Full Name: Yukira Aoyama Nicknames: Yuki/Black mage Age: 23 Birthdate: March 19th Sex: Female Sexual Orientation: Pan-Sexual
Height: 5'7'' Weight: Its rude to ask a girl her weight. ”100” Physical Description: Yuki’s rather fit, often running places even when having a pair of At’s in her backpack. Her outfits however vary massively from day to day.
Yukira when she is not riding casually looks like her normal self however she always gets a 'getup' when riding or actively working on At’s. Her riding clothes are in the spoiler,
Personality: Yukira is a quiet lonely person, Even when she is riding. When she is riding she doesn't speak at all and when she's not she's just as shy leading a lot of people to believe she is mute. She even uses her phone to talk to people when asking what they want repairing on there AT’s more often than not. Though she often lies saying she cannot ride or repair unless she is wearing her outfit... Even to those that know.
Backstory: Yukira was just a normal person who had moved country's chasing work and who had changed her name. Till a storm rider crashed though her roof due to AT failure. This started her on the trek to find out why so many people where addicted to these things till she herself was hooked on them… Though she fell into looking after others AT’s to try and keep them as safe as she could in this dangerous world. Even if she would never admit to that.
Country of Birth: Wales
________________________________________|R|un |I|nformation Road: Ring Rank: D Allias: Silent Tuner Shadow: A Raven Race: Ascendants TOTAL AP: 5/5
Tuner R.E.A.D → [100] → Acceleration:[30] → Max Tu (Acc):[15] → Battle Strength:[20] → Max Tu (BS):[10] → Stamina:[25] → Max Tu (Stam:[12] → Jump:[25] → Max Tu (Jump):[12]
→ Air Treks: Am hwyl
► Just a simple pair of Airtreks.. With no discernable traits other than a R.E.A.D Chip more easily accessible. Mostly for hot swapping.
-----→ Metronome l F -------► : The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick. -----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes (You get 3 Free at creation)
-----→ Supersonic Speed Tunneler Supreme Burst Dash | Rank: E -------► Stamina: 1 Wear: 10% This desperation maneuver is used as a last ditch effort for riders in a subway tunnel or near an active railway train. The rider will press their trecks against the pantograph electrically powering the train, sending an overtly powerful surge of electrical energy to overexert the air treck motors. Despite causing wear to the user's trecks the engine output is instantly pushed to the limits, reaching max. The rider is then afforded a sort of pseudo-sonic speed, the air trecks nearly working on their own to drive forward at immense speed rates. The trick is best noticed by the widened streak of sparks and electricity that spreads out behind the user's thrusting run. If used more than once without at least basic AT repair then the air treck motor burns out, wires are short circuited, and burning from too high an electrical discharge causes the wheels to melt. The AT's are essentially forced into the red wear zone upon completion of the run.
-----→Spinning Wallride Overbank 1800 | Rank: F -------► Location: Stamina: 1 Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.
-----→In Step: Reverse Turn Stance l Rank: F -------► Stamina: 1 The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
tab █XXRACE : Human tab █XXHEIGHT/WEIGHT : 5 ft 1 ¾ in | 125 lbs tab █XXHAIR COLOR : Flaming red tab █XXEYE COLOR : Olive green tab █XXBUILD : Mop of bright orange-red hair, itty bitty waist, and a round thing in your face. tab █XXDISTINGUISHING FEATURES : Birthmark on right shoulder | 2" scar on left thigh
She's had a pretty average life brought up within the system, though impart to her splendid personality, she has made many friends along the way.
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I N V E N T O R Y
tab █XXIPHONE 7 xx Unlocked and READ enabled. tab █XXJanSport Backpack xx It's filled to the brim with dildos. Not really though. It houses all her s**t, ya nosy a**. tab █XXHP Pavillion xx Lightweight laptop for gaming. tab █XXCandy xx A big bag full of it.
