't speak up. This is a little different around people shes closer to though she can be sassy and a fun one at that. But in most situations even surprising one she tends to just give out a poker face or give a small reaction to it, even though her on the inside is bigger than what shes showing. She normally doesn't get angry quick since she mostly DOES NOT care what people think of her so she won't respect their opinions about her yet alone listen.

Backstory: Born and Raised in San Diego, California with her parents who were pretty normal in their lives. Her mother was a stay at home mom and her father served in the military but ended up opening his own restaurant which is still pretty successful. Her life has been pretty normal she enjoys music and playing pc games and air trek riding. At first her parents were against it because of all the stories of Air Trek riders becoming thugs but she proved that she only did it as a hobby and just liked going to one place to another. All of her years she always followed the rules and never broke any AT laws so she was able to ride normally without any problems, she did some races but only with her friends or friends of friends nothing too serious. After high school she wanted to study abroad to Japan, getting the approval of her parents she ended up going to Japan for study and also wanting to ride there as well since thats where it first originated from, it sounded like fun.

Country of Birth: San Diego, California


________________________________________|R|un |I|nformation

Road: Rock
Rank: C
Allias: The Iron Knight
Shadow: Iron Knight


R.E.A.D[170]
→ Acceleration: [10]+25
→ Battle Strength: [80]
→ Stamina: [70]
→ Jump: [10]+25
→ Air Time: 40 [57.5]
→ Reaction: 45 [52.5]
→ Air Reaction: 35 [52.5]

→ Air Tracks: Knight
    A black air trek with red twin swords on each side of the trek as the swords are crossed.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Focused Mind l F}
-------► The first thing the beginning Rock Rider learns is that their run is not completely based on brawn and no brains. The Focused Mind skill is one afforded to the rider at the realization of their connection to the Rock Road. The skill is a very simple enhancement, peaking at the seam of their later physique altering talents. Focused Mind enables the rider to force an increased adrenaline high, keeping it in a controlled state for the duration of their run. Despite it's apparent insignificance, the skill allows the rider to naturally gauge efficiency, maximizing run potential through mental honing alone. This appears as a tunnel vision of some kind, allowing the user to react with a trained sense of awareness.

-----{Falcon Punch l C}
-------► Similar in telegraphic as cyclops hammer, the user dashes forward into a monstrous punch in similar fashion of that of Captain Falcon sending a devastating blow that not only can break bones but also knocks back opponents 15 feet. Blocking this punch runs the risk of fracturing to completely breaking bones. This has no strength requirement but requires the use of a base rock road trick (bump up, for example) before it can be used. Punch has effective range of 5 ft.

-----{Bump Up l C}
-------► At this stage the rider's overall natural athleticism is already considered advanced beyond the average rider. The Bump Up ability affords the user the ability to tap into their stamina reserves for the sake of an actual physique enhancement. By forcing the controlled adrenaline high state the user focuses the placement of blood to the extent that it widens vessels and 'inflates', physically pumping up the body with a temporarily enhanced blood flow. On an internal level the user is being driven to an unnaturally high degree, overworking the body to a point that they can only sustain it due to their honed mental and physical degree. On the outside the user's muscles appear rippled and constricted to an enormous extent compared to their normal appeal. Though this is temporal, the highest Rank of rider is exempt from the bodily stress that makes the technique temporary for less experienced riders. This trick is passive upon activation and depletes stamina for every post it remains active. It does not cause any wear to the user's A.T

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ Headphones
    A pair of Headphones she uses to listen to her music.


→ Celty wallet
    Just a basic black wallet with Celty's helmet on it and the other side the name of the anime on it.


→ Knife
    Given to her by her father, she keeps her knife on her at all times. Mostly been using them to open things rather than self defense.


→ One Strap backpack
    A black one strap back pack that has a Mandalorian logo on it , keeps her wallet and her headphone case in it. Put other small items in it as well if needed.


Code listed below:  

N7-Rain

Loyal Knight

13,425 Points
  • Battle: KO 200
  • Autobiographer 200
  • Brandisher 100

Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
PostPosted: Fri Jan 25, 2019 4:12 am
[REDACTED]  
PostPosted: Fri Jan 25, 2019 11:23 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Olga [REDACTED]
Nicknames: Prefers her alias, or Phan/Fran
Age: Super Old, I Swear
Birthdate: August 23rd
Sex: Female
Sexual Orientation: Straight

Height: 4'8"
Weight: 75 lbs
Physical Description: An average looking child, aside from her platinum blonde hair. She's very lithe and tends to keep to herself when possible. Olga normally fumbles with her glasses and carries around a toolbelt of discarded parts commonly found in the trash and a custom made pair of headphones around her neck.

Personality: Olga acts with as much sarcasm as a child can manage, which is actually a surprising amount. She is very serious and does her best to uphold the legacy what she believes she holds. While acting as stoic and cold as most of the riding world is, Olga can sometimes allow herself to engage in some childish things here and there. When caught doing something meant for a person for her age, Olga will become incredibly defensive.
Backstory: A mysterious child from Russia. Not much is known about her backstory but some general pieces can be gathered that haven't been completely scrubbed. She came from a poverty stricken background, before being adopted by an unnamed wealthy individual. Olga was raised in the life of lavish and luxury while also picking up a talent for computers and tampering as evidenced by several police reports. She was spotted in the mainland after a short while, eager to begin her journey.

Country of Birth: Russia


________________________________________|R|un |I|nformation

Road: Ring
Rank: C
Allias: PH4N745M
Shadow: Technobable
Karma Level: 0


R.E.A.D[170]
→ Acceleration: [40]
→ Battle Strength: [40]
→ Stamina: [50]
→ Jump: [40]
→ Air Time: 40
→ Reaction: 45
→ Air Reaction: 45

→ Air Tracks: Royal Authority
    A pair of white ATs with golden and silver plating to give it that royal look. Probably stolen.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metronome l F-Rank}
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates.

-----{Quick Fix l C-Rank}
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks)

-----{Deconstruction l X-Rank}
-------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ A.T. Toolbelt
    A tool belt full of deep pockets. Jingling and parts and other assorted goods are in here.


→ Smartphone
    A standard model phone that she somehow has a hold of. It's jailbroken which makes gacha games pretty easy. Can make calls and even pay for things.


→ Headphones
    Heavy duty headphones that Olga usually has on. She can hear fairly well with them and is one of her most prized possessions.



    {Description.}
 

Novasse


konaustin

Wheezing Smoker

3,575 Points
  • Risky Lifestyle 100
  • Brandisher 100
  • Autobiographer 200
PostPosted: Sat Jan 26, 2019 1:32 pm
A/A
User Image
________________________________________|C|haracter |I|nformation

Full Name: Celia McFarlane
Nicknames: If your character has any sort of nickname that you would play out, list it here.
Age: 22
Birthdate: July 5th
Sex: Female
Sexual Orientation: Bisexual but prefers men

Height: 5'7
Weight: 101 lbs
Physical Description: Celia is the type of girl who prefers to stand out, something she does quire naturally. At 5'7 she stands on the higher side for women and her bright blonde hair "shimmers like golden fleece" (her words) but is often kept in a complex bun or chignon to "make it fair for other girls" (also her words). Her physique is that of a gymnast, toned and strong with firm muscles, however she sports a sizable bust that belies this appearance . She enjoys anything flashy or eye catching from her rider's outfit, to her AT and even her day to day clothes sport additional features that make her stand out. That said, she has a strong sense of right and wrong and will eventually stop her fun to help someone in need.

Personality: Celia is, in simplest terms, self assured. Her confidence seems to border on arrogance and yet she manages to avoid stepping over that line by means of the sheer joy she takes in everything she does. Whether it's cooking in her father's restaurant, charging into a fight, or leaping headfirst off a building, Celia is rarely seen without a smile on her face.
Backstory: Little about Celia seems significant until it is revealed she's the child of two former riders, one of them a former contender to be the Fang Queen. Her early life was admittedly strained due to her mother being in a mental institution in lieu of traditional prison for a string of murders she claims were committed during a violent psychological breakdown for which she was unmedicated. During this period she lived with her father and developed a passion for cooking at his side which she poured her heart and soul into, however she developed a significant self image issue due to bullying she endured at school. In addition to being teased about her mother, Celia often had her hair, something she was proud of, pulled, cut and sometimes burned by other children, and often times she went without food as her lunch was stolen.
One of her few friends, eventually her future boyfriend, taught her to ride AT when she was eight, deciding that if she couldn't muster the courage to fight back she could at least run away, and began giving her lessons instead of cooking instruction, and she quickly found joy in this. On her AT she felt free and light as a feather, and for a change she could avoid being bullied. It was during her ride that she came across an egg that had been pushed from a nest by an impostor bird. For a summer project Celia took the egg home and put it in a homemade incubator until it hatched and the little creature inside imprinted on her as its mother. Celia continued to raise the little bird, noting it didn't seem anything like most common birds in the area did, and 11 weeks it grew into a gorgeous golden brown eagle that would not let her out of its sight. One day, after returning from a school holiday, Celia brought the bird to school for a sort of show and tell portion of a project, and afterward took the bird to the rooftop for lunch where several of her more aggressive bullies cornered her and threw her eagle from the roof, still in its cage. Desperate, and fortunately wearing her AT, Celia made a dash and a leap from the school roof and caught the cage to release the bird while still in the air, and while high above the ground she felt exhilaration and freedom. With the raptor free from the cage Celia instinctively rode the wind until she was near some buildings tall enough to ride down.
This moment in her first year of middle school changed her from a shy, bullied introvert, to the headstrong and bright person she's known to be to this day. Any people that aimed to bully her were beaten down with a smile flashing down at them, her mother was released and the two quickly developed a strong bond and Celia, in secret from her mother, developed a persona while riding. She would be the person that everyone would look at. She would become a glorious empress that trailed flame and commanded the skies.

Country of Birth: Born and raised in Japan, but her background is Irish, Swiss, Russian and Japanese.


