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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

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Zane's Date : Shooting Gallery

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Noble Negative J3T
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PostPosted: Sat Feb 16, 2019 6:42 pm
The Name says it all  
PostPosted: Mon Feb 18, 2019 7:08 pm
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                                                                    Zane nodded as he heard the compliment. “It’s better to divide and conquer. There were many strong arm bets being placed around here. However, can’t say I lost in any retrospect. “ He stated simply before looking at his two dates. “It’s, something that’s neither of the sort. However, if we have time afterwords, I’m sure dinner can be included.” Zane stated. As he walked with his dates, he knew eyes were piercing at him. He was sure it wasn’t that bad, but he knew he was going to get a s**t storm once he got home. Michi was mad as ******** and he already could see dinner plates being thrown soon he walked through that apartment door. He honestly felt bad for not bidding on her, but she did have a bid. Still, maybe there was some signal that he was missing. He sucked at relationships though so he probably was blind as a bat in that retrospect! He was going to have to face her in 3 hours. Until then, he was going to enjoy the moment and still having his functional body.

                                                                    Heading out, they would be escorted to a different area. Something that was unexpected. Something also, he probably wasn’t even supposed to be. He was on probation but luckily the gun range they were going to didn’t do background checks. Not like it was a felony but….it’s best not to discuss. Once there, he would look at his two dates. “Hopefully, this isn’t too wild. Can shoot regular guns or could shoot airsoft with some strangers. Paintball is welcome too. Which would you prefer?” He questioned




Pixelaited_Flooftronic
 

Noble Negative J3T
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konaustin

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PostPosted: Mon Feb 18, 2019 8:35 pm

Noble Negative J3T
]



User Image

==== ====
╔══════════════╗
Oº°‘¨Celia McFarlane ¨‘°ºO
╚══════════════╝


Stamina: 70/70
Wear: 0%


R.E.A.D[170]
→ Acceleration: 70
→ Battle Strength: 25
→ Stamina: 50
→ Jump: 25
→ Air Time: 25
→ Reaction: 60
→ Air Reaction: 37.5

→ Air Tracks: Emperor's Glory
    A pair of knee high boots added onto the AT. Though they appear to be heavy and made of gold, they are surprisingly light and tough
    to provide maximum protection without adding necessary weight. Ride on two wheels

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP



---Road Tricks

-----Impact Wind l Rank: C
-------► By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body. This is a C Class trick.


----- Flame! l Rank:E
-------► Being the first hint at the Flame Road's run style, the initial technique is none other than the illusionary achievement of creating false flames. Beginner riders of the Flame Road first learn to transfer the heat energy accumulated in their run to that of updrafts, creating waves of heat to give the impression of literal fire being produced wherever the user laid foot. This not only fools other riders and gives off the impression of literal fire, but increases the effects of most Flame based tricks by acting as a catalyst for which heat based tricks to hold better effects. Eventually, Flame Road riders get to a point there they may produce these drafts and ride upon them, giving an impression of flight or riding on flames they blazed on their own. This is an E Class trick.

----- Afterburner l Rank C
-------► After a certain point, the Flame Rider's reaches a point of more advanced control. Such is shown in the usage of the Afterburner trick. The user will disappear spontaneously, expelling heat in brief bursts. These bursts give the visual impression of fireballs being left in the user's wake, trailing behind them as small masses of illusionary flames. The difficulty of this trick lies in the required speed output and technicality. The trick name takes after that of a principle used in supersonic fighter jets. The user mimics the effects of forcing short, abrupt, speed bursts to produce shock waves and displace heat masses. This trick can only be used every other post. This is a C Class trick.


---Trick Passes
----- Super Stride IV Sonic Boom l Rank: F | Stamina: 1
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.


-----Spinning Wallride Overbank 1800 l Rank: F | Stamina: 1
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

----- In Step: Reverse Turn Stance l Rank: F | Stamina: 1
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.



---Custom Tricks

----- Woopsie! [ aka Windshearing ]
Rank: C | Stamina: 3 | Wear: 5% | Road: Wing
-------► A simple movement trick to give a near instant change in direction to the user, whether on the ground or in the air. Through simple interfacing with the air the user will throw out their arms out and send a medium sized burst of wind. The burst of wind, when combined with a small quarter spin will allowing for the rider to make very sharp turns with little to no turning time. Using this trick too much however will cause extreme stress on the leg and abdominal muscles resulting in the inability to move your lower body. [Ain't momentum a b***h?]
– No more than 1 use Per Post




----- Reincarnation
Rank: C | Stamina: 3 | Wear: 5% | Road: Flame / Apollon
-------► An inertia driven attack that combines the speed of the Air Treks with the high energy momentum developed from a high speed run to drive devastating kick through the opponent, sending them flying off in the opposite direction. The method in which is performed is very similar to the trick, "Giant Swing of Time," and similar to its predecessor works twice as effectively when used in conjunction with "Oh! Time!"