Hydroplane | F/S Rank Class Trick A basic technique for the Lather Road coming in prior to bubble creation involving the simple and very starting principle of the road to condensate water vapor or drawn moisture onto the surface they are riding on. Hydroplaning normally would mean a loss of traction but for the Later Road. The vibrations of their A.T wheels via acceleration affects the initial slick of water the riders draw in to become more elastic and act as a bonding agent between them and the surface they are riding over. This suction cupping effect causes them to have overall better control over their movements when traveling at full speed and this can only be helped when they place their hand palm or finger into the liquid to as well assist them in their movements by hugging the ground similar to hydroblading in form. Yet this act takes a brief pause or slowing in the riders actions to build the moisture and slick around their wheels, pressurizing all at once as they hit the height of their run in on thrusting speed causing the desired effect for a few moments on any surface as they advance. The plain of moisture acts as a buffer towards effects resonating trough ground and increases in effective ability as the rider grows allowing them at their highest skill level to find traction freely on any surfaces without a lost in momentum. So long as the Lather Rider meet the required speed and rank. F: [Req Spd: 10] Turns are slightly tighter but still slightly wide at full speed. [1 Post Duration] E: [Req Spd: 15] Good traction on horizontal surfaces and even slopes without lost of momentum versing gravity. [1 Post Duration] D: [Req Spd: 25] Excellent traction on horizontal surface and slopes; Hyrdroblading at full speed is possible. [1 Post Duration] C: [Req Spd; 35] Excellent traction on horizontal surface and slopes; Hyrdroblading at full speed is possible. Also has more traction up vertical surfaces. [1 Post Duration] B: [Req Spd: 50] Excellent traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is possible. [1 Post Duration] A: [Req Spd: 65] Excellent traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is now possible on via ground or wall. [2 Post Duration] S: [Req Spd: 80] Incredible traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is now possible on via ground, wall, and ceiling. Can be sustained briefly in each turn throughout duration [3 Post Duration]
Bubbly~ | E Rank The Lather Road rider begins their aquatic run with a very simple trick. Bubbly requires the user accelerate atop a moisture slicked surface to create their bubbles. The beginner's skill in production only affords them the ability to produce 'miniscule' bubbles in comparison to later times. These miniatures are formed with the intention of popping just as fast as they're accumulated together. This pop is forced in the direction of the rider's choice, creating a thin vapor mist capable of obscuring sight and catching other riders off guard. The misty creation also offers a slight boost, imitating an extremely short-lived thrust.
Amazing Forward Special | F Rank | Passive This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind.
Air Method to Spin That Grab Moonride | F Rank This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers. The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty-degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver, the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.
In Step: Reverse Turn Stance | F Rank The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.
FULL NAME — Iwatari, Koga NICKNAME — " Hotshot " GENDER — Male AGE — 18 HEIGHT — Six Feet [ 6'0"] WEIGHT — 67 Kg [ 170 lbs ] ETHNICITY — Pure Japanese BLOODY TYPE — A Positive ALIGNMENT — Good SEXUALITY — Heterosexual LOVE INTEREST — " Well, there's this ONE girl. . but. . " APPEARANCE — Koga is what you'd call a beanpole. He's pasty white, brown hair that he rarely trims, but bright eye'd. While he is somewhat tall, it's only because of a late growth spurt that's made him a little awkward in his own body.
MANNERISMS — Koga was raised to be respectful to everyone he meets. A child who sees good in people no matter what, he tries his hardest to be warm and understanding. However, that isn't to say he doesn't have his own devilish nature. It usually only comes out when he's in some form of competition, which is why he got into storm riding. BIOGRAPHY — C://Intel/Koga/Biography - ERROR... This root cannot be accessed— RACE — Descendant of Gravity Child
» Oh Time!: The very basic of all Apollon Riders tricks. Fairly simple in process, the Apollon rider generates amass sense of heat. Time' is just the influence of heat, light, and other Flame based riding aspects to produce abnormal effects. In this beginner instance, the user uses a visual phenomenon known as "Total Reflection". Using the heat build from the Flame Road, the user will cause the temperature and humidity of the air about them to heighten, bringing it to the extent that they become invisible temporarily. This, being the same principle under which mirage's and heat hazes work, is a more discreet and less flamboyant way of producing the road's effects. This is an E Class trick.
