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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

Tags: Air Gear, Roleplay, Semi-literate, Slice of Life, Fandom 

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Daisuke Kaicho

Dangerous Prophet

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PostPosted: Tue Feb 19, 2019 12:13 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Alyn Ryuuou
Nicknames: N/a
Age: 20
Birthdate: December 19th
Sex: Male
Sexual Orientation: Omnisexual

Height: 5' 10''
Weight: 159 lbs
Physical Description: Alyn is a tall and lanky guy with dirty gray blond hair and pale skin. The most striking feature is golden eyes possessed by all main branch family members within the Ryuuou family. Alyn tends to dress in rather inconspicuous clothing when out in public and the traditional kimono or yukata when at home with the family.

Personality: Alyn is pretty much a cynical a*****e with little tolerance for the ignorance and or stupidity of others. Tends to harbor a very foul mouth and uses snark as his way of communicating with most people. Family wise he is more controlled and domineering as expected of him, but he has an extreme soft spot for his sisters. He has a very strong sense of his honor when it comes to his own beliefs though they might not always be readily shown to others.

Backstory: Alyn was raised among the Ryuuou family as one of the heirs to the sects under the main head. Along with two other girls who were heirs to their sects and related to him by blood, though not closely. Makina and Reina are what he calls his sisters, one younger and one older then him though they are cousins by blood. They are tightly knit in terms of kinship, but they were trained in their respective duties when it comes to the different parts of the family business. Alyn was trained in how to make a face for the family as well as keeping it's business and transactions secret from others. He is the HR of the Ryuuou family and takes all public matters into his own hands and either debases them from having any relations or clears any thoughts of being part of any black market relations. As a storm rider he picked it up when he was a kid just like his siblings, but has a very large absence in the world due to his duties as a head of one of the sects. He has found himself able to be more flexible as of late and has come back to his hobby of choice.

Country of Birth: Japan


________________________________________|R|un |I|nformation

Road: Hurricane
Rank: C
Alias: Basilisk
Shadow: Kiyohime
Race: Ascendant
TOTAL AP: 5/5


R.E.A.D[170]
→ Acceleration: [ 50 ]
→ Battle Strength: [ 20 ]
→ Stamina: [ 50 ]
→ Jump: [ 50 ]
→ Air Time: 35
→ Reaction: 50
→ Air Reaction: 50

→ Air Treks: Mata Tamas
    Your regular pair of ATs.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- { Wind Barrier l Rank C }
-------► At this point in the user's growth, they have gained control of the wind to the extent of effecting it directly and at will. Through very blatant hand gestures, the user will create a highly dense barrier of wind before them. With their arms outstretched and palms opened, air will appear to branch from the fingers to directly connect to the visibly air disrupting 'wall'. This characteristic of solidity is the technique's main trait, the user having the ability to completely nullify mid to high powered impact forces. The dense air barrier is created by making the air before the user become completely still and, in turn, keeping the body in place temporarily to hold this compacted 'front' of air as a protective shielding.

-----{ Soul Snatcher l Rank C }
-------► The Rider will take a stance where their body is low to the ground, while riding. This low stance makes them slightly more aerodynamic, and is part one of the trick. While riding like this the rider will take the oncoming currents of wind, and begin breaking them down. Lowering the wind resistance temporarily, and allowing the rider to accelerate faster while riding like this. The breaking of the wind currents first makes a slight booming noise, then becomes a rumble that sounds like a roar. This comes from the air around the newly emptied zone of air rapidly refilling the area with air. When riding like this as well, the air the rider passes by becomes distorted, as if they literally ripped through the air. This is a C rank trick
[+10 Speed Using The Trick]

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- { Moon Walk l Rank F }
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

-----{ Super Stride IV Sonic Boom l Rank F }
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

-----{ In Step: Reverse Turn Stance l Rank F }
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Current Phone
    The latest phone, R.E.A.D. Enabled


Yasakani no Magatama
    A necklace with a Magatama hanging off a silver chain that is always visible upon his person.


Notepad & Pen
    A small black book and pen is always on his person.



    {Description.}
 
PostPosted: Tue Feb 19, 2019 12:17 pm
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Daisuke Kaicho

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Daisuke Kaicho

Dangerous Prophet

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PostPosted: Tue Feb 19, 2019 12:28 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Reina Ryuuou
Nicknames: Rei
Age: 26
Birthdate: 8/8
Sex: Female
Sexual Orientation: Pansexual

Height: 5'7"
Weight: 143 lbs
Physical Description: Rei's skin is rather fair and flawless some might say. The only thing that many might consider a form of blemish on her skin is the tattoo of her family's symbol she choose to get. Located between her breasts in a position where she would typically have to actually show you for you to be able to see it. Her form is tone and fairly lean, she exercises however she does not have well defined muscular form. This is not to say she isn't at least a little bit strong however.

Personality: Rei is a rather smart and somewhat thoughtful person. She is a hard worker who takes what she needs to take seriously. She is often looked towards for guidance, even by those older than she is in some occasions. In many cases she is very much the person who keeps those around her in check and on their best behaviors when they need to be. She does however have a fairly ruthless side to her, shown only when necessary. This is typically whenever someone shows a form of disrespect. She is very much a person who does not bring her personal life into her business/family life. Being that is highly frowned upon, and outright dumb to throw around position and connections in attempts to get what you want. As such her honor stems from the thought of being able to do what you wish without the need to bring in those you know can get the things done, and if you can not do that then simply get to a point you can.

Backstory: Rei is the only daughter of one of the three main family branches of the Ryuuou Family. She was raised alongside her cousins Makina and Alyn for the most part. They were treated as if they were siblings, and each taught the different values they should represent in terms of their family. Rei specifically grew up learning how to manage finances, procure goods, ensure packages reached their destination, and many other fairly behind the scenes business things. Along with this, she was taught to make sure her siblings were doing what they needed to be doing in order to support the family.

Having grown up fairly fast, she was quick to see how many people in the world acted. This and her own teachings lead her to have a separation of business and personal issues sort of thing from a very young age. You would rarely see her mentioning things that go on in her life to those she knew she had to talk more about business with and vice versa. The only exceptions being Makina and Alyn, whom she considered both part of her business life and her personal life.

This caused her to grow up being praised for her maturity. Even so she was treated as a child until about three years ago when her father, current head of her family's branch, gave her a rather important job to take care. No one really knows what went on during the job, however she got it done in a clean and timely manner that earned her the respect of many of the older family members.

Recently her father has taken a bit of a back burner in regards to her family branch's duties. This makes her the acting head until he officially relinquishes his title to her. She has taken on many more duties than before.

In regards to her history riding air treks her family, or at the very least her father, looks at riding air treks sort of as a way to build character. Due to how many of the teams are run it is much like a little bit of a business training...and fun at the same time. Reina's been riding air treks since she was little, however has had a rather large absence in the community of Storm Riders as a whole due to her family and business duties.

Country of Birth: Japan


________________________________________|R|un |I|nformation

Road: Wing
Rank: C
Alias: Wise Dragon Snake/Ruthless Dragon Snake
Shadow: Dragon Snake
Race: Descendant of Gravity Child
TOTAL AP: 22/42


R.E.A.D[170]
→ Acceleration: [0]
→ Battle Strength: [60]
→ Stamina: [50][+50 DoGC]
→ Jump: [60]
→ Air Time: 60

→ Air Treks: Dalama
    Golden, Brown, and White Colored Air Treks

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Wings l E Rank
-------► Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post.

-----Impact Wind l C Rank
-------► By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- Moon Walk l F Rank
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

-----Roof Gap To Disaster One Foot "Air Line" l F Rank
-------► A rather dangerous trick, the Air Line involves grinding down a power line, shooting sparks and an electric charge into the air. When used properly, the Air Line has been known to disperse techniques that use illusions to trick the mind.

-----Supersonic Speed Tunneler Supreme Burst Dash l E Rank
-------► This desperation maneuver is used as a last ditch effort for riders in a subway tunnel or near an active railway train. The rider will press their trecks against the pantograph electrically powering the train, sending an overtly powerful surge of electrical energy to overexert the air treck motors. Despite causing wear to the user's trecks the engine output is instantly pushed to the limits, reaching max. The rider is then afforded a sort of pseudo-sonic speed, the air trecks nearly working on their own to drive forward at immense speed rates. The trick is best noticed by the widened streak of sparks and electricity that spreads out behind the user's thrusting run. If used more than once without at least basic AT repair then the air treck motor burns out, wires are short circuited, and burning from too high an electrical discharge causes the wheels to melt. The AT's are essentially forced into the red wear zone upon completion of the run.


