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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

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Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sat May 04, 2019 12:30 pm
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                        ▰ Crafting Profession:
                        Within this thread one may find all information related towards crafting, as well as their systems. Furthermore, while the worker is considered a career and not a profession, because it is so deeply tied into crafting it can be found here as well.

                        ▰ Crafting Limits & Branches:
                        Listed here are all the available paths that one may take for crafting. Each of these is separated into what is called branch. Each of these branches tackles its own unique creations to fill different roles. An RPC who specializes only in weaponsmithing, would not be able to create fantastical armors for example, unless that RPC also spent the time to learn the trade.


                        • Weaponsmithing

                        • Armorsmithing

                        • Scroll Crafting

                        • Enchantment

                        • Mechanism & Technology

                        • Pharmaceutical

                        • Toxicology


                        Just as with Career Professions, an RPC has access to all of these branches with no limit other than the paragraphs required to gain mastery in their titles. For the advancement in progressing through these branches, see the Crafting Advancement & Titles description below.

                        After mastering one of these branches, an RPC is allowed to create custom items that are related to said branch. Within this thread, you will find that each branch has a small tidbit that outlines in more detail about what you may create through each of these branches. Be sure to read them beforehand!

                        Each of these custom items is separated into four categories that are known as "tiers" which can be used as a relative method for determining the strength, capabilities, and cost of creating each item. As well as how many an RPC can create of each. These limits are mirrored across all branches, meaning it is not [4] Advanced items total but [4] for every branch.

                        • Basic | Tier 1: The most trivial of all the tiers, but hey! You gotta start somewhere! RPC's are able to create an [8] items from this tier.

                        • Advanced | Tier 2: One step above basic and one step closer towards creating marvels. RPC's are able to create up to [4] items from this tier.

                        • Special | Tier 3: The quality the most would expect from an expert crafter. RPC's may create up to [2] items from this tier.

                        • Legendary | Tier 4: Mystical items, the kind that hero use to create lasting legends. Up to [1] of these may be created.


                        Unless otherwise stated, these slots indicate how many of an item an RPC may make ( these limits are separate from your RPC's normal custom item slots ) and how many items of the said tier they may have in their possession at any given time. Taking or purchasing a crafted item of the associated tier from another RPC or a shop will then take up one of these slots in that RPC's Crafting Branch and freeing up the creator's slot. The RPC may also sacrifice custom slots in order to "buy" more of these slots. The cost of doing so is equal to one custom for a basic tier and increases by one for each tier. Meaning an additional special slot costs [3] custom slots. Extra Legendries may not be purchased.


                        ▰ Crafting Advancement & Titles:
                        While all RPC's may gain the Ryo benefit from selling their hard work, it is only those of the worker career that gain XP from their crafting since, after all, it is their livelihood. This provides a unique way of 'leveling up' your character that does not need to include the murder rampage that fills most other shinobi's lives. For every project that is completed, the worker RPC's is treated as having completed a shinobi mission equal to their body rank. As with shinobi missions, once the user has reached the XP cap these projects instead rewards 100% increased Ryo as opposed to more XP. These missions have their rewards outlined below, and when done in the service to a village, satisfy the mission requirement for obtaining titles such a Chunin and Jonin.

                          Crafting Mission XP Rewards:
                        • E-Rank: 5 XP
                        • D-Rank: 10 XP
                        • C-Rank: 20 XP
                        • B-Rank: 200 XP
                        • A-Rank: 300 XP
                        • S-Rank: 400 XP


                          Crafting Mission Ryo Rewards:
                        • E-Rank: 50 Ryo
                        • D-Rank: 100 Ryo
                        • C-Rank: 200 Ryo
                        • B-Rank: 400 Ryo
                        • A-Rank: 800 Ryo
                        • S-Rank: 1,600 Ryo


                        Each project requires at least one paragraph posted to progress through titles. It takes 5 paragraphs to reach apprentice, 5 more paragraphs to reach veteran, 3 more paragraphs to reach master, and 3 more paragraphs to reach grandmaster for a total of 16 paragraphs to reach the highest title before reductions are applied. In summary, you are allowed to create your own projects using the following code and claim the project using the mission board in your village:

                        [b]Title:[/b] [ Name of Project ]
                        [b]Link:[/b] [ Link to the post(s) ]
                        [b]Rank:[/b] [ Rank of Project, Equal to Your Body Rank ]
                        [b]Reputation:[/b] [ Positive/Negative, Fame/Infamy, or Neutral ]
                        [b]Impact:[/b] [ Local (Village/Community) or Global (International) ]
                        [b]Information:[/b] [ Project Description, What Did You Craft? ]


                        In addition to shinobi titles, Crafting also has its own titles listed within its system, whose purpose is meant to outline both what is possible to create and as a maker for how talented you have become. These titles are listed below.