» Giant Swing of Time: A simple offensive trick designed to make use of centripetal force. The user plants a hand on the ground and swings their feet like a pendulum to strike the opponent's mid-section with a deceptive blow strong enough to knock the wind out of the diaphragm. Originally designed to work in tandem with the trick "Oh! Time!" this trick works twice as effective when both are used together. This is a D rank trick
» Time Shield: By this point, the Apollon rider has control of their heat and updrafts that they can create a shield of heated rising updrafts. This shield takes on the image of a large grandfather clock and a set of gears. These updrafts are more physical than illusion based, able to take high impact damage and slow it down, giving the Apollon rider the chance to block an attack or to escape impending danger. This move is highly effective against projectiles but can "slow" down physical attacks as well. This is a C Class trick. » Trick Description
Full Name: Noctis Gideon Clyne Nicknames: n/a Age: 29 Birthdate: January 17th Sex: Female Sexual Orientation: Heterosexual
Height: 5'11 Weight: 135 lbs Physical Description: Noctis has a sleek athletic figure, mild curves and nothing too drastic. She's pretty but not curvaceous.
________________________________________|R|un |I|nformation Road: Apollon Rank: A Allias: ATP General Noctis Shadow:Innocence Race: Caucasian TOTAL AP: 00/50
-----→ {Oh Time! l E Rank} -------► The very basic of all Apollon Riders tricks. Fairly simple in process, the Apollon rider generates amass sense of heat. Time' is just the influence of heat, light, and other Flame based riding aspects to produce abnormal effects. In this beginner instance, the user uses a visual phenomenon known as "Total Reflection". Using the heat build from the Flame Road, the user will cause the temperature and humidity of the air about them to heighten, bringing it to the extent that they become invisible temporarily. This, being the same principle under which mirage's and heat hazes work, is a more discreet and less flamboyant way of producing the road's effects.
-----→{Giant Swing of Time l D Rank} -------► A simple offensive trick designed to make use of centripetal force. The user plants a hand on the ground and swings their feet like a pendulum to strike the opponent's mid-section with a deceptive blow strong enough to knock the wind out of the diaphragm. Originally designed to work in tandem with the trick "Oh! Time!" this trick works twice as effective when both are used together.
-----→{Time Shield l C Rank} -------► By this point, the Apollon rider has control of their heat and updrafts that they can create a shield of heated rising updrafts. This shield takes on the image of a large grandfather clock and a set of gears. These updrafts are more physical than illusion based, able to take high impact damage and slow it down, giving the Apollon rider the chance to block an attack or to escape impending danger. This move is highly effective against projectiles but can "slow" down physical attacks as well.
-----→ {Time Stop l A Rank} -------► In the final stage of the Apollon Riders advancement, the user has what some might be a full control of "time". By making full use of the "Over Rev" principle, the rider is able to make near-instant strikes to the opposing riders body. These strikes are so fast and pinpoint a persons body that they make the target immobile. Due to the high movement and speed, the person affected feels as if time has stopped, their perception slowed to a point where they can no longer perceive the Apollon rider. It is as if their eyes have been tricked with high moving lights and pure force. In order to use this move to the fullest, a rider must keep moving. The moment they stop for any reason, the trick ends and must be used again.
-----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes (You get 3 Free at creation)
-----→ {Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
Full Name: Kain Amon Mortimer Nicknames: N/A, though he will use his middle and first names interchangeably Age: 18 Birthdate: 04/07 Sex: Male Sexual Orientation: Heterosexual
Height: 5'10" Weight: 183 lbs. Physical Description: Exactly like the profile image. Built trim and cut from training specifically for aerial riding, Kain dedicates the majority of his time to what most consider a hobby. Irides hold a consistently stormy gray tone. His style varies day to day clothing wise. Facial features are carefully crafted with a fine touch, with high proud cheekbones and a prominent jawline.
► A pair of D rank Treks that reach up to just below Kain's knees. Matte white with glossy gold trim. The heels and shins of each are stylized into angel wings.
-----→ {Wings l E} -------► Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post. This is an E Class trick.
-----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes (You get 3 Free at creation)
-----→ {Super Stride IV Sonic Boom l F} -------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.
-----→{Amazing Forward Special l F} -------► This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind.
-----→{Trick Name l Rank} -------► Description.
