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Reply Fundamentals :: Character Creation Knowledge ||→ {2}
⇨ [3] Stats & Archetypes

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PostPosted: Mon Apr 29, 2019 8:33 am
► Ⅰ ◄ s т α тc α т є ɢ σ r ι є s

Stats, just as in any video game, determine where a character's strengths and weaknesses lie. In this guild, in a similar way, stats exist to show a character's strengths and weaknesses, but also to guide the guild's story along. They force a person to carefully consider what sort of character they want to make, what role they will play in this world. There are four categories: agility, power, intelligence, and mana. Each affects different skills a character has, such as how fast they can run, or how much they can carry, and they serve as guidelines in fights. For example, a character focused on power and another on agility may fight; whereas the power based character is stronger physically, the agility based character may be fast enough to slip past their defenses for quick strikes. It is important to note that these stats do not touch much in the way of numbers. These are merely a way of, as said prior, determining where strengths and weaknesses lay for each character, as no one person is the best at everything.

Below, each stat will be explained in detail.


Stats
Every character starts with one [1] 'stat point' in each of the four stats, and is given six [6] additional points to assign to stats as they desire. Three [3] points in any one stat is considered 'average', or equivalent to a civilian untrained in that particular stat. With that in mind, anything below three [3] is below average, meaning the character is physically or mentally weaker in that stat than the average person. Archetypes, depending on which is chosen, give a small boost to up to two [2] stats, and two [2] additional points can be assigned with each experience rank increase. Below is a brief explanation of each of the stats, and the domains of skills and abilities that they cover.

Agility
Agility can be defined as speed (i.e., how fast you can run), but it also affects flexibility, how high you can jump, how quickly you can climb, and how fast you can swing and throw small weapons. It can be defined as dexterity as well, determining how quick your reaction time is in order to avoid attacks. Someone that is below average in Agility will not be able to move very quickly, and likely has poor reaction time. The core of agility is the Acrobat, but the Athlete (power and agility), the Magician (mana and agility), and the Performer (intelligence and agility) also get minor agility bonuses.

Power
Power is exactly as it sounds: your character's strength. Power determines how long you can run, climb, or swim, how much and how long you can lift a heavy object, and how fast you can swing a heavy weapon. Constitution and defense also falls under power to determine how much damage you can take before becoming incapacitated. Below the average, someone with a weak Power is unable to lift anything substantial, and they have poor endurance for physical activity. The core of power is the Fighter, but the Athlete (agility and power), the Strategist (intelligence and power), and the Paladin (mana and power) also get minor power bonuses.

Intelligence
Intelligence is the core of imagination and critical thinking capacity. It governs how quickly you can analyze a situation, how easily you can see through illusions, how strategic you are in battle, and how charismatic you are. Someone with below average Intelligence may find it hard to comprehend difficult concepts, or may even go so far as to be unable to speak properly. The Scholar is the primary intelligence archetype, but the Strategist (power and intelligence), the Mystic (mana and intelligence), and the Performer (agility and intelligence) also gain minor intelligence bonuses.

Mana
Mana, most simply, governs how deep a character's mana pool goes. The higher the mana stat, the more mana you have. However, the mana stat also determines how well a character can focus and manipulate mana and how strong mana based techniques are. Perhaps the least readily apparent, someone with Mana that is below average may not have much ability in the way of spirituality, and will likely find their spells to be weaker. The Sage archetype has by far the deepest mana pool of any archetype, but the Mystic (intelligence and mana), the Magician (agility and mana), and the Paladin (power and mana) also gain some mana benefits.

Stat Drawbacks
There are no number-based drawbacks to having one [1] point in a stat, outside of how one chooses to play it out. For example, someone with a one [1] Intelligence might choose to not be able to speak. It is partially expected for a character to reflect their allotted stats, but it is not a requirement.