---Custom Tricks
----- ► Moon Drop Salvo to Air Raid 360° [aka Air Trigger] [aka Moondrop] l D-S
-------► As Wing and Hurricane riders skills as a rider advance their tactics become more advanced to utilize the full basic principles of the Wing and Hurricane Road. Two main factors exist in order for this trick to occur but the result remains the same. Dissolving & re-coagulating streams of air the rider will create a compact surface of air created through the differentiating streams and currents that he destroyed. This is known as a Catching a Moon Drop in which he interfaces with the air. While wind weaving is rudimentary for the Hurricane Road given the added pressure from tightly weaving this wind makes this surface unstable yet tractable. It's common for this surface to be kept at or near ground level for when it's triggered, this condensed wind explodes. The generated force is enough to bruise the flesh and possibly but not regularly fracture weaker, smaller bones [Ankles, Wrists, a Rib, Digits, and so one]. Furthermore, this Moon Drop doesn't necessarily have to be in the user's grasp to use [Doesn't have to be holding it] but can use his creation & dissimulation of wind to form it in a controllable range. Commonly kept at ground level due to the fact that when it explodes beneath an opponent's feet the generated force is enough to launch anyone into the air, making them susceptible to an aerial assault as a follow-up tactic to make up for the trick's low damaging output. The trick's range and aerial lift vary among the amount of effort used to perform the trick and are as follows:
D Rank ━ Controllable Max Range: 10ft. Aerial Lift: 5ft.
C Rank ━ Controllable Max Range: 20ft. Aerial Lift: 15ft.
B Rank ━ Controllable Max Range: 30ft. Aerial Lift: 25ft.
A Rank ━ Controllable Max Range: 40ft. Aerial Lift: 35ft.
S Rank ━ Controllable Max Range: 50ft. Aerial Lift: 45ft.

-----Wind Surfing l D Rank
-------► The user must first break the barrier into low pressure system allowing for smooth riding. Utilizing their perception on the wind currents the user is able to tap into a air stream while combining their tail wind to amplify the speed and distance covered by their jumps. That is the fundamentals to the trick, but the trick itself is to rush full speed using those fundamentals before tossing all momentum gained forward while keeping balance to surf the air. This is a fast moving jump which can cover a vast distance.
Requirements: [Jump stat must be highest stat]
+10 Speed
+Expands Air Time by 1/2 of user's original Air Time
[Duration: 1 Post]

-----Quick Draw l D-IA Rank
-------► The user of the trick lifts the front of the AT while reeving their back wheel. Having some control of the wind being produced, the user begins to form a small ball of air the size of a marble. Keeping this ball of air between their wheels the user can propel this ball like the bullet from a gun by kicking. Once the ball makes contact the momentum of the ball is pushed through the target causing slight internal damage. The majority of the damage is done to the surface of the body causing bruising and some swelling. The user of this trick must specialize in a form of martial arts that is prominently kicking. The user is only able to produce one bullet at a time. This is meant to be a quick surprise shot to the target. As skill increase the user is able to fire more rapidly.
D-Class: 1 Shot Per Use
C-Class: 3 Shot Per Use
B-Class: 5 Shot Per Use
A-Class: 6 Shot Per Use
S-Class: 8 Shot Per Use
Regalia Active: 10 Shot Per Use

-----Lights Skinfaxi l C-A Rank
-------► The rider warps the air currents and wind drafts around an area, manipulating them into creating a lens of wind. The lens refracts light to an extent, allowing the user to create optical illusions of themselves, or an object within range. The user cannot make something out of nothing. When the illusion are interfered with they’ll disappear shortly afterward, but leave behind color distortion of some sort of mist. The trick is typically used to psych out an opponent, and make them think something is occurring that isn't actually occurring. Or allow the rider themselves to hide. When a rider on the Wing Road progresses to a higher level such as A Class. They are able to exert additional stamina and wear, in order to make the clones more solid in color.
C Rank ━ Controllable Max Range: 15ft. Wispy Clone [ 1 Max]
B Rank ━ Controllable Max Range: 25ft. Wispy Clones [ 5 Max ] or Object [ Size of Pickup Truck ]
A Rank ━ Controllable Max Range: 30ft. Solid Color Clones [ 15 Max ] or Object [ Size of Small Plane ]

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Personal Smartphone [READ Installed]
    This is Rei's personal phone, the number is often given to those she befriends and is the number typically called when people would like to talk to or meet up with her. It is the latest issue of smartphone, and has the READ app installed on it for storm riding purposes.


Business Smartphone
    This is the phone Rei uses for business purposes alone. Due to her line of work the number for it is consistently being changed. Typically if you are not told of the new number you do not need to know it. When this phone rings Rei is very much all about business and likely already making her way to where she needs to go. It is the latest issue of smartphone, however has some anti-tracing and monitoring modifications made to it in order to remain out of trouble.


Ryuuou Mirror
    A circular ornate mirror that has a diameter of ten inches overall. The back of the mirror has a detailed emboss of her family symbol, surrounded by many circular embossed markings. It looks almost as if the mirror was pulled out of a natural rock formation. The reflective surface of the mirror seems to be made of a fairly durable type of glass to assure the object will not break, and it is attached to a fairly small string which is often attached to some loop on Rei's pants and kept hidden under her many jackets. It's mostly an assurance that she belonds to Ryuuou family.


Cigarettes
    Rei has her cigarettes imported from Russia. They are of a fairly hard to find and expensive brand, and are the only kind of cigarette she will smoke. She does not share either.
 
PostPosted: Tue Feb 19, 2019 12:29 pm
      User Image
                                                _______________A m y
                                                Amelia Rhodes :: 17 :: Female :: 5'7" :: 112lbs. :: Cygnus Road :: Breezy :: Descendant of GC
                                                Blonde hair with dyed streaks :: Blue Eyes :: Pale Skin
                                                Giggly ▪ Bubbly ▪ Gullible ▪ Caring ▪ Loud-mouthed

                                                Rider Rank :: C
                                                ____R.E.A.D :: 170
                                                ____S t a t s
                                                ▪ ACCELERATION :: 040
                                                ▪ BATTLE STRENGTH :: 050
                                                ▪ STAMINA :: 020
                                                ▪ JUMP :: 060
                                                ▪ AIR TIME :: 055


                                                ____R i d e r _ D a t a
                                                ▪ ROAD :: Wing Road
                                                ▪ ALIAS :: Breezy
                                                ▪ SUB-ROAD :: Cygnus Road
                                                ▪ FUSION-ROAD :: None
                                                ▪ SHADOW :: None Yet
                                                ▪ TEAM :: None
                                                ▪ AIR TREKS :: Cypher Brand Treks - Model Bs
                                                000▪ Common white, blue and red air treks, with clear wheels.
                                                000000▪ SPD 00 :: STR 00 :: STA 00 :: JMP 00


                                                ____T r i c k _ D a t a
                                                ▪ ROAD TRICKS
                                                __»Wings :: E Rank :: Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post.
                                                __»Impact Wind :: C Rank :: By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body
                                                __»Trick Name :: Trick Rank :: Trick Description

                                                ▪ TRICK PASSES
                                                __»Trick Name :: Trick Rank :: Trick Description

                                                ▪ CUSTOM TRICKS
                                                __»Woopsie! [ aka Windshearing ] :: C Rank :: A simple movement trick to give a near instant change in direction to the user, whether on the ground or in the air. Through simple interfacing with the air the user will throw out their arms out and send a medium sized burst of wind. The burst of wind, when combined with a small quarter spin will allowing for the rider to make very sharp turns with little to no turning time. Using this trick too much however will cause extreme stress on the leg and abdominal muscles resulting in the inability to move your lower body. [Ain't momentum a b***h?]
                                                – No more than 1 use Per Post

                                                __»Trick Name :: Trick Rank :: Trick Description

                                                ____I t e m _ D a t a
                                                ▪ WALLET :: Money + All Needed IDs
                                                ▪ PHONE :: R.E.A.D Enabled
                                                ▪ SHOES :: Trusty sneakers
                                                ▪ ITEM :: DESCRIPTION

                                                ____B o n u s _ D a t a
                                                ▪ AP Tracker :: 1 /// 5
                                                ▪ LAST UPDATE :: Nada

 

Daisuke Kaicho

Dangerous Prophet

3,725 Points
  • Gaian 50
  • Member 100
  • Dressed Up 200

Daisuke Kaicho

Dangerous Prophet

3,725 Points
  • Gaian 50
  • Member 100
  • Dressed Up 200
PostPosted: Tue Feb 19, 2019 12:53 pm
User Image

________________________________________|C|haracter |I|nformation

Full Name: Alexander Dominic “Dom” Santos
Nicknames: Alex (Rarely), Dom Dom, Dom, The Don.
Age: 24
Birthdate: April 7th
Sex: Male
Sexual Orientation: Biromantic Homosexual (He can romance a woman, but the sexual interludes are only with another man).