                        • No Title: Cannot make anything.

                        • Apprentice: Can make the most basic items of the crafting branch.

                        • Veteran: Can make up to advance items of the crafting branch.

                        • Master: Can make up to special items of the crafting branch.

                        • Grandmaster: Can make up to legendary items of the crafting branch.


                        In each of the branch outlines below, you will find more information on how many paragraphs it takes in order to advance to each title in each branch, as well as how much of a reduction these titles grant. While it is possible to be a grandmaster armorsmith and only be a novice weaponsmith, you still are more well versed than someone who has no titles at all! Each Grandmaster title that you hold produces a -1 paragraph reduction towards gaining grandmaster in other branches. These reductions you gain always stack with each other but, as with all other systems, there must be at least one paragraph posted. It is also important to remember that these titles are different from the ones granted by the worker career! For more information on the career and what these differences are listed in the post below this one!


                        ▰ How to Craft:
                        As with most things, crafting takes time and money to accomplish. Fortunately, this is mostly handled purely through roleplayer flavor! Regardless of the difficultly of the project you are creating, the time required in order to craft your item is always equal to a single paragraph. While the monetary cost depends wholly on the item tier. During the paragraph of the item's creation, the RPC's may simply deduct the money off of their profile as a means of showing you spending resources to fund your creation. The costs associated with each tier are as follows:


                          Amount Costs Per Item:
                        • Basic Item: 500 Ryo.
                        • Advanced Item: 1000 Ryo.
                        • Special Item: 2000 Ryo.
                        • Legendary Item: 4000 Ryo.


                        Only under the circumstance that an RPC is preforming a crafting project as a shinobi mission are these costs waved as "having been supplied to the RPC" and in such cases the Ryo reward may simply be added to the character's pocket.


                        ▰ Unique Materials:
                        While these materials are not required to craft, they deserve their own special note because of the impact that they can have on crafting. Very seldom, there will be a chance to earn a unique reward that can grant custom items a unique and specialized effect that is not listed under the crafting branch's normal capabilities. What this effect actually is depends entirely on what it is and where it came from. a good example of this would be if you tore the tooth off a bijuu for example. *Note: these events are meant, by their nature, to be rare and special gifts. As such they will only be rewarded to those diligent and good boi RPC's who patiently wait for one. Not ones who bug for the event to come every day through DMs.
 
PostPosted: Sat May 04, 2019 12:31 pm
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                        ▰ Experience Rewards:
                        Requirement: Gaining any title in any crafting branch.

                        For any 5+ Crafting projects completed, the character gains the title of "Apprentice Craftsman", to be listed on the profile.
                        • The worker gains an additional 25% increased Ryo and is able to gain XP from all crafting projects now, as well as being able to add [2] additional stat points to created items where applicable.

                        For any 10+ Crafting projects completed, the character gains the title of "Journeyman Craftsman", to be listed on the profile.
                        • The worker gains an additional 50% increased Ryo and is able to gain XP from all crafting projects now, as well as being able to add [1] additional element to created items where applicable.

                        For any 15+ Crafting projects completed, the character gains the title of "Expert Craftsman", to be listed on the profile.
                        • The worker gains an additional 75% increased Ryo and is able to gain XP from all crafting projects now, as well as being able to add [1] additional custom ability to created items where applicable.

                        For any 20+ Crafting projects completed, the character gains the title of "Master Craftsman", to be listed on the profile.
                        • The worker gains an additional 100% increased Ryo and is able to gain XP from all crafting projects now. The user is also able to create one additional legendary item of any profession for themselves as well as one additional weapon for their village or their rogue group that the character is a member of. Additionally, the worker gains double the amount of crafting limits, but not legendary ones.


                        ▰ Worker Branches:
                        Unlike other career branches, worker may choose to master any and all crafting branches if they so choose. The only limit is that the RPC must write to acquire each title in each branch. Benefits for mastering each branch is the ability to craft different tiered items from that branch.

                        ▰ Worker Projects :
                        Similar to shinobi missions, there are no set requirements for how each RPC may go about it. Instead all an RPC must do is create an actual item or "project" in order to progress.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sat May 04, 2019 12:33 pm
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                        ▰ Description:
                        A less common occupation, crafting just for weaponry is a specific path involving many different types. The pride of making one's own weapon increases the potential of the weapons themselves.

