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Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Tue Oct 29, 2019 6:13 pm
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▰ Iryojutsu:
The world of Medical jutsu is a difficult one for a ninja to break into: Shinobi who practice this art often possess some form of hereditary skill or a knack for chakra control. The fact that ninja who are in life-threatening situations don't normally want to be used as training subjects doesn't help the process either... though who can really blame them?

▰ Requirements:
Iryojutsu are a unique style of jutsu. Without being in the Medical Class, you cannot learn them.

▰ Terminology:
• Various types of injuries exsist in the world, Iryojutsu techniques are designed independently to specifically target remedying or in some cases causing these injuries and ailments.

Tenketsu Burnout:
There are a total of 361 Tenketsu in the human body. Tenketsu Burnout is the result of having one's Tenketsu assaulted and effectively 'shut'. Burnout, in other words, is the 'turning off' of the Tenketsu either by blocking connections damaging them directly. It is the lesser version of Tenketsu Rot. Burnout will heal on its own as opposed to rot by the third post of the Tenkestu attempting to assume a regular flow without further disturbance the points will naturally open again, however depending on the amount of Tenketsu currently 'sealed' the individual will find it that much harder to access their chakra reserves without additional exertion. Some techniques may cause Tenketsu Burnout if they're particularly trying.
• [2] - The Targets E-rank jutsu cost twice as much
• [4] - The Targets E-rank cannot be used
• [8] - The Targets D-rank jutsu cost twice as much
• [16] - The Targets D-rank jutsu cannot be used
• [32] - The Targets C-rank & B-rank jutsu cost twice as much
• [64] - The Targets C-rank & B-rank jutsu cannot be used
• [128] - The Targets A-rank & S-rank jutsu cost twice as much
• [256] - The Targets A-rank & S-rank jutsu cannot be used
• [360-361]- A target with all 360 of their Tenketsu blocked will be unable to use Ninjutsu. When the final of the 361 Tenketsu are blocked the target will immediately fall unconscious.


Tenketsu Rot:
There are a total of 361 Tenketsu in the human body. Tenketsu Rot is the result of having one's Tenketsu assaulted and effectively 'DESTROYED'. Rot, in other words, is the 'destruction' of the Tenketsu. While Tenketsu Burnout is Temporary, Tenketsu Rot is indefinite, requiring medical techniques to repair and often significant bed rest. Tenektsu Rot is incredibly difficult to accomplish or suffer from.
• [2] - The Targets E-rank jutsu cost twice as much
• [4] - The Targets E-rank cannot be used
• [8] - The Targets D-rank jutsu cost twice as much
• [16] - The Targets D-rank jutsu cannot be used
• [32] - The Targets C-rank & B-rank jutsu cost twice as much
• [64] - The Targets C-rank & B-rank jutsu cannot be used
• [128] - The Targets A-rank & S-rank jutsu cost twice as much
• [256] - The Targets A-rank & S-rank jutsu cannot be used
• [360-361]- A target with all 360 of their Tenketsu blocked will be unable to use Ninjutsu. When the final of the 361 Tenketsu are destroyed the target will immediately fall unconscious and enter comatose if not die until their Tenketsu is restored via a technique such as Tenketsu Creation.

Adrenaline:
This chemical kicks in when damage occurs to the body, by revving up the engines, so to speak. The possible benefits of adrenaline are listed below. Only one effect of adrenaline can affect a target per three post.

• Increases to Stats
• Delay of status effects or their temporary negation
• Recovery of chakra / stamina
• An extra activation

▰ Afflictions:
Afflictions in medical terminology are the categories of status effects that can also include non-status related ailments. Certain Iryojutsu states it cures or at times discerns a certain affliction. How these afflictions are treated must be handled accordingly with appropriate techniques that counter said afflictions. Some more powerful techniques will cater to all afflictions in a certain category while other more simple variants will only target one within.

▰ Psychological
• Insanity
• Mental Stress
• Fear/Phobia
• Mental Illness

▰ Neurological
• Paralysis
• Vertigo
• Pain
• Neurosis{Not to be confused with Mental Illness}
• Jamming

▰ Pathological
• Poisons
• Disease
• General Illness
• Allergens
• Viruses

▰ Surgical
• Bone Damage
• Bleeding
• Slashing
• Piercing
• Bruising
• Burns
• Trauma


Rank E-D

Rank C-B

Rank A-S+
 
PostPosted: Tue Oct 29, 2019 6:15 pm

                        Iryojutsu
                        ______________________________

                        E-Rank Techniques


                        ▰ Thread [ Genshi ] | Rank E-C | Variable
                        Allows the user to use a chakra thread to patch up a wound equal to the rank it damaged the user. While this does not mend the wound or fix any trauma, it does provide adrenaline equal to the rank the technique is used at, gaining one stat per rank used. The chosen stat can be in any attribute the user chooses. Can only be used up to C rank.