Height: Six Foot Two || 187.96 cm
Weight: 200 lbs. || 90.718 kb
Physical Description: Dom wears a septum and two earrings. His back has tats that resembles the hide of a crocodile. Freckles on his face, obviously.

Personality: Dominic is an easygoing male until he isn't. He can be friendly, a male deep in thought and then outright aggressive, especially as a hunt goes on in his mind. He is Cocky with Confidence, Charismatic, Energetic, Outgoing and if he finds a good reason to eye you as his prey, you've met his cold, calculating and aggressive side, like prey caught within the waters. From there, he merely likes to submissively wear down his victim before breaking them. His track records for crime will speak for themselves.
Backstory: Pollution, Corruption, Vileness; It all ran rampant in Brazil with faulty systems and criminals running the game. All it took were Treks to make it worse. Well, Alexander stepped up to the task. He solved those matters with the newly created ATP within that country. Now, he was being transferred to Kanto, where he would be able to solve the matter of crime and humanely create a new solution to the ongoing fault human condition of damaging the ecosystem. With a Black Belt in Brasilian Taijutsu, Taekwondo, Capoeira, Koppo and a firm grasp of Technical Luchador Style Wrestling, Alexander is sure to succeed in his tasks.

Country of Birth: Brazil


________________________________________|R|un |I|nformation

Road: Lather || Gaia (Fusion)
Rank: C
Allias: Crocodile King
Shadow: Deviljho (Just a cheaper way of saying his Shadow is a large Crocodilian Beast reminiscent of Ancient Crocodiles)
Race: Human
TOTAL AP: 5/5


R.E.A.D[170]
→ Acceleration: [40][+25]
→ Battle Strength: [55][+25]
→ Stamina: [45]
→ Jump: [50]
→ Air Time: 65
]

→ Air Treks: Land Guppy
    {Basic Treks with the color of Mudkip on them. Nothing special.}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Bubble Pop l D-Rank}
-------
{ Stamina: 2 | Wear: 2%
After developing more skill in riding and performing Lather Road tricks. The rider can create larger bubbles than just the basic trick. This particular trick, though, focuses on just the creation of a single bubble with additional bursting power. Used as either a quick attack or a powerful counter. The Lather Rider will quickly slide along a moist surface and change the density and composition of the moisture and the air as they then create a bubble about half of the size of their torso with slightly increased force. When it pops. The eruption it will throw back anyone within a five foot radius of it and launch their opponents an additional five feet away. Minor cuts will come from this pop but it's only superficial wounds and only causes minor bleeding, nothing more.}

-----Water Strider l C- Rank}
-------► {Stamina: 3 | Wear: 5% | Road: Lather
A Lather Rider's own personal method of riding on liquid surfaces with her road. The Lather road causes vibrations in water using their A.T’s acceleration to change the viscosity of the liquid (commonly water). Akasha’s water strider focuses on her using this method and balancing her body low to the waters surface spreading her weight out on the mass of water like a water strider bug. Knees bent in, and arms stretch out and down towards the water she places focus of movement at the hips knees and ankles to a lesser degree as the arms are used to sway her motions to readily aid in how she’ throws about her weight. The liquids solidified membrane can act as a trampoline at times and allow the rider to jump higher than they normally would off the surface. This can add +10 points to jump when jumping from a liquid surface. And as ever the rider retains full control of their ride on a liquid surface. }

-----{Rumble Shot l C-Rank}
-------► {Stamina: 3 | {Wear: 5% | Road: Gaia
The Gaia Rider will first start by gathering vibrations from their engines and start to transmit them as they throws a kick. The kick would be timed so that the vibrations burst forward through the air treks just as the kick connect with the opponent wherever they hit them at. This doesn't have much of a blunt effect, nor does it do heavy battery damage. The vibrations that are transmitted through the body are aimed to hit a certain way so that they disrupt the enemy in some ways. The effects vary depending on where the attack lands.
Head: Severe Headache, minor concussion, depth perception knocked off, equilibrium out of balance, medical attention required
Chest: Lung spasms for one post, can't breathe correctly
Belly: Rumbled intestines, gut pains for three posts, not severe, but difficult to maneuver at full efficiency
Arms: Muscle spasms, unable to throw punches or block for two posts
Thighs: Muscle spasms, cannot kick or use tricks above C-rank for two posts
Calves: Muscle spasms, cannot jump and cannot use tricks above C-rank for two posts.}


---Trick Passes (You get 3 Free at creation)
----- {Slip N Slide l D-Rank}
-------► Stamina: 2 | Wear: 2% | Road: Lather
{A simple technique on the Lather road that allows the rider to move across a surface with less friction therefore gaining more momentum. Slip n slide works specifically by the rider drawing enough water vapor to condense on their wheels to cause a prolonged slick or water to ride over after jumping into the air and hanging there for at least ten seconds. This gives them enough time quickly draw in a mass of air to condense water vapor from and then as they hit the ground the force of gravity causes their momentum to increase naturally as they slide across the surface (naturally thy longer their hang time the more speed they’ll have due to gravity when meeting ground). This technique can also work to slightly suppress the turbulence of a rough landing and any added push from their elevated position can play into the added speed given by this technique.}

-----{Spiral Spin Wallride 999 Sidewinder l F-Rank}
-------► : { Stamina: 1
This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body. }

-----{Supersonic Speed Tunneler Supreme Burst Dash l E- Rank}
-------► Stamina: 1 Wear: 10%
{This desperation maneuver is used as a last ditch effort for riders in a subway tunnel or near an active railway train. The rider will press their trecks against the pantograph electrically powering the train, sending an overtly powerful surge of electrical energy to overexert the air treck motors. Despite causing wear to the user's trecks the engine output is instantly pushed to the limits, reaching max. The rider is then afforded a sort of pseudo-sonic speed, the air trecks nearly working on their own to drive forward at immense speed rates. The trick is best noticed by the widened streak of sparks and electricity that spreads out behind the user's thrusting run. If used more than once without at least basic AT repair then the air treck motor burns out, wires are short circuited, and burning from too high an electrical discharge causes the wheels to melt. The AT's are essentially forced into the red wear zone upon completion of the run.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→Wallet
    {An essential with a chain. Stays on him all the time}


→Jailbroken Cellphone
    ► {With the latest ATP technology, his cellphone cannot be traced, discovered through numerous means and cannot be hacked.}


→Headset
    {He needs them for his good grooving music after all.}



    {Description.}


Code listed below:  
PostPosted: Tue Feb 19, 2019 12:55 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Makina Ryuuou
Nicknames: Maki
Age: 18 (legally 4.5)
Birthdate: Febuary 29th (leap year born)
Sex: Female
Sexual Orientation: Bi-sexual

Height: 5' 2"
Weight: 138 lbs
Physical Description: Makina is a young woman heavy set on her chest and hips, eyes are golden yellow like all the members of the main house with a cutie mark under her right eye, hair is black, tends to wear kimonos. Has a tattoo of her clan mark (green long dragon) on her right shoulder blade.

Personality: Makina normally is a bit of an kind hearted ditz and a little bit clumsy, playful with her siblings, and can be easily fluster. When flustered she has a habit of saying "ara" or "Ararara" in her speech depending on the surprise. Always trying to smile and be a sweetheart trying to be happy go lucky, and content. Trying to live her life according ot her own honor, she trying her hardest not to disgrace her clan or feel useless. Makina loves old tradional looks and tends to get distracted with new things to try and do. Makina loves her two older siblings with all her heart and would run if it meant she can help them. Tends to hate being called short.
However when makina gets serious, drawing her sword for her family or her training it's like a switch. She is quick thinking, balance. While not as talkative as she normally as she focuses on her attacks, and her opponent. She is more warrior like and stoic aiming for a decisive victory while getting stronger. She will return advice and venom if she is given it in savage form, and when the fight is over she returns back to a happy young woman.

Backstory: The Ryuuou family, a long existance yakuza dating as far back to Edo period as samurai. generation to generation they have survived evetually reaching this day and age. While a semi-big yakuza family they have both dwindled and rose through the ages. Under a main head and a Three sect main house each based with the themes of the imperial regalia and their own works. they work with their branches under the whole family creed, "to strengthen oneself without losing one's own honor." Simply put the family tempers itself by allowing the individual to find their own path, and bring it into the family. Keeping a sense of honor that differs from member to member as long as they don't betray that the family supports them however some of the declines have been from those who haven't followed this creed.

