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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

Tags: Air Gear, Roleplay, Semi-literate, Slice of Life, Fandom 

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QueenBAD_KittyKat
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PostPosted: Thu Jan 24, 2019 10:26 pm
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S U B ____ R OAD ____ A P P R O V A L

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Process - Use the Form in the code listed below to submit a Subroad for approval. The moderator(s) in charge will look over your trick and either approve, deny or help you fix the road in question. Please do not treat this thread as a discussion thread. PM the Mod in question with any concerns or problems .Information about subroads can be found Here

Requirements - Must be B rank. The roads must work off a certain basis or concept. Fusion roads are limited to only 2 core roads. .

Note - Any Subroad from the series is made an Open Road, no exceptions.

Note - No Road can Passively boost a characters stats/READ BUT can boost the stats of certain trick types if plausible

Mods - The Mods over this area are Deecee Sama and Xolus

Overturning - If your road gets struck down, there is possibility of it getting reviewed and looked at again. If I look it over and feel the OP fear is too much an overturn can be done. HOWEVER, everyone only gets 1 and just because it's possible to do doesn't mean its going to happen. If road makes no sense at all, your request for overturn will get denied. The overturning of a road is rare and possibly won't happen 95% of the time.

User Image - Blocked by "Display Image" Settings. Click to show.


                                SUB ROAD APPLICATION


                                Subroad name ► (What is called?)

                                Mechanic ► (How does your Subroad work?)

                                Main Road ► (If fusing roads, what is the secondary road?)

                                Requirements ► (What do you need to use this road? If fusing roads can riders of both roads use it?)

                                Description ► (Describe what the Subroad does)

                                Free road ► (Can this Subroad be used by other riders?)



                                [align=left][size=10]

                                [b]Subroad name ►[/b] (What is called?)

                                [b]Mechanic ►[/b] (How does your Subroad work?)

                                [b]Main Road ►[/b] (If fusing roads, what is the secondary road?)

                                [b]Requirements ►[/b] (What do you need to use this road? If fusing roads can riders of both roads use it?)

                                [b]Description ►[/b] (Describe what the Subroad does)

                                [b]Free road ►[/b] (Can this Subroad be used by other riders?)

                                [/size][/align]



 
PostPosted: Sat Jan 26, 2019 4:19 pm


Subroad name ► Zombie Road

Mechanic ► Just like how the name says, Zombie road works best when one's stamina reaches to depletion, then like a zombie waking right back up with their stamina refilled.

Main Road ► Rock

Requirements ► Need at least 100+ base stamina (without stat boost or TU), Strength needs to be at equal level of minimal requirement or higher than stamina, and have to follow the Rock Road from the beginning, cannot switch roads.

Description ► Like the name, when a human being dies they are reanimated into a zombie with more energy then they once had, their instinct fueled for the need to feed. With the principles of Rock road where both defense and strength are in contact harmony, Zombie road utilizes the pure dedication of stamina/defense. The user starts out as normal following the rock road's principles, but the moment one's stamina is depleted they are revived with their stamina refilled all the way. But since the user is revived from stamina depletion they are fighting on pure instincts as their strength, defense, and tricks are doubled in power by two ranks, but each trick uses double the stamina. Once this second wind's stamina is depleted they lose consciousness and can no longer fight till the next day.

Free road ► No

 

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PostPosted: Sun Jan 27, 2019 9:27 am


Subroad name ► Qilin Road

Mechanic ► Qilin Road riders seek to dominate enemies in the air and on the ground through their unique style. Through the intense rapid bursts of intense speed these riders build immense heat to deny other riders access to their grounds and strike others from the air with scalding hot gusts and strikes. In their arsenal some of their favored tricks include "Peace", a technique comparable to Time involving rapid precise strikes to muscles and pressure points with intense heat on the striker's fingertips added in, rather than making it feel like time has stopped the affected simply loses their strength for a temporary period. Through their "Blaze Method" they manipulate the air around them as they ride, pulling heated air with every motion and giving them the illusion of commanding fire with every strike and trick. They ride on heated pockets of air with grace and at times seem to never even touch the ground .