                        ▰ Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
                        Allows the user to transfer chakra and stamina to another person at double the amount provided. For each five chakra and / or stamina the user pays, the user suffers one point of tenketsu burnout. In addition, being hit while in the process of using this technique delivers one hundred and eighty points of tenketsu burnout. Requires one activation per post used.

                        ▰ Cleanse [ Kiyomaru ] | Rank E
                        Removes all bacteria, dirt, blood, and other contaminants from the user and their target. Grants a boon to adrenaline where neither the user nor the target can be effected by any status effects up to Tier 2 which affect a target through pathological means for one post.

                        ▰ Massage [ Shiatsu ] | Rank E
                        Allows the user to use their chakra to relax the muscles or themselves or another. This promotes the target healed to restore [50] chakra or stamina, or [25] chakra and stamina, per post used.

                        ▰ Extraction [ Tekishutsu ] | Rank E
                        Allows the user to safely extract weapons or objects lodged in the target. This technique nullifies any status effects the target has from the Trauma status up to Tier 2 which result in stamina drainage over time.

                        ▰ Pain Intensification [ Itami Gekka ] | Rank E
                        After forming handseals, the target suffers the status effects of the Trauma status at one rank higher than the applied rank [Max: Tier 2]. This technique last for three post.

                        ▰ Power of Resistance [ Teikouryoku ] | Rank E | Variable
                        Causes the user to have a boon in adrenaline. This delays the exposure of all status effects from pathological means up to Tier 2 for one post.

                        ▰ Diagnosis [ Shindan ] | Rank E
                        Chakra is applied to the palms of the medic before placing them on the patient. The chakra then reveals to the user all signs of injury, trauma, or any other malady, especially those that cannot be analyzed by the naked eye. Internal injury, improper heart rate, non-apparent bone fractures, poisoning, disease, and more can be identified in the same post this technique was used. This technique can also be used on a corpse for an autopsy to determine the cause and time of death.





                        Iryojutsu
                        ______________________________

                        D-Rank Techniques


                        ▰ Poison Removal [ Jokyo Dokubutsu ] | Rank D
                        Allows the user to use chakra to extract the poison the target is suffering from. This removes one of the status effects of the poison the target is suffering from. In addition, the user may bottle the poison for the use of an antidote creation technique. This technique does not require an activation. Can only be used once per target.

                        ▰ Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable
                        Allows the user to use their chakra to create bandages for a target within two feet of the user. The bandages have cooling properties which combat the status effect of burning per the rank of the technique. At D-ranked this technique cures the target of all tier one status effects. At C-ranked this technique cures the target of all tier two status effects. At B-ranked this technique cures the target of all tier three status effects. At A-ranked this technique cures the target of all tier four status effects. At S-ranked this technique cures the target of all burning status effects. This only applies to the status effect known as Burns/Burning.

                        ▰ Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable
                        Allows the user to restore the lung functions to a target within two feet through the use of chakra. The rhythm of the breathing also helps combat vertigo per rank of this technique. At D-ranked this technique cures the target of all tier one status effects. At C-ranked this technique cures the target of all tier two status effects. At B-ranked this technique cures the target of all tier three status effects. At A-ranked this technique cures the target of all tier four status effects. At S-ranked this technique cures the target of all vertigo status effects. This only applies to the status effect known as vertigo.

                        ▰ Blood Coagulation [ Keksuki Gyouko ] | Rank D
                        Allows the user to close a gaping wound through the use of chakra to make the blood harden and temporarily close the wound. While this does not mend the wound or fix any trauma, it does provide adrenaline, which results in the user being able to ignore psychological ailments for two post. This is because the constant pain acts as a determent from the lingering effects of genjutsu.

                        ▰ Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable
                        Allows the user to restore the circulation of blood to a target within two feet through the use of chakra. The circulation of blood also combats the status effect paralysis per rank of this technique. At D-ranked this technique cures the target of 1 tier one status effects. At C-ranked this technique cures the target of 2 tier one status effects. At B-ranked this technique cures the target of all tier three status effects. At A-ranked this technique cures the target of all tier four status effects. At S-ranked this technique cures the target of all paralysis status effects. This only applies to the status effect known as paralysis.

                        ▰ Phantom Limb [ Gen'eishi ] | Rank D-B | Variable
                        Upon making contact with an opponent, the user applies tiered paralysis to the target through their chakra coated hands. At D-ranked the target is stricken with a status effect from tiered one paralysis. At C-ranked the target is stricken with a status effect from tiered two paralysis. At B-ranked the target is stricken with a status effect from tiered three paralysis.

                        ▰ Muscle Relaxant [ Kinniku Shikan ] | Rank E-C | Variable
                        Upon making contact with an opponent, the user applies tiered decreases to a given stat to the target through their chakra coated hands. At E rank the target loses [1] in a chosen stat. At D rank the target loses [1] in two chosen stats. At C rank, the target loses [2] in a chosen stat.

