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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

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Angel-Kami-Sama


Cunning Lunatic

5,275 Points
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PostPosted: Wed Nov 13, 2019 12:05 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: Abraham Briarwood
Nicknames: Abe
Age: 32
Birthdate: April 12th
Sex: Male
Sexual Orientation: Heterosexual

Height: 6'4" (193.04 cm)
Weight: 184 lbs. (83.461 kg)
Physical Description: Abraham is a distinguished man that likes to wear suits that are a bit loose on his body for easier movements when he is riding. His hair is black and goes down to the back of his neck, though it is a bit unkept. Nobody knows if it's because of his age or simply there from dye (and he'll keep it like that). He is usually seen either wearing dress shoes or his ATs. When he feels really fancy, however, he throw on a small cloak that hooks on to his right shoulder and gives off some puffy fur.

Personality: Abraham is a gentleman above all else. He is the opposite of what you would expect a rider of the Bloody Road to be. He is kind, gentle to others, and loves to talk with someone once topics that interest him are brought up. He enjoys have a cup of wine and loves to read. He is quite hard to anger, but once it is done the beast within is unleashed. It is even harder to annoy him, as he goes straight to anger, but it is possible. He will simply wish for death on the one annoying him, though will not act on it unless it goes past annoyance and straight to pissing him off.

Backstory: Abraham was born to a family of moderate wealth in Northern Europe. While not exactly rich his family didn't have to worry about money and lived quite comfortably. As such, Abraham was raised as any other person would be. School, friends, family, and whatever else could fill up his time. The same routine for years and years until he graduated High School. Once he did, the young man set his eyes on America. He would go to the new country for College. He wanted to study to become an Engineer. Once there, however, he heard about the boom of ATs in Japan and areas around it. He just had to see it. He dropped his studies and would immediately go to Japan as fast as he could. Once there, his world was shattered and his mind astounded. ATs were amazing to him. Using the money he had saved up over the years, Abraham decided to live there, learn the language, and above all else learn to become a proper Storm Rider. Once he could Ride at a normal level he felt like everything in the world was right. He now rides for his own benefits and to simply relax, though he aims to go higher.

Country of Birth: Denmark


________________________________________|R|un |I|nformation

Road: Bloody Road
Rank: B
Allias: The Gentleman of Death
Shadow: Cerberus
Race: Human
TOTAL AP: 17/20


R.E.A.D[220]+50
→ Acceleration: [60]
→ Battle Strength: [105]
→ Stamina: [45]
→ Jump: [60]
→ Air Time: [82.5]


→ Air Tracks: N/A
    {Description.}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks



-----{ Bloody Roll Soul 1800°l RD}
-------► {Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body.}

-----{Bloody Fang l C}
-------► {The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production.}

----- {Levianthan Fang l B}
-------► {The Leviathan Fang is a slightly larger, more refined, adaptation of the Fang. The user performs this Fang in the same manner as the original shockwave technique, the only difference being the quality of the release and resulting build of the shockwave. The Leviathan Fang appears less like a crescent and more like a rod. Despite still curving at it's edges, the Leviathan Fang does not appear as thick as the lower ranked versions and instead appears lengthier. This longer, thinner, variation of the Fang has a slightly wider range and accelerates better. Albeit being performed in the same fashion as the original the Leviathan Fang stands out as a mark of skill in execution only reached when pushed to that point. The greatest asset of the Leviathan Fang is its increased quality, taking great advantage of it's slightly altered shape and lessened depth to define it's improvement upon the normal Fang.}


-----{l}
-------► {}

-----{l}
-------► {}

-----{l}
-------► {}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes (You get 3 Free at creation)
----- {In Step: Reverse Turn Stance l F}
-------► {The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.}

-----{Moon Walk l F}
-------► {The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.}

-----{Super Stride IV Sonic Boom l F}
-------► {This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.}

-----{Digger Wasp Lock l F}
-------► {This technique is for use in tight spaces like a pipe or hallway. By running their ATs on the wall, the user rapidly spins down the length of the space at the opponent. Ramming into the opponent while continuing the spin, the user grabs the opponent, spinning them rapidly. While the two are spinning, the user bombards the opponent with punches while pushing and pulling them into a complex body lock.}


-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {The Piper and The Unicorn l F}
-------► {Riding the Bloody Road requires intense leg jerking movements and execution power. Adding to the equation by utilizing the rider's joint flexibility in range alongside the road's trick to guide their leg kicks. The combination allows the Bloody Rider to structure the degree angle of their fangs.
Example: Acute to Obtuse}

-----{Saucer Crush l C}
-------► {A unique solution to the Bloody Road's close ranged production weakness. The "Saucer Crush" employs the usage of a high speed rotation about a single point. The user will first place a hand on the ground palm down, using their outstretched arm as the centre of their circle. Afterwards the rider will dash once in a circular path, speeding about their center point while simultaneously lifting one of their legs. The high speed three hundred and sixty degree drift is followed by the production of a Fang spread incredibly thin. This quickly fading fang makes up the entire extended circumference of the rider's nearly in place turn, slicing into the shins, knees, or thighs (dependent on height difference between user and target) of enemies within a five foot radius of the rider. The "Saucer Crush" is meant to remove a majority of the effected rider's mobility by deeply cutting into their lower body. Though less flashy than the normal shower of blood, the resulting 'spray' from impact is still quite apparent.}

-----{Corkscrew Fang Drill l C}
-------► {The user will, from a halted position, speed forward to max speed and then suddenly stop. Once the stop hits, then the user will throw their body forward and twist around so that they throw their legs forward towards the intended target. With this motion, they will also begin to spin and constantly transfer the kinetic energy that they have just gathered into a fang that is maintained at a constant rate for up to ten seconds. This fang acts like a drill and does an incredible amount of damage if it hits at a vital point. The fang is not released from the Air Treks while the attack is being used. Instead, this fang takes the shape of the drill and moves the same way. However, someone can only learn this trick if they have at least 15 Jump stat. Also, this can only be used for a certain amount of time, up to ten seconds, based on the amount of Jump that the user has.
15 Jump = 3 seconds
20 Jump = 5 seconds
25 Jump = 7 seconds
30 Jump = 9 seconds
40 Jump = 10 seconds}

-----{Behemoth's Tail l C}
-------► {The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations.
-If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack.}

-----{Saucer Crush l C}
-------► {A unique solution to the Bloody Road's close ranged production weakness. The "Saucer Crush" employs the usage of a high speed rotation about a single point. The user will first place a hand on the ground palm down, using their outstretched arm as the centre of their circle. Afterwards the rider will dash once in a circular path, speeding about their center point while simultaneously lifting one of their legs. The high speed three hundred and sixty degree drift is followed by the production of a Fang spread incredibly thin. This quickly fading fang makes up the entire extended circumference of the rider's nearly in place turn, slicing into the shins, knees, or thighs (dependent on height difference between user and target) of enemies within a five foot radius of the rider. The "Saucer Crush" is meant to remove a majority of the effected rider's mobility by deeply cutting into their lower body. Though less flashy than the normal shower of blood, the resulting 'spray' from impact is still quite apparent.}