Main Road ► Flame/Wing

Requirements ► A starting knowledge of Wing or Flame road before branching to learn the mechanics of the second

Description ► Qilin road is one of glory matched by few.
Typically these rides revel in the spotlight, seeming to shimmer in the light as they ride and cast flames with nearly every trick and use slight of hand to trick the mind.
Riders of this road freely transition between the earth and the sky, often seeming to dance between the two with the way their smooth tricks and transitions appear. Through the intense heat and speed of the Flame road functions they lash out with burning hot strikes toward muscle groups and pressure points, similar in function to the Apollo Road's "Time" mechanic, but rather than seeming to stop time this makes the affected temporarily weaker, denying them use of certain abilities as the rider perfects their craft.
When transitioning to the sky the Qilin riders make use of the thermal pillars created by the ground or themselves to draw out their airtime and give access to their variants of Wing road attacks. While fighting the rider belies the benevolent nature the road's name implies and goes all out with flashy tricks that dazzle and terrify, seeming to generate gouts of brilliant fire and even cyclones.

Free road ► Yes

 
PostPosted: Thu Jan 31, 2019 4:29 pm


Subroad name ► Beast Road

Mechanic ► The Beast Road utilizes a mastery of the body coming from the rock road, and the principles of the bloody road being the slice mechanic and the zero-max-zero mechanic and creates many different permutations and additions to the Zero-Max-Zero mechanic.

As opposed to looking at it as Zero-Max-Zero the user of this road looks at it more as 0%-100%-0%. Different permutations of 0-100-0 result in fangs having different effects so to speak. Examples of such being 0-110-0, or as some might call it 0-OverMax-Zero, which creates a larger vacuum between the wheels so to speak and thus allowing for the creation of a larger and more solid fang than those of similar ranking and fang usage.

Permutations of the 0-Max-0 can be anything as long as it remains X-Y-Z or X-Y-X. Many different effects can be done, ranging from fangs that curve during their path, rotating fangs, and more. However these fangs are not being controlled after they have been released, they have predetermined effects upon conception of said fang due to how they are kicked and what not. This is comparable to that of a pitcher throwing a baseball.

Main Road ► Bloody-Rock

Requirements ► I unno....be Serin, be taught by Serin?

Description ► The Beast Road is a road that combines fang and rock in a way that is likely possible without the use of both roads but much easier than not. Using the mechanical basis of the Bloody Road and the Bodily Control of the Rock Road the user generates different permutations of the X-Y-Z or X-Y-X formulas in order to create different effective versions of Fangs.

Even with the easier use than that of the normal bloody road riders this road is particularly taxing, or it can be. Due to the possibility of OverMax being part of the permutations. Many tricks utilizing OverMax use more stamina and wear than normal. Tricks which use more stamina and wear than normal will say such in the descriptions.

Free road ► Nope

 

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PostPosted: Sat Feb 02, 2019 12:04 pm


Subroad name ► Revelation Road

Mechanic ► Revelation Road is a strange road that seems like two roads mashed together. The road uses Kanna's unique style of the Rock road named Conquest Road and her Mentor Tallet's unique style of the smell road named Birthright Road. While Conquest Road had been all about using absolute strength to crush your opponent into nothing and Birthright Road had been about dodging and evading the opponent and letting them tire themselves out. Revelation Road seeks to use both with quick powerful strikes that sap the strength out of the opponent with or without AT"s.

Main Road ► Rock X Smell

Requirements ► The user of this road needs to have training in boxing or else the tricks won't really work. The user must be pretty fit or else they'll tire themselves before the opponent.

Description ► Revelation Road uses the rock roads athletic ability to generate sweat more easily and then combine the Smell road's effects with punches and tricks. The quick punches of Revelation are extremely hard to dodge and apply sweat when hitting a target. The fumes of the sweat mess with the opponent's reaction time, making it harder and harder to dodge. Punches effectively sap Stamina and Reaction time when hitting an opponent. Even if the punches don't do any actual damage they still sap stamina and reaction time from the fumes of the sweat left behind. The user of this road will have to get up close and personal to make good use of the effects this road produces.
The level of loss scales with Revelation Road's User's rider level.
C-Class: Punches Drain 10 Stamina and 2 Reaction.
B-Class: Punches Drain 15 Stamina and 4 Reaction.
A-Class: Punches Drain 20 Stamina and 6 Reaction.
S-Class: Punches Drain 25 Stamina and 8 Reaction.
SS-Class: Punches Drain 30 Stamina and 10 Reaction.
Regalia: Punches drain an additional 10 Stamina and 2 Reaction on top of the normal when the user is using a Regalia.
Link-Tuned Regalia: Punches drain an additional 15 Stamina and 4 Reaction on top of the normal when using a link tuned Regalia.
Free road ► If a member of Kanna's gym then yes, if not no.