                        ▰ Medical Release: Instant Movement Technique [ Iryojutsu: Shunshin no Jutsu ] | Rank D
                        Nearly exactly like the Maruton version of Shunshin, when utilizing Shunshin, upon arrival, or before leaving (choose one), those within two feet of the user's arrival or exit point will be restored of one tier one status. Usable thrice per battle, including the other versions of Shunshin.

                        ▰ Medical Release: Dark Instant Movement Technique [ Iryojutsu: Kuro Shunshin no Jutsu ] | Rank D
                        Nearly exactly like the Maruton version of Shunshin, when utilizing Shunshin, upon arrival, or before leaving (choose one), those within two feet of the user's arrival or exit point will be inflicted one tier poison status. Usable thrice per battle, including the other versions of Shunshin.

                        ▰ Therapeutic Breathing | Rank D
                        Allows the user to regulate their breathing, first by putting chakra into their lungs. This allows them to take in more air and gives the shinobi greater control on the expansion of the lungs. By doing this, the shinobi can calm themselves down, reducing either Mental Stress or Insanity by [1] Tier per post used. Only works on self.

                        ▰ Tenketsu Target | Rank D
                        By applying a necrotic type of chakra to the users palm, they can strike a victim. By doing so, the user applies [10] points of Tenketsu Burnout per hit. Medical class shinobi that are of the Taijutsu class or of the Combat Medic Discipline can treat this technique as Complex, giving it boosts from the user's stats.

                        ▰ Status: Injection Needle [ Chūshashin ] | Rank D
                        The user forms a chakra needle, much like the Chakra Syringe technique. This needle is used to inject into the user, granting them a boon of adrenaline that gives them [+2] to any stat they desire for [3] posts. However, once the duration is up, the user suffers a [-2] penalty to the same stat, from base. meaning that once the jutsu is up, the [+2] goes away and then they suffer the [-2]. Can only be used one self.

                        ▰ Status: Affliction Needle | Rank D
                        Similar to the jutsu Status: Injection Needle, the user creates a chakra needle. This time they aim to inject the target with this needle, infecting them with a more harmful chakra. This reduces one of the target's stats by [-2] for [5] posts. Can only be used on one tagret at a time, however this jutsu can be thrown, replacing shuriken from any other sources. Doing so costs the activation of this jutsu and the partnered jutsu
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Tue Oct 29, 2019 6:16 pm

                        Iryojutsu
                        ______________________________

                        C-Rank Techniques


                        ▰ Blood Transfusion Skill [ Chishio Tensou no Jutsu ] | Rank C
                        Allows the user to use chakra to transfer blood from one target to another. Out of combat this technique allows the user to perform blood implantation without the need of the hospital in order to obtain new bloodlines. Standard implantation rules still apply. In combat this technique allows one target to have access to all of the bloodline techniques and personal attributes of the target they are getting the blood transfer for. This technique last for six post. Cannot be used on an enemy.

                        ▰ Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C
                        Uses chakra to mend minor wounds. Must have a hand or hands over the wounded area. Any stamina lost through trauma of tier one or two is automatically restored to the patient. If this technique is used on a target which has not endured trauma then they gain stamina double to the cost of this technique. If this technique is used on oneself then the stamina is only equal to the rank of the technique.

                        ▰ Necrotic Flesh Removal [ Eshi Tekijo ] | Rank C | Variable
                        Allows the user to use chakra to remove foreign bacteria. This technique can only be used if the target is within two feet of the user. Cures disease related status effects. At C-ranked this technique can cure tier one disease. At B-ranked this technique can cure tier two disease. At A-ranked this technique can cure tier three disease. At S-ranked this technique can cure disease at any tier.

                        ▰ Chakra Syringe [ Chakra shirinji ] | Rank C | Variable
                        Allows the user to use chakra to create a syringe filled with foreign bacteria. Inflicts disease related status effects. At C-ranked this technique can inflict tier one disease. At B-ranked this technique can inflict tier two disease. At A-ranked this technique can inflict tier three disease. At S-ranked this technique can inflict disease at any tier. The syringe can be thrown at a rank equal to the rank used.

                        ▰ Medical Water Release: Water Mosquito [ Iryō Suiton: Suika ] | Rank C | Variable
                        Requires the water element. Creates mosquito like bugs made of water. The bugs can drain a target of any tiered poison and cure the target of any status elements. Can be performed at a range. At C-ranked the target is cured of all tier one poisons. At B-ranked the target is cured of all tier two poisons. At A-ranked the target is cured of all tier three poisons. At S-ranked the target is cured of all poisons.

                        ▰ X-Ray [ Rentogen ] | Rank C | Variable
                        A simple ray of Chakra is fired. It creates the shape of an X whilst in the air, an inch big. Targets hit by the technique are inflicted by tier poison. At C-ranked this technique can inflict tier one poison. At B-ranked this technique can inflict tier two poison. At A-ranked this technique can inflict tier three poison. At S-ranked this technique can inflict poison at any tier.

