๐ฆ๐ฑ๐ธ ๐๐ถ ๐?
- โ Name: Aemon [ the Outcast ]
- โณ Nickname:
โ Age: 23
โ Gender: Male
โ Sexuality: Bisexual
โ Kingdom: Raised in Azar [True Kingdom of Origin Unknown]
โ Position: Student
โ Sees Fairies: No
โ Physical Stats: 15
- โณ Strength: 4
โณ Endurance: 3
โณ Agility: 3
โณ Intelligence: 2
โณ Charisma: 1
โณ Technique:2
โ Raiment Stats: Roll Total: 17 [+ 3 Student stats = 20] Class - B
- โณ Power: 5
โณ Control: 2
โณ Speed: 5
โณ Range: 3
โณ Technique: 5
๐ฆ๐ฑ๐ช๐ฝ ๐๐ช๐ท ๐ ๐๐ธ?
- โ Knit: Tenebrar
- โณ Raiment: Crimson Vessel
- โณ This raiment is known as โCrimson Vesselโ. Its magical properties prioritize its use solely around offense, specifically related to kinetic energy. When in use, the user can absorb and store the kinetic energy of any attack or projectile that makes direct contact with the user, up to a maximum amount of energy that is determined by the userโs power stat. When absorbed, the aforementioned kinetic energy takes the form of a glowing, red aura that encases the user, then deepens in color and brilliance as the user stores more and more energy. This aura also possesses a curious side effect, which slightly alters the userโs physical appearance the greater the amount of energy is absorbed, turning the user's hair a bright red and their eyes golden. This side effect appears lightly at first, and then much more heavily when the user has absorbed greater amounts of energy.
Once a moderate amount of kinetic energy is absorbed, the user is then able to harness some of this absorbed energy, up to an amount determined by their technique stat, which can be manipulated into two possible types of magical blasts. One is a surging projectile that can be shot towards a target, and the other is a stationed AOE centered on the user that blasts everything around them, both with individual ranges that are determined by the userโs range stat. The severity of both of these attacks varies depending on how much kinetic energy was channeled into them. Furthermore, this also means that the amount of kinetic energy dispersed and conjured to initiate one of these attacks directly reduces the amount of energy stored by that amount. Once the user runs out of energy, the attacks cannot be initiated again until the kinetic energy is replenished.
Although the use of this raiment requires that an attack or projectile make direct contact with the user in order for the energy to be absorbed, this in no way means that the attack has to successfully damage the user. Although that is one way that contact can be made, the user can still absorb the kinetic energy from an attack or projectile even when parrying or blocking said attack. Of course, the user can only successful accomplish this if the attack has a physical object or manifestation to parry, deflect, or block. On the other hand, however, this raiment does not stop or reduce the blunt force, impact, or damage from said attacks either. This means that the user cannot rely on this raiment to protect themselves from harm, and must stay vigilant and use other means to protect themselves in battle.
In addition, the use of this raiment comes with serious peril, as the user must stay conscientious of his own power and keep a constant focus on the amount of energy he absorbs. Unfortunately, this raiment has a powerful detriment if it is ever overused. Although the user can absorb up to a maximum amount of energy that is based on his power stat, if the user ever absorbs an amount of energy that reaches within a certain range of that maximum energy, then the energy absorbed starts to overwhelm the userโs senses, causing detrimental physical effects such as nausea, muscle aches, tension, and potentially serious internal injuries. The more energy that is absorbed after reaching this range, the more the user risks losing themselves and endangering not only themselves but anyone within the direct vicinity of the user. Both the absorption range for this cursed detriment and the absorption range for the user risking losing themselves is determined directly by the control stat. If in the worst-case scenario, the user loses themselves, the built-up magical kinetic energy will release on its own in a violent explosion of magical energy, the yield of which is determined by the amount of energy that was absorbed. At greater amounts, the explosion can be devastating and can cause serious harm to the user, and anyone within range of the explosion.
