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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

Tags: Air Gear, Roleplay, Semi-literate, Slice of Life, Fandom 

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Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Sat Feb 23, 2019 12:40 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: Tabitha Kirsteine
Nicknames: Tabby
Age: 27
Birthdate: April 2nd
Sex: Female
Sexual Orientation: Bi-sexual

Height: 5"8
Weight: 167lbs
Physical Description: Tabitha is a busty and curvy woman with naturally tan skin and possesses a naturally red-orange shade of hair. Her eyes are naturally golden. She is most known for her sporty and loose fitting clothing with corsets, and her distinguishable kitty eared hats. She prefers long leggings and cute flat shoes over heels as her balance is a bit on the klutzy side. Even in her walk she likes to swing her arms and naturally has a happy sashay to her hips.. Her skin is blemish free. Tabitha only possesses one tattoo of a chibi kitten on her forearm.

Personality: Tabitha would be considered bit of an eccentric, who enjoys talking of the sea and sometimes referring to herself in third character. Very happy-go-lucky, her answer to every situation is by cooking up her favorite food, forcing piggyback rides, dousing them in perfume, or referring to using her favorite prized harpoons "Stabby and Jabby."
Very fond of cats, Tabitha has a closer bond with felines and lets very few people be unknown to that. Quite the people person, she will talk anybodies ear off, and has a tendency to change subjects to very in particular topics. Since she hasn't been in Japan very long, the tourist mode in her is clear as day.


Backstory: Tabitha was born overseas, and had traveled to Japan to better her skills. With no living relatives, Tabitha had been travelling ever since she was thirteen. Being raised by her Aunt in San Francisco, she had set out after her aunt had been trying to keep her away from the world of Air Treks. The tuner in her runs deep from her mothers side, as her mother had once been a fantastic tuner. She passed away before Tabitha could learn too many skills, so she is green at the trade. Her main reasons for being in Japan include becoming a better tuner, and eating all the fish she could possibly want. A city of seafood... What more could one ask. Currently she runs a small van for business, changing an old ice cream truck. Unfortunately she kept the ice cream jingle as her horn, and has named her business "The Tuner Creamery."



Country of Birth: Rhode Island, United States.


________________________________________|R|un |I|nformation

Road: Ring
Rank: C
Allias: "Crazy Neko"
Shadow:
User Image
Her shadow can split into 8 miniature versions of itself
Race: Human
TOTAL AP: 5/5


R.E.A.D[170]
→ Acceleration:[70]
→ Battle Strength: [10]
→ Stamina: [20]
→ Jump: [70]
→ Air Time: 40



→ Air Treks: Leggo my Neko~!!!!
    these Stylish ATs are kitten themed and have an etched in design of catpaws with tiny decorative pieces at the toe to look like claws.. The laces and high top part of the ATs possess black and white pom poms.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metronome l F}
-------► • Metronome: The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

-----{Quick Fix:l }
-------► • Quick Fix: With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Trecks current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in trek wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

-----Deconstruction l C
-------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks


---Trick Passes (You get 3 Free at creation)
----- {Spinning Wallride Overbank 1800 l F}
-------
Rank: F | Stamina: 1
Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.


-----{ ► Moon Walk l F}
-------
Location:
Rank: F | Stamina: 1 | Passive
The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.


-----{ Air Method to Spin That Grab Moonride l F}
-------►►
Location:
Rank: F | Stamina: 1
This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    Tuning Kit



    Long handled kitty faced computer bag that stores her items into.



    400LDSI NekoLG phone- A custom phone he had made by another when traveling through China. Is compact and shaped like a cat face, flashlight and camera built into the eyes.



    Stabby and Jabby the harpoons of horror {PASSIVE} Most of the time these lovely weapons are left in her van. She only uses them on customers who rip her off or when self-defending her small turf of a van.
 
PostPosted: Sat Feb 23, 2019 12:41 am
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Faceclaim
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________________________________________|C|haracter |I|nformation

Full Name: Xander "Rey" Torres
Nicknames: Rey
Age: 21
Birthdate: September 8th
Sex: Male
Sexual Orientation: Demi-sexual x Asexual.???? Really Depends

Height: 6'7
Weight: 210 Lbs
Physical Description: Athletic build with a basketball like wingspan and hands. He isn't overly jacked, but still retains muscle back from playing football in High School.

Personality: Xander is gentle and reserved for a child of his nature and name. He doesn't flaunt around and be seductive like his dad. He tends to be easily caught off guard in most social situations he hasn't been in. He isn't one to openly be friendly with a new person.
Backstory: The oldest twin out of the two, Xander spends most of his time writing erotic novels and cutting loose of pure laziness. He doesn't have true ambitions in regards to academics. He knows what he wants to do with his life. Write. He is a star wide receiver for his high school football team and played a little basketball as well due to his height. He found himself naturally good at it, but just hated actually doing the sports. He doesn't party much and he tends to hate being in most situations. He grew up learning the ways of throwing shade. He currently is attending college as his mother told him he would either A. go to college or B get kicked out of the house. He chose to not get kicked out of the house. His family moved to Japan during his early teens to be more involved in the Storm Riding culture. Born to a family of riders, it is actually ironic that he was forced to have to ride. His twin is no better either. Ironically, much as his father pushed him and tried influence him, he ended up taking up his mother's road and a road that entirely different that of his father who was Apollon. He didn't stay on the road though. Following a different path, he turned to Bloody.

Country of Birth: New York, New York. USA
________________________________________|R|un |I|nformation

Road: Bloody
Rank: C
Allias: Rey
Shadow: Warrior of Indra
Race: Ascendant
TOTAL AP: 0/5


R.E.A.D[190]
→ Acceleration: 65
→ Battle Strength: 75
→ Stamina: 50
→ Jump: [0]
→ Air Time: 32.5s


→ Air Treks: Lightning Drigger
    Regular pair of air treks that has Icy blue roads with a dark blue design.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

-----
-------

-----Bloody Fang l C
-------► The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production. This is a C Class trick.

-----Bloody Roll Soul 1800°|D
-------► Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.


---Trick Passes (You get 3 Free at creation)
-----Spinning Wallride Overbank 1800 l F
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

-----Upper Soul 23 Roll l F
-------► With this technique, even those with little jump can reach the sky. By holding on to a pole of sorts with one hand while running one’s ATs in a vertical grind, the user spins all the way up said pole. This skill is useful for scaling up buildings that are too tall to jump or keeping up with someone who can jump much better than yourself. However, the Upper Soul is not as fast as a jump.

-----Amazing Forward Speciall F
-------This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind.


---Custom Tricks
----- Pounce l D
-------► Created for the sole purpose of chasing enemies both on the ground and in the sky, the Pounce technique consists of a (potentially) enormous aerial boost. This is achieved by gathering acceleration value with the trecks together and maxing torque build before crouching and kicking off with both legs at once. Unlike those acceleration tricks that purely move the user at a quickened pace, the Pounce technique is more geared towards preceding an attack. The name of the trick comes from the appearance of the jump when its applied with the intention of arcing and landing. When used in this fashion the user resembles a predator attacking it's prey. It's acceleration value is equal to that of a straight forward, ground based, speed burst of its level. Instead of being used to get ahead of an enemy, the rider's intentions are to land atop or behind them. When used in tandem with Bloody Roll Soul the user's starting rate of motion speeds up the attack to the point that reacting is nearly impossible without prior defenses set up.
- User must know "Bloody Fang"
- If chained into with "Bloody Roll Soul 1800°" the effected cannot escape this single attack's duration once contact is made.

-----Behemoth Tail l C
-------► The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations.
-If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack

-----Crunch l C
-------►Functioning as a more basic, but just as effective, interpretation of the Bloody Road's shock wave producing capabilities, the Crunch technique produces no obvious fang. While kicking in any manner the user will accelerate their attacking leg's treck and brake once they reach the full extent of their strike. When completing the motion the sound barrier will break, appearing as a distortion in the atmosphere around the user's limb. The force of the created shock wave will expand from the point of impact, affording the user a certain level of pseudo-strength; enough to dent a small area of concrete or cause spider webbed cracks in boulders. Though it feels as though the user attacked with an immense amount of physical force, the effect comes from the small space between the Bloody rider's trecks and the surface/air. Instead of cutting, the user bashes the enemy with a borderline paralytic shock wave. Crunch can also be used to free the Bloody rider from on-level (rank) physical binds, such as those created by magnetism or stilling vibrations. Using the same method the user will create a split second front between their skates and the ground, freeing themselves or, possibly, canceling an allocated force.


________________________________________|I|nventory |I|nformation


Notebook and Pen
    Where he writes his erotica. It looks normal on the outside but the inside...Ooof.


Iphone with many games. READ enabled.
    He don't even like Apple. But everyone basic these days.


Fraternity Hoodie
    Legacy Members really be out here like this. Cause, he wouldn't of gotten it other wise.


Pager
    Cant call his tuner.
 

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Sat Feb 23, 2019 12:42 am
User Image - Blocked by "Display Image" Settings. Click to show.
|C|haracter |I|nformation
Full Name: Seishin Sou
Age: 17
Birthdate: May 4th
Sex: M
Sexual Orientation: Pan
Height: 5'10"
Weight: 145 lbs
Physical Description: Look PhoneBlack hair. Fair skin. No piercings. No tattoos. White teeth. Dark eyes.
Personality: Easy going and honest. Always up for a challenge, especially physical challenges. Easily dumbfounded. Not your brightest bulb...
Backstory: Lived with his grandparents in the country. Moved to the city for school. Works part-time. Not part of any clubs. No close friends to really speak of, except back home.
Country of Birth: Japan


|R|un |I|nformation
Road: Hurricane (Jack Knife)
Rank: C
Allias: TBA
Shadow: TBA
Race: Human
TOTAL AP: 5/5

R.E.A.D[170]
→ Acceleration: [20]
→ Battle Strength: [20]
→ Stamina: [50]
→ Jump: [80]
→ Air Time: 50

→ Air Treks: Standard
    Black standard AT's capable of going 60 mph.
    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


|T|rick |I|nformation
---Road Tricks
----- {Wind Barrier l C Rank}
-------► • At this point in the user's growth, they have gained control of the wind to the extent of effecting it directly and at will. Through very blatant hand gestures, the user will create a highly dense barrier of wind before them. With their arms outstretched and palms opened, air will appear to branch from the fingers to directly connect to the visibly air disrupting 'wall'. This characteristic of solidity is the technique's main trait, the user having the ability to completely nullify mid to high powered impact forces. The dense air barrier is created by making the air before the user become completely still and, in turn, keeping the body in place temporarily to hold this compacted 'front' of air as a protective shielding. This is a C Class trick.

-----{ Soul Snatch l C Rank}
-------► • The Rider will take a stance where their body is low to the ground, while riding. This low stance makes them slightly more aerodynamic, and is part one of the trick. While riding like this the rider will take the oncoming currents of wind, and begin breaking them down. Lowering the wind resistance temporarily, and allowing the rider to accelerate faster while riding like this. The breaking of the wind currents first makes a slight booming noise, then becomes a rumble that sounds like a roar. This comes from the air around the newly emptied zone of air rapidly refilling the area with air. When riding like this as well, the air the rider passes by becomes distorted, as if they literally ripped through the air.
[+10 Speed Using The Trick]

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Super Stride IV Sonic Boom l FRank}
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

-----{Amazing Forward Special l F Rank}
-------► This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind.

-----{Moon Walk l F Rank}
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


|I|nventory |I|nformation
→ iPhone
    Touch ID enabled with 8 digit code to unlock.

→ Wallet
    Photo ID, Grocery Store Rewards Card, Debit Card, Cash, Photo of Grandparents

→ Gum
    Mint

→ Guitar Pic
    Black heavy weight pic.
 
PostPosted: Sat Feb 23, 2019 12:43 am
xoxoxo
into the night


xxxxxxxxxxx𝖂𝖊 𝖜𝖊𝖗𝖊 𝖙𝖍𝖊 𝕱𝖎𝖗𝖘𝖙 𝕺𝖓𝖊𝖘. 𝕬𝖘𝖈𝖊𝖓𝖉𝖊𝖉 𝖋𝖗𝖔𝖒 𝖒𝖆𝖓. 𝖂𝖊 𝖜𝖊𝖗𝖊 𝖈𝖗𝖊𝖆𝖙𝖊𝖉 𝖙𝖔 𝖇𝖊 𝖙𝖍𝖎𝖘 𝖜𝖔𝖗𝖑𝖉❜𝖘 𝖍𝖊𝖗𝖔𝖊𝖘.​


User Image



                                            ░ ░ ░ . 𝙶𝚎𝚝 𝚍𝚘𝚠𝚗 𝚝𝚘 𝚛𝚘𝚌𝚔! 𝙶𝚎𝚝 𝚞𝚙 𝚝𝚘 𝚋𝚞𝚛𝚗!

                                            ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

                                            FULL NAME ⋮ ♢ 𝖥𝗎𝗃𝗂𝗒𝖺𝗆𝖺
                                            BIRTHDAY ⋮ ♢ 𝖫𝖺𝗍𝖾 𝖬𝖺𝗒
                                            AGE ⋮ ♢ ???
                                            GENDER ⋮ ♢ 𝖬𝖺𝗅𝖾
                                            NATIONALITY ⋮ ♢ 𝖩𝖺𝗉𝖺𝗇𝖾𝗌𝖾
                                            SEXUALITY ⋮ ♢ 𝖶𝗁𝖺𝗍'𝗌 𝖺 𝗌𝖾𝗑𝗎𝖺𝗅𝗂𝗍𝗒? 𝖲𝗈𝗆𝖾 𝗄𝗂𝗇𝖽 𝗈𝖿 𝖽𝖾𝗌𝗌𝖾𝗋𝗍?
                                            APPEARANCE ⋮ ♢ [ 𝗑 ] [ 𝗑 ] [ 𝗑 ]

                                                • 𝖲𝗂𝗓𝖾 𝗏𝖺𝗋𝗂𝖾𝗌
                                                • 𝖴𝗌𝗎𝖺𝗅𝗅𝗒 𝟧'𝟧"
                                                • 𝖱𝖾𝖽 𝖧𝖾𝖺𝖽
                                                • 𝖴𝗇𝗄𝗇𝗈𝗐𝗇 𝗐𝖾𝗂𝗀𝗁𝗍
                                                • 𝖲𝗁𝗂𝗋𝗍𝗅𝖾𝗌𝗌
                                                • 𝖯𝗋𝗂𝗌𝗆𝖺𝗍𝗂𝖼 𝖾𝗒𝖾𝗌
                                                • 𝖫𝗈𝗇𝗀 𝗌𝖼𝖺𝗋𝖿
                                                • 𝖥𝖺𝖼𝖾 𝖡𝖺𝗇𝖽𝖺𝗀𝖾𝗌
                                                • 𝖶𝖾𝗂𝗀𝗁𝗍𝖾𝖽 𝗀𝖾𝖺𝗋
                                                • 𝖳𝖺𝗍𝗍𝖾𝗋𝖾𝖽 𝗃𝖺𝖼𝗄𝖾𝗍 𝖺𝗋𝗈𝗎𝗇𝖽 𝗐𝖺𝗂𝗌𝗍


                                            PERSONALITY ⋮ ♢ 𝖭𝖺𝗂𝗏𝖾 | 𝖥𝗂𝖾𝗋𝗒 | 𝖲𝗉𝗂𝗋𝗂𝗍𝖾𝖽 | 𝖠𝗋𝗋𝗈𝗀𝖺𝗇𝗍 | 𝖮𝖻𝗌𝖾𝗋𝗏𝖺𝗇𝗍

                                            BIOGRAPHY ⋮ ♢ "𝖶𝖾 𝗐𝖾𝗋𝖾 𝗍𝗁𝖾 𝖥𝗂𝗋𝗌𝗍 𝖮𝗇𝖾𝗌. 𝖠𝗌𝖼𝖾𝗇𝖽𝖾𝖽 𝖿𝗋𝗈𝗆 𝗆𝖺𝗇. 𝖶𝖾 𝗐𝖾𝗋𝖾 𝖼𝗋𝖾𝖺𝗍𝖾𝖽 𝗍𝗈 𝖻𝖾 𝗍𝗁𝗂𝗌 𝗐𝗈𝗋𝗅𝖽'𝗌 𝗁𝖾𝗋𝗈𝖾𝗌.​ 𝖶𝖾 𝗐𝖾𝗋𝖾 𝗁𝖾𝗋𝖾 𝗅𝗈𝗇𝗀 𝖻𝖾𝖿𝗈𝗋𝖾 𝗍𝗁𝗈𝗌𝖾 𝗈𝗍𝗁𝖾𝗋 '𝗌𝗉𝖾𝖼𝗂𝖺𝗅' 𝖼𝗁𝗂𝗅𝖽𝗋𝖾𝗇 𝗐𝖾𝗋𝖾, 𝖨 𝗍𝗁𝗂𝗇𝗄 𝗍𝗁𝖾𝗒 𝗆𝖺𝗒 𝗁𝖺𝗏𝖾 𝗉𝗅𝗎𝖼𝗄𝖾𝖽 𝗌𝗈𝗆𝖾𝗍𝗁𝗂𝗇𝗀 𝖿𝗋𝗈𝗆 𝖾𝗅𝗌𝖾 𝗐𝗁𝗂𝗅𝖾 𝗐𝖾 𝗐𝖾𝗋𝖾 𝖺𝗌𝗅𝖾𝖾𝗉. 𝖨 𝖽𝗈 𝗋𝖾𝗆𝖾𝗆𝖻𝖾𝗋 𝗌𝖾𝖾𝗂𝗇𝗀 𝖺 𝖼𝗈𝗎𝗉𝗅𝖾 𝗈𝖿 𝗆𝖺𝗋𝗄𝗌 𝗈𝗇 𝗆𝗒 𝖺𝗋𝗆. 𝖳𝗁𝖾𝗋𝖾 𝗐𝖾𝗋𝖾 𝗈𝗇𝗅𝗒 𝖺 𝗁𝖺𝗇𝖽𝖿𝗎𝗅 𝗈𝖿 𝗎𝗌 𝗌𝗈 𝗐𝖾 𝗐𝖾𝗋𝖾 𝗄𝖾𝗉𝗍 𝖺 𝗌𝖾𝖼𝗋𝖾𝗍, 𝗈𝗇𝗅𝗒 𝖼𝖺𝗅𝗅𝖾𝖽 𝗈𝗇 𝗐𝗁𝖾𝗇 𝗐𝖾 𝗐𝖾𝗋𝖾 𝖺𝖻𝗌𝗈𝗅𝗎𝗍𝖾𝗅𝗒 𝗇𝖾𝖾𝖽𝖾𝖽. 𝖨 𝖽𝗈𝗇'𝗍 𝗄𝗇𝗈𝗐 𝗁𝗈𝗐 𝗅𝗈𝗇𝗀 𝗂𝗍'𝗌 𝖻𝖾𝖾𝗇 𝗌𝗂𝗇𝖼𝖾 𝖨'𝗏𝖾 𝗀𝗈𝗍𝗍𝖾𝗇 𝗍𝗈 𝗌𝗍𝗋𝖾𝗍𝖼𝗁 𝗆𝗒 𝗅𝖾𝗀𝗌 𝖻𝗎𝗍 𝖿𝗋𝗈𝗆 𝗍𝗁𝖾 𝗅𝗈𝗈𝗄𝗌 𝗈𝖿 𝗍𝗁𝗂𝗇𝗀𝗌 𝗂𝗍 𝗌𝖾𝖾𝗆𝗌 𝗍𝗁𝖺𝗍 𝗐𝖾'𝗏𝖾 𝖻𝖾𝖾𝗇 𝖺𝗌𝗅𝖾𝖾𝗉 𝖿𝗈𝗋 𝖺 𝗉𝗋𝖾𝗍𝗍𝗒 𝗅𝗈𝗇𝗀 𝗍𝗂𝗆𝖾 — 𝖨 𝗐𝗈𝗇𝖽𝖾𝗋 𝗐𝗁𝗒 𝗇𝗈 𝗈𝗇𝖾 𝖾𝗅𝗌𝖾 𝗁𝖺𝗌 𝗐𝗈𝗄𝖾𝗇 𝗎𝗉 𝗒𝖾𝗍."



                                            ░ ░ ░ . 𝚂𝚝𝚊𝚗𝚍 𝚞𝚙 𝚠𝚒𝚝𝚑 𝚙𝚛𝚒𝚍𝚎! 𝙽𝚎𝚟𝚎𝚛 𝚏𝚎𝚊𝚛 𝚢𝚘𝚞𝚛 𝚍𝚎𝚜𝚒𝚛𝚎!

                                            ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

                                            RACE ⋮ ♢ 𝖠𝗌𝖼𝖾𝗇𝖽𝖺𝗇𝗍
                                            ALIAS ⋮ ♢ 𝖸𝖺𝗆𝖺 𝗇𝗈 𝖢𝗁𝗈̄𝗍𝖾𝗇 (𝖳𝗁𝖾 𝖬𝗈𝗎𝗇𝗍𝖺𝗂𝗇'𝗌 𝖠𝗉𝖾𝗑)
                                            ROAD ⋮ ♢ 𝖱𝗈𝖼𝗄 𝗑 𝖧𝗎𝗋𝗋𝗂𝖼𝖺𝗇𝖾
                                                  ↪ FUSION ⋮ ♢ 𝖲𝗎𝗆𝗆𝗂𝗍 𝖱𝗈𝖺𝖽

                                            SHADOW ⋮ ♢ [ 𝗑 ]
                                            SPECIALTY ⋮ ♢ 𝖠𝗅𝗅 𝖮𝗎𝗍
                                            RANK ⋮ ♢ 𝖢
                                            ABILITY POINTS ⋮ ♢ 𝟧
                                            THEME SONG ⋮ 𝖡𝗂𝗀 𝖡𝗅𝖺𝗌𝗍 𝖲𝗈𝗇𝗂𝖼 — 𝖣𝖺𝗂𝗌𝗎𝗄𝖾 𝖨𝗌𝗁𝗂𝗐𝖺𝗍𝖺𝗋𝗂 & 𝖭𝖺𝗈𝗄𝗂 𝖧𝖺𝗌𝗁𝗂𝗆𝗈𝗍𝗈



                                            ░ ░ ░ . 𝙶𝚛𝚊𝚜𝚙 𝚝𝚑𝚎 𝚝𝚛𝚞𝚝𝚑! 𝙷𝚘𝚕𝚍 𝚒𝚝 𝚑𝚒𝚐𝚑!