On the other hand, hitting zero [0] in any stat is automatic death. There are means of losing stats temporarily or permanently in the guild, usually in the form of poison of some sort, or diseases. However, this could be incredibly dangerous if you only have one [1] point in a stat, so as a preventative measure against immediate death, and only in this way, that last stat point before zero counts as five 'steps'. If you have a one [1] Power and are inflicted with a poison that causes three [3] points of damage to Power, you will be left at [2/5th] of a point, giving a short time to find a cure. Likewise, if you have three [3] points in Power, the same poison would reduce you to [4/5th] instead of zero [0]. Having a four [4] would first reduce you to one [1], and then to [2/5th] the next time the poison did damage. And so on.
 
PostPosted: Mon Apr 29, 2019 8:34 am
► Ⅱ ◄ ω н α тα r єα r c н є т y ρ є s ?

Essentially, archetypes define your character's physical strengths and weaknesses in a numerical, or stat-based, form. They are a guide to building the character. These do not determine your class or your specialization, but they may help or hinder your decision for your class or specialization. For example, a spellcaster might want a large amount of Mana and therefore go for Sage. This will be explained in more detail further on. They define the character's statistical strength and their starting pack.

Note: The starting packs only apply to characters starting at E-rank. Characters starting at D-rank only receive the stat increase, half of each item in the E-rank Starting Package (rounded up), and must choose one of the preset starter packs rather than getting an amount of Ryo.
    Example: A character starting at D-rank with the Acrobat archetype gets:
    • [25] Mana instead of [50]
    • [75] Stamina instead of [150]
    • [1] Stage of Learning instead of [2]
    • [2] Proficiency Points instead of [4]
    • [3] Skill Points instead of [5]
    • Must choose [1] preset starter pack

    Each of the eleven archetypes has its own advantages and disadvantages that help make every character unique. Again, these will be explained in further detail later on, but here are simple descriptions of each:

    Jack-of-all-Trades → "Master of None", the Jack has no advantages or disadvantages.
    Fighter → The Fighter focuses on Power.
    Scholar → The Scholar focuses on Intelligence.
    Sage → The Sage focuses on Mana.
    Acrobat → The Acrobat focuses on Agility.
    Athlete → The Athlete is balanced in Power and Agility.
    Strategist → The Strategist is balanced in Power and Intelligence.
    Mystic → The Mystic is balanced in Intelligence and Mana.
    Magician → The Magician is balanced in Agility and Mana.
    Paladin → The Paladin is balanced in Power and Mana.
    Performer → The Performer is balanced in Agility and Intelligence.



► Ⅲ ◄ ω н α тι sт н є ι r ρ υ r ρ σ s є ?

What is the purpose of having archetypes? It is quite simple. Their purpose is to both aid and limit you in character development. Many people, when creating their character, want their character to be strong in every way, shape, and form, to have no weaknesses and be unstoppable.

Every character has a weakness.

The archetypes force you to choose a strength for your character, while the other stats fall behind. Basically, it makes you think more about what you want the character to become instead of simply allowing you to slap down just anything you want. An example is that a purely power based character will probably take the blow instead of trying to dodge it.

For those who want to be good in every category, there is an archetype for you: the Jack-of-all-Trades. He or she gets no benefits and no weaknesses, but they are proficient in no category.
 

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PostPosted: Mon Apr 29, 2019 8:35 am
► Ⅳ ◄ c н σ σ s ι η ɢα ηα r c н є т y ρ єα η ∂r α η к ι η ɢυ ρ

As mentioned before, choosing an Archetype helps determine what type of character you want to bring into this world. It gives a name to the general strengths and weaknesses of a character, and is meant to help you keep to a character build, making the character more realistic.

Starting Out
It is recommended that you choose what type of character you want before choosing an Archetype, to max out the potential your character might have. For example, your probably not going to want to choose the Intelligence-based Scholar for physically-based character. But that might not always be the case. Say you want your character to be a tactician. Then having some points in intelligence might not be so bad. By all means, the Archetype you choose does not have to match the character, but they do give an idea of what the character might be like.

