High Altitude Wing


This is the riskiest wing position to fly. It requires almost a constant flame from dragons, along with constant strong winds that they must fight against. Thread is at the heaviest this far up, which is bad if a dragon gets scored. While it is less technically complicated -- dragons mostly pick a direction and flame-- the thread is very dense and heavy.

Roll a D20


  1. Blasted all! As you jump Between to avoid a clump of Thread, the winds change, and when you appear from the icey depths, it's right into a major sheet of Thread! Heavy Damage: -8 HP! They also now suffer a Painful status for the next 3 turns. This will negate any XP gained, negate any saves rolled, and cause double damage if the prompt includes damage (or has you roll for damage).

  2. A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!

    1. Failure! You Between right INTO the clump! Too close, too close!! Ouch! Damage is Moderate! -5 HP

    2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]

    3. Light Scoring! You get too close to Thread and some of it winds up tangling up with you. Ouch! Quick, Between again! Minor Damage -3 HP

    4. Failure! You overshoot, and miss your target completely. Instead, it falls on one of your fellow wingmates, and they scream in pain as they disappear to the sanctuary of Between. [Take 3 turns of Guilt! Any Damage rolled takes an additional -5 HP. Any successful bonuses or saves by other players don't affect your character. You just don't deserve it.]

  3. As you fight against a strong gust of wind, you feel something pull! Uh-oh. There's a pain in your wing muscle that hadn't been there before. This isn't good, especially this high up! Still, your dragon fights on. If this is the third time you roll this and you haven't returned to the Weyr for attention your wings cramp up, and you find yourself going down! The wind is just too much, and the pain too great. You pushed yourself too hard, and now you're really in trouble! Post this!


    [size=28][b][color=red]A Queen Is Needed! Help Catch Me![/color][/b][/size]


    If there are no active Queen Rider's able to make a saving roll, or you simply don't want to RP it out, feel free to opt out of posting the above prompt. Instead, simply say one of the NPC queens catches you, and is able to drop you and your dragon off successfully at the Weyr for Healing. This is an automatic KO. Your dragon is going to need some major time to work out those sore muscles!. They will not return to the fight.

    If you have returned to the Weyr for healing reset the counter on those wings!

  4. Nothing to flame quite yet, which is almost a miracle in this sort of Threadfall. Still, you're able to relax a moment, look around, and take note of your airspace. All's well... for now.

  5. The air is thick with Thread. It's at its heaviest up here, and you are literally surrounded by silver tendrils. You roar defiance before spitting forth a great flame, scorching the deadly threads before you with ease. Flame Length +1

  6. As you're flying, the wind picks up again, trying to knock you out of formation!

    If less than 44 feet, you get blown out of formation, but are agile enough to avoid getting hit with Thread. Hurry now -- better make it back before your Wingleader scolds you!

    If 45' to 70', you're able to fight it, but wind up straining a muscle. Whoops. Maybe you over-compensated. -4 HP

    If 71' or larger', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP

  7. This is such a mess! Thread is everywhere. The High Altitude Wing is always in the thick of it, and today is no exception.

    If you are a bronze, brown, or blue 60' or larger you find yourself getting hit by the wildly blown Thread! Moderate Damage: -6 HP!

    If you are a green, or blue smaller than 60' you're easily able twist and wheel out of the way of the thick clumps. Instead, you're able to flame down a patch of Thread threatening your wingmates, and what a burst of flame it is! Quote a Wingmate who took Thread Damage and nullify it for this Round! +2 Flame Length

  8. You take a direct hit from Thread! The question is, where!? Roll a D4

    1. This tangles up on your dragon's tail and foot. You immediately blink Between, with the injury hurting your dragon, but not enough to slow you down. Light Damage - 2 HP

    2. This hits your dragon's face and eye! Your beast screeches in pain, and hops immediately back to the Weyr. Moderate Damage -5 HP It's up to you on how much face damage it does. If their eye is okay, they can return to their Wing. If there's eye damage, or possible worse damage than listed, have them land to get checked by a healer.

    3. The Threadfall hits your leg and your dragon's shoulder! It burns in deep, but your cries of pain can't be heard in the cold of Between. Moderate Damage: -6 HP

    4. Thread hits your leg and side, as well as your dragon's back and shoulders. Though you immediately jump between, some of the Thread is partially protected by your riding gear. As you return from its cold, and continue on the fight, it takes a moment to realize the wriggling Thread has eaten through your clothes, and is starting to burrow into you!!! GET BACK BETWEEN AND BACK TO THE WEYR TO BE DUNKED! Major Damage: -12 HP Your next post must be with the healers so you can get dunked into the pools, in hopes of drowning the borrowing Thread. Death is also an option.

  9. The wind is strong and trying hard to buffet you. If brown or bronze you see one of your wingmates struggling against the wind. They're getting blown out of their empty airspace, and dangerously close to a patch of Thread! You are able to twist and accurately flame down the clump they were going to fly into, saving them from Threadscore! Quote a Wingmate that took Threadfall Damage and nullify it! You saved them from the pain! +1 Flame Length

    If a green or blue you find yourself struggling against the wind. The wind is powerful this high up, and you have to struggle to keep in your airspace. Unfortunately, a strong gust blows through, and you find yourself blown right into a clump of Thread! Moderate Damage -4 HP

  10. You mange to pull off a quick save with some fancy wing-work! Instead of getting hit by some stray strands, you're able to roll out of harm's way! While you weren't able to catch it, you're certain one of your wingmates will.

  11. A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience

  12. You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!

  13. A large swath of Thread heads your way! Roll a D4 to see what happens!

    1. Critical Failure! The wind changes, and you find yourself blown right into the sheet! You hop Between, but miss your mark, and appear directly inside the writhing mass of silver. Major Damage: -10 HP

    2. If you're a green or blue under 30', you're able to successfully twist out of the way, flaming on the way down! You roar in triumph as you turn part of the sheet into harmless ash. +1 Agility If you're a blue 30' or larger, a brown, or a bronze, you're not able to get out harm's way and take a direct hit! Moderate Damage: -7 HP

    3. You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!

    4. If you're a green or blue under 30', you go to flame the sheet, but find yourself blown into the Thread cloud by an errant gust! Moderate Damage: -5 HP If you're a blue 30' or over, brown, or bronze, you're able to catch the sheet with a long burst of flame! +2 Flame Length

  14. The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length

  15. Your dragon is blown completely out of formation, and is too tired to stop it. Fellow wingriders notice, and trumpet warning, but your dragon is just too tired to care. The wind is too much! Moderate Damage -5HP Your dragon also now suffers Fatigue Effect For the next 3 rolled turns your dragon will suffer from Fatigue Effect. Any XP earned during those turns is negated. On the plus side, any negative status effect (i.e. additional Fatigue Effect, Guilt, Bitten Tongue, etc.) is also negated, since your dragon is too tired to care. The only exception is if you get a status that cures Fatigue or your Wingleader/Wingsecond rolls a status cancelling roll.)

  16. The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina

  17. As you fly, you find that you're getting into a heavier patch of Thread ahead. You've got a bad feeling about this.... You warn one of your wingmates to let a patch go! Thankfully, they listen, and sure enough, the wind changes! It would have blown the pair right into the patch. As it stands, the wind blows the Thread back, and your wingmate are able to flame it down without injury. [+2 Instinct]

  18. Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]

  19. Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]

  20. Your dragon asks for a few more pieces of firestone to chew. Unfortunately, they wind up chomping down on their tongue instead of their stone! This is going to distract your dragon for the next two rolls. [Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 2 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]