________________________________________|R|un |I|nformation

Road: Qilin (Flame x Wing)
Rank: C
Race: Human (engineered)
Allias: The Empress
Shadow: Qilin
Karma Level:


R.E.A.D[170]
→ Acceleration: 70
→ Battle Strength: 25
→ Stamina: 50
→ Jump: 25
→ Air Time: 25
→ Reaction: 60
→ Air Reaction: 37.5

→ Air Tracks: Emperor's Glory
    A pair of knee high boots added onto the AT. Though they appear to be heavy and made of gold, they are surprisingly light and tough
    to provide maximum protection without adding necessary weight. Ride on two wheels

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

-----Impact Wind l Rank: C
-------► By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body. This is a C Class trick.


----- Flame! l Rank:E
-------► Being the first hint at the Flame Road's run style, the initial technique is none other than the illusionary achievement of creating false flames. Beginner riders of the Flame Road first learn to transfer the heat energy accumulated in their run to that of updrafts, creating waves of heat to give the impression of literal fire being produced wherever the user laid foot. This not only fools other riders and gives off the impression of literal fire, but increases the effects of most Flame based tricks by acting as a catalyst for which heat based tricks to hold better effects. Eventually, Flame Road riders get to a point there they may produce these drafts and ride upon them, giving an impression of flight or riding on flames they blazed on their own. This is an E Class trick.

----- Afterburner l Rank C
-------► After a certain point, the Flame Rider's reaches a point of more advanced control. Such is shown in the usage of the Afterburner trick. The user will disappear spontaneously, expelling heat in brief bursts. These bursts give the visual impression of fireballs being left in the user's wake, trailing behind them as small masses of illusionary flames. The difficulty of this trick lies in the required speed output and technicality. The trick name takes after that of a principle used in supersonic fighter jets. The user mimics the effects of forcing short, abrupt, speed bursts to produce shock waves and displace heat masses. This trick can only be used every other post. This is a C Class trick.


---Trick Passes
----- Super Stride IV Sonic Boom l Rank: F | Stamina: 1
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.


-----Spinning Wallride Overbank 1800 l Rank: F | Stamina: 1
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

----- In Step: Reverse Turn Stance l Rank: F | Stamina: 1
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.



---Custom Tricks

----- Woopsie! [ aka Windshearing ]
Rank: C | Stamina: 3 | Wear: 5% | Road: Wing
-------► A simple movement trick to give a near instant change in direction to the user, whether on the ground or in the air. Through simple interfacing with the air the user will throw out their arms out and send a medium sized burst of wind. The burst of wind, when combined with a small quarter spin will allowing for the rider to make very sharp turns with little to no turning time. Using this trick too much however will cause extreme stress on the leg and abdominal muscles resulting in the inability to move your lower body. [Ain't momentum a b***h?]
– No more than 1 use Per Post




----- Reincarnation
Rank: C | Stamina: 3 | Wear: 5% | Road: Flame / Apollon
-------► An inertia driven attack that combines the speed of the Air Treks with the high energy momentum developed from a high speed run to drive devastating kick through the opponent, sending them flying off in the opposite direction. The method in which is performed is very similar to the trick, "Giant Swing of Time," and similar to its predecessor works twice as effectively when used in conjunction with "Oh! Time!"

________________________________________|I|nventory |I|nformation



    Phone- A rose gold smart phone with a durable case in the event she takes a hit or falls. The case also doubles as her wallet where she keeps her debit cards, license and extra cash



    Baton- A telescopic police baton that collapses into the handle but extends to a full 25 inches with a flick of the wrist. Durable though necessarily fatal unless you hit someone in the right place, but is capable of fracturing small to mid sized bones with a solid hit.



    Boudica- A golden eagle Celia raised from hatching that nobody, not even her, is quite sure how it got to Japan. It tends to come and go as it pleases but rarely is it farther than it can hear Celia's whistle. Surprisingly loyal and affectionate.



    {Description.}


Code listed below:





User Image


==== ====
╔══════════════╗
Oº°‘¨Celia McFarlane ¨‘°ºO
╚══════════════╝


R.E.A.D[170]
→ Acceleration: 70
→ Battle Strength: 25
→ Stamina: 50
→ Jump: 25
→ Air Time: 25
→ Reaction: 60
→ Air Reaction: 37.5

→ Air Tracks: Emperor's Glory
    A pair of knee high boots added onto the AT. Though they appear to be heavy and made of gold, they are surprisingly light and tough
    to provide maximum protection without adding necessary weight. Ride on two wheels

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP



---Road Tricks

-----Impact Wind l Rank: C
-------► By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body. This is a C Class trick.


----- Flame! l Rank:E
-------► Being the first hint at the Flame Road's run style, the initial technique is none other than the illusionary achievement of creating false flames. Beginner riders of the Flame Road first learn to transfer the heat energy accumulated in their run to that of updrafts, creating waves of heat to give the impression of literal fire being produced wherever the user laid foot. This not only fools other riders and gives off the impression of literal fire, but increases the effects of most Flame based tricks by acting as a catalyst for which heat based tricks to hold better effects. Eventually, Flame Road riders get to a point there they may produce these drafts and ride upon them, giving an impression of flight or riding on flames they blazed on their own. This is an E Class trick.

----- Afterburner l Rank C
-------► After a certain point, the Flame Rider's reaches a point of more advanced control. Such is shown in the usage of the Afterburner trick. The user will disappear spontaneously, expelling heat in brief bursts. These bursts give the visual impression of fireballs being left in the user's wake, trailing behind them as small masses of illusionary flames. The difficulty of this trick lies in the required speed output and technicality. The trick name takes after that of a principle used in supersonic fighter jets. The user mimics the effects of forcing short, abrupt, speed bursts to produce shock waves and displace heat masses. This trick can only be used every other post. This is a C Class trick.


---Trick Passes
----- Super Stride IV Sonic Boom l Rank: F | Stamina: 1
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.


-----Spinning Wallride Overbank 1800 l Rank: F | Stamina: 1
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

----- In Step: Reverse Turn Stance l Rank: F | Stamina: 1
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.



---Custom Tricks

----- Woopsie! [ aka Windshearing ]
Rank: C | Stamina: 3 | Wear: 5% | Road: Wing
-------► A simple movement trick to give a near instant change in direction to the user, whether on the ground or in the air. Through simple interfacing with the air the user will throw out their arms out and send a medium sized burst of wind. The burst of wind, when combined with a small quarter spin will allowing for the rider to make very sharp turns with little to no turning time. Using this trick too much however will cause extreme stress on the leg and abdominal muscles resulting in the inability to move your lower body. [Ain't momentum a b***h?]
– No more than 1 use Per Post




----- Reincarnation
Rank: C | Stamina: 3 | Wear: 5% | Road: Flame / Apollon
-------► An inertia driven attack that combines the speed of the Air Treks with the high energy momentum developed from a high speed run to drive devastating kick through the opponent, sending them flying off in the opposite direction. The method in which is performed is very similar to the trick, "Giant Swing of Time," and similar to its predecessor works twice as effectively when used in conjunction with "Oh! Time!"


▆ ▆







"Primo Victoria"...

 
PostPosted: Sat Jan 26, 2019 5:16 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Alpha
Nicknames: A-kun, Al
Race: Human
Age: 20
Birthdate: 03-30
Sex: Male
Sexual Orientation: Straight

Height: 6'1
Weight: 175lbs
Physical Description: Alpha has a nature glare and frown that did him no favors all through his life. His current hair color is black but he is known to switch it up from red and blonde sometimes. Usually always keeping some sort of up due hair style keeping it flashy. His hues crimson, Alpha's eyes were sharp over all. His body muscular in the ways a pro athletic sprinters would be. His taste in clothing is more refined and stylish, with good taste in coats.

Personality: Blunt, audacious and prideful where only a few ways to describe Alpha. He grew up rude with only respect for a few. He's quick to anger and very impatient. He's seemingly cold and generally not a good guy if you asked people. Though he do have a few good traits. He's courageous, bold, authentic, reliable and caring for the people he are closed too.

Backstory: Poor growing up Alpha was always a delinquent growing up. Always fighting in primary school and then all ways fighting through middle school. There wasn't much for him around any corner beside some dudes ready to throw punches. Once in high school he'd continue to fight. To the point where he had no schools he could attend anymore. Kicked from every school in the district he'd be suddenly picked up in a van. [[Error 0x2328-0x2edf Redacted information]]
Country of Birth: Japan.


________________________________________|R|un |I|nformation

Road: Jade x Death = Emperor's Road (Fusion Road)
Rank: C
Allias:
Shadow:
Karma Level: 0


R.E.A.D[170]
→ Acceleration: [30]
→ Battle Strength: [90]
→ Stamina: [30]+50
→ Jump: [20]
→ Air Time: 55
→ Reaction: 55
→ Air Reaction: 50

→ Air Tracks: Kazzatron's 00 (Mech Red edition)
    Fully red high tops with white trims and white bottoms. The wheels were also pure white.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

-----Infinite Tremor l Rank E
-------► The very basic of Gem Road riding. By creating a tremor in the ground, the Gem rider can connect with other A.T's using the properties of piezoelectricity. This connection allows the Gem rider to resonate with the other A.T's in the area and match them, shutting them down or simply paralyzing the A.T's. This paralyzing affect locks both/all riders in place once they hit the ground/have been on the ground for one post. This is an E rank trick,

-----Air Stream! l Rank D
-------► The beginning riders of the famed Death Road begin their aggressive journey with a very volatile (but necessary) skill. The natural run of a Death Rider is composed completely of powerful strides. This characteristic is combined with the mechanical effects of insane braking heat released at incredible speed rates. Though the more inexperienced riders are not yet at a point where they can properly propel the heat, they can expel it in a 'nitrous stream'. By building a massive amount of heat through acceleration of their natural run, the heat will naturally cycle the circumference of the wheel, gathering as a light glowing tint of orange. The layered heat is released in specifically timed strides wherein the user stomps and tilts forward, pressuring and braking with the front wheel for a brief second. Despite the instance of braking in the trecks, the user actually shows no sign of having attempted to stop. Instead the nitrous stream funnels out from behind the trecks, forcing a massive speed increase to reach max in a matter of moments. The release used in the Air Stream trick is a juvenile version of the more powerful, compressed, ones used later on. This trick can only be used every other post. This is a D Rank Trick.