-----{Corkscrew Fang Drill l C}
-------► {The user will, from a halted position, speed forward to max speed and then suddenly stop. Once the stop hits, then the user will throw their body forward and twist around so that they throw their legs forward towards the intended target. With this motion, they will also begin to spin and constantly transfer the kinetic energy that they have just gathered into a fang that is maintained at a constant rate for up to ten seconds. This fang acts like a drill and does an incredible amount of damage if it hits at a vital point. The fang is not released from the Air Treks while the attack is being used. Instead, this fang takes the shape of the drill and moves the same way. However, someone can only learn this trick if they have at least 15 Jump stat. Also, this can only be used for a certain amount of time, up to ten seconds, based on the amount of Jump that the user has.
15 Jump = 3 seconds


-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Cell Phone
    {The most up to date cellular device.}


Wallet
    {Abraham's wallet which is filled with his ID, a few dollars, and a picture of his parents.}


Watch
    {A normal watch with a blue shade for the metal.}



    {Description.}


Angel-Kami-Sama
Approved +5 AP
 
PostPosted: Wed Nov 13, 2019 12:46 am
All Profiles beyond this point shall start off at D rank.  

Noble Negative J3T
Captain

9,775 Points
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Aquos Dragoa
Crew

PostPosted: Wed Nov 13, 2019 1:39 am
User Image________________________________________|C|haracter |I|nformation

Full Name: Akio Takahiko
Nicknames: Taka, Babydaddy (in his own head mostly)
Age: 23
Birthdate: October 18th
Sex: Male and proud
Sexual Orientation: Heterosexual, though he isn't opposed to simple flirting with guys (more so he will just play along if someone else starts but its verbal and nothing more)

Height: 205cm | 6'7"
Weight: 75 kg | 165 pounds
Physical Description: Just appreciate the image ~

Personality: Cocky, Flirtatious, Daring, Charming, Demanding/aggressive (Depends on context), A tad delusional, suprisingly and ironically very patient, Masochist (likes being taken to point where he will feel pain)

Backstory: [Redacted]
Akio was sold by his parents at a young age to a strange man and group, the reason behind it was they were dirt poor, barely surviving and they knew he was a descendent of a Brain Charger. They bought him with hopes of him having inherited his ancestories "powers". Sure enough it was show he did. He was trained for most of his life to hone that ability. Due to this starting from a very young age he never really developed a second personality, however, certain situations will make certain traits more evident, for example, in combat in his obviously more agressive and daring, but he can also become so, in... other contexts as well.

There is something about himself that he keeps a secret, his sensation of pain was messed with as well. His threshold until sensing pain is much higher than a regular human, which while having its advantages means that he won't notice how many damage he is taking till much later.

Country of Birth: Japan


________________________________________|R|un |I|nformation

Road: Smell
Sub: ---
Perks: A Small Gift (race), Re-Hypnotized
Rank: D
Allias: TBD
Shadow: TBD
Race: Ascendant
TOTAL AP: 5/5


R.E.A.D[100]
→ Acceleration: [50]
→ Battle Strength: [30]
→ Stamina: [20]
→ Jump: [0]
→ Air Time: 15


→ TBD
    Basic AT's

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Sweat (F)
-------► This odd technique is unlike most, generally working like a 'Swiss Army Knife' of generic traits. The sweat technique is the basis at which the Smell Rider functions, being their one and only focus when it comes to mechanics. The rider naturally overexerts them self in a run, but not physically, per se. What's really happening is the overactive glands across the user's body secreting sweat from the naturally strenuous run performed by storm riders. The user's body and stamina are toned to take this, but the amount of sweat worked out is way beyond that of the average human being. This sweat actually forms to the point of different appearances; whether it be a thin films to create a glamorous natural 'glisten', buck shots of thick sweat shooting out from their body at every movement, or an excessive bodily haze of vaporized perspiration, the user physically shows their body's exertion. The effects given off by this unique technique vary between: Lubrication to fit into spaces ('buttered up'), stabilizing vibrations (impervious to vibration based tricks not involving physical contact), leaving trail of their secreted sweat to throw off other rider's runs ('oil slick' or 'sweaty haze') or increase their own movement speed and maneuverability, et cetera. The technique's not so obvious weakness involves the secreted sweat's low to moderate level of nitrogen compounds. If struck with real flames, the rider feels the effects as though they had been drenched in oil. This is an F Class trick.

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


--------------------------------------------------------------

---Trick Passes (I'll decide this later if that is ok)
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


--------------------------------------------------------------

---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    Only the best of phones. One so top it technically doesn't exist. Special unique model given to him by his "tutor" and made just for him. It is untraceable. Has R.E.A.D and all sorts of fancy stuff



    Dog tag like ID's. rather than having them in his wallet. He doesnt have a wallet period. He pays everything off with his phone. One of his Dog Tags seems like it is nothing but it is actually a special key card to let him in somewhere secret.



    Recreational drugs. Various types for his occasional use.



    Gloves. White fancy a** gloves. He will smack a wuss with him for a challenge.


Aquos Dragoa
Approved (drools over the cuteness)
 
PostPosted: Wed Nov 13, 2019 7:17 pm
User Image - Blocked by "Display Image" Settings. Click to show.
________________________________________|C|haracter |I|nformation
@Firstofhisname_

Full Name: Yoshiyuki Samurakami
Nicknames: Yuki, Rook(Rookie)
Age: 18
Birthdate: July 22nd
Sex: Male
Sexual Orientation: Heterosexual

Height: 6 ft 2in
Weight: 192lbs
Physical Description: --

Personality: Though most people label him before ever getting to know him, Yoshiyuki doesn’t let the opinions of others bother him. One of his quirks is replying with crude sarcasm and the only time he keeps his mouth shut is when a situation calls for him to be serious and even then a sarcastic remark may come out. otherwise, he is quick to crack a joke and say whatever comes to mind. Yoshiyuki is slightly modest of his good looks and strong physique. Though he jokingly boasts of his conquests, in reality, his seductions seldom seem to work out, which he accepts philosophically, but will always make mention that he will die in the arms of a beautiful woman. He is always kind to children— he really sympathizes with the ones that have lost family members—and will go far out of his way to protect them, even when they appear as enemies. Yoshiyuki is a sommeliar or more accurately, a "lover of liquor". When not working, he is often seen with a glass even in the middle of the day. While most others frown upon his dirty jokes, sarcasm, and largely inappropriate behavior, they see him as “the dependable brother that will do anything for you”.
Backstory: --

Country of Birth: Japan


________________________________________|R|un |I|nformation

Road: Death Road
Sub Road: N/A
Rank: D
Allias: Revenant
Shadow: Ghoul
Race: Human
Perks: Expertise of a Rider, Bloodlust
TOTAL AP: 5/5