                        ▰ Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable
                        Allows the user to use chakra to gently mend the mental trauma a target has experienced from combating genjutsu. This technique can only be used if the target is within two feet of the user. Can cure insanity or mental stress. At C-ranked this technique can cure tier one either insanity or mental stress. At B-ranked this technique can cure tier two mental stress or insanity. At A-ranked this technique can cure tier three mental stress or insanity. At S-ranked this technique can cure mental stress and insanity at any tier.

                        ▰ Temperature Control [ Ondochousetsu ] | Rank C | Variable
                        Allows the user to use chakra to modify body temperature in order to counter various status effects. This technique can only be used if the target is within two feet of the user. Can cure dehydration, frostbite, or drench. At C-ranked this technique can cure tier one dehydration, frostbite, or drench. At B-ranked this technique can cure tier two dehydration, frostbite, or drench. At A-ranked this technique can cure tier three dehydration, frostbite, or drench. At S-ranked this technique can cure dehydration, frostbite, and drench at any tier.

                        ▰ Movement Control [ Undō seigyo ] | Rank C | Variable
                        Allows the user to use chakra to pulsate chakra through a target to cure them of impeding ailments. This technique can only be used if the target is within two feet of the user. Can cure petrifying or jamming. At C-ranked this technique can cure tier one petrifying or jamming. At B-ranked this technique can cure tier two petrifying or jamming. At A-ranked this technique can cure tier three petrifying or jamming. At S-ranked this technique can cure petrifying and jamming at any tier.

                        ▰ Tenketsu Reinforcement [ Tenketsu Kyouka ] | Rank C | Variable
                        Allows the user to restore five tenketsu points on a target per rank. Can be learned by Hyuga even if they are not of medical class. Requires direct contact.

                        ▰ Tenketsu Weakening [ Tenketsu Suitai ] | Rank C | Variable
                        Allows the user to inflict tenketsu burn out on five tenketsu points on a target per rank. Can be learned by Hyuga even if they are not of medical class. Requires direct contact.

                        ▰ Tenketsu Connection [ Tenketsu Tsunagu ] | Rank C
                        Allows the user to create space between tenketsu points, which increases the recovery of chakra and stamina. Doubles the rate chakra and stamina is recovered to the target. Last for four post. Afterward, causes thirty points of tenketsu rot. Can be learned by Hyuga even if they are not of medical class. Requires direct contact.

                        ▰ Chakra Scalpel [ Chakra no Mesu ] | Rank C
                        Creates a blade made of chakra in the user's grip. Any generic techniques used in conjunction with this weapon do not attack the opponent's skin, but instead target them internally. This makes all attacks delivered by the weapon impose one higher tier of trauma. The blade last for six post or until the user lets go of it. Can be as small as a scalpel, or as large as a katana.


                        ▰ Septic Shock [ Haikesshōsei shokku ] | Rank C
                        This jutsu is meant to be used as a defensive action. When facing an incoming Taijutsu or Bukijutsu, upon the contact, the user is able to infect the incoming weapon or body. For [3] posts after this, anyone that touches the weapon or body is inflicted with Tier 1 Disease. Medical ninja that are of the Taijutsu can combine this with their Taijutsu, or Bukijutsu shinobi with their Bukijutsu. Consumes an action for this jutsu and the augmented Tai or Buki.

                        ▰ Healing Shot [ Chiyu chūsha ] | Rank C
                        Allows the user to heal a target from a range of [50] feet. By sending healing chakra over this distance, the target is cured of 1 Tier of any status effect. This jusu can be maintained for no activation by paying the cost each post to remove an additional Tier of any status.

                        ▰ Healing Tag [ Chiyu-satsu ] | Rank C
                        By utilizing Kaifu paper and placing it on a surface, it creates a radius of healing that restores minor injuries while in the radius of [100] feet. Takes one activation to place the tag, but no action to activate the tag. Tag can lay dormant for [5] posts before the chakra in it dissipates, so make sure it is activated in that time. Lasts for [3] posts once activated.

                        ▰ Destruction Tag [ Hametsu-satsu ] | Rank C
                        Similar to the Healing Tag technique, the user utilizes Kaifu paper and places it on a surface. Once activated, the tag releases a harmful poison that inflicts anyone within it's [50] foot radius with Tier 2 Poison. If placed directly onto a body, instead of a surface, this tag also inflicts Tier 1 Disease into the victim's system, while still creating a radius to infect others with Poison. Tag can lay dormant for [5] posts before the chakra dissipates. Once activated, this tag lasts for [3] posts. Costs an action to place the tag, but no action to activate.

                        ▰ Adept Cleanse [ Jōzu arau ] | Rank C
                        Similar to the E Rank Cleansing jutsu, this jutsu also cures a target of status effects. It creates boon of adrenaline that restores the user or the target of one Tier 3 status effect, as well as makes them immune to status effects Tier 2 or below for [3] posts. However, the trade off is that this jutsu can only be cast on one person, instead of affecting the user and the target. Is able to be cast multiple times on multiple people.