-----Air Cannon l Rank C
-------► More experienced riders of the Death Road have mastered the physical technique required to control their chaotic run. At this point the rider is skilled enough to perform a different type of 'release method'. Specifically, the signature method of the Death Road. Similar to the bloody road's "Zero-Max-Zero" theory, the Air Cannon requires the user first gather breaking heat through their run. The accumulated heat is amassed as a potent aura of vapor (liquified air). In what would appear to be the blink of an eye, the user will snap kick. In said motion the heat is removed from the treck, suspended momentarily, then propelled by a second powerful kick. The resulting beam of heated air has potential to dent sheet metal, completely sear through clothes, and burn flesh if with full and sustained contact. This is a C Class trick.


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ Latest smart phone with R.E.A.D capability
    It makes calls, it sends texts, it sends d**k pics. What more can you ask for?


→ Wallet
    Holds his money and ID along with government issued ID


→ Standard issued 040x38 Dominator
    Carries two mags of rubber bullets
 

Daisuke Kaicho

Dangerous Prophet

3,725 Points
  • Gaian 50
  • Member 100
  • Dressed Up 200

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Sat Jan 26, 2019 8:23 pm
N7-Rain
>W> Really dislike you using Fataba *must try not hit on* Approved

Novasse
Approved. ..~ Hope she old enough to drive

Daisuke Kaicho
Approved. See you rocking the Kazzies... the deepest of AG lore


Note: The others I skip as requested.  
PostPosted: Sun Jan 27, 2019 1:35 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: Daisuke Higurashi
Nicknames: Dai
Race Descendent of Gravity Children
Age: 17
Birthdate: April 1st
Sex: Male
Sexual Orientation: Homosexual

Height: 5'9
Weight: 150

Physical Description: Daisuke has a lean build and his hair is dyed s light purple with a small clip holding his bangs. He usually can be seen with his school uniform with a green tie. His rider outfit is a long sleeve black and purple striped shirt with black pants and a red scarf.
Personality: Daisuke is a very upbeat and playful person. He does have a flirtatious side. He is a bit sadistic in terms of combat as he enjoys seeing his road leave a lasting impression on their body. He still retains his playful demeanor even in the heat of battle. He does enjoy facing tough opponents. He pretty much likes to di what he wants whenever he wants and usually can be seen causing trouble. He has a bit of a twisted side whenever he is in a tough battle he prefers combat type batttles.
Backstory: Daisuke lived a pretty average life although when he became a teenager his parents was promoted to a different position which meant them moving overseas while he was still in school they sent money for the things he needed however with this freedom.he started turning into a delinquent. He bought his first pair of air treks and practiced late at night often he started getting the hang of the city scape and became more adept. He then learned of his road and for practiced. He then discovered his road. He started practicing the effects of it on storm riders. He ended up running into Abraham who ended up damaging him with his road he was offered a chance to join the bloody jade alliance which he accepted and works with them faithfully. His current goal is to become the death road king and attain the regalia.
Country of Birth: Where your Character hails from.


________________________________________|R|un I|nformation

Road: Death Road
Rank: C
Allias: The Midnight Reaper
Shadow:Soul Slayer
Karma Level:


R.E.A.D[170]
→ Acceleration: [30]
→ Battle Strength: [60]
→ Stamina: [40][50]
→ Jump: [40]
→ Air Time: 50
→ Reaction: 35
→ Air Reaction: 40

→ Air Tracks: Soul
    A pair of purple A.Ts which has a picture of a black skull and crossbones on each side on the back it has red hazard design

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Air Stream! Rank D
-------► The beginning riders of the famed Death Road begin their aggressive journey with a very volatile (but necessary) skill. The natural run of a Death Rider is composed completely of powerful strides. This characteristic is combined with the mechanical effects of insane braking heat released at incredible speed rates. Though the more inexperienced riders are not yet at a point where they can properly propel the heat, they can expel it in a 'nitrous stream'. By building a massive amount of heat through acceleration of their natural run, the heat will naturally cycle the circumference of the wheel, gathering as a light glowing tint of orange. The layered heat is released in specifically timed strides wherein the user stomps and tilts forward, pressuring and braking with the front wheel for a brief second. Despite the instance of braking in the trecks, the user actually shows no sign of having attempted to stop. Instead the nitrous stream funnels out from behind the trecks, forcing a massive speed increase to reach max in a matter of moments. The release used in the Air Stream trick is a juvenile version of the more powerful, compressed, ones used later on. This trick can only be used every other post. This is a D Rank Trick

-----Air cannon
-------► More experienced riders of the Death Road have mastered the physical technique required to control their chaotic run. At this point the rider is skilled enough to perform a different type of 'release method'. Specifically, the signature method of the Death Road. Similar to the bloody road's "Zero-Max-Zero" theory, the Air Cannon requires the user first gather breaking heat through their run. The accumulated heat is amassed as a potent aura of vapor (liquified air). In what would appear to be the blink of an eye, the user will snap kick. In said motion the heat is removed from the treck, suspended momentarily, then propelled by a second powerful kick. The resulting beam of heated air has potential to dent sheet metal, completely sear through clothes, and burn flesh if with full and sustained contact. This is a C Class trick.


-----{Trick Name l Rank}
-------► {Description.}




---Trick Passes
----- Super Stride IV Sonic Boom | F
-------► {This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.



-----Air Method to Spin That Grab Moonride l F
-------►This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.

----- Spiral Spin Wallride 999 Sidewinder l F
-------►This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body


---Custom Tricks
-----{Trick Name l Rank}
[
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Cell Phone
    Can make and receive call. It also has a R.E.A.D app.


Head Phones
    Daisuke always has his pair. of silver headphones with him


Wallet
    It is a normal wallet which Carrie’s his money and I.D card.



    {Description.}


Code listed below:  

iiCrimsonR0se


Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Sun Jan 27, 2019 4:00 pm
iiCrimsonR0se
User Image
________________________________________|C|haracter |I|nformation

Full Name: Daisuke Higurashi
Nicknames: Dai
Race Descendent of Gravity Children
Age: 17
Birthdate: April 1st
Sex: Male
Sexual Orientation: Homosexual

Height: 5'9
Weight: 150

Physical Description: Daisuke has a lean build and his hair is dyed s light purple with a small clip holding his bangs. He usually can be seen with his school uniform with a green tie. His rider outfit is a long sleeve black and purple striped shirt with black pants and a red scarf.
Personality: Daisuke is a very upbeat and playful person. He does have a flirtatious side. He is a bit sadistic in terms of combat as he enjoys seeing his road leave a lasting impression on their body. He still retains his playful demeanor even in the heat of battle. He does enjoy facing tough opponents. He pretty much likes to di what he wants whenever he wants and usually can be seen causing trouble. He has a bit of a twisted side whenever he is in a tough battle he prefers combat type batttles.
Backstory: Daisuke lived a pretty average life although when he became a teenager his parents was promoted to a different position which meant them moving overseas while he was still in school they sent money for the things he needed however with this freedom.he started turning into a delinquent. He bought his first pair of air treks and practiced late at night often he started getting the hang of the city scape and became more adept. He then learned of his road and for practiced. He then discovered his road. He started practicing the effects of it on storm riders. He ended up running into Abraham who ended up damaging him with his road he was offered a chance to join the bloody jade alliance which he accepted and works with them faithfully. His current goal is to become the death road king and attain the regalia.
Country of Birth: Where your Character hails from.


________________________________________|R|un I|nformation

Road: Death Road
Rank: C
Allias: The Midnight Reaper
Shadow:Soul Slayer
Karma Level:


R.E.A.D[170]
→ Acceleration: [30]
→ Battle Strength: [60]
→ Stamina: [40][50]
→ Jump: [40]
→ Air Time: 50
→ Reaction: 35
→ Air Reaction: 40

→ Air Tracks: Soul
    A pair of purple A.Ts which has a picture of a black skull and crossbones on each side on the back it has red hazard design

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Air Stream! Rank D
-------► The beginning riders of the famed Death Road begin their aggressive journey with a very volatile (but necessary) skill. The natural run of a Death Rider is composed completely of powerful strides. This characteristic is combined with the mechanical effects of insane braking heat released at incredible speed rates. Though the more inexperienced riders are not yet at a point where they can properly propel the heat, they can expel it in a 'nitrous stream'. By building a massive amount of heat through acceleration of their natural run, the heat will naturally cycle the circumference of the wheel, gathering as a light glowing tint of orange. The layered heat is released in specifically timed strides wherein the user stomps and tilts forward, pressuring and braking with the front wheel for a brief second. Despite the instance of braking in the trecks, the user actually shows no sign of having attempted to stop. Instead the nitrous stream funnels out from behind the trecks, forcing a massive speed increase to reach max in a matter of moments. The release used in the Air Stream trick is a juvenile version of the more powerful, compressed, ones used later on. This trick can only be used every other post. This is a D Rank Trick

-----Air cannon
-------► More experienced riders of the Death Road have mastered the physical technique required to control their chaotic run. At this point the rider is skilled enough to perform a different type of 'release method'. Specifically, the signature method of the Death Road. Similar to the bloody road's "Zero-Max-Zero" theory, the Air Cannon requires the user first gather breaking heat through their run. The accumulated heat is amassed as a potent aura of vapor (liquified air). In what would appear to be the blink of an eye, the user will snap kick. In said motion the heat is removed from the treck, suspended momentarily, then propelled by a second powerful kick. The resulting beam of heated air has potential to dent sheet metal, completely sear through clothes, and burn flesh if with full and sustained contact. This is a C Class trick.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Cell Phone
    Can make and receive call. It also has a R.E.A.D app.


Head Phones
    Daisuke always has his pair. of silver headphones with him


Wallet
    It is a normal wallet which Carrie’s his money and I.D card.