What are these points that were mentioned? Well, that's where the stats come into play. When creating your character, all characters have one 'point' in each stat category. From there, you have six [6] more points to assign as desired, for whatever you believe will fit best for the character--with the exception of Jack-of-all-Trades (see its entry for more detail). Keep in mind that if you decide to put all stat points into one stat that the other stats are vulnerable, and you are expected to play with the character's weaknesses in mind. Your stats may look something any of the following:


Quote:
• Agility ☆☆☆ [3]
• Power ☆☆ [2]
• Intelligence ☆☆☆ [3]
• Mana ☆☆ [2]

• Agility [1]
• Power ☆☆☆☆ [4]
• Intelligence ☆☆☆ [3]
• Mana ☆☆ [2]

• Agility [1]
• Power [1]
• Intelligence [1]
• Mana ☆☆☆☆☆☆☆ [7]

Now for the important part. Once you've chosen an Archetype, your character will gain either two [2] points in one stat, or one [1] point in two stats. Which stat does an Archetype increase? It will say in the section dedication to that Archetype, just below its description. For example Fighter increases the Power stat by two [2], whereas Mystic increases Intelligence and Mana by one [1] each. Adding stats when you rank up does not change your Archetype; the Archetype is set from the point of character creation and neither it nor its bonuses change with character progression.

Here are a few examples:


Quote:
Fighter
Balanced
• Agility ☆☆ [2]
• Power ☆☆☆[☆☆] [5]
• Intelligence ☆☆☆ [3]
• Mana ☆☆ [2]

Physical Focus
• Agility ☆☆☆☆ [4]
• Power ☆☆☆☆[☆☆] [6]
• Intelligence [1]
• Mana [1]

Mystic
Illusionist
• Agility ☆☆ [2]
• Power [1]
• Intelligence ☆☆☆☆[☆] [5]
• Mana ☆☆☆[☆] [4]

Mana Powerhouse
• Agility [1]
• Power [1]
• Intelligence ☆[☆] [2]
• Mana ☆☆☆☆☆☆☆[☆] [8]

So, in summary, here's the process:
1. Each stat starts with [1] point. Assign [6] more points to any stats.
2. Select which Archetype you would like your character to be.
3. Based on the Archetype, adjust the stats that get bonuses.
4. There should be [12] stat points total at this point, without outside modifiers.
5. Apply any stat bonuses from Personal Attributes, Evos, or other sources.

Note: Up to [2] stat points can be gained from a Personal Attribute. However, as stats themselves do not really affect in-game numbers, this is not recommended.


Ranking Up
Your starting stats are not the last time you will touch your stats! In fact, that is very far from the truth. While extra stat points are fairly hard to obtain by normal means, every time a character ranks up, they receive two [2] additional stat points to apply to whichever stat they like. Since the Archetype does not change once chosen, these can be placed in any of the four categories depending on how the user would like to build their character. Simple enough, right?


► Ⅴ ◄ т н єα r c н є т y ρ є s

As stated before, there are eleven Archetypes for characters to choose from. Each has its own benefits. It is up to you to decide which of the Archetypes best suits the type of character you wish to play. With each is three examples of different playing styles--offensive, defensive, and supplementary--to both give an idea of what that Archetype is capable of and to help you if you are stuck deciding. By no means are you required to play one of these styles; they are only guides. They are listed below in alphabetical order.  
PostPosted: Mon Apr 29, 2019 8:36 am
Acrobat
The Acrobat archetype is the most agile and flexible, physically, of all the archetypes. They focus on pure speed in their actions, but also boast a great dexterity when it comes to dodging, weaving, and dancing around opponents. A thief or scout might do well having the Acrobat archetype, as well as anyone looking for stealth. While not necessarily small, they tend to have slighter frames than that of the more Power based archetypes.

