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Royal Taorito Vice Captain
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Posted: Mon Apr 29, 2019 8:33 am
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► Ⅰ ◄ s т α т • c α т є ɢ σ r ι є s
Stats, just as in any video game, determine where a character's strengths and weaknesses lie. In this guild, in a similar way, stats exist to show a character's strengths and weaknesses, but also to guide the guild's story along. They force a person to carefully consider what sort of character they want to make, what role they will play in this world. There are four categories: agility, power, intelligence, and mana. Each affects different skills a character has, such as how fast they can run, or how much they can carry, and they serve as guidelines in fights. For example, a character focused on power and another on agility may fight; whereas the power based character is stronger physically, the agility based character may be fast enough to slip past their defenses for quick strikes. It is important to note that these stats do not touch much in the way of numbers. These are merely a way of, as said prior, determining where strengths and weaknesses lay for each character, as no one person is the best at everything.
Below, each stat will be explained in detail.
Stats Every character starts with one [1] 'stat point' in each of the four stats, and is given six [6] additional points to assign to stats as they desire. Three [3] points in any one stat is considered 'average', or equivalent to a civilian untrained in that particular stat. With that in mind, anything below three [3] is below average, meaning the character is physically or mentally weaker in that stat than the average person. Archetypes, depending on which is chosen, give a small boost to up to two [2] stats, and two [2] additional points can be assigned with each experience rank increase. Below is a brief explanation of each of the stats, and the domains of skills and abilities that they cover.
✓ Agility Agility can be defined as speed (i.e., how fast you can run), but it also affects flexibility, how high you can jump, how quickly you can climb, and how fast you can swing and throw small weapons. It can be defined as dexterity as well, determining how quick your reaction time is in order to avoid attacks. Someone that is below average in Agility will not be able to move very quickly, and likely has poor reaction time. The core of agility is the Acrobat, but the Athlete (power and agility), the Magician (mana and agility), and the Performer (intelligence and agility) also get minor agility bonuses.
✓ Power Power is exactly as it sounds: your character's strength. Power determines how long you can run, climb, or swim, how much and how long you can lift a heavy object, and how fast you can swing a heavy weapon. Constitution and defense also falls under power to determine how much damage you can take before becoming incapacitated. Below the average, someone with a weak Power is unable to lift anything substantial, and they have poor endurance for physical activity. The core of power is the Fighter, but the Athlete (agility and power), the Strategist (intelligence and power), and the Paladin (mana and power) also get minor power bonuses.
✓ Intelligence Intelligence is the core of imagination and critical thinking capacity. It governs how quickly you can analyze a situation, how easily you can see through illusions, how strategic you are in battle, and how charismatic you are. Someone with below average Intelligence may find it hard to comprehend difficult concepts, or may even go so far as to be unable to speak properly. The Scholar is the primary intelligence archetype, but the Strategist (power and intelligence), the Mystic (mana and intelligence), and the Performer (agility and intelligence) also gain minor intelligence bonuses.
✓ Mana Mana, most simply, governs how deep a character's mana pool goes. The higher the mana stat, the more mana you have. However, the mana stat also determines how well a character can focus and manipulate mana and how strong mana based techniques are. Perhaps the least readily apparent, someone with Mana that is below average may not have much ability in the way of spirituality, and will likely find their spells to be weaker. The Sage archetype has by far the deepest mana pool of any archetype, but the Mystic (intelligence and mana), the Magician (agility and mana), and the Paladin (power and mana) also gain some mana benefits.
Stat Drawbacks There are no number-based drawbacks to having one [1] point in a stat, outside of how one chooses to play it out. For example, someone with a one [1] Intelligence might choose to not be able to speak. It is partially expected for a character to reflect their allotted stats, but it is not a requirement.
On the other hand, hitting zero [0] in any stat is automatic death. There are means of losing stats temporarily or permanently in the guild, usually in the form of poison of some sort, or diseases. However, this could be incredibly dangerous if you only have one [1] point in a stat, so as a preventative measure against immediate death, and only in this way, that last stat point before zero counts as five 'steps'. If you have a one [1] Power and are inflicted with a poison that causes three [3] points of damage to Power, you will be left at [2/5th] of a point, giving a short time to find a cure. Likewise, if you have three [3] points in Power, the same poison would reduce you to [4/5th] instead of zero [0]. Having a four [4] would first reduce you to one [1], and then to [2/5th] the next time the poison did damage. And so on.
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Posted: Mon Apr 29, 2019 8:34 am
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► Ⅱ ◄ ω н α т • α r є • α r c н є т y ρ є s ?
Essentially, archetypes define your character's physical strengths and weaknesses in a numerical, or stat-based, form. They are a guide to building the character. These do not determine your class or your specialization, but they may help or hinder your decision for your class or specialization. For example, a spellcaster might want a large amount of Mana and therefore go for Sage. This will be explained in more detail further on. They define the character's statistical strength and their starting pack.
Note: The starting packs only apply to characters starting at E-rank. Characters starting at D-rank only receive the stat increase, half of each item in the E-rank Starting Package (rounded up), and must choose one of the preset starter packs rather than getting an amount of Ryo.