---Custom Tricks
-----→ {Wind Surfing l D} -------► The user must first break the barrier into low pressure system allowing for smooth riding. Utilizing their perception on the wind currents the user is able to tap into a air stream while combining their tail wind to amplify the speed and distance covered by their jumps. That is the fundamentals to the trick, but the trick itself is to rush full speed using those fundamentals before tossing all momentum gained forward while keeping balance to surf the air. This is a fast moving jump which can cover a vast distance. Requirements: [Jump stat must be highest stat] +10 Speed +Expands Air Time by 1/2 of user's original Air Time [Duration: 1 Post]
-----→{Feathers l D} -------► Rank: D | Stamina: 2 | Wear: 3% | Road: Wing Description: Feathers, essentially is a tail-booster. Allowing the rider to expand upon the core mechanic of the Wing road, Wings. This is done by continuously creating newer wind that boost the original tailwind ridden on. The tail-boosting phenomenon results in the Rider leaving a trail of feathers behind them. When, in reality, those 'feathers' are just the formation of the newly created wind currents. Rank of Trick: D - May only be preformed in conjunction with Wings - Expands Air Time - Expands Distance Traveled of Trick: B-S
► Comes with a stylus pen and READ functionality; both of which are used frequently.
→Handheld Gaming Device
► A unique gaming device resemblant to a nintendo DS, designed and crafted by a long time friend. Unlike other inventions of similar make however, this one comes equipped with torrents for thousands of videogames; with plenty of space for more to be downloaded.
Full Name: Omar "Masud" Shammas Nicknames: Masud Age: 21 Birthdate: April 11th. Sex: Male Sexual Orientation: Bisexual
Height: 6'0 Weight: 180 Physical Description: Athletic core build. Has muscles that aren't overly large like a body builder but more toned and define of that of a MMA Fighter. Has a 4 pack instead of a 6 pack. Defined hair style with Hazel eyes. Appears naturally friendly. Tends to dress more traditional of Egyptian style or urban style. Facial hair has an edge to it.
Personality: Goal Driven | aloof | Reactionary | chauvinistic | Backstory: An Immigrant, brought over to Japan thanks to the marriage of his parents which allowed for the permanent residency for him. Most of his life, he committed to staying to himself, not having a very nice social life thanks to the xenophobia of the locals around. Many times growing up, he had to move to different cities based on how escalated the situation would get. This comes from the fact Masud is very reactionary in which he doesn't let many things slide and walks away causing for an escalation of many situations. When he was younger, he gotten into many fights at schools resulting in expulsion of 4. This mainly do to him having a more withdrawn nature, allowing for bullies to more come to him to get a reaction resulting in violence.
Country of Birth: Cairo, Egypt
________________________________________|R|un |I|nformation Road: Jade Rank: C Allias: N/A Shadow:Anubis Race: Human TOTAL AP: 5/5
-----→ Vibrate l D -------► The user creations a vibration beneath their feet, causing the creation of sand in a 5 feet diameter in which the rider is the center. The vibrations are not as well refined or controlled like that of Gaia road, causing the vibrations to only break apart the upper layer of the earth instead of being able to crack or dent it like that of Gaia road riders. This is the rudimentary first step of that of Jade road. While relatively harmless and deemed useless to some, it has surprising usages being able to possibly damage air treks of those who ride over it getting chunks of earth within the treks that couldn’t be broken down further by their wheels. This is a D rank Trick.
-----→Sandstorm l C -------► The follow up trick to vibrate. The Jade user causes the indirect effect of the production of sand and fine gravel that is produced by vibrates and adds the medium of wind to create a swirling gust creating a pseudo-sand storm within a 10 Feet diameter. C Rank Trick. Usage of this requires the use of C rank wear and stamina. While not really damaging, it does give good cover for someone trying to retreat, hide, or defend an objective.