Quote:
E-rank Starting Package:
»» [50] Mana
»» [150] Stamina
»» [2] Stages of Learning
»» [4] Proficiency Points
»» [5] Skill Points
»» [150] Ryo for starter shop, or [1] preset starter pack

Bonuses:
(Bonuses stack with each other.)
»» E-rank ::
tab • +2 Agility
tab • [1] additional Stage of Learning
tab • Half [.5] rank increase to physical speed
»» D-rank ::
tab • +2 stat points to assign as desired
tab • [1] additional Stage of Learning
tab • Pick One [1]:
tab tab • [5] Stamina reduction to Simple and unnamed physical attacks (minimum of [5])
tab tab • [5] Stamina reduction to cost of Complex attacks (minimum of [5])
»» C-rank ::
tab • +2 stat points to assign as desired
tab • [1] additional Stage of Learning
»» B-rank ::
tab • +2 stat points to assign as desired
tab • [1] additional Stage of Learning
tab • Half [.5] rank increase to physical speed
»» A-rank ::
tab • +2 stat points to assign as desired
tab • [1] additional Stage of Learning
tab • Pick One [1]:
tab tab • [5] Stamina reduction to Simple and unnamed physical attacks (minimum of [5])
tab tab • [5] Stamina reduction to cost of Complex attacks (minimum of [5])
»» S-rank ::
tab • +2 stat points to assign as desired
tab • [1] additional Stage of Learning
tab • Half [.5] rank increase to physical speed

Suggested classes:
»» Warrior
»» Titan
»» Tracker
»» Performer
»» Adventurer
 

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PostPosted: Mon Apr 29, 2019 8:37 am
Athlete
Whirlwinds of speed and pain, Athletes know that the best combination of tactics is to attack fast and hard instead of focusing on either. A healthy helping of both goes a long way. Warriors who typically choose this methodology of combat often come from the school of guerrilla warfare, striking with blinding speed and hitting with enough strength to leave a lasting impression. Other types of warriors found in other media outlets would be Scouts, Rangers, and Rogues who happen to find the title "thug" something of merit.

Quote:
E-rank Starting Package:
»» [50] Mana
»» [150] Stamina
»» [2] Stages of Learning
»» [4] Proficiency Points
»» [5] Skill Points
»» [150] Ryo for starter shop, or [1] preset starter pack

Bonuses:
(Bonuses stack with each other.)
»» E-rank ::
tab • +1 Agility, +1 Power
tab • [1] additional Stage of Learning
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical speed
tab tab • Half [.5] rank increase to physical strength
»» D-rank ::
tab • +2 stat points to assign as desired
tab • [1] additional Stage of Learning
tab • Pick One [1]:
tab tab • [5] Stamina reduction to Simple and unnamed physical attacks (minimum of [5])
tab tab • [5] Stamina reduction to cost of Complex attacks (minimum of [5])
tab tab • [15] Stamina increase to max pool
»» C-rank ::
tab • +2 stat points to assign as desired
tab • [1] additional Stage of Learning
»» B-rank ::
tab • +2 stat points to assign as desired
tab • [1] additional Stage of Learning
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical speed
tab tab • Half [.5] rank increase to physical strength
»» A-rank ::
tab • +2 stat points to assign as desired
tab • [1] additional Stage of Learning
tab • Pick One [1]:
tab tab • [5] Stamina reduction to Simple and unnamed physical attacks (minimum of [5])
tab tab • [5] Stamina reduction to cost of Complex attacks (minimum of [5])
tab tab • [15] Stamina increase to max pool
»» S-rank ::
tab • +2 stat points to assign as desired
tab • [1] additional Stage of Learning
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical speed
tab tab • Half [.5] rank increase to physical strength

Suggested classes:
»» Warrior
»» Titan
»» Beastmaster
»» Oathkeeper
»» Knight
 
PostPosted: Mon Apr 29, 2019 8:38 am
Fighter
Fighters do what the name suggest: fight. While this can be used to describe any of the Archetypes, none focus more on hitting harder than a Fighter. Focusing on their Power, the Fighter makes each hit count by utilizing overwhelming force with their blows to make sure that nothing dares to stand against them. At least, not a second time. The Fighter is the best you can be if you're looking to pick up the biggest weapon and make sure the least amount of enemies stand back up after you knock them down.