R.E.A.D[100]
→ Acceleration: [50]
→ Battle Strength: [30]
→ Stamina: [20]
→ Jump: [0]
→ Air Time: [15 secs]


→ Air Treks: $15 Treks
    {D Rank Treks. Store bought and relatively cheap.}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Air Stream! l Rank: D
-------► The beginning riders of the famed Death Road begin their aggressive journey with a very volatile (but necessary) skill. The natural run of a Death Rider is composed completely of powerful strides. This characteristic is combined with the mechanical effects of insane braking heat released at incredible speed rates. Though the more inexperienced riders are not yet at a point where they can properly propel the heat, they can expel it in a 'nitrous stream'. By building a massive amount of heat through acceleration of their natural run, the heat will naturally cycle the circumference of the wheel, gathering as a light glowing tint of orange. The layered heat is released in specifically timed strides wherein the user stomps and tilts forward, pressuring and braking with the front wheel for a brief second. Despite the instance of braking in the trecks, the user actually shows no sign of having attempted to stop. Instead the nitrous stream funnels out from behind the trecks, forcing a massive speed increase to reach max in a matter of moments. The release used in the Air Stream trick is a juvenile version of the more powerful, compressed, ones used later on. This trick can only be used every other post. This is a D Rank Trick.

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- Amazing Forward Special l Rank: F | Stamina: 1 | Passive
-------► This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind.

-----Moon Walk | Rank: F | Stamina: 1 | Passive
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

-----In Step: Reverse Turn Stance | Rank: F | Stamina: 1
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

IPhone 7 Plus
    Advanced smartphone with full R.E.A.D. functionality.


Airpods
    A fancy pair of wireless earpods that make you look super hip and cool...does anyone say hip anymore?


Khaki Jansport Backpack
    Of course you need a backpack to carry all your stuff, your pockets can only handle so much. Other things found in the backpack include: wallet, bike keys, laptop, hand sanitizer, lotion and a new sandwich everyday.


kasai kakiri
Welcome to the madness. Approved
 

kasai kakiri

Omnipresent Informer

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eijiberry

Cute Fairy

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  • Forum Sophomore 300
PostPosted: Fri Nov 15, 2019 2:23 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Taddwick Krenshaw Jameson
Nicknames: Tad, likes to nickname himself Mr. Awesome
Age: 11
Birthdate: November 12th
Sex: male
Sexual Orientation: asexual

Height: 4"7
Weight: 69 lbs
Physical Description: Photo~!

Personality: Don't be fooled by the cute looks. EVER.
A tsundere who secretly likes hugs, but too stubborn to admit it. Loves getting attention, despite loving nothing more than to piss everybody off. Tad is also a bit narcissistic, and only behaves around those he can manage to have some respect for. He loves money and tomatoes, and conning people out of money. He will not hesitate to make someone's life miserable if he doesn't get his way. Bribing him is his weakness. He will not take anything less than 2000 yen. Considers most people as meat bags.

Backstory: Tad is fourth in the line for control of the Jameson family jewel. For over 130 years, Jameson firms has been in business, a professional joint consisting with lawyers, helping the fellow man. Since the creation of ATs, Jameson firms have been inducing their business to helping storm riders get out of tough situations. Tad only wants the money out of the business, with no interest to pin his shoes up and take up the family business. His only goal in life is to enjoy it at it's fullest, while hating everyone beneath him and his hierarchy of the rich. He is only a storm rider for the money, and the glory of putting his strategic mind into use. How fun it is for him to see how far he can go.


Country of Birth: Osaka, Japan


________________________________________|R|un |I|nformation

Road: Rising
Rank: D
Allias: Greedy hyena
Shadow:Jump & jagger juggernauts
User Image

Race: Human (adaptability)(Perk: Expertise of a rider)
TOTAL AP: 5/5


R.E.A.D[100]
→ Acceleration: [40]
→ Battle Strength: [20]
→ Stamina: [20]
→ Jump: [20]
→ Air Time: (Str + Jmp) /2= 20


→ Air Treks: Awesomeness.
    A simple set of lack ats with a lightning bolt on the tongue, and a dollar sign on the heels. The wheels are a dark green, the ATs themselves meant to be lightweight on the inside, for easier mobility.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks


Alpha Electromagnetic Illusions l Rank D
-------► : The beginner Rising Road rider makes use of very simple illusionary type tricks, using their understanding of electromagnetic waves to create visual effects. The user will make use of their air treck's engine and battery in combination, expelling from their body outward a very simple illusion. The Rising Rider's waves affect those in the visual range, making it seem as though they are what they aren't. At the lowest level of usage, a rider can only hold this charade in their position. Only with the introduction of some metallic beacon in their arsenal can they expand upon the range of their beginner trick. This is a D Class trick.



---Trick Passes (You get 3 Free at creation)
----- In Step: Reverse Turn Stance|Rank F
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.

-----Air Method to Spin That Grab Moonride l Rank F
-------►This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.


-----Amazing Forward Special l Rank F
-------►This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind.




---Custom Tricks
----- -----]Magnetic World l Rank F-king
-------
Rank: F / King | Stamina: 1 - 15 | Wear: 2% - 50% | Road: Rising
The User revs his ATs until a weak -to- powerful ( depends upon rank ) magnetic current is formed form the air in and around them. Kinji will than releases this magnetic and electrical charge outward up to a radius of twenty [20] feet at the strongest level. This skill is used to repel or push anything that has a magnetic pulse/ charge away from the center ( user ) using same charge ( like magnets ). This applies to people, electrical objects, metals, electronics, and etc. But, the user will have to apply the same charge of the repelling charge upon the intend target for this to fully work. However the flaw of this technique is that the repel is only as strong and far as the stamina put in to it.
[ Magnetic Wold's Radius & Power; By Rank ]
F: Two Feet; Weak [ 1 Stamina :: 2% Wear ]
E: Four Feet; Above Weak [ 1 Stamina :: 2% Wear ]
D: Five Feet; Below Average [ 2 Stamina :: 2% Wear ]
C: Eight Feet; Average [ 3 Stamina :: 5% Wear ]
B: Ten Feet; Above Average [ 4 Stamina :: 8% Wear ]
A: Twelve Feet; Strong [ 5 Stamina :: 10% Wear ]
S: Fifteen Feet; Powerful [ 10 Stamina :: 20% Wear ]
King: Twenty Feet; Dangerous [ 15 Stamina :: 50% Wear ]



-----Magnetic Beat | Rank: E
-------
Rank: E | Stamina: 1 | Wear: 2% | Road: Rising
The user will spin on their air trecks while moving air current whirl around them until they produce a weak electrical and slight magnetic charge that are releases from the air treks in a weak pulsing manner. This skill is simply used so the user can connect/ride on a power-line, metal objects, and other magnetic objects more easily than that of other roads would. However this can be cancelled out by a rider of the Rising or Gaia Road whom release an electrical charge to nullify it.