    {Description.}


Code listed below:


Approved  
PostPosted: Sun Jan 27, 2019 5:04 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Minerva Vivi Valerius
Nicknames: Min, Vi,
Race: Descendent of Brain Charger
Age: 21
Birthdate: June 3rd
Sex: Female
Sexual Orientation: Bi-sexual

Height: 5' 7"
Weight: 164 lbs (before pregnancy), 251 lbs (currently)
Physical Description: Minerva physical looks are that of a thicker set woman, in her thighs, hips, and breasts. She is pregnant with quadruplets making her stomach being the obvious focus points. Eyes have heterochromia meaning one eye is blue and the other is green,that are behind her rather thick glasses. Hair is black with a single red highlight, and her skin is covered in freckles. Always wears her headphones and hair clips, as well as stockings and leg warmers. Surprisingly has a fair ammount of "customized" geek maternity wear. Also has a penchant for cosplay but that has kinda stopped since getting pregnant.

Personality: To the outside looking in Minerva can appear to be a lazy, unmotivated, rarely talking blunt pregnant girl with the ability to fall asleep anywhere so long as she is tired enough. Much like a cat in how she works. This decription would be true, however there is more to it then that. When confronted with her interested such as video games, anime, robotics, and of course air gear her levels of excitement kick in depending on the project she seems to "awaken" gradually becoming talkative and reaching mad scientist levels if it interests her enough, and starts to wear her emotions on her sleeve. If you want to know what she's really thinking, 50 bucks in tokens and an arcade trip are the best way to rile her up to show it, that or give her a bunch of mechanical parts and tell her to make something interestint. Though at the same time if it interests her and then something happens to bore her she'll still play, build, or tune with the same ferocity but her personality will revert back to normal lazy mode. Being hard to read and rarely showing emotions she'll say what she wants to say without consideration usually to whoever it needs to be said too especially when it's important. If she considers something important that doesn't trigger her to wake up more her behavior won't show it in her personality but will show it physically such as dressing up nice, or actually cooking something that ISN't instant food. Due to growing up in an orphanage for awhile Minerva has a phobia of lightning, and power outages nearly turning into a scared little girl if it surprises her and shaking scared if she knew it was going to happen, she has a slight nervousness around rising road riders due to this. Getting pregnant minerva hasn't showed many mood swings and emotions about it personality wise however in secret she does read baby books and sometimes VERY rarily, cooks something healthy to make sure her babies are healthy however it's still setting in her lazy mind. All and all Minerva is a lazy cat-like person.

Backstory: Minerva is the child of a roman woman and a japanese man, or at least thats what her birth certificate says. unfortunately she doesn't know a lot about herself and her parents due to when she was a baby an accident occured oh their way back from rome to tokyo. Minerva's plane crashed and by some miracle baby Minerva lived while her parents not so much. All she inherited or at least what she was told she inherited was a pair of hair clips in the shape of demon horns, and noise cancelling head phones. With no family to tell her what happened she only grew up on little stories from the police investigations, and the orphanage she was sent too. So it's hard to say what was true and what was false about the accident and her birth for her.

Life in the orphanage was standerd, schooling and other things though her caretakers had a bit of problems with Minerva's personality she was always alone semi-unresponsive to most conversations. Things that didn't interest minerva tended to get one word answers as she grew up. It was only until someone donated a video game console, tv, and other things that caught minerva true self. Orginally they weren't planning on using such toys on the children due to fear that it wouldn't help them. However one Caretaker saw a game that was donated from their childhood and in secret set up the systems for some nostalgia. Playing in the dark the caretaker tried to be careful but Minerva's lazy and quiet nature snuck up on her. The caretaker was shocked at the little girl at night but minerva just reached for the second controller, and the caretaker nodded. The two would spend the night playing the old game however as they played the quiet minerva slowly came out of her shell. It started with her starting small conversation, then her responses began full statements instead of one word, then full conversations, and following that minerva was giggling and talking up a storm. They were at it so much that the other caretakers woke up and noticed the little girl talking deciding a different approach to Minerva.

From then on the caretakers slowly used the trick to get her to open up a little at the time, they discovered she was very inquistive about machines and the such. On her birthday they gave her a tool box to satiate her curiousity. Though this was mostly was because minerva was also spending way to much in front of the TV watching anime, and playing games. They gave her mechanical toys she could dissesemble and ressemble to learn more how things works. Not long after Minerva despite being a kid had relative knowledge on how to fix simple machines and mechanics. The caretakers used this to have her fix some broken equipment at the orphanage. Though it was obvious that the high from her intrests were dying down causing her to while working on things go back to her more lazy tendencys due to the tedium of only fixing things that broke again and again. The girl needed new challenges and the orphanage didn't have the budget to help her. Not to mention her personality made it a little hard to be adopted. That was the case until a certain someone came to the orphanage.

August Valerius, he wasn't a very important man nothing really truly special about him came to the orphange due to his wife being barren and they wanted to raise a daughter. However August was a bit of a shrewd man not wanting to find a daughter that shared his insterests so they could relate better, he made a test not out of malice but out of curiousity to find a twinkle in a child's eye as he was a bit.... social inept which made him nervous the test was in hopes to calm his nervous of being a parent. It was a simple clock but the inner workings were something "more" each child he interviewed he'd give them the clock guaging the response. A lot of girls said it was pretty, a lot of boys just kind of looked confused. When it got to minerva she looked at it a bit, and before anything started to get her toolbox the caretakers nearly lept out of her seat to stop her from taking appart the clock when august stopped them. He let Minerva take the clock appart and when she saw the inner workings of the device her eyes lit up as she never saw such parts before. August began to talk, and minerva would reply, the two would keep talking eventually going into almost like two mad scientists talking about it and would talk so long that the caretakers had to stop it. August would smile pat Minerva's head and leave, he'd be back the next day with his wife Mariah and show her Minerva, and on the third day it was decided Minerva's last name would be Valerius.

Growing up as a Valerius Minerva was met with a lot of geek chic from her now father, and cosplay from her mother and she'd enjoyed it so much. She was introduced to online games and air treks, and her new family could deal with her lazy nature cause they had their own idioscracys but came together for games and mechanics and stuff. She was given correct schooling which bored her until she got home and her dad had something fun like a mechanical project for her to help with. When she was sixteen and a semi-functioning engineer did her dad reveal something to her. He took her to a factory where he revealed his lab to her, he was an air trek technician and while he didn't do custom stuff he did help to improve the treks you get in stores. Seeing all this made Minerva drool over the tools and possiblities as August smiled he'd teach her a few things about Air treks before explaining that this lab was his sanctuary, and that someday minerva would need to discover her own. August knew that minerva wouldn't be satisfied by making the same thing over and over every day she needed crazy challenges but also knew she loved air treks. He challenged her to be a storm riders tuner, then come back when she was ready to enter the ring with him as her opponent to which she smiled and Accepted.

Minerva wouldn't leave home until she was twenty for two reason one being she was pretty comfy there and saving money to go to kanto. The second was she wanted to sponge all the knowledge of ATs from her dad before leaving and when it was time she left the nest. She went to Kanto. though it took awhile to fully move into Kanto getting all her equipment and games took a long while. When she was fully moved in she explored a bit eventually finding a parts war and Storm riding convention which got Minerva rather excited for making and tuning her own style of parts though recently one event was a little too excited for her, and after a few bad decisions left her with a few biological parts growing within her. Minerva got pregnant after watching a parts war and seeing new parts, getting a few drinks, and following a storm rider into a hotel. Not her crowning moment but it happened and gave her multiples. Though pregnancy won't stop her though it is making her think more and more resposibly every day, rather then her normal laziness though that does tend to win. Even now she doesn't know what the future holds for her and her children, or even what the past of her biological parents can reveal.

Country of Birth: Rome, Italy


________________________________________|R|un |I|nformation

Road: Ring Road
Rank: C
Allias: Lazy power-up
Shadow: Ninth Fortress, Cocytus
Karma Level:


R.E.A.D
→ Acceleration: [50] [T.S. - 25]
→ Battle Strength: [30] [T.S. - 15]
→ Stamina: [70] [T.S. - 35]
→ Jump: [20] [T.S. - 10]
→ Air Time: [25] [T.S. - 13]
→ Reaction: [60] [T.S. - 30]
→ Air Reaction: [45] [T.S. - 23]

→ Air Tracks: No name
    "A pair of treks Minerva got at the store, both a purple color however minerva did change the wheels so that one is instead of both wheels being one color the front wheel is blue and the back wheel is green like her eye color. other then a few mario patches such as a 1-up mushroom and star on the base of it there really isn't much special about her ATs currently."

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metronome l Rank F}
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

-----{Quick Fix l Rank C}
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ Tunning toolbox
    A small toolkit that houses Minerva's tools for quick repairs and tunes on the go. capable of repairs and basic tune ups on the fly however can't be used to custom jobs by itself. The bag her tools are in are riddled with patches from various games and animes. Including dragon quest, dragon ball, persona, disgaea, pokemon, and digimon.


→Smart phone & wallet
    Minerva's smart phone and wallet, her smart phone is a custom made job with enchanced memory and bigger graphics and stuffed to the brim with various games and other stuff. It also has the hospital on speed dial should an accident occur. Her wallet is in he shape of an old super nintendo controller with her id, money, and other stuff inside.


Maou's pillow, and blanket
    a very fluffy portable pillow and blanket with a demon queens motiff on the pillow case. Minerva has a habit if she's bored of playing games on her phone or falling asleep. Doing so she has learned to fall asleep anywhere and as such.... brings a pillow and blanket with her wherever she goes.


→demon horn hair clips & headphones
    the only set of items she has that "supposidly" belong to her parents, the hair clips that look like demon horns were said to be her mother's while pregnant with minerva wore them to a halloween party claiming that her daughter was the heir of the underworld as a joke. The headphones were said her fathers big at first but she grew into them. These items are her treasures even if they are fake as if brings up happy memories of imagining what her parents might have been like. She'll always wear them even if they aren't plugged into anything though it makes it hard when she really is listening to music and someone is talking to her.