                        ▰ Crafting Tiers:

                          ▰ Basic Weapon | Apprentice | Tier 1
                        Any weapon you can think of. Projectiles can be made in amounts of ten. Shields also count as weapons. These weapons and items have no other benefits aside from being the most basic of their craft.
                        The breakdown of a Basic Weapon is
                        • No Unique Properties

                          ▰ Advanced Weapon | Veteran | Tier 2
                        When gaining the {Veteran} title the craftsman may now add an additional [2] stat points to any of his creations (strength, speed, fortitude, reflex) which is imparted to the user of the weapon when wielded {treated as an active bonus}. These effects are granted to all projectiles in a set. Advanced items are granted the ability and are limited to [1] custom ability to be approved in the appropriate approval thread.
                        The breakdown of a Advanced Weapon is
                        • [2] Stat points
                        • [1 Custom Ability]

                          ▰ Special Weapon | Master | Tier 3
                        When gaining the {Master} title the craftsman may now add an elemental property to the weapon in addition to adding an additional [2] Stat points. The weapon is treated as said element when using [Simple] and [Complex] techniques for determining counter-balancing collisions. These effects are granted to all projectiles in a set. Special items are granted the ability and are limited to [2] custom abilities to be approved in the appropriate approval thread. The breakdown of a Special Weapon is
                        • [2] Stat points
                        • [An Element if Desired]
                        • [2 Custom Abilities]

                          ▰ Legendary Weapon | Grandmaster | Tier 4
                        Achieving this title allows the creation of a Legendary Item. Legendary items are granted the ability and are limited to [3] custom abilities to be approved in the appropriate approval thread. The breakdown of a Legendary weapon is
                        • [2] Stat points
                        • [An Element if Desired]
                        • [3 Custom Abilities]

                        Training times: 5 projects for 'Apprentice Weaponsmith'. 5 more projects for the Veteran version. 3 more projects for the 'Master' version, with an additional 3 more for the 'Grandmaster' version. Reaching Grandmaster confers a -1 reduction to the number of paragraphs required to advance in other titles. This stacks with other Grandmaster title reductions but there must always be at least one paragraph posted.
 
PostPosted: Sat May 04, 2019 12:55 pm
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                        ▰ Description:
                        A less common occupation, crafting just for armor is a specific path involving many different types. The pride in making one's own armor creates properties not found within stores.

                        ▰ Crafting Tiers:

                          ▰ Basic Armor | Apprentice | Tier 1
                        Any armor type you can think of. Cannot remove the penalties of the armor crafted.
                        • No Unique Properties

                          ▰ Advanced Armor | Veteran | Tier 2
                        When gaining the {Veteran} title the craftsman may now add an additional [2] Stat points to any of their creations (strength, speed, endurance, agility) which is imparted to the user of the armor when worn {treated as a passive bonus}. Advanced items are granted the ability and are limited to [1] custom ability to be approved in the appropriate approval thread.
                        The breakdown of an Advanced Armor is
                        • [2] Stat Points
                        • [1 Custom Ability]
                        - Cannot Remove Armor Penalties

                          ▰ Special Armor | Master | Tier 3
                        When gaining the {Master} title the craftsman may now add an elemental property to the armor in addition to adding an additional [2] stat points. The armor is treated as said element when defending against attacks for determining counter-balancing collisions. Special items are granted the ability and are limited to [2] custom abilities to be approved in the appropriate approval thread. The breakdown of a Special Armor is
                        • [2] Stat Points
                        • [An Element if Desired]
                        • [2 Custom Abilities]
                        - Cannot Remove Armor Penalties

                          ▰ Legendary Armor | Grandmaster | Tier 4
                        Achieving this title allows the creation of a Legendary Item. Legendary items are granted the ability and are limited to [3] custom abilities to be approved in the appropriate approval thread. The breakdown of a Legendary weapon is
                        • [2] Stat Points
                        • [An Element if Desired]
                        • [3 Custom Abilities]
                        - Cannot Remove Armor Penalties

                        Training times: 5 projects for 'Apprentice Armorsmith'. 5 more projects for the Veteran version. 3 more projects for the 'Master' version, with an additional 3 more for the 'Grandmaster' version. Reaching Grandmaster confers a -1 reduction to the number of paragraphs required to advance in other titles. This stacks with other Grandmaster title reductions but there must always be at least one paragraph posted.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sat Jun 08, 2019 7:27 pm
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                        ▰ Description:
                        A common occupation, it involves shaping and working many types of wood into roll-able scrolls. These scrolls can be used for sealing purposes or to help one learn beyond their body's limitations. All summons are able to be created with two elements like contract summons; these crafted summons do not benefit from crafter title benefits.