Example: A character starting at D-rank with the Acrobat archetype gets: • [25] Mana instead of [50] • [75] Stamina instead of [150] • [1] Stage of Learning instead of [2] • [2] Proficiency Points instead of [4] • [3] Skill Points instead of [5] • Must choose [1] preset starter pack
Each of the eleven archetypes has its own advantages and disadvantages that help make every character unique. Again, these will be explained in further detail later on, but here are simple descriptions of each:
► Jack-of-all-Trades → "Master of None", the Jack has no advantages or disadvantages. ► Fighter → The Fighter focuses on Power. ► Scholar → The Scholar focuses on Intelligence. ► Sage → The Sage focuses on Mana. ► Acrobat → The Acrobat focuses on Agility. ► Athlete → The Athlete is balanced in Power and Agility. ► Strategist → The Strategist is balanced in Power and Intelligence. ► Mystic → The Mystic is balanced in Intelligence and Mana. ► Magician → The Magician is balanced in Agility and Mana. ► Paladin → The Paladin is balanced in Power and Mana. ► Performer → The Performer is balanced in Agility and Intelligence.
► Ⅲ ◄ ω н α т • ι s • т н є ι r • ρ υ r ρ σ s є ?
What is the purpose of having archetypes? It is quite simple. Their purpose is to both aid and limit you in character development. Many people, when creating their character, want their character to be strong in every way, shape, and form, to have no weaknesses and be unstoppable.
Every character has a weakness.
The archetypes force you to choose a strength for your character, while the other stats fall behind. Basically, it makes you think more about what you want the character to become instead of simply allowing you to slap down just anything you want. An example is that a purely power based character will probably take the blow instead of trying to dodge it.
For those who want to be good in every category, there is an archetype for you: the Jack-of-all-Trades. He or she gets no benefits and no weaknesses, but they are proficient in no category.
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Royal Taorito Vice Captain
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Royal Taorito Vice Captain
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Posted: Mon Apr 29, 2019 8:35 am
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► Ⅳ ◄ c н σ σ s ι η ɢ • α η • α r c н є т y ρ є • α η ∂ • r α η к ι η ɢ • υ ρ
As mentioned before, choosing an Archetype helps determine what type of character you want to bring into this world. It gives a name to the general strengths and weaknesses of a character, and is meant to help you keep to a character build, making the character more realistic.
Starting Out It is recommended that you choose what type of character you want before choosing an Archetype, to max out the potential your character might have. For example, your probably not going to want to choose the Intelligence-based Scholar for physically-based character. But that might not always be the case. Say you want your character to be a tactician. Then having some points in intelligence might not be so bad. By all means, the Archetype you choose does not have to match the character, but they do give an idea of what the character might be like.
What are these points that were mentioned? Well, that's where the stats come into play. When creating your character, all characters have one 'point' in each stat category. From there, you have six [6] more points to assign as desired, for whatever you believe will fit best for the character--with the exception of Jack-of-all-Trades (see its entry for more detail). Keep in mind that if you decide to put all stat points into one stat that the other stats are vulnerable, and you are expected to play with the character's weaknesses in mind. Your stats may look something any of the following:
Quote: • Agility ☆☆☆ [3] • Power ☆☆ [2] • Intelligence ☆☆☆ [3] • Mana ☆☆ [2]
• Agility ☆ [1] • Power ☆☆☆☆ [4] • Intelligence ☆☆☆ [3] • Mana ☆☆ [2]
• Agility ☆ [1] • Power ☆ [1] • Intelligence ☆ [1] • Mana ☆☆☆☆☆☆☆ [7] Now for the important part. Once you've chosen an Archetype, your character will gain either two [2] points in one stat, or one [1] point in two stats. Which stat does an Archetype increase? It will say in the section dedication to that Archetype, just below its description. For example Fighter increases the Power stat by two [2], whereas Mystic increases Intelligence and Mana by one [1] each. Adding stats when you rank up does not change your Archetype; the Archetype is set from the point of character creation and neither it nor its bonuses change with character progression.
Here are a few examples:
Quote: Fighter Balanced • Agility ☆☆ [2] • Power ☆☆☆[☆☆] [5] • Intelligence ☆☆☆ [3] • Mana ☆☆ [2]
Physical Focus • Agility ☆☆☆☆ [4] • Power ☆☆☆☆[☆☆] [6] • Intelligence ☆ [1] • Mana ☆ [1]
Mystic Illusionist • Agility ☆☆ [2] • Power ☆ [1] • Intelligence ☆☆☆☆[☆] [5] • Mana ☆☆☆[☆] [4]
Mana Powerhouse • Agility ☆ [1] • Power ☆ [1] • Intelligence ☆[☆] [2] • Mana ☆☆☆☆☆☆☆[☆] [8] So, in summary, here's the process: 1. Each stat starts with [1] point. Assign [6] more points to any stats. 2. Select which Archetype you would like your character to be. 3. Based on the Archetype, adjust the stats that get bonuses. 4. There should be [12] stat points total at this point, without outside modifiers. 5. Apply any stat bonuses from Personal Attributes, Evos, or other sources.