                        ▰ Deep Muscle Massage | Rank C
                        Similar to the E rank Massage jutsu, the user performs a more thorough and skilled massage to the target. This allows the target to restore [150] chakra or stamina, or [75] to both. Additionally, can cure [30] points of Tenketsu Burnout, or [15] points of Tenkutsu Rot per post used.

                        ▰ Precise Extraction | Rank C
                        Similar to the E rank Extraction jutsu, this allows the user to remove a weapon lodged within themselves or a target with minimal pain and minimal blood loss. This nullifies the effects of Trauma up to Tier 3 for [5] posts. In addition, now the weapon (if used on another target) can inflict Tier 2 poison once when used for a Bukijutsu technique.

                        ▰ Bone Atrophy | Rank C
                        Similar to the E rank Pain Intensification jutsu, the user will form a handsign. This forces the victims' bones to become more brittle and easier to shatter. While the affect of Trauma remains the same (afflicting an additional Tier up to Tier 2) the user is now able to target [2] additional people with this technique for no additional cost. In addition, the victims' Taijutsu and Bukijutsu are now weakend by [1] rank for [3] posts.






                        Iryojutsu
                        ______________________________

                        B-Rank Techniques


                        ▰ Taste Modification [ Ajiwau ] | Rank B
                        Allows the user to enhance the sense of taste in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has taste as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has taste as a sense. Last for four post. Cures muteness at any tier for the duration of the technique. Alternatively, allows the user to removes the sense of taste in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of taste. Last for four post. Causes muteness at tier four.


                        ▰ Healing Hands Technique [ Chiyute no Jutsu ] | Rank B
                        Uses chakra to mend moderate wounds. Any stamina lost through trauma of tier three is automatically restored to the patient. If this technique is used on a target which has not endured trauma then they gain stamina double to the cost of this technique. If this technique is used on oneself then the stamina is only equal to the rank of the technique.


                        ▰ Pain Suppression [ Itami Yokusei ] | Rank B
                        Uses chakra to turn off the body's pain receptors. Allows the user to ignore the status of trauma for six post. After the duration of the technique, all of the trauma endured is inflicted on the target. Causes thirty points of tenketsu rot. Must have hands over another target in order to use this technique on another.


                        ▰ Hearing Modification [ Kiku ] | Rank B
                        Allows the user to enhance the sense of hearing in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has sound as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has sound as a sense. Last for four post. Cures deafness at any tier for the duration of the technique. Alternatively, allows the user to removes the sense of hearing in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of sound. Last for four post. Causes deafness at tier four.


                        ▰ Smell Modification [ Kyuukaku ] | Rank B
                        Allows the user to enhance the sense of scent in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has scent as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has scent as a sense. Last for four post. Alternatively, allows the user to removes the sense of scent in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of scent. Last for four post. Cannot smell anything.


                        ▰ Sight Modification [ Miru ] | Rank B
                        Allows the user to enhance the sense of sight in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has sight as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has sight as a sense. Last for four post. Cures blindness at any tier. Alternatively, allows the user to removes the sense of sight in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of sight. Lasts for four posts. Causes blindness at tier four.


                        ▰ Touch Modification [ Shokkan ] | Rank B
                        Allows the user to enhance the sense of touch in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has touch as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has touch as a sense. Last for four post. Alternatively, allows the user to removes the sense of touch in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of touch. Last for four post. Causes the target to lose their sense of touch.


                        ▰ Dead Soul Technique [ Shikon no Jutsu ] | Rank B
                        Allows the user to use their chakra to re-animate up to eight corpses. The corpses lack any sentience and operate as virtual puppets to the whim of the user. Corpses get one activation each. Drains stamina from the user in order to have the corpses perform generic attacks. Can have the bodies perform up to D-ranked attacks. No stat increase is allotted to the mindless corpses, unless the user is of the Combat Medic Discipline.

                        ▰ Lightweight Boulder | Rank B
                        Requires Earth element. Coats the user or a target in chakra that reduces bone and muscle density within the body. This allows the target to move faster and jump higher than they ever have before. However, the drawback is that they are much weaker and far less durable for the duration. Increases the target's Speed and Agility stat caps by [2] for the duration, but reduces their Strength and Endurance stats and stat caps by [2]. Lasts for [5] posts while maintaining contact and cannot be used in conjuction with Weighted Boulder, Super Weighted Boulder, or Super Lightweight Boulder on the same target(s).

                        ▰ Weighted Boulder | Rank B
                        Requires Earth Element. Coats the user or a target in chakra that increases the bone and muscle density within the body. This allows the target to strike harder and become more durable than ever before. However, the drawback is that they are much slower and less agile for the duration of the jutsu. Increases the target's Strength and Endurance stat caps by [2] for the duration. Reduces the target's Speed and Agility stats and stat caps by [2] for the duration. Lasts [5] posts while maintaining contact. Cannot be used in conjunction with Lightened Boulder, Super Lightweight Boulder, or Super Weighted Boulder.