                                            ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

                                            R.E.A.D ⋮ ♢ 𝟣𝟩𝟢
                                                  POWER ⋮ ♢ 𝟩𝟢
                                                  ACCELERATION ⋮ ♢ 𝟦𝟧
                                                  STAMINA ⋮ ♢ 𝟥𝟢
                                                  JUMP ⋮ ♢ 𝟤𝟧

                                                  AIR TIME ⋮ ♢ 𝟦𝟩.𝟧 𝗌𝖾𝖼𝗈𝗇𝖽𝗌


                                            AIR TREKS ⋮ ♢ 𝖧𝖾𝖽𝗀𝖾𝗌𝗍𝗈𝗇𝖾𝗌 [𝖳𝗎𝗇𝖾 𝖴𝗉𝗌: 𝟢]
                                            𝖠 𝗉𝖺𝗂𝗋 𝗈𝖿 𝖠𝗂𝗋 𝖳𝗋𝖾𝗄𝗌 𝗌𝖾𝖾𝗆𝗂𝗇𝗀𝗅𝗒 𝗆𝖺𝖽𝖾 𝗈𝗎𝗍 𝗈𝖿 𝗋𝗈𝖼𝗄.



                                            ░ ░ ░ . 𝚁𝚊𝚒𝚜𝚎 𝚢𝚘𝚞𝚛 𝚏𝚒𝚜𝚝𝚜! 𝚃𝚑𝚊𝚝’𝚜 𝚠𝚑𝚊𝚝 𝚒𝚝’𝚜 𝚖𝚊𝚍𝚎 𝚝𝚘 𝚜𝚝𝚊𝚛𝚝 𝚠𝚒𝚝𝚑!

                                            ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

                                            TRICKS ⋮

                                                  ㆞ STANDARD ⾵
                                                        𝗙𝗼𝗰𝘂𝘀𝗲𝗱 𝗠𝗶𝗻𝗱
                                                        𝖳𝗁𝖾 𝖿𝗂𝗋𝗌𝗍 𝗍𝗁𝗂𝗇𝗀 𝗍𝗁𝖾 𝖻𝖾𝗀𝗂𝗇𝗇𝗂𝗇𝗀 𝖱𝗈𝖼𝗄 𝖱𝗂𝖽𝖾𝗋 𝗅𝖾𝖺𝗋𝗇𝗌 𝗂𝗌 𝗍𝗁𝖺𝗍 𝗍𝗁𝖾𝗂𝗋 𝗋𝗎𝗇 𝗂𝗌 𝗇𝗈𝗍 𝖼𝗈𝗆𝗉𝗅𝖾𝗍𝖾𝗅𝗒 𝖻𝖺𝗌𝖾𝖽 𝗈𝗇 𝖻𝗋𝖺𝗐𝗇 𝖺𝗇𝖽 𝗇𝗈 𝖻𝗋𝖺𝗂𝗇𝗌. 𝖳𝗁𝖾 𝖥𝗈𝖼𝗎𝗌𝖾𝖽 𝖬𝗂𝗇𝖽 𝗌𝗄𝗂𝗅𝗅 𝗂𝗌 𝗈𝗇𝖾 𝖺𝖿𝖿𝗈𝗋𝖽𝖾𝖽 𝗍𝗈 𝗍𝗁𝖾 𝗋𝗂𝖽𝖾𝗋 𝖺𝗍 𝗍𝗁𝖾 𝗋𝖾𝖺𝗅𝗂𝗓𝖺𝗍𝗂𝗈𝗇 𝗈𝖿 𝗍𝗁𝖾𝗂𝗋 𝖼𝗈𝗇𝗇𝖾𝖼𝗍𝗂𝗈𝗇 𝗍𝗈 𝗍𝗁𝖾 𝖱𝗈𝖼𝗄 𝖱𝗈𝖺𝖽. 𝖳𝗁𝖾 𝗌𝗄𝗂𝗅𝗅 𝗂𝗌 𝖺 𝗏𝖾𝗋𝗒 𝗌𝗂𝗆𝗉𝗅𝖾 𝖾𝗇𝗁𝖺𝗇𝖼𝖾𝗆𝖾𝗇𝗍, 𝗉𝖾𝖺𝗄𝗂𝗇𝗀 𝖺𝗍 𝗍𝗁𝖾 𝗌𝖾𝖺𝗆 𝗈𝖿 𝗍𝗁𝖾𝗂𝗋 𝗅𝖺𝗍𝖾𝗋 𝗉𝗁𝗒𝗌𝗂𝗊𝗎𝖾 𝖺𝗅𝗍𝖾𝗋𝗂𝗇𝗀 𝗍𝖺𝗅𝖾𝗇𝗍𝗌. 𝖥𝗈𝖼𝗎𝗌𝖾𝖽 𝖬𝗂𝗇𝖽 𝖾𝗇𝖺𝖻𝗅𝖾𝗌 𝗍𝗁𝖾 𝗋𝗂𝖽𝖾𝗋 𝗍𝗈 𝖿𝗈𝗋𝖼𝖾 𝖺𝗇 𝗂𝗇𝖼𝗋𝖾𝖺𝗌𝖾𝖽 𝖺𝖽𝗋𝖾𝗇𝖺𝗅𝗂𝗇𝖾 𝗁𝗂𝗀𝗁, 𝗄𝖾𝖾𝗉𝗂𝗇𝗀 𝗂𝗍 𝗂𝗇 𝖺 𝖼𝗈𝗇𝗍𝗋𝗈𝗅𝗅𝖾𝖽 𝗌𝗍𝖺𝗍𝖾 𝖿𝗈𝗋 𝗍𝗁𝖾 𝖽𝗎𝗋𝖺𝗍𝗂𝗈𝗇 𝗈𝖿 𝗍𝗁𝖾𝗂𝗋 𝗋𝗎𝗇. 𝖣𝖾𝗌𝗉𝗂𝗍𝖾 𝗂𝗍'𝗌 𝖺𝗉𝗉𝖺𝗋𝖾𝗇𝗍 𝗂𝗇𝗌𝗂𝗀𝗇𝗂𝖿𝗂𝖼𝖺𝗇𝖼𝖾, 𝗍𝗁𝖾 𝗌𝗄𝗂𝗅𝗅 𝖺𝗅𝗅𝗈𝗐𝗌 𝗍𝗁𝖾 𝗋𝗂𝖽𝖾𝗋 𝗍𝗈 𝗇𝖺𝗍𝗎𝗋𝖺𝗅𝗅𝗒 𝗀𝖺𝗎𝗀𝖾 𝖾𝖿𝖿𝗂𝖼𝗂𝖾𝗇𝖼𝗒, 𝗆𝖺𝗑𝗂𝗆𝗂𝗓𝗂𝗇𝗀 𝗋𝗎𝗇 𝗉𝗈𝗍𝖾𝗇𝗍𝗂𝖺𝗅 𝗍𝗁𝗋𝗈𝗎𝗀𝗁 𝗆𝖾𝗇𝗍𝖺𝗅 𝗁𝗈𝗇𝗂𝗇𝗀 𝖺𝗅𝗈𝗇𝖾. 𝖳𝗁𝗂𝗌 𝖺𝗉𝗉𝖾𝖺𝗋𝗌 𝖺𝗌 𝖺 𝗍𝗎𝗇𝗇𝖾𝗅 𝗏𝗂𝗌𝗂𝗈𝗇 𝗈𝖿 𝗌𝗈𝗆𝖾 𝗄𝗂𝗇𝖽, 𝖺𝗅𝗅𝗈𝗐𝗂𝗇𝗀 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋 𝗍𝗈 𝗋𝖾𝖺𝖼𝗍 𝗐𝗂𝗍𝗁 𝖺 𝗍𝗋𝖺𝗂𝗇𝖾𝖽 𝗌𝖾𝗇𝗌𝖾 𝗈𝖿 𝖺𝗐𝖺𝗋𝖾𝗇𝖾𝗌𝗌. 𝖳𝗁𝗂𝗌 𝗂𝗌 𝖺𝗇 𝖥 𝖢𝗅𝖺𝗌𝗌 𝗍𝗋𝗂𝖼𝗄.

                                                        𝗙𝗮𝗹𝗰𝗼𝗻 𝗣𝘂𝗻𝗰𝗵
                                                        𝖲𝗂𝗆𝗂𝗅𝖺𝗋 𝗂𝗇 𝗍𝖾𝗅𝖾𝗀𝗋𝖺𝗉𝗁𝗂𝖼 𝖺𝗌 𝖼𝗒𝖼𝗅𝗈𝗉𝗌 𝗁𝖺𝗆𝗆𝖾𝗋, 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋 𝖽𝖺𝗌𝗁𝖾𝗌 𝖿𝗈𝗋𝗐𝖺𝗋𝖽 𝗂𝗇𝗍𝗈 𝖺 𝗆𝗈𝗇𝗌𝗍𝗋𝗈𝗎𝗌 𝗉𝗎𝗇𝖼𝗁 𝗂𝗇 𝗌𝗂𝗆𝗂𝗅𝖺𝗋 𝖿𝖺𝗌𝗁𝗂𝗈𝗇 𝗈𝖿 𝗍𝗁𝖺𝗍 𝗈𝖿 𝖢𝖺𝗉𝗍𝖺𝗂𝗇 𝖥𝖺𝗅𝖼𝗈𝗇 𝗌𝖾𝗇𝖽𝗂𝗇𝗀 𝖺 𝖽𝖾𝗏𝖺𝗌𝗍𝖺𝗍𝗂𝗇𝗀 𝖻𝗅𝗈𝗐 𝗍𝗁𝖺𝗍 𝗇𝗈𝗍 𝗈𝗇𝗅𝗒 𝖼𝖺𝗇 𝖻𝗋𝖾𝖺𝗄 𝖻𝗈𝗇𝖾𝗌 𝖻𝗎𝗍 𝖺𝗅𝗌𝗈 𝗄𝗇𝗈𝖼𝗄𝗌 𝖻𝖺𝖼𝗄 𝗈𝗉𝗉𝗈𝗇𝖾𝗇𝗍𝗌 𝟣𝟧 𝖿𝖾𝖾𝗍. 𝖡𝗅𝗈𝖼𝗄𝗂𝗇𝗀 𝗍𝗁𝗂𝗌 𝗉𝗎𝗇𝖼𝗁 𝗋𝗎𝗇𝗌 𝗍𝗁𝖾 𝗋𝗂𝗌𝗄 𝗈𝖿 𝖿𝗋𝖺𝖼𝗍𝗎𝗋𝗂𝗇𝗀 𝗍𝗈 𝖼𝗈𝗆𝗉𝗅𝖾𝗍𝖾𝗅𝗒 𝖻𝗋𝖾𝖺𝗄𝗂𝗇𝗀 𝖻𝗈𝗇𝖾𝗌. 𝖳𝗁𝗂𝗌 𝗁𝖺𝗌 𝗇𝗈 𝗌𝗍𝗋𝖾𝗇𝗀𝗍𝗁 𝗋𝖾𝗊𝗎𝗂𝗋𝖾𝗆𝖾𝗇𝗍 𝖻𝗎𝗍 𝗋𝖾𝗊𝗎𝗂𝗋𝖾𝗌 𝗍𝗁𝖾 𝗎𝗌𝖾 𝗈𝖿 𝖺 𝖻𝖺𝗌𝖾 𝗋𝗈𝖼𝗄 𝗋𝗈𝖺𝖽 𝗍𝗋𝗂𝖼𝗄 (𝖻𝗎𝗆𝗉 𝗎𝗉, 𝖿𝗈𝗋 𝖾𝗑𝖺𝗆𝗉𝗅𝖾) 𝖻𝖾𝖿𝗈𝗋𝖾 𝗂𝗍 𝖼𝖺𝗇 𝖻𝖾 𝗎𝗌𝖾𝖽. 𝖯𝗎𝗇𝖼𝗁 𝗁𝖺𝗌 𝖾𝖿𝖿𝖾𝖼𝗍𝗂𝗏𝖾 𝗋𝖺𝗇𝗀𝖾 𝗈𝖿 𝟧 𝖿𝗍. 𝖳𝗁𝗂𝗌 𝗂𝗌 𝖺 𝖢 𝖼𝗅𝖺𝗌𝗌 𝗍𝗋𝗂𝖼𝗄.

                                                        𝗕𝘂𝗺𝗽 𝗨𝗽
                                                        𝖠𝗍 𝗍𝗁𝗂𝗌 𝗌𝗍𝖺𝗀𝖾 𝗍𝗁𝖾 𝗋𝗂𝖽𝖾𝗋'𝗌 𝗈𝗏𝖾𝗋𝖺𝗅𝗅 𝗇𝖺𝗍𝗎𝗋𝖺𝗅 𝖺𝗍𝗁𝗅𝖾𝗍𝗂𝖼𝗂𝗌𝗆 𝗂𝗌 𝖺𝗅𝗋𝖾𝖺𝖽𝗒 𝖼𝗈𝗇𝗌𝗂𝖽𝖾𝗋𝖾𝖽 𝖺𝖽𝗏𝖺𝗇𝖼𝖾𝖽 𝖻𝖾𝗒𝗈𝗇𝖽 𝗍𝗁𝖾 𝖺𝗏𝖾𝗋𝖺𝗀𝖾 𝗋𝗂𝖽𝖾𝗋. 𝖳𝗁𝖾 𝖡𝗎𝗆𝗉 𝖴𝗉 𝖺𝖻𝗂𝗅𝗂𝗍𝗒 𝖺𝖿𝖿𝗈𝗋𝖽𝗌 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋 𝗍𝗁𝖾 𝖺𝖻𝗂𝗅𝗂𝗍𝗒 𝗍𝗈 𝗍𝖺𝗉 𝗂𝗇𝗍𝗈 𝗍𝗁𝖾𝗂𝗋 𝗌𝗍𝖺𝗆𝗂𝗇𝖺 𝗋𝖾𝗌𝖾𝗋𝗏𝖾𝗌 𝖿𝗈𝗋 𝗍𝗁𝖾 𝗌𝖺𝗄𝖾 𝗈𝖿 𝖺𝗇 𝖺𝖼𝗍𝗎𝖺𝗅 𝗉𝗁𝗒𝗌𝗂𝗊𝗎𝖾 𝖾𝗇𝗁𝖺𝗇𝖼𝖾𝗆𝖾𝗇𝗍. 𝖡𝗒 𝖿𝗈𝗋𝖼𝗂𝗇𝗀 𝗍𝗁𝖾 𝖼𝗈𝗇𝗍𝗋𝗈𝗅𝗅𝖾𝖽 𝖺𝖽𝗋𝖾𝗇𝖺𝗅𝗂𝗇𝖾 𝗁𝗂𝗀𝗁 𝗌𝗍𝖺𝗍𝖾 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋 𝖿𝗈𝖼𝗎𝗌𝖾𝗌 𝗍𝗁𝖾 𝗉𝗅𝖺𝖼𝖾𝗆𝖾𝗇𝗍 𝗈𝖿 𝖻𝗅𝗈𝗈𝖽 𝗍𝗈 𝗍𝗁𝖾 𝖾𝗑𝗍𝖾𝗇𝗍 𝗍𝗁𝖺𝗍 𝗂𝗍 𝗐𝗂𝖽𝖾𝗇𝗌 𝗏𝖾𝗌𝗌𝖾𝗅𝗌 𝖺𝗇𝖽 '𝗂𝗇𝖿𝗅𝖺𝗍𝖾𝗌', 𝗉𝗁𝗒𝗌𝗂𝖼𝖺𝗅𝗅𝗒 𝗉𝗎𝗆𝗉𝗂𝗇𝗀 𝗎𝗉 𝗍𝗁𝖾 𝖻𝗈𝖽𝗒 𝗐𝗂𝗍𝗁 𝖺 𝗍𝖾𝗆𝗉𝗈𝗋𝖺𝗋𝗂𝗅𝗒 𝖾𝗇𝗁𝖺𝗇𝖼𝖾𝖽 𝖻𝗅𝗈𝗈𝖽 𝖿𝗅𝗈𝗐. 𝖮𝗇 𝖺𝗇 𝗂𝗇𝗍𝖾𝗋𝗇𝖺𝗅 𝗅𝖾𝗏𝖾𝗅 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋 𝗂𝗌 𝖻𝖾𝗂𝗇𝗀 𝖽𝗋𝗂𝗏𝖾𝗇 𝗍𝗈 𝖺𝗇 𝗎𝗇𝗇𝖺𝗍𝗎𝗋𝖺𝗅𝗅𝗒 𝗁𝗂𝗀𝗁 𝖽𝖾𝗀𝗋𝖾𝖾, 𝗈𝗏𝖾𝗋𝗐𝗈𝗋𝗄𝗂𝗇𝗀 𝗍𝗁𝖾 𝖻𝗈𝖽𝗒 𝗍𝗈 𝖺 𝗉𝗈𝗂𝗇𝗍 𝗍𝗁𝖺𝗍 𝗍𝗁𝖾𝗒 𝖼𝖺𝗇 𝗈𝗇𝗅𝗒 𝗌𝗎𝗌𝗍𝖺𝗂𝗇 𝗂𝗍 𝖽𝗎𝖾 𝗍𝗈 𝗍𝗁𝖾𝗂𝗋 𝗁𝗈𝗇𝖾𝖽 𝗆𝖾𝗇𝗍𝖺𝗅 𝖺𝗇𝖽 𝗉𝗁𝗒𝗌𝗂𝖼𝖺𝗅 𝖽𝖾𝗀𝗋𝖾𝖾. 𝖮𝗇 𝗍𝗁𝖾 𝗈𝗎𝗍𝗌𝗂𝖽𝖾 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋'𝗌 𝗆𝗎𝗌𝖼𝗅𝖾𝗌 𝖺𝗉𝗉𝖾𝖺𝗋 𝗋𝗂𝗉𝗉𝗅𝖾𝖽 𝖺𝗇𝖽 𝖼𝗈𝗇𝗌𝗍𝗋𝗂𝖼𝗍𝖾𝖽 𝗍𝗈 𝖺𝗇 𝖾𝗇𝗈𝗋𝗆𝗈𝗎𝗌 𝖾𝗑𝗍𝖾𝗇𝗍 𝖼𝗈𝗆𝗉𝖺𝗋𝖾𝖽 𝗍𝗈 𝗍𝗁𝖾𝗂𝗋 𝗇𝗈𝗋𝗆𝖺𝗅 𝖺𝗉𝗉𝖾𝖺𝗅. 𝖳𝗁𝗈𝗎𝗀𝗁 𝗍𝗁𝗂𝗌 𝗂𝗌 𝗍𝖾𝗆𝗉𝗈𝗋𝖺𝗅, 𝗍𝗁𝖾 𝗁𝗂𝗀𝗁𝖾𝗌𝗍 𝖱𝖺𝗇𝗄 𝗈𝖿 𝗋𝗂𝖽𝖾𝗋 𝗂𝗌 𝖾𝗑𝖾𝗆𝗉𝗍 𝖿𝗋𝗈𝗆 𝗍𝗁𝖾 𝖻𝗈𝖽𝗂𝗅𝗒 𝗌𝗍𝗋𝖾𝗌𝗌 𝗍𝗁𝖺𝗍 𝗆𝖺𝗄𝖾𝗌 𝗍𝗁𝖾 𝗍𝖾𝖼𝗁𝗇𝗂𝗊𝗎𝖾 𝗍𝖾𝗆𝗉𝗈𝗋𝖺𝗋𝗒 𝖿𝗈𝗋 𝗅𝖾𝗌𝗌 𝖾𝗑𝗉𝖾𝗋𝗂𝖾𝗇𝖼𝖾𝖽 𝗋𝗂𝖽𝖾𝗋𝗌. 𝖳𝗁𝗂𝗌 𝗍𝗋𝗂𝖼𝗄 𝗂𝗌 𝗉𝖺𝗌𝗌𝗂𝗏𝖾 𝗎𝗉𝗈𝗇 𝖺𝖼𝗍𝗂𝗏𝖺𝗍𝗂𝗈𝗇 𝖺𝗇𝖽 𝖽𝖾𝗉𝗅𝖾𝗍𝖾𝗌 𝗌𝗍𝖺𝗆𝗂𝗇𝖺 𝖿𝗈𝗋 𝖾𝗏𝖾𝗋𝗒 𝗉𝗈𝗌𝗍 𝗂𝗍 𝗋𝖾𝗆𝖺𝗂𝗇𝗌 𝖺𝖼𝗍𝗂𝗏𝖾. 𝖨𝗍 𝖽𝗈𝖾𝗌 𝗇𝗈𝗍 𝖼𝖺𝗎𝗌𝖾 𝖺𝗇𝗒 𝗐𝖾𝖺𝗋 𝗍𝗈 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋'𝗌 𝖠.𝖳 𝖳𝗁𝗂𝗌 𝗂𝗌 𝖺 𝖢 𝖢𝗅𝖺𝗌𝗌 𝗍𝗋𝗂𝖼𝗄.


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                                            INVENTORY ⋮
                                                  TRAINING WEIGHTS ⋮ ♢ 𝖳𝗁𝖾𝗒 𝗁𝖾𝗅𝗉 𝗐𝗂𝗍𝗁 𝗁𝗂𝗌 𝗍𝗋𝖺𝗂𝗇𝗂𝗇𝗀. 𝖬𝖺𝖽𝖾 𝗈𝖿 𝗏𝖺𝗋𝗂𝗈𝗎𝗌 𝗆𝖾𝗍𝖺𝗅𝗌 𝖺𝗇𝖽 𝗋𝖾𝖿𝗂𝗇𝖾𝖽 𝗌𝗍𝗈𝗇𝖾.
                                                  CLOTHES ⋮ ♢ 𝖠𝗇𝖽 𝗒𝖾𝗍 𝗁𝖾 𝗇𝖾𝗏𝖾𝗋 𝗐𝖾𝖺𝗋𝗌 𝖺 𝗌𝗁𝗂𝗋𝗍.
                                                  SCARF ⋮ ♢ 𝖨𝗍'𝗌 𝗁𝗂𝗌 𝖿𝖺𝗏𝗈𝗋𝗂𝗍𝖾 𝗈𝗇𝖾 — 𝖨𝗍'𝗌 𝗁𝗂𝗌 𝗈𝗇𝗅𝗒 𝗈𝗇𝖾.​
 

Noble Negative J3T
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Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Sat Feb 23, 2019 12:45 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: Jae Moon
Nicknames: N/A
Age: 17
Birthdate: July 18th
Sex: Female
Sexual Orientation: Bisexual

Height: 5.3ft/ 161cms
Weight: 100lbs/ 45kg
Physical Description:

Personality: Jae could be called one of the most chill girls in existence. She does not get irritated or mad and she does not throw insults. She can be very nice or just neutral. She holds a lot of stress in and unlike most normal people she refuses to release it in a healthy way. While some might get mad or yell or something to that degree, Jae uses sex to relieve her stress. This has led to her being DTF. She no longer believes in relationships anymore either because with her fame it's been impossible to have one. She also believes in people's freedom to do what they want and lives that belief with her side business.
Backstory: Jae was clearly destined to be something great from an early age. Her mother had been a pop star and her father a successful businessman who had sponsored her mothers pop group. Her father taught her from a young age how to run a business and her mother taught her the in and outs of being famous. With those two combined and Jae's capacity for learning it was not unexpected, she burst into the modeling scene. From a young age, she was adored in the hearts of many people in Korea. This only grew as she got older and her career advanced more and more. By the time she finished middle school, she had completed a high school degree, her intelligence shining along with her budding looks. She branched out a little into acting, music but always kept modeling as her main focus. Sponsorships, deals, Jae got it all. She took over Korea and the other Asian countries followed suit. She even became popular in Japan which had a long history of racism against Koreans. With this popularity comes stress though, one thing Jae could not handle properly. She instead turned to pleasures of the body to relieve stress. She also ended up getting into AT mostly because of sponsorships. She found she liked it and ended up getting into tuning and making money off of that as well. She did not just sit on her money either, she invested it saved it, bought businesses and stocks. Her portfolio is quite impressive even more so considering her age. She has recently expanded into AT performance enhancing drugs which she can sell in Japan thanks to the government's very friendly attitude towards everything AT. She is currently living in Japan building up her business and getting involved with AT.