-----→ { Hydroplane l Rank F - S } -------► A basic technique for the Lather Road coming in prior to bubble creation involving the simple and very starting principle of the road to condensate water vapor or drawn moisture onto the surface they are riding on. Hydroplaning normally would mean a loss of traction but for the Later Road. The vibrations of their A.T wheels via acceleration affects the initial slick of water the riders draw in to become more elastic and act as a bonding agent between them and the surface they are riding over. This suction cupping effect causes them to have over all better control over their movements when traveling at full speed and this can only be helped when they place their hand palm or finger into the liquid to as well assist them in their movements by hugging the ground similar to hydroblading in form. Yet this act takes a brief pause or slowing in the riders actions to build the moisture and slick around their wheels, pressurizing all at once as they hit the height of their run in on thrusting speed causing the desired effect for a few moments on any surface as they advance. The plain of moisture acts as a buffer towards effects resonating trough ground and increases in effective ability as the rider grows allowing them at their highest skill level to find traction freely on any surfaces without a lost in momentum. So long as the Lather Rider meet the required speed and rank. F: [Req Spd: 10] Turns are slightly tighter but still slightly wide at full speed. [1 Post Duration] E: [Req Spd: 15] Good traction on horizontal surfaces and even slopes without lost of momentum versing gravity. [1 Post Duration] D: [Req Spd: 25] Excellent traction on horizontal surface and slopes; Hyrdroblading at full speed is possible. [1 Post Duration] C: [Req Spd; 35] Excellent traction on horizontal surface and slopes; Hyrdroblading at full speed is possible. Also has more traction up vertical surfaces. [1 Post Duration] B: [Req Spd: 50] Excellent traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is possible. [1 Post Duration] A: [Req Spd: 65] Excellent traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is now possible on via ground or wall. [2 Post Duration] S: [Req Spd: 80] Incredible traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is now possible on via ground, wall, and ceiling. Can be sustained briefly in each turn throughout duration [3 Post Duration] This is F/S rank trick.
-----→{ Bubbly~ l Rank E } -------► The Lather Road rider begins their aquatic run with a very simple trick. Bubbly requires the user accelerate atop a moisture slicked surface to create their bubbles. The beginner's skill in production only affords them the ability to produce 'miniscule' bubbles in comparison to later times. These miniatures are formed with the intention of popping just as fast as they're accumulated together. This pop is forced in the direction of the rider's choice, creating a thin vapor mist capable of obscuring sight and catching other riders off guard. The misty creation also offers a slight boost, imitating an extremely short lived thrust. This is an E Class trick.
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes
-----→ { Moon Walk l Rank F } -------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.
-----→{ Super Stride IV Sonic Boom l Rank F } -------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.
-----→{ In Step: Reverse Turn Stance l Rank F } -------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.
-----→{Trick Name l Rank} -------► {Description.}
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
tab █XXRACE : Ascendant tab █XXHEIGHT/WEIGHT : 5' 2.6" | 125 lbs tab █XXHAIR COLOR : Naturally black, bleached white w/ silver tone tab █XXEYE COLOR : Violet tab █XXBUILD : Lean, toned, 'rectangle' tab █XXDISTINGUISHING FEATURES : Paraplegic | Small Scars here and there
Brought up with every opportunity to excel, Junko dove into knowledge without question. She graduated from the University of Tokyo School of Medicine and began her neurosurgical training at the University of Tokyo Hospital, eventually developed the world's first neuroendoscopy in her first year of residency and gained the attention of the world at the age of 27. She served as an assistant at the University of Tokyo Hospital Neurosurgery until recently, when an accident left her paraplegic.
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I N V E N T O R Y
tab █XXIPHONE XI xx READ enabled. tab █XXCROSSBODY BAG xx Holds essential items: IDs, Passport, wallet, tools, etc. tab █XXHP PAVILLION xx Lightweight laptop secured for work. tab █XXGLOVES xx Leathery and palm-padded. tab █XXGLASSES xx Myopic in right eye, an effect of the accident.
tab █XXRANK xx D tab █XXROAD xx Ring tab █XXSHADOW xxVejove tab █XXTOTAL AP xx 5/5
tab █XXAIR TREKS xx IRIS
A wheelchair that provides optimum stability when leaning forward or serving, features center-of-mass adjustment system, a safety harness, and high performance wheels with high pressure tires and aluminum handrims. ► TUs: 0 ACC | 0 STR | 0 STA | 0 JMP
Metronome | F he unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.
Deconstruction | Varies With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities. - You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating. [Example: C Rank Tuners cannot destroy S Class Air Trecks. A rank Tuners cannot destroy A Class Air Trecks.]
Amazing Forward Special | F Rank | Passive This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind.
Moon Walk | F Rank The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backward with the same versatility as they go forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backward with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.