                        ▰ Strength of Fifty Technique: Healing Mode | Rank B
                        A smaller version of the famous medical technique, Strength of 100. Coats the user in medical chakra that heals them constantly. This bolsters all of their stats by [2], instantly cures minor wounds and Tier 2 status effects, and makes them immune to status effects up to Tier 2. Lasts for [5] posts, and then requires a [8] posts cooldown while inflicting [75] points of Tenketsu Burnout on the user.

                        ▰ Strength of Fifty: Devastation Mode | Rank B
                        A derived technique based off of the Strength of Fifty Technique: Healing Mode. This mode is meant to be more offensive, coating the user in necrotic chakra. While the purpose of the parent jutsu is meant to heal, this jutsu is meant to inflict massive damage to targets. Allows the user to infuse their jutsu with this necrotic chakra by paying an additional C rank amount of chakra per technique. This allows the augmented jutsu to inflict Tier 1 Disease to the target, as well as reduce their stats by [1] per hit, and inflict [25] points of Tenketsu Rot per hit. Additionally, if the user has Overwhelming for their Medical techniques, the Overwhelming trait applies to the augmented technique. Lasts for [5] posts and requires an [8] post cooldown while inflicting [75] points of Tenketsu Rot to the user.

                        ▰ Necrotic Cloud | Rank B
                        The user generates a massive cloud of necrotic chakra before exhaling it over a radius of [200] feet. This creates a cloud that slowly kills anything within the are of effect, including plant life. Eats away at chakra defenses by weakening it by [1] rank per post. In addition, this cloud inflicts Tier 3 Diease and [50] Tenketsu Burnout per post to anyone within the cloud. Shinobi of the Scholar class can inflict Tier 1 jamming with this jutsu as well. Jutsu can be blown away by an A rank Wind jutsu or higher, or lasts for [8] posts on its own.

                        ▰ Secret Anaesthesia | Rank B
                        The user creates a chakra syringe, or utilize the Chakra Scalpel technique, to inject the target with a special anaesthesia. The target, for [3] posts, is unaffected by this technique, thinking that simply nothing happened. However, once those [3] posts are up, there are inflicted with Tier 4 full body Paralysis until they receive Medical attention of A rank or higher.

                        ▰ Spectral Limb | Rank B-S
                        An updated version of the D rank Phantom Limb. This augments the user for [8] posts, allowing them to inflict Tiered Paralysis upon contact with a target in addition to [50] points of Tenketsu Rot once per post.

                        ▰ Supreme Muscle Relaxant | Rank B-S
                        An upgraded version of the D rank jutsu Muscle Relaxant. Send chakra into the target's muscular system, reducing their stats depending on the rank used. A B rank, reduces two stats by [2]. At A rank, reduces one stat by [4]. At S, reduces two stats by [4].

                        ▰ Delayed Poison | Rank X (Learned as B)
                        A particularly deadly medical technique that can delay the effects of the users poisons. This technique requires no activation when used, as it can be paired with another debilitating medical jutsu (this is not treated as Korabo). Cost of this jutsu is equal to the rank of the jutsu it is paired with. This delay can be equal to 1 post per rank of the parent medical technique (Max: 6) This can make it much harder to victims to realize the circumstances of their poisoning, for example.


 
PostPosted: Tue Oct 29, 2019 6:19 pm

                        Iryojutsu
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                        A-Rank Techniques


                        ▰ Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A
                        Uses chakra to mend major wounds. Any stamina lost through trauma of tier four is automatically restored to the patient. If this technique is used on a target which has not endured trauma then they gain stamina double to the cost of this technique. If this technique is used on oneself then the stamina is only equal to the rank of the technique.

                        ▰ Electrolyte Balance [ Denkaishitsu Heikin ] | Rank A
                        Uses chakra to restore balance to either the user's or a target within two feet's electrolytes. This gives a boon to adrenaline which gives the target one additional activation their following post.

                        ▰ Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A
                        Uses chakra to mend either the user or a target within two feet. This technique mends any broken bones the target has in combat, which restores them of stamina loss to trauma equal to tier three and below. In addition, this technique allow grants a boon of adrenaline which gives the target a [2] point increase to one stat of the user's choice that can supersede their stat cap. Out of combat this technique can restore limbs which are completely removed from the target.

                        ▰ Ninja Medicine Creation [ Ninja Kigusuri Souzou ] | Rank A
                        Allows the user to create ninja medicine on the fly. For the price of an activation battle, the user may create experimental medicines on the fly with their pharmaceutical crafting branch. If these pills would otherwise grant resources or stats then these effects are doubled. However, any pill with a duration will now have that direction cut in half as these concoctions are unstable. Pills made this way may also be eaten within the same activation as this one.

