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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

Tags: Air Gear, Roleplay, Semi-literate, Slice of Life, Fandom 

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Noble Negative J3T
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PostPosted: Wed Nov 20, 2019 10:46 pm
KANTO CENSUS PROFILE MASTER LIST


1.Makoto Cross

2.Daisuke Higurashi

3.Yujin Kwon

4.Cassidy Jessica Lockhart

5.Napuaonalani Keopuhiwa Jones

6.Artemis Wight

7.Ayano Junko

8.Kristina Pierce

9.Dimitrii Vladsilav

10.Sonya Melrose

11.Jameson Souseiki Auditoire

12.Therese Nightingheart

13.Hyperion Zephyr Aurelius

14.Monte Carlo Marie Delacroix

15.Rosaline Windsor

16.Nala Naito

17.Natsumi Yukihara

18.Alexander Dominic “Dom” Santos

19.Dannis Haughton

20.Chitoge Kobayashi [Caitlyn Ashworth]

21.Usien "Prince" Nakumara

22.Apollo Wright

23.Aurora Jasmine Ainsworth

24.Scarre Naito

25.Francisco Manuel Jones

26.Lucky

27.Narcissus Julian Lysander

28.Yoshiyuki Samurakami

29.Abraham Briarwood

30.Akio Takahiko

31.Mary Jones

32.Taddwick Krenshaw Jameson

33.Destiny Anita Isabel Espinosa

34.NAME HERE

35.NAME HERE

36.NAME HERE

37.NAME HERE

38.NAME HERE

39.NAME HERE

 
PostPosted: Thu Nov 21, 2019 9:36 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Makoto Cross
Nicknames:
Age: 18
Birthdate: 2/14
Sex: Male
Sexual Orientation: Bi-sexual (prefers men, but if a woman can pull his interest he won't shy away)
Height: 5'11
Weight: 160 ibs.
Physical Description: Makoto is a blonde with red eyes. He is slim built with a little muscle. He isn't too tall, but an quarter if an inch from being 6 feet. With charming smile, who could resist.

Personality: Makoto is an introvert. he loves being by himself. If he is with a crowd of people he will normally go unnoticed because he is shy and doesn't speak up. He is actually a good people's person if you pull him into conversations and activities. He is not shy about dating. Just have to get him to talk to you and he has to like you.
Backstory: Makoto is an only child and was raised by his dad. His mom left them when he was about 10 years old. He had never seen her again and in all honesty, he believed it was for the best because all he ever saw his parents do was fight verbally and physically. His dad felt it was best to raise his son and Makoto loved his dad very much so it faired well with him.

Country of Birth: Toyko


________________________________________|R|un |I|nformation

Road: Apollon
Rank: C
Allias:
Shadow: Clocksworth from Beauty and the Beast
Race: Human
TOTAL AP: 50/50
Perks: Blood Lust and All in the Method


R.E.A.D[170]
→ Acceleration: [100]
→ Battle Strength: [30]
→ Stamina: [20] [+50]
→ Jump: [20]
→ Air Time: 25 secs.
→ Air Reaction: 20 secs. [35 secs.]

→ Air Treks: Timeless
    They are spray painted gold with clock work art.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Oh Time! l E}
-------► The very basic of all Apollon Riders tricks. Fairly simple in process, the Apollon rider generates amass sense of heat. Time' is just the influence of heat, light, and other Flame based riding aspects to produce abnormal effects. In this beginner instance, the user uses a visual phenomenon known as "Total Reflection". Using the heat build from the Flame Road, the user will cause the temperature and humidity of the air about them to heighten, bringing it to the extent that they become invisible temporarily. This, being the same principle under which mirage's and heat hazes work, is a more discreet and less flamboyant way of producing the road's effects. This is an E Class trick.

-----{Giant Swing of Time l D}
-------► A simple offensive trick designed to make use of centripetal force. The user plants a hand on the ground and swings their feet like a pendulum to strike the opponent's mid-section with a deceptive blow strong enough to knock the wind out of the diaphragm. Originally designed to work in tandem with the trick "Oh! Time!" this trick works twice as effective when both are used together. This is a D rank trick.

-----{Time Shield l C}
-------►By this point, the Apollon rider has control of their heat and updrafts that they can create a shield of heated rising updrafts. This shield takes on the image of a large grandfather clock and a set of gears. These updrafts are more physical than illusion based, able to take high impact damage and slow it down, giving the Apollon rider the chance to block an attack or to escape impending danger. This move is highly effective against projectiles but can "slow" down physical attacks as well. This is a C Class trick.


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Reincarnation l C}-------► An inertia driven attack that combines the speed of the Air Treks with the high energy momentum developed from a high speed run to drive devastating kick through the opponent, sending them flying off in the opposite direction. The method in which is performed is very similar to the trick, "Giant Swing of Time," and similar to its predecessor works twice as effectively when used in conjunction with "Oh! Time!"

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Sunglasses
    He always has a pair of sunglasses. Whether it be on his shirt or on his head.