Full Name: Rozalin Freya Hilgaard Nicknames: Rozy Age: 18 Birthdate: April 7th Sex: Female Sexual Orientation: Bi-sexual Height: 5' 6" Weight: 148 lbs Physical Description: Rozalin is a fair-skinned woman, her figure is heavily hourglassed for her age giving her thicker hips and heavy breasts as well as filling out the in betweens naturally giving her a little big of cushioning though she wouldn't admit it. Under this is a fair bit of muscle she has gained for taking care of her body. Her hair is long about shoulder length brown and taken care over to almost glow when the light hits it. Given a light dye to give it an almost dark violet tint to it. Her ears aren't pierced, and she doesn't use cosmetics too much, only those that bring out her colors naturally. Her eyes are a dulled very dark purple-ish color that seems to come alive when the light hits them just right, her face seemingly has a natural rosy color to it, and has a bit of a baby faced-esc feel to it.
Personality: Rozalin is a very kind young woman always trying to help where she can. She is extremely diligent when it comes to her riding and more skill oriented hobbies though she can get distracted easily. She is loving to those who deserve it and just as helpful when it comes to them. She’s eager to prove herself as well improve herself. Though when the mood strikes her she can be quiet mischievous and flirtatious. She tries to be as kind as possible, usually tip toeing around things in the attempt not to hurt someone but if things come to shove she's not afraid to put her foot down and say what she means. She loves to dance and sing a bit though a bit embarassed when people hear her. Rozalin also has a high fear of spiders often hiding behind someone when one comes near. Due to a bit of a sheltered lifestyle she doesn't understand EXACTLY how rich her family is.
Backstory: Rozalin is the only child and heiress to a vastly wealthy and respected family that was born in switzerland. Her family is very old dating back to vikings. Her anscestor was a chief of vikings and traveled plunder and taking what he could fighting in hopes of reaching valhalla. They stored their treasure up in a hideout and fight for more treasure and glory. Most the clan was destroyed in a mutual destruction of another viking clan. As her ancestor laid injured sure he was going to die he could swear he saw the valkyries taking his men to vallhalla and was awaiting his. When his came she didn't take him instead had a message, it was not his time and to prepare for the future declared by the gods themselves they'd come back for him at his true end. Then he'd have awoken back to the world of the living as the last survivor of the battle field, he went to the hideout and and with the vision he saw decided to start with an heir and train them with what the gods had spared his life or at least thats what he thought. The treasure is what started Rozalin's family down the line, though he'd hide most of his viking hoard for the worthiest descendents to find.
It would take a few generations to find the treasure but it was found with his diary and will, and through the years that viking hoard would grow and be invested throughout generations of the family until it made them one of the richest in the world. Owning several companies and banks around the world the hilgaard's have responded to making an old super power in their own right. Currently the current company is Rozalin's father, with her grandfather being the father of the family. They currently have their eyes on the storm riding world thinking this was why their ancestor told them to prepare or at least that's what some of the family believes.
It would be years before Rozalin was born her mother and father trying for a long time to conceive to no avail thinking they were sterile and it was the end of the bloodline. Until a miracle happened at the end of a boring party that both parents decided wasn't worth their time and did something out of character in a hotel room. When Rozalin was born her family couldn't be happier he was given lots of love and attention even when the others were busy. While she had a silver spoon in her mouth, she was raised to be humble and diligent never to believe she was of "higher" calling then commoners. When her mother was busy the maids would take care of her as if she was their own, her mother even giving permission to her most trusted maid to discipline Rozalin should she step out of line.
Her schooling was mostly home tutors and at home teachings getting her the highest education she could keep up with. She had a good education but they didn't want to overload her to genius status. She was a bit sheltered in their castle and her grandfather loved to spoil the girl. Enough that from time to time her parents had to give her "challenges" to earn her spoils after her grandfather went over the top with his gifts much to the parents chagrin. Her grandmother would sneak her out and they'd enjoy time as commoners going for ice cream or arcades even carnivals where she won her favorite plushie. However time takes all and her grandmother passed away when she was ten, while sad Rozalin looked forward and happy as if her grandmother still looked after her keeping the plushie with her at all times.
Growing in her teen years she was mostly the same having various debuts and parties to show off to the others as she grew into a woman. She didn't mind it much as her parents were with her, though some of the parties grew troublesome when rich boys wanted to take her hand and commanded it. Many times she tried to stop them from fighting over her and decline them politely but many didn't obey and got slapped for it. Her father would teach her business a bit so she got the grasp for when she was old enough to take over and her grandfather would teach family history giving her the middle name of Freya due to in his eyes his granddaughter was the spitting image of the goddess. However the time of a write of passage was approaching. When she was ready she'd have to leave home to find what she treasured and find what she was missing out in the world before coming back.