________________________________________|I|nventory |I|nformation


    Regular flip phone



    pocket mirror



    5 small bundles of wires



    wallet full of money


eijiberry
Approved
 
PostPosted: Sun Nov 17, 2019 3:37 pm
User Image - Blocked by "Display Image" Settings. Click to show.
________________________________________|C|haracter |I|nformation

Full Name: Destiny Anita Isabel Espinosa
Nicknames: N/A
Age: 19
Birthdate: July 15th
Sex: Female
Sexual Orientation: Hetrosexual

Height: 5`2ft/157cm
Weight: 115lbs/52kg
Physical Description: Picture

Personality: Destiny has two personalities. One is her original self, distant and generally unfeeling towards people. Not interested in interactions and going through a depressing phase. The other is a complete opposite. This personality is completely a wild child, doing whatever she pleases damned the consequences. She has no problem talking to people, messing around, fighting. Anything that she wants to do she does.
Backstory: Destiny was born in Mexico to poor parents, who at the first chance they could illegally immigrated to America. She got into gymnastics at a young age and did that growing up and through school. Her family eventually got them all citizenship and ended up with decent jobs. Destiny didn't make many friends during middle school and got into fights often. Her parents thought she just had a very bad temper and it could flare up sometimes. Feeling like Schools in America were not right for the usual way she acted, they instead sent her to Japan to do high school and college. They felt the more formal structure there would do her some good. She continued gymnastics over in Japan as well and that also led to doing parkour and eventually into riding. Picking up the Sonia road was obvious considering her inclination towards it thanks to gymnastics. She finished high school still continuing gymnastics but struggling to make any meaningful breakouts. She got a college scholarship due to grades and her gymnastics. She currently attends college and works part-time as despite her gymnastics scholarship she often needs money for living expenses. Destiny is struggling to figure out who she is and what she's going to do in life.

Things have been going downhill for Destiny. She was in an accident that did serious damage to her hips and legs. She has been able to recover slightly and can walk and at least ride but she has not been able to use her road since. Not to mention gymnastics and parkour have been out as well since then. She has been demoted down to a D rank rider unable to really win parts wars or battles. She has been trying to recover so she does not end up losing all she worked for. To top off everything when the nukes dropped onto America she lost her family. When she learned of the news she fell into a steep depression. As if the other personality was truly awakened it took over her body and has remained in control since doing whatever she felt like.
Country of Birth: Mexico


________________________________________|R|un |I|nformation

Road: Sonia Road [Locked]
Rank: D
Allias:
Shadow: The White Wolf
Race: Descendant of Gravity Children
Perks: Ancestor's Gift
TOTAL AP: 5/5


R.E.A.D[100]
→ Acceleration: [25]
→ Battle Strength: [30]
→ Stamina: [25]+[50]
→ Jump: [20]
→ Air Time: 25


→ Air Treks: Paradox
    A pair of white treks that have a companys logo on them, they were given to Destiny as a part of a sponser deal.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Nitro Cushion l F
-------► This technique is the basis at which the Sonia Rider's begin their strenuous journey. Despite its low level, Nitro Cushion instantly becomes a necessity to those riders of the road. Unlike most other roads, the beginner move involves a breathing technique wherein the user forces decompression in the body through hyperventilation. This causes the already naturally saturated nitrogen in the body to become absorbed immediately. Throughout the user's body (especially in the joints) nitrogen bubbles will form. The stress from said reaction causes immense pain, but the result of natural air collecting allows the body an extensive increase in mobility. This affords an unnaturally high amount of flexibility and an increase in maneuverability beyond that of normal human capability.

----- l
-------

----- l
-------




---Trick Passes (You get 3 Free at creation)
----- In Step: Reverse Turn Stance l F
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in a forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that almost anyone can do but when reversing the forward motion into a backward one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.

-----Amazing Forward Special l F
-------► This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid-ranged distance behind.

-----Spiral Spin Wallride 999 Sidewinder l F
-------► This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-range combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel themself up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground-based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Smart Phone
    A standard Smart Phone, R.E.A.D enabled, nothing special otherwise.


Go Pro Camera
    A Go Pro so she can record her Part's wars, parkour and gymnastics from a first person veiw.


Rosario
    Destiny's Rosario she's had ever since she was born and baptized. She will often kiss it as a prayer for good luck or fiddle around with it when she's thinking.


Cosmetic Case
    A makeup case she can carry around with her just in case she needs to make adjustments or change her makeup on the fly.


Black Fire Lord
Approved
 

Black Fire Lord

Demonic Bachelorette

13,000 Points
  • Wall Street 200
  • Money Never Sleeps 200
  • Tycoon 200


ccuppajo


OG Gaian

PostPosted: Wed Nov 20, 2019 10:07 pm
          ...
          ...
          xxSTORM RIDER
          xxxxxxxxxxxxxxx@hellequin💋
            User Image▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃
                I N T R O D U C T I O N

                tabXXNAME : Mary Jones
                tabXXALIAS : Bloody Mary
                tabXXAGE : 22
                tabXXD.O.B : 06/06
                tabXXBIRTHPLACE : Whitechapel, London, United Kingdom
                tabXXSEX : Female
                tabXXSEXUALITY : Couples that slay together, stay together

                tabXXRACE : Ascendant [Re-Hypnotized Perk]
                tabXXHEIGHT/WEIGHT : 5' 6" | 145 lbs
                tabXXHAIR COLOR : Naturally red, though bleached and often ranges in various colors.
                tabXXEYE COLOR : Hazel
                tabXXBUILD : Dexterously athletic, she's an acrobat with curvier legs, and defined, lifted glutes. Supple curves offer handfuls but those are the only soft parts about her.
                tabXXDISTINGUISHING FEATURES : Noticeable facial scarring | face paint/make-up | vibrant hair

            ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃
                R E V I E W

                PSYCHOLOGICAL EVALUATION
                BLUNT | ECCENTRIC | IRRATIONAL | ENERGETIC | ALOOF | QUICK-WITTED | INSANE

                OVERVIEW
                User Image - Blocked by "Display Image" Settings. Click to show.
                In her father's eyes, she could do no wrong; she was his precious angel sent from above, and her siblings hated it. Their childhood home filled with nursery rhyme taunts, but never around the red door. It was a chamber they never crossed but always attempted to catch glimpses beneath its threshold; sickly Mary's mother was, deprived, deranged, sick as many women had been when faced with hysteria. Once Mary saw her mother, her beautiful red hair radiating her the pallid, sweat-laden face, her eyes full of fear and knowing. It sparked something in the young girl, something that later became the death of them all.

                On a frightful summer's eve, the then teenager simply couldn't take it anymore. Bloody and panting, she emerged from the fire, giggling in her school uniform. By then though, it was better to simply ship her away, some far removed from society. On the way two guards were killed, their throats gaping and mouths crudely drawn upon with their lifeblood. Finally things began to make sense.