 
PostPosted: Tue Feb 05, 2019 8:31 pm
konaustin
can't combine road with subroad. Helios is a subroad. - Denied


Ichengo Angelus
Approved


N7-Rain
Basis is good. Just need bring it more to light. It's gonna be hard to allow for double strength and stuff. Especially by 2 ranks since ranking is just how complex a trick is instead of power.: +50 BS for all tricks I think would suffice and be fair considering you doing double stamina to yourself. Also, since running on pure instincts, probably be increase in chance of harming yourself. don't gotta do it but add little more flavor. The other option is having the tricks cause damage in which the damage calculation gives the opponent a -50 debuff. So a 100 stamina person, the attacks would be as if hitting a 50 stamina person. But that may be straying away from road idea. -Pending


Black Fire Lord
Are these just regular punches? or is the road going have like a set of punches? just curious. also. far as smell road being used to drain the stamina..that's cool since u basically punches the person to apply the smell road "poison" or hallucination. the just need decrease these numbers a little. Probably by 5 each
 

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PostPosted: Wed Feb 06, 2019 8:32 pm


Subroad name ► Nimbus Road

Mechanic ► The Nimbus Road utilizes three key features of the Lather, Flame, and Rising road in order to create semi-solid to solid clouds ranging from normal clouds to thunder clouds. Using the overall base manipulation of heat with the Flame Road in conjunction with the Lather Road's capability of gathering moisture in the air into usable droplets of water. The combination of the two allows the rider of the road to create super heated water droplets in the air and causing them to condense into what would be a normal cloud. Often times this produces a warm fog if done in a large enough quantity. The rider then utilizes a manipulated electric current to do one of a few things or multiple things to the produced cloud, allowing it to be charged and turned into a thunder cloud, using the current to emulate the atmosphere surrounding the cloud if it is small enough into a semi-solid cloud allowing the user to often step on or even hit people with the clouds, or do both and creating a semi-solid charged thunder cloud usable as a weapon. [Note: Theoretically could make rain clouds, and clouds that are functionally lightning clouds with enough electrical current or enough gathered water.]

Main Road ► Lather x Flame x Rising

Requirements ► Knowledge of above three roads,

Description ► Nimbus Road creates a multiple of clouds utilizing three very particular facets of three different roads.

Free road ► Uhhh, yah sure



Ichengo Angelus
Yeah we not doing this fam. Denied
 
PostPosted: Sun Feb 17, 2019 9:03 pm


Subroad name ► Wanderer Road

Mechanic ► "Users of the wanderer road are not only using their treks but a specific "weapon" of their own design. As such it's almost like users of Wander road have an extra air trek to use. Depending on if this weapon is a cutting weapon or blunt weapon changes the road. Bladed weapon use bloody road and it's zero-max-zero and slice philosophy to further combat with their bladed weapon, while blunt user using Gaia and it's vibrations to power their weapons. As a control for both these roads wing they use wing roads freedom to bring them together. Due to the martial arts involved in the road not many riders tricks are identical however it advances on winding paths depending on the weapon to reach a singular conclusion. "I want to be better with my weapon."

Main Road ► Bloody and Wing, or Gaia and Wing (blades weapons are bloody, blunt are gaia. if the weapon has both like a spear you CAN'T use both you have to choose one or the other for the road)

Requirements ► Knowledge on both roads, extensive knowledge on a certain form of a specific close range weapon martial arts, and a weapon to use the road hat follows the knowledge of the weapon art.

Restriction ►
- "with a blunt weapon... UNDER NO circumstance despite having gaia and wing as well can you use Jade road tricks..."
- "There are no set tricks to this road you have to make your own based on the weapon choosen. While it is possible to learn another wanderer road users tricks you must have the exact same weapon to learn them and THEY must show you"

Description ► "Riders of wanderer road pride themselves as warriors of the past, as such they had added close range weapon martial artes to their road wanting to advance not only as a storm rider but as a weapon's user. This mentality is what made this divergent as weapons have blunt and bladed counter parts to use which was the reason for bloody road or gaia road involvement. Despite being two halves of the same whole the road blossoms further as a lot of the time no to users are the same due to weapon styles, specific martial arts, etc. However all Wanderer road users have something in common that keeps this road together to make a strong air trek weapons martial art. With this philosophy in mind they tend to wander from place to place having parts wars with other wanderer road users hence the name. Some are known to take students however they are prided in used of weapons. Also do to their pride to get stronger it's very rare to actively see a wanderer road user going after a regalia."