The current head of the family a former bear of man known as Kasai Ryuuou, is slowly and steady begining to reach the age of retirement. Upon reaching a certain age declared a succession between the three sects of the main house, he'd use an old method to decide who would be the next head. He choose three heirs of each of the sects and have them raised as siblings, they would then find ways to strengthen the clan and he'd choose which one was to become the next head. He wanted them raised together for two reason, one to have the three gain a sense of rivalry and the second was to become like siblings where they would support each other even when a successor was chosen the other two would help out. The first of the heirs was from the Yata-no-kagami sect the oldest of the three, the second from the yasakani-no-magatama sect, the last from kusanagi sect. The kusanagi sect heir was Makina, the youngest and shortest of the three heirs.

Makina was born into the Kusanagi sect, the sect was based on defense of the family as such it had it's own style of martial arts having various dojos for weapons, shooting ranges, and even making old style of blades. The sect based on hard tradition, as such stepping into the sect is like stepping into Japan's past. Makina was born with a twin brother named Kaien. In the womb the twins suffered from unequal placental sharing. Kaien absorved most the nutrients meant for makina making her very weak when she was born, while her brother was very healthy. Her brother was named after Kasai the head with hopes he was the chosen one. Makina however was very sickly while loved by her parents most the sect didn't have much hope for the girl. Kasai and would watch the two carefully deciding. Having both raised in the main house

Slowly growing up she'd be surrounded with members of her family while happy about her looked at her with hopelessness. While it tooks a bit for the little girl to get over her sickness her brother was training and being prided like he was the king of the sect. When Makina was well enough she'd work with her dad training a sword in the dojo, she was clumsy and weak always falling over herself but she'd get back up and try again, her brother pampered at this point gained the thought his sister was useless and he was the true heir. However as Makina trained and trained and kasai saw something in her as she trained she hadn't awoken to yet.

When it came to decide the heir of the kusanagi sect the head and the two other heirs at the time. He gave one rule that the the first to admit defeat loses and they had to admit it. Kaien thought he was a shoo in beating his sister over and over again but she'd stand up every time. He was getting frustrated at the fight throwing insults at Makina to the point the little girl wanted to quit. She would have too if Kaien didn't claim he was the next head and insult the two other heirs. It was at that moment that Makina snapped her disposition from crying at the insults changed her gaze locked on her brother. As if he awoken a sleeping beast, he looked at her and stepped back. The next part would be Makina running at him swinging her practice sword and with his block he'd lose his grip on the sword and fall back onto the mat with Makina looking over him. Her practice sword pointing at him she demanded him to get up. Seeing the look on his sister, despite behing the stronger swordsman petrified Kaien to the point, scared he attempted to run away but makina stopped him and commanded him to apologize not to her but to the two heirs. Which he did after giving up and after Makina seemed to rip away the will to fight from him. From then on she was the true heir to the kusanagi sect.

From there Makina trained with the main house, with her cousins who were now like her siblings. Between studying, and playing with the other heir she was to learn the main families sword play a form of Iai style sword arts. In which she did as she grew up into her teens she worked harder and harder taking her training becoming a part of her wanting to get stronger so she doesn't go back to the eyes her family used to give her when she was sickly. Going further when Air treks reached the family she looked at them in wonder using them to play often. Much to grandpa Kasai's chagrin when he had to chase the young swordswoman around despite his age. She enjoyed growing up within the compounds with the head and the two heirs while all doing their duty.

Soon it came the time to prove themselves and leave their home, to find their own goals and follow their own honor while supporting each other. In Maki's case using her treks she wanted to get stronger and make a new martial arts style for her family, that and to her it seemed really really fun. So with that in mind she follows her "siblings" while experience what she wants with a smile one her face. However don't get her wrong she'll fight tooth and nail if any of her family need her.

Country of Birth: Japan


________________________________________|R|un |I|nformation

Road: Wanderer Road (blood + wing) (Iai sword user)
Rank: C
Allias: Cherry Dragon
Shadow: Yamata-no-Orochi
Race: Human
TOTAL AP: 5/5


R.E.A.D170
→ Acceleration: [60] +50
→ Battle Strength: [30]
→ Stamina: [50]
→ Jump: [30]
→ Air Time: 30
→ Reaction: 80 (55)
→ Air Reaction: 40

→ Air Treks: Kumo Magatama
    Standerd pink treks that will be customized and upgraded later, but right now they are standerd.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Bloody Fang (bloody Road) l Rank C
-------► The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production

----- Wings (Wing Road) l Rank E
-------► Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post.

-----Impact Wing (Wing Road) l Rank C
-------► By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes (You get 3 Free at creation)
----- Moon Walk l Rank F
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

----- Super Stride IV Sonic Boom l Rank F
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

-----Spiral Spin Wallride 999 Sidewinder l Rank F
-------► This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.

-----{Trick Name l Rank}
-------► {Description.}


---Free Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Katana "Kagura"
    "A katana made for Makina, it's sheath is durable, ornated with lotus arts on the at the bottom of it, and sakura petals going up to the to the hand of the sword. It doesn't have a guard, when drawn it's shown to be only for practive with a dulled metal edge, however it has been made and folded to be a master piece weapon. Acid coloring was using to give the back of the blade a purple tint. Due to it being a practice weapon she tends to keep it with her."


Ryuuou Tanto
    A bladed ornate short sword hidden in Makina's kimono, the tanto is ornated with with a dragon the symbol of her family. On the tip of the sheath had has a couple ribbons connected with bells. The sword handled has a fine grip, the blade is several times fold steal. It's mostly an assurance that she belongs to Ryuuou family.


Smart Phone
    Makina's smartphone is and advanced smartphone havings a custom case. On the case it has sakura petals on it and a goldend ornate dragon biting at it's talk. on it also has two keychain on it, the first being a 4 star dragon ball, and the other being a cherry blossom.


Monty, the white rabbit
    Makina's pet rabbit, a powerful and cuddly guard rabbit. Look at the bones of his various victims. Just kidding Monty is a white rabbit that Makina took in when he was a baby. It's white coat reminded Makina of monty python and the holy grail hence it's name.
 

Daisuke Kaicho

Dangerous Prophet

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Daisuke Kaicho

Dangerous Prophet

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PostPosted: Tue Feb 19, 2019 9:55 pm

        User Image


        PERSONAL INFORMATION
        xUser Image

        Name » Vui
        Age » Twenty-three
        Height » Five foot five
        Race » Human - [Adapt]
        Alignment » Chaotic Good
        Sexuality » [ O.H.M aka One Hot Mess]
        Phys. Des »[ Black hair | Glasses | Skinny ]
        Personality »[ Self-conscious | Irritable | Selfish | Loyal ]

        STATISTICAL INFORMATION
        xUser Image

        Skill Points » 170 (220)
        Speed » 50 (+25)
        Strength » 50 (+25)
        Stamina » 50
        Jump » 20
        Air Time » 35 sec

        INVENTORY INFORMATION
        xxUser Image

        Book » Leather bound book.
        Chain Wallet » 000,000 ¥ [Unspecified amounts of credit cards]
        Air Treks »Unknown parts. Kazz Corp. Nº21 Fall 2019 Alexander McQueen Collection.
        Weapons » Chaos and Order [ 混沌と秩序 ] Viper Twin brand. Compact, 15.6 inch blades
        Mobile Device » Iphone 7. Number untraceable. READ downloaded.
        Phone Straps » A single silver string with a red bell | keitai strapu [携帯ストラップ]
        Bluetooth » Jabra WAVE headset. Black. Adjustable earpiece. Wind sound reduction enabled.
        Identification and Passport » General passport. Sex: F Born: XX/XX/XXXX

        TECHNIQUE INFORMATION
        xxUser Image

        ᴇʀʀᴏʀ. ꜰᴀɪʟᴇᴅ ᴀᴜᴛʜᴇɴᴛɪᴄᴀᴛɪᴏɴ. ᴜsᴇʀɴᴀᴍᴇ/ᴘᴀssᴡᴏʀᴅ ɪɴᴄᴏʀʀᴇᴄᴛ. ᴘʟᴇᴀsᴇ ᴛʀʏ ᴀɢᴀɪɴ.
        ɪꜰ ʏᴏᴜ ᴀʀᴇ ʜᴀᴠɪɴɢ ᴛʀᴏᴜʙʟᴇ ʟᴏɢɢɪɴɢ ɪɴ ᴘʟᴇᴀsᴇ ᴄᴏɴᴛᴀᴄᴛ ʏᴏᴜʀ ɴᴇᴀʀᴇsᴛ ᴘʀᴏᴠɪᴅᴇʀ.
        ᴄᴜʀʀᴇɴᴛʟʏ ᴇxᴘᴇʀɪᴇɴᴄɪɴɢ sᴇᴄᴜʀɪᴛʏ ɪssᴜᴇs. ᴜɴᴀʙʟᴇ ᴛᴏ ᴇsᴛᴀʙʟɪsʜ ᴄᴏɴɴᴇᴄᴛɪᴏɴ.