                        ▰ Cell Regeneration [ Saisei no Saibou ] | Rank A
                        The user forms handseals prior to receiving a blow. Upon being attacked, any damage the technique dealt to the user is automatically healed. Any weapons imparted into the user's body are pushed out. This technique can only be used on techniques A-ranked and below.

                        ▰ Exhaustion [ Konpai ] | Rank A
                        After performing handseals, the opponent will be unable to regenerate chakra. Any techniques at their disposal to regenerate chakra will be negated. Last for six post.

                        ▰ Important Body Points Disturbance [ Ranshinshou ] | Rank A
                        Can only be used after the user has been struck with a close quarters technique. Causes the opponent to have to pay double the stamina to use any techniques which require chakra. This last for six post. The sensation the opponent feels is akin to all of their nerves being re-programmed to operate at different parts of their body.

                        ▰ Killing Hands Technique [ Satsugaite no Jutsu ] | Rank A
                        A technique in which the user coats their hands in chakra. They then make contact with their opponent, which delivers one status effect of tier four trauma to the opponent.

                        ▰ Adrenaline Spike | Rank A
                        A jutsu that allows the medical shinobi to access their reserves of adrenaline, or to give this buff to another shinobi. Time seems to slow down for the one affected, increasing their Agility by [2] for the duration. Additionally, allows the target to use their Agility to dodge Spiritual techniques (if their Agility would go past their stat cap) an additional [2] times. This boon lasts for [3] posts. Once this duration is up, the affected shinobi loses [4] to their stats, and any technique used to dodge is [1] rank weaker

                        ▰ Necrotic Storm | Rank A Resticted
                        An upgraded version of Necrotic Cloud, this jutsu can fill an entire topic with poisonous gas. This cloud can slowly kill anything it consumes, even plant life, by deteriorating the cells in the object. This jutsu eats away at chakra defenses by reducing the strength by [2] ranks upon contact, and then an additional rank every post after. Additionally, inflicts Tier 3 Disease to anyone within the cloud that has to be treated as if it were Tier 4. Scholars who use this technique can also inflict Tier 2 Jamming. Jutsu can be blown away by an S rank Wind jutsu or higher, or lasts for [8] posts on its own.

                        ▰ Super Lightweight Boulder Technique | Rank A Restricted
                        Requires the Earth element, this jutsu is an upgraded version of the Lightweight Boulder technique. Instead of affecting jutsu one target, the user creates an area of effect that can expand to the size of the topic. Anyone within the topic can feel their bone and muscle density decrease, allowing for faster movement but greatly reduced strength and durability. Increases everyone within the topic's Speed and Agility caps by [2] but reduces their Strength and Endurance by [2]. Lasts for [3] posts. Cannot be used with Lightweight Boulder, Heavyweight Boulder, or Super Heavyweight Boulder techniques.

                        ▰ Super Heavyweight Boulder Technique | Rank A Restricted
                        Requires the Earth element, this jutsu is an upgraded version of the Heavyweight Boulder technique. Instead of affecting jutsu one target, the user creates an area of effect that can expand to the size of the topic. Anyone within the topic can feel their bone and muscle density increase, allowing for increased damage and durability, but greatly reduced movement. Increases everyone within the topic's Strength and Endurance caps by [2] but reduces their Speed and Agility by [2]. Lasts for [3] posts. Cannot be used with Lightweight Boulder, Heavyweight Boulder, or Super Heavyweight Boulder techniques.




                        .

                        Iryojutsu
                        ______________________________

                        S-Rank Techniques


                        ▰ Mystical Hand Technique [ Shousen Jutsu ] | Rank S
                        Uses chakra to mend any and all wounds. Any stamina lost through any tier of trauma is automatically restored to the patient. If this technique is used on a target which has not endured trauma then they gain stamina double to the cost of this technique. If this technique is used on oneself then the stamina is only equal to the rank of the technique.

                        ▰ One's Life Resurrection [ Kishou Tensei ] | Rank S
                        Allows the user to pour their life essence into another through the use of chakra. This technique, when used on a living patient, drains the user of all chakra and stamina down to only having five in each. In return, all of the stamina and chakra the user has is given to the target, and any wounds they have are healed. When used on a dead rpc, the user sacrifices all of their chakra and stamina to another target. This kills the rpc, but in return grants the target half of the user's total chakra / stamina gauges. Also grants the target nature chakra equal to half the supply the user had upon dying, should the user have access to nature chakra.

                        ▰ Dragon Life Reincarnation [ Ryūmei Tensei ] | Rank S
                        Allows the user to pour their life essence into another through the use of chakra. This technique, when used on a living patient, drains the user of all chakra and stamina down to only having five in each. In return, all of the stamina and chakra the user has is given to the target, and any wounds they have are healed. When used on a dead rpc, the user sacrifices all of their chakra and stamina to another target. This kills the rpc, but in return grants the target half of the user's total chakra / stamina gauges. Also grants the target any bloodlines the user had at the point of their death, including implants. Bloodlines implanted through this technique do not count against the target's implant counter. This technique can only be used from RPC to RPC, and the benefits can only be collected on once.

