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▰ Narrative Missions:
Narrative Missions are unlike normal missions. They are a genuine reflection in regards to the growth of a character. Narrative missions reward advancement credit not from dedicated work but from actual character growth. They need no permission and at the same time can even be done simultaneously to traditional missions. Narrative missions are missions completed for well...weaving narrative. Some narratives can even intermingle with other narratives. Once a Narrative mission begins a new narrative mission cannot be stacked atop of it however it can lead into the beginning of a new narrative mission. Narrative missions aren't required and are not imposed. A narrative mission can take place whenever the criteria are met but don't always have to be fulfilled. A character can limit their level of progression in turn by limiting the number of paragraphs they personally want to consider qualifying towards the narrative mission. I.e one could have done 6 paragraphs worth of a narrative mission but choose only to use 3 of those paragraphs for their claim to XP. Narrative Missions do not contribute to an individual's overall totals of 'missions' completed for fulfilling title criteria. Nor do they award Ryo.
-Additional Rules:
•Narrative Missions may not be influenced by any external bonuses that would influence XP such as XP doubling coupons.

Narrative missions when completed should be kept track of and the particular bearing influence/change summarized when submitting and then mentioned typically somewhere on the profile. Examples:

{Insert Url Here} : Discovery : Chichi after trying beets for the first time discovered she hated them.

{Insert Url Here} : Revelation : Gundu's words moved Tensai. He was raised to believe homosexuality was a sin. But now he saw it as it should be seen, like any other love thanks to him.

{Insert Url Here} : Growth : It was a long journey, but thanks to encouraging words and a dedicated belief. Kansai quit smoking and he felt all the better for overcoming this addiction.

{Insert Url Here} : Trauma : Due to having borne witness to several officers killing his townspeople what once was an officer idolizing Nagisa refuses to work with authorities as he sees them as nothing more than murderers and occasionally breaks down in front of them.


    Title: Discovery
    Information:A person learns something new every day, the discovery narrative is a simple one when it comes to fulfilling. It is merely a narrative of being exposed to something new. Taking in new scenery, discovering a new menu item, the excitement of being someplace one has never been before, the joys of sightseeing, they are brief flashes of joy but are typically forgotten or have little to no lasting effect on a character as time passes. Every paragraph made leading up to or relishing in a new discovery, rewards XP equal to one's body rank minus [3], minimum [D]

    Title: Revelation
    Information: Sometimes the things you learn can be enlightening in more than just book smarts. A shifting of beliefs, a new way of looking at things. These narratives affect a characters way of thinking in some way shape or form and sticks with them throughout the rest of their lifetime in most cases until a mind is changed. Revelations are often made in the company of others but even simple things such a billboard warning you 'not to eat too much-fried chicken' could change your way of life.
    Every paragraph made leading up to or contemplating a new perspective, rewards XP equal to one's body rank minus [2], minimum [D]. This narrative will typically change a person's beliefs in regards to some particular subject matter.

    Title: Growth
    Information: To say one had grown is a difficult thing to do. To accept things that are beyond your power, to accept your failures, to strive to be a better person and believe you've made a step towards that better person...even a disillusioned one. These narratives often occur after experiencing some level of loss or confronting some level of difficulty and coming to terms as difficult as it may be. Usually, this involves sacrificing a key character trait. Be it one's penchant for being 'too blunt' a 'bad habit' overcoming a personal vendetta or grudge. Growth is also often found in self-reflection or even developing an existential crisis that affects ones overall behaviors in the long term.
    Every paragraph made leading up to or recounting oneself and beliefs provides XP equal to one's body rank. These narratives require that the character change at least one aspect of themselves be it for the better...or the worse.

    Title: Bonds
    Information: Call it friendship, call it camaraderie, call it a legal obligation. The nurturing of relationships is one of the most fruitful types of narrative. Helping a friend out in a kitchen, helping keep their business alive, being there for them after a bad break up, building new friendships...building new rivals...building new nemesis's. Confronting those nemesis's and exchanging conflicting beliefs in fierce wholehearted heated debate and getting to know the other through their opposition on a new level.
    Every paragraph made strengthening an existing relationship with an rpc, rewards XP equal to one's body rank plus [1], maximum S. Those interacted with may also be considered to be running this narrative with you albeit their posts are separate from your own.

    Title: Trauma
    Information: Experiences which can never be forgotten, experiences which linger in your head in the dark of night and won't leave you be. Traumatic events are some of the most impacting narratives. Having massive changes on the character themselves and how they think, behave, and act. These narratives will effect one's character on the largest of levels often getting their own pieces in that person's history. To truly be a trauma, one must be capable of being triggered when reminded of said trauma. These triggers be they erratic or subtle they are always painful reminders.
    Every paragraph made leading up to or experiencing a genuine traumatic event rewards XP equal to one's body rank plus [2], max S. These events must have a lasting effect on a character and often times will lead to the production of a new fear.

    Title: Lasting Memory
    Information: Experiences which can never be forgotten, but the opposite of traumas. Events that are so joyous, so wholesome, they simply cannot be forgotten. Lasting Memories are often only made with those the user has bonded with. Be they family, friends, or others just as important. A Lasting Memory can be an overwhelming achievement such as becoming the first gladiator ever in a village to reach the top. These are moments and times you can feel genuine pride and joy in until your dying days.

    Every paragraph made leading up to or experiencing a genuine lasting memory rewards XP equal to one's body rank plus [2], max S. These events must have a lasting effect on a character in that these memories when mentioned are never to be forgotten and if they are forgotten will cause significant distress as if having a part of oneself missing.