        » ᴇsᴛᴀʙʟɪsʜɪɴɢ ᴘᴇɴᴅʀᴀɢᴏɴ sʏsᴛᴇᴍ .: sᴇɪsᴛᴀ ᴄᴏᴅᴇ ᴀʟᴘʜᴀ ᴏᴍᴇɢᴀ ᴘʜɪ


        ⌈ ɪɴɪᴛɪᴀᴛɪɴɢ ꜰɪʟᴇ:. [ ʀɪsɪɴɢ | ʀɪɴɢ ] - ʀᴇᴍᴀɪɴɪɴɢ ᴜᴘʟᴏᴀᴅ ɴɪɴᴇᴛʏ ᴘᴇʀᴄᴇɴᴛ ⌋






        Quote:
        [ F ] ▪▫ [ Metronome ]
        ○ The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

        [ D ] ▪▫ [ Alpha Electromagnetic Illusions ]
        ○ The beginner Rising Road rider makes use of very simple illusionary type tricks, using their understanding of electromagnetic waves to create visual effects. The user will make use of their air treck's engine and battery in combination, expelling from their body outward a very simple illusion. The Rising Rider's waves affect those in the visual range, making it seem as though they are what they aren't. At the lowest level of usage, a rider can only hold this charade in their position. Only with the introduction of some metallic beacon in their arsenal can they expand upon the range of their beginner trick. This is a D Class trick.

        [ C ] ▪▫ [ Lightning Spider Net ]
        ○ With an increase in skill and the introduction of some conductive wiring into their arsenal, the Rising Rider can make use of their new 'tool' to both expand their range of wave transfer and entangle others. This technique involves the user sending forth their wires to ensnare foes, purposely spreading the mass of strands out in a wide, net-like, fashion to catch and restrain before physically (or magnetically) sticking to a surface. As a result, the trick makes the trapped rider appear as though they were caught in a spider's net, unable to move. The user can then generate a low to moderate level electrical pulse through the strands, sending a 'tingle' through the affected to temporarily immobilize them until freed. The technique has the potential to constrict and dig into flesh, possibly lacerating. This is a C Class trick.



        Trick Pass »


        Custom Tricks »





        COPYRIGHT © 2016 WISH
        ALL RIGHTS RESERVED
 
PostPosted: Tue Feb 19, 2019 9:57 pm
      User Image
                                                _______________T e p p e i
                                                Teppei Katsu :: 17 :: Male :: 5'9" :: 139lbs. :: Mechanic Road :: Mr. Fix-it :: Human Race
                                                Dyed Red Hair :: Dark Brown Eyes :: Pale Skin
                                                Self-assured ▪ Stubborn ▪ Brazen ▪ Abrasive ▪ Diligent

                                                Rider Rank :: C
                                                ____R.E.A.D :: 170 [220ADP]
                                                ____S t a t s
                                                ▪ ACCELERATION :: 030 [80 ADP]
                                                ▪ BATTLE STRENGTH :: 060
                                                ▪ STAMINA :: 060
                                                ▪ JUMP :: 020
                                                ▪ AIR TIME :: 040


                                                Tuner Rank :: C
                                                ____R.E.A.D :: 170 [220ADP]
                                                ____S t a t s
                                                ▪ ACCELERATION :: 030 [80 ADP]
                                                ▪ BATTLE STRENGTH :: 060
                                                ▪ STAMINA :: 060
                                                ▪ JUMP :: 020
                                                ▪ AIR TIME :: 040


                                                ____R i d e r _ D a t a
                                                ▪ ROAD :: Mechanic Road - Ring x Gaia
                                                ▪ ALIAS :: Mr. Fix-it
                                                ▪ SUB-ROAD :: [ LOCKED ]
                                                ▪ FUSION-ROAD :: Mechanic Road [ ENGINEERED ]
                                                ▪ SHADOW :: None Yet
                                                ▪ TEAM :: None
                                                ▪ AIR TREKS :: Air Jimmy 67s - Morrow Crushers
                                                000▪ The Air Jimmy 67s are a hightop sneaker design boot in red and white. Predominantly Red along much of the boot, with splashes of white in the trimming and a white sole, a single overly stylized J on the heel. The Wheels are designed in such a way as to have the name Jimmy spelled out in gold as they spin at high speeds.
                                                000000▪ SPD 00 :: STR 00 :: STA 00 :: JMP 00


                                                ____T r i c k _ D a t a
                                                ▪ ROAD TRICKS
                                                __»Seismic Sonar :: E Rank :: A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon.
                                                __»Metronome :: F Rank :: The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates.
                                                __»Quick Fix :: C Rank :: With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check-up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks)
                                                __»GBF! :: C Rank :: The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new-found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage.
                                                __»Deconstruction :: C Rank :: With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
                                                - You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
                                                [Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]

                                                __»Trick Name :: Trick Rank :: Trick Description

                                                ▪ TRICK PASSES
                                                __»Trick Name :: Trick Rank :: Trick Description

                                                ▪ CUSTOM TRICKS
                                                __»Seismic Cartographer :: C Rank :: An expansion of the of Seismic Sonar Trick which uses the exact same principles but extends the vibrations off of objects and into the area around those objects, making the trick extend into the air. This trick can be used instead of Seismic Sonar. Due to the way in which the Gaia road functions, needing an object to be the source of the vibrations it only extends so far in an area around the affected surfaces.
                                                - Effect extends 20 Feet into the air surrounding an Area Effected.

                                                __»Trick Name :: Trick Rank :: Trick Description

                                                ____I t e m _ D a t a
                                                ▪ WALLET :: Money + All Needed IDs
                                                ▪ PHONE :: R.E.A.D Enabled
                                                ▪ TOOLS :: An Assortment
                                                ▪ SHOES :: Beat up work boots
                                                ▪ ITEM :: DESCRIPTION

                                                ____B o n u s _ D a t a
                                                ▪ AP Tracker :: 4 /// 45
                                                ▪ LAST UPDATE :: Yup Here

    [/list
 

Daisuke Kaicho

Dangerous Prophet

3,725 Points
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  • Dressed Up 200

Daisuke Kaicho

Dangerous Prophet

3,725 Points
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  • Member 100
  • Dressed Up 200
PostPosted: Tue Feb 19, 2019 10:07 pm
User Image
                                                                  Symon I. Genesys

                                                                  "Dazzling the stage!"

                                                                  Symon Ira Genesys ❖: 20 ❖ Male ❖ 5' 11" ❖ 142 lbs ❖ Death Road ❖ Stargazer ❖ Human Being
                                                                  Honey Gold Hair ❖ Lavender Eyes❖ African-American
                                                                  Striking :: Defensive :: Social :: Unpredictable :: Tactful


                                                                  Rider _ Data
                                                                  ✦ CODE NAME :: ✶ Stargazer ✶
                                                                  ✦ ROAD :: DEATH x HURRICANE
                                                                  𝐅𝐮𝐬𝐢𝐨𝐧 → Void ☪ Star Road [Engineered]
                                                                  ✦ RANK :: C
                                                                  ✦ AP :: 43/48
                                                                  ✦ SHADOW :: None Yet
                                                                  ✦ TEAM :: None
                                                                  ✦ AIR TREKS :: PULSING ✶ QUASAR
                                                                  Standard A-Ts, nothing fancy save for a large Star stick slapped on the back of the pair that glows in the dark. The wheels are black with a galaxy print sticker on the center. Leaves customization for later.
                                                                  SPD 00 :: STR 00 :: STA 00 :: JMP 00 0 TUs

                                                                  R.E.A.D :: 170

                                                                  「POWER :: [30]
                                                                  ACCELERATION :: [90] (+25 ADP)
                                                                  STAMINA :: [40] (+25 ADP)
                                                                  JUMP :: [10]
                                                                  AIR TIME :: 20 Seconds」

                                                                  T r i c k _ D a t a

                                                                  » ROAD TRICKS - 3 currently

                                                                  Air Stream!: The beginning riders of the famed Death Road begin their aggressive journey with a very volatile (but necessary) skill. The natural run of a Death Rider is composed completely of powerful strides. This characteristic is combined with the mechanical effects of insane braking heat released at incredible speed rates. Though the more inexperienced riders are not yet at a point where they can properly propel the heat, they can expel it in a 'nitrous stream'. By building a massive amount of heat through acceleration of their natural run, the heat will naturally cycle the circumference of the wheel, gathering as a light glowing tint of orange. The layered heat is released in specifically timed strides wherein the user stomps and tilts forward, pressuring and braking with the front wheel for a brief second. Despite the instance of braking in the treks, the user actually shows no sign of having attempted to stop. Instead the nitrous stream funnels out from behind the treks, forcing a massive speed increase to reach max in a matter of moments. The release used in the Air Stream trick is a juvenile version of the more powerful, compressed, ones used later on. This trick can only be used every other post. This is a D Rank Trick.