▆ ▆



Celia frowned a bit at the mention of shooting. Her she had quite a bit of skin exposed because, honestly, she was not expecting something like this. She sighed.
"Honestly not what I had in mind when they brought up a date." she puffed her cheeks "I'm used to staying in and doing something sweet and romantic, like staying up late watching old kaiju flicks with a bucket of sweets. Still I could use the cardio so I suppose I can do paintball. Life is all about trying new things."



"Primo Victoria"...

 
PostPosted: Tue Feb 19, 2019 4:55 pm
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User Image
+++++++++ "The answer is always out there." ++++++++++


Belle couldn't contain her laughter as Zane brought them to a shooting range. The tall woman placed her hand over her stomach as she cast a glance over to their buyer "Oh? This might be a first." of course she had been many odd places for dates, but never a shooting range. Celia was the first to voice displeasure, but the girl did seem to relent that she could get something out of it. That was indeed the spirit and Belle couldn't falt her for it. She touched her chin "Well it not skydiving or a dangerous drive through the jungle." she traveled forward up to the counter of the actual range. She spoke shortly with the owner of the place before he seemed to make a little way and show the guns he had on display. It took the woman a moment to look before a smile spread over her face "There." she pointed as he went and retrieved it for her.

Belle proceeded to inspect it a little bit before putting it down. She smiled at the two "I prefer the kick real guns offer. I prefer it over even the near exact replication of airsoft. I would be down for paintball if you guys wish, but I do have another date to conduct and that shower would be oh-so-tiresome to conduct so quickly." she tossed her gaze to Zane once again as she pushed away from the counter.
Moving over to the two the woman cracked her neck. She was clearly comfortable in a place like this, elegance not covering up that she probably knew quite a lot about the weapons in this place either by experience or study. Her hands would suggest experience.

She nodded "Its up to you Zane. Whatever you decide I'll go with." she said putting her hands in her pocket. She already made her thoughts known on the matter so the final choice rested with him. She wasn't picky, and either way she got to shoot something.


+++++++++ "Find the truth. Before it finds you.." ++++++++++


Noble Negative J3T

konaustin
 


asbloodrunscold


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Noble Negative J3T
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PostPosted: Tue Feb 19, 2019 8:24 pm
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❝Even a Monkey can be a Star❞

Listening to the two of the speak, it left Zane in quite a predicament. Of course, it wasn't the most natural type of date. It was an auction after all. Plus, he wasn't really seeing this as a date of a romantic proportion. Maybe if it went good, they could. Maybe he needed more romance in his life? Interesting to think about, but he wasn't going to mull over it long. "I mean, if you do that all the time are you really living? It's, to try get you out of the comfort zone is all. It only 3 hours. Maybe try real guns out first and then paintball after? Since got another date Belle, you could watch?" he questioned. Looking over behind the counter to look at all the things he could shoot. "Definitely! I always wanted to try out a sniper rifle..Come now Celia? I'm sure something here that fit your need. Plus, everyone probably thought about shooting something before. "

occ:
 
PostPosted: Thu Feb 21, 2019 9:18 am

Noble Negative J3T
]

asbloodrunscold


User Image

==== ====
╔══════════════╗
Oº°‘¨Celia McFarlane ¨‘°ºO
╚══════════════╝


Stamina: 70/70
Wear: 0%


R.E.A.D[170]
→ Acceleration: 70
→ Battle Strength: 25
→ Stamina: 50
→ Jump: 25
→ Air Time: 25
→ Reaction: 60
→ Air Reaction: 37.5

→ Air Tracks: Emperor's Glory
    A pair of knee high boots added onto the AT. Though they appear to be heavy and made of gold, they are surprisingly light and tough
    to provide maximum protection without adding necessary weight. Ride on two wheels

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP



---Road Tricks

-----Impact Wind l Rank: C
-------► By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body. This is a C Class trick.


----- Flame! l Rank:E
-------► Being the first hint at the Flame Road's run style, the initial technique is none other than the illusionary achievement of creating false flames. Beginner riders of the Flame Road first learn to transfer the heat energy accumulated in their run to that of updrafts, creating waves of heat to give the impression of literal fire being produced wherever the user laid foot. This not only fools other riders and gives off the impression of literal fire, but increases the effects of most Flame based tricks by acting as a catalyst for which heat based tricks to hold better effects. Eventually, Flame Road riders get to a point there they may produce these drafts and ride upon them, giving an impression of flight or riding on flames they blazed on their own. This is an E Class trick.