                        ▰ Crafting Tiers:

                          ▰ Basic Scroll | Apprentice | Tier 1
                        Allows you to properly create a scroll. These scrolls can be used for any technique which requires a blank scroll not fuuin based, writing down techniques, or even to create custom summons. While these summon's Do adhere to the normal crafting regulations, only one of each tier may be accessed each battle. For more information on summoning rules check here. Breakdown:
                        • These Scrolls may be used for writing down techniques or information. No grander purpose.
                        • May create a custom D-Ranked summon. This summon is left entirely up to the user to create but is only a single animal (not a list such as squids or insects.) It must be approved through the custom jutsu thread. This summon has one [1] custom trait, three [3] custom jutsu of which only one may be C-Ranked. These summon's do benefit from the Peerless Summoner discipline. Note: these summon's exist/can be called upon only under the condition that A) the scroll is not broken and B) the scroll is on your person. This scroll can be considered a funin technique for the purposes of interactions with other Jutsu, however, it may not be stolen. Jutsu that do as such, will instead destroy the scroll. These scrolls are considered equal to the rank of the summon for funin collisions.
                        • Additionally, summons of this tier may have an amount of stats and resources to dispute as the creator sees fit. The amount follows the same as granted to animals depending on their make up.

                        -Chakra Summons gain: [2] stat points in any category (with a four stat cap), and [1100] in resources.

                        -Balanced Summons gain: [4] stat points in any category (with a six stat cap), and [850] in resources.

                        -Physical Summons gain: [5] stat points in any category (with an eight stat cap), and [600] in resources.

                          ▰ Advanced Scroll | Veteran | Tier 2
                        Allows you to properly create a scroll. These scrolls can be used for any technique which requires a blank scroll. These scrolls can also be made into fuuin scrolls, or even to create custom summons. While these summon's Do adhere to the normal crafting regulations, only one of each tier may be accessed each battle. For more information on summoning rules check here. Breakdown:
                        • Allows the creation of Fuuin scrolls. I.e the Genin, Chunin, Jounin, etc.
                        • May create a custom C-Ranked summon. This summon is left entirely up to the user to create but is only a single animal (not a list such as squids or insects.) It must be approved through the custom jutsu thread. This summon has one [1] custom trait, three [3] custom jutsu of which only one may be B-Ranked. These summon's do benefit from the Peerless Summoner discipline. Note: these summon's exist/can be called upon only under the condition that A) the scroll is not broken and B) the scroll is on your person. This scroll can be considered a funin technique for the purposes of interactions with other Jutsu, however, it may not be stolen. Jutsu that do as such, will instead destroy the scroll. These scrolls are considered equal to the rank of the summon for funin collisions.
                        • Additionally, summons of this tier may have an amount of stats and resources to dispute as the creator sees fit. The amount follows the same as granted to animals depending on their make up.

                        -Chakra based summons gain: [4] stat points in any category (with a four stat cap), and [1550] in resources.

                        -Balanced Summons gain: [6] stat points in any category (with a six stat cap), and [1350] in resources.

                        -Physical Summons gain: [7] stat points in any category (with an eight stat cap), and [1100] in resources.

                          ▰ Special Scroll | Master | Tier 3
                        Allows you to properly create a scroll. These scrolls can be used for any technique which requires a blank scroll. These scrolls can also be made into fuuin scrolls, or even to create custom summons. While these summon's Do adhere to the normal crafting regulations, only one of each tier may be accessed each battle. For more information on summoning rules check here. In addition, you can also create scrolls that increase your jutsu pool of any one branch of combat by ten slots. You can only make two of the non-summoning category for one RPC, per category. Breakdown:
                        • Can make Expansion Scrolls. These scrolls expand a specific category of Jutsu however, limited to only [2] usable maximum per RPC per branch.
                        + Ninjutsu Scroll [+10 Ninjutsu]
                        + Genjutsu Scroll [+10 Genjutsu]
                        + Sensory Scroll [+10 Sensory] {Only Scholars Apply}
                        + Fuuin Scroll [+10 Fuuin] {Only Scholars Apply}
                        + Iryo Scroll [+10 Iryo ] {Only Medics Apply}
                        + Bukijutsu Scroll [+1 Buki Style]
                        + Taijutsu Scroll [+1 Tai Style]
                        • May create a custom B-Ranked summon. This summon is left entirely up to the user to create but is only a single animal (not a list such as squids or insects.) It must be approved through the custom jutsu thread. This summon has one [1] custom trait, three [3] custom jutsu of which only one may be A-Ranked. These summon's do benefit from the Peerless Summoner discipline. Note: these summon's exist/can be called upon only under the condition that A) the scroll is not broken and B) the scroll is on your person. This scroll can be considered a funin technique for the purposes of interactions with other Jutsu, however, it may not be stolen. Jutsu that do as such, will instead destroy the scroll. These scrolls are considered equal to the rank of the summon for funin collisions.
                        • Additionally, summons of this tier may have an amount of stats and resources to dispute as the creator sees fit. The amount follows the same as granted to animals depending on their make up.

                        -Chakra based summons gain: [8] stat points in any category (with a four stat cap), and [2050] in resources.

                        -Balanced Summons gain: [12] stat points in any category (with a six stat cap), and [1800] in resources.

                        -Physical Summons gain: [16] stat points in any category (with an eight stat cap), and [1550] in resources.