                                                                  Air Cannon: More experienced riders of the Death Road have mastered the physical technique required to control their chaotic run. At this point the rider is skilled enough to perform a different type of 'release method'. Specifically, the signature method of the Death Road. Similar to the bloody road's "Zero-Max-Zero" theory, the Air Cannon requires the user first gather breaking heat through their run. The accumulated heat is amassed as a potent aura of vapor (liquified air). In what would appear to be the blink of an eye, the user will snap kick. In said motion the heat is removed from the treck, suspended momentarily, then propelled by a second powerful kick. The resulting beam of heated air has potential to dent sheet metal, completely sear through clothes, and burn flesh if with full and sustained contact. This is a C Class trick.

                                                                  Soul Snatch:The Rider will take a stance where their body is low to the ground, while riding. This low stance makes them slightly more aerodynamic, and is part one of the trick. While riding like this the rider will take the oncoming currents of wind, and begin breaking them down. Lowering the wind resistance temporarily, and allowing the rider to accelerate faster while riding like this. The breaking of the wind currents first makes a slight booming noise, then becomes a rumble that sounds like a roar. This comes from the air around the newly emptied zone of air rapidly refilling the area with air. When riding like this as well, the air the rider passes by becomes distorted, as if they literally ripped through the air. This is a C rank trick
                                                                  [+10 Speed Using The Trick]

                                                                  Wind Barrier:At this point in the user's growth, they have gained control of the wind to the extent of effecting it directly and at will. Through very blatant hand gestures, the user will create a highly dense barrier of wind before them. With their arms outstretched and palms opened, air will appear to branch from the fingers to directly connect to the visibly air disrupting 'wall'. This characteristic of solidity is the technique's main trait, the user having the ability to completely nullify mid to high powered impact forces. The dense air barrier is created by making the air before the user become completely still and, in turn, keeping the body in place temporarily to hold this compacted 'front' of air as a protective shielding. This is a C Class trick.

                                                                  » TRICK PASSES - 0

                                                                  » CUSTOM TRICKS - 1

                                                                  Slipstream Overheat
                                                                  Rank: C | Stamina: 3 | Wear: 5% | Road: Death
                                                                  By riding behind or using another rider as a shield to break the wind. At that chance the rider will use that time to gather speed and heat for another boost of acceleration. Once enough heat is built up around the wheels it is then exerting and gives the rider a generated boost in speed.

                                                                  I t e m _ D a t a
                                                                  ✦ R.E.A.D Enabled Samsung Galaxy S8+
                                                                  ✦ Glow in the dark Galaxy themed sticker (For fun)
                                                                  ✦ Bare Essentials (Wallet, ID, etc.
                                                                  ✦ Slightly worn down converse

                                                                  B o n u s _ D a t a
                                                                  ✦ AP :: 1 │ 5
                                                                  LAST UPDATE :: Meh.


 
PostPosted: Tue Feb 19, 2019 10:09 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Makoto Cross
Nicknames:
Age: 18
Birthdate: 2/14
Sex: Male
Sexual Orientation: Bi-sexual (prefers men, but if a woman can pull his interest he won't shy away)
Height: 5'11
Weight: 160 ibs.
Physical Description: Makoto is a blonde with red eyes. He is slim built with a little muscle. He isn't too tall, but an quarter if an inch from being 6 feet. With charming smile, who could resist.

Personality: Makoto is an introvert. he loves being by himself. If he is with a crowd of people he will normally go unnoticed because he is shy and doesn't speak up. He is actually a good people's person if you pull him into conversations and activities. He is not shy about dating. Just have to get him to talk to you and he has to like you.
Backstory: Makoto is an only child and was raised by his dad. His mom left them when he was about 10 years old. He had never seen her again and in all honesty, he believed it was for the best because all he ever saw his parents do was fight verbally and physically. His dad felt it was best to raise his son and Makoto loved his dad very much so it faired well with him.

Country of Birth: Toyko


________________________________________|R|un |I|nformation

Road: Apollon
Rank: C
Allias:
Shadow: Clocksworth from Beauty and the Beast
Race: Human
TOTAL AP: 5/5


R.E.A.D[170]
→ Acceleration: [100]
→ Battle Strength: [30]
→ Stamina: [20] [+50]
→ Jump: [20]
→ Air Time: 25 secs.
→ Air Reaction: 20 secs. [35 secs.]

→ Air Treks: Timeless
    They are spray painted gold with clock work art.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Oh Time! l E}
-------► The very basic of all Apollon Riders tricks. Fairly simple in process, the Apollon rider generates amass sense of heat. Time' is just the influence of heat, light, and other Flame based riding aspects to produce abnormal effects. In this beginner instance, the user uses a visual phenomenon known as "Total Reflection". Using the heat build from the Flame Road, the user will cause the temperature and humidity of the air about them to heighten, bringing it to the extent that they become invisible temporarily. This, being the same principle under which mirage's and heat hazes work, is a more discreet and less flamboyant way of producing the road's effects. This is an E Class trick.

-----{Giant Swing of Time l D}
-------► A simple offensive trick designed to make use of centripetal force. The user plants a hand on the ground and swings their feet like a pendulum to strike the opponent's mid-section with a deceptive blow strong enough to knock the wind out of the diaphragm. Originally designed to work in tandem with the trick "Oh! Time!" this trick works twice as effective when both are used together. This is a D rank trick.

-----{Time Shield l C}
-------►By this point, the Apollon rider has control of their heat and updrafts that they can create a shield of heated rising updrafts. This shield takes on the image of a large grandfather clock and a set of gears. These updrafts are more physical than illusion based, able to take high impact damage and slow it down, giving the Apollon rider the chance to block an attack or to escape impending danger. This move is highly effective against projectiles but can "slow" down physical attacks as well. This is a C Class trick.


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Reincarnation l C}-------► An inertia driven attack that combines the speed of the Air Treks with the high energy momentum developed from a high speed run to drive devastating kick through the opponent, sending them flying off in the opposite direction. The method in which is performed is very similar to the trick, "Giant Swing of Time," and similar to its predecessor works twice as effectively when used in conjunction with "Oh! Time!"

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Sunglasses
    He always has a pair of sunglasses. Whether it be on his shirt or on his head.


Google Pixel
    R.E.A.D enabled


A pocket watch
    It is a pocket watch with a gold chain that has been passed down from generation to generation of Cross men.



    {Description.}


Code listed below:  

Daisuke Kaicho

Dangerous Prophet

3,725 Points
  • Gaian 50
  • Member 100
  • Dressed Up 200

Daisuke Kaicho

Dangerous Prophet

3,725 Points
  • Gaian 50
  • Member 100
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PostPosted: Wed Feb 20, 2019 8:49 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Kanikawa Daigo
Nicknames: N/A
Age: 52
Birthdate: October 14
Sex: Male

Height: Tall as heck | Nearly 8'
Weight: Hefty | 403 lbs
Physical Description: A tall gentleman in a long coat. His face seems to be horribly scarred and discolored.

Personality: Stoic yet passionate
Backstory: That's a tale for another time. One with significantly more alcohol.

Country of Birth: Japan


________________________________________|R|un |I|nformation

Road: Rock
Rank: C
Allias: N/A
Shadow: N/A
Race: Human
TOTAL AP: 5/5


R.E.A.D170 [220]
→ Acceleration: 30
→ Battle Strength: 70 +50 ADP
→ Stamina: 50
→ Jump: 20
→ Air Time: 70
→ Reaction: 40
→ Air Reaction: 35

→ Air Treks: Mistah X's
    Black with an obnoxious, neon pink, graffiti-styled logo. Though sturdy and fairly foolproof, Mistah X's brand skates are essentially the equivalent of shopping at Hot Topic in the world of ATs. Older folk think they're what kids want, and no kid worth his stripes would be caught dead in them.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Focused Mind – F Rank
-------► The first thing the beginning Rock Rider learns is that their run is not completely based on brawn and no brains. The Focused Mind skill is one afforded to the rider at the realization of their connection to the Rock Road. The skill is a very simple enhancement, peaking at the seam of their later physique altering talents. Focused Mind enables the rider to force an increased adrenaline high, keeping it in a controlled state for the duration of their run. Despite it's apparent insignificance, the skill allows the rider to naturally gauge efficiency, maximizing run potential through mental honing alone. This appears as a tunnel vision of some kind, allowing the user to react with a trained sense of awareness. This is an F Class trick. 