โ Stat Growth:
โณ Power: This stat determines the maximum amount of energy that the user can absorb. The unit of measure for absorbing kinetic energy will be measured in Joules. For an example, typically, a standard sword swing is in the vicinity of 70-100 Joules of kinetic energy. The absolute maximum amount of energy that the user can absorb is listed as follows:
1: The user can absorb a maximum of 500 joules of kinetic energy
2: The user can absorb a maximum of 700 joules of kinetic energy
3: The user can absorb a maximum of 900 joules of kinetic energy
4: The user can absorb a maximum of 1200 joules of kinetic energy
5: The user can absorb a maximum of 1500 joules of kinetic energy
6: The user can absorb a maximum of 1800 joules of kinetic energy
7: The user can absorb a maximum of 2200 joules of kinetic energy
8: The user can absorb a maximum of 2600 joules of kinetic energy
9: The user can absorb a maximum of 3000 joules of kinetic energy
โณ Control: This stat determines the amount of control the user can sustain over the amount of energy absorbed based on the power stat. This stat has two percentile ranges that are based directly off the maximum amount of energy the user can absorb from the power stat. The first percentile range determines at what amount the energy absorption starts to cause the detrimental effects listed in the raiment description. The second range determines at what amount the energy absorption starts to cause the risk of losing oneself in the user. When the user has absorbed an amount equal to the second percentile, the user must roll a die every turn that they hold this amount of energy to determine whether they lose control or not. On an even roll, the user retains consciousness, on an odd roll, the user loses consciousness and control of the absorbed energy and the events listed in the raiment description occur. The first and second percentiles are listed as follows:
1: First percentile โ 70%; Second Percentile โ 80% of the maximum energy the user can absorb
2: First percentile โ 71%; Second Percentile โ 81% of the maximum energy the user can absorb
3: First percentile โ 72%; Second Percentile โ 82% of the maximum energy the user can absorb
4: First percentile โ 74%; Second Percentile โ 84% of the maximum energy the user can absorb
5: First percentile โ 76%; Second Percentile โ 86% of the maximum energy the user can absorb
6: First percentile โ 79%; Second Percentile โ 89% of the maximum energy the user can absorb
7: First percentile โ 82%; Second Percentile โ 92% of the maximum energy the user can absorb
8: First percentile โ 86%; Second Percentile โ 96% of the maximum energy the user can absorb
9: First percentile โ 90%; Second Percentile โ 100% of the maximum energy the user can absorb
โณ Speed:
โณ Range: This stat determines the ranges of the attacks that the user can conjure using the energy that was absorbed. The ranges are listed as follows:
1 โ 2: Projectiles can reach up to 4 metres; AOE blasts can reach up to 2 metres.
3 โ 4: Projectiles can reach up to 8 metres; AOE blasts can reach up to 4 metres.
5 โ 6: Projectiles can reach up to 12 metres; AOE blasts can reach up to 6 metres.
7 โ 8: Projectiles can reach up to 16 metres; AOE blasts can reach up to 8 metres.
9: Projectiles can reach up to 20 metres; AOE blasts can reach up to 10 metres.
โณ Technique: This stat determines the amount of energy that the user can conjure up to, from the energy absorbed to create magical projectiles or AoEs. The amount of energy that the user can conjure up to and disperse, is a percentile that is based directly off the maximum amount of energy the user can absorb from the power stat. The amount of energy that can be conjured up to and disperse, is listed as follows:
1: The user can conjure and disperse up to 10% of the maximum energy the user can absorb.
2: The user can conjure and disperse up to 15% of the maximum energy the user can absorb.
3: The user can conjure and disperse up to 20% of the maximum energy the user can absorb.
4: The user can conjure and disperse up to 25% of the maximum energy the user can absorb.
5: The user can conjure and disperse up to 30% of the maximum energy the user can absorb.
6: The user can conjure and disperse up to 35% of the maximum energy the user can absorb.
7: The user can conjure and disperse up to 40% of the maximum energy the user can absorb.