Country of Birth: South Korea


________________________________________|R|un |I|nformation

Road: Ring X Sonia
Rank: C
Allias: Black Rabbit
Shadow: Tokki
Race: Human
TOTAL AP: 1/5


R.E.A.D[170]
→ Acceleration: [100]
→ Battle Strength: [20]
→ Stamina: [50]+[50]
→ Jump: [0]
→ Air Time: 10

→ Air Treks: Jumpsuit
    Jae's Air Treks are build into her jumpsuit she wears. The treks can only be worn while in it and they function on ballrollers.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Nitro Cushion l F
-------► This technique is the basis at which the Sonia Rider's begin their strenuous journey. Despite its low level, Nitro Cushion instantly becomes a necessity to those riders of the road. Unlike most other roads, the beginner move involves a breathing technique wherein the user forces decompression in the body through hyperventilation. This causes the already naturally saturated nitrogen in the body to become absorbed immediately. Throughout the user's body (especially in the joints) nitrogen bubbles will form. The stress from said reaction causes immense pain, but the result of natural air collecting allows the body an extensive increase in mobility. This affords an unnaturally high amount of flexibility and increases in maneuverability beyond that of normal human capability.

-----Metronome l F
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates.


----- Thorn l C
-------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. The resulting shock waves appear as compressed masses of energy, varying in size and capability by the rider's build and execution. These pressurized shock waves have the ability to tear into the wind, skewering it to the point it is null. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quantity over quality' balance that delivers a great deal of damage internally.


-----Quick Fix l C
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks)

-----Thorn Whip l C
-------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. However, the use of a wide kick amidst this execution alters the resulting shock wave's appearance. Instead of appearing separated, the thorns are released as an array of whips on the user's trecks. Still, these pressurized shock waves have the ability to tear into the wind, lacerating it to the point it is nullified. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quality over quantity' balance that delivers a great deal of damage internally.

-----THRILL LINK l C
-------► The Tuner creates a "lifelink" draining stamina from her body while supplementing another rider. The Tuner is easily excitable, especially when being carried by a rider of another road as they perform tricks and feats. Her heartbeat quickens with excitement which blends with the sound of the rider holding her. Like a war drum, the sound of her body beats with an intensity that releases adrenaline a rider never knew they possessed. The trick is both mentally and physically exhausting for The Tuner i, but the holder is refreshed with new found energy to ride! It is the next step towards Link Tuning for a C Rank rider.
- Riders have a different road or style from the tuner.
- 10 Stamina transfers from tuner to tuner.




---Trick Passes
----- Moon Walk l F
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.


----- In Step: Reverse Turn Stance l F
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.


-----Spiral Spin Wallride 999 Sidewinder l F
-------► This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Smart Phone
    Brand new top of the line Smartphone not even on the market yet. Jae got it as a sponsorship deal. It is customized to her liking, pink with her bunny logo on it. R.E.A.D. enabled. Privacy is valued with this phone. It is also able to pick up police radio signals. It also seems to be on its own private cell phone tower.


Headphones
    A pair of wireless headphone also state of the art and not on the market yet. She also got them from a sponsorship deal. They have some hidden functions and respond to voice commands. They can tune into radio signals and much like her phone police scanners. While on they can also pick up sounds better then a normal human can and send them to Jae's ears directly. Combined with her natural hearing with RIng Road shes able to hear things extremely well, better than most.


Stun Gun
    A very unique stun gun Jae's security had designed for her. The gun fires out mini clasps to attach to the target, then releases a strong electrical charge. This allows for multiple uses and one not having to get close. She has used this multiple times on would be attackers. The gun is pink and black and has a keychain attached to the handle. A pink bunny symbol as per usual.


Gum
    Jae always keeps a pack of pink chewing gum on her.


Record Book
    Jae keeps a small record book that seems to be empty but requires something special to see the written words on it. One half keeps her records of sales and the other her intimate experiences.




Code listed below:  
PostPosted: Wed Feb 27, 2019 1:43 pm
User Image


profile layout © little ame night — all rights reserved
                                        » PERSONAL DATA
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                                            FULL NAME Orka Mako
                                            NICKNAME Giselle
                                            GENDER Male
                                            AGE 21 [Twenty One]
                                            HEIGHT Six Foot Four [ 6'4"]
                                            WEIGHT 84 Kg [ 192 lbs ]
                                            ETHNICITY Moroccan + Creo
                                            BLOODY TYPE B Positive
                                            ALIGNMENT Neutral
                                            SEXUALITY Heterosexual
                                            LOVE INTEREST " . . . Guess? "
                                            APPEARANCE Giselle stands six feet, four inches, with a mess of strands pallet in black. Hair is long and comes sometimes in a moss roll, that flops from the sides to being slicked back, depending on the persona he takes on. While mild manner most of the time, he wears regular street apparel. Going to and from work. When taking on the persona TiTAN, his garb changes to something more ornate, to further express himself and his racial background. Physically he's an ectomorph, elongated in frame with muscle to match. His muscles shape and compress depending on the activity he performs, so he sometimes look beefier. Skin tone is dark, almost chocolate. Eyes a mild, deep purple with a slight shimmer. He can sometimes be considered, "Pretty", however, his mostly deadpan face kills that description rather quickly.
                                            MANNERISMS Orka is the cold side of the pillow. His calm, relaxed, and thoughtful demeanor pants the picture of a mild mannered, cool guy. He avoids conflict and sees no reason to go further than he needs to, ever, as it isn't his business to do so. Sometimes this coldness can lead people to believe he's indifferent or uncaring. Perhaps he is. This side portrays a volatile, more aggressive other, known as "TiTAN". All the things Orka isn't, TiTAN is. Passionate about his dreams, he wants to fly higher than anyone else and pushes himself to do it. The spark in change between these two personas is as simple as Storm Riding. When Orka Parts Wars, TiTAN takes over.
                                            BIOGRAPHYC://Intel/Orka/Biography - ERROR... This root cannot be accessed—
                                            RACEHuman


                                        » STORM RIDER DATA
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                                            ALIASTiTAN
                                            RANK C
                                            TYPE Featherweight
                                            ROADWing x Gaia
                                            SUB-ROAD Unknown
                                            FUSION-ROAD Jupiter
                                            ABILITY POINTS 23 / 30
                                            SHADOW A beast in the sky. A terror on the ground.
                                            AIR TREKSSKYBOX [Current TUs: 0 SPD | 0 STR | 0 STA | 0 JMP]
                                              » Average. Painted white and purple.
                                            TEAMAnswer Here


                                        » STATISTICAL DATA
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                                            R.E.A.D205
                                            SPEED30
                                            STRENGTH110
                                            STAMINA40
                                            JUMP25 [+50 RC ]
                                            AIR TIME 80.00


                                        » TRICK DATA
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                                            ROAD TRICKS
                                              » Impact Wind: By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body. This is a C Class trick.

                                              » Seismic Sonar: A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon. This is an E Class trick.

                                              » GBF: The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new-found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage. This is a C Class trick.

                                              » Wings:: Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post. This is an E Class trick.
                                              » Trick Description

                                          TRICK PASS
                                            » Trick Description
                                            » In Step: Reverse Turn Stance: The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.

                                            » Amazing Forward Special: This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind.

                                            » Moon Walk: The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.
                                            » Trick Description

                                        CUSTOM TRICKS
                                          » Trick Description
                                          »Moon Drop: As Wing and Hurricane riders skills as a rider advance their tactics become more advanced to utilize the full basic principles of the Wing and Hurricane Road. Two main factors exist in order for this trick to occur but the result remains the same. Dissolving & re-coagulating streams of air the rider will create a compact surface of air created through the differentiating streams and currents that he destroyed. This is known as a Catching a Moon Drop in which he interfaces with the air. While wind weaving is rudimentary for the Hurricane Road given the added pressure from tightly weaving this wind makes this surface unstable yet tractable. It's common for this surface to be kept at or near ground level for when it's triggered, this condensed wind explodes. The generated force is enough to bruise the flesh and possibly but not regularly fracture weaker, smaller bones [Ankles, Wrists, a Rib, Digits, and so one]. Furthermore, this Moon Drop doesn't necessarily have to be in the user's grasp to use [Doesn't have to be holding it] but can use his creation & dissimulation of wind to form it in a controllable range. Commonly kept at ground level due to the fact that when it explodes beneath an opponent's feet the generated force is enough to launch anyone into the air, making them susceptible to an aerial assault as a follow-up tactic to make up for the trick's low damaging output. The trick's range and aerial lift vary among the amount of effort used to perform the trick and are as follows:
                                          D Rank ━ Controllable Max Range: 10ft. Aerial Lift: 5ft.
                                          C Rank ━ Controllable Max Range: 20ft. Aerial Lift: 15ft.
                                          B Rank ━ Controllable Max Range: 30ft. Aerial Lift: 25ft.
                                          A Rank ━ Controllable Max Range: 40ft. Aerial Lift: 35ft.
                                          S Rank ━ Controllable Max Range: 50ft. Aerial Lift: 45ft.


                                          »Lights Skinfaxi: The rider warps the air currents and wind drafts around an area, manipulating them into creating a lens of wind. The lens refracts light to an extent, allowing the user to create optical illusions of themselves, or an object within range. The user cannot make something out of nothing. When the illusion are interfered with they’ll disappear shortly afterward, but leave behind color distortion of some sort of mist. The trick is typically used to psych out an opponent, and make them think something is occurring that isn't actually occurring. Or allow the rider themselves to hide. When a rider on the Wing Road progresses to a higher level such as A Class. They are able to exert additional stamina and wear, in order to make the clones more solid in color.
                                          C Rank ━ Controllable Max Range: 15ft. Wispy Clone [ 1 Max]
                                          B Rank ━ Controllable Max Range: 25ft. Wispy Clones [ 5 Max ] or Object [ Size of Pickup Truck ]
                                          A Rank ━ Controllable Max Range: 30ft. Solid Color Clones [ 15 Max ] or Object [ Size of Small Plane ]


                                          »Rumble Shot: The Gaia Rider will first start by gathering vibrations from their engines and start to transmit them as they throws a kick. The kick would be timed so that the vibrations burst forward through the air treks just as the kick connect with the opponent wherever they hit them at. This doesn't have much of a blunt effect, nor does it do heavy battery damage. The vibrations that are transmitted through the body are aimed to hit a certain way so that they disrupt the enemy in some ways. The effects vary depending on where the attack lands. This is a C rank trick.
                                          Head: Severe Headache, minor concussion, depth perception knocked off, equilibrium out of balance, medical attention required
                                          Chest: Lung spasms for one post, can't breathe correctly
                                          Belly: Rumbled intestines, gut pains for three posts, not severe, but difficult to maneuver at full efficiency
                                          Arms: Muscle spasms, unable to throw punches or block for two posts
                                          Thighs: Muscle spasms, cannot kick or use tricks above C-rank for two posts
                                          Calves: Muscle spasms, cannot jump and cannot use tricks above C-rank for two posts /color]

                                          »𝐆𝐞𝐧𝐞𝐬𝐢𝐬 𝟎𝟎𝟏 [𝐄𝐚𝐫𝐭𝐡 𝐗 𝐇𝐞𝐚𝐯𝐞𝐧]: Using the trick seismic sonar as a basis, this is an advancement. Further spreading the natural vibrations created and using the newfound wind control, the rider sends them into the air. Instead of a pulse the vibrations attach themselves to strands of wind, now able to see in the same degree on the ground, anywhere around them. Range is the same as seismic sonar and this effectively replaces it. D rank Trick.

                                          »𝐆𝐞𝐧𝐞𝐬𝐢𝐬 𝟎𝟎𝟎 [𝐆𝐚𝐛𝐫𝐢𝐞𝐥'𝐬 𝐅𝐥𝐢𝐠𝐡𝐭]: Reversing the polarity of themselves from that of the planet, the rider is capable of literally creating a notion of [ ZERO GRAVITY ]. This works by applying piezoelectricity to the ground, making the directional force of the rider repel themselves upwards / away. Masterful control gives them the ability to outright fly. Actual directional movement is a consistent application from wind control and body motions, keeping the rider steady while giving them full axis. The creation of an aerodynamic shift becomes child's play and the rider is gifted with literal flight, afforded at maximum speed.

                                          [3%] Wear and [2] Stamina must be paid per post to keep active.

                                          » Trick Description
                                          » Trick Description
                                          » Trick Description









                                  » EQUIPMENT DATA
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                                      FITTED BAG
                                        » Carrying all needed things.
                                    IPHONE X2
                                      » Newest in phone advancement. Comes with a hacked READ installation.
                                  LOCKET
                                    » To remeber.


                            » TRACKER
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                                CHARACTER SLOT2/3
                                ROAD CHANGEUnused
                                CHARACTER CHANGEUnused
                                STAT SWAPUnused
                                Last UpdateAnswer Here
 

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Wed Feb 27, 2019 1:44 pm
profile layout © little ame night — all rights reserved
                                        » PERSONAL DATA
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                                            FULL NAME Iwatari, Koga
                                            NICKNAME " Hotshot "
                                            GENDER Male
                                            AGE 18
                                            HEIGHT Six Feet [ 6'0"]
                                            WEIGHT 67 Kg [ 170 lbs ]
                                            ETHNICITY Pure Japanese
                                            BLOODY TYPE A Positive
                                            ALIGNMENT Good
                                            SEXUALITY Heterosexual
                                            LOVE INTEREST " Well, there's this ONE girl. . but. . "
                                            APPEARANCE
                                            Koga is what you'd call a beanpole. He's pasty white, brown hair that he rarely trims, but bright eye'd. While he is somewhat tall, it's only because of a late growth spurt that's made him a little awkward in his own body.

                                            MANNERISMS Koga was raised to be respectful to everyone he meets. A child who sees good in people no matter what, he tries his hardest to be warm and understanding. However, that isn't to say he doesn't have his own devilish nature. It usually only comes out when he's in some form of competition, which is why he got into storm riding.
                                            BIOGRAPHYC://Intel/Koga/Biography - ERROR... This root cannot be accessed—
                                            RACEDescendant of Gravity Child


                                        » STORM RIDER DATA
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                                            ALIASHotshot
                                            RANK C
                                            TYPE Speed
                                            ROADApollon
                                            SUB-ROAD The 4th Dimension
                                            FUSION-ROAD N/A
                                            ABILITY POINTS 4 / 5
                                            SHADOW "I'm burnin' up!".
                                            AIR TREKSSptfire [Current TUs: 0 SPD | 0 STR | 0 STA | 0 JMP]
                                              » Average. Painted black and red.
                                            TEAMAnswer Here


                                        » STATISTICAL DATA
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                                            R.E.A.D170
                                            SPEED100
                                            STRENGTH50
                                            STAMINA00 [ +50 ]
                                            JUMP 20
                                            AIR TIME 80.00


                                        » TRICK DATA
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                                            ROAD TRICKS
                                              » Oh Time!: The very basic of all Apollon Riders tricks. Fairly simple in process, the Apollon rider generates amass sense of heat. Time' is just the influence of heat, light, and other Flame based riding aspects to produce abnormal effects. In this beginner instance, the user uses a visual phenomenon known as "Total Reflection". Using the heat build from the Flame Road, the user will cause the temperature and humidity of the air about them to heighten, bringing it to the extent that they become invisible temporarily. This, being the same principle under which mirage's and heat hazes work, is a more discreet and less flamboyant way of producing the road's effects. This is an E Class trick.

                                              » Giant Swing of Time: A simple offensive trick designed to make use of centripetal force. The user plants a hand on the ground and swings their feet like a pendulum to strike the opponent's mid-section with a deceptive blow strong enough to knock the wind out of the diaphragm. Originally designed to work in tandem with the trick "Oh! Time!" this trick works twice as effective when both are used together. This is a D rank trick

                                              » Time Shield: By this point, the Apollon rider has control of their heat and updrafts that they can create a shield of heated rising updrafts. This shield takes on the image of a large grandfather clock and a set of gears. These updrafts are more physical than illusion based, able to take high impact damage and slow it down, giving the Apollon rider the chance to block an attack or to escape impending danger. This move is highly effective against projectiles but can "slow" down physical attacks as well. This is a C Class trick.

                                              » Flame!: Being the first hint at the Flame Road's run style, the initial technique is none other than the illusionary achievement of creating false flames. Beginner riders of the Flame Road first learn to transfer the heat energy accumulated in their run to that of updrafts, creating waves of heat to give the impression of literal fire being produced wherever the user laid foot. This not only fools other riders and gives off the impression of literal fire, but increases the effects of most Flame based tricks by acting as a catalyst for which heat based tricks to hold better effects. Eventually, Flame Road riders get to a point there they may produce these drafts and ride upon them, giving an impression of flight or riding on flames they blazed on their own. This is an E Class trick.

                                              » Afterburner: After a certain point, the Flame Rider's reaches a point of more advanced control. Such is shown in the usage of the Afterburner trick. The user will disappear spontaneously, expelling heat in brief bursts. These bursts give the visual impression of fireballs being left in the user's wake, trailing behind them as small masses of illusionary flames. The difficulty of this trick lies in the required speed output and technicality. The trick name takes after that of a principle used in supersonic fighter jets. The user mimics the effects of forcing short, abrupt, speed bursts to produce shock waves and displace heat masses. This trick can only be used every other post. This is a C Class trick.

                                              » Trick Description
                                              » Trick Description
                                              » Trick Description
                                              » Trick Description

                                          TRICK PASS

                                            » In Step: Reverse Turn Stance: The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.

                                            » Amazing Forward Special: This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind.

                                            » Moon Walk: The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.
                                            » Trick Description

                                        CUSTOM TRICKS

                                          » Reincarnation: An inertia driven attack that combines the speed of the Air Treks with the high energy momentum developed from a high speed run to drive devastating kick through the opponent, sending them flying off in the opposite direction. The method in which is performed is very similar to the trick, "Giant Swing of Time," and similar to its predecessor works twice as effectively when used in conjunction with "Oh! Time!"
                                          » Trick Description
                                          » Trick Description



                                  » EQUIPMENT DATA
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                                      FITTED BAG
                                        » Carrying all needed things.
                                    IPHONE X2
                                      » Newest in phone advancement. Comes with a hacked READ installation.
                                  GLOVES
                                    » Just in case somebody need the hands.


                            » TRACKER
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                                CHARACTER SLOT3/3
                                ROAD CHANGEUnused
                                CHARACTER CHANGEUnused
                                STAT SWAPUnused
                                Last UpdateAnswer Here
 
PostPosted: Wed Feb 27, 2019 1:48 pm
xoxoxo
into the night


xxxxxxxxxxx𝕿𝖍𝖊 𝖔𝖓𝖑𝖞 𝖗𝖚𝖑𝖊 𝖙𝖍𝖆𝖙 𝖒𝖆𝖙𝖙𝖊𝖗𝖘 𝖎𝖘 𝖙𝖍𝖆𝖙 𝖞𝖔𝖚𝖗 𝖊𝖓𝖊𝖒𝖎𝖊𝖘 𝖉𝖔𝖓❜𝖙 𝖜𝖆𝖑𝖐 𝖆𝖜𝖆𝖞.