[A/A]

Noble Negative J3T
 

Kurai_wolf

Beloved Mystic

10,525 Points
  • Foolhardy Benefactor 500
  • Bookworm 100
  • Summer Celebrant 150

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Sun Jan 27, 2019 5:10 pm
Kurai_wolf
User Image
________________________________________|C|haracter |I|nformation

Full Name: Minerva Vivi Valerius
Nicknames: Min, Vi,
Race: Descendent of Brain Charger
Age: 21
Birthdate: June 3rd
Sex: Female
Sexual Orientation: Bi-sexual

Height: 5' 7"
Weight: 164 lbs (before pregnancy), 251 lbs (currently)
Physical Description: Minerva physical looks are that of a thicker set woman, in her thighs, hips, and breasts. She is pregnant with quadruplets making her stomach being the obvious focus points. Eyes have heterochromia meaning one eye is blue and the other is green,that are behind her rather thick glasses. Hair is black with a single red highlight, and her skin is covered in freckles. Always wears her headphones and hair clips, as well as stockings and leg warmers. Surprisingly has a fair ammount of "customized" geek maternity wear. Also has a penchant for cosplay but that has kinda stopped since getting pregnant.

Personality: To the outside looking in Minerva can appear to be a lazy, unmotivated, rarely talking blunt pregnant girl with the ability to fall asleep anywhere so long as she is tired enough. Much like a cat in how she works. This decription would be true, however there is more to it then that. When confronted with her interested such as video games, anime, robotics, and of course air gear her levels of excitement kick in depending on the project she seems to "awaken" gradually becoming talkative and reaching mad scientist levels if it interests her enough, and starts to wear her emotions on her sleeve. If you want to know what she's really thinking, 50 bucks in tokens and an arcade trip are the best way to rile her up to show it, that or give her a bunch of mechanical parts and tell her to make something interestint. Though at the same time if it interests her and then something happens to bore her she'll still play, build, or tune with the same ferocity but her personality will revert back to normal lazy mode. Being hard to read and rarely showing emotions she'll say what she wants to say without consideration usually to whoever it needs to be said too especially when it's important. If she considers something important that doesn't trigger her to wake up more her behavior won't show it in her personality but will show it physically such as dressing up nice, or actually cooking something that ISN't instant food. Due to growing up in an orphanage for awhile Minerva has a phobia of lightning, and power outages nearly turning into a scared little girl if it surprises her and shaking scared if she knew it was going to happen, she has a slight nervousness around rising road riders due to this. Getting pregnant minerva hasn't showed many mood swings and emotions about it personality wise however in secret she does read baby books and sometimes VERY rarily, cooks something healthy to make sure her babies are healthy however it's still setting in her lazy mind. All and all Minerva is a lazy cat-like person.

Backstory: Minerva is the child of a roman woman and a japanese man, or at least thats what her birth certificate says. unfortunately she doesn't know a lot about herself and her parents due to when she was a baby an accident occured oh their way back from rome to tokyo. Minerva's plane crashed and by some miracle baby Minerva lived while her parents not so much. All she inherited or at least what she was told she inherited was a pair of hair clips in the shape of demon horns, and noise cancelling head phones. With no family to tell her what happened she only grew up on little stories from the police investigations, and the orphanage she was sent too. So it's hard to say what was true and what was false about the accident and her birth for her.

Life in the orphanage was standerd, schooling and other things though her caretakers had a bit of problems with Minerva's personality she was always alone semi-unresponsive to most conversations. Things that didn't interest minerva tended to get one word answers as she grew up. It was only until someone donated a video game console, tv, and other things that caught minerva true self. Orginally they weren't planning on using such toys on the children due to fear that it wouldn't help them. However one Caretaker saw a game that was donated from their childhood and in secret set up the systems for some nostalgia. Playing in the dark the caretaker tried to be careful but Minerva's lazy and quiet nature snuck up on her. The caretaker was shocked at the little girl at night but minerva just reached for the second controller, and the caretaker nodded. The two would spend the night playing the old game however as they played the quiet minerva slowly came out of her shell. It started with her starting small conversation, then her responses began full statements instead of one word, then full conversations, and following that minerva was giggling and talking up a storm. They were at it so much that the other caretakers woke up and noticed the little girl talking deciding a different approach to Minerva.

From then on the caretakers slowly used the trick to get her to open up a little at the time, they discovered she was very inquistive about machines and the such. On her birthday they gave her a tool box to satiate her curiousity. Though this was mostly was because minerva was also spending way to much in front of the TV watching anime, and playing games. They gave her mechanical toys she could dissesemble and ressemble to learn more how things works. Not long after Minerva despite being a kid had relative knowledge on how to fix simple machines and mechanics. The caretakers used this to have her fix some broken equipment at the orphanage. Though it was obvious that the high from her intrests were dying down causing her to while working on things go back to her more lazy tendencys due to the tedium of only fixing things that broke again and again. The girl needed new challenges and the orphanage didn't have the budget to help her. Not to mention her personality made it a little hard to be adopted. That was the case until a certain someone came to the orphanage.

August Valerius, he wasn't a very important man nothing really truly special about him came to the orphange due to his wife being barren and they wanted to raise a daughter. However August was a bit of a shrewd man not wanting to find a daughter that shared his insterests so they could relate better, he made a test not out of malice but out of curiousity to find a twinkle in a child's eye as he was a bit.... social inept which made him nervous the test was in hopes to calm his nervous of being a parent. It was a simple clock but the inner workings were something "more" each child he interviewed he'd give them the clock guaging the response. A lot of girls said it was pretty, a lot of boys just kind of looked confused. When it got to minerva she looked at it a bit, and before anything started to get her toolbox the caretakers nearly lept out of her seat to stop her from taking appart the clock when august stopped them. He let Minerva take the clock appart and when she saw the inner workings of the device her eyes lit up as she never saw such parts before. August began to talk, and minerva would reply, the two would keep talking eventually going into almost like two mad scientists talking about it and would talk so long that the caretakers had to stop it. August would smile pat Minerva's head and leave, he'd be back the next day with his wife Mariah and show her Minerva, and on the third day it was decided Minerva's last name would be Valerius.

Growing up as a Valerius Minerva was met with a lot of geek chic from her now father, and cosplay from her mother and she'd enjoyed it so much. She was introduced to online games and air treks, and her new family could deal with her lazy nature cause they had their own idioscracys but came together for games and mechanics and stuff. She was given correct schooling which bored her until she got home and her dad had something fun like a mechanical project for her to help with. When she was sixteen and a semi-functioning engineer did her dad reveal something to her. He took her to a factory where he revealed his lab to her, he was an air trek technician and while he didn't do custom stuff he did help to improve the treks you get in stores. Seeing all this made Minerva drool over the tools and possiblities as August smiled he'd teach her a few things about Air treks before explaining that this lab was his sanctuary, and that someday minerva would need to discover her own. August knew that minerva wouldn't be satisfied by making the same thing over and over every day she needed crazy challenges but also knew she loved air treks. He challenged her to be a storm riders tuner, then come back when she was ready to enter the ring with him as her opponent to which she smiled and Accepted.

Minerva wouldn't leave home until she was twenty for two reason one being she was pretty comfy there and saving money to go to kanto. The second was she wanted to sponge all the knowledge of ATs from her dad before leaving and when it was time she left the nest. She went to Kanto. though it took awhile to fully move into Kanto getting all her equipment and games took a long while. When she was fully moved in she explored a bit eventually finding a parts war and Storm riding convention which got Minerva rather excited for making and tuning her own style of parts though recently one event was a little too excited for her, and after a few bad decisions left her with a few biological parts growing within her. Minerva got pregnant after watching a parts war and seeing new parts, getting a few drinks, and following a storm rider into a hotel. Not her crowning moment but it happened and gave her multiples. Though pregnancy won't stop her though it is making her think more and more resposibly every day, rather then her normal laziness though that does tend to win. Even now she doesn't know what the future holds for her and her children, or even what the past of her biological parents can reveal.

Country of Birth: Rome, Italy


________________________________________|R|un |I|nformation

Road: Ring Road
Rank: C
Allias: Lazy power-up
Shadow: Ninth Fortress, Cocytus
Karma Level:


R.E.A.D
→ Acceleration: [50] [T.S. - 25]
→ Battle Strength: [30] [T.S. - 15]
→ Stamina: [70] [T.S. - 35]
→ Jump: [20] [T.S. - 10]
→ Air Time: [25] [T.S. - 13]
→ Reaction: [60] [T.S. - 30]
→ Air Reaction: [45] [T.S. - 23]

→ Air Tracks: No name
    "A pair of treks Minerva got at the store, both a purple color however minerva did change the wheels so that one is instead of both wheels being one color the front wheel is blue and the back wheel is green like her eye color. other then a few mario patches such as a 1-up mushroom and star on the base of it there really isn't much special about her ATs currently."

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metronome l Rank F}
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

-----{Quick Fix l Rank C}
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ Tunning toolbox
    A small toolkit that houses Minerva's tools for quick repairs and tunes on the go. capable of repairs and basic tune ups on the fly however can't be used to custom jobs by itself. The bag her tools are in are riddled with patches from various games and animes. Including dragon quest, dragon ball, persona, disgaea, pokemon, and digimon.


→Smart phone & wallet
    Minerva's smart phone and wallet, her smart phone is a custom made job with enchanced memory and bigger graphics and stuffed to the brim with various games and other stuff. It also has the hospital on speed dial should an accident occur. Her wallet is in he shape of an old super nintendo controller with her id, money, and other stuff inside.


Maou's pillow, and blanket
    a very fluffy portable pillow and blanket with a demon queens motiff on the pillow case. Minerva has a habit if she's bored of playing games on her phone or falling asleep. Doing so she has learned to fall asleep anywhere and as such.... brings a pillow and blanket with her wherever she goes.


→demon horn hair clips & headphones
    the only set of items she has that "supposidly" belong to her parents, the hair clips that look like demon horns were said to be her mother's while pregnant with minerva wore them to a halloween party claiming that her daughter was the heir of the underworld as a joke. The headphones were said her fathers big at first but she grew into them. These items are her treasures even if they are fake as if brings up happy memories of imagining what her parents might have been like. She'll always wear them even if they aren't plugged into anything though it makes it hard when she really is listening to music and someone is talking to her.