Quote:
E-rank Starting Package:
»» [50] Mana
»» [150] Stamina
»» [2] Stages of Learning
»» [4] Proficiency Points
»» [5] Skill Points
»» [150] Ryo for starter shop, or [1] preset starter pack

Bonuses:
(Bonuses stack with each other.)
»» E-rank ::
tab • +2 Power
tab • [1] additional Stage of Learning
tab • Half [.5] rank increase to physical strength
»» D-rank ::
tab • +2 stat points to assign as desired
tab • [1] additional Stage of Learning
tab • [15] Stamina increase to max pool
»» C-rank ::
tab • +2 stat points to assign as desired
tab • [1] additional Stage of Learning
»» B-rank ::
tab • +2 stat points to assign as desired
tab • [1] additional Stage of Learning
tab • Half [.5] rank increase to physical strength
»» A-rank ::
tab • +2 stat points to assign as desired
tab • [1] additional Stage of Learning
tab • [15] Stamina increase to max pool
»» S-rank ::
tab • +2 stat points to assign as desired
tab • [1] additional Stage of Learning
tab • Half [.5] rank increase to physical strength

Suggested classes:
»» Knight
»» Warrior
»» Titan
»» Oathkeeper
»» Beastmaster
 

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Royal Taorito
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PostPosted: Mon Apr 29, 2019 8:38 am
Jack-of-all-Trades
As the saying goes there are those who truly learn to dabble in all things, never truly sitting down in one place and instead learn to be generally "good" at everything instead of "great" at one. While this is merely the more common definition, the Jack-of-all-Trades is merely the Archetype of one who cannot decide where best their abilities should be focused, and instead opts for none of it.

Quote:
E-rank Starting Package:
»» [100] Mana
»» [100] Stamina
»» [1] Stage of Learning
»» [2] Spell or Illusion Slots
»» [3] Proficiency Points
»» [6] Skill Points
»» [125] Ryo for starter shop, or [1] preset starter pack

Bonuses:
(Bonuses stack with each other.)
»» E-rank ::
tab • The Jack is unique in that all stats start out balanced. The only way to have a Jack-of-all-Trades is for every stat to start with three [3] points. Meaning they have eight [8] points to assign, instead of six [6].
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical speed
tab tab • Half [.5] rank increase to physical strength
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength
tab tab • Half [.5] rank increase to illusion strength
»» D-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • [5] Stamina reduction to cost of Simple and unnamed physical attacks (minimum of [5])
tab tab • [5] Stamina reduction to cost of Complex attacks (minimum of [5])
tab tab • [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5])
tab tab • [5] Mana reduction to cost of Illusions (minimum of [5])
tab tab • [5] Mana reduction to cost of Complex attacks (minimum of [5])
tab tab • [15] Stamina increase to max pool
tab tab • [15] Mana increase to max pool
»» C-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
»» B-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical speed
tab tab • Half [.5] rank increase to physical strength
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength
tab tab • Half [.5] rank increase to illusion strength
»» A-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • [5] Stamina reduction to cost of Simple and unnamed physical attacks (minimum of [5])
tab tab • [5] Stamina reduction to cost of Complex attacks (minimum of [5])
tab tab • [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5])
tab tab • [5] Mana reduction to cost of Illusions (minimum of [5])
tab tab • [5] Mana reduction to cost of Complex attacks (minimum of [5])
tab tab • [15] Stamina increase to max pool
tab tab • [15] Mana increase to max pool
»» S-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical speed
tab tab • Half [.5] rank increase to physical strength
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength
tab tab • Half [.5] rank increase to illusion strength

Suggested classes:
»» Any!
 
PostPosted: Mon Apr 29, 2019 8:39 am
Magician
A trickster, born to use flashy tricks and slight of hand to accomplish what their techniques and knowledge simply cannot, a Magician is a step away from the typical "mage". Whereas Mystics rely on their intelligence and overwhelming mana, the Magician learns to use their white and fast movements to bring realism to their tricks. A Magician is the best Archetype you can be because it gives the strength and mysticality of Mana knowledge while giving the dexterity, poise, and rapid response of an Agility focus.