User Image



                                            ░ ░ ░ . 𝚃𝚑𝚎𝚢 𝚖𝚞𝚜𝚝 𝚑𝚊𝚟𝚎 𝚏𝚘𝚛𝚐𝚘𝚝 𝚝𝚑𝚊𝚝 𝙸'𝚖 𝚙𝚜𝚢𝚌𝚑𝚘

                                            ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

                                            FULL NAME ⋮ ♢ 𝖲𝗎𝗇-𝗅𝗂 𝖯𝖺𝖺𝗄
                                            BIRTHDAY ⋮ ♢ 𝖮𝖼𝗍𝗈𝖻𝖾𝗋 𝟪𝗍𝗁
                                            AGE ⋮ ♢ 𝟤𝟢
                                            GENDER ⋮ ♢ 𝖥𝖾𝗆𝖺𝗅𝖾
                                            NATIONALITY ⋮ ♢ 𝖲𝗈𝗎𝗍𝗁 𝖪𝗈𝗋𝖾𝖺𝗇
                                            SEXUALITY ⋮ ♢ 𝖡𝗂𝗌𝖾𝗑𝗎𝖺𝗅
                                            APPEARANCE ⋮ ♢ [ 𝗑 ] [ 𝗑 ] [ 𝗑 ]

                                                • 𝖡𝗋𝗈𝗐𝗇𝗂𝗌𝗁-𝖻𝗅𝖺𝖼𝗄 𝗁𝖺𝗂𝗋 | 𝖴𝗌𝗎𝖺𝗅𝗅𝗒 𝖽𝗒𝖾𝖽 𝗏𝖾𝗅𝗏𝖾𝗍
                                                • 𝟧'𝟦"
                                                • 𝖠𝗍𝗁𝗅𝖾𝗍𝗂𝖼 𝖻𝗎𝗂𝗅𝖽 | 𝖲𝗅𝗂𝗀𝗁𝗍 𝖽𝖾𝖿𝗂𝗇𝗂𝗍𝗂𝗈𝗇
                                                • 𝖳𝗈𝗆𝖻𝗈𝗒𝗂𝗌𝗁
                                                • 𝖠𝖼𝖼𝖾𝗌𝗌𝗈𝗋𝗒 𝗁𝖾𝖺𝗏𝗒
                                                • 𝖣𝗂𝖿𝖿𝖾𝗋𝖾𝗇𝗍 𝗃𝖺𝖼𝗄𝖾𝗍 𝖿𝗈𝗋 𝖾𝗏𝖾𝗋𝗒 𝖽𝖺𝗒 𝗈𝖿 𝗍𝗁𝖾 𝗐𝖾𝖾𝗄
                                                • 𝖫𝗈𝗏𝖾𝗋 𝗈𝖿 𝖻𝗈𝖽𝗒 𝗉𝖺𝗂𝗇𝗍
                                                • 𝖮𝖿𝗍𝖾𝗇 𝗁𝖺𝗌 𝖺 𝖻𝖺𝗇𝖽𝖺𝗇𝖺
                                                • 𝖲𝗇𝖾𝖺𝗄𝖾𝗋 𝖼𝗈𝗇𝗇𝗈𝗂𝗌𝗌𝖾𝗎𝗋


                                            PERSONALITY ⋮ ♢ 𝖬𝗈𝗎𝗍𝗁𝗒 | 𝖧𝗈𝗍-𝗍𝖾𝗆𝗉𝖾𝗋𝖾𝖽 | 𝖲𝖺𝗋𝖼𝖺𝗌𝗍𝗂𝖼 | 𝖴𝗉𝖿𝗋𝗈𝗇𝗍 | 𝖣𝖾𝗅𝗂𝗇𝗊𝗎𝖾𝗇𝗍

                                            BIOGRAPHY ⋮ ♢ "𝖳𝗁𝖾 𝖻𝖾𝗇𝖾𝖿𝗂𝗍𝗌 𝗈𝖿 𝖻𝖾𝗂𝗇𝗀 𝖺 𝖪-𝗉𝗈𝗉 𝗂𝖽𝗈𝗅? 𝖨 𝖼𝗈𝗎𝗅𝖽 𝖻𝗎𝗒 𝗆𝗒 𝗈𝗐𝗇 𝖿𝗋𝖾𝖾𝖽𝗈𝗆. 𝖳𝗁𝖾 𝗌𝖾𝖼𝗈𝗇𝖽 𝖨 𝗁𝗂𝗍 𝖾𝗂𝗀𝗁𝗍𝖾𝖾𝗇 𝖨 𝗐𝖺𝗌 𝗈𝗎𝗍𝗍𝖺 𝗍𝗁𝖾𝗋𝖾; 𝖺𝗌𝗌 𝖺𝗇𝖽 𝖾𝗅𝖻𝗈𝗐𝗌. 𝖠𝗐𝖺𝗒 𝖿𝗋𝗈𝗆 𝗍𝗁𝖾 𝖿𝗎𝖼𝗄𝗂𝗇𝗀 𝗏𝗎𝗅𝗍𝗎𝗋𝖾𝗌. 𝖠𝗐𝖺𝗒 𝖿𝗋𝗈𝗆 𝗍𝗁𝖾 𝖿𝖺𝗄𝖾 𝖿𝗋𝗂𝖾𝗇𝖽𝗌. 𝖠𝗐𝖺𝗒 𝖿𝗋𝗈𝗆 𝖺𝖻𝗎𝗌𝗂𝗏𝖾 "𝖳𝗂𝗀𝖾𝗋" 𝗉𝖺𝗋𝖾𝗇𝗍𝗌. 𝖣𝗈 𝖨 𝗆𝗂𝗌𝗌 𝖺𝗅𝗅 𝗈𝖿 𝗍𝗁𝖾 𝗆𝗈𝗇𝖾𝗒 𝖺𝗇𝖽 𝖿𝖺𝗆𝖾? 𝖲𝗎𝗋𝖾. 𝖬𝗒 𝖿𝖺𝗇𝗌? 𝖠𝖻𝗌𝗈𝗅𝗎𝗍𝖾𝗅𝗒, 𝖨 𝗅𝗈𝗏𝖾𝖽 𝗆𝗒 𝖿𝖺𝗇𝗌. 𝖡𝗎𝗍 𝗈𝗇𝖼𝖾 𝗂𝗍 𝗌𝗍𝗈𝗉𝗉𝖾𝖽 𝖻𝖾𝗂𝗇𝗀 𝖺𝖻𝗈𝗎𝗍 𝗍𝗁𝖾 𝗆𝗎𝗌𝗂𝖼 𝖨 𝗐𝖺𝗌 𝗈𝗏𝖾𝗋 𝗂𝗍, 𝗍𝗁𝖺𝗍 𝗅𝗂𝖿𝖾𝗌𝗍𝗒𝗅𝖾 𝖽𝗂𝖽𝗇'𝗍 𝗌𝗎𝗂𝗍 𝗆𝖾. 𝖨𝗍 𝖽𝗂𝖽𝗇'𝗍 𝗌𝗎𝗂𝗍 𝖺𝗇𝗒 𝗈𝖿 𝗎𝗌." — 𝖲𝗎𝗇-𝗅𝗂, 𝖡𝖾𝗁𝗂𝗇𝖽 𝗍𝗁𝖾 𝖬𝗎𝗌𝗂𝖼: 𝖪.𝖣.𝖠



                                            ░ ░ ░ . 𝙾𝚑, 𝚢𝚘𝚞 𝚠𝚊𝚗𝚝 𝚠𝚊𝚛?

                                            ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

                                            RACE ⋮ ♢ 𝖧𝗎𝗆𝖺𝗇
                                            ALIAS ⋮ ♢ 𝖭𝖾𝗈𝗇
                                            ROAD ⋮ ♢ 𝖧𝗎𝗋𝗋𝗂𝖼𝖺𝗇𝖾 𝗑 𝖠𝗉𝗈𝗅𝗅𝗈𝗇
                                                  ↪ FUSION ⋮ ♢ 𝖳𝗂𝗀𝖾𝗋 𝖱𝗈𝖺𝖽

                                            RANK ⋮ ♢ 𝖢
                                            ABILITY POINTS ⋮ ♢ 𝟥𝟥/𝟥𝟪
                                            THEME SONG ⋮ 𝖨 𝖣𝗈𝗇'𝗍 𝖣𝗂𝖾 — 𝖩𝗈𝗒𝗇𝖾𝗋 𝖫𝗎𝖼𝖺𝗌 & 𝖢𝗁𝗋𝗂𝗌 𝖡𝗋𝗈𝗐𝗇




                                            ░ ░ ░ . 𝚂𝚊𝚢 𝚗𝚘 𝚖𝚘𝚛𝚎

                                            ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

                                            R.E.A.D ⋮ ♢ 𝟣𝟩𝟢 [𝟤𝟤𝟢]
                                                  POWER ⋮ ♢ 𝟣𝟢
                                                  ACCELERATION ⋮ ♢ 𝟫𝟢 [+𝟧𝟢]
                                                  STAMINA ⋮ ♢ 𝟦𝟢
                                                  JUMP ⋮ ♢ 𝟥𝟢

                                                  AIR TIME ⋮ ♢ 𝟤𝟤.𝟧 𝗌𝖾𝖼𝗈𝗇𝖽𝗌


                                            AIR TREKS ⋮ ♢ 𝖦𝗁𝗈𝗌𝗍𝗐𝖺𝗅𝗄𝖾𝗋𝗌 [𝖳𝗎𝗇𝖾 𝖴𝗉𝗌: 𝟢]
                                            𝖢𝗎𝗋𝗋𝖾𝗇𝗍𝗅𝗒 𝗃𝗎𝗌𝗍 𝖺𝗇 𝗈𝗋𝗂𝖽𝗂𝗇𝖺𝗋𝗒 𝗉𝖺𝗂𝗋 𝗈𝖿 𝖠𝗂𝗋 𝖳𝗋𝖾𝗄𝗌.



                                            ░ ░ ░ . 𝚃𝚞𝚛𝚗 𝚢𝚘𝚞𝚛 𝚏𝚞𝚌𝚔𝚒𝚗' 𝚋𝚕𝚘𝚌𝚔 𝚒𝚗𝚝𝚘 𝚊 𝚕𝚒𝚐𝚑𝚝 𝚜𝚑𝚘𝚠

                                            ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

                                            TRICKS ⋮

                                                  ⾵ STANDARD ⽕
                                                        𝗢𝗵 𝗧𝗶𝗺𝗲!
                                                        𝖳𝗁𝖾 𝗏𝖾𝗋𝗒 𝖻𝖺𝗌𝗂𝖼 𝗈𝖿 𝖺𝗅𝗅 𝖠𝗉𝗈𝗅𝗅𝗈𝗇 𝖱𝗂𝖽𝖾𝗋𝗌 𝗍𝗋𝗂𝖼𝗄𝗌. 𝖥𝖺𝗂𝗋𝗅𝗒 𝗌𝗂𝗆𝗉𝗅𝖾 𝗂𝗇 𝗉𝗋𝗈𝖼𝖾𝗌𝗌, 𝗍𝗁𝖾 𝖠𝗉𝗈𝗅𝗅𝗈𝗇 𝗋𝗂𝖽𝖾𝗋 𝗀𝖾𝗇𝖾𝗋𝖺𝗍𝖾𝗌 𝖺𝗆𝖺𝗌𝗌 𝗌𝖾𝗇𝗌𝖾 𝗈𝖿 𝗁𝖾𝖺𝗍. 𝖳𝗂𝗆𝖾' 𝗂𝗌 𝗃𝗎𝗌𝗍 𝗍𝗁𝖾 𝗂𝗇𝖿𝗅𝗎𝖾𝗇𝖼𝖾 𝗈𝖿 𝗁𝖾𝖺𝗍, 𝗅𝗂𝗀𝗁𝗍, 𝖺𝗇𝖽 𝗈𝗍𝗁𝖾𝗋 𝖥𝗅𝖺𝗆𝖾 𝖻𝖺𝗌𝖾𝖽 𝗋𝗂𝖽𝗂𝗇𝗀 𝖺𝗌𝗉𝖾𝖼𝗍𝗌 𝗍𝗈 𝗉𝗋𝗈𝖽𝗎𝖼𝖾 𝖺𝖻𝗇𝗈𝗋𝗆𝖺𝗅 𝖾𝖿𝖿𝖾𝖼𝗍𝗌. 𝖨𝗇 𝗍𝗁𝗂𝗌 𝖻𝖾𝗀𝗂𝗇𝗇𝖾𝗋 𝗂𝗇𝗌𝗍𝖺𝗇𝖼𝖾, 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋 𝗎𝗌𝖾𝗌 𝖺 𝗏𝗂𝗌𝗎𝖺𝗅 𝗉𝗁𝖾𝗇𝗈𝗆𝖾𝗇𝗈𝗇 𝗄𝗇𝗈𝗐𝗇 𝖺𝗌 "𝖳𝗈𝗍𝖺𝗅 𝖱𝖾𝖿𝗅𝖾𝖼𝗍𝗂𝗈𝗇". 𝖴𝗌𝗂𝗇𝗀 𝗍𝗁𝖾 𝗁𝖾𝖺𝗍 𝖻𝗎𝗂𝗅𝖽 𝖿𝗋𝗈𝗆 𝗍𝗁𝖾 𝖥𝗅𝖺𝗆𝖾 𝖱𝗈𝖺𝖽, 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋 𝗐𝗂𝗅𝗅 𝖼𝖺𝗎𝗌𝖾 𝗍𝗁𝖾 𝗍𝖾𝗆𝗉𝖾𝗋𝖺𝗍𝗎𝗋𝖾 𝖺𝗇𝖽 𝗁𝗎𝗆𝗂𝖽𝗂𝗍𝗒 𝗈𝖿 𝗍𝗁𝖾 𝖺𝗂𝗋 𝖺𝖻𝗈𝗎𝗍 𝗍𝗁𝖾𝗆 𝗍𝗈 𝗁𝖾𝗂𝗀𝗁𝗍𝖾𝗇, 𝖻𝗋𝗂𝗇𝗀𝗂𝗇𝗀 𝗂𝗍 𝗍𝗈 𝗍𝗁𝖾 𝖾𝗑𝗍𝖾𝗇𝗍 𝗍𝗁𝖺𝗍 𝗍𝗁𝖾𝗒 𝖻𝖾𝖼𝗈𝗆𝖾 𝗂𝗇𝗏𝗂𝗌𝗂𝖻𝗅𝖾 𝗍𝖾𝗆𝗉𝗈𝗋𝖺𝗋𝗂𝗅𝗒. 𝖳𝗁𝗂𝗌, 𝖻𝖾𝗂𝗇𝗀 𝗍𝗁𝖾 𝗌𝖺𝗆𝖾 𝗉𝗋𝗂𝗇𝖼𝗂𝗉𝗅𝖾 𝗎𝗇𝖽𝖾𝗋 𝗐𝗁𝗂𝖼𝗁 𝗆𝗂𝗋𝖺𝗀𝖾'𝗌 𝖺𝗇𝖽 𝗁𝖾𝖺𝗍 𝗁𝖺𝗓𝖾𝗌 𝗐𝗈𝗋𝗄, 𝗂𝗌 𝖺 𝗆𝗈𝗋𝖾 𝖽𝗂𝗌𝖼𝗋𝖾𝖾𝗍 𝖺𝗇𝖽 𝗅𝖾𝗌𝗌 𝖿𝗅𝖺𝗆𝖻𝗈𝗒𝖺𝗇𝗍 𝗐𝖺𝗒 𝗈𝖿 𝗉𝗋𝗈𝖽𝗎𝖼𝗂𝗇𝗀 𝗍𝗁𝖾 𝗋𝗈𝖺𝖽'𝗌 𝖾𝖿𝖿𝖾𝖼𝗍𝗌. 𝖳𝗁𝗂𝗌 𝗂𝗌 𝖺𝗇 𝖤 𝖢𝗅𝖺𝗌𝗌 𝗍𝗋𝗂𝖼𝗄.

                                                        𝗦𝗼𝘂𝗹 𝗦𝗻𝗮𝘁𝗰𝗵
                                                        𝖳𝗁𝖾 𝖱𝗂𝖽𝖾𝗋 𝗐𝗂𝗅𝗅 𝗍𝖺𝗄𝖾 𝖺 𝗌𝗍𝖺𝗇𝖼𝖾 𝗐𝗁𝖾𝗋𝖾 𝗍𝗁𝖾𝗂𝗋 𝖻𝗈𝖽𝗒 𝗂𝗌 𝗅𝗈𝗐 𝗍𝗈 𝗍𝗁𝖾 𝗀𝗋𝗈𝗎𝗇𝖽, 𝗐𝗁𝗂𝗅𝖾 𝗋𝗂𝖽𝗂𝗇𝗀. 𝖳𝗁𝗂𝗌 𝗅𝗈𝗐 𝗌𝗍𝖺𝗇𝖼𝖾 𝗆𝖺𝗄𝖾𝗌 𝗍𝗁𝖾𝗆 𝗌𝗅𝗂𝗀𝗁𝗍𝗅𝗒 𝗆𝗈𝗋𝖾 𝖺𝖾𝗋𝗈𝖽𝗒𝗇𝖺𝗆𝗂𝖼, 𝖺𝗇𝖽 𝗂𝗌 𝗉𝖺𝗋𝗍 𝗈𝗇𝖾 𝗈𝖿 𝗍𝗁𝖾 𝗍𝗋𝗂𝖼𝗄. 𝖶𝗁𝗂𝗅𝖾 𝗋𝗂𝖽𝗂𝗇𝗀 𝗅𝗂𝗄𝖾 𝗍𝗁𝗂𝗌 𝗍𝗁𝖾 𝗋𝗂𝖽𝖾𝗋 𝗐𝗂𝗅𝗅 𝗍𝖺𝗄𝖾 𝗍𝗁𝖾 𝗈𝗇𝖼𝗈𝗆𝗂𝗇𝗀 𝖼𝗎𝗋𝗋𝖾𝗇𝗍𝗌 𝗈𝖿 𝗐𝗂𝗇𝖽, 𝖺𝗇𝖽 𝖻𝖾𝗀𝗂𝗇 𝖻𝗋𝖾𝖺𝗄𝗂𝗇𝗀 𝗍𝗁𝖾𝗆 𝖽𝗈𝗐𝗇. 𝖫𝗈𝗐𝖾𝗋𝗂𝗇𝗀 𝗍𝗁𝖾 𝗐𝗂𝗇𝖽 𝗋𝖾𝗌𝗂𝗌𝗍𝖺𝗇𝖼𝖾 𝗍𝖾𝗆𝗉𝗈𝗋𝖺𝗋𝗂𝗅𝗒, 𝖺𝗇𝖽 𝖺𝗅𝗅𝗈𝗐𝗂𝗇𝗀 𝗍𝗁𝖾 𝗋𝗂𝖽𝖾𝗋 𝗍𝗈 𝖺𝖼𝖼𝖾𝗅𝖾𝗋𝖺𝗍𝖾 𝖿𝖺𝗌𝗍𝖾𝗋 𝗐𝗁𝗂𝗅𝖾 𝗋𝗂𝖽𝗂𝗇𝗀 𝗅𝗂𝗄𝖾 𝗍𝗁𝗂𝗌. 𝖳𝗁𝖾 𝖻𝗋𝖾𝖺𝗄𝗂𝗇𝗀 𝗈𝖿 𝗍𝗁𝖾 𝗐𝗂𝗇𝖽 𝖼𝗎𝗋𝗋𝖾𝗇𝗍𝗌 𝖿𝗂𝗋𝗌𝗍 𝗆𝖺𝗄𝖾𝗌 𝖺 𝗌𝗅𝗂𝗀𝗁𝗍 𝖻𝗈𝗈𝗆𝗂𝗇𝗀 𝗇𝗈𝗂𝗌𝖾, 𝗍𝗁𝖾𝗇 𝖻𝖾𝖼𝗈𝗆𝖾𝗌 𝖺 𝗋𝗎𝗆𝖻𝗅𝖾 𝗍𝗁𝖺𝗍 𝗌𝗈𝗎𝗇𝖽𝗌 𝗅𝗂𝗄𝖾 𝖺 𝗋𝗈𝖺𝗋. 𝖳𝗁𝗂𝗌 𝖼𝗈𝗆𝖾𝗌 𝖿𝗋𝗈𝗆 𝗍𝗁𝖾 𝖺𝗂𝗋 𝖺𝗋𝗈𝗎𝗇𝖽 𝗍𝗁𝖾 𝗇𝖾𝗐𝗅𝗒 𝖾𝗆𝗉𝗍𝗂𝖾𝖽 𝗓𝗈𝗇𝖾 𝗈𝖿 𝖺𝗂𝗋 𝗋𝖺𝗉𝗂𝖽𝗅𝗒 𝗋𝖾𝖿𝗂𝗅𝗅𝗂𝗇𝗀 𝗍𝗁𝖾 𝖺𝗋𝖾𝖺 𝗐𝗂𝗍𝗁 𝖺𝗂𝗋. 𝖶𝗁𝖾𝗇 𝗋𝗂𝖽𝗂𝗇𝗀 𝗅𝗂𝗄𝖾 𝗍𝗁𝗂𝗌 𝖺𝗌 𝗐𝖾𝗅𝗅, 𝗍𝗁𝖾 𝖺𝗂𝗋 𝗍𝗁𝖾 𝗋𝗂𝖽𝖾𝗋 𝗉𝖺𝗌𝗌𝖾𝗌 𝖻𝗒 𝖻𝖾𝖼𝗈𝗆𝖾𝗌 𝖽𝗂𝗌𝗍𝗈𝗋𝗍𝖾𝖽, 𝖺𝗌 𝗂𝖿 𝗍𝗁𝖾𝗒 𝗅𝗂𝗍𝖾𝗋𝖺𝗅𝗅𝗒 𝗋𝗂𝗉𝗉𝖾𝖽 𝗍𝗁𝗋𝗈𝗎𝗀𝗁 𝗍𝗁𝖾 𝖺𝗂𝗋. 𝖳𝗁𝗂𝗌 𝗂𝗇𝖼𝗋𝖾𝖺𝗌𝖾𝗌 𝗍𝗁𝖾𝗂𝗋 𝖠𝖼𝖼𝖾𝗅𝖾𝗋𝖺𝗍𝗂𝗈𝗇 𝖻𝗒 [𝟣𝟢]. 𝖳𝗁𝗂𝗌 𝗂𝗌 𝖺 𝖢 𝗋𝖺𝗇𝗄 𝗍𝗋𝗂𝖼𝗄.​

                                                        𝗧𝗶𝗺𝗲 𝗦𝗵𝗶𝗲𝗹𝗱
                                                        𝖡𝗒 𝗍𝗁𝗂𝗌 𝗉𝗈𝗂𝗇𝗍, 𝗍𝗁𝖾 𝖠𝗉𝗈𝗅𝗅𝗈𝗇 𝗋𝗂𝖽𝖾𝗋 𝗁𝖺𝗌 𝖼𝗈𝗇𝗍𝗋𝗈𝗅 𝗈𝖿 𝗍𝗁𝖾𝗂𝗋 𝗁𝖾𝖺𝗍 𝖺𝗇𝖽 𝗎𝗉𝖽𝗋𝖺𝖿𝗍𝗌 𝗍𝗁𝖺𝗍 𝗍𝗁𝖾𝗒 𝖼𝖺𝗇 𝖼𝗋𝖾𝖺𝗍𝖾 𝖺 𝗌𝗁𝗂𝖾𝗅𝖽 𝗈𝖿 𝗁𝖾𝖺𝗍𝖾𝖽 𝗋𝗂𝗌𝗂𝗇𝗀 𝗎𝗉𝖽𝗋𝖺𝖿𝗍𝗌. 𝖳𝗁𝗂𝗌 𝗌𝗁𝗂𝖾𝗅𝖽 𝗍𝖺𝗄𝖾𝗌 𝗈𝗇 𝗍𝗁𝖾 𝗂𝗆𝖺𝗀𝖾 𝗈𝖿 𝖺 𝗅𝖺𝗋𝗀𝖾 𝗀𝗋𝖺𝗇𝖽𝖿𝖺𝗍𝗁𝖾𝗋 𝖼𝗅𝗈𝖼𝗄 𝖺𝗇𝖽 𝖺 𝗌𝖾𝗍 𝗈𝖿 𝗀𝖾𝖺𝗋𝗌. 𝖳𝗁𝖾𝗌𝖾 𝗎𝗉𝖽𝗋𝖺𝖿𝗍𝗌 𝖺𝗋𝖾 𝗆𝗈𝗋𝖾 𝗉𝗁𝗒𝗌𝗂𝖼𝖺𝗅 𝗍𝗁𝖺𝗇 𝗂𝗅𝗅𝗎𝗌𝗂𝗈𝗇 𝖻𝖺𝗌𝖾𝖽, 𝖺𝖻𝗅𝖾 𝗍𝗈 𝗍𝖺𝗄𝖾 𝗁𝗂𝗀𝗁 𝗂𝗆𝗉𝖺𝖼𝗍 𝖽𝖺𝗆𝖺𝗀𝖾 𝖺𝗇𝖽 𝗌𝗅𝗈𝗐 𝗂𝗍 𝖽𝗈𝗐𝗇, 𝗀𝗂𝗏𝗂𝗇𝗀 𝗍𝗁𝖾 𝖠𝗉𝗈𝗅𝗅𝗈𝗇 𝗋𝗂𝖽𝖾𝗋 𝗍𝗁𝖾 𝖼𝗁𝖺𝗇𝖼𝖾 𝗍𝗈 𝖻𝗅𝗈𝖼𝗄 𝖺𝗇 𝖺𝗍𝗍𝖺𝖼𝗄 𝗈𝗋 𝗍𝗈 𝖾𝗌𝖼𝖺𝗉𝖾 𝗂𝗆𝗉𝖾𝗇𝖽𝗂𝗇𝗀 𝖽𝖺𝗇𝗀𝖾𝗋. 𝖳𝗁𝗂𝗌 𝗆𝗈𝗏𝖾 𝗂𝗌 𝗁𝗂𝗀𝗁𝗅𝗒 𝖾𝖿𝖿𝖾𝖼𝗍𝗂𝗏𝖾 𝖺𝗀𝖺𝗂𝗇𝗌𝗍 𝗉𝗋𝗈𝗃𝖾𝖼𝗍𝗂𝗅𝖾𝗌 𝖻𝗎𝗍 𝖼𝖺𝗇 "𝗌𝗅𝗈𝗐" 𝖽𝗈𝗐𝗇 𝗉𝗁𝗒𝗌𝗂𝖼𝖺𝗅 𝖺𝗍𝗍𝖺𝖼𝗄𝗌 𝖺𝗌 𝗐𝖾𝗅𝗅. 𝖳𝗁𝗂𝗌 𝗂𝗌 𝖺 𝖢 𝖢𝗅𝖺𝗌𝗌 𝗍𝗋𝗂𝖼𝗄.