[A/A]


APPROVED  
PostPosted: Sun Jan 27, 2019 7:54 pm
Picture
________________________________________|C|haracter |I|nformation

Full Name: Miyu Yotsuba
Nicknames: Starlight, Angie, Midnight
Age: 22
Birthdate: October 31st
Sex: Female
Sexual Orientation: Shh

Theme Song: Last Suprise
Height: 5.4ft/165cm
Weight: 127lbs/58kg
Physical Description:
Close Up
Full Body Shot
Black and White Outfit
Action
Black and White Outfit
Kimono kinda
School outfit
Casual
Another full body shot
Shh
Also Shh
Upside Down
School 2
Black and White Dress
Black and White Dress 2
Disguise Street Thug
Action 2
School 3
Disguise Gas Mask
Sundress
School 4
Alternate main outfit
Sleeping
Sundress 2
Blood
Upside Down 2
Scrapes and Cuts
Water
School 5
Alternate outfit
Sundress with Hat
French Disguise
Alternate Outfit 2
Disguise Shrine Maiden
Alternate outfit 3
Alternate outfit 4
Shrine Maiden Disguise 2
Alternate Main outfit 2
Kimono and Tattoos
Crown and Cross
Knife and White
Casual
Kimono again
Casual 2
Gun

Personality: Miyu's actual personality is not often seen as it's always another personality she takes on to suit the situation. She is a notoriously good liar and is able to fit into different personalities as if they were her own without it seeming to be fake. Her actual personality is that of a quiet girl who does not particularly care about much. She enjoys being alone and would prefer the company of inanimate objects to fill her time than other people. She is simply distant from people and clearly can be seen to be uncomfortable around them when not pretending to be something else. She got into A.T. and enjoys it but enjoys doing it alone. Unlike most people, she prefers simply to be another person in personality and enjoys that much more than her normal self. It's also the way she deals with people and in a way can be seen as a personality trait of hers. Her deceptions are often so good they become better then the real thing which is why one can't really tell if she is using a fake personality.
Backstory: Miyu was born into the Yotsuba Family, a prominent Yakuza family in the Kansai region. Normally this would be a cause of celebration however she was the only child to be born under the head of the family. It was determined the mother would be unwise to attempt going through another birth so the family did not have a direct male heir. To top it off Miyu was born with an oddity, two little horns ontop her head. Doctors believed it to be some new type of Cutaneous horn. Considering it benign doctors agreed with the proximity to her head not to remove them. While her father was not happy she was growing into a very pretty girl and even she could easily find a man who'd be suitable. Miyu had another problem though, she didn't like people. She preferred to be alone and her social skills suffered. She'd sit through marriage meetings and not say a word. Her father realizing he'd never be able to even have her married at this point decided to have her trained. Worse case she'd have to lead but she needed to be ready and able to socially interact even if she was faking it. For once Miyu took to something, she liked the training and years past and she was ready. She had been expertly trained in martial arts and some weapons. She learned how to fake being someone else to such perfection she was more real than the real thing itself. Her father needed her to be able to lead but at the moment she had no respect, how could she with her childhood. He decided she must be a yakuza member and do the dirty work herself until she was ready to take his place and lead. The Yotsuba had been gaining power in Japan and had made enemies because of that. Their family had been considered dangerous and other families were worried they were getting too big and wouldn't be able to be stopped.

To curb this some other families agreed on a plan that wouldn't start a war between them all in Japan. They would hire another faction in another country to kidnap the main heir of the Yotsuba. Miyu was kidnapped by another crime family in America. The family there was massive and had considerable influence in American politics. They stood in the good graces of the politicians by keeping most of the nastiest business outside of America and doing favors and helping America as a country. Miyu's father and the whole family and branch families had a meeting to decide upon a course of action. They had to get the heir back. They organized a rescue and eventually got Miyu back. Miyu, however, was in bad shape. The American crime family were supposed to kill her but figured they'd take their time with it. She was pretty and her horns made her an oddity. Unspeakable horrors were done to her in the time she was with that family. She would never be able to have children and it was clear that the experience scarred her. She had finally been interested in people and been showing signs of improvement. Her chances of improving now though were over. She had retreated to her old self and would only speak with other people in fake personalities. Angered the Yotsuba Family wanted revenge. Part of their power was in how so many were able to utilize AT to fight. The American Crime family didn't care about AT. The entire Yotsuba family mobilized and within a year they wiped out every important member and crippled the crime family killing somewhere around three to four thousand members. The Yotsuba family lost thirty members, all strong riders. Miyu's father was one of those who died overusing his treks and his body. The Crime family collapsed and scattered to dust with no chance of ever being brought back. The name Yotsuba instilled fear in all those who knew the truth. The other families in Japan quickly made an alliance with the Yotsuba family and thus began an alliance between the Yakuza Families.

Miyu's mother took over as the families head and thanks to the reputation of the family managed to in a way become part of the government. In a way, it was more like an alliance but the family would take care of nasty business the government couldn't risk doing itself and in turn, they would run all of the families. Crimes would be overlooked assuming most were of white-collar nature. Passes would be given specifically to the Yotsuba family should they ever require it no questions asked. The family has made use of this deal to eliminate threats to Japans interests and sometimes if needed eliminate internal threats. Miyu never truly recovered and truly became a different person. She simply used different personalities for each situation. She had one for the family, one for school, anything really she had a different personality for it. Her mother knew it was best for her if she worked it out eventually. The best way she figured was for her to make use of her talents. Miyu became one of the assassins used to eliminate targets deemed a threat. She was quite good but everything never goes perfectly all the time. She's gotten away clean most of the time but she's been arrested a few times on suspicion of murder. But the same thing always happens, the family is able to make use of their relationship with the government and simply make the problem go away. Not like there is ever enough proof anyways, which of course frustrates the ATP to no end. She is the target of observation by the ATP trying to get something to stick to her. Though as long as she only ever killed family/government sanctioned targets the ATP would continue to watch unable to touch her. The Yotsuba family has some top tier riders and it's part of their reason for being powerful. Every member is a rider with a road and unique abilities. They don't participate in parts wars though and instead use AT for military purposes. Miyu is currently enrolled in high school as a good cover, as she looks plenty young enough for it.
Country of Birth: Kyoto Japan


________________________________________|R|un |I|nformation

Road: Apollon
Rank: C
Allias: Queen of Night or Midnight Queen
Shadow: Starry Night Sky
Race: Human


R.E.A.D[170]
→ Acceleration: [120]
→ Battle Strength: [0]
→ Stamina: [50]+[50 stat boost]
→ Jump: [0]
→ Air Time: 0
→ Reaction: 85
→ Air Reaction: 25

→ Air Tracks: Starry Night
    Miyu's Air Tracks are a pair of heeled boots that go up a little past her ankle. They are black as night and have Silver dots that look like stars all over it. Her treks take the appearance of a starry night sky.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Oh Time! l E
-------► The very basic of all Apollon Riders tricks. Fairly simple in process, the Apollon rider generates amass sense of heat. Time' is just the influence of heat, light, and other Flame based riding aspects to produce abnormal effects. In this beginner instance, the user uses a visual phenomenon known as "Total Reflection". Using the heat build from the Flame Road, the user will cause the temperature and humidity of the air about them to heighten, bringing it to the extent that they become invisible temporarily. This, being the same principle under which mirage's and heat hazes work, is a more discreet and less flamboyant way of producing the road's effects.

-----Giant Swing of Time l D
-------► A simple offensive trick designed to make use of centripetal force. The user plants a hand on the ground and swings their feet like a pendulum to strike the opponent's midsection with a deceptive blow strong enough to knock the wind out of the diaphragm. Originally designed to work in tandem with the trick "Oh! Time!" this trick works twice as effective when both are used together.

-----Time Shield l C
-------► By this point, the Apollon rider has control of their heat and updrafts that they can create a shield of heated rising updrafts. This shield takes on the image of a large grandfather clock and a set of gears. These updrafts are more physical than an illusion based, able to take high impact damage and slow it down, giving the Apollon rider the chance to block an attack or to escape impending danger. This move is highly effective against projectiles but can "slow" down physical attacks as well.


---Trick Passes
----- Air Method to Spin That Grab Moonride l F
-------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty-degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver, the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backward riding skid to a stop.


-----Super Stride IV Sonic Boom l F
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by crisscrossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven-foot distance between each strides beginning and endpoint. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.


-----Spiral Spin Wallride 999 Sidewinder l F
-------► This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-range combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground-based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or the entire body.


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→Smart Phone
    A custom top of the line smartphone that is based on security. It has R.E.A.D. capability and requires a ridiculous amount of authentication to get into. If you aren't Miyu you aren't getting into it. It will even short circuit if someone tries to manually hack it or get information off of it as that's the only way to actually get into it. This phone always has important details of her targets and as such must never be able to ever be hacked. The phone also has a voice command for it to explode if needed.


→ Katana and Sheathe
    As cliche as it sounds, Miyu has her family weapon. Since guns often are to easy to trace, she uses a sword instead. The sword is in perfect condition being well taken care of over the years even with constant use.


→ Black Clutch
    A Black Clutch that holds a multitude of I.D.s of different alias for Miyu. Has cash and cards as well, multiple different cards for different alias. There is also a few calling cards that she will leave if she needs to send a message.


→ Multitude of knives or small bladed weapons.
    Miyu has learned to keep on her person as many knives shuriken, kunai, senbon she can keep. All hidden and carefully placed for access, she does not have an unlimited amount but its more than enough to surprise anyone.
 

Black Fire Lord

Demonic Bachelorette

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PostPosted: Sun Jan 27, 2019 8:55 pm
bloop  
PostPosted: Sun Jan 27, 2019 9:00 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Ritzkuni Artamania
Nicknames: Ritz
Age: Nineteen
Birthdate: August 21st
Sex: Female
Sexual Orientation: Non-existent ( Demisexual)

Height: 5' 5''
Weight: 142 lbs
Physical Description: A young straw blond with strong thick legs and some obvious signs of muscle, she has almond shaped eyes that are the color of rubies ( Minor Albinism, sensitivity to extreme light ). Not extensively tall and well endowed where it counts, looks foreign in Asian countries but very at home in America. Has a long scar on her arm and a new tattoo in the middle of her back.