Google Pixel
    R.E.A.D enabled


A pocket watch
    It is a pocket watch with a gold chain that has been passed down from generation to generation of Cross men.



    {Description.}
 

Noble Negative J3T
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Noble Negative J3T
Captain

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PostPosted: Thu Nov 21, 2019 9:38 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Daisuke Higurashi
Nicknames: Dai
Race Descendent of Gravity Children
Age: 18
Birthdate: April 1st
Sex: Male
Sexual Orientation: Homosexual

Height: 5'9
Weight: 150

Physical Description: Daisuke has a lean build and his hair is dyed s light purple with a small clip holding his bangs. He usually can be seen with his school uniform with a green tie. His rider outfit is a long sleeve black and purple striped shirt with black pants and a red scarf.
Personality: Daisuke is a very upbeat and playful person. He does have a flirtatious side. He is a bit sadistic in terms of combat as he enjoys seeing his road leave a lasting impression on their body. He still retains his playful demeanor even in the heat of battle. He does enjoy facing tough opponents. He pretty much likes to do what he wants whenever he wants and usually can be seen causing trouble. He has a bit of a twisted side whenever he is in a tough battle he prefers combat type batttles.
Backstory: Daisuke lived a pretty average life although when he became a teenager his parents was promoted to a different position which meant them moving overseas while he was still in school they sent money for the things he needed however with this freedom.he started turning into a delinquent. He bought his first pair of air treks and practiced late at night often he started getting the hang of the city scape and became more adept. He then learned of his road and for practiced. He then discovered his road. He started practicing the effects of it on storm riders. He ended up taking on a roommate to watch the house at times while he was out. He is currently a senior in high school and works part time at a coffee shop.
Country of Birth: Where your Character hails from.


________________________________________|R|un I|nformation

Road: Death Road
Rank: B
Allias: The Midnight Reaper
Shadow:Soul Slayer
A.P: 12/28


R.E.A.D[240]
→ Acceleration: [50][T.U.][+20]
→ Battle Strength: [100][T.U.][+10]
→ Stamina: [50][50][T.U][+20]
→ Jump: [40]
→ Air Time: 50
→ Reaction: 75
→ Air Reaction: 70

→ Air Tracks: Hells Hooves
    A pair of blue Pumas which converts to treks it has ball rolera. The treks gather heat at a faster rate which aids in gathering the heat for his tricks .

    TUs: 20 ACC | 10 STR | 20 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Air Stream! Rank D
-------► The beginning riders of the famed Death Road begin their aggressive journey with a very volatile (but necessary) skill. The natural run of a Death Rider is composed completely of powerful strides. This characteristic is combined with the mechanical effects of insane braking heat released at incredible speed rates. Though the more inexperienced riders are not yet at a point where they can properly propel the heat, they can expel it in a 'nitrous stream'. By building a massive amount of heat through acceleration of their natural run, the heat will naturally cycle the circumference of the wheel, gathering as a light glowing tint of orange. The layered heat is released in specifically timed strides wherein the user stomps and tilts forward, pressuring and braking with the front wheel for a brief second. Despite the instance of braking in the trecks, the user actually shows no sign of having attempted to stop. Instead the nitrous stream funnels out from behind the trecks, forcing a massive speed increase to reach max in a matter of moments. The release used in the Air Stream trick is a juvenile version of the more powerful, compressed, ones used later on. This trick can only be used every other post. This is a D Rank Trick

-----Air cannon
-------► More experienced riders of the Death Road have mastered the physical technique required to control their chaotic run. At this point the rider is skilled enough to perform a different type of 'release method'. Specifically, the signature method of the Death Road. Similar to the bloody road's "Zero-Max-Zero" theory, the Air Cannon requires the user first gather breaking heat through their run. The accumulated heat is amassed as a potent aura of vapor (liquified air). In what would appear to be the blink of an eye, the user will snap kick. In said motion the heat is removed from the treck, suspended momentarily, then propelled by a second powerful kick. The resulting beam of heated air has potential to dent sheet metal, completely sear through clothes, and burn flesh if with full and sustained contact. This is a C Class trick.





---Trick Passes
----- Super Stride IV Sonic Boom | F
-------► {This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.



-----Air Method to Spin That Grab Moonride l F
-------►This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.

----- Spiral Spin Wallride 999 Sidewinder l F
-------►This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body


---Custom Tricks
-----Hells Comet
[
-------► A useful offensive trick it simply implies air and the heated mass ratio of the run made. By making a successful run of five strives, a good amount heat vapor is generated and stored. Within two movements of bending at the knees and jumping the rider will hurl themselves in the air placing their legs together and turning at a rapid rate. Once the user starts to come down a sort of orange(ish), reddish aura appears as like a barrier, but made of heat. This barrier shaped mass formed under the treks can force a(n) opposing force back several feet upon contact. The spinning never stops even after the rider as made contact.

-----Air Pistol l B}
-------► By building a massive amount of heat through acceleration of their natural run, the heat will naturally cycle the circumference of the wheel, gathering as a light glowing tint of orange. Releasing the 'Shell' with just one kick instead of the usual two kicks, creates a wave of braking heat. The released wave is less of a cannon, and more of a short ranged single round with a wide set shape. The attack is not as destructive as it's predecessor, but makes up for it with it's accessibility and quick creation time.