                          ▰ Legendary Scroll | Grandmaster | Tier 4
                        Finally, you are able to create a scroll with one of the effects listed below, or even to create custom summons. While these summon's Do adhere to the normal crafting regulations, only one of each tier may be accessed each battle. For more information on summoning rules check here. Each of these effects has its own limitations on the number of times they can be created below, and are considered the exception to the normal crafting limitations. When gaining this scroll from a summoning pact, it does not count against your legendaries known/used. Animal summoning contract scrolls are considered a free legendary scroll and do not consume the legendary slot. Breakdown:
                        • Custom Scroll {+2 Custom Slots} {Limitless amount}
                        • Grant [2] additional PA's (Following normal PA rules).
                        • May create a custom A-Ranked summon. This summon is left entirely up to the user to create but is only a single animal (not a list such as squids or insects.) It must be approved through the custom jutsu thread. This summon has one [1] custom trait, three [3] custom jutsu of which only one may be S-Ranked. These summon's do benefit from the Peerless Summoner discipline.Note: these summon's exist/can be called upon only under the condition that A) the scroll is not broken and B) the scroll is on your person. This scroll can be considered a funin technique for the purposes of interactions with other Jutsu, however, it may not be stolen. Jutsu that do as such, will instead destroy the scroll. These scrolls are considered equal to the rank of the summon for funin collisions.
                        • Scroll of Knowledge {A Scroll which allows whoever reads it to learn 10 {applicapable} techniques or 1 {applicable} style that the scroll creator placed within the scroll that they themselves know.
                        • Additionally, summons of this tier may have an amount of stats and resources to dispute as the creator sees fit. The amount follows the same as granted to animals depending on their make up.

                        -Chakra based summons gain: [8] stat points in any category (with a four stat cap), and [2550] in resources.

                        -Balanced Summons gain: [14] stat points in any category (with a six stat cap), and [2300] in resources.

                        -Physical Summons gain: [22] stat points in any category (with an eight stat cap), and [2050] in resources.

                        Training times: 5 projects for 'Apprentice Scrollcrafter'. 5 more projects for the Veteran version. 3 more projects for the 'Master' version, with an additional 3 more for the 'Grandmaster' version. Reaching Grandmaster confers a -1 reduction to the number of paragraphs required to advance in other titles. This stacks with other Grandmaster title reductions but there must always be at least one paragraph posted.
 
PostPosted: Sat Jun 08, 2019 7:28 pm
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                        ▰ Description:
                        A rare occupation, it involves taking several herbs and extracting the materials from them in order to create long term lasting seals. These seals can grant incredible power depending on the type created. These seals are attached to inorganic matter to give them properties.

                        ▰ Crafting Tiers:
                        -Note: Enchantments do not grant additional techniques they supplement things that already exist. They are at their core buffs, not independent abilities themselves. Like fuinjutsu, these enchantments are unique in that they are one of the only chakra types with a permanent duration.

                          ▰ Basic Enchantment | Apprentice | Tier 1
                        Able to create enchantment seals. These seals have no abilities deemed particularly useful. Breakdown.
                        • These seals can do simple things such as make something constantly emit warmth, make something constantly wet, make something a little softer than usual. I.e a basic enchantment on a box allows the box to remain constantly cold thus turning it into essentially a mini-refrigerator.

                          ▰ Advanced Enchantment | Veteran | Tier 2
                        Able to create enchantment seals. These enchantments can be infused with a property that doubles the stat increase of any weapon or item they are fused with. Breakdown:
                        • Doubles stat bonuses on a weapon with pre-existing stats on it. If the item has no stats applied then enchantment may confer a specific [2] stat points decided when making the enchantment.
                        OR
                        • Custom Enchantment with [1] Ability. If not using the above option.

                          ▰ Special Enchantment | Master | Tier 3
                        You can create seals that are infused with elemental properties or distinct bloodline elements. If you fuse an element into a weapon already infused with elemental properties, you can add the same element to an elemental affinity weapon to make the elemental infusion considered [Overwhelming]. If you fuse a different element into a weapon with a weapon infused with it, then you can create a unique kekkei genkai element and have the weapon have unique properties, (frostbite for ice release, magnetic with satetsu, etc). Unique abilities must be approved within the custom weapon forum. In addition, you must have the appropriate bloodline in order to make a kekkei genkai fusion. Breakdown.
                        • Confer and Element to a Weapon or Armor
                        • If a Weapon or Armor already has said Element may make that Element {of the weapon specifically} [Overwhelming]
                        • May create hybridized elements and impart bloodline elements into a weapon or armor if having said element or attribute and give it said traits I.e Frostbite, Dehydration, Magnetic, Hojo Ink.
                        • Custom Enchantment with [2] Abilities If not using any of the other above options