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                                                        𝖳𝗁𝖾 𝖺𝗋𝖼𝗁𝗂𝗇𝗀 𝗍𝗋𝗂𝖼𝗄 𝖻𝖾𝗀𝗂𝗇𝗌 𝗐𝗂𝗍𝗁 𝖺 𝖽𝗂𝖺𝗀𝗈𝗇𝖺𝗅 𝗃𝗎𝗆𝗉, 𝖺𝗉𝗉𝖾𝖺𝗋𝗂𝗇𝗀 𝖺𝗌 𝗍𝗁𝗈𝗎𝗀𝗁 𝗍𝗁𝖾 𝖻𝗈𝖽𝗒 𝗂𝗌 𝗂𝗇𝗍𝖾𝗇𝖽𝖾𝖽 𝗍𝗈 𝗌𝗂𝗆𝗉𝗅𝗒 𝗀𝗈 𝗍𝗁𝗋𝗈𝗎𝗀𝗁 𝖺 𝖿𝗈𝗋𝗐𝖺𝗋𝖽 𝖿𝗅𝗂𝗉. 𝖭𝗈𝗍 𝗅𝗈𝗇𝗀 𝖺𝖿𝗍𝖾𝗋 𝗀𝖺𝗂𝗇𝗂𝗇𝗀 𝖺𝗂𝗋 𝖽𝗈𝖾𝗌 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋 𝗍𝗂𝗅𝗍 𝖿𝗈𝗋𝗐𝖺𝗋𝖽 𝖺𝗇𝖽 𝖺𝗌𝗂𝖽𝖾 𝗂𝗇 𝖺 𝗍𝗁𝗋𝖾𝖾 𝗁𝗎𝗇𝖽𝗋𝖾𝖽 𝖺𝗇𝖽 𝗌𝗂𝗑𝗍𝗒 𝖽𝖾𝗀𝗋𝖾𝖾 𝖼𝗈𝗋𝗄𝗌𝖼𝗋𝖾𝗐. 𝖣𝗎𝗋𝗂𝗇𝗀 𝗍𝗁𝗂𝗌 𝗆𝗈𝗍𝗂𝗈𝗇 𝗍𝗁𝖾 𝖻𝗈𝖽𝗒 𝗂𝗌 𝖼𝗈𝗇𝗌𝗍𝖺𝗇𝗍𝗅𝗒 𝗂𝗇 𝖺𝗇 𝖺𝗋𝖼𝗂𝗇𝗀 𝗉𝖺𝗍𝗁, 𝗍𝗎𝗋𝗇𝗂𝗇𝗀 𝖺𝗇𝖽 𝖼𝗈𝗇𝗍𝗈𝗋𝗍𝗂𝗇𝗀 𝗂𝗇 𝖺 𝗌𝗅𝗈𝗐 𝖺𝗇𝖽 𝗌𝗍𝖾𝖺𝖽𝗒 𝖺𝖾𝗋𝗂𝖺𝗅 𝗀𝗒𝗋𝗈𝗌𝖼𝗈𝗉𝖾. 𝖮𝗇𝖼𝖾 𝖾𝗑𝗂𝗍𝗂𝗇𝗀 𝗍𝗁𝖾 𝖼𝗈𝗋𝗄𝗌𝖼𝗋𝖾𝗐 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋'𝗌 𝖿𝗋𝖺𝗆𝖾 𝗂𝗌 𝗍𝗎𝗋𝗇𝖾𝖽 𝗁𝗈𝗋𝗂𝗓𝗈𝗇𝗍𝖺𝗅𝗅𝗒, 𝗎𝗉𝗉𝖾𝗋 𝖻𝗈𝖽𝗒 𝗌𝗍𝗂𝗅𝗅 𝗐𝗂𝗇𝖽𝖾𝖽 𝖺𝗌 𝗍𝗁𝖾𝗒 𝗍𝗎𝗋𝗇 𝖺𝗇𝖽 𝗉𝖾𝗋𝖿𝗈𝗋𝗆 𝖺𝗇 𝗂𝗇𝗏𝖾𝗋𝗍𝖾𝖽 𝗌𝗉𝗅𝗂𝗍 𝗐𝗂𝗍𝗁 𝗍𝗁𝖾𝗂𝗋 𝗅𝖾𝗀𝗌. 𝖠𝖿𝗍𝖾𝗋 𝗍𝗁𝗂𝗌 𝗉𝖾𝖺𝗄 𝗆𝖺𝗇𝖾𝗎𝗏𝖾𝗋 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋 𝗍𝗎𝗋𝗇𝗌 𝗐𝗂𝗍𝗁 𝗍𝗁𝖾𝗂𝗋 𝖻𝖺𝖼𝗄 𝖿𝖺𝖼𝗂𝗇𝗀 𝗍𝗁𝖾 𝗂𝗇𝗍𝖾𝗇𝖽𝖾𝖽 𝗅𝖺𝗇𝖽𝗂𝗇𝗀 𝖺𝗋𝖾𝖺. 𝖣𝗎𝗋𝗂𝗇𝗀 𝗍𝗁𝖾 𝖾𝗇𝗍𝗂𝗋𝖾 𝗐𝖺𝗒 𝖽𝗈𝗐𝗇, 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋 𝗉𝖾𝗋𝖿𝗈𝗋𝗆𝗌 𝖺 𝗌𝗂𝗇𝗀𝗎𝗅𝖺𝗋 𝗌𝗈𝗆𝖾𝗋𝗌𝖺𝗎𝗅𝗍, 𝗌𝗍𝖺𝖻𝗂𝗅𝗂𝗓𝗂𝗇𝗀 𝖿𝗈𝗋 𝗍𝗁𝖾 𝖻𝖺𝖼𝗄𝗐𝖺𝗋𝖽𝗌 𝗋𝗂𝖽𝗂𝗇𝗀 𝗌𝗄𝗂𝖽 𝗍𝗈 𝖺 𝗌𝗍𝗈𝗉.

                                                        𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗙𝗼𝗿𝘄𝗮𝗿𝗱 𝗦𝗽𝗲𝗰𝗶𝗮𝗹
                                                        𝖳𝗁𝗂𝗌 𝖻𝖺𝗌𝗂𝖼 𝗀𝗋𝗈𝗎𝗇𝖽 𝗍𝖾𝖼𝗁𝗇𝗂𝗊𝗎𝖾 𝗂𝗌 𝗎𝗌𝖾𝖽 𝖿𝗈𝗋 𝗉𝗎𝗋𝗌𝗎𝗂𝗍, 𝖽𝗈𝗇𝖾 𝗐𝗂𝗍𝗁 𝗍𝗁𝖾 𝗂𝗇𝗍𝖾𝗇𝗍𝗂𝗈𝗇 𝗈𝖿 𝖺𝗅𝗂𝗀𝗇𝗂𝗇𝗀 𝖺𝗇𝖽 𝗍𝗁𝖾𝗇 𝖿𝗂𝗍𝗍𝗂𝗇𝗀 𝗈𝗇𝖾𝗌𝖾𝗅𝖿 𝗂𝗇 𝗍𝗁𝖾 𝖽𝗂𝗋𝖾𝖼𝗍 𝗉𝖺𝗍𝗁 𝖻𝖾𝗁𝗂𝗇𝖽 𝖺 𝗋𝗂𝖽𝖾𝗋 𝖺𝗁𝖾𝖺𝖽. 𝖣𝖾𝗌𝗉𝗂𝗍𝖾 𝗂𝗍𝗌 𝗌𝗂𝗆𝗉𝗅𝗂𝖼𝗂𝗍𝗒, 𝗍𝗁𝖾 𝗍𝗋𝗂𝖼𝗄 𝖺𝗅𝗅𝗈𝗐𝗌 𝗎𝗌𝖾𝗋𝗌 𝗍𝗈 𝗁𝗈𝗇𝖾 𝗂𝗇 𝖺𝗇𝖽 𝖺𝗂𝗆 𝖻𝖾𝗍𝗍𝖾𝗋 𝗐𝗂𝗍𝗁 𝗋𝗎𝗇 𝖽𝗂𝗌𝗋𝗎𝗉𝗍𝗂𝗇𝗀 𝗆𝖺𝗇𝖾𝗎𝗏𝖾𝗋𝗌. 𝖤𝗏𝖾𝗇 𝗂𝖿 𝗍𝗁𝖾 𝖺𝗁𝖾𝖺𝖽 𝗋𝗂𝖽𝖾𝗋 𝗍𝗎𝗋𝗇𝗌 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋 𝖼𝖺𝗇 𝗋𝖾𝗆𝖺𝗂𝗇 𝖺𝗅𝗂𝗀𝗇𝖾𝖽 𝗐𝗂𝗍𝗁 𝗍𝗁𝖾𝗆 𝖺𝗌 𝗅𝗈𝗇𝗀 𝖺𝗌 𝗍𝗁𝖾𝗒 𝖺𝗋𝖾 𝖺𝗍 𝖺 𝖼𝗅𝗈𝗌𝖾 𝗈𝗋 𝗆𝗂𝖽 𝗋𝖺𝗇𝗀𝖾𝖽 𝖽𝗂𝗌𝗍𝖺𝗇𝖼𝖾 𝖻𝖾𝗁𝗂𝗇𝖽.

                                                        𝗠𝗼𝗼𝗻 𝗪𝗮𝗹𝗸
                                                        𝖳𝗁𝖾 "𝖬𝗈𝗈𝗇 𝖶𝖺𝗅𝗄" 𝗌𝗄𝗂𝗅𝗅 𝗂𝗌 𝖺 𝗌𝗎𝗉𝗉𝗅𝖾𝗆𝖾𝗇𝗍𝖺𝗋𝗒 𝗈𝗇𝖾, 𝖻𝖾𝖼𝗈𝗆𝗂𝗇𝗀 𝗎𝗌𝖺𝖻𝗅𝖾 𝖺𝗍 𝖺𝗇𝗒 𝗉𝗈𝗂𝗇𝗍 𝗂𝗇 𝗍𝗂𝗆𝖾 𝖺𝖿𝗍𝖾𝗋 𝗅𝖾𝖺𝗋𝗇𝗂𝗇𝗀. 𝖳𝗁𝗂𝗌 𝖠𝖳 𝗋𝗂𝖽𝗂𝗇𝗀 𝗌𝗄𝗂𝗅𝗅 𝗂𝗌 𝖺𝗇 𝖺𝖽𝗏𝖺𝗇𝖼𝖾𝗆𝖾𝗇𝗍 𝗎𝗉𝗈𝗇 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋'𝗌 𝗋𝖾𝗏𝖾𝗋𝗌𝖾 𝗋𝗂𝖽𝗂𝗇𝗀. 𝖶𝗂𝗍𝗁 𝗍𝗁𝗂𝗌 𝖺𝖻𝗂𝗅𝗂𝗍𝗒, 𝗍𝗁𝖾 𝗋𝗂𝖽𝖾𝗋 𝖼𝖺𝗇 𝗌𝗄𝗂𝗅𝗅𝖿𝗎𝗅𝗅𝗒 𝗋𝗂𝖽𝖾 𝖻𝖺𝖼𝗄𝗐𝖺𝗋𝖽𝗌 𝗐𝗂𝗍𝗁 𝗍𝗁𝖾 𝗌𝖺𝗆𝖾 𝗏𝖾𝗋𝗌𝖺𝗍𝗂𝗅𝗂𝗍𝗒 𝖺𝗌 𝗍𝗁𝖾𝗒 𝖽𝗈 𝖿𝗈𝗋𝗐𝖺𝗋𝖽. 𝖳𝗁𝖾 𝗋𝗂𝖽𝖾𝗋 𝗂𝗌 𝗈𝗇𝗅𝗒 𝗋𝖾𝗊𝗎𝗂𝗋𝖾𝖽 𝗍𝗈 𝗄𝖾𝖾𝗉 𝗍𝗋𝖺𝖼𝗄 𝗈𝖿 𝗍𝗁𝖾𝗂𝗋 𝗋𝖾𝖺𝗋 𝖾𝗏𝖾𝗋𝗒 𝗌𝗈 𝗈𝖿𝗍𝖾𝗇, 𝗆𝖺𝗄𝗂𝗇𝗀 𝗌𝗎𝗋𝖾 𝗍𝗁𝖾𝗒 𝖼𝖺𝗇 𝗍𝖾𝗅𝗅 𝗐𝗁𝖾𝗋𝖾 𝗍𝗁𝖾𝗒'𝗋𝖾 𝗀𝗈𝗂𝗇𝗀. 𝖳𝗁𝖾 𝗁𝗂𝗀𝗁𝖾𝗋 𝗋𝖺𝗇𝗄 𝗍𝗁𝖾 𝗋𝗂𝖽𝖾𝗋 𝗂𝗌, 𝗍𝗁𝖾 𝗅𝖾𝗌𝗌 𝖿𝗋𝖾𝗊𝗎𝖾𝗇𝗍 𝗍𝗁𝗂𝗌 𝗀𝗅𝖺𝗇𝖼𝗂𝗇𝗀 𝖻𝖺𝖼𝗄 𝗂𝗌 𝗋𝖾𝗊𝗎𝗂𝗋𝖾𝖽. 𝖱𝗂𝖽𝖾𝗋𝗌 𝗈𝖿 [ 𝖡 𝖢𝗅𝖺𝗌𝗌 ] 𝖺𝗇𝖽 𝖺𝖻𝗈𝗏𝖾 𝖺𝗉𝗉𝖾𝖺𝗋 𝗍𝗈 𝗇𝗈𝗍 𝖾𝗏𝖾𝗇 𝗁𝖺𝗏𝖾 𝗍𝗈 𝗅𝗈𝗈𝗄 𝗐𝗁𝖾𝗋𝖾 𝗍𝗁𝖾𝗒'𝗋𝖾 𝗀𝗈𝗂𝗇𝗀 𝗈𝗏𝖾𝗋. 𝖳𝗁𝖾𝗂𝗋 𝗀𝖾𝗇𝖾𝗋𝖺𝗅 𝗌𝗄𝗂𝗅𝗅𝗌 𝖺𝗅𝗅𝗈𝗐 𝗍𝗁𝖾𝗆 𝗍𝗈 𝗋𝗂𝖽𝖾 𝖻𝖺𝖼𝗄𝗐𝖺𝗋𝖽𝗌 𝗐𝗂𝗍𝗁 𝗈𝗉𝗍𝗂𝗆𝖺𝗅 𝖾𝖿𝖿𝗂𝖼𝗂𝖾𝗇𝖼𝗒, 𝗈𝗇𝗅𝗒 𝗇𝖾𝖾𝖽𝗂𝗇𝗀 𝖺 𝗌𝗂𝗇𝗀𝗅𝖾 𝗅𝗈𝗈𝗄 𝗈𝖿 𝗐𝗁𝖺𝗍𝖾𝗏𝖾𝗋 𝗂𝗌 𝗀𝗈𝗂𝗇𝗀 𝗍𝗈 𝖻𝖾 𝖻𝖾𝗁𝗂𝗇𝖽 𝗍𝗁𝖾𝗆 𝗍𝗈 𝗄𝖾𝖾𝗉 𝗍𝗋𝖺𝖼𝗄 𝗈𝖿 𝗐𝗁𝖺𝗍'𝗌 𝗀𝗈𝗂𝗇𝗀 𝗈𝗇 𝗈𝗋 𝖼𝗈𝗎𝗅𝖽 𝗁𝖺𝗉𝗉𝖾𝗇. 𝖳𝗁𝗂𝗌 𝗉𝖾𝗋𝗍𝖺𝗂𝗇𝗌 𝗍𝗈 𝗍𝗁𝗂𝗇𝗀𝗌 𝗌𝗎𝖼𝗁 𝖺𝗌 𝖼𝖺𝗋𝗌, 𝗅𝖾𝖽𝗀𝖾𝗌, 𝗈𝗋 𝗈𝗍𝗁𝖾𝗋 𝗈𝖻𝗌𝗍𝖺𝖼𝗅𝖾𝗌 𝗐𝗁𝖾𝗋𝖾 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋 𝖼𝗈𝗎𝗅𝖽 𝗌𝗂𝗆𝗉𝗅𝗒 𝗆𝖺𝗇𝖾𝗎𝗏𝖾𝗋 𝗈𝗏𝖾𝗋 𝗍𝗁𝖾𝗆 𝖺𝗌 𝗂𝖿 𝗍𝗈 𝗁𝖺𝗏𝖾 𝗉𝗋𝖾𝖽𝗂𝖼𝗍𝖾𝖽 𝗍𝗁𝖾𝗂𝗋 𝖼𝗈𝗆𝗂𝗇𝗀.


                                                  ⾵ CUSTOM ⽕
                                                        𝗧𝘄𝗶𝗹𝗶𝗴𝗵𝘁 𝗦𝗵𝗿𝗼𝘂𝗱 ✧ 𝗦𝗽𝗲𝗰𝘁𝗿𝗮𝗹 𝗪𝗿𝗮𝗶𝘁𝗵 ✧
                                                        𝖶𝗁𝖾𝗇 𝗅𝖾𝗌𝗌𝖾𝗇𝗂𝗇𝗀 𝗍𝗁𝖾𝗂𝗋 𝗐𝗂𝗇𝖽 𝗋𝖾𝗌𝗂𝗌𝗍𝖺𝗇𝖼𝖾 𝗂𝗇𝗌𝗍𝖾𝖺𝖽 𝗈𝖿 𝗋𝖾𝗆𝗈𝗏𝗂𝗇𝗀 𝗂𝗍 𝗈𝗎𝗍𝗋𝗂𝗀𝗁𝗍 𝗍𝗁𝗋𝗈𝗎𝗀𝗁 [ 𝚃𝚎𝚊𝚛𝚜 ] 𝗍𝗁𝖾 𝗋𝗂𝖽𝖾𝗋 𝗐𝗂𝗅𝗅 𝖺𝖻𝗌𝗈𝗋𝖻 𝖺𝗇𝗒 𝗋𝖾𝗆𝖺𝗂𝗇𝗂𝗇𝗀 𝗐𝗂𝗇𝖽 𝗂𝗇 𝗍𝗁𝖾𝗂𝗋 𝗉𝖺𝗍𝗁 𝗂𝗇𝗍𝗈 𝗍𝗁𝖾𝗂𝗋 𝖺𝗂𝗋 𝗍𝗋𝖾𝗄𝗌. 𝖠𝖿𝗍𝖾𝗋 𝗁𝖾𝖺𝗏𝗒 𝖿𝗈𝗅𝖽𝗂𝗇𝗀 𝖺𝗇𝖽 𝖼𝗈𝗆𝗉𝗋𝖾𝗌𝗌𝗂𝗈𝗇 𝗍𝗁𝖾𝗒'𝗅𝗅 𝗋𝖾-𝗉𝗎𝗋𝗉𝗈𝗌𝖾 𝗍𝗁𝗂𝗌 𝗇𝗈𝗐 𝗌𝗈𝗅𝗂𝖽𝗂𝖿𝗂𝖾𝖽 𝖿𝗂𝗅𝗆 𝗈𝖿 𝗐𝗂𝗇𝖽 𝖻𝖾𝗇𝖾𝖺𝗍𝗁 𝗍𝗁𝖾𝗂𝗋 𝗌𝗈𝗅𝖾𝗌 𝖺𝗅𝗆𝗈𝗌𝗍 𝗂𝗆𝗆𝖾𝖽𝗂𝖺𝗍𝖾𝗅𝗒 𝗍𝗈 𝖼𝗋𝖾𝖺𝗍𝖾 𝖺 𝖽𝖾𝗇𝗌𝖾 𝖼𝗎𝗋𝗋𝖾𝗇𝗍 𝗈𝖿 𝗐𝗂𝗇𝖽 𝗍𝗁𝖺𝗍 𝖼𝖺𝗇 𝖻𝖾 𝗋𝗂𝖽𝖽𝖾𝗇 𝗅𝗂𝗄𝖾 𝖺 𝖼𝗈𝗇𝗌𝗍𝖺𝗇𝗍𝗅𝗒 𝗋𝖾𝖿𝗈𝗋𝗆𝗂𝗇𝗀 𝖻𝗈𝖺𝗋𝖽 𝗍𝗁𝗋𝗈𝗎𝗀𝗁 𝗍𝗁𝖾 𝖺𝗂𝗋. 𝖳𝗁𝖾𝗒 𝖼𝖺𝗇 𝖾𝗏𝖾𝗇 𝖻𝖾𝗇𝖽 𝗍𝗁𝖾 𝗅𝗂𝗀𝗁𝗍 𝖿𝗋𝗈𝗆 𝗍𝗁𝗂𝗌 𝗏𝖾𝗂𝗅 𝗈𝖿 𝗐𝗂𝗇𝖽 𝗍𝗈 𝗀𝗂𝗏𝖾 𝗂𝗍 𝖺 𝖿𝖾𝗂𝗇𝗍 𝗌𝗍𝗋𝖾𝖺𝗄𝗂𝗇𝗀 𝗌𝗁𝖺𝗉𝖾. 𝖣 𝖱𝖺𝗇𝗄.