----- Afterburner l Rank C
-------► After a certain point, the Flame Rider's reaches a point of more advanced control. Such is shown in the usage of the Afterburner trick. The user will disappear spontaneously, expelling heat in brief bursts. These bursts give the visual impression of fireballs being left in the user's wake, trailing behind them as small masses of illusionary flames. The difficulty of this trick lies in the required speed output and technicality. The trick name takes after that of a principle used in supersonic fighter jets. The user mimics the effects of forcing short, abrupt, speed bursts to produce shock waves and displace heat masses. This trick can only be used every other post. This is a C Class trick.


---Trick Passes
----- Super Stride IV Sonic Boom l Rank: F | Stamina: 1
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.


-----Spinning Wallride Overbank 1800 l Rank: F | Stamina: 1
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

----- In Step: Reverse Turn Stance l Rank: F | Stamina: 1
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.



---Custom Tricks

----- Woopsie! [ aka Windshearing ]
Rank: C | Stamina: 3 | Wear: 5% | Road: Wing
-------► A simple movement trick to give a near instant change in direction to the user, whether on the ground or in the air. Through simple interfacing with the air the user will throw out their arms out and send a medium sized burst of wind. The burst of wind, when combined with a small quarter spin will allowing for the rider to make very sharp turns with little to no turning time. Using this trick too much however will cause extreme stress on the leg and abdominal muscles resulting in the inability to move your lower body. [Ain't momentum a b***h?]
– No more than 1 use Per Post




----- Reincarnation
Rank: C | Stamina: 3 | Wear: 5% | Road: Flame / Apollon
-------► An inertia driven attack that combines the speed of the Air Treks with the high energy momentum developed from a high speed run to drive devastating kick through the opponent, sending them flying off in the opposite direction. The method in which is performed is very similar to the trick, "Giant Swing of Time," and similar to its predecessor works twice as effectively when used in conjunction with "Oh! Time!"



▆ ▆




Celia pondered and eventually sighed.
"I suppose. . .Give me a 9mm, my ex boyfriend said those are decent for beginners"


"Primo Victoria"...

 

konaustin

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asbloodrunscold


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PostPosted: Thu Feb 21, 2019 11:58 am
User Image
User Image
+++++++++ "The answer is always out there." ++++++++++


Belle was glad they seemed into the idea of putting their hands on the real thing, and of course it made things easier on Belle. The boys statement did prompt a bit of a glance from Belle as she moved past him "That is fine with me. I like to watch." a bit of a jest, especially for the dirty minded but Belle was just having her fun. Strangers or not there was little that held back from just being her normal self and while she liked her elegance she liked her fun more.

Once that was done with Belle moved over to the counter with a hand gently on her chin "Hmmm a long range shooter then? Well then I suggest a Remington 700 SPS Tactical. It uses .308 winchester rounds which is excellent for entry and its very accurate." she said almost as if she was the one running the store.

She spoke to the range owner who seemed to understand and proceeded to make notes for them. Belle's eyes then went to Celia who only listed the caliber she was interested in starting with. She smiled "Then for you? A Glock 17 will be perfect. Reliable, light, standard magazine. Its perfect for a beginning shooter as well." she said as she spoke to owner once again making it clear what they were doing.

She stretched "I'll do the 12 Long Range Precision. I'm also feeling good today." she said. In short order the owner would have them rent their guns, ammo, targets, and of course casing nets. Belle liked thatthere was an open range out here since those tended to be her favorites though it was quite out of the way to get there. They'd be released to go out and get to work "This was a wonderful idea for a date."


+++++++++ "Find the truth. Before it finds you.." ++++++++++


Noble Negative J3T

konaustin
 
PostPosted: Sat Feb 23, 2019 5:12 pm
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❝Even a Monkey can be a Star❞

Zane's knowledge on guns wasn't the greatest, but luckily Belle was there to actually give them all suggestions on what to shoot. He would take the suggestiion of the Remington 700 and would also have a surprise to shoot afterwards. It was a revolver type. He had a weird thing for old western movies so it almost like it was calling him. He was happy she was fine with watching if they did do paintball, if time permitted, but was a little slow catching the jest that was in her tone. Between the two, it was obvious Belle was a lot older than him. As for Celia, he really didn't know. Once set up, he would head outside to the range following behind and would put on his safety glasses. Taking his place in more of the middle of the range, he would place the gun down and wait on the other two. Once there, he would wait on instructions. He was ready to fire!

occ:
 

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