                          ▰ Legendary Enchantment | Grandmaster | Tier 4
                        You are able to make seals which can increase one's total chakra or stamina pool by 200 points. You could also create an enchantment that gives both 100 chakra and stamina. These seals fuse directly onto the person's skin and not into their weapon or armor. Can make a Custom Forbidden Seal of which is subject to approval or create a custom seal and enchantment with 3 abilities. Breakdown.
                        • +200 Chakra or Stamina or +100/+100 to Both {Max 5}
                        • Custom Forbidden Seal
                        → This Forbidden Seal has an additional choice of overwhelming in its' unleashed stage.
                        OR
                        • Custom Enchantment with 3 Abilities
                        • May create a single enchantment that can hold celestial, curse, or sage mode chakra. Gives +200 chakra in the type chosen. May not have more than one enchantment of this type.

                        Training times: 5 projects for 'Apprentice Enchanter'. 5 more projects for the Veteran version. 3 more projects for the 'Master' version, with an additional 3 more for the 'Grandmaster' version. Reaching Grandmaster confers a -1 reduction to the number of paragraphs required to advance in other titles. This stacks with other Grandmaster title reductions but there must always be at least one paragraph posted.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sat Jun 08, 2019 7:31 pm
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                        ▰ Description:
                        A rare occupation, it usually involves creating devices not usually seen elsewhere in the ninja world. This crafting pushes the boundaries of the limitations of Shinobi. For puppeteers, this is also the branch that allows for the creation and upgrades of their mechanisms through tinkering. While progressing through this branch, puppeteers are considered as having their crafting slot capabilities mirrored between the mechanism and technology paths of this branch. Puppeteers may also ignore the combat limitations placed on technology creations at the lower levels. Additionally, mechanisms made with this branch are only limited in amounts that can be made within the RPC's crafting limits. The mechanisms themselves can fill any range desired by the puppeteer. NOTE: Mechanisms/Puppets created with this branch are entirely optional. If it is not desired craft them it is absolutely okay to just slap your puppet with its lesser mechanisms up for approval!

                        ▰ Crafting Tiers:

                          ▰ Basic Mechanism | Apprentice | Tier 1
                        • Basic Items: Allows you to make mechanisms that can be used for a puppet. The RPC is now also versed in the art of storing chakra in batteries. Breakdown:
                        • Mechanisms with no unique abilities.
                        OR
                        • Allows the Creation of Batteries that store chakra.
                        • Rank scales of the tier: [Up to 3 ranks under typical circumstances]

                          ▰ Advanced Mechanism | Veteran | Tier 2
                        Allows you to make mechanisms that can be used for a tier two puppet, as well as now being able to create non-combat devices. These devices include things like headpieces, radios, movie projectors, etc. These devices must draw from a battery or direct chakra source to function. Puppeteers may ignore this restriction of combat limitations. Breakdown:
                        • Mechanisms which often have 1 function.
                        OR
                        • Device has [1] Custom Ability {Powered Via Battery or Direct Chakra Source}
                        - Offensive techs prohibited until {Master} or you are a puppeteer.
                        • Rank scales of the tier:[Up to 3 ranks under typical circumstances]

                          ▰ Special Mechanism | Master | Tier 3
                        Allows you to make mechanisms that can be used for any puppet. You can now also make combat enhancing technology. These things can include kunai launcher, smoke bomb land mines, etc. Breakdown:
                        • Mechanisms which often have 2 functions.
                        OR
                        • Device has [2] Custom Abilities {Powered Via Battery or Direct Chakra Source}
                        • These Devices and Devices before them can now have combat purposes.
                        • Rank scales of the tier: [Up to 3 ranks under typical circumstances]

                          ▰ Legendary Mechanism | Grandmaster | Tier 4
                        Finally, you can now create true marvels of technology. Robots, Hover Boards, basically, anything goes with a reasonable enough explanation. For non-puppeteers this can now even include puppet-like creations such as automatons. For the actual puppeteer class, this translates into being able to create even more powerful mechanisms that can be used for any tier puppet. In addition, the scale of these puppets/mechanism created with this crafting branch can slide six ranks instead of the typical three. All mechanisms still must be approved within the mechanism approval forum. Breakdown:
                        • Mechanisms which often have 3 functions.
                        OR
                        • Device that has [3] Custom Abilities {Powered Via Battery or Direct Chakra Source}
                        • Legendary items created here can be massive or incredibly unique
                        • Rank scales of the tier: [Up to 6 ranks]

                        Training times: 5 projects for 'Apprentice Mechanist'. 5 more projects for the Veteran version. 3 more projects for the 'Master' version, with an additional 3 more for the 'Grandmaster' version. Reaching Grandmaster confers a -1 reduction to the number of paragraphs required to advance in other titles. This stacks with other Grandmaster title reductions but there must always be at least one paragraph posted.