________________________________________|I|nventory |I|nformation


Cell Phone
    Can make and receive call. It also has a R.E.A.D app.


Head Phones
    Daisuke always has his pair. of silver headphones with him


Wallet
    It is a normal wallet which Carrie’s his money and I.D card.



    {Description.}
 
PostPosted: Thu Nov 21, 2019 9:40 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Yujin Kwon
Nicknames: Yu or YuYu
Age: 21
Birthdate: Nov. 8th
Sex: Female
Sexual Orientation: Lesbian (But hides it)

Height: 5'1
Weight: 100lb
Physical Description: For someone of her age she's quite timid and small, she normally doesn't like confrontation or like being in crowds. Its a wonder how she was able to create the friends she has today. Most of her friends she had made through her online alias, there she becomes a different person all together. But in public she more of less keeps things to herself, in the background and just watching from the sidelines. She just tries to avoid huge confrontations or even fights, she just likes riding. Yujin normally wears all black or all neutral colors, its something she liked better than bright colored clothing.

Personality: Being a person who spends most of her time online rather than in person and in crowds she tends to be more on the background side. She doesn't mind being in the background, or cheering from the side lines; she likes being alone and to herself more than confronting or meeting people herself. Confrontations tends to make her timid and nervous, even a simple hi could make her go into a nervous wreck, due to her past she more or less doesn't like talking to people in person. If shes with friends she tends to hide behind them when they're talking with other people, with her height she can get away with something like that. Although through her job while in Japan sending parts to tuners and such

Backstory: Yujin's past was quite tragic, something she doesn't like to share often even when asked, many people even her friends don't realize the tragedy she had gone through as a young girl. When she was young she had lost her mother in a bad car accident, something that could of been avoided but due to her mistakes her life had changed for the worse. Because of her mother's death she was blamed by most of her family for her death, calling her the reason why she died and even asking why their spots weren't switched. The only one person who was on her side was her uncle, who was in Japan at the time and had heard of the news. He was very much against how they were treating her, her own family treating her like an outcast; even her own father disowning her and no long calling her his daughter. He made the decision to adopting her into his own home but due to the tragic incident she had spent most of her time in her room, locked away from the outside world and just stayed home as a neet. Occasionally she left her room to eat and maybe talk to her uncle but she quickly escaped into her room; it wasn't until she was older when she saw on the internet about the newest thing, Air Treks. Something that really intrigued her, for the first time in her life she left her room to discuss it with her uncle and to her surprise he welcomed her into it. In fact he had experience with it, he didn't ride it but he knew of friends who did in which he introduced her to them and through them she ended up meeting and learning how to ride air treks. It did take a while for her to open up to the air trek riders, but she eventually got used to seeing them over and over again. More and more she rode she ended up liking it and going out more as well as talking with her uncle more often, a smile was beginning to show up. As she got older instead of returning to her room she decided to get herself a job, she wasn't used to talking with a lot of people but her air trek parts delivery job seemed to work just fine. She got to meet people one by one so it wasn't a huge issue and she rarely stayed long with her deliveries, plus she got to ride whenever she pleased.

Country of Birth: Denver, Colorado


________________________________________|R|un |I|nformation

Road: Roadless
Rank: B
Allias: SaberX (Her Online name)
Shadow: Her Shadow
Race: Human
Theme Song: Theme Song
TOTAL AP: 17/20


R.E.A.D[220]
→ Acceleration: [100] +25
→ Battle Strength: [35]
→ Stamina: [50]+25
→ Jump: [35]
→ Air Time: [52.5]


→ Air Treks: Saber
    A normal air trek, thats the color black and red streaks on it.

    TUs: +20 ACC | 0 STR | +20 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes (You get 3 Free at creation)
----- {Amazing Forward Special l Rank F}
-------► This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind.

-----{Moon Walk l Rank F}
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

-----{Super Stride IV Sonic Boom l Rank F}
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    Pepper Spray, given by her uncle to use for self defense if it came to it.



    Samsung Galaxy S100, the newest model that trumps iphones as it usually does. Can can for READs but she mainly uses it for calling, texting, getting delivery calls and listening to her music.



    Small Backpack, used to put stuff into it but can't hold too much.



    Wallet with her ID and some money.
 

Noble Negative J3T
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Noble Negative J3T
Captain

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PostPosted: Thu Nov 21, 2019 9:41 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Cassidy Jessica Lockhart
Nicknames: Cassie, Cass
Age: 19
Birthdate: March 23rd
Sex: Female
Sexual Orientation: Bi-sexual.

Height: 5' 3"
Weight: 154 lbs
Physical Description: Cassidy is a quite thicker set young woman with most of her figure going into her large breasts, ample hips, and thighs. She has darker skin from working outside most her life in her parents scrap yard. She has several serration scars on her back from a past event, and a birth defect that causing her ears to have an elf like point to them.