Personality: A perfect example of a strong willed and stubborn woman. She fails to be enticed by the ideals of what is 'justice' as seen by the world around her and does things of her own accord, usually based on a whim. Trust isn't easy to come by with her neither is her friendship or loyalty, her stubborn attitude makes it hard to get past the rough and violent exterior she tends to exude. Self assured and confident in her abilities it is rare for the young woman to back down in most any situation, unfavorable or not she is more likely to spit in the eye of the person she is talking too if they haven't treated her with proper respect. Hot headed to a fault and blunt Ritz was never one to sugar coat or be entirely kind, straight to the point makes her easy to converse with. Analytical with guts she would run straight to a fight if she thinks it will give her some form of knowledge somewhere along the line, though generally she head longs into a fight because she finds it amusing. Losing isn't a big deal to her so taking a beating isn't something that would phase her, she also seems to give no ******** about her reputation. Violent to friend and foe alike she doesn't particularly differentiate the two any longer due to various situations with others. A mild persecution complex plagues her as she feels everyone is basically her enemy until they are proven to be trustworthy, which is difficult.

Backstory: Born and raised completely and utterly in Japan. Father was an American chef who ran restaurants around the world in an 'open and close' style. His last shop opened in Japan in the Kansai district where he met Ritz's mother a business mogul who worked her a** off to get where she is today. They fell in love and well she was conceived before marriage was even involved and her dad was absolutely adoring of her. She looks mainly like a miniature version of her mother, but possesses her father's sharp eye'd gaze and his general will and natural ability. Her father raised her mainly since her mother was able to provide with ease for the both of them. He closed his restaurant until Ritz was old enough to go to school so that he could take care of her. Cooking, cleaning, chores anything and everything was taught to her by her father while her mother taught her the more feminine things like fashion, being gentle, and little things like that. Her strong will came from both her parents, her stubborn attitude from her mother and her hidden caring side from her father. When Ritz was nine her father died of cancer, he didn't tell his family about it what so ever and knew about it for years. Leaving a simple letter with an apology and an explanation. She was young and had a difficult time coping, her mother had turned to weed to cope with her consistent stress and pain and left Ritz to basically fend for herself. Ritz became an adult and in her own way coped by acting as if it never happened, ignoring the entirety of the pain and never facing it once. At seventeen she has yet to face the pain of the loss of her father which has made her incapable of accepting others as part of her life. Joining the AT world at thirteen sheerly because it looked fun. R̶͞í̵t̢͜z̀͘ ̵̵͘͢͜w̨͘ǫ̴ừ̴̸l̵̨͡ḑ҉͘͘ ̷҉̨ę̶͜͞v̢̀͟͟͠e͟͏̨̀n̶̶̨͢t̨̀͠u̸͢͢a̵͞ĺ͟͝l҉̶͢y̕͘ ͘͡ę̀͘n̡d͏́̀͞ ̨́̕͡u̷̸͢͝p̴̷̷̛͠ ̡̢j̨̕͞ó̷̸i̷̸̕ń̴̨͞͝í̀͢n̴̛͢͠͏g̸̢̢͜ ҉́̕͠á̴͡n̷̷͏ ͟͜A̶̛T҉̵͘͟ ̵̸̛̀ţ̀e͏͝a҉̨͟͡͝m̷̡͡ ̶̡̨͡ḉ҉̴a̴҉̶ļĺ̡͏͟e̢͢͡d̨͟͞͠ ̷͘͠͏M̷̸͜͢e͟͟ŕ̶̕͜͠r̕̕ỳ̵̀ ̷͜͝a̴͘ǹ̸҉̕d͢͜ ͘͢͏҉H̸͠e̴̸̡͜͡l҉̛ĺ̡̨ ̶̨͡a̡͝ ̴s͘͜͝h̴̀͏ơ̵̶͡r͠͝t͢͏̕͞ ̶͟͝ţ̸́͘i̧̛͘͜͡m̴̧͜e̵͢͞͠ ̧l̶̕͟͠ą͟t̶̡͏e̴̶̡͡r͘҉̢͢ ̨͟͝a̶̶̧̨̛n͏̵d̷̀͜͠ ̵̀ḿ́̕a̛̛k̷ì̧͟n̢͜g̸̶̢̢͠ ͏̸́f̨̀͟r̸̷̢̕i̢͡é̡̨̀͢n̡͜͞d̴̸̷͢͜s̀͟͏́ ̷w̸̵̢͢i̧͘̕͜͡t̨́̀h̕͟͜͞ ́͢R̵͢͟͞ì̶l̀͜͟͠é̷y̷̶̡͢.̕͠͝҉̛ ̷̢̡̢͞ ̀́͘S̴҉̛͝h̴̶̕ȩ̴ ̀͟w̴o̡͡͡u̡͟͡l̡͜͝d́̀͟҉ ̷͠h̛͘a̴͡v͠ȩ̧́͝ ̴̸̨̨́ą̴͢ ͜͡͠s̴̨͟͝͡ȩ͢ǹ̴̕͏͜s͏̧͟e̴ ́͘͡o҉̴f̧̨͡͏ ̸̸̨b̧̛e̡̨l̴̷̛͡ǫ͜͡n̡͠ģ́͡i̡̧͘n̨͟͞͝g̸̨̛͢͝ ̵̡̀͢ą̸̴͘͡n͢d̢͢ ̶s̷̡͢͞l̡ǫ̷̀͝ẃ̨l̸̴͢҉y̶͜҉͏̨ ̴̸̨͞s̢̢͟͜t̨̛̀͝a̧̕ŗ̧̡͠t̨ę͟d̢́͏ ̷̢͟t̷͏̸͢ò̶͜͟͝ ̴̕s̵̶̡҉h͏͞ȩ̴̴́d͏̡ ̨͠͝t͜͜͜͞h̸̷̸à̛̀̕͟t̴̨́͘͟ ̴̵̡́͘ḑ̸͞è̢́͜f̸͞҉̕e̵̕͡͞͞ǹ̕s̢̕͠į̸̴͢͜v̶̸͠͝͡e̢͝ ̵̵͘͠s̛͝h̡͢è̵̢̕l͏͢͠͡ĺ̢͢ ̷̢͡͠ś̸h̴́͢͞ȩ̵͝͠ ͘͏͘h͏̧͟ą̶̕͢͠d̷͝ ̧̛i̵̴̡͞n̸͘͞͠͠ ҉̶͟p͘͏͝ĺ̷́͠a̸̛҉͡c̶̶̸̀̀ę̸̨ ̸̢̛͞f̡̀͞ó̶̷͞r̢̛҉͏ ̶̡̛́́s҉̸́u͢͢c̀͝h̷͠ ̶̵̡̨a̴̶ ̡̕l̵̴̛͞o̕̕͞͏n̸̡͠͞͝g͟͞ ̵͞ţį̡͘҉͢m҉e͡͏͘͞.̢̕͞ ̵̷̡̛́T̴̕͠h̵̵̴̛è̢̧͢ ̛́͞s̴͘͜ú҉̴͠͏ḑ̴̵̸̢d͜͢͞e̡̕͝͡ǹ͢͠ ҉̶͟͠b́͏̴҉̛r̴̨ȩ̶́̀́a̵̛͜͢͟k̴̛̕͟͝ ̢́͏̀͘ų͝͡p̸̵̢̕͟ ̸̴͝͡a̸n҉́͏d͏̴̸̢̕ ̧͘͟͡d̴̸̢͝i̸̛͟͝s̶̨̛͘͟a̷͝p͜͠p͏e̸a̷̛̛͞ŗ̵͟a̴̡̛̕n̶̶̡c̴͟҉̛ę͜͝͡͝ ̡̕̕͠l̕͟e͏̕f̵̢̀͟͞t͝͠ ̡͜͢h̶̢̕͟͞e̸̛r̴̴͢ ̶̢ḑ̶͜i͏̶̀ş͠͏͜t̢̢̛͜r̵̨͠͡͠a̵͘u̢͢͞͞g͏h̸҉ţ̵̸͡ ̨͜f̴̡͘͜ò̶̕r̢͟ ̵̕̕͢à̡ ̧̀̕ỳ̴e̶̡a̴̡r̢̀,́͜ ̷̛à͡҉̡n̶̵d̶̴́͞͏ ̸̨̀̕͢n҉̸o̡̕͠ẃ̕͜ ̶̴́͠f̸̵̧͘i̕͞n̸͏ą̵̀̀̕l̴̨̀̕͠l̕͠y̢̡ ̡̕ço͘n͟͝f̴͝r͏҉̀͜o͜͞n̴͢t͟͟͏į̵̸̢͠ń̕͟͢͞g̡҉̶͡ ̧̛͞t҉̡h̶̸̶͟ę̨́͘ ́́͏͟͝e̴͝͝m̴̶̡͠o̵͡͝t̵̵i̡̛o̷̕n̵̨̛͟͡s̨ ̷̸̧́s͜͝͝h̛e͏̨͜͠ ̴͢͢͡f́҉̵̨e̶̢̧̛͞l̷̶̷͝͡t̢́ ̶̵s̸̀͠h̛͢͜͞e̵͜͟͝ ́͝e̕͝ǹ̴̶̕͞d̶̷̴e̸͘͟͞d̵̀͞ ̷̛͜u҉͏̀͢p҉̶́͘ ̕͡g̕͟e̴͠͞t̵͜͟͡t̷̛͝i̧̡͟ǹ̀҉g̵̵̡ ̷̴͘a͘͟͜͝ ̸̷͘d҉̨ó̵̶̡҉ó̸r̵̸͢ ̷̡͞͡͝ş̷͘ĺa҉̢͢m̷͟m̴͟҉͟͢e̢͠͝d̶̀͝ ̨̨̕í̴̡̢̛n̷̴ ̶̴͘͘͡h͏e̵̡̕ŕ̷̨͞҉ ̸̵͠f̢̡̀̀͝à̵̷̡̨c̨̢͞e̡͟͞.͢҉҉̨ Confronting the pain of her past and the present all at once she has changed into a more stone hearted woman. Ritz has started to build walls so high she can't even see the light, due to this recent change her mother had moved them back to her father's home country.