                          ▰ Chakra Batteries

                        Chakra batteries power devices when there is no method to feed chakra into the item as typically found with most normal civilians.
                        ○Higher tier batteries require higher tier crafting levels and can store higher amounts of chakra. Batteries are only usable by devices and puppets and cannot grant their chakra to a normal person.
                        ○Batteries do not consume crafting slots but should still be accounted for and made known where being used as if a custom or crafted item. Batteries do not require approval for creation.

                        ○Only two batteries may be placed within a mechanism, technology creation, or puppet. Chakra batteries may not be added to anything else.
                        ○ A user may have many chakra batteries of various sizes but cannot exceed a total of 2000 chakra. This chakra pool is hard-capped and cannot be increased. The chakra battery pool may be accessed anytime during combat.
                        ○Only 3 Legendary batteries are available per character. You may not increase this limit.
                        ○Batteries can have power transferred at 1/4th their limit per post. Must be transferred from character or other resource pool by some means

                        ○E-D {Basic Battery} Stores [10] and [20] Chakra
                        ○C-B {Advanced Battery} Stores [40] and [80] Chakra
                        ○A-S {Special Battery} Stores [160] and [320] Chakra
                        ○S+ {Legendary Battery} Stores [640] Chakra
 
PostPosted: Sat Jun 08, 2019 7:33 pm
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                        ▰ Description:
                        A less common occupation, it usually involves creating and medicines and antidotes from herbs. These pills or vials can even enhance a ninja beyond their normal capacities. Because of the nature of these consumables, eating a pill created with this crafting branch does not remove the created item from your inventory. Instead these pills are assumed to have been made in an Infinitum amount. However, in combat, only a total of [5] pharmaceuticals may be chosen. You may not produce more than five items from this system in one battle to prevent holding infinite cures to all poisons. You must choose these five pharmaceuticals at the beginning of battle; alternatively, you may denote the five pharmaceuticals you want to keep 'active' on your profile, and may change them before each battle if you so choose. You may choose one pharmaceutical five times or five different pharmaceuticals one time, but you may not exceed a total of five. As denoted below, you may carry up to five basic or advanced pharmaceuticals, up to two special pharmaceuticals, and only one legendary. With a PA, you may increase your allotment by one for carrying special medicine and legendary medicine, but you may never expand your ability to carry more than five pharmaceuticals.

                        ▰ Crafting Tiers:

                          ▰ Basic Medicine | Apprentice | Tier 1
                        Allows you to make generic antidotes and pills which stimulate healing out of combat. These pills may have up to one effect from this list (stacking with the craftsman trait). Breakdown:
                        • Create portable antidotes, balms, etc. which cure up to one status effect from tier 1 statuses. Medic-class crafters may produce omni-cures for all tier 1 statuses.
                        • Create pills that emulate the bodily healing effects of minor healing hands. These pills may NOT return stamina that is lost through trauma, only prevent further loss of trauma from tier 1 attacks and keep the body moving/functioning. If the RPC is of the medic class then these healing pills may restore stamina at the same time they prevent further loss from trauma.
                        • Create a pharmaceutical with 1 custom ability to be approved.

                          ▰ Advanced Medicine | Veteran | Tier 2
                        You can now create vitamins that temporarily enhance the power of the human body. These pills may carry two effects from this list (stacking with the craftsman
                        trait). Breakdown:
                        • Create portable antidotes, balms, etc. which cure up to one status effect from tier 2 statuses. Medic-class crafters may produce omni-cures for all tier 2 statuses.
                        • Create a vitamin that grants two stat points to be allocated by the medic on creation of this vitamin for six posts. Stacking with other vitamins. Consuming a vitamin is a defensive activation. Only 1 vitamin can be consumed per post. Maladies physicians receive double all stat bonuses from vitamins; the duration is reset to six if the medic takes any vitamin before the first wears off.
                        • Create pills that emulate the bodily healing effects of minor healing hands. These pills may NOT return stamina that is lost through trauma, only prevent further loss of trauma from tier 2 attacks and keep the body moving/functioning. If the RPC is of the medic class then these healing pills may restore stamina at the same time they prevent further loss from trauma.
                        • Create a pharmaceutical with 1 custom ability to be approved.