                As a prisoner and test subject, technological weaponry became an everyday date to no avail for she never seemed to learn the lesson. It's all fun and games, laughs and jokes, murder and a bit of cannibalism, baby.

            ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃
                I N V E N T O R Y

                tabXXSTOLEN IPHONE ?? xx READ enabled.
                tabXXMETAL BASEBALL BAT xx She swings both ways, violently.
                tabXXSWITCHBLADE xx A girl's best friend.
                tabXXGLOVES xx Silken and palm-padded.

            ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃
                A B I L I T Y

                RIDER R.E.A.D. xx [100]
                ACCELERATION [30] [+10]
                BATTLE STRENGTH [50] [+15]
                STAMINA [20] [+10]
                JUMP [0] [+15]
                AIR TIME [25] [40]

                tabXXRANK xx D
                tabXXROAD xx Apollon
                tabXXSHADOW xx ??
                tabXXTOTAL AP xx 5/5

                tabXXAIR TREKS xx Comedie
                    Basic D-rank ATs in white with black detailing.
                    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP

            ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃
                T R I C K S

                tabXXROAD TRICKS
                xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
                    Oh Time! | E
                    The very basic of all Apollon Riders tricks. Fairly simple in process, the Apollon rider generates amass sense of heat. Time' is just the influence of heat, light, and other Flame based riding aspects to produce abnormal effects. In this beginner instance, the user uses a visual phenomenon known as "Total Reflection". Using the heat build from the Flame Road, the user will cause the temperature and humidity of the air about them to heighten, bringing it to the extent that they become invisible temporarily. This, being the same principle under which mirage's and heat hazes work, is a more discreet and less flamboyant way of producing the road's effects.

                    Giant Swing of Time | D
                    A simple offensive trick designed to make use of centripetal force. The user plants a hand on the ground and swings their feet like a pendulum to strike the opponent's mid-section with a deceptive blow strong enough to knock the wind out of the diaphragm. Originally designed to work in tandem with the trick "Oh! Time!" this trick works twice as effective when both are used together.



                tabXXTRICK PASSES
                xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
                    Amazing Forward Special | F | Passive
                    This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind.

                    Spiral Spin Wall-ride 999 Sidewinder | F
                    This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-range combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel themself up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground-based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.

                    Moon Walk | F
                    The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backward with the same versatility as they go forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backward with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.


                tabXXCUSTOM TRICKS
                xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx





ccuppajo"
I am scared to death, but Approved
 
PostPosted: Sun Nov 24, 2019 6:18 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: "V" Alkaev
Nicknames: Nitra
Age: 11
Birthdate: 11/09
Sex: Female
Sexual Orientation: Straight

Height: 4'8"
Weight: 78 lbs
Physical Description: Just a small rider. Maybe a bit underfed.

Personality: She tends to hang around people she knows and doesn't talk all that much due to not knowing the language. Although once she's warmed up to her, V tends to be a pretty clingy person.
Backstory: Blah blah orphan from Russia who hitches a ride to AT Land in hopes of starting a name for herself.

Country of Birth: Russia


________________________________________|R|un |I|nformation

Road: Ring
Rank: D
Allias: Nitrax
Shadow: Gustav
Race: Human
TOTAL AP: 5/5


Rider R.E.A.D[100]
→ Acceleration: [20]
→ Battle Strength: [30]
→ Stamina: [100]
→ Jump: [20]
→ Air Time: 25

Tuner R.E.A.D[100]
→ Acceleration: [20]
→ Battle Strength: [30]
→ Stamina: [30]
→ Jump: [20]
→ Air Time: 20


→ Air Treks: Hammer & Sickle
    Red and white ATs. Slick, small and probably stolen from somewhere.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metronome l F Rank}
-------► Metronome: The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

-----{Quick Fix l C Rank}
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

-----{Deconstruction l C Rank}
-------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]


---Trick Passes (You get 3 Free at creation)
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ Smart Phone
    A hacked smart phone. She uses it to pay among other things. Comes with Snake!


→ Tune Up! Pouch
    The place where the parts and stuff go.


→ Headphones
    The thing she pumps up the jams in.



    {Description.}
 

Novasse


Aquos Dragoa
Crew

PostPosted: Sun Nov 24, 2019 7:28 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: Liu, Lanying
Nicknames: L.L, Ying, Lanny (Very few get to call her this)
Age: Exact age unknown. Between 26-28. (L.L just says she is 27)
Birthdate: Unknown. Celebrates on Chinese New Years
Sex: Female
Sexual Orientation: Heterosexual despite never having been with anyone before

Height: 5 feet 8 inches || 173 cm
Weight: 170 Lb || 77 kg

Physical Description: Lanying has blue-green eyes, when in her normal state of mind they are more towards blue, but when her Gravity child heritage begins to take over they appear to be more of a green and small crosses form on her pupils. Her natural hair color is actually black, but she constantly has it dyed shades of blue and/or green to match her eyes. Often times the way her hair is dyed allows for various tones between those two colors to be observed depending on the lighting and her hair movement.

Not only is she a grown woman in age, but in body as well. Her figure has an hourglass form, she is top heavy and has thighs worthy of someone who works as a dancer and storm rides as well. Her small waist helps emphasis her womanly curves.

On the small of her back she has a tattoo of yin yang koi fish. On close observation it is possible to observe these are placed above odd scars that look like letters.

Personality:
-> Reserved/Soft-spoken
-> Submissive/Obedient
-> Hard-working
Liu Lanying in general is viewed as a considerably quiet and reserved woman, at least in most aspects. She does not really speak unless spoken too, and even when she does speak she tends to do so in a meek manner and says only what is needed. This tends to lead her to being a bit more on the “submissive” side, in the sense she is extremely obedient and loyal to those she is close to (friendship, work, etc.). This means she quickly does what she is asked and rarely (if she ever does) complain or say anything otherwise. L.L. has a strong sense of duty and understands quite well that everyone has their purpose in life and it is not always worth going against it, not that she has a reason too. Because of this she constantly gives everything her best effort so she can indeed live up to existence.
---------
-> Bold/Loud
-> Defiant/Headstrong
-> Violent
Although she is does not have a strong split personality, because she is a descendent of a long forgotten Gravity Child, she has moments where it may seem like she is a different person. In certain situations and under certain circumstances a side that is nearly the opposite of what she normally act likes comes out. L.L. is aware of when this occurs and has a good amount of control over it (though it is possible strong emotional states may cause her to lose this control). When like this she is no longer the meek submissive type, she gains a backbone becoming bold and openly defiant in a way she wouldn’t be otherwise. She also shows her more stubborn and violent side she otherwise would never show. L.L does control just how much of this side of her comes out and it varies from situation from situation, for example: as a dancer, when working, she tends to draw a bit on her more bold nature to help her with her job.

Backstory: Loading File…. Error… No record found...