Free road ► yes and no (yes you can use it, however unless your "weapon" matches another person's same weapon you can't use their tricks you'll have to make your own based on that weapon)



Kurai_wolf
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PostPosted: Tue Feb 19, 2019 9:27 am


Subroad name ► Mechanic Road

Mechanic ► The Mechanic Road is one which uses the abilities of the Gaia Road to extend their natural Ring Road Tuning Capabilities beyond what they can touch with their own two hands. Its principal use is to extend the range of most tuning tricks beyond the reach of tuner's tools, by using the piezoelectric effect to finely manipulate the inner workings of other air treks, in essence using the vibrations as finely controlled tools.

Main Road ► Ring x Gaia

Requirements ► Must Start as Ring Road.

Description ► The Mechanic Road is one which focuses solely upon the treks of those around them. While it still maintains access to both of its predecessor roads, its true purpose is to expand upon the Ring Road, allowing a tuner to do their work without using their normal tools, in essence trading their tools for a set of air treks of their own. Unfortunately, it imposes a new restriction upon the rider, the requirement to have both the subject and the rider in contact with the ground for the reach to work.

Free road ► No.



Amythara
Came up with the draco like BGRRAAAH~ Approved by Teddy
 
PostPosted: Tue Feb 19, 2019 10:41 am


Fusion road name ► Emperor's Road

Mechanic ► A road which uses vibrations to aid heated compressed air and heat to aid vibrations in growth and speed vice versa.

Main Road ► Death x Gaia

Requirements ► Knowledge on both roads.

Description ► With the Emperor's road the rider can shoot vibrating shells. Vibrations condensing shells much more dense than normal shells and turning them into a solid diamond shaped. This add piercing damage instead of blunt damage. While heat aids in rapid growth and speed of vibrations, causing vibrations to cut and burn with other tricks.
.
Free road ► No



Daisuke Kaicho
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PostPosted: Tue Feb 19, 2019 11:06 am


Subroad name ► Void-Star Road

Mechanic ► The Void-Star Road utilizes the Death Roads ability to compress and release pressurized air and combine it with the Hurricane Roads concept of wind nullification in order to temporarily remove it from an area via suction and utilize it like a weapon or movement boost.

Main Road ► Death x Hurricane

Requirements ► Knowledge in both Roads

Description ► Essentially, aside from being able to fire pressurized heat projectiles, a modification to the vacuum an air compressor of the rider's A-Ts will allow it to suck up the air within an area momentarily rendering it a pseudo-vacuum and releasing it as an air blast to attack or propel the rider.

A gust of wind is released upon use of the stolen air.

Additionally, rather than firing off lasers when using the Zero-Max-Zero method, slight modifications to the compression system convert the beams into miniature laser pellets that shine like stars that detonate upon contact with a surface or outside force. [Purely Aesthetic]

It is recommended that the rider does not fire off too many at once, because it will make the AT overheat and harm their feet or in the worst case scenario, the AT themselves explode.

Free road ► God I hope not [No]

[Posting this before I submit my character (Human), just in case I have to edit/change this if it gets denied]



CrspyDonut
Approved: Teddy
 
PostPosted: Tue Feb 19, 2019 11:24 am


Subroad name ► Tech Road [ M.E.C.H.A Road aka Mechanical & Electronic Coaxial Hack Augmentation ]

Mechanic ► Tech Road riders aim to gain the upperhand on their enemies by resorting to creating weapons, body augmentations, and programs. These supplements are variable by nature but possess immense power due to the large source of electricity backing them.

Main Road ► [ Rising | Ring ]

Requirements ► Ample knowledge of both roads, mechanical structure, as well as in-depth knowledge in programming/hacking.

Description ► Users of this road are complete denizens of the world of computers, machines, and electronic inter-phases. Tech riders are adept at creating mechnical structures and programs which can help them turn the tide in battle, may it be a gun on the fly, a virus that will make a board fry, or even a mecha that rises to the sky. In the middle of the urban jungle, there is almost nothing that these riders can create to supplement their neigh limitless combat and support abilities.


Free road ► No



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PostPosted: Wed Feb 20, 2019 9:05 pm


Subroad name ► Time Road

Mechanic ► Time Road focuses on the illusion of controlling time. Apollon road makes it seem as if the user is controlling time and Time Road expands on that to make it the main focus. Speed, Illusion, and Misdirection are all still important parts but the user of this road implements one more factor into the mix. It focuses on the idea of unlocking the brains full potential allowing for feats that could not normally be done. While this road seems to use rock road properties it's actually just mental which is brought on using the riders own heat to put themselves into a sort of trance. The result is the user seemingly being able to control their own time.