                          ▰ Special Medicine | Master | Tier 3
                        You can now create chakra and stamina pills that recover spiritual and physical body fatigue when consumed. One RPC can only hold two of these pills at a time. Two of the items below may chosen, including being able to choose the same one more than once (stacking with the craftsman trait). Breakdown:
                        • Create portable antidotes, balms, etc. which cure up to one status effect from tier 3 statuses. Medic-class crafters may produce omni-cures for all tier 3 statuses.
                        • Create a vitamin that grants four stat points to be allocated by the medic on creation of this vitamin for six posts. Stacking with other vitamins. Consuming a vitamin is a defensive activation. Only 1 vitamin can be consumed per post. Maladies physicians receive double all stat bonuses from vitamins; the duration is reset to six if the medic takes any vitamin before the first wears off.
                        • Create chakra and stamina pills which restore +100 chakra or +100 stamina on consumption. Consuming a pill is a defensive activation. Only 1 pill can be consumed per post. Resources restored are doubled for maladies physician medics.
                        • Create pills that emulate the bodily healing effects of minor healing hands. These pills may NOT return stamina that is lost through trauma, only prevent further loss of trauma from tier 3 attacks and keep the body moving/functioning. If the RPC is of the medic class then these healing pills may restore stamina at the same time they prevent further loss from trauma.
                        • Create a pharmaceutical with 1 custom ability to be approved.

                          ▰ Legendary Medicine | Grandmaster | Tier 4
                        Finally, you can create legendary custom medicine. Up to three of traits may chosen from the list below, multiples may be chosen as well (stacking with the craftsman trait). Breakdown:
                        • Create portable antidotes, balms, etc. which cure up to one status effect from tier 4 statuses. Medic-class crafters may produce omni-cures for all tier 4 statuses.
                        • Create a vitamin that grant six stat points to be allocated by the medic on creation of this vitamin for six posts. Stacking with other vitamins. Consuming a vitamin is a defensive activation. Only 1 vitamin can be consumed per post. Maladies physicians receive double all stat bonuses from vitamins; the duration is reset to six if the medic takes any vitamin before the first wears off.
                        • Create chakra and stamina pills which restore +100 chakra or +100 stamina on consumption. Consuming a pill is a defensive activation. Only 1 pill can be consumed per post. Resources restored are doubled for maladies physician medics.
                        • Create pills that emulate the bodily healing effects of minor healing hands. These pills may NOT return stamina that is lost through trauma, only prevent further loss of trauma from tier 4 attacks and keep the body moving/functioning. If the RPC is of the medic class then these healing pills may restore stamina at the same time they prevent further loss from trauma.
                        • Create a pharmaceutical with 1 custom ability to be approved.

                        Training times: 5 projects for 'Apprentice Pharmacologist'. 5 more projects for the Veteran version. 5 more projects for the 'Master' version, with an additional 5 more for the 'Grandmaster' version. Reaching Grandmaster confers a -1 reduction to the number of paragraphs required to advance in other titles. This stacks with other Grandmaster title reductions but there must always be at least one paragraph posted.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sat Jun 08, 2019 7:34 pm
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                        ▰ Description:
                        A less common occupation, it usually involves creating poisons that can be used to tarnish and harm an opponent. These poisons can be anything necessary to make your opponent stop. Note: Please refer to the Poison and Status Effects system. The only stays effects that may not be created with these poisons are as follows: Drench and Hex.

                        ▰ Crafting Tiers:

                          ▰ Basic Poison | Apprentice | Tier 1
                        The first tier poisons are of a mild detriment to those infected. They slightly lower the physical attributes of an opponent and slightly strain their energy sources.
                        • Can create a tier 1 poison with a pre-approved guideline effect.
                        • Can create a custom poison that mimics a status up to tier 2 effects.

                          ▰ Advanced Poison | Veteran | Tier 2
                        The second tier of poison is potent but not greatly difficult to make. This tier of poison will reduce the physical prowess and energy of those infected substantially.
                        • Can create a tier 2 poison with a pre-approved guideline effect.
                        • Can create a custom poison that mimics a status up to tier 2 effects.

                          ▰ Special Poison | Master | Tier 3
                        Only masterful poisoners can create poisons of this rare potency. The third tier is capable of devastating an opponent physically, harming their energy pools greatly, and straining their energy further over time.
                        • Can create a tier 3 poison with a pre-approved guideline effect.
                        • Can create a custom poison that mimics a status up to tier 3 effects.

                          ▰ Legendary Poison | Grandmaster | Tier 4
                        Only the most prodigal and skilled toxin chemists can create poisons at the fourth tier of potency. At this tier, a poison will devastate the physical attributes of even the most skilled warriors, devastate the chakra network and stamina resource, and continue to cripple their resources over time.
                        • Can create a tier 4 poison with a pre-approved guideline effect.
                        • Can create a custom poison that mimics a status up to tier 4 effects.

                        Training times: 5 projects for 'Apprentice Toxicologist'. 5 more projects for the Veteran version. 3 more projects for the 'Master' version, with an additional 3 more for the 'Grandmaster' version. Reaching Grandmaster confers a -1 reduction to the number of paragraphs required to advance in other titles. This stacks with other Grandmaster title reductions but there must always be at least one paragraph posted.
 
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