Note: Up to [2] stat points can be gained from a Personal Attribute. However, as stats themselves do not really affect in-game numbers, this is not recommended.
Ranking Up Your starting stats are not the last time you will touch your stats! In fact, that is very far from the truth. While extra stat points are fairly hard to obtain by normal means, every time a character ranks up, they receive two [2] additional stat points to apply to whichever stat they like. Since the Archetype does not change once chosen, these can be placed in any of the four categories depending on how the user would like to build their character. Simple enough, right?
► Ⅴ ◄ т н є • α r c н є т y ρ є s
As stated before, there are eleven Archetypes for characters to choose from. Each has its own benefits. It is up to you to decide which of the Archetypes best suits the type of character you wish to play. With each is three examples of different playing styles--offensive, defensive, and supplementary--to both give an idea of what that Archetype is capable of and to help you if you are stuck deciding. By no means are you required to play one of these styles; they are only guides. They are listed below in alphabetical order.
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Posted: Mon Apr 29, 2019 8:36 am
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Royal Taorito Vice Captain
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Royal Taorito Vice Captain
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Posted: Mon Apr 29, 2019 8:37 am
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Posted: Mon Apr 29, 2019 8:38 am
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Royal Taorito Vice Captain
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Royal Taorito Vice Captain
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Posted: Mon Apr 29, 2019 8:38 am
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Posted: Mon Apr 29, 2019 8:39 am
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Royal Taorito Vice Captain
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Royal Taorito Vice Captain
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Posted: Mon Apr 29, 2019 8:40 am
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✠ Mystic The "mage" of the world, someone who has truly invested their time and energy into the mystical arts and into knowing one's mana better than any other could. Or, at least, that's what is assumed. With Intelligence and Mana blended the focus of the Mystic is in the effects their techniques make, the mystery they hold, and most importantly, how best to abuse, or not abuse, its functions. The Mystic is best suited for those who wish to master the use of their Mana associated powers, whether of the fireball persuasion or bending the definition of "reality", and become the very best that no one ever was.
Quote: ► E-rank Starting Package: »» [150] Mana »» [50] Stamina »» [5] Spell or Illusion Slots »» [2] Proficiency Points »» [7] Skill Points »» [100] Ryo for starter shop, or [1] preset starter pack
► Bonuses: (Bonuses stack with each other.) »» E-rank :: tab • +1 Mana, +1 Intelligence tab • Pick One [1]: tab tab • [2] additional Spell slots tab tab • [2] additional Illusion slots tab • Pick One [1]: tab tab • Half [.5] rank increase to spiritual speed tab tab • Half [.5] rank increase to spiritual strength tab tab • Half [.5] rank increase to illusion strength »» D-rank :: tab • +2 stat points to assign as desired tab • Pick One [1]: tab tab • [2] additional Spell slots tab tab • [2] additional Illusion slots tab • Pick One [1]: tab tab • [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5]) tab tab • [5] Mana reduction to cost of Illusions (minimum of [5]) tab tab • [5] Mana reduction to cost of Complex attacks (minimum of [5]) tab tab • [15] Mana increase to max pool »» C-rank :: tab • +2 stat points to assign as desired tab • Pick One [1]: tab tab • [2] additional Spell slots tab tab • [2] additional Illusion slots »» B-rank :: tab • +2 stat points to assign as desired tab • Pick One [1]: tab tab • [2] additional Spell slots tab tab • [2] additional Illusion slots tab • Pick One [1]: tab tab • Half [.5] rank increase to spiritual speed tab tab • Half [.5] rank increase to spiritual strength tab tab • Half [.5] rank increase to illusion strength »» A-rank :: tab • +2 stat points to assign as desired tab • Pick One [1]: tab tab • [2] additional Spell slots tab tab • [2] additional Illusion slots tab • Pick One [1]: tab tab • [5] Mana reduction to cost of Spells and Spiritual attacks (minimum of [5]) tab tab • [5] Mana reduction to cost of Illusions (minimum of [5]) tab tab • [5] Mana reduction to cost of Complex attacks (minimum of [5]) tab tab • [15] Mana increase to max pool »» S-rank :: tab • +2 stat points to assign as desired tab • Pick One [1]: tab tab • [2] additional Spell slots tab tab • [2] additional Illusion slots tab • Pick One [1]: tab tab • Half [.5] rank increase to spiritual speed tab tab • Half [.5] rank increase to spiritual strength tab tab • Half [.5] rank increase to illusion strength
► Suggested classes: »» Medic »» Medium »» Skald »» Arcanist »» Illusionist
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Posted: Mon Apr 29, 2019 8:41 am
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Royal Taorito Vice Captain
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Royal Taorito Vice Captain
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Posted: Mon Apr 29, 2019 8:42 am
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Posted: Mon Apr 29, 2019 8:43 am
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Royal Taorito Vice Captain
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Royal Taorito Vice Captain
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Posted: Mon Apr 29, 2019 8:43 am
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Posted: Mon Apr 29, 2019 8:44 am
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Royal Taorito Vice Captain
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Royal Taorito Vice Captain
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Posted: Mon Apr 29, 2019 8:45 am
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