8: The user can conjure and disperse up to 45% of the maximum energy the user can absorb.
9: The user can conjure and disperse up to 50% of the maximum energy the user can absorb.
1: The user can absorb a maximum of 500 joules of kinetic energy
2: The user can absorb a maximum of 700 joules of kinetic energy
3: The user can absorb a maximum of 900 joules of kinetic energy
4: The user can absorb a maximum of 1200 joules of kinetic energy
5: The user can absorb a maximum of 1500 joules of kinetic energy
6: The user can absorb a maximum of 1800 joules of kinetic energy
7: The user can absorb a maximum of 2200 joules of kinetic energy
8: The user can absorb a maximum of 2600 joules of kinetic energy
9: The user can absorb a maximum of 3000 joules of kinetic energy
โณ Control: This stat determines the amount of control the user can sustain over the amount of energy absorbed based on the power stat. This stat has two percentile ranges that are based directly off the maximum amount of energy the user can absorb from the power stat. The first percentile range determines at what amount the energy absorption starts to cause the detrimental effects listed in the raiment description. The second range determines at what amount the energy absorption starts to cause the risk of losing oneself in the user. When the user has absorbed an amount equal to the second percentile, the user must roll a die every turn that they hold this amount of energy to determine whether they lose control or not. On an even roll, the user retains consciousness, on an odd roll, the user loses consciousness and control of the absorbed energy and the events listed in the raiment description occur. The first and second percentiles are listed as follows:
1: First percentile โ 70%; Second Percentile โ 80% of the maximum energy the user can absorb
2: First percentile โ 71%; Second Percentile โ 81% of the maximum energy the user can absorb
3: First percentile โ 72%; Second Percentile โ 82% of the maximum energy the user can absorb
4: First percentile โ 74%; Second Percentile โ 84% of the maximum energy the user can absorb
5: First percentile โ 76%; Second Percentile โ 86% of the maximum energy the user can absorb
6: First percentile โ 79%; Second Percentile โ 89% of the maximum energy the user can absorb
7: First percentile โ 82%; Second Percentile โ 92% of the maximum energy the user can absorb
8: First percentile โ 86%; Second Percentile โ 96% of the maximum energy the user can absorb
9: First percentile โ 90%; Second Percentile โ 100% of the maximum energy the user can absorb
โณ Speed:
โณ Range: This stat determines the ranges of the attacks that the user can conjure using the energy that was absorbed. The ranges are listed as follows:
1 โ 2: Projectiles can reach up to 4 metres; AOE blasts can reach up to 2 metres.
3 โ 4: Projectiles can reach up to 8 metres; AOE blasts can reach up to 4 metres.
5 โ 6: Projectiles can reach up to 12 metres; AOE blasts can reach up to 6 metres.
7 โ 8: Projectiles can reach up to 16 metres; AOE blasts can reach up to 8 metres.
9: Projectiles can reach up to 20 metres; AOE blasts can reach up to 10 metres.
โณ Technique: This stat determines the amount of energy that the user can conjure up to, from the energy absorbed to create magical projectiles or AoEs. The amount of energy that the user can conjure up to and disperse, is a percentile that is based directly off the maximum amount of energy the user can absorb from the power stat. The amount of energy that can be conjured up to and disperse, is listed as follows:
1: The user can conjure and disperse up to 10% of the maximum energy the user can absorb.
2: The user can conjure and disperse up to 15% of the maximum energy the user can absorb.
3: The user can conjure and disperse up to 20% of the maximum energy the user can absorb.
4: The user can conjure and disperse up to 25% of the maximum energy the user can absorb.
5: The user can conjure and disperse up to 30% of the maximum energy the user can absorb.
6: The user can conjure and disperse up to 35% of the maximum energy the user can absorb.
7: The user can conjure and disperse up to 40% of the maximum energy the user can absorb.
8: The user can conjure and disperse up to 45% of the maximum energy the user can absorb.