Quote:
E-rank Starting Package:
»» [100] Mana
»» [100] Stamina
»» [1] Stage of Learning
»» [2] Spell or Illusion Slots
»» [3] Proficiency Points
»» [6] Skill Points
»» [125] Ryo for starter shop, or [1] preset starter pack

Bonuses:
(Bonuses stack with each other.)
»» E-rank ::
tab • +1 Agility, +1 Mana
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical speed
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength
»» D-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • [5] Stamina reduction to cost of Simple and unnamed physical attacks (minimum of [5])
tab tab • [5] Stamina reduction to cost of Complex attacks (minimum of [5])
tab tab • [15] Mana increase to max pool
»» C-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
»» B-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical speed
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength
»» A-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • [5] Stamina reduction to cost of Simple and unnamed physical attacks (minimum of [5])
tab tab • [5] Stamina reduction to cost of Complex attacks (minimum of [5])
tab tab • [15] Mana increase to max pool
»» S-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical speed
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength

Suggested classes:
»» Beastmaster
»» Gadgeteer
»» Performer
»» Medic
»» Skald
 

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PostPosted: Mon Apr 29, 2019 8:40 am
Mystic
The "mage" of the world, someone who has truly invested their time and energy into the mystical arts and into knowing one's mana better than any other could. Or, at least, that's what is assumed. With Intelligence and Mana blended the focus of the Mystic is in the effects their techniques make, the mystery they hold, and most importantly, how best to abuse, or not abuse, its functions. The Mystic is best suited for those who wish to master the use of their Mana associated powers, whether of the fireball persuasion or bending the definition of "reality", and become the very best that no one ever was.

Quote:
E-rank Starting Package:
»» [150] Mana
»» [50] Stamina
»» [5] Spell or Illusion Slots
»» [2] Proficiency Points
»» [7] Skill Points
»» [100] Ryo for starter shop, or [1] preset starter pack

Bonuses:
(Bonuses stack with each other.)
»» E-rank ::
tab • +1 Mana, +1 Intelligence
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength
tab tab • Half [.5] rank increase to illusion strength
»» D-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5])
tab tab • [5] Mana reduction to cost of Illusions (minimum of [5])
tab tab • [5] Mana reduction to cost of Complex attacks (minimum of [5])
tab tab • [15] Mana increase to max pool
»» C-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
»» B-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength
tab tab • Half [.5] rank increase to illusion strength
»» A-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5])
tab tab • [5] Mana reduction to cost of Illusions (minimum of [5])
tab tab • [5] Mana reduction to cost of Complex attacks (minimum of [5])
tab tab • [15] Mana increase to max pool
»» S-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength
tab tab • Half [.5] rank increase to illusion strength

Suggested classes:
»» Medic
»» Medium
»» Skald
»» Arcanist
»» Illusionist
 
PostPosted: Mon Apr 29, 2019 8:41 am
Paladin
A quintessential "Magic Knight" of the Archetypes, the Paladin looks to utilize mana and their physical might to pave the way to victory. A Samurai who enchants their blade with their spirits and charges the masses with weapon in hand! The Paladin is the best one can be as it blends the weapon and mystical arts for greatest effect, granting a wide variety of play styles and combat prowess.

Quote:
E-rank Starting Package:
»» [100] Mana
»» [100] Stamina
»» [1] Stage of Learning
»» [2] Spell Slots
»» [4] Proficiency Points
»» [5] Skill Points
»» [150] Ryo for starter shop, or [1] preset starter pack

Bonuses:
(Bonuses stack with each other.)
»» E-rank ::
tab • +1 Power, +1 Mana
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical strength
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength
»» D-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • [5] Stamina reduction to cost of Simple and unnamed physical attacks (minimum of [5])
tab tab • [5] Stamina reduction to cost of Complex attacks (minimum of [5])
tab tab • [15] Stamina increase to max pool
tab tab • [15] Mana increase to max pool
»» C-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
»» B-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical strength
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength
»» A-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • [5] Stamina reduction to cost of Simple and unnamed physical attacks (minimum of [5])
tab tab • [5] Stamina reduction to cost of Complex attacks (minimum of [5])
tab tab • [15] Stamina increase to max pool
tab tab • [15] Mana increase to max pool
»» S-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical strength
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength

Suggested classes:
»» Warrior
»» Titan
»» Medic
»» Oathkeeper
»» Beastmaster
 

Royal Taorito
Vice Captain

Wrathful Cat

12,925 Points
  • Cool Cat 500
  • Conventioneer 300
  • Partygoer 500

Royal Taorito
Vice Captain

Wrathful Cat

12,925 Points
  • Cool Cat 500
  • Conventioneer 300
  • Partygoer 500
PostPosted: Mon Apr 29, 2019 8:42 am
Performer
Through movement and intellect the Performer ensures that every movement is a masterpiece, thought out and placed with precision for greater effect. Anyone can dance, can sing, but only the Performer knows how to make every action nothing short of a grand display of their whit and prowess. The performer utilizes their intellect to ensnare the minds of their enemies while skillfully avoiding them. The illusionist with a penchant for being a part of their performance is just one example of the variety Performer promises.

Quote:
E-rank Starting Package:
»» [100] Mana
»» [100] Stamina
»» [1] Stage of Learning
»» [2] Illusion Slots
»» [3] Proficiency Points
»» [6] Skill Points
»» [125] Ryo for starter shop, or [1] preset starter pack

Bonuses:
(Bonuses stack with each other.)
»» E-rank ::
tab • +1 Agility, +1 Intelligence
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical speed
tab tab • Half [.5] rank increase to illusion strength
»» D-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • [5] Stamina reduction to cost of Simple and unnamed physical attacks (minimum of [5])
tab tab • [5] Stamina reduction to cost of Complex attacks (minimum of [5])
tab tab • [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5])
tab tab • [5] Mana reduction to cost of Illusions (minimum of [5])
tab tab • [5] Mana reduction to cost of Complex attacks (minimum of [5])
»» C-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
»» B-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical speed
tab tab • Half [.5] rank increase to illusion strength
»» A-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • [5] Stamina reduction to cost of Simple and unnamed physical attacks (minimum of [5])
tab tab • [5] Stamina reduction to cost of Complex attacks (minimum of [5])
tab tab • [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5])
tab tab • [5] Mana reduction to cost of Illusions (minimum of [5])
tab tab • [5] Mana reduction to cost of Complex attacks (minimum of [5])
»» S-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical speed
tab tab • Half [.5] rank increase to illusion strength

Suggested classes:
»» Performer
»» Skald
»» Gadgeteer
»» Tinker
»» Merchant
 
PostPosted: Mon Apr 29, 2019 8:43 am
Sage
Mana has suffused the planet in unique, powerful, and disturbing ways that none could have foreseen. Despite it's frequent use in the old world few truly invested time into understanding those depths. The Sage is one who has decided to put the study of Mana, and the raw, world-altering power it gives. A Sage is the best one can be for it focuses upon the use of Mana and mana effects such as spells, and offers a slew of options for those who truly wish to learn what it means to be a Mana User.

Quote:
E-rank Starting Package:
»» [150] Mana
»» [50] Stamina
»» [5] Spell Slots
»» [2] Proficiency Points
»» [7] Skill Points
»» [100] Ryo for starter shop, or [1] preset starter pack

Bonuses:
(Bonuses stack with each other.)
»» E-rank ::
tab • +2 to any stat, or +1 to any two
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength
»» D-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • [15] Mana increase to max pool
»» C-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
»» B-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength
»» A-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • [15] Mana increase to max pool
»» S-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to spiritual speed
tab tab • Half [.5] rank increase to spiritual strength