-----Falcon Punch – C Rank
-------► Similar in telegraphic as cyclops hammer, the user dashes forward into a monstrous punch in similar fashion of that of Captain Falcon sending a devastating blow that not only can break bones but also knocks back opponents 15 feet. Blocking this punch runs the risk of fracturing to completely breaking bones. This has no strength requirement but requires the use of a base rock road trick (bump up, for example) before it can be used. Punch has effective range of 5 ft. This is a C class trick. 

-----Bump Up – C Rank
-------► At this stage the rider's overall natural athleticism is already considered advanced beyond the average rider. The Bump Up ability affords the user the ability to tap into their stamina reserves for the sake of an actual physique enhancement. By forcing the controlled adrenaline high state the user focuses the placement of blood to the extent that it widens vessels and 'inflates', physically pumping up the body with a temporarily enhanced blood flow. On an internal level the user is being driven to an unnaturally high degree, overworking the body to a point that they can only sustain it due to their honed mental and physical degree. On the outside the user's muscles appear rippled and constricted to an enormous extent compared to their normal appeal. Though this is temporal, the highest Rank of rider is exempt from the bodily stress that makes the technique temporary for less experienced riders. This trick is passive upon activation and depletes stamina for every post it remains active. It does not cause any wear to the user's A.T This is a C Class trick.


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

READ-Enabled Phone
    Not that he knows what that means. He is incredibly inept with the device and his fingers are too big to use the touch screen effectively.


Wallet
    Leather. Old, and starting to peel. For some reason it is constantly full of receipts and expired coupons.


Dress Shoes
    Always polished.


Pen and a note pad
    He likes to take notes.
 
PostPosted: Wed Feb 20, 2019 8:50 pm

      User Image

                                                CHARACTER INFOxxxxxxx

                                                Full Name: Lakshmi Chalabi
                                                Nicknames: Lucky, LC
                                                Age: 19
                                                Birthdate: April 8th
                                                Sex: Female
                                                Sexual Orientation: Demisexual

                                                Height: 5'3"
                                                Weight: 115 lb (52 kg)
                                                Physical Description: She's athletic, usually starting her day with working out to stay healthy and well-toned. Pear-shaped physique with olive skin, dark brown hair (nearly black), and blue eyes. Her ears are pierced, as well as two nose-jewels; the septum and right nostril. Lucky's usual fashionable attire is kept classy; favorably tailored to her gracile waist and shapely hips.

                                                Personality: Reliable | Intelligent | Observant | Analytical | Moral | Elegant | Can be quite judgmental of people who she deems cruel.

                                                Backstory: Her mother died in childbirth and her father is wealthy, wealthier than most in India as he runs a large pharmaceutical company that has branched worldwide. He always emphasized private school and sophistication over all else. Being an only child, everything pretty much falls into Lucky's lap. Currently working abroad, Lucky focuses on engineering and mechanics for a pioneering manufacturer of prosthetics in Japan. Certainly, she knows how to buckle down and get s**t done. She also does work for the ATP, however, it is only on an as-needed basis.
                                                Country of Birth: India


                                                RUN INFOxxxxxxxxxxxxxxxx

                                                Road: Ring Road
                                                Rank: C
                                                Allias: Lady Luck
                                                Shadow: Aurea
                                                Race: Human [Adaptability]
                                                TOTAL AP: 40/40


                                                R.E.A.D[170]
                                                → Acceleration: 50 [+25]
                                                → Battle Strength: 25
                                                → Stamina: 95
                                                → Jump: 0 [+25]
                                                → Reaction: 85
                                                → Air Time: 25
                                                → Air Reaction: 60



                                                → Air Treks: Amṛta
                                                  A completely customized pair of ATs.

                                                  TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


                                                TRICK INFOxxxxxxxxxxxxxxxx

                                                ---Road Tricks

                                                ----- Metronome l F
                                                -------The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

                                                -----Quick Fix l C
                                                -------With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

                                                -----Deconstruction l Varies
                                                -------With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
                                                - You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
                                                [Example: C Rank Tuners cannot destroy S Class Air Trecks. A rank Tuners cannot destroy A Class Air Trecks.]


                                                ---Trick Passes (You get 3 Free at creation)
                                                ----- {Trick Name l Rank}
                                                -------► {Description.}

                                                -----{Trick Name l Rank}
                                                -------► {Description.}

                                                -----{Trick Name l Rank}
                                                -------► {Description.}


                                                ---Custom Tricks
                                                ----- {Trick Name l Rank}
                                                -------► {Description.}

                                                -----{Trick Name l Rank}
                                                -------► {Description.}

                                                -----{Trick Name l Rank}
                                                -------► {Description.}


                                                INVENTORYxxxxxxxxxxxxxxxx

                                                → GALAXY NOTE X
                                                  One of the latest smartphones that features a Bluetooth S Pen, R.E.A.D, more internal capacity and RAM than previous models, a massive 4,000 mAh battery, better dual rear cameras with some software intelligence, enhanced audio capability, and new placement of the rear fingerprint scanner. Water resistant, fast wireless charging, a stunning Super AMOLED screen, 1T microSD storage, a 3.5mm headset jack, and more. Used generally for work.

                                                → MIU CONFIDENTIAL MATELASSÉ LEATHER BAG
                                                  Black sheepskin done in a matelassé motif. 42 cm metal chain shoulder strap with matelassé leather shoulder pad and matching handle. Flap with push-lock clasp. Holds the essentials; wallet (id, passes, etc), personal care products, etc.

                                                → KEYS
                                                  A set of keys that are hooked to a handy dandy case of Pepper Spray with a quick release key ring.
 

Daisuke Kaicho

Dangerous Prophet

3,725 Points
  • Gaian 50
  • Member 100
  • Dressed Up 200

Daisuke Kaicho

Dangerous Prophet

3,725 Points
  • Gaian 50
  • Member 100
  • Dressed Up 200
PostPosted: Wed Feb 20, 2019 10:52 pm
                                      User Image
                                                _______________A u g u s t _ H e a r t
                                                [ Wry Tendencies :: 20 :: Male :: 6ft :: 182lbs. :: Alacrity Road :: Gaia/Rising Fusion Road :: ATP ]

                                                C Rank :: 170 [ 220 ]
                                                ____ 80 ACC :: 30 BST :: 30 [ 80 ] STM :: 30 JMP :: 80 REA :: 30 AIT :: 55 AIR

                                                Info ACC ▪▫ Acceleration :: BST ▪▫ Battle Strength :: STM ▪▫ Stamina :: JMP ▪▫ Jump :: REA ▪▫ Reaction :: AIT ▪▫ Air Time :: AIR ▪▫ Air Reaction

                                                Storm Rider Data
                                                ____B a s i c _ I n f o r m a t i o n
                                                ▪ Alias :: Wildheart
                                                ▪ Shadow :: None
                                                ▪ Race :: Human
                                                ▪ AP :: 5 out of 5

                                                ____A i r _ T r e k s
                                                ▪ Air Max :: Mercury
                                                ___Tune Ups: 00 ACC | 00 BST | 00 STA | 00 JMP

                                                ____T r i c k _ I n f o r m a t i o n
                                                ▪ Rising Road Tricks
                                                ___ D Rank :: Alpha Electromagnetic Illusions :: The beginner Rising Road rider makes use of very simple illusionary type tricks, using their understanding of electromagnetic waves to create visual effects. The user will make use of their air treck's engine and battery in combination, expelling from their body outward a very simple illusion. The Rising Rider's waves affect those in the visual range, making it seem as though they are what they aren't. At the lowest level of usage, a rider can only hold this charade in their position. Only with the introduction of some metallic beacon in their arsenal can they expand upon the range of their beginner trick.

                                                ___ C Rank :: Lightning Spider Net :: With an increase in skill and the introduction of some conductive wiring into their arsenal, the Rising Rider can make use of their new 'tool' to both expand their range of wave transfer and entangle others. This technique involves the user sending forth their wires to ensnare foes, purposely spreading the mass of strands out in a wide, net-like, fashion to catch and restrain before physically (or magnetically) sticking to a surface. As a result, the trick makes the trapped rider appear as though they were caught in a spider's net, unable to move. The user can then generate a low to moderate level electrical pulse through the strands, sending a 'tingle' through the affected to temporarily immobilize them until freed. The technique has the potential to constrict and dig into flesh, possibly lacerating.