Country of Birth: Japan (Chinese Heritage)


________________________________________|R|un |I|nformation

Road: Lather
Sub Road: N/A
Rank: D
Alias: Koi
Shadow: TBD
Race: DOGC
Perks:Conditioned Body (race), Expertise of a Rider, Blood Lust
TOTAL AP: 5/5


R.E.A.D[100]
→ Acceleration: [35]
→ Battle Strength: [40]
→ Stamina: [25]
→ Jump: [0]
→ Air Time: 20 s


→ Xuanlong
    Basic AT’s. Black and dark grey outline air treks. Very basic. Very simple. Boot fashion (up to her knee). Has quite a classy look to them.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Hydroplan | F-S
-------► A basic technique for the Lather Road coming in prior to bubble creation involving the simple and very starting principle of the road to condensate water vapor or drawn moisture onto the surface they are riding on. Hydroplaning normally would mean a loss of traction but for the Later Road. The vibrations of their A.T wheels via acceleration affects the initial slick of water the riders draw in to become more elastic and act as a bonding agent between them and the surface they are riding over. This suction cupping effect causes them to have over all better control over their movements when traveling at full speed and this can only be helped when they place their hand palm or finger into the liquid to as well assist them in their movements by hugging the ground similar to hydroblading in form. Yet this act takes a brief pause or slowing in the riders actions to build the moisture and slick around their wheels, pressurizing all at once as they hit the height of their run in on thrusting speed causing the desired effect for a few moments on any surface as they advance. The plain of moisture acts as a buffer towards effects resonating trough ground and increases in effective ability as the rider grows allowing them at their highest skill level to find traction freely on any surfaces without a lost in momentum. So long as the Lather Rider meet the required speed and rank.
F: [Req Spd: 10] Turns are slightly tighter but still slightly wide at full speed. [1 Post Duration]
E: [Req Spd: 15] Good traction on horizontal surfaces and even slopes without lost of momentum versing gravity. [1 Post Duration]
D: [Req Spd: 25] Excellent traction on horizontal surface and slopes; Hyrdroblading at full speed is possible. [1 Post Duration]
C: [Req Spd; 35] Excellent traction on horizontal surface and slopes; Hyrdroblading at full speed is possible. Also has more traction up vertical surfaces. [1 Post Duration]
B: [Req Spd: 50] Excellent traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is possible. [1 Post Duration]
A: [Req Spd: 65] Excellent traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is now possible on via ground or wall. [2 Post Duration]
S: [Req Spd: 80] Incredible traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is now possible on via ground, wall, and ceiling. Can be sustained briefly in each turn throughout duration [3 Post Duration] This is F/S rank trick.

-----Bubbly~ | E
-------► The Lather Road rider begins their aquatic run with a very simple trick. Bubbly requires the user accelerate atop a moisture slicked surface to create their bubbles. The beginner's skill in production only affords them the ability to produce 'miniscule' bubbles in comparison to later times. These miniatures are formed with the intention of popping just as fast as they're accumulated together. This pop is forced in the direction of the rider's choice, creating a thin vapor mist capable of obscuring sight and catching other riders off guard. The misty creation also offers a slight boost, imitating an extremely short lived thrust. This is an E Class trick.

-----{Trick Name l Rank}
-------► {Description.}


------------------------------------------------------------------

---Trick Passes
----- Bubble Pop! | D
-------► After developing more skill in riding and performing Lather Road tricks. The rider can create larger bubbles than just the basic trick. This particular trick, though, focuses on just the creation of a single bubble with additional bursting power. Used as either a quick attack or a powerful counter. The Lather Rider will quickly slide along a moist surface and change the density and composition of the moisture and the air as they then create a bubble about half of the size of their torso with slightly increased force. When it pops. The eruption it will throw back anyone within a five foot radius of it and launch their opponents an additional five feet away. Minor cuts will come from this pop but it's only superficial wounds and only causes minor bleeding, nothing more.

-----Slip N Slide | D
-------► A simple technique on the Lather road that allows the rider to move across a surface with less friction therefore gaining more momentum. Slip n slide works specifically by the rider drawing enough water vapor to condense on their wheels to cause a prolonged slick or water to ride over after jumping into the air and hanging there for at least ten seconds. This gives them enough time quickly draw in a mass of air to condense water vapor from and then as they hit the ground the force of gravity causes their momentum to increase naturally as they slide across the surface (naturally thy longer their hang time the more speed they’ll have due to gravity when meeting ground). This technique can also work to slightly suppress the turbulence of a rough landing and any added push from their elevated position can play into the added speed given by this technique.

-----In Step: Reverse Turn Stance | F
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.



------------------------------------------------------------------

---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Personal Cell Phone
    R.E.A.D. Enabled. Personal Wifi. Encrypted. Untraceable. Biometric locked (requires finger and eye scan).


Platinum Ring
    Worn on the middle finger of her left hand. Has engraving in the inside.


Gold Locket
    Has a worn etching designed on the surface. Image has been difficult to understand what it completely is for years (she knows since she was told). Been passed through her family for generations.


Mini Make Up Kit
    Small pocket sized kit that is easily stashed into a jacket, pants, etc pocket.
 
PostPosted: Sun Nov 24, 2019 5:59 pm
User Image - Blocked by "Display Image" Settings. Click to show.
________________________________________|C|haracter |I|nformation

Full Name: Aithen Mishima
Nicknames: Mutt, K.O., b*****d, Xolus (Dealer Name)
Age: Looks to be in Late 20s to Early 30s.
Birthdate: April 15
Sex: Male
Sexual Orientation: Heterosexual.

Height: 6'1
Weight: 210
Physical Description: Pictures are everything. I am lazy.

Personality: Cunning| Apprehensive| Self Conscious| Anti-Social Extrovert| Jealous| Naive
Backstory: A b*****d son born out of wedlock, while he is Asian born he is part America (Caucasian due to his mother). His mother died in a hit gone wrong, leaving him to be in the custody of his father. Being indoctrinated into the family business, while having high respect, many felt he didn't earn his place into the family. Being an arms dealer and supplier under the Mishima name, he is out to prove he got what it takes to take the Mishima family to the top of the hierarchy. Will he be able to survive is the question. .

Country of Birth: Kyoto, Japan


________________________________________|R|un |I|nformation

Road: Ring Road
Sub Road ????
Rank: D
Allias: K.O
Shadow:???? Unknown
Race: Human
Perks: Tech Advanced. Blood lust.
TOTAL AP: 5/5


R.E.A.D[100]
→ Acceleration: [25]
→ Battle Strength: [25][75]
→ Stamina: [25]
→ Jump: [25]
→ Air Time: [25] [50]


(IF NOT A TUNER. DELETE BELOW READ. AT START TUNER READ= BATTLE READ)
TUNER R.E.A.D[100]
→ Acceleration: [25]
→ Battle Strength: [25]
→ Stamina: [25]
→ Jump: [25]



→ Air Treks: Grand Buster's Wrath
    {D Rank Treks .}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metranome l F}
-------► Metronome: The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.