Main Road ► Apollon

Requirements ► Time Road due to the stress on the body will lead to the user having to have a larger stamina pool. While it is not necessary, the road is practically unusable without the large stamina pool. Intimate knowledge of the Apollon road and the requirements to use the heat generated to affect the chemicals in the brain to get the higher state.

Description ► Time Road works by the user using their own heat to put their brain into a sort of trance or under hypnosis. The heat is used as a catalyst to put the user's brain into a higher state. This higher state is the user using their brain to its maximum potential and surpassing the normal limits the brain would place upon their body. This makes them fight at peak efficiency similar to the rock roads focused mind. However, this is not the roads main trick. The Time aspect comes from being able to push past the normal limits on the human body and speed up the user's blood flow, hemoglobin metabolism, and muscle movement all at the same time. The reverse that involves slowing down the user's biological processes as well. This allows for brief burst of speed and the ability to slow and quiet down the user's own body. This combined with Oh Time makes the user seem like they are actually controlling time.

Time Road has serious drawbacks, despite Miyu's best efforts she could not combine it with the rock road due to the way this brain state was reached and as such extended periods of the roads tricks are not possible. Time Road's tricks take a toll out of the user and their treks. More stamina and Wear is used on all their tricks along with actual injuries depending on the trick. The road also has counters in other roads but I'll let you figure those out on your own. Time road has a passive trick that must be kept on during a fight to use the roads mechanics effectively taking a trick slot and draining stamina.

NZT-48 ► NZT-48 is a passive trick that involves using heat to affect the chemicals in Miyu's brain. Her brain is put into a higher state using her brain to maximum potential. This allows the body to operate at peak efficiency similar to the Rock Road and in turn break the normal limits on the body that brain places for safety. While this in its own is useful it's true power is being a catalyst for the TIme Roads tricks. This is a B rank trick that requires only stamina to activate and becomes a passive trick after its activated. It continues to drain its double its normal activation cost in stamina each post it is in effect and takes up a trick slot. This is due to the user of the Time Road not being purely physical and reaching this state of mind through a different method, one that people could say was cheap and akin to taking a shortcut. The user's body is not used to the stress of operating at this higher state and while Rock Road could be seen as walking a long and difficult path to true enlightenment, time road could be seen as paying your way to it.

Free road ► Hell No, my Kiritsugu time control.



Black Fire Lord
We already discussed this on Discord: Denied
 
PostPosted: Thu Feb 21, 2019 4:33 pm


Subroad name ► Arson Road

Mechanic ► The Arson Road functions by utilizing the flames and heat based properties of Flame Road, and the Sonia Roads ability to better make better usage of the body, and the devastating sonic booms. By fusing these two, it acts to rocket the user at breakneck speeds, spreading flames outback in a rocket-like fashion, setting all behind them in fire.

Main Road ► Flame Road x Sonia Road

Requirements ► In-depth knowledge of both roads.

Description ► The Arson Road focuses on speed and snap-based power. Using Sonic Booms as a catalyst, the user send back massive explosions of fire behind them, leaving their road a cruel conflagration.

Free road ► No



North Lotus
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PostPosted: Sat Feb 23, 2019 10:42 am


Fusion road name ► Smoke and Mirrors Road

Mechanic ► Using rubber wheels, heavy friction, heat, and air manipulation, high volumes of smoke can be created. The rubber wheels can create friction with the ground and the air if using Wing tricks. Air currents are then manipulated to keep the smoke from easily dispersing which increases its potency. Use of air current manipulation can also blanket areas with smoke fogs aiding with stealth. Meanwhile, the heat and light manipulation abilities of the Flame Road aid in the creation of illusions but the illusions mainly use smoke. Hallucinogens can be added to the smoke using parts to make the illusions even more believable.

Main Road ► Flame x Wing

Requirements ► The ability to use the Flame Road and the Wing Road and rubber wheels installed in air treks.

Description ► The Smoke and Mirrors Road is unique in its ability to create grand illusions using smoke. The thick clouds of smoke created by this road can conceal the rider and misdirect opponents. Copies of the Smoke and Mirrors rider can be created using smoke, light, and updrafts of heat to create copies of the rider. The smoke helps the rider with stealth and escapes while the wing elements increase the rider's maneuverability. Higher level Smoke and Mirrors tricks can create grander illusions such as appearing to change the immediate area's environment or create giant false monsters or other threats.

Free road ► No.



Ephemeral Ozymandias
All we doing here is creating the new spiderman movie. Prince coming for ya with his suit! ~ Teddy
 
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