When she felt ready she'd choose a place to live owned by the family, originally she'd would have made her own home however after constant targeting by other families and high societies they changed it so they can at least watch over those who leave on trial. She'd live somewhere of her choosing and learn about whats around her to find herself more, find her treasures and protect them. Whether it be love, business, items or whatever. Rozalin accepted this and after seeing her father talk about Air treks and what was going on in Japan. She decided to be her family's eyes in ears when it came to storm riding as well as it looked like fun. Her grandfather laughed when she told them before coming out with her own air treks as his last lavish gift besides taking her stuff to a villa in japan. From there she'd say by to her home and find her way to japan as a storm rider.
Country of Birth: Switzerland
________________________________________|R|un |I|nformation Road: Rising Rank: D Allias: Plush Valkyrie Shadow:Jord, mother of thor Race: Descendent of Gravity child TOTAL AP: 5/5
► A couple of laced Kneehigh air treks, designed to be the color red and with laces all the way up to the knees. It has two wing designs on the sides. It has six wheels on each AT that are inline and with pairs being directly side by side.
-----→ Alpha Electromagnetic Illusions l Rank D -------► The beginner Rising Road rider makes use of very simple illusionary type tricks, using their understanding of electromagnetic waves to create visual effects. The user will make use of their air treck's engine and battery in combination, expelling from their body outward a very simple illusion. The Rising Rider's waves affect those in the visual range, making it seem as though they are what they aren't. At the lowest level of usage, a rider can only hold this charade in their position. Only with the introduction of some metallic beacon in their arsenal can they expand upon the range of their beginner trick.
-----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes (You get 3 Free at creation)
-----→ Moon Walk l Rank F -------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.
-----→ Supersonic Speed Tunneler Supreme Burst Dash l Rank E -------► This desperation maneuver is used as a last ditch effort for riders in a subway tunnel or near an active railway train. The rider will press their trecks against the pantograph electrically powering the train, sending an overtly powerful surge of electrical energy to overexert the air treck motors. Despite causing wear to the user's trecks the engine output is instantly pushed to the limits, reaching max. The rider is then afforded a sort of pseudo-sonic speed, the air trecks nearly working on their own to drive forward at immense speed rates. The trick is best noticed by the widened streak of sparks and electricity that spreads out behind the user's thrusting run. If used more than once without at least basic AT repair then the air treck motor burns out, wires are short circuited, and burning from too high an electrical discharge causes the wheels to melt. The AT's are essentially forced into the red wear zone upon completion of the run. {Stamina: 1 Wear: 10% }
-----→Spinning Wallride Overbank 1800 l Rank F -------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.
-----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
► Rozalin's pet pied crow named Cherry, a little smaller then most of it's species it seems to be loyal able to fly out and return home with easy. Cherry's cage is normally unlocked flying in and out as she pleases she tends to fly around when Rozalin comes out and responds to Rozalins commands. Cherry can even remember faces amazingly often becoming Rozy's messanger. She is well taken care of having a shiny black and white coat of feathers.
→ Sun, Moon, and Earth Car Key trio
► "A reward from her grand father for both getting good grades as well as getting her drivers liscense. As well as lingering motivation keep doing her best for rewards. They are three car keys as well as the cars they go to each having a specified keychain with a sun, moon, and earth. The earth key is for a black Rolls Royce Phantom, the moon key belongs for a red Lamborghini Murcielago, and the Sun key is for a white Audi R8 V10 plus.
→Teddy Bear Purse
► Rozalin's purse looking like a teddy bear due to the fact she thinks it's cute. It contain various things such as passport, wallet with a platinum credit card, her drivers liscense, a few sweet candies, a little bit of make up, a small sewing kit for clothes repair, and finally her personal smart phone with read capability.
→ Mini- pink rathian plushie
► A small plushie in the form of monsters hunter's "queen of earth" Rathian it's it's sakura pink subspecies colors. The plushie in not a designer plushie and no bigger then Rozalins hand. It looks a bit wethered through years but well kept and cleaned. It was a prize from when Rozalin was younger when she went to japan for a carnival/convention in which she had fun and won the plushie with her grandmother.