Suggested classes:
»» Arcanist
»» Illusionist
»» Tracker
»» Medic
»» Medium
 

Royal Taorito
Vice Captain

Wrathful Cat

12,925 Points
  • Cool Cat 500
  • Conventioneer 300
  • Partygoer 500

Royal Taorito
Vice Captain

Wrathful Cat

12,925 Points
  • Cool Cat 500
  • Conventioneer 300
  • Partygoer 500
PostPosted: Mon Apr 29, 2019 8:43 am
Scholar
Intelligence is the stat most associated with creativity, problem solving, and creation, as only the Scholar truly knows. While Illusionist is by far the most influenced by this stat, the Scholar learns that anything can be done, influenced, or changed if only one puts their mind to it. The character who is intrigued by mysteries, who seeks to learn all that can be learned, and who thinks and strategizes before they act are all hallmarks of a Scholar.

Quote:
E-rank Starting Package:
»» [150] Mana
»» [50] Stamina
»» [5] Illusion Slots
»» [2] Proficiency Points
»» [7] Skill Points
»» [100] Ryo for starter shop, or [1] preset starter pack

Bonuses:
(Bonuses stack with each other.)
»» E-rank ::
tab • +2 Intelligence
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Half [.5] rank increase to illusion strength
»» D-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5])
tab tab • [5] Mana reduction to cost of Illusions (minimum of [5])
tab tab • [5] Mana reduction to cost of Complex attacks (minimum of [5])
»» C-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
»» B-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Half [.5] rank increase to illusion strength
»» A-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5])
tab tab • [5] Mana reduction to cost of Illusions (minimum of [5])
tab tab • [5] Mana reduction to cost of Complex attacks (minimum of [5])
»» S-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Half [.5] rank increase to illusion strength

Suggested classes:
»» Illusionist
»» Gatherer
»» Artisan
»» Researcher
»» Merchant
 
PostPosted: Mon Apr 29, 2019 8:44 am
Strategist
Where the Scholar stays behind closed doors with their nose in a book it is the Strategist who puts into practice that which the Scholar only studies. The Warlord who stares at a map to foresee the coming battle and out think their opponent, the Bladehaunt fighting with a mix of blade and illusion, and the generals on the field of battle are all of the Strategist Archetype.

Quote:
E-rank Starting Package:
»» [100] Mana
»» [100] Stamina
»» [1] Stage of Learning
»» [2] Illusion Slots
»» [3] Proficiency Points
»» [6] Skill Points
»» [125] Ryo for starter shop, or [1] preset starter pack

Bonuses:
(Bonuses stack with each other.)
»» E-rank ::
tab • +1 Power, +1 Intelligence
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical strength
tab tab • Half [.5] rank increase to illusion strength
»» D-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5])
tab tab • [5] Mana reduction to cost of Illusions (minimum of [5])
tab tab • [5] Mana reduction to cost of Complex attacks (minimum of [5])
tab tab • [15] Stamina increase to max pool
»» C-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
»» B-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical strength
tab tab • Half [.5] rank increase to illusion strength
»» A-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5])
tab tab • [5] Mana reduction to cost of Illusions (minimum of [5])
tab tab • [5] Mana reduction to cost of Complex attacks (minimum of [5])
tab tab • [15] Stamina increase to max pool
»» S-rank ::
tab • +2 stat points to assign as desired
tab • Pick One [1]:
tab tab • [1] additional Stage of Learning
tab tab • [2] additional Spell slots
tab tab • [2] additional Illusion slots
tab • Pick One [1]:
tab tab • Half [.5] rank increase to physical strength
tab tab • Half [.5] rank increase to illusion strength

Suggested classes:
»» Tracker
»» Adventurer
»» Gadgeteer
»» Tinker
»» Gatherer
 

Royal Taorito
Vice Captain

Wrathful Cat

12,925 Points
  • Cool Cat 500
  • Conventioneer 300
  • Partygoer 500

Royal Taorito
Vice Captain

Wrathful Cat

12,925 Points
  • Cool Cat 500
  • Conventioneer 300
  • Partygoer 500
PostPosted: Mon Apr 29, 2019 8:45 am
--  
Reply
Fundamentals :: Character Creation Knowledge ||→ {2}

 
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