                                                ▪ Gaia Road Tricks
                                                ___ E Rank :: Seismic Sonar :: A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon.

                                                ▪ Trick Pass
                                                ___ X Rank :: Name :: Description

                                                ▪ Custom Tricks
                                                ___ X Rank :: Name :: Description

                                                Inventory
                                                ____W e a p o n s
                                                ▪ None :: No Add-on :: Location

                                                ____O t h e r
                                                ▪ Air Treks :: Air Max; Mercury
                                                ▪ Draw-String Bag :: Black with Gold strings
                                                ▪ Phone :: Samsung Galaxy S10+


 
PostPosted: Wed Feb 20, 2019 11:31 pm
profile layout © little ame night — all rights reserved
User Image
                                        » PERSONAL DATA
                                      ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
                                      ▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪
                                            FULL NAMEFrancisco Manuel Jones
                                            NICKNAMEPaco
                                            GENDERMale
                                            AGETwenty [ 20 ]
                                            HEIGHT6'3" [ 190.5 cm ]
                                            WEIGHT185 lbs. [ 84 kg. ]
                                            ETHNICITYAfro Puerto Rican
                                            BLOOD TYPEB+
                                            ALIGNMENTChaotic Evil
                                            SEXUALITYHeterosexual
                                            LOVE INTEREST "Sex, drugs & money."
                                            APPEARANCESee Image
                                            MANNERISMSArrogant.Rash.Reckless.
                                            BIOGRAPHYC://Intel/Nicolas_Marshall/Biography - ERROR... This root cannot be accessed.
                                            PLAYLIST "***** just hit my phone, know I'm down to ride."


                                        » STORM RIDER DATA
                                      ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
                                      ▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪
                                            RACEGravity Child Descendant [ Conditioned Body ]
                                            ALIASTricky
                                            RANKC Rank
                                            TYPE Swift
                                            ROADFlame Road
                                            SUB-ROADNone
                                            SHADOWSavior
                                            AIR TREKS [Current TUs: 0 SPD | 0 STR | 0 STA | 0 JMP]
                                              Ifrit's Blaze » A high top sneaker design is the silhouette for this model. The colors red and orange overtake the shoe itself, with black as the base, and red and orange streaks on the sides. Though the shoes are basic they do have some differences between them and original factory made air treks. The shoes are laced with black shoestrings, but the location of the shoe laces are off to the side.
                                            TEAMNone Yet


                                        » STATISTICAL DATA
                                      ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
                                      ▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪
                                            R.E.A.D170 [220]
                                            SPEED125
                                            STRENGTH50
                                            STAMINA10 [50]
                                            JUMP00
                                            AIR TIME 00.00 Seconds


                                        » TRICK DATA
                                      ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
                                      ▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪
                                            ROAD TRICKS
                                              »Flames!: Being the first hint at the Flame Road's run style, the initial technique is none other than the illusionary achievement of creating false flames. Beginner riders of the Flame Road first learn to transfer the heat energy accumulated in their run to that of updrafts, creating waves of heat to give the impression of literal fire being produced wherever the user laid foot. This not only fools other riders and gives off the impression of literal fire, but increases the effects of most Flame based tricks by acting as a catalyst for which heat based tricks to hold better effects. Eventually, Flame Road riders get to a point there they may produce these drafts and ride upon them, giving an impression of flight or riding on flames they blazed on their own. This is an E Class trick.

                                              »Engulf!: A powerful after effect that occurs after the use of flames! by a proficient rider of the road. While Flames are the basis of the Flame road, the production of these flames also comes with the production of extreme heat. Along with this production, the visual representation of these Flames creates an illusion causing opponents to believe that the heat is hotter than its true temperature producing a different type of illusion than its counterpart Apollon road. The major benefit of this is the effects it can leave on the rider's opponents within the area. The extreme heat combined with the illusion causes a stamina drain depending on the amount of effort is put into the trick. F: 1 stamina E: For Apollon riders, they are only affected by half the points depending on the rank. The range is at least 5ft (F )and at Max 25 ft. (King)This is an F/King Class trick. This trick can only be used after the usage of Flame and lasts for 2 opponent posts This means that if an opponent stays within the area and does nothing to counteract the trick in 2 posts. They would lose that stamina amount 2 times. So if its a F rank. They would lose a stamina point each turn for a total loss of 2 stamina points after their second post by the trick. The cool down starts on the rider's post after the trick concludes. This means the rider's post after the second time the opponent takes a stamina lost (or would of taken a stamina loss if they evaded or countered) would be post 1 of the cooldown. After the 3rd post, the next rider post, he or she can use this trick again. Can be used in the same post as Flame. 3 post down after use. With the Regalia activated, the stamina lost is doubled for the opponents. This means F rank in which the opponent would lose 1 stamina point per turn would change to 2 stamina point per turn.

                                              »Afterburner: After a certain point, the Flame Rider's reaches a point of more advanced control. Such is shown in the usage of the Afterburner trick. The user will disappear spontaneously, expelling heat in brief bursts. These bursts give the visual impression of fireballs being left in the user's wake, trailing behind them as small masses of illusionary flames. The difficulty of this trick lies in the required speed output and technicality. The trick name takes after that of a principle used in supersonic fighter jets. The user mimics the effects of forcing short, abrupt, speed bursts to produce shock waves and displace heat masses. This trick can only be used every other post. This is a C Class trick.

                                              » Oh Time!:The very basic of all Apollon Riders tricks. Fairly simple in process, the Apollon rider generates amass sense of heat. Time' is just the influence of heat, light, and other Flame based riding aspects to produce abnormal effects. In this beginner instance, the user uses a visual phenomenon known as "Total Reflection". Using the heat build from the Flame Road, the user will cause the temperature and humidity of the air about them to heighten, bringing it to the extent that they become invisible temporarily. This, being the same principle under which mirage's and heat hazes work, is a more discreet and less flamboyant way of producing the road's effects. This is an E Class trick.


                                              »Giant Swing of Time::A simple offensive trick designed to make use of centripetal force. The user plants a hand on the ground and swings their feet like a pendulum to strike the opponent's mid-section with a deceptive blow strong enough to knock the wind out of the diaphragm. Originally designed to work in tandem with the trick "Oh! Time!" this trick works twice as effective when both are used together. This is a D rank trick

                                              »Time Shield:By this point, the Apollon rider has control of their heat and updrafts that they can create a shield of heated rising updrafts. This shield takes on the image of a large grandfather clock and a set of gears. These updrafts are more physical than illusion based, able to take high impact damage and slow it down, giving the Apollon rider the chance to block an attack or to escape impending danger. This move is highly effective against projectiles but can "slow" down physical attacks as well. This is a C Class trick.



                                          TRICK PASS
                                            »None yet: ---

                                            »Super Stride IV Sonic Boom: This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
                                            The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.


                                            »Spiral Spin Wallride 999 Sidewinder : This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.

                                            »In Step: Reverse Turn Stance: The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.

                                        CUSTOM TRICKS
                                          »Reincarnation Rank: C | Stamina: 3 | Wear: 5% | Road: Flame / Apollon
                                          An inertia driven attack that combines the speed of the Air Treks with the high energy momentum developed from a high speed run to drive devastating kick through the opponent, sending them flying off in the opposite direction. The method in which is performed is very similar to the trick, "Giant Swing of Time," and similar to its predecessor works twice as effectively when used in conjunction with "Oh! Time!"


                                          »None yet: ---


                                  » EQUIPMENT DATA
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                                      RAW Papers
                                        » Pure one-hundred percent hemp.
                                    Noblesse Oblige
                                      » White smart phone. R.E.A.D Enabled. Jail-Broken for untraceable calls, and things of the like.
                                  Lighter
                                    » Self explanatory.
                                Chain Wallet
                                  » Student Visa, Fake I.D, Passport, Debit Card [ 1500 Ryo ]
                              Air Kazzoh Duffel
                                » For the extra s**t.
                            Ifrit's Blaze [Current TUs: 0 SPD | 0 STR | 0 STA | 0 JMP]
                              » Basic a** wheels.


                      » TRACKER
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                          CHARACTER SLOT1/3
                                AP Total 3 /38
                                ROAD CHANGEUnused
                                CHARACTER CHANGEUnused
                                STAT SWAPUnused
                                Last Update UPDATE GOES HERE
 

Daisuke Kaicho

Dangerous Prophet

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