                                                        𝗧𝘄𝗶𝗹𝗶𝗴𝗵𝘁 𝗦𝗵𝗿𝗼𝘂𝗱 ✧ 𝗠𝗶𝗿𝗮𝗴𝗲 𝗦𝘁𝗲𝗽 𝗠𝗲𝘁𝗵𝗼𝗱 ✧
                                                        𝖠 𝗁𝖺𝗇𝖽𝗒 𝗆𝖾𝗍𝗁𝗈𝖽 𝗍𝗋𝗂𝖼𝗄 𝗍𝗁𝖺𝗍 𝖼𝖺𝗇 𝖻𝖾 𝗎𝗌𝖾𝖽 𝗐𝗂𝗍𝗁 𝗈𝗋 𝗐𝗂𝗍𝗁𝗈𝗎𝗍 𝖺𝗉𝗉𝗅𝗒𝗂𝗇𝗀 𝗁𝖾𝖺𝗍 𝗍𝗈 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋'𝗌 𝗋𝗎𝗇. 𝖡𝗒 [ 𝚃𝚎𝚊𝚛𝚒𝚗𝚐 ] 𝗐𝗂𝗇𝖽 𝖼𝗎𝗋𝗋𝖾𝗇𝗍𝗌 𝗍𝗁𝖾 𝗋𝗂𝖽𝖾𝗋 𝗂𝗌 𝖺𝖻𝗅𝖾 𝗍𝗈 𝖼𝗋𝖾𝖺𝗍𝖾 𝖺 𝗌𝗈𝗇𝗂𝖼 𝗋𝗎𝗇 𝗍𝗁𝖺𝗍 𝖺𝗅𝗅𝗈𝗐𝗌 𝗍𝗁𝖾𝗆 𝗍𝗈 𝗂𝗆𝗆𝖾𝖽𝗂𝖺𝗍𝖾𝗅𝗒 𝖺𝗍𝗍𝖺𝗂𝗇 𝗆𝖺𝗑𝗂𝗆𝗎𝗆 𝖺𝖼𝖼𝖾𝗅𝖾𝗋𝖺𝗍𝗂𝗈𝗇 𝖻𝗒 𝖾𝗅𝗂𝗆𝗂𝗇𝖺𝗍𝗂𝗇𝗀 𝗐𝗂𝗇𝖽 𝗋𝖾𝗌𝗂𝗌𝗍𝖺𝗇𝖼𝖾 𝖺𝗌 𝖺 𝖿𝖺𝖼𝗍𝗈𝗋. 𝖶𝗁𝖾𝗇 𝗂𝗇 𝖽𝗋𝗒 𝖺𝗋𝖾𝖺𝗌 𝗍𝗁𝖾𝗒 𝖼𝖺𝗇 𝗎𝗍𝗂𝗅𝗂𝗓𝖾 𝗍𝗁𝖾𝗂𝗋 𝗂𝗇𝖼𝗋𝖾𝖺𝗌𝖾𝖽 𝗋𝖺𝗍𝖾 𝗈𝖿 𝗆𝗈𝗍𝗂𝗈𝗇 𝗍𝗈 𝖼𝗋𝖾𝖺𝗍𝖾 𝖺𝗇 𝗂𝗆𝗆𝖾𝗇𝗌𝖾 𝖺𝗆𝗈𝗎𝗇𝗍 𝗈𝖿 𝖿𝗋𝗂𝖼𝗍𝗂𝗈𝗇𝖺𝗅 𝗁𝖾𝖺𝗍 𝗂𝗇 𝗍𝗁𝖾 𝖺𝗂𝗋 𝗂𝗇 𝗐𝗁𝗂𝖼𝗁 𝗍𝗁𝖾𝗒 𝗎𝗌𝖾 𝗍𝗈 𝖻𝖾𝗇𝖽 𝗅𝗂𝗀𝗁𝗍. 𝖡𝗒 𝗋𝖾𝖿𝗋𝖺𝖼𝗍𝗂𝗇𝗀 𝗍𝗁𝗂𝗌 𝗅𝗂𝗀𝗁𝗍 𝖺𝗀𝖺𝗂𝗇𝗌𝗍 𝗍𝗁𝖾𝗂𝗋 𝗈𝗐𝗇 𝗉𝖾𝗋𝗌𝗈𝗇 𝗍𝗁𝖾𝗒 𝖾𝗇𝖽 𝗎𝗉 𝗆𝖺𝗌𝗄𝗂𝗇𝗀 𝗍𝗁𝖾𝗆𝗌𝖾𝗅𝗏𝖾𝗌; 𝗀𝗂𝗏𝗂𝗇𝗀 𝗍𝗁𝖾 𝗂𝗅𝗅𝗎𝗌𝗂𝗈𝗇 𝗈𝖿 𝗂𝗇𝗏𝗂𝗌𝗂𝖻𝗂𝗅𝗂𝗍𝗒. 𝖶𝗁𝖾𝗇 𝗂𝗇 𝗆𝗈𝗂𝗌𝗍 𝗈𝗋 𝗐𝖾𝗍 𝖺𝗋𝖾𝖺𝗌, 𝗍𝗁𝖾 𝗋𝗂𝖽𝖾𝗋 𝗐𝗂𝗅𝗅 𝖿𝗈𝗋𝗀𝗈 𝖺 𝗉𝗈𝗋𝗍𝗂𝗈𝗇 𝗈𝖿 𝗍𝗁𝖾𝗂𝗋 𝗂𝗇𝖼𝗋𝖾𝖺𝗌𝖾 𝗂𝗇 𝖺𝖼𝖼𝖾𝗅𝖾𝗋𝖺𝗍𝗂𝗈𝗇 𝖻𝗒 𝗇𝗈𝗍 𝖿𝗎𝗅𝗅𝗒 𝗋𝖾𝗆𝗈𝗏𝗂𝗇𝗀 𝗍𝗁𝖾𝗂𝗋 𝗐𝗂𝗇𝖽 𝗋𝖾𝗌𝗂𝗌𝗍𝖺𝗇𝖼𝖾, 𝖻𝗎𝗍 𝗆𝗈𝗌𝗍 𝗈𝖿 𝗂𝗍. 𝖡𝗒 𝗆𝖺𝗇𝗂𝗉𝗎𝗅𝖺𝗍𝗂𝗇𝗀 𝗍𝗁𝖾 𝗋𝖾𝗆𝖺𝗂𝗇𝗂𝗇𝗀 𝖼𝗎𝗋𝗋𝖾𝗇𝗍𝗌 𝗍𝗁𝖾𝗒'𝗅𝗅 𝖼𝗋𝖾𝖺𝗍𝖾 𝗍𝗁𝗂𝗇 𝖿𝗂𝗅𝗆𝗌 𝗈𝖿 𝗆𝗈𝗂𝗌𝗍 𝗐𝗂𝗇𝖽 𝗂𝗇 𝗐𝗁𝗂𝖼𝗁 𝗍𝗁𝖾𝗒 𝗋𝖾𝖿𝗋𝖺𝖼𝗍 𝗅𝗂𝗀𝗁𝗍 𝖿𝗋𝗈𝗆 𝗍𝗈 𝖼𝗋𝖾𝖺𝗍𝖾 𝖿𝖾𝗂𝗇𝗍𝗌 𝗈𝖿 𝗍𝗁𝖾𝗆𝗌𝖾𝗅𝗏𝖾𝗌 𝗍𝗈 𝗋𝖺𝗍𝗍𝗅𝖾 𝗍𝗁𝖾 𝗈𝗉𝗉𝗈𝗌𝗂𝗍𝗂𝗈𝗇. 𝖢 𝖱𝖺𝗇𝗄.
                                                        ● 𝖨𝗇𝖼𝗋𝖾𝖺𝗌𝖾𝗌 𝗍𝗁𝖾 𝖱𝗂𝖽𝖾𝗋'𝗌 𝖠𝖼𝖼𝖾𝗅𝖾𝗋𝖺𝗍𝗂𝗈𝗇 𝖻𝗒 [𝟥𝟢] 𝗈𝗇 𝖽𝗋𝗒 𝗅𝖺𝗇𝖽, 𝖻𝗎𝗍 𝗈𝗇𝗅𝗒 [𝟤𝟢] 𝗈𝗇 𝗐𝖾𝗍 𝗅𝖺𝗇𝖽𝗌.
                                                        ● 𝖳𝗁𝖾 𝖼𝗈𝗌𝗍 𝗈𝖿 𝗍𝗁𝗂𝗌 𝖬𝖾𝗍𝗁𝗈𝖽 𝗍𝗋𝗂𝖼𝗄 𝗆𝗎𝗌𝗍 𝖻𝖾 𝗉𝖺𝗂𝖽 𝖾𝗏𝖾𝗋𝗒 𝗉𝗈𝗌𝗍 𝗍𝗈 𝗄𝖾𝖾𝗉 𝖺𝖼𝗍𝗂𝗏𝖾.

                                                        𝗧𝘄𝗶𝗹𝗶𝗴𝗵𝘁 𝗦𝗵𝗿𝗼𝘂𝗱 ✧ 𝗕𝗿𝗲𝗮𝘁𝗵𝘀𝘁𝗲𝗮𝗹𝗲𝗿 ✧
                                                        𝖡𝗒 [ 𝚃𝚎𝚊𝚛𝚒𝚗𝚐 ] 𝗐𝗂𝗇𝖽 𝖼𝗎𝗋𝗋𝖾𝗇𝗍𝗌 𝖽𝗎𝗋𝗂𝗇𝗀 𝗍𝗁𝖾𝗂𝗋 𝗋𝗎𝗇 𝗍𝗁𝖾 𝗋𝗂𝖽𝖾𝗋 𝗐𝗂𝗅𝗅 𝗍𝗁𝖾𝗇 𝗂𝗇𝗍𝗋𝗈𝖽𝗎𝖼𝖾 𝖾𝗑𝗍𝗋𝖾𝗆𝖾 𝗁𝖾𝖺𝗍 𝗂𝗇𝗍𝗈 𝗍𝗁𝖾 𝖺𝗂𝗋 𝖿𝗋𝗈𝗆 𝗍𝗁𝖾 𝖿𝗈𝗅𝗅𝗈𝗐𝗂𝗇𝗀 𝖿𝗋𝗂𝖼𝗍𝗂𝗈𝗇; 𝗈𝖿𝗍𝖾𝗇 𝖾𝗇𝗍𝗋𝖺𝗉𝗉𝗂𝗇𝗀 𝖿𝗈𝖾𝗌 𝗐𝗂𝗍𝗁𝗂𝗇 𝖺 𝖼𝖾𝗋𝗍𝖺𝗂𝗇 𝗌𝗉𝖺𝖼𝖾. 𝖳𝗁𝗂𝗌 𝗂𝗇 𝗍𝗎𝗋𝗇 𝗀𝗋𝖾𝖺𝗍𝗅𝗒 𝗐𝖺𝗋𝗆𝗌 𝗎𝗉 𝗍𝗁𝖾 𝖺𝗍𝗆𝗈𝗌𝗉𝗁𝖾𝗋𝖾 𝗍𝗈 𝗍𝗁𝖺𝗍 𝗈𝖿 𝖺 𝖽𝗋𝗒 𝗌𝖺𝗎𝗇𝖺, 𝗁𝗂𝗇𝖽𝖾𝗋𝗂𝗇𝗀 𝗈𝗑𝗒𝗀𝖾𝗇 𝗂𝗇𝗍𝖺𝗄𝖾 𝗍𝗈 𝗍𝗁𝗈𝗌𝖾 𝗂𝗇 𝗍𝗁𝖾 𝖺𝗋𝖾𝖺 𝗍𝗁𝗎𝗌 𝗆𝖺𝗄𝗂𝗇𝗀 𝗂𝗍 𝖽𝗂𝖿𝖿𝗂𝖼𝗎𝗅𝗍 𝗍𝗈 𝖻𝗋𝖾𝖺𝗍𝗁𝖾. 𝖨𝗇 𝖽𝗈𝗂𝗇𝗀 𝗌𝗈, 𝗍𝗁𝖾 𝗋𝗂𝖽𝖾𝗋 𝗐𝗂𝗅𝗅 𝗐𝖾𝖺𝗋 𝖽𝗈𝗐𝗇 𝗍𝗁𝗈𝗌𝖾 𝖼𝖺𝗎𝗀𝗁𝗍 𝗂𝗇 𝗍𝗁𝖾𝗂𝗋 𝗋𝗎𝗇 𝖻𝗒 𝗌𝗎𝖿𝖿𝗈𝖼𝖺𝗍𝗂𝗇𝗀 𝗍𝗁𝖾𝗆 𝗌𝗈 𝖺𝗌 𝗅𝗈𝗇𝗀 𝖺𝗌 𝗍𝗁𝖾𝗒 𝗋𝖾𝗆𝖺𝗂𝗇 𝗐𝗂𝗍𝗁𝗂𝗇 𝗍𝗁𝖾 𝖺𝗋𝖾𝖺; 𝗍𝗁𝗂𝗌 𝗂𝗌 𝗆𝗈𝗌𝗍 𝖾𝖿𝖿𝖾𝖼𝗍𝗂𝗏𝖾 𝗂𝗇 𝖾𝗇𝖼𝗅𝗈𝗌𝖾𝖽 𝗌𝗉𝖺𝖼𝖾𝗌 𝖺𝗇𝖽 𝖺𝗋𝖾𝖺𝗌 𝗐𝗂𝗍𝗁𝗈𝗎𝗍 𝗉𝗋𝗈𝗉𝖾𝗋 𝗏𝖾𝗇𝗍𝗂𝗅𝖺𝗍𝗂𝗈𝗇. 𝖢 𝖱𝖺𝗇𝗄.
                                                        ● 𝖳𝗁𝗈𝗌𝖾 𝖼𝖺𝗎𝗀𝗁𝗍 𝗂𝗇 𝗍𝗁𝗂𝗌 𝗍𝗋𝗂𝖼𝗄 𝗅𝗈𝗌𝖾 [𝟥] 𝖲𝗍𝖺𝗆𝗂𝗇𝖺 𝖾𝗏𝖾𝗋𝗒 𝗉𝗈𝗌𝗍; [𝟧] 𝖲𝗍𝖺𝗆𝗂𝗇𝖺 𝗂𝗇 𝖾𝗇𝖼𝗅𝗈𝗌𝖾𝖽 𝗌𝗉𝖺𝖼𝖾𝗌.
                                                        ● 𝖳𝗁𝖾 𝖼𝗈𝗌𝗍 𝗈𝖿 𝗍𝗁𝗂𝗌 𝗍𝗋𝗂𝖼𝗄 𝗆𝗎𝗌𝗍 𝖻𝖾 𝗉𝖺𝗂𝖽 𝖾𝗏𝖾𝗋𝗒 𝗉𝗈𝗌𝗍 𝗍𝗈 𝗄𝖾𝖾𝗉 𝖺𝖼𝗍𝗂𝗏𝖾.



                                            ░ ░ ░ . 𝚈𝚘𝚞 𝚋𝚎𝚝𝚝𝚎𝚛 𝚋𝚎 𝚜𝚞𝚛𝚎, 𝚋𝚎𝚝𝚝𝚎𝚛 𝚋𝚎 𝚜𝚞𝚛𝚎

                                            ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

                                            INVENTORY ⋮
                                                  BACKPACK PURSE ⋮ ♢ 𝖮𝖿 𝗍𝗁𝖾 𝖬𝗂𝖼𝗁𝖺𝖾𝗅 𝖪𝗈𝗋𝗌 𝗏𝖺𝗋𝗂𝖾𝗍𝗒; 𝖻𝗅𝖺𝖼𝗄.
                                                  𝚒PHONE X ⋮ ♢ 𝖱.𝖤.𝖠.𝖣 𝖠𝗉𝗉 𝖾𝗇𝖺𝖻𝗅𝖾𝖽. 𝖴𝗌𝗎𝖺𝗅𝗅𝗒 𝗎𝗌𝖾𝖽 𝖿𝗈𝗋 𝖨𝗇𝗌𝗍𝖺𝗀𝗋𝖺𝗆 𝗉𝗈𝗌𝗍𝗌 𝖺𝗇𝖽 𝖳𝗐𝗂𝗍𝗍𝖾𝗋 𝗋𝖺𝗇𝗍𝗌.​
                                                  A CHANGE OF CLOTHES ⋮ ♢ 𝖨𝗇𝖼𝗅𝗎𝖽𝖾𝗌 𝖺 𝗌𝖾𝖼𝗈𝗇𝖽 𝗉𝖺𝗂𝗋 𝗈𝖿 𝗌𝗇𝖾𝖺𝗄𝖾𝗋𝗌.​
                                                  CAR KEYS ⋮ ♢ 𝖲𝗁𝖾 𝗌𝗍𝗈𝗅𝖾 𝗍𝗁𝖾𝗆 𝖺𝗐𝗁𝗂𝗅𝖾 𝖺𝗀𝗈 𝖺𝗇𝖽 𝗌𝗍𝗂𝗅𝗅 𝗁𝖺𝗌𝗇'𝗍 𝖿𝗈𝗎𝗇𝖽 𝗈𝗎𝗍 𝗐𝗁𝖾𝗋𝖾 𝗍𝗁𝖺𝗍 𝖼𝖺𝗋 𝗂𝗌.​
                                                  A GUN ⋮ ♢ 𝖬𝗈𝗌𝗍𝗅𝗒 𝖿𝗈𝗋 𝗌𝗁𝗈𝗐. 𝖭𝗈𝗍 𝗅𝗈𝖺𝖽𝖾𝖽, 𝗒𝖾𝗍.
 

Noble Negative J3T
Captain

9,775 Points
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  • Gaian 50

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Wed Feb 27, 2019 1:49 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Usamimi
Nicknames: Usa-Usa
Age: 17
Birthdate: June 8th
Sex: Female
Sexual Orientation: Bi-sexual

Height: 5' 4''
Weight: 212 lbs
Physical Description: Usa is a short girl with clear signs of thick leg muscle and very nicely tanned skin. She possess blond hair and red eyes due to very screwed up genes that we will not get into. Tends to wear a leotard and thigh high anything so she looks like a super hero and has clip on bunny ears that are almost always on her person at all times if she can help it.

Personality: .....we'll get there fam.

Backstory: .....its a troll story lets be honest.

Country of Birth: Australia


________________________________________|R|un |I|nformation

Road: Buck Wild Road
Rank: C
Alias: Taguel
Shadow: Taguel
Race: Descendant of Gravity Children
TOTAL AP: 5/5


R.E.A.D[ 170 ]
→ Acceleration: [ 20 ]
→ Battle Strength: [ 50 ]
→ Stamina: [ 50 ]
→ Jump: [ 50 ]
→ Air Time: 50


→ Air Treks: Bunny Hops
    Basic pair of C-Rank Treks that are all white.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- { Focused Mind l Rank F }
-------► The first thing the beginning Rock Rider learns is that their run is not completely based on brawn and no brains. The Focused Mind skill is one afforded to the rider at the realization of their connection to the Rock Road. The skill is a very simple enhancement, peaking at the seam of their later physique altering talents. Focused Mind enables the rider to force an increased adrenaline high, keeping it in a controlled state for the duration of their run. Despite it's apparent insignificance, the skill allows the rider to naturally gauge efficiency, maximizing run potential through mental honing alone. This appears as a tunnel vision of some kind, allowing the user to react with a trained sense of awareness. This is an F Class trick.

-----{ Falcon Punch l Rank C }
-------► Similar in telegraphic as cyclops hammer, the user dashes forward into a monstrous punch in similar fashion of that of Captain Falcon sending a devastating blow that not only can break bones but also knocks back opponents 15 feet. Blocking this punch runs the risk of fracturing to completely breaking bones. This has no strength requirement but requires the use of a base rock road trick (bump up, for example) before it can be used. Punch has effective range of 5 ft.

-----{ Bump Up l Rank C }
-------► At this stage the rider's overall natural athleticism is already considered advanced beyond the average rider. The Bump Up ability affords the user the ability to tap into their stamina reserves for the sake of an actual physique enhancement. By forcing the controlled adrenaline high state the user focuses the placement of blood to the extent that it widens vessels and 'inflates', physically pumping up the body with a temporarily enhanced blood flow. On an internal level the user is being driven to an unnaturally high degree, overworking the body to a point that they can only sustain it due to their honed mental and physical degree. On the outside the user's muscles appear rippled and constricted to an enormous extent compared to their normal appeal. Though this is temporal, the highest Rank of rider is exempt from the bodily stress that makes the technique temporary for less experienced riders. This trick is passive upon activation and depletes stamina for every post it remains active. It does not cause any wear to the user's A.T

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- { Moon Walk l Rank F }
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

-----{ Air Method to Spin That Grab Moonride l Rank F }
-------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.