Personality: Cassidy is a bit rough and tumble but she simple and direct. Normally generous and kind she won't back down from hard work or getting dirty. If she feels wronged, she will stand up for herself and say what she needs to say, Cassidy is loyal till the end to her friends as well. While she is strong because of her upbringing she lacks a bit of a feminine side which leads her to not like super girly things unless she has to which embarrasses her. Though she does have a mischievous side at times slightly breaking sooome rules to have fun. Loves the simple things and rock music. She isn't too complex wearing what on her mind on her sleeves and enjoying every day to the fullest. Cassidy won't back down from a rumble if it's important but also understands when it's time to pull out before it becomes worse. Cassidy loves animals, cooking and mechanics, not too picky an eater, but she does have an above average fear of spiders. She prefers living in the moment then worrying about the future or being hung up on the past, going with the flow of what she wants.

Backstory: new Bio TBA

Country of Birth: America


________________________________________|R|un |I|nformation

Road: Ring
Rank: A
Allias: Scrap Metal Witch
Shadow: Factory Giant
Race: Descendent of Brain Charger, Ascendent
Perks Technologically Advanced, Expertise of a Rider
TOTAL AP: 48/ 58


BATTLE R.E.A.D 220
→ Acceleration: [50] [T.S. - 25]
→ Battle Strength: [50] [T.S. - 25]
→ Stamina: [100] [T.S. - 50]
→ Jump: [20] [T.S. - 10]
→ Air Time: [75]
→ Reaction: [60]
→ Air Reaction: [45]

TUNER R.E.A.D 430
→ Acceleration: [90] [T.S. - 45]
→ Battle Strength: [140] [T.S. - 70]
→ Stamina: [140] [T.S. - 70]
→ Jump: [60] [T.S. - 30]

→ Air Tracks: Heavy Mettle Hammers
    B-rank ATs that have a large off road will for a heal and two inline wheels going down the bottom the ATs. Made to be durable but more for tuning then fighting as such it has quite the capability with non-combat parts.


→ Parts Equipped
    "Jumper Cable: RANK B:
    "The Jumper Cable wheels connected to the ATs. The wheel looks normal despite looking bigger and off-road style on the heel, however with a button push the wheels open revealing one large jump start cable like part that can connect to another AT from there the start that cassie's AT's have help further her tune up almost like adding coding to the ATs. When used in a basic or custom tuning the Tune Up is furthered by an extra +5 points however it can't be used to go over Cassie's max tune up abilities. it also can't be used for herself."

    "N/A"

→ AT weapon/tech
    "Scrap Yard: RANK C:
    "An advanced up-gradable tuning toolkit of Cassie's design that is located as several bags on her thighs and arms for tools, and a backpack for parts. Using custom tech that Cassie has made the tool kit allows her to be able to create, and tune parts anywhere she goes as long as she has the parts and depending on the creations rank at a catch. The toolkit only has so many parts in it before Cassie has to return home and restock. Upgrading the toolkit adds 3 more uses to it's usage count however it must be upgraded at full AP price for it's new rank. The C rank toolkit only has 5 uses to use before it needs to restock. The usage of it's abilities to craft anywhere are as follows.

    C part/trek/tuning - 1 usage
    B part/trek/tuning - 2 usage
    A part/trek/tuning - 3 usage
    S part/trek/tuning - 4 usage
    SS part/trek/tuning - 5 usage
    legend part/trek/tuning - 8 usage"


    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metronome l Rank F}
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

-----{Quick Fix l Rank C}
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

-----{Deconstruction:l Rank X}
-------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    ► Lucky Wrench: an old heirloom wrench belonging to her uncle and given to cassie. While useless for tuning Air treks it’s a good luck charm she always keeps on her. If angered one might find this cast iron tool to be very… painful.



    ► scrap metal doll: "A doll given to cassie at a young age made from some of the scrap from her junkyards. The doll was all her family could get her at the time and is something she treasures as a tuner."



    ► Harmonica: A harmonica she got from her mothe. She uses it to remind her of home as she plays it."



    ► Tibetan Mastiff named, Bear Bear is an 8 year old monster of a dog given to Cassidy specifically from her Uncle not wanting his little girl growing up. He is actually larger then most Tibetan mastiff, (the lockhart family says he'll be a really record breaker when fully grown) weighing in at 157 lbs and still growing. He has a thick pure black coat and large mane but around Cassidy turns into a puppy again. He is trained enough to know the difference between Cassidy's guests and intruders but is bred to be a guard dog protecting the family so he doesn't warm up to most immediately. Out of all the dogs on the farm, Bear was specifically hand raised by Cassidy and her father to be her guard dog, however while his strength and power reflect his name. He can be very sweet and gentle so long as his master isn't in any danger.
 