-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- In Step: Reverse Turn Stance | F
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.

-----{Air Method to Spin That Grab Moonride l Rank F}
-------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Tanto
    We cut people around here


Tuning Kit
    Tools and spare parts


Cell Phone
    Latest Galexy Note with Wrist watch attachment. READ ENABLED.


Wallet
    {Description.}
 

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50


Ya boi raz


PostPosted: Sun Nov 24, 2019 9:09 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Bartholomew Theodore Grundy
Nicknames: Barry, Theo, Ted
Age: 26
Birthdate: 9/09; Born on a Monday, buried on a Sunday
Sex: Male
Sexual Orientation: Slasher in the streets, freak in the sheets

Height: 6’8”
Weight: 285 lbs.
Physical Description: Built like a brick shithouse | Dead eyes | Pretty face | Scarred and mutilated body | Varying hair length

Personality: Deceptive | Manipulative | Apathetic | Obsessive | Compulsive | Brutal | Inscrutable

Backstory: Born to a single mother that died during childbirth, Barry had grown under the foster care system until being adopted by a wealthy family at the age of four. Surrogate kin proved to be cruel however, so childhood and early adulthood are spent serving as a form of ‘frustration’ relief for the majority of aristocratic house. Nearly every day in their care was filled with brutal forms of physical and mental abuse; bleeding into the realm of unusual torture towards the end of his days there.

Barry’s size and natural imbalances promote rebellion in him as he emerges from puberty, and after being provoked into nearly killing his older brother in a fit of rage, the eldest son convinces his entire family decide to ‘dispose’ of a commodity past his expiration date. Creative as ever, execution is meted out via an unceremonious living burial. For three days and two nights did he remain six feet deep, before a swell of rage gives Barry the strength to claw free from earthen tomb.

On that final night he snuck back onto the family estate, barricading bedroom doors before the furnace is stocked with just a little too much firewood. A few gallons of kerosene added to conflagrative recipe tell the rest of this story’s grand finale. Those that managed to claw their way free of hellish death trap met their fates at the end of a kitchen knife; thoroughly butchered by a vengeful spirit given living breath. Thusly was prominent bloodline of purged from existence in a single night; birthing the local legend of Barry the Chopper.

Country of Birth: Paris, France


________________________________________|R|un |I|nformation

Road: Bloody
Rank: D
Allias: Ted Grundy | Barry the Chopper
Shadow: Solomon
Race: Ascendant [re-hypnotized]
TOTAL AP: 5/5


R.E.A.D[100]
→ Acceleration: [10]
→ Battle Strength: [40]
→ Stamina: [40]
→ Jump: [10]
→ Air Time: (40+ 10) /2 = 25


→ Air Treks: Death by Dawn
    Standard D ranked AT’s; they came in black and gray.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Pounce l D}
-------► Created for the sole purpose of chasing enemies both on the ground and in the sky, the Pounce technique consists of a (potentially) enormous aerial boost. This is achieved by gathering acceleration value with the trecks together and maxing torque build before crouching and kicking off with both legs at once. Unlike those acceleration tricks that purely move the user at a quickened pace, the Pounce technique is more geared towards preceding an attack. The name of the trick comes from the appearance of the jump when its applied with the intention of arcing and landing. When used in this fashion the user resembles a predator attacking it's prey. It's acceleration value is equal to that of a straight forward, ground based, speed burst of its level. Instead of being used to get ahead of an enemy, the rider's intentions are to land atop or behind them. When used in tandem with Bloody Roll Soul the user's starting rate of motion speeds up the attack to the point that reacting is nearly impossible without prior defenses set up.
- User must know "Bloody Fang"
- If chained into with "Bloody Roll Soul 1800°" the effected cannot escape this single attack's duration once contact is made.

-----{Lancelot our savior l D}
-------► The Bloody Rider delivers extremely short thin condensed fang that extend only by half a foot in correlation to it's delivery. These however are capable of leaving paper cut like marks into flesh and easily severing wood and fabrics. There reach is limited to close range and is a modified revamp of the 'Bloody Roll Soul 1800°' trick. Using skin-made traction to properly execute. This trick often leaves the Bloody Rider opponents with low to severely lacerations.

-----{Bloody Roll soul 1800 l D}
-------► Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body.


---Trick Passes
----- {Amazing Forward Special l F}
-------► This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind.

-----{Spiral spin wall ride 999 sidewinder l F}
-------► This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-range combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel themself up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground-based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.


-----{Super Stride IV Sonic Boom l F}
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→12” Bowie knife
    Perfect for custom tailored Colombian neckties.


→Full Mask
    The designs vary; though he does have a favorite.


→Chloroform
    Sometimes they don’t buy the “Free candy in my van” line. That’s when it’s time to improvise.


→ Galaxy S[X]
    Probably looted off a corpse; READ enabled.
 
PostPosted: Mon Nov 25, 2019 12:49 am
Novasse
Approved

Aquos Dragoa
Approved

Ya boi raz
Approved
 

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

Saucy Goblin

Greedy Punk

PostPosted: Tue Dec 03, 2019 5:36 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Takahashi, Kotone
Nicknames: Tone
Age: 19
Birthdate: 01/27
Sex: Female
Sexual Orientation: Asexual

Height: 5'8" | 1.76 M
Weight: 154 lbs | 69.8 Kg
Physical Description: Kotone is pale in complexion. Her skin is unmarred and without blemish. Piercing blue eyes, cold and pale as the depths of a frozen lake, hide behind thin lenses and black frames. Her hair is nearly pure white and descends well past her ankles when left unbraided. Typically she wraps the length of her long tresses around her neck and waist, twined together. Her regular clothing includes a white sweatshirt and black sportswear underneath. Black knee-high socks adorn her feet and she wears sable boots when not using her AT's. She smells of broken dreams, spearmint toothpaste, and the morning mist when fresh and clean. Otherwise, the scent of oil and machinery wafts through the air around her.

Personality: Kotone is calm and quiet. Anger, envy, and jealousy are unnecessary and a hindrance as far as Kotone is concerned. She has little empathy or sympathy for others, but that isn't to say she is callous or goes out of her way to harm someone. Quite the opposite, Kotone believes that, though she has no personal attachment to most people, that it is simply "nice to be nice."
Backstory: Kotone has always been a peculiar child. The girl was always hyper-focused on anything mechanical or electrical in nature, to the extent of being somewhat of a savant. It was only natural that she would become a tuner.