-----{ Super Stride IV Sonic Boom l Rank F }
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    {Description.}



    {Description.}



    {Description.}



    {Description.}
 
PostPosted: Wed Feb 27, 2019 1:54 pm
User Image
㍿ ☣ ㍿x ║▌█│║▌║│█║▌│▌
xxxS E R I A L N O. ₀₈₁₀-₂₃₄₈


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BERNADOTTE . ALMAINE ST.PHILLIPPExVERSAGA



ᶤ ʷᵃˢ ʷᵒᶰᵈᵉʳᶤᶰᵍ ᵐᵃʸᵇᵉ
ᶜᵒᵘˡᵈ ᶤ ᵐᵃᵏᵉ ʸᵒᵘ ᵐʸ ᵇᵃᵇʸ
ᶤᶠ ʷᵉ ᵈᵒ ᵗʰᵉ ᵘᶰᵗʰᶤᶰᵏᵃᵇˡᵉ
ʷᵒᵘˡᵈ ᶤᵗ ᵐᵃᵏᵉ ᵘˢ ˡᵒᵒᵏ ᶜʳᵃᶻʸ



        xxxxxxxxxxxxxxxxxxUser Image - Blocked by "Display Image" Settings. Click to show.
                User Image



                                                                            LIFE IMITATES ART
                                                                            NICKNAME: BURNIE
                                                                            GENDER: MALE
                                                                            D.O.B: 08-18
                                                                            AGE: 29
                                                                            HEIGHT: 5'11
                                                                            WEIGHT: 159lb
                                                                            COUNTRY OF ORIGIN: KRAKÓ W, POLAND


                                                                            PERSONALITY: ʷᵃᶰᵗˢ ᵗᵒ ˢᵖᵉᶰᵈ ᵐᵒʳᵉ ᵗᶤᵐᵉ ˡᵉᶤˢᵘʳᶤᶰᵍ, ˡᶤᵛᶤᶰᵍ ˡᶤᶠᵉ ʷᵃᵛʸ.
                                                                            LIKES: ᶤᶜᵉᵈ ᵗᵉᵃ˒ ᶳᵃᵛᵒʳʸ ᵗᵃᶳᵗᶤᶰᵍ ᶠᵒᵒᵈᶳ˒ ˡᵘˣᵘʳʸ ᵈᵉᶳᶤᵍᶰ
                                                                            DISLIKES: ᵇᵃᵈ ʰᵃᵇᶤᵗᶳ˒ ᵇᵃᵈ ᶳᶜᵉᶰᵗᶳˑ

                                                                            THEME SONGS: KING TULIP




                                      STORM RIDER DATAxxxxxxxxxxxxxxxxxxxxxxxxxxx
                                      RIDING ALIAS: 𝗭𝗢𝗠𝗕𝗜𝗘 𝗪𝗔𝗟𝗞
                                      CLASS:
                                      FUSION ROAD: ᴮᴼᴵᴸᴵᴺᴳ ᴿᴼᴬᴰ ⁻ ˡᵃᵗʰᵉʳ ˣ ᶠˡᵃᵐᵉ ʳᵒᵃᵈ
                                      SHADOW: x
                                      AIR TREKS:
                                      ᵛᵃᵖᵒʳʷᵃᵛᵉˢ ᵛ‧¹ ⁻ ᶜᵒᵐᶠᵒʳᵗᵃᵇˡᵉ⸴ ᶜᵒᵐᵖᵃᶜᵗ⸴ ʳᵉˢᵉᵐᵇˡⁱⁿᵍ ˢᵗʸˡⁱᶻᵉᵈ ᵈʳᵉˢˢ ˢʰᵒᵉˢ⸴ ᵃˡˡ ᵐᵃᵗᵗᵉ ᵇˡᵃᶜᵏ ʷⁱᵗʰ ᶜᵘˢᵗᵒᵐ ᵖᵒˡⁱˢʰ‧ ⁱᵗᵃˡⁱᵃⁿ ᵐᵃᵈᵉ‧ ˢᵗᵃⁿᵈᵃʳᵈ ᶠᵃᶜᵗᵒʳʸ ᵖᵃʳᵗˢ‧
                                      ASSOCIATION: SELECTIVE








                                      STATISTICAL DATAxxxxxxxxxxxxxxxxxxxxxxxxxxx
                                      READ: 170
                                      ACCELERATION: 50
                                      BATTLE STRENGTH: 70
                                      STAMINA: 50
                                      JUMP:
                                      AIR TIME: 35 SECONDS
                                      AIR REACTION: 25 SECONDS

                                      TRICK INFORMATIONxxxxxxxxxxxxxxxxxxxxxxxxxxx
                                      ROAD TRICKS



                                      TRICK PASS


                                      CUSTOM TRICKS




                                      INVENTORYxxxxxxxxxxxxxxxxxxxxxxxxxxx
                                      WALLET: ID, LICENSES, CARDS, MAJOR KEYS

                                      G.PIXLR : MATTE BLACK FINISH, READ ENABLED

                                      REIGEN X93: - ANOTHER CUSTOM RING, THOUGH THIS ONE DIFFUSES VAPOR
                                      [CURRENTLY H20]


                                      CEILING LUNG S : BOX OF SOBRIESKIS

                                      HEIZEROSCH : A RING WITH A BRASS FINISH, ALSO A CUSTOM LIGHTER


                                      TRACKING DATAxxxxxxxxxxxxxxxxxxxxxxxxxxx

                                      • CHARACTER SLOTS ▪▫ /4
                                      • PREVIOUS UPDATE ▪▫ (LINK TO PREVIOUS UPDATE)
 

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

Daisuke Kaicho

Dangerous Prophet

3,725 Points
  • Gaian 50
  • Member 100
  • Dressed Up 200
PostPosted: Fri Mar 01, 2019 10:39 am
      User Image
                                                _______________A m y
                                                Amelia Rhodes :: 17 :: Female :: 5'7" :: 112lbs. :: Cygnus Road :: Breezy :: Descendant of GC
                                                Blonde hair with dyed streaks :: Blue Eyes :: Pale Skin
                                                Giggly ▪ Bubbly ▪ Gullible ▪ Caring ▪ Loud-mouthed

                                                Rider Rank :: C
                                                ____R.E.A.D :: 170
                                                ____S t a t s
                                                ▪ ACCELERATION :: 040
                                                ▪ BATTLE STRENGTH :: 050
                                                ▪ STAMINA :: 020
                                                ▪ JUMP :: 060
                                                ▪ AIR TIME :: 055


                                                ____R i d e r _ D a t a
                                                ▪ ROAD :: Wing Road
                                                ▪ ALIAS :: Breezy
                                                ▪ SUB-ROAD :: Cygnus Road
                                                ▪ FUSION-ROAD :: None
                                                ▪ SHADOW :: None Yet
                                                ▪ TEAM :: None
                                                ▪ AIR TREKS :: Cypher Brand Treks - Model Bs
                                                000▪ Common white, blue and red air treks, with clear wheels.
                                                000000▪ SPD 00 :: STR 00 :: STA 00 :: JMP 00


                                                ____T r i c k _ D a t a
                                                ▪ ROAD TRICKS
                                                __»Wings :: E Rank :: Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post.
                                                __»Impact Wind :: C Rank :: By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body
                                                __»Trick Name :: Trick Rank :: Trick Description

                                                ▪ TRICK PASSES
                                                __»Trick Name :: Trick Rank :: Trick Description

                                                ▪ CUSTOM TRICKS
                                                __»Woopsie! [ aka Windshearing ] :: C Rank :: A simple movement trick to give a near instant change in direction to the user, whether on the ground or in the air. Through simple interfacing with the air the user will throw out their arms out and send a medium sized burst of wind. The burst of wind, when combined with a small quarter spin will allowing for the rider to make very sharp turns with little to no turning time. Using this trick too much however will cause extreme stress on the leg and abdominal muscles resulting in the inability to move your lower body. [Ain't momentum a b***h?]
                                                – No more than 1 use Per Post

                                                __»Trick Name :: Trick Rank :: Trick Description

                                                ____I t e m _ D a t a
                                                ▪ WALLET :: Money + All Needed IDs
                                                ▪ PHONE :: R.E.A.D Enabled
                                                ▪ SHOES :: Trusty sneakers
                                                ▪ ITEM :: DESCRIPTION

                                                ____B o n u s _ D a t a
                                                ▪ AP Tracker :: 1 /// 5
                                                ▪ LAST UPDATE :: Nada

 
PostPosted: Fri Mar 01, 2019 10:43 am
xoxoxo
into the night


xxxxxxxxxxx𝕬𝖍❟ 𝖑𝖔𝖔𝖐 𝖆𝖙 𝖙𝖍𝖎𝖘 𝖙𝖊𝖆𝖒. 𝖂𝖊❜𝖗𝖊 𝖌𝖔𝖓𝖓𝖆 𝖉𝖔 𝖌𝖗𝖊𝖆𝖙!


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                                            ░ ░ ░ . 𝙸 𝚔𝚎𝚎𝚙 𝚖𝚢 𝚑𝚎𝚊𝚍 𝚞𝚙 𝚑𝚒𝚐𝚑

                                            ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

                                            FULL NAME ⋮ ♢ 𝖢𝖺𝗆𝖾𝗋𝗈𝗇 𝖱𝗈𝗌𝖼𝗈𝖾 𝖧𝖺𝗋𝗋𝗂𝗌
                                            BIRTHDAY ⋮ ♢ 𝖩𝗎𝗅𝗒 𝟦𝗍𝗁
                                            AGE ⋮ ♢ 𝟤𝟤
                                            GENDER ⋮ ♢ 𝖬𝖺𝗅𝖾
                                            NATIONALITY ⋮ ♢ 𝖠𝖿𝗋𝗂𝖼𝖺𝗇 𝖠𝗆𝖾𝗋𝗂𝖼𝖺𝗇 | 𝖣𝗈𝗆𝗂𝗇𝗂𝖼𝖺𝗇
                                            SEXUALITY ⋮ ♢ 𝖧𝖾𝗍𝖾𝗋𝗈𝗌𝖾𝗑𝗎𝖺𝗅
                                            APPEARANCE ⋮ ♢ [ 𝗑 ] [ 𝗑 ] [ 𝗑 ]

                                                • 𝟨'𝟥"
                                                • 𝟣𝟪𝟩 𝗅𝖻𝗌.​
                                                • 𝖱𝖾𝖽 𝖧𝖾𝖺𝖽
                                                • 𝖡𝗋𝗈𝗐𝗇 𝗁𝖺𝗂𝗋 | 𝖣𝗋𝖾𝖺𝖽𝗅𝗈𝖼𝗄𝗌
                                                • 𝖧𝖺𝗓𝖾𝗅 𝖤𝗒𝖾𝗌
                                                • 𝖭𝖾𝖺𝗋𝗌𝗂𝗀𝗁𝗍𝖾𝖽
                                                • 𝖥𝗋𝗈𝗀 𝖳𝖺𝗍𝗍𝗈𝗈 | 𝖫𝖾𝖿𝗍 𝖠𝗋𝗆
                                                • 𝖦𝗈𝖺𝗍𝖾𝖾
                                                • 𝖠𝗍𝗁𝗅𝖾𝗍𝗂𝖼 𝖡𝗎𝗂𝗅𝖽 | 𝖶𝖾𝗅𝗅 𝖣𝖾𝖿𝗂𝗇𝖾𝖽
                                                • 𝖯𝗋𝖾𝖿𝖾𝗋𝗌 𝗃𝖾𝗋𝗌𝖾𝗒𝗌 𝗈𝗋 𝖺𝗇𝗒𝗍𝗁𝗂𝗇𝗀 𝗐𝗂𝗍𝗁𝗈𝗎𝗍 𝗌𝗅𝖾𝖾𝗏𝖾𝗌


                                            PERSONALITY ⋮ ♢ 𝖮𝗉𝗍𝗂𝗆𝗂𝗌𝗍𝗂𝖼 | 𝖫𝗂𝗏𝖾𝗅𝗒 | 𝖨𝖽𝖾𝖺𝗅𝗂𝗌𝗍𝗂𝖼 | 𝖫𝖺𝗑 | 𝖥𝗈𝗋𝗍𝗁𝗋𝗂𝗀𝗁𝗍

                                            BIOGRAPHY ⋮ ♢ 𝖠𝗇 𝖫.𝖠 𝗄𝗂𝖽 𝗍𝗁𝖺𝗍 𝗆𝖺𝖽𝖾 𝗂𝗍 𝖻𝗂𝗀 𝖺𝗌 𝖺 𝗆𝗎𝗌𝗂𝖼𝗂𝖺𝗇 𝖺𝗍 𝖺 𝗒𝗈𝗎𝗇𝗀 𝖺𝗀𝖾. 𝖶𝗂𝗍𝗁 𝖺 𝖿𝗈𝗋𝗍𝖾 𝗂𝗇 𝖻𝖾𝗂𝗇𝗀 𝖺 𝖣𝖩, 𝖢𝖺𝗆𝖾𝗋𝗈𝗇 𝗇𝗈𝗍 𝗈𝗇𝗅𝗒 𝗐𝗋𝗈𝗍𝖾 𝗁𝗂𝗌 𝗈𝗐𝗇 𝖺𝗅𝖻𝗎𝗆, 𝖻𝗎𝗍 𝗁𝖾 𝖾𝗇𝗀𝗂𝗇𝖾𝖾𝗋𝖾𝖽 𝗂𝗍 𝗁𝗂𝗆𝗌𝖾𝗅𝖿. 𝖤𝗌𝖼𝖺𝗉𝗂𝗇𝗀 𝗍𝗁𝖾 𝗌𝗍𝗋𝖾𝖾𝗍𝗌 𝗈𝖿 𝖢𝗈𝗆𝗉𝗍𝗈𝗇 𝗁𝖾 𝗐𝖾𝗇𝗍 𝗈𝗇 𝗍𝗈𝗎𝗋 𝖺𝖼𝗋𝗈𝗌𝗌 𝗍𝗁𝖾 𝗇𝖺𝗍𝗂𝗈𝗇 𝖻𝖾𝖿𝗈𝗋𝖾 𝖿𝗂𝗇𝖺𝗅𝗅𝗒 𝗌𝖾𝗍𝗍𝗂𝗇𝗀 𝗁𝗂𝗌 𝖾𝗒𝖾𝗌 𝗈𝗇 𝖺 𝗆𝗎𝖼𝗁 𝖻𝗂𝗀𝗀𝖾𝗋 𝗌𝖼𝖺𝗅𝖾 𝖺𝖿𝗍𝖾𝗋 𝗀𝖺𝗂𝗇𝗂𝗇𝗀 𝗀𝗅𝗈𝖻𝖺𝗅 𝗋𝖾𝖼𝗈𝗀𝗇𝗂𝗍𝗂𝗈𝗇; 𝖾𝗌𝗉𝖾𝖼𝗂𝖺𝗅𝗅𝗒 𝗂𝗇 𝖠𝗌𝗂𝖺 𝖺𝗇𝖽 𝖤𝗎𝗋𝗈𝗉𝖾. 𝖢𝖺𝗋𝗋𝗒𝗂𝗇𝗀 𝖺 𝗄𝗇𝗈𝗐𝗅𝖾𝖽𝗀𝖾 𝗂𝗇 𝗌𝗍𝗋𝖾𝖾𝗍 𝗌𝖺𝗏𝗏𝗂𝗇𝖾𝗌𝗌 𝖺𝗇𝖽 𝗁𝖺𝗏𝗂𝗇𝗀 𝖺𝗇 𝖺𝖿𝖿𝗂𝗇𝗂𝗍𝗒 𝖿𝗈𝗋 𝗌𝗈𝗎𝗇𝖽, 𝗁𝖾 𝖻𝖾𝖼𝖺𝗆𝖾 𝖺 𝖳𝗎𝗇𝖾𝗋 𝖺𝗇𝖽 𝖺 𝖯𝖺𝗋𝗍𝗌 𝖶𝖺𝗋 𝗁𝗈𝗌𝗍 𝗂𝗇 𝗍𝗁𝖾 𝗎𝗇𝖽𝖾𝗋𝗀𝗋𝗈𝗎𝗇𝖽 𝗐𝗈𝗋𝗅𝖽 𝗈𝖿 𝖲𝗍𝗈𝗋𝗆 𝖱𝗂𝖽𝖾𝗋𝗌. 𝖠𝖿𝗍𝖾𝗋 𝖺𝖻𝗈𝗎𝗍 𝖺 𝖿𝗈𝗎𝗋-𝗆𝗈𝗇𝗍𝗁 𝗌𝗍𝗂𝗇𝗍 𝗂𝗇 𝖲𝗈𝗎𝗍𝗁 𝖪𝗈𝗋𝖾𝖺, 𝖢𝖺𝗆𝖾𝗋𝗈𝗇 𝗁𝖺𝗌 𝖿𝗈𝗎𝗇𝖽 𝗁𝗂𝗆𝗌𝖾𝗅𝖿 𝖻𝖺𝖼𝗄 𝗂𝗇 𝖩𝖺𝗉𝖺𝗇 𝖿𝗈𝗋 𝖺𝗇 𝖾𝗇𝖼𝗈𝗋𝖾 𝗐𝗁𝗂𝗅𝖾 𝗌𝖾𝖺𝗋𝖼𝗁𝗂𝗇𝗀 𝖿𝗈𝗋 𝗍𝗁𝖾 𝗉𝖾𝗋𝗌𝗈𝗇 𝗁𝖾 𝖽𝖾𝗌𝗂𝗋𝖾𝗌 𝗍𝗈 𝖻𝖾.​



                                            ░ ░ ░ . 𝙸 𝚌𝚛𝚘𝚜𝚜 𝚖𝚢 𝚑𝚎𝚊𝚛𝚝 𝚊𝚗𝚍 𝚑𝚘𝚙𝚎 𝚝𝚘 𝚍𝚒𝚎

                                            ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

                                            RACE ⋮ ♢ 𝖧𝗎𝗆𝖺𝗇
                                            ALIAS ⋮ ♢ 𝖣𝖩 𝖱𝗂𝖻 𝖡𝖾𝖺𝗍𝗌
                                            ROAD ⋮ ♢ 𝖱𝗂𝗇𝗀 𝗑 𝖮𝗏𝖾𝗋
                                                  ↪ FUSION ⋮ ♢ 𝖠𝗎𝖽𝗂𝗈 𝖱𝗈𝖺𝖽

                                            SHADOW ⋮ ♢ [ 𝗑 ]
                                            SPECIALTY ⋮ ♢ 𝖡𝖺𝗍𝗍𝗅𝖾 𝖢𝗅𝖾𝗋𝗂𝖼
                                            RANK ⋮ ♢ 𝖢
                                            ABILITY POINTS ⋮ ♢ 𝟧
                                            THEME SONG ⋮ 𝖶𝗈𝗐 𝖥𝗋𝖾𝖾𝗌𝗍𝗒𝗅𝖾 — 𝖩𝖺𝗒 𝖱𝗈𝖼𝗄 𝖿𝗍. 𝖪𝖾𝗇𝖽𝗋𝗂𝖼𝗄 𝖫𝖺𝗆𝖺𝗋



                                            ░ ░ ░ . 𝙻𝚘𝚟𝚒𝚗' 𝚖𝚎 𝚒𝚜 𝚌𝚘𝚖𝚙𝚕𝚒𝚌𝚊𝚝𝚎𝚍, 𝚝𝚘𝚘 𝚊𝚏𝚛𝚊𝚒𝚍, 𝚊 𝚕𝚘𝚝 𝚘𝚏 𝚌𝚑𝚊𝚗𝚐𝚎𝚜

                                            ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

                                            R.E.A.D ⋮ ♢ 𝟣𝟩𝟢 [𝟤𝟤𝟢]
                                                  POWER ⋮ ♢ 𝟦𝟧 [+𝟤𝟧]
                                                  ACCELERATION ⋮ ♢ 𝟦𝟢
                                                  STAMINA ⋮ ♢ 𝟦𝟧 [+𝟤𝟧]
                                                  JUMP ⋮ ♢ 𝟦𝟢

                                                  AIR TIME ⋮ ♢ 𝟦𝟤.𝟧 𝗌𝖾𝖼𝗈𝗇𝖽𝗌


                                            AIR TREKS ⋮ ♢ 𝖫𝖾𝖺𝗉 𝖥𝗋𝗈𝗀𝗌 [𝖳𝗎𝗇𝖾 𝖴𝗉𝗌: 𝟢]
                                            𝖠𝗇 𝗈𝗋𝖽𝗂𝗇𝖺𝗋𝗒 𝗉𝖺𝗂𝗋 𝗈𝖿 𝖺𝗂𝗋 𝗍𝗋𝖾𝗄𝗌 𝗐𝗂𝗍𝗁 𝖺 𝗀𝗋𝖾𝖾𝗇 𝖺𝗇𝖽 𝖻𝗅𝖺𝖼𝗄 𝖼𝗈𝖺𝗍𝗂𝗇𝗀



                                            ░ ░ ░ . 𝙸'𝚖 𝚊𝚕𝚛𝚒𝚐𝚑𝚝 𝚊𝚗𝚍 𝚢𝚘𝚞'𝚛𝚎 𝚊 𝚏𝚊𝚟𝚘𝚛𝚒𝚝𝚎

                                            ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

                                            TRICKS ⋮

                                                  ㆞ STANDARD ⾵
                                                        𝗠𝗲𝘁𝗿𝗼𝗻𝗼𝗺𝗲
                                                        𝖳𝗁𝖾 𝗎𝗇𝗂𝗊𝗎𝖾 𝗋𝗂𝖽𝖾𝗋𝗌 𝗈𝖿 𝗍𝗁𝖾 𝖱𝗂𝗇𝗀 𝖱𝗈𝖺𝖽 𝖻𝖾𝗀𝗂𝗇 𝗍𝗁𝖾𝗂𝗋 𝗃𝗈𝗎𝗋𝗇𝖾𝗒 𝗐𝗂𝗍𝗁 𝗍𝗁𝖾 𝗋𝖾𝖺𝗅𝗂𝗓𝖺𝗍𝗂𝗈𝗇 𝗈𝖿 𝖺 𝗏𝖾𝗋𝗒 𝖻𝖺𝗌𝗂𝖼, 𝖻𝗎𝗍 𝖾𝗑𝗍𝗋𝖾𝗆𝖾𝗅𝗒 𝗂𝗇𝗇𝖺𝗍𝖾, '𝗍𝖺𝗅𝖾𝗇𝗍'. 𝖳𝗁𝖾 𝗅𝗂𝗇𝗄 𝗍𝗎𝗇𝖾𝗋 𝗁𝖺𝗌 𝖺 𝗇𝖺𝗍𝗎𝗋𝖺𝗅 𝖺𝖿𝖿𝗂𝗇𝗂𝗍𝗒 𝖿𝗈𝗋 '𝗍𝗂𝗆𝖾', 𝗁𝖺𝗏𝗂𝗇𝗀 𝗍𝗁𝖾 𝖽𝖾𝗀𝗋𝖾𝖾 𝗈𝖿 𝖺𝗍𝗍𝖾𝗇𝗍𝗂𝗈𝗇 𝗍𝗈 𝗌𝗎𝖼𝗁 𝖽𝖾𝗍𝖺𝗂𝗅𝗌 𝗍𝗁𝖺𝗍 𝗍𝗁𝖾𝗒 𝖺𝗋𝖾 𝗂𝗇 𝗍𝗎𝗇𝖾 𝗍𝗈 𝗉𝖾𝗋𝖿𝖾𝖼𝗍𝗂𝗈𝗇 𝗂𝗇 𝗄𝖾𝖾𝗉𝗂𝗇𝗀 𝗍𝗂𝗆𝖾. 𝖣𝖾𝗌𝗉𝗂𝗍𝖾 𝗂𝗍𝗌 𝗌𝗂𝗆𝗉𝗅𝗂𝖼𝗂𝗍𝗒, 𝗁𝖺𝗏𝗂𝗇𝗀 "𝖼𝗈𝗋𝗋𝖾𝖼𝗍 𝗍𝗂𝗆𝗂𝗇𝗀" 𝗂𝗌 𝗍𝗁𝖾 𝖻𝖺𝗌𝗂𝗌 𝗈𝖿 𝖺 𝖳𝗎𝗇𝖾𝗋 𝗐𝗁𝗈 𝖻𝗈𝗍𝗁 𝖾𝗑𝖺𝗆𝗂𝗇𝖾𝗌 𝖺𝗇𝖽 𝖺𝗅𝗂𝗀𝗇𝗌 𝗐𝗂𝗍𝗁 𝗍𝗁𝖾𝗂𝗋 𝗌𝖾𝗇𝗌𝖾 𝗈𝖿 𝗋𝗁𝗒𝗍𝗁𝗆. 𝖳𝗁𝗂𝗌 𝗍𝖺𝗅𝖾𝗇𝗍 𝖾𝗑𝗍𝖾𝗇𝖽𝗌 𝗂𝗇𝗍𝗈 𝖺𝗇 𝖺𝖻𝗂𝗅𝗂𝗍𝗒 𝗍𝗈 𝗋𝖾𝖼𝗈𝗀𝗇𝗂𝗓𝖾 𝖿𝖺𝗆𝗂𝗅𝗂𝖺𝗋 𝗋𝗂𝖽𝖾𝗋𝗌 𝖻𝗒 𝗍𝗁𝖾 𝗌𝗈𝗎𝗇𝖽 𝗈𝖿 𝗍𝗁𝖾𝗂𝗋 𝖠-𝖳. 𝖳𝗁𝗂𝗌 𝗍𝗋𝖺𝗂𝗍 𝗐𝗈𝗋𝗄𝗌 𝖻𝖾𝗌𝗍 𝗐𝗁𝖾𝗇 𝗍𝗁𝖾 𝗍𝗎𝗇𝖾𝗋 𝗁𝖺𝗌 𝗉𝖾𝗋𝗌𝗈𝗇𝖺𝗅𝗅𝗒 𝗐𝗈𝗋𝗄𝖾𝖽 𝗈𝗇 𝗍𝗁𝖾 𝗌𝗄𝖺𝗍𝖾𝗌. 𝖳𝗁𝗂𝗌 𝗂𝗌 𝖺𝗇 𝖥 𝖢𝗅𝖺𝗌𝗌 𝗍𝗋𝗂𝖼𝗄.