PostPosted: Thu Nov 21, 2019 9:43 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name:
Napuaonalani Keopuhiwa Jones

Nicknames:
Napua (most people), Lani (to her friends)

Age: Your Characters Age.
21

Birthdate:
May 6

Sex:
Female

Sexual Orientation:
Bisexual

Race:
Ascendant

Height:
5'10
Weight:
185 lb
Physical Description:
Napua has a deceptively muscular form, deceptive due to her rather voluptuous figure. The young hawaiian girl learned more than surfing and hula from her form recon sniper marine mother. The child of two former special forces parents Napua has learned a thing or two about keeping yourself in peak physical condition. However her mother's family knows a thing or two as well only for them it's how to keep a girl "healthy" looking, thus leaving her with the body most would kill for.

Napua also has a few tattoos
Lower Back Tattoo
Back of her neck
Around right ankle

Personality:
Napuaonalani is an extremely laid-back young woman, preferring to take her time as she travels through life. Her friendly nature means she will not purposely seek to harm others, and she is even able to make serious people join in with her fun. However, despite how simple-minded she appears at first, Napua is a complex person with some rather difficult to understand views; for example, she believes if two people share very different views, it is better they go their separate ways.

Napua does not seem to mind what happens to herself; she will take others throwing food and drink or spitting on her without fighting back and laugh at her own misfortunes. However, she will never forgive anyone for attacking her friends or family. While she loves a good sparring match Napua is against the idea of needless bloodshed, even if honor is involved, and will only step up for a fight when a friend is in danger. However when facing those that fallow the Blood Road, Napua changed dramatically going so far as to actually wish to end the Storm Rider career. She admires those who have courage, as she feels a connection with them.

Despite being calm and brave most of the time, Napua sometimes reacts in ways that are not always fitting in what others expect of her. These include panicking when things go wrong (with parties or non-dangerous moments) or shrugging off people's angry disposition towards her off to greet them in a friendly and honorable manner.


Backstory:
Napuaonalani Keopuhiwa Jones was born the second daughter of Kaolulani Pai, a former Recon Sniper in the Marine corps, and James Jones, a former Navy Seal. The two met after the both left the service and went to Hawaii, Kaolulani returning home, James looking for the opposite of home. After a few years the two were married and had a beautiful daughter Puanani Hawihawi Jones. Puanani was a free spirit and a few years later a wonderful role model. Napua and Nani were inseparable for most of their lives, even being 4 years apart; they surfed, did hula, and later they got ATs finding their wings. Unfortunately this happiness was not to last Nani left for college in New York, while there she was in an "accident" at least that's the official report. However months later in a sister talk she confessed to Napua it was no accident but another rider that carved up her leg bad knocking her into traffic. Nani's left leg was crushed by passing car, though she was going through physical therapy the doctors confirmed she'd never have full use of her leg again.

After hearing that Napua started working out with her parents learning the training regimen they both went through in their boot camps. While they were concerned about her sudden interest they were happy to share their knowledge. This continued throughout her high school and straight up until she left for college in New York and staying with her sister. Napua claimed she wanted to move NYC to help her sister but it was actually to find the rider that caused the "accident".
Country of Birth:
US


________________________________________|R|un |I|nformation

Road:
Jade Road
Rank:
C-rank
Allias:
Black Swan
Shadow:
A Swan name Ali
Ability Points:
130/130
Perk: Re-Hypnotized


R.E.A.D215
→ Acceleration: [40] [+10]
→ Strength: [85] [+15]
→ Stamina: [35] [+10]
→ Jump: [55] [+15]
→ Air Time: [70] [85]

→ Air Tracks: Dark Wings
    Dark Wings contrary to the name are actually near completely white except for a black swan on her heel that matches the tattoo on the back of her neck.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Wind Surfing | Rank D
-------
Stamina: 2 | Wear: 2% | Road: Wing
The user must first break the barrier into low pressure system allowing for smooth riding. Utilizing their perception on the wind currents the user is able to tap into a air stream while combining their tail wind to amplify the speed and distance covered by their jumps. That is the fundamentals to the trick, but the trick itself is to rush full speed using those fundamentals before tossing all momentum gained forward while keeping balance to surf the air. This is a fast moving jump which can cover a vast distance.
Requirements: [Jump stat must be highest stat]
+10 Speed
+Expands Air Time by 1/2 of user's original Air Time
[Duration: 1 Post]

----- Quick Draw | C Rank
► Stamina: 2 - 15 | Wear: 2% - 50% | Road: Wing
The user of the trick lifts the front of the AT while reeving their back wheel. Having some control of the wind being produced, the user begins to form a small ball of air the size of a marble. Keeping this ball of air between their wheels the user can propel this ball like the bullet from a gun by kicking. Once the ball makes contact the momentum of the ball is pushed through the target causing slight internal damage. The majority of the damage is done to the surface of the body causing bruising and some swelling. The user of this trick must specialize in a form of martial arts that is prominently kicking. The user is only able to produce one bullet at a time. This is meant to be a quick surprise shot to the target. As skill increase the user is able to fire more rapidly.
C-Class: 3 Shot Per Use