                        ▰ Psychic Surgery [ Shinreitejutsu ] | Rank S
                        Can only use outside of combat. Allows the user to perform implantations with dojutsu. Standard implantation rules apply.


                        ▰ Strength of 100 Seal | Rank S Restricted
                        The beginnings of a medical shinobi's exemplary chakra control. Allows the user to store 320 chakra in a point on their forehead (640 if Medical Specialist). Once activated, it provides exponential returns to the user. First it increases their stat caps by 2 and then restores the user's caps to that limit. Additionally, removes up to 4 Tiers of any status effects from the user (4 Tier 1, 1 Tier 4, 2 Tier 2, etc etc) Once per post, the user can spend an action to siphon an X-Ranked amount of chakra into the seal. Lasts for [5] posts and costs 100 chakra upkeep per post.

                        ▰ Strength of 100: Flower Burst | Rank S Restricted
                        Requires "Strength of 100 Seal" to be active. This technique pulls its cost from the Strength of 100 chakra pool. The user can target up to [3] people in a thread. First, this jutsu immediately reduces jutsu cooldowns those shinobi are affected by by [2]. Restores chakra to targets (besides user) equal to one rank below jutsu's rank (Overwhelming medical is considered for this calculation).

                        ▰ Strength of 100: Hard Light | Rank S Restricted
                        Requires "Strength of 100" seal to be active, and most be paid for with "Seal of 100" chakra pool. Creates a chakra armor on user or on [1] target. Increases Endurance by [2] for the duration. If Endurance would go past cap, allows the affected shinobi to use their Endurance to block Spiritual techniques [2] additional times. Can withstand up to S+ before destroyed. If used as a defensive action, can withstand an additional S rank damage. (Only works on the caster) Removes 3 Tiers of Status effects upon casting.



                        Iryojutsu
                        ______________________________

                        S+ Rank Techniques


                        Great Spiritual Cleansing [ Subarashī Supirichuarukurenjingu ] | Rank S+
                        A medical technique designed to combat the deadly petrification from a sage, it is recommended that this ability is only used by a well practiced medical physician as performing incorrectly can speed up the process instead of stop it. Over the course of a single post the user spread a special created form of Iryojutsu that combats nature chakra by breaking it down into a form the body can use and expel. As long as concentration is not broken during this post, any stone previously afflicting the user's body will break away to completely free them.


                        ▰ Renew [ Kōshin suru ] | Rank S+
                        A technique which restores any tenketsu burn out or rot the target has. Can only be used on a target within two feet range of the user. Despite its rank, the cost is determined on the body rank of the target.


                        ▰ Strength of 1000 | Rank S+ Augment Restricted
                        A perfected version of the "Strength of 100" Seal. After [5] posts of training, the user is able to increase the limit of their seal to 1000 chakra. Once activated, it floods the user with their medical chakra, allowing them to instantly heal off damage done to them and up to 8 Tiers of Status Effects (2 Tier 4, 4 Tier 2, etc etc). This also increases the user's stat cap to [10] and boosts the user's stats to this limit. For [3] posts after activation the user's stats cannot be reduced. The user is able to spend an action to siphon an X Rank amount of chakra into the seal. Lasts for [10] posts and costs 100 chakra per post for upkeep. Requires Medical Specialist.

                        ▰ Strength of 1000: Flower Canon | Rank S+ Restricted
                        Requires "Strength of 1000 Seal" to be active. This technique pulls its cost from the Strength of 100 chakra pool. The user can target up to [5] people in a thread. First, this jutsu immediately removes jutsu cooldowns those shinobi are affected by, as well as heals them of up to 4 Tiers of any Status Effects. Restores chakra to targets (besides user) equal to the rank of this jutsu. (Overwhelming medical is considered for this calculation) Requires Medical Specialist.

                        ▰ Cherry Blossom Hurricane | Rank S+ Complex Restricted
                        The pinnacle of the Strength of 100 teachings, this is the ultimate offensive medical jutsu. Requires "Strength of 1000" to be active. First, the cost and power of this jutsu is the remaining chakra from the Strength of 100 chakra pool. The user punches with all of their power, plus all of the chakra given by the Strength of 1000. This blow creates an massive topic wide shockwave on impact. However, anyone within [100] feet of the impact point receives Tier 3 Trauma. On a direct hit, the victim is inflicted with Tier 4 Trauma and requires immediate medical attention from a hospital. This jutsu is able to remove any status effects from the user, and can power through Spiritual techniques as if they were Simple. Requires Medical Specialist and can only be used once per fight.
 

Ephemeral Ozymandias
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Obsessive Prophet

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