9: The user can conjure and disperse up to 50% of the maximum energy the user can absorb.
๐๐ฑ๐ช๐ป๐ช๐ฌ๐ฝ๐ฎ๐ป๐ฒ๐ผ๐ฝ๐ฒ๐ฌ๐ผ
- โ Body Physique: Tall, Slim, Muscular
โ Strengths:
- โณ Strong, capable warrior
โณ Peaceful, not one to intentionally start conflict
โณ Can be trusted
โ Weaknesses:
- โณ Anti-social
โณ Untrusting and suspicious of others
โณ Difficulties with Emotions
โ Unique Features:
- Mysterious Red Jewel embedded in his Chest, body is littered with Scars.
โ Personality:
- Aemon is a quiet, solitary man and he has been so since he was young. Despite a cold demeanor, he can be respectful of others. He has not changed much since his childhood in this regard. Due to past occurences in his life, he has gradually become distant and emotionally detached from the people of civilised soceity. However, he is not so detached that he does not understand social norms as well as comprehend emotions from others.
โ Likes:
- โณ Combat Training
โณ Quiet walks
โณ Star-gazing
โ Hates/Fears:
- โณ Despises immaturity
โณ Deep down, is afraid of feeling attached to someone
โณ Dislikes arrogance
๐๐ฒ๐ธ๐ฐ๐ป๐ช๐น๐ฑ๐
- โณ Aemon is a mysterious man, whose origin, place of birth and personal history is unknown to everyone, including himself. Known only for the strange red jewel engrave into his chest, Aemon has been plagued with a curious case of amnesia ever since he was a boy. Raised in Azar, he was taken in and given his name by a caravan merchant, Ahkaji Uhrma, who lived there with his wife, Ilja, and his 3 children, Elhal, Keaja and Iyllri. In childhood, Aemon was well-mannered and respectable, yet he was always seen as quiet and solitary. However, despite his peaceful and polite mannerisms, he was also regarded as troubled due to the reoccurring nightmares he suffered from. The details were always the same, the young Aemon found himself bound and unable to move while eerie, malevolent figures dressed in hooded cloaks conducted some form of experimentation on him. There was always pain, always cries of agony with a deep-rooted sense of powerlessness and despair. The dreams often ended with Aemon awaking to the real world, screaming, instantaneously being driven into a momentary hysteria where he could not tell the difference between what was dreamt and what was real. In time, with the support of his foster family, he grew accustomed to dealing with the nightmares, yet, what Aemon found bothering more than the nightmares themselves was the reason for there existence in the first placeโฆa reason which he still, to this day, is unable to decipherโฆ
As Aemon's life progressed into adulthood, it would take a drastic change for the worst. In an incident involving a large group of bandits that attacked the Caravan, Aemon, without even fully realising it himself, had for the first time, properly utilised his raiment, which he used to kill the bandits in a violent, merciless fashion. The characteristics of his raiment screamed the of the Tenebrar, the mages who wielded dark and forbidden powers, said to harness the magical tools of demons, devils and all things profane. What is more, the caravaners witnessed first-hand how Aemon's raiment seemed to affect his physical appearances. Flowing Crimson Hair, eyes a burning, demon-like gold, as well as a strange magical energy that encased his body.
The caravaners were devout in their faith to the Gods, as so instead of praising his abilities to defend those within their community, they feared Aemon, rejected him. In their Azarian tongue, they branded him with the name "Mer'Halka" meaning "Red Demon" and drove him away, casting Aemon out into the wilderness of plains of Azar.
Aemon has led a solitary life ever since. He has come to maintain his distance from other dues to his raiment terribly devastating effects. The young man has travelled across the world, mostly managing to smuggle himself from place to place. Heโs been to most of the worldโs kingdoms, seen all manner of people, cultures and the like, Eoana, however, not being one of them. Due to his preference of not staying in one place for too long a time, he now finds himself on a ship to the island nation with some small anticipation of what his wanderings would offer him this timeโฆ
The_littlest_dragonfly