-----Woopsie! (Windshearing) | C rank
-------► Stamina: 3 | Wear: 5% | Road: Wing
A simple movement trick to give a near instant change in direction to the user, whether on the ground or in the air. Through simple interfacing with the air the user will throw out their arms out and send a medium sized burst of wind. The burst of wind, when combined with a small quarter spin will allowing for the rider to make very sharp turns with little to no turning time. Using this trick too much however will cause extreme stress on the leg and abdominal muscles resulting in the inability to move your lower body. [Ain't momentum a b***h?]
– No more than 1 use Per Post

-----Rumble Shot | C Rank
-------► Stamina: 3 | Wear: 5% | Road: Gaia
The Gaia Rider will first start by gathering vibrations from their engines and start to transmit them as they throws a kick. The kick would be timed so that the vibrations burst forward through the air treks just as the kick connect with the opponent wherever they hit them at. This doesn't have much of a blunt effect, nor does it do heavy battery damage. The vibrations that are transmitted through the body are aimed to hit a certain way so that they disrupt the enemy in some ways. The effects vary depending on where the attack lands.
Head: Severe Headache, minor concussion, depth perception knocked off, equilibrium out of balance, medical attention required
Chest: Lung spasms for one post, can't breathe correctly
Belly: Rumbled intestines, gut pains for three posts, not severe, but difficult to maneuver at full efficiency
Arms: Muscle spasms, unable to throw punches or block for two posts
Thighs: Muscle spasms, cannot kick or use tricks above C-rank for two posts
Calves: Muscle spasms, cannot jump and cannot use tricks above C-rank for two posts


-----Infinite Tremor | E Rank
-------► The very basic of Gem Road riding. By creating a tremor in the ground, the Gem rider can connect with other A.T's using the properties of piezoelectricity. This connection allows the Gem rider to resonate with the other A.T's in the area and match them, shutting them down or simply paralyzing the A.T's. This paralyzing affect locks both/all riders in place once they hit the ground/have been on the ground for one post.

-----Shard Bullets | C Rank
-------
By combining the users control of wing and gaia road abilities, the Jade road rider gains the ability to bring the earth to the sky. By creating a tremor, the gem road rider causes the ground under them to crack and break. Through the use of their wind manipulation, the rider forces pieces of the ground up, ten small shards of earth to be exact. The rider must then follow up with a kick, sending the shards forward. This move has an offensive and defensive property to it, as the user may kick up the shards around them to take oncoming damage. These shards do have a weakness. They cannot hit anything slippery, sliding right off, leaving Smell road riders invulnerable to this move, as well as the shards being forced off slippery surfaces. (Oil spills. Ice. etc.)

-----GBF / C
-------► GBF: The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new-found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- Spinning Wallride Overbank 1800 | F Rank
-------► Stamina: 1
Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

-----Spiral Spin Wallride 999 Sidewinder | F Rank
-------► Stamina: 1
This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.


-----Moon Walk | F Rank
-------► Stamina: 1 | Passive
The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.




---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Waterproof Smartphone Watch and Bluetooth headset
    While she loves AT's, Napua is a Hawaiian girl through and through so she felt a normal phone wouldn't do if she decided for a quick swim. Thus she went for a phone that's a bit harder to lose, after all it's attached to her wrist.


Shark Tooth Necklace
    Napua has half a large shark's tooth hanging from her neck the other half is around her sister's neck. They found the tooth as kids and got matching sister necklaces made from it.


Wallet
    .



    {Description.}
 

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Thu Nov 21, 2019 9:45 pm
User Image
________________________________________|C|haracter |I|nformation
Character by Aquos Dragoa

Full Name: Artemis Wight
Nicknames: Arty, White Rabbit,
Age: 18
Birthdate: 13th of May
Sex: XX (Female)
Sexual Orientation: Just going to have to find out

Height: 160 cm || 5.25 feet
Weight: 50 kg || 110 feet

Physical Description: Artemis has long brunette hair that is commonly held up in a ponytail. She has the same blue eyes as her mother. Despite her somewhat fair looking complexion, she is techncially of a multiracial ethnicity and is capable of quickly tanning, however she doesn’t like the way it mixes with her hair and color so she makes an effort to ensure her skin tone remains more on the fair side similar to that of her mothers.

Artemis has a body that leans more towards lean type, smaller bust size and her limbs are more on the “scrawny” side (but not by much). Although her more “delicate” looking body type, she is stronger than she appears and if ever seen without her hoodie, it is possible to view that she has hips wider than her waist giving a slight hourglass figure.

Artemis is commonly seen with a loose almost thigh length black hoodie with blue inlining. Underneath she wears a sleeveless button up white shirt with some blue frills that fall from her neck to a bit under her bust. She wears a short blue plaid skirt, dark toned tights and blue tennis shoes (if she isn't with her AT’s).

If seen without her hoodie, one will see that she has a tattoo on her upper right arm. The tattoo is black has the following design tattoo

She is often seen with rabbit ears she made (see inventory).