Country of Birth: Japan


________________________________________|R|un |I|nformation

Road: Ring Road
Sub Road ---
Rank: D
Allias: Vulcan
Shadow: Cetus
Race: Human
Perks: Technologically Advanced & Blood Lust
TOTAL AP: 5/5


R.E.A.D[100]
→ Acceleration: [10]
→ Battle Strength: [40] + [25]
→ Stamina: [40] + [25]
→ Jump: [10]
→ Air Time: 37.5

TUNER R.E.A.D[100]
→ Acceleration: [10]
→ Battle Strength: [40]
→ Stamina: [40]
→ Jump: [10]
→ Air Time: 25






→ Air Treks: Thalia
    Basic AT's with an angular design. Black and gray with blue highlights.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Metronome l F Rank
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

----- Trick Name l Rank
-------► Description.

----- Trick Name l Rank
-------► Description.


---Trick Passes
----- In Step: Reverse Turn Stance l F Rank
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in a forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that almost anyone can do but when reversing the forward motion into a backward one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.

----- Spinning Wallride Overbank 1800 l F Rank
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up the momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.


----- Spiral Spin Wallride 999 Sidewinder l F Rank
-------► This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-range combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel themself up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground-based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.


---Custom Tricks
----- Trick Name l Rank
-------► Description.

----- Trick Name l Rank
-------► Description.

----- Trick Name l Rank
-------► Description.


________________________________________|I|nventory |I|nformation


→ Gauntlets
    Metal gloves to protect delicate fingers.


→ Sweater
    Knitted with a mother's love.


→ Headphones
    A mix of grunge and cyber-punk.


→ Cell-Phone
    Typical smart phone.
 
PostPosted: Tue Dec 03, 2019 5:42 pm
Chaos Reclaimer
User Image
________________________________________|C|haracter |I|nformation

Full Name: Takahashi, Kotone
Nicknames: Tone
Age: 19
Birthdate: 01/27
Sex: Female
Sexual Orientation: Asexual

Height: 5'8" | 1.76 M
Weight: 154 lbs | 69.8 Kg
Physical Description: Kotone is pale in complexion. Her skin is unmarred and without blemish. Piercing blue eyes, cold and pale as the depths of a frozen lake, hide behind thin lenses and black frames. Her hair is nearly pure white and descends well past her ankles when left unbraided. Typically she wraps the length of her long tresses around her neck and waist, twined together. Her regular clothing includes a white sweatshirt and black sportswear underneath. Black knee-high socks adorn her feet and she wears sable boots when not using her AT's. She smells of broken dreams, spearmint toothpaste, and the morning mist when fresh and clean. Otherwise, the scent of oil and machinery wafts through the air around her.

Personality: Kotone is calm and quiet. Anger, envy, and jealousy are unnecessary and a hindrance as far as Kotone is concerned. She has little empathy or sympathy for others, but that isn't to say she is callous or goes out of her way to harm someone. Quite the opposite, Kotone believes that, though she has no personal attachment to most people, that it is simply "nice to be nice."
Backstory: Kotone has always been a peculiar child. The girl was always hyper-focused on anything mechanical or electrical in nature, to the extent of being somewhat of a savant. It was only natural that she would become a tuner.

Country of Birth: Japan


________________________________________|R|un |I|nformation

Road: Ring Road
Sub Road ---
Rank: D
Allias: Vulcan
Shadow: Cetus
Race: Human
Perks: Technologically Advanced & Blood Lust
TOTAL AP: 5/5


R.E.A.D[100]
→ Acceleration: [10]
→ Battle Strength: [40] + [25]
→ Stamina: [40] + [25]
→ Jump: [10]
→ Air Time: 37.5

TUNER R.E.A.D[100]
→ Acceleration: [10]
→ Battle Strength: [40]
→ Stamina: [40]
→ Jump: [10]
→ Air Time: 25






→ Air Treks: Thalia
    Basic AT's with an angular design. Black and gray with blue highlights.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Metronome l F Rank
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

----- Trick Name l Rank
-------► Description.

----- Trick Name l Rank
-------► Description.


---Trick Passes
----- In Step: Reverse Turn Stance l F Rank
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in a forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that almost anyone can do but when reversing the forward motion into a backward one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.

----- Spinning Wallride Overbank 1800 l F Rank
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up the momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.


----- Spiral Spin Wallride 999 Sidewinder l F Rank
-------► This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-range combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel themself up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground-based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.


---Custom Tricks
----- Trick Name l Rank
-------► Description.

----- Trick Name l Rank
-------► Description.

----- Trick Name l Rank
-------► Description.


________________________________________|I|nventory |I|nformation


→ Gauntlets
    Metal gloves to protect delicate fingers.


→ Sweater
    Knitted with a mother's love.


→ Headphones
    A mix of grunge and cyber-punk.


→ Cell-Phone
    Typical smart phone.


APPROVED  

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

Novasse

PostPosted: Wed Dec 04, 2019 10:56 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Yoshimura, Kaori
Nicknames: Ori
Age: 24
Birthdate: 08/23
Sex: Female
Sexual Orientation: Bisexual

Height: 5'7"
Weight: 120 lbs
Physical Description:

Personality: Ori is a pretty bland and sarcastic woman. The type of girl to browse dank memes at 3 a.m. Prior to her civvie life, she was a super hyper aggressive girl with a love of destruction as well as battles. But now, she's chilled out some and has learned some small amount of manners, though is very hard pressed against them. She does try to cover up more but with rather...mixed results.
Backstory: Kaori grew up in a fairly busy household of roughly five or six people or so. She was the middle child, always getting into trouble and staying out of trouble, or at least when her parents were around. They had always been busy with work and left little time to watch over their children. So naturally, Ori was always a deviant kid, having a knack for busting things open to see how they worked and maybe gluing it back together when the thought came to her. It was only soon that she joined the world of AT wars as a tuner. Her days were spent with exploding tech, being eye candy, and generally all types of bad behavior. Then when her gang was raised, she was offered a chance to turn things around. Help snitch in exchange for probation and other things. She accepted and has been placed on the ATP for her services and hiding from her old cohorts.

Country of Birth: Japan


________________________________________|R|un |I|nformation

Road: Ring
Sub Road ????
Rank: D
Allias: PR0XY
Shadow: Violet
Race: Human
Perks: Expertise of a Rider / Technologically Advanced
TOTAL AP: 5/5


R.E.A.D[100]
→ Acceleration: [30]
→ Battle Strength: [20]
→ Stamina: [30]
→ Jump: [20]
→ Air Time: 20



TUNER R.E.A.D[100]
→ Acceleration: [30]
→ Battle Strength: [20]
→ Stamina: [30]
→ Jump: [20]
→ Air Time: 20






→ Air Treks: Firewalls
    D-Rank l Two carbon fiber, orange and black air treks with neon wheels

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metronome l F-Rank}
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

-----{Quick Fix l C-Rank}
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

-----{Deconstruction l C-Rank}
-------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]


---Trick Passes (You get 3 Free at creation)
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


→ Phone
    A run of the mill, average smartphone. It's blank and only has some games on it. Mainly for gacha.


→ Eyeglasses
    Magenta eyeglasses that she uses to disguise herself from her old gang.



    {Description.}



    {Description.}


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