                                                        𝗤𝘂𝗶𝗰𝗸 𝗙𝗶𝘅
                                                        𝖶𝗂𝗍𝗁 𝗍𝗁𝖾 𝗂𝗇𝗍𝗋𝗈𝖽𝗎𝖼𝗍𝗂𝗈𝗇 𝗈𝖿 𝗍𝗈𝗈𝗅 𝗎𝗌𝖺𝗀𝖾 𝗂𝗇 𝗍𝗁𝖾 𝗍𝗎𝗇𝖾𝗋'𝗌 𝗂𝗇𝗏𝖾𝗇𝗍𝗈𝗋𝗒, 𝗍𝗁𝖾𝗒 𝖼𝖺𝗇 𝗍𝖺𝗄𝖾 𝖺𝖽𝗏𝖺𝗇𝗍𝖺𝗀𝖾 𝗈𝖿 𝗍𝗁𝖾𝗂𝗋 𝗇𝖺𝗍𝗎𝗋𝖺𝗅 𝗍𝖺𝗅𝖾𝗇𝗍𝗌 𝗍𝗈 𝖺 𝗆𝗈𝗋𝖾 𝖺𝖽𝗏𝖺𝗇𝖼𝖾𝖽 𝗅𝖾𝗏𝖾𝗅 𝗍𝗁𝖺𝗇 𝖺𝗇𝗒 𝗍𝗂𝗆𝖾 𝗉𝗋𝗂𝗈𝗋. 𝖳𝗁𝗈𝗎𝗀𝗁 𝗍𝗎𝗇𝖾𝗋𝗌 𝖺𝗋𝖾 𝗇𝗈𝗍 𝗃𝗎𝖽𝗀𝖾𝖽 𝖻𝗒 𝗍𝗁𝖾 𝗌𝗉𝖾𝖾𝖽 𝗈𝖿 𝗍𝗁𝖾𝗂𝗋 𝗐𝗈𝗋𝗄, 𝖻𝗎𝗍 𝖻𝗒 𝗍𝗁𝖾 𝗊𝗎𝖺𝗅𝗂𝗍𝗒, 𝗍𝗁𝖾𝗒 𝖺𝗅𝗌𝗈 𝗆𝖺𝗒 𝖿𝗂𝗇𝖽 𝗍𝗁𝖾𝗆𝗌𝖾𝗅𝗏𝖾𝗌 𝗂𝗇 𝖽𝗂𝗋𝖾 𝗇𝖾𝖾𝖽 𝗈𝖿 𝗍𝗁𝖾 𝖿𝗈𝗋𝗆𝖾𝗋. 𝖥𝗈𝗋 𝗍𝗁𝖺𝗍 𝗋𝖾𝖺𝗌𝗈𝗇, 𝗍𝗁𝖾 𝗎𝗌𝖾𝗋 𝗆𝖺𝗒 𝗂𝗆𝗉𝗅𝖾𝗆𝖾𝗇𝗍 '𝗆𝖺𝗄𝖾𝗌𝗁𝗂𝖿𝗍 𝗋𝖾𝗉𝖺𝗂𝗋' 𝗍𝖺𝖼𝗍𝗂𝖼𝗌, 𝗉𝖾𝗋𝖿𝗈𝗋𝗆𝗂𝗇𝗀 𝗍𝗁𝖾𝗂𝗋 𝗍𝗈𝗈𝗅 𝖻𝖺𝗌𝖾𝖽 𝗋𝗎𝗇 𝗐𝗂𝗍𝗁 𝗂𝗇𝖼𝗋𝖾𝖺𝗌𝖾𝖽 𝖾𝖿𝖿𝗂𝖼𝗂𝖾𝗇𝖼𝗒 𝖺𝗌 𝖺 𝗋𝖾𝗌𝗎𝗅𝗍. 𝖶𝗂𝗍𝗁 𝗍𝗁𝖾 𝗎𝗌𝖺𝗀𝖾 𝗈𝖿 𝖺 𝗍𝗈𝗈𝗅 𝗌𝗂𝗆𝗂𝗅𝖺𝗋 𝗂𝗇 𝖺𝗉𝗉𝖾𝖺𝗋𝖺𝗇𝖼𝖾 𝗍𝗈 𝖺 𝗌𝗍𝖾𝗇𝗈𝗀𝗋𝖺𝗉𝗁𝖾𝗋'𝗌 𝗍𝗒𝗉𝖾𝗐𝗋𝗂𝗍𝖾𝗋, 𝗍𝗁𝖾 𝗍𝗎𝗇𝖾𝗋 𝖼𝖺𝗇 𝗀𝖾𝗍 𝖺 𝗉𝗁𝗒𝗌𝗂𝖼𝖺𝗅 𝗋𝖾𝖺𝖽 𝗈𝖿 𝗍𝗁𝖾 𝖠𝗂𝗋 𝖳𝗋𝖾𝖼𝗄'𝗌 𝖼𝗎𝗋𝗋𝖾𝗇𝗍 𝗌𝗍𝖺𝗍𝖾, 𝖺𝗅𝗅𝗈𝗐𝗂𝗇𝗀 𝗍𝗁𝖾𝗆 𝗍𝗈 𝗆𝖾𝗇𝗍𝖺𝗅𝗅𝗒 𝖽𝗂𝖺𝗀𝗋𝖺𝗆 𝖺𝗇𝖽 𝗈𝗉𝗍𝗂𝗆𝗂𝗓𝖾 𝗇𝖾𝖼𝖾𝗌𝗌𝗂𝗍𝗂𝖾𝗌 𝗂𝗇 𝗋𝖾𝗉𝖺𝗂𝗋 𝖻𝖺𝗌𝖾𝖽 𝗈𝗇 𝖺 𝗇𝗎𝗆𝖻𝖾𝗋 𝗌𝗒𝗌𝗍𝖾𝗆 𝗋𝖾𝖺𝖽 𝗈𝗎𝗍. 𝖶𝗁𝖺𝗍 𝗍𝗁𝖾 𝗍𝗎𝗇𝖾𝗋 𝖽𝗈𝖾𝗌 𝖺𝖿𝗍𝖾𝗋𝗐𝖺𝗋𝖽 𝗂𝗌 𝖺𝗌𝗌𝖾𝗌𝗌𝖾𝖽 𝗍𝗁𝖾 𝗇𝖾𝖼𝖾𝗌𝗌𝗂𝗍𝗂𝖾𝗌 𝗂𝗇 𝗍𝗋𝖾𝖼𝗄 𝗐𝖾𝖺𝗋, 𝗉𝖾𝗋𝖿𝗈𝗋𝗆𝗂𝗇𝗀 𝖺 𝗊𝗎𝗂𝖼𝗄 𝗋𝖾𝗉𝖺𝗂𝗋 𝖻𝖺𝗌𝖾𝖽 𝗈𝖿𝖿 𝗈𝖿 𝗍𝗁𝖾 𝖽𝗂𝖺𝗀𝗇𝗈𝗌𝗂𝗌. 𝖨𝖿 𝗂𝗇𝖼𝗈𝗋𝗋𝖾𝖼𝗍 𝗁𝗈𝗅𝖽 𝗈𝖿 𝗍𝗁𝖾 𝗇𝖾𝖼𝖾𝗌𝗌𝖺𝗋𝗒 𝗆𝖺𝗍𝖾𝗋𝗂𝖺𝗅𝗌, 𝗍𝗁𝖾 𝗍𝗎𝗇𝖾𝗋 𝖼𝖺𝗇 𝗀𝗈 𝗌𝗈 𝖿𝖺𝗋 𝖺𝗌 𝗍𝗈 𝖿𝗎𝗅𝗅𝗒 𝗋𝖾𝖺𝗌𝗌𝖾𝗆𝖻𝗅𝖾 𝗐𝗁𝖺𝗍 𝗐𝗈𝗎𝗅𝖽'𝗏𝖾 𝖺𝗉𝗉𝖾𝖺𝗋𝖾𝖽 𝗍𝗈 𝗁𝖺𝗏𝖾 𝖻𝖾𝖾𝗇 𝖺𝗇 𝗎𝗇𝗎𝗌𝖺𝖻𝗅𝖾 𝗉𝖺𝗂𝗋 𝗈𝖿 𝗌𝗄𝖺𝗍𝖾𝗌. 𝖧𝗈𝗐𝖾𝗏𝖾𝗋, 𝗍𝗁𝖾 𝗋𝖾𝗉𝖺𝗂𝗋 𝖽𝗈𝖾𝗌 𝗇𝗈𝗍 𝖺𝖼𝖼𝗈𝗎𝗇𝗍 𝖿𝗈𝗋 𝖺 𝖿𝗎𝗅𝗅 𝗆𝖺𝗂𝗇𝗍𝖾𝗇𝖺𝗇𝖼𝖾 𝖼𝗁𝖾𝖼𝗄 𝗎𝗉 𝖺𝗇𝖽 𝗐𝗂𝗅𝗅 𝗌𝗁𝗈𝗐 𝗊𝗎𝗂𝖼𝗄𝖾𝗋 𝗐𝖾𝖺𝗋 𝗍𝗁𝖺𝗇 𝗎𝗌𝗎𝖺𝗅 𝗂𝖿 𝗅𝖾𝖿𝗍 𝗎𝗇𝖺𝗍𝗍𝖾𝗇𝖽𝖾𝖽. 𝖠 𝗊𝗎𝗂𝖼𝗄 𝖿𝗂𝗑 𝖼𝖺𝗇 𝗈𝗇𝗅𝗒 𝖻𝖾 𝗎𝗌𝖾𝖽 𝗈𝗇 𝗍𝗋𝖾𝗄𝗌 𝗂𝗇 𝗍𝗁𝖾 𝗒𝖾𝗅𝗅𝗈𝗐 𝗈𝗋 𝗋𝖾𝖽 "𝗓𝗈𝗇𝖾", 𝖺𝗇𝖽 𝖿𝗋𝗈𝗆 𝗍𝗁𝖺𝗍 𝗉𝗈𝗂𝗇𝗍 𝗈𝗇, 𝗍𝗁𝖾 𝖺𝗆𝗈𝗎𝗇𝗍 𝗈𝖿 𝗐𝖾𝖺𝗋 𝖼𝖺𝗎𝗌𝖾𝖽 𝖿𝗋𝗈𝗆 𝖾𝗏𝖾𝗋𝗒 𝗍𝗋𝗂𝖼𝗄 𝗂𝗌 𝖽𝗈𝗎𝖻𝗅𝖾𝖽 𝗎𝗇𝗍𝗂𝗅 𝖺𝗇 𝗈𝗎𝗍-𝗈𝖿-𝖼𝗈𝗆𝖻𝖺𝗍 𝗍𝗎𝗇𝖾 𝗂𝗌 𝗉𝖾𝗋𝖿𝗈𝗋𝗆𝖾𝖽. (𝖳𝗁𝖾 𝗑𝟤 𝗐𝖾𝖺𝗋 𝗌𝗍𝖺𝖼𝗄𝗌 𝗐𝗂𝗍𝗁 𝖾𝖺𝖼𝗁 𝖰𝗎𝗂𝖼𝗄 𝖥𝗂𝗑 𝖺𝗉𝗉𝗅𝗂𝖾𝖽 𝗍𝗈 𝗍𝗁𝖾 𝗍𝗋𝖾𝗄𝗌) 𝖳𝗁𝗂𝗌 𝗂𝗌 𝖺 𝖢 𝖢𝗅𝖺𝗌𝗌 𝗍𝗋𝗂𝖼𝗄.

                                                        𝗗𝗲𝗰𝗼𝗻𝘀𝘁𝗿𝘂𝗰𝘁𝗶𝗼𝗻
                                                        𝖶𝗂𝗍𝗁 𝗍𝗁𝖾𝗂𝗋 𝖺𝖽𝗏𝖺𝗇𝖼𝖾𝖽 𝗄𝗇𝗈𝗐𝗅𝖾𝖽𝗀𝖾 𝗉𝖾𝗋𝗍𝖺𝗂𝗇𝗂𝗇𝗀 𝗍𝗈 𝗍𝗁𝖾 𝖿𝗎𝗇𝖼𝗍𝗂𝗈𝗇𝗌 𝖺𝗇𝖽 𝖼𝗎𝗌𝗍𝗈𝗆𝗂𝗓𝖺𝗍𝗂𝗈𝗇𝗌 𝗈𝖿 𝖠𝗂𝗋 𝖳𝗋𝖾𝖼𝗄𝗌, 𝖺 𝗍𝗎𝗇𝖾𝗋 𝗁𝖺𝗌 𝗍𝗁𝖾 𝖺𝗉𝗉𝗋𝖾𝗁𝖾𝗇𝗌𝗂𝗈𝗇 𝗍𝗈 𝖻𝗋𝖾𝖺𝗄 𝖺𝗉𝖺𝗋𝗍 𝖠𝗂𝗋 𝖳𝗋𝖾𝖼𝗄 𝖳𝖾𝖼𝗁𝗇𝗈𝗅𝗈𝗀𝗒 𝗐𝗂𝗍𝗁 𝗈𝗇𝗅𝗒 𝖺 𝗉𝖺𝗌𝗌𝗂𝗇𝗀 𝗆𝗈𝗆𝖾𝗇𝗍. 𝖨𝖿 𝗍𝗁𝖾 𝗍𝖺𝗋𝗀𝖾𝗍 𝗂𝗌 𝗐𝗂𝗍𝗁𝗂𝗇 𝖺𝗋𝗆'𝗌 𝗋𝖾𝖺𝖼𝗁, 𝗍𝗁𝖾 𝗍𝗎𝗇𝖾𝗋 𝖼𝖺𝗇 𝗊𝗎𝗂𝖼𝗄𝗅𝗒 𝖽𝗂𝗌𝗆𝖺𝗇𝗍𝗅𝖾 𝗍𝗁𝖾 𝖺𝖽𝗏𝖺𝗇𝖼𝖾𝖽 𝗉𝗂𝖾𝖼𝖾 𝗈𝖿 𝗍𝖾𝖼𝗁𝗇𝗈𝗅𝗈𝗀𝗒 𝖻𝖾𝗒𝗈𝗇𝖽 𝗂𝗆𝗆𝖾𝖽𝗂𝖺𝗍𝖾 𝗋𝖾𝗉𝖺𝗂𝗋 (𝖰𝗎𝗂𝖼𝗄 𝖥𝗂𝗑). 𝖳𝗁𝖾 𝗌𝗉𝖾𝖾𝖽 𝗂𝗇 𝗐𝗁𝗂𝖼𝗁 𝗍𝗁𝖾 𝗉𝗋𝗈𝖼𝖾𝗌𝗌 𝖼𝖺𝗇 𝖻𝖾 𝖼𝗈𝗆𝗉𝗅𝖾𝗍𝖾𝖽 𝗂𝗌 𝖽𝖾𝗉𝖾𝗇𝖽𝖾𝗇𝗍 𝗈𝗇 𝗍𝗁𝖾 𝗌𝗄𝗂𝗅𝗅 𝗈𝖿 𝗍𝗁𝖾 𝗍𝗎𝗇𝖾𝗋 𝖺𝗇𝖽 𝗁𝗈𝗐 𝗁𝖾𝖺𝗏𝗂𝗅𝗒 𝖼𝗎𝗌𝗍𝗈𝗆𝗂𝗓𝖾𝖽 𝗍𝗁𝖾 𝖠𝗂𝗋 𝖳𝗋𝖾𝖼𝗄 𝖳𝖾𝖼𝗁𝗇𝗈𝗅𝗈𝗀𝗒 𝗂𝗌. 𝖴𝗇𝖿𝗈𝗋𝗍𝗎𝗇𝖺𝗍𝖾𝗅𝗒, 𝖺𝗇𝗒𝗍𝗁𝗂𝗇𝗀 𝖼𝗋𝖾𝖺𝗍𝖾𝖽 𝖻𝗒 𝖠𝗑𝗂𝗌 𝖼𝖺𝗇 𝗈𝗇𝗅𝗒 𝖻𝖾 𝖽𝖾𝗌𝗍𝗋𝗈𝗒𝖾𝖽 𝖻𝗒 𝖠𝗑𝗂𝗌, 𝗋𝖾𝗀𝖺𝗋𝖽𝗅𝖾𝗌𝗌 𝗈𝖿 𝗍𝗁𝖾 𝗍𝗎𝗇𝖾𝗋'𝗌 𝗋𝖺𝗇𝗄 𝖺𝗇𝖽 𝗈𝗍𝗁𝖾𝗋 𝖼𝖺𝗉𝖺𝖻𝗂𝗅𝗂𝗍𝗂𝖾𝗌.
                                                        - 𝖸𝗈𝗎 𝖼𝖺𝗇 𝗇𝗈𝗍 𝖽𝖾𝖼𝗈𝗇𝗌𝗍𝗋𝗎𝖼𝗍 𝖠𝗂𝗋 𝖳𝗋𝖾𝖼𝗄 𝖾𝗊𝗎𝗂𝗉𝗆𝖾𝗇𝗍 𝗈𝖿 𝖺 𝗁𝗂𝗀𝗁𝖾𝗋 𝗈𝗋 𝖾𝗊𝗎𝖺𝗅 𝗋𝖺𝗇𝗄 𝗍𝗁𝖺𝗍 𝗒𝗈𝗎'𝗋𝖾 𝖼𝖺𝗉𝖺𝖻𝗅𝖾 𝗈𝖿 𝖼𝗋𝖾𝖺𝗍𝗂𝗇𝗀.


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                                            INVENTORY ⋮
                                                  HEADPHONES ⋮ ♢ 𝖠 𝖿𝗋𝖾𝖾 𝖺𝗎𝗍𝗈𝗀𝗋𝖺𝗉𝗁𝖾𝖽 𝗉𝖺𝗂𝗋 𝗈𝖿 𝖡𝖾𝖺𝗍𝗌 𝖡𝗒 𝖣𝗋𝖾, 𝖼𝗈𝗎𝗋𝗍𝖾𝗌𝗒 𝗈𝖿 𝗍𝗁𝖾 𝗆𝖺𝗇 𝗁𝗂𝗆𝗌𝖾𝗅𝖿.
                                                  MIDI FIGHTER 64 ⋮ ♢ 𝖨𝗍'𝗌 𝗐𝗁𝖾𝗋𝖾 𝖺𝗅𝗅 𝗍𝗁𝖾 𝗆𝗎𝗌𝗂𝖼 𝗆𝖺𝗄𝗂𝗇𝗀 𝗆𝖺𝗀𝗂𝖼 𝗁𝖺𝗉𝗉𝖾𝗇𝗌.​
                                                  REPAIR KIT ⋮ ♢ 𝖠 𝖳𝗎𝗇𝖾𝗋'𝗌 𝖻𝖾𝗌𝗍 𝖿𝗋𝗂𝖾𝗇𝖽. 𝖢𝗈𝗆𝖾𝗌 𝗐𝗂𝗍𝗁 𝖺𝗅𝗅 𝗉𝖺𝗋𝗍𝗌 𝖺𝗇𝖽 𝗉𝗂𝖾𝖼𝖾𝗌 𝗎𝗌𝖾𝖽 𝗍𝗈 𝖿𝗂𝗑 𝗍𝗁𝗂𝗇𝗀𝗌 𝖺𝗇𝖽 𝗆𝖺𝗄𝖾 𝗍𝗁𝗂𝗇𝗀𝗌.
                                                  𝗂PHONE X ⋮ ♢ ​𝖢𝗈𝗆𝖾𝗌 𝗐𝗂𝗍𝗁 𝗒𝗈𝗎𝗋 𝗅𝖺𝖽𝗒'𝗌 𝗇𝗎𝗆𝖻𝖾𝗋.​
 

Daisuke Kaicho

Dangerous Prophet

3,725 Points
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Daisuke Kaicho

Dangerous Prophet

3,725 Points
  • Gaian 50
  • Member 100
  • Dressed Up 200
PostPosted: Fri Mar 01, 2019 10:44 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: Usamimi
Nicknames: Usa-Usa
Age: 17
Birthdate: June 8th
Sex: Female
Sexual Orientation: Bi-sexual

Height: 5' 4''
Weight: 212 lbs
Physical Description: Usa is a short girl with clear signs of thick leg muscle and very nicely tanned skin. She possess blond hair and red eyes due to very screwed up genes that we will not get into. Tends to wear a leotard and thigh high anything so she looks like a super hero and has clip on bunny ears that are almost always on her person at all times if she can help it.

Personality: .....we'll get there fam.

Backstory: .....its a troll story lets be honest.

Country of Birth: Australia


________________________________________|R|un |I|nformation

Road: Buck Wild Road
Rank: C
Alias: Taguel
Shadow: Taguel
Race: Descendant of Gravity Children
TOTAL AP: 5/5


R.E.A.D[ 170 ]
→ Acceleration: [ 20 ]
→ Battle Strength: [ 50 ]
→ Stamina: [ 50 ]
→ Jump: [ 50 ]
→ Air Time: 50


→ Air Treks: Bunny Hops
    Basic pair of C-Rank Treks that are all white.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- { Focused Mind l Rank F }
-------► The first thing the beginning Rock Rider learns is that their run is not completely based on brawn and no brains. The Focused Mind skill is one afforded to the rider at the realization of their connection to the Rock Road. The skill is a very simple enhancement, peaking at the seam of their later physique altering talents. Focused Mind enables the rider to force an increased adrenaline high, keeping it in a controlled state for the duration of their run. Despite it's apparent insignificance, the skill allows the rider to naturally gauge efficiency, maximizing run potential through mental honing alone. This appears as a tunnel vision of some kind, allowing the user to react with a trained sense of awareness. This is an F Class trick.

-----{ Falcon Punch l Rank C }
-------► Similar in telegraphic as cyclops hammer, the user dashes forward into a monstrous punch in similar fashion of that of Captain Falcon sending a devastating blow that not only can break bones but also knocks back opponents 15 feet. Blocking this punch runs the risk of fracturing to completely breaking bones. This has no strength requirement but requires the use of a base rock road trick (bump up, for example) before it can be used. Punch has effective range of 5 ft.

-----{ Bump Up l Rank C }
-------► At this stage the rider's overall natural athleticism is already considered advanced beyond the average rider. The Bump Up ability affords the user the ability to tap into their stamina reserves for the sake of an actual physique enhancement. By forcing the controlled adrenaline high state the user focuses the placement of blood to the extent that it widens vessels and 'inflates', physically pumping up the body with a temporarily enhanced blood flow. On an internal level the user is being driven to an unnaturally high degree, overworking the body to a point that they can only sustain it due to their honed mental and physical degree. On the outside the user's muscles appear rippled and constricted to an enormous extent compared to their normal appeal. Though this is temporal, the highest Rank of rider is exempt from the bodily stress that makes the technique temporary for less experienced riders. This trick is passive upon activation and depletes stamina for every post it remains active. It does not cause any wear to the user's A.T

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- { Moon Walk l Rank F }
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

-----{ Air Method to Spin That Grab Moonride l Rank F }
-------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.

-----{ Super Stride IV Sonic Boom l Rank F }
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


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