Personality:
> Loyal: Once you earn her trust she is very loyal to the people she cares about.
> “God Syndrome”: It isn’t that Artemis thinks she is the best or necessarily godlike, but she does have her own self image on a bit of a high pedestal and as such if she deems something is not worth her effort, time or concern, she won’t bother, or give someone attention. This part of her character loves when she gets praised, it is her fuel and what drives her. She will even turn what some may consider criticism into a compliment of sorts.
> Curious: She is curious about how things work and like tinkering with all sorts of things, even if they will only end up exploding in her face
> Intelligent: Artemis is quite intelligent and picks up on things she puts her mind to eventually, and when something does capture her interest she will put in the time and work it takes to perfect it as best as she can.
> Lazy: Despite her smarts and curiosity, if something does not peak her interest, or if she seems something is “unworthy” of her, she won’t do it. She is lazy quite often.
> Picky: She is very picky about what interests her, what she wears, what she does, who she gives her trust with etc.
> Independent
> Prideful
> Creative

Backstory: Artemis although not exactly a planned child, was still loved nonetheless by both her parents. She was technically born in Japan, but after certain incident her parents moved the family to the United States. It would only be a few years later that Artemis would learn why. To put simply her parents had questionable pasts that they had mostly put behind, however sometimes the past liked to dig up the present and in order to keep her and her siblings safe they changed countries as well as their names, at least the parents did, the children only had their last name altered.

Artemis shortly after her birth began to lose her hearing little by little until one year she was almost deaf. For years she learned how to communicate through sign language and eventually she underwent a procedure that slowly restored most of her hearing, though to have it perfect she requires the use of a hearing aid that was surgically inserted into her ears, a replacement fo her damaged ear drums. She has the ability to remove these (as they are placed right near the entrance into her skin) and over the years she has learned to tweak with them, even creating a special headset that connects to her hearing aids.

When the attack happened in the States she was already in Japan. Her parents, through past contacts had been warned beforehand and successfully moved them there. Until returning to Japan Artemis had never really had much interest in air treks except for occasionally tinkering, but once the nukes occured she became curious why such a thing would cause for something that drastic to happen, and eventually her interest grew. Her curiosity and desire to discover what she could do with them captured her and now she wishes to explore their technical aspects.

Country of Birth: [Redacted] Aguni Island (Okinawa District)


________________________________________|R|un |I|nformation

Road: Ring
Sub: TBD
Perks: Adaptability (race), Technologically Advanced, Destiny
Rank: D
Allias: Cottontail Beatz
Shadow: TBD
Race: Human
TOTAL AP: 10/10


R.E.A.D[100]
→ Acceleration: [25]
→ Battle Strength: [25]
→ Stamina: [25]
→ Jump: [25]
→ Air Time: 25


→ N/A
    Artemis at the moment uses very basic air treks, all with a blue coloring. They have rabbit stickers on the side.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Metronome (F)
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

-----Quick Fix: (C)
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

-----Deconstruction:
-------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating. This is amended in parts wars as parts wars deconstruction relies on battle read not tuning read. Outside of battle, (say someone trying to stop a fight in their shop or home) it will go based on Tuner Read.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks. Outside of battle, a C rank battle tuner that has S class tuner Read can deconstruct an A rank pair of treks.]


—————————————--

---Trick Passes
----- THRILL LINK: (C)
-------► The Tuner creates a "lifelink" draining stamina from her body while supplementing another rider. The Tuner is easily excitable, especially when being carried by a rider of another road as they perform tricks and feats. Her heart beat quickens with excitement which blends with the sound of the rider holding her. Like a war drum, the sound of her body beats with an intensity that releases adrenaline a rider never knew they possessed. The trick is both mentally and physically exhausting for The Tuner i, but the holder is refreshed with new found energy to ride! It is the next step towards Link Tuning for a C Rank rider.
- Riders have a different road or style from the tuner.
- 10 Stamina transfers from tuner to tuner.

-----Turn Stance (F)
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.

-----Upper Soul 23 Roll (F)
-------► With this technique, even those with little jump can reach the sky. By holding on to a pole of sorts with one hand while running one’s ATs in a vertical grind, the user spins all the way up said pole. This skill is useful for scaling up buildings that are too tall to jump or keeping up with someone who can jump much better than yourself. However, the Upper Soul is not as fast as a jump.


—————————————--

---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→Hare Ears Beta 3.4-a
    This is a piece of equipment that she designed herself. Having had to use hearing aids for a good portion of her childhood, she crafted a special headset/hearing aid in her early teens to give herself a unique look while also allowing her to easily tweek and control what she could hear. She made these in a shape of bunny ear headband, which have a small wiring that connect to her hearing aid implant (very noticeable except for the rabbit ears). Now that surgery has improved her hearing she uses these to merely pick up better on certain sounds and with bluetooth easily record her surroundings to her phone and even play music from her phone like a regular headset. At the present time this is basically just a headset designed by herself (ears being literally mics). However she has future plans to actually make a version suited for her work as a tuner.


→Cellphone
    Latest phone model, or one of the latest. To make this simple in terms of aesthetics and use its basically like the scroll from RWBY. (I got lazy)
    R.E.A.D. Enabled


→Tool Kit
    Around her waist she has a collection of small storage units on a belt that have a variety of tools fit for some simple tweaking of air treks on the go. She keeps her money and IDs in her too (if they aren't being stored in her bra). One of the pockets of this tool kit is dedicated to a smaller sized notebook and pens for her to sketch or jot down any ideas whenever they come no matter where she is.