Country of Birth: Kansai, Japan


________________________________________|R|un |I|nformation

Road: Over Road
Rank: C
Alias: Karma
Shadow: Violent Paragon
Race: N/a
TOTAL AP: 5/5


R.E.A.D[170]
→ Acceleration: [ 50 ]
→ Battle Strength: [ 70 ] [ +50 ]
→ Stamina: [ 50 ]
→ Jump: [0]
→ Air Time: 35
→ Reaction: 50
→ Air Reaction: 25

→ Air Tracks: Tri Force
    Standard pair of AT's with inline wheel system, they are designed to look like Tommy Hilfiger Lexxia 2's made of leather with rubber soles. The possess a comfortable fabric inlay with a lightly cushioned footbed, mainly black and white with a dash of red for the logo.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- { Rising Action Kick l D }
-------► A beginning rider of the Over Road starts with the basic understanding of the 'Windmill Theory', making use of it in a very simple way. The basic circulation of wind during movement in a run is focused at the ATs, being ventilated before a 'thrusting' release from both ATs at once. This apparent 'boost' to the user is actually an offensive type trick, giving the user a compressed physical impact depending on the amount of wind gathered before the missile-like impact is made. If performed inside of a tailwind, the user can actually change direction to follow any curve or invert at an increased rate. This initially appears to be riding on air but is so brief and short-lived that it's obvious the user has no extended flight time.

-----{ Climax Cannon l C }
-------► The Over Road rider has advanced to the point that their understanding of the Windmill Theory and it's execution is to a more malleable degree. In this offensive technique, the user applies the theory to a wide arcing kick of some kind. At the peak of their kick's height, the wind is gathered and compressed in one swoop of the limb, causing a nitrous-like stream of wind to follow the kick's path. This forces the kick to be completed in a linear path from that point on, propelling the limb to follow it's course. At the end of the process, the accumulated wind explodes outwards the direction intended, expanding to form a what would appear to be a massive 'barrel' before the Over rider. This chamber is just a visual effect of displaced air, the actual attack being a fired beam of compressed wind energy. The pressurized cannon explodes with a concussive force upon impact, being enough to shatter wood and dent weak surfaces.

-----{ Reverse Windmill l C }
-------► Much like the trick True Resistance this trick uses the mechanics of the Over Road in order to suck in air from in front of the user and blow it back out behind them. However this specific trick is more focused on speeding up the user than to slow down the opponent the trick no longer making use of riding backward. In this addition the user looks straight ahead allowing the wind being blown behind the rider to speed him up significantly during the duration of the boost.
- During the boost period the users speed is increased by ten
- The boost lasts for three posts before diminishing.


---Trick Passes (You get 3 Free at creation)
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

HP Compaq 6005 SFF PC
    A black laptop that has a 24in screen and runs on a 64-Bit Operating System, it has 1TB of Memory.


Stylo 4G
    A sleek black phone with touch screen. Is R.E.A.D. enabled.


Hand Wraps
    Standard issue for fighters.


Panasonic HC-X1000 18.91 MP Ultra HD Camcorder - 4K - Black
    A high definition camcorder with a rechargeable battery and a 1TB data chip installed inside.


Deep Crimson Fox Wallet
    A leather wallet with a crimson and white pattern like a foxes. Strapped to a belt loop with a thick metal chain.
    ○ Contains: 0 Ryo


Code listed below:  

Cor Contritum

Raider


eijiberry

Cute Fairy

13,350 Points
  • Hellraiser 500
  • Signature Look 250
  • Forum Sophomore 300
PostPosted: Sun Jan 27, 2019 10:36 pm
Eijiberry
Approved: Welcome to Kanto ~Teddy



User Image
________________________________________|C|haracter |I|nformation

Full Name: Therese Nightingheart
Nicknames: Tarry, Tabby, Reese
Age: 19
Birthdate: August 14th
Sex: Female
Sexual Orientation: Heterosexual

Height: 5"5
Weight: 143lbs
Physical Description: Therese has long silvery white hair that reaches to the middle of her back. With her whitish hair she possesses beautiful light blue eyes and a naturally soft, blemish free complexion.
Her choice of fashion are usually varied in different colors, depending on her mood for that particular day. She much enjoys wearing monochrome shades and boots with everything when she isn't in her air treks. She had a hidden scar on the back of her leg she received from a tripping accident. The cut was cause by a fence. Figure wise she possesses a slim and graceful figure, possessing perky c cups restricted under sports bras when out on a fighting day.

Personality: Therese is a somewhat serious person, who can be playful and bubbly to only those she will trust. Her speech is usually clearcut, more to being on the side lines then to be center of attention. Her callous and sometimes cold exterior makes it difficult at times to understand intentions. Its the unpredictability about herself she enjoys bestowing and keeping her cards hidden. She can either be a friend or an enemy, either decision sometimes left in the dark.

Backstory: Therese is half japanese/ half Canadian. Being raised in the lovely countrysides of Okinawa, Therese lived in a lovely ranch home. Her mother was once a fashion designer who retired when she was 7. Her father is a business owner with specialty on selling books and calendars. In Tokyo the Nightinghearts own such a store known as "Otakuneko."
Therese got into air Techs when she first moved into Kanto, buying three pairs for good measure. The first two were not so successful, but her Mistogan air tecks were specifically built for speed. She is currently a C ranked rider, still in midst of one day creating her own flawless techniques.

Country of Birth: Okinawa, Japan


________________________________________|R|un |I|nformation

Road: Lather
Rank: B
Allias: Bubbly Nightingale
Shadow: Nightingale
Race: Human
TOTAL AP: 12/15 [15+34]


R.E.A.D[220]
→ Acceleration: 90
→ Battle Strength: 45
→ Stamina: 50 [75]
→ Jump: 35 [60]
→ Air Time: 40 [40]
→ Reaction: 70 [70]
→ Air Reaction: 43 [68]

→ Air Tracks: Mistogan
    A pair of white and light grey lace designed tri wheeled AT's that possess an elegant appearance. There's a small apple decal on the heel of the right Air trek.

    TUs: 15 ACC | 5 STR | 20 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Bubbly l E class}
-------► The Lather Road rider begins their aquatic run with a very simple trick. Bubbly requires the user accelerate atop a moisture slicked surface to create their bubbles. The beginner's skill in production only affords them the ability to produce 'miniscule' bubbles in comparison to later times. These miniatures are formed with the intention of popping just as fast as they're accumulated together. This pop is forced in the direction of the rider's choice, creating a thin vapor mist capable of obscuring sight and catching other riders off guard. The misty creation also offers a slight boost, imitating an extremely short lived thrust.

► Slip N Slide
Rank: D | Stamina: 2 | Wear: 2% | Road: Lather
A simple technique on the Lather road that allows the rider to move across a surface with less friction therefore gaining more momentum. Slip n slide works specifically by the rider drawing enough water vapor to condense on their wheels to cause a prolonged slick or water to ride over after jumping into the air and hanging there for at least ten seconds. This gives them enough time quickly draw in a mass of air to condense water vapor from and then as they hit the ground the force of gravity causes their momentum to increase naturally as they slide across the surface (naturally thy longer their hang time the more speed they’ll have due to gravity when meeting ground). This technique can also work to slightly suppress the turbulence of a rough landing and any added push from their elevated position can play into the added speed given by this technique.

-----{Hydroplane l Rank}
-------► A basic technique for the Lather Road coming in prior to bubble creation involving the simple and very starting principle of the road to condensate water vapor or drawn moisture onto the surface they are riding on. Hydroplaning normally would mean a loss of traction but for the Later Road. The vibrations of their A.T wheels via acceleration affects the initial slick of water the riders draw in to become more elastic and act as a bonding agent between them and the surface they are riding over. This suction cupping effect causes them to have over all better control over their movements when traveling at full speed and this can only be helped when they place their hand palm or finger into the liquid to as well assist them in their movements by hugging the ground similar to hydroblading in form. Yet this act takes a brief pause or slowing in the riders actions to build the moisture and slick around their wheels, pressurizing all at once as they hit the height of their run in on thrusting speed causing the desired effect for a few moments on any surface as they advance. The plain of moisture acts as a buffer towards effects resonating trough ground and increases in effective ability as the rider grows allowing them at their highest skill level to find traction freely on any surfaces without a lost in momentum. So long as the Lather Rider meet the required speed and rank.
F: [Req Spd: 10] Turns are slightly tighter but still slightly wide at full speed. [1 Post Duration]
E: [Req Spd: 15] Good traction on horizontal surfaces and even slopes without lost of momentum versing gravity. [1 Post Duration]
D: [Req Spd: 25] Excellent traction on horizontal surface and slopes; Hyrdroblading at full speed is possible. [1 Post Duration]
C: [Req Spd; 35] Excellent traction on horizontal surface and slopes; Hyrdroblading at full speed is possible. Also has more traction up vertical surfaces. [1 Post Duration]
B: [Req Spd: 50] Excellent traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is possible. [1 Post Duration]
A: [Req Spd: 65] Excellent traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is now possible on via ground or wall. [2 Post Duration]
S: [Req Spd: 80] Incredible traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is now possible on via ground, wall, and ceiling. Can be sustained briefly in each turn throughout duration [3 Post Duration] This is F/S rank trick. color=white]-----


{bubblebeam~ l C class Rank}
-------► By this time the user has learned to correctly form bubbles so that they remain stable. By revving the trecks, gathered moisture slicking the tires can near instantly produce bubbles that grow into abnormally large orbs. The user has the ability to 'detonate' these bubbles at will, braking the trecks to cause an expulsion strong enough to both cut and push away other riders. The main usage of these new bubble wielding skill is in the 'Bubblebeam' technique. The rider amasses bubbles in a continues stream, remaining stationary. Despite being on the somewhat slow side, these bubbles have the potential to completely shred clothing, deliver shallow cut wounds, and slow down the effected rider with a slightly numbing tingle from vibrations caused by resonation. Around A Rank, the user's skill has reached the point where the speed of the bubble production and release is faster than most projectile type attacks.




---Trick Passes (You get 3 Free at creation)
-----
► Spinning Wallride Overbank 1800 l F-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

► Moon Walk
Location:
Rank: F | Stamina: 1 | Passive
The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

-----Super Stride IV Sonic Boom l F
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt

-----Air Method to Spin That Grab Moonride l F
-------► {This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop. }


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    19 DelilahZell Kokia (Cellphone)



    white long strapped purse that hold all her things



    A pouch of candy



    Small kit for simple AT repairs
 
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