→ High tech w/ Night Vision Binoculars
    Pair of binoculars she also keeps usually in her tool kit if it isn’t being worn around her neck. It has bluetooth enabling her to record anything she sees with it to her phone.
 
PostPosted: Thu Nov 21, 2019 9:47 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Ayano Junko
Nicknames: Aya
Age: 27
Birthdate: February 29th
Sex: Female
Sexual Orientation: Heterosexual
Voice Claim: Sakura - Fire Emblem Fates

Height: 5' 8''
Weight: 132 lbs
Physical Description: Ayano is a rather tall girl with long legs, she has extremely pale skin and dark hair and eyes. She looks very typical as a Japanese woman and tends to wear very trendy and fashionable clothes. Heart shaped baby face and rather skinny she looks pretty unassuming as a young lass. She possesses a tattoo of vines wrapping around the majority of her body along with around the lower half of her neck and collar bone. If one looks closely you can tell it covers up burn scars.

Personality: Aya is a fairly shy girl, not prone to going out into public all too much and more of an introvert when it comes to her personal life. When with others she tends to twiddle her thumbs and attempt to keep quiet unless directly spoken too making it hard for people to interact with her. Keeping to herself she is very action oriented in comparison to a lot of social riders, people who come to her shop are aware of her lack of socialization with the world. Internet life is a bit easier on her when it comes to communicating through texts or other social media, but in person makes her anxious and a bit on the paranoid side. Despite her issues with her mild fear of being outside in the open she does try hard to get past it and live life normally.

Backstory: Born as a pure Japanese girl, she was a single child to her only mother whose late husband died when Ayano was three years old. She has little memories of the man but pictures of him linger on the walls around the house she currently lives in and rents from her mother. Mother put her through school and raised her to be an obedient and appreciative child, never asking or wanting for anything. Disobedience was a no no, it was always yes ma'am and no ma'am for her, anything else would be considered bad. Ayano would go through schooling for various things, instruments, extra summer classes, clubs that would look good for colleges, all the straight oriental stereotype of having to be utterly perfect. Her mother's saying was if she wasn't #1 she was no better then the other kids around her. This caused her to become stressed at a young age, and honestly she ran away from home at sixteen. She didn't really mean to stumble into the world of Air Trek, but she did. Meeting a nice guy who got her away from a small gang of people by scaring them off with talks of 'turf' and the like. She doesn't remember his name and hardly remembers his face through all the tears. Ayano ended up returning home and taking a form of stand against her mother, informing her of what she wished to do. Her mother gave her strict terms of staying in school and having a part time job that paid until she was able to live on her own. Mother moved out and left Ayano the house and told her to act like an adult or she would be treated like a child. Ayano's mother pays for all the bills in the house, but Ayano had to fend for herself on luxuries and basic necessities with her job. She has completed college and is currently interning at a fashion business under a well known designer. Currently doesn't have contact with anyone and has been flying under the radar as well as under a new name for the AT world.

Country of Birth: Tokyo, Japan


________________________________________|R|un |I|nformation

Road: Sonia x Gaia = Olympic Road ( fusion )
Rank: A
Alias: Sylph
Shadow: Shandriel
Race: Human
TOTAL AP: 69/100


R.E.A.D[300]
→ Acceleration: [ 50 ]
→ Battle Strength: [ 50 ] [ +50 ]
→ Stamina: [ 100 ]
→ Jump: [ 100 ]
→ Air Time: 100

→ Air Trecks: Birthright
    A pair of black colored air treks constructed in a manner to resemble fashionable heels. The heels are located by the front nose and back part of the feel. If broken, there are smaller wheels on the sole that can fill the place of the heel. The bottoms of the trek have the letters "O.A." inscribed on them.

    TUs: 20 ACC | 0 STR | 0 STA | 20 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

-----{ Nitro Cushion l Rank F }
-------► This technique is the basis at which the Sonia Rider's begin their strenuous journey. Despite its low level, Nitro Cushion instantly becomes a necessity to those riders of the road. Unlike most other roads, the beginner move involves a breathing technique wherein the user forces decompression in the body through hyperventilation. This causes the already naturally saturated nitrogen in the body to become absorbed immediately. Throughout the user's body (especially in the joints) nitrogen bubbles will form. The stress from said reaction causes immense pain, but the result of natural air collecting allows the body an extensive increase in mobility. This affords an unnaturally high amount of flexibility and increase in maneuverability beyond that of normal human capability.

-----{ Nitro Boosting l Rank D }
-------► The user saturates their bloodstream with nitrogen via hyperventilation and minor stretching which will cause the body to form bubbles within the hip and joints of the user. Using this technique allows for the body to over stretch itself to do more, in essence like being on an Adrenaline rush without the bypassing of barriers.
● Can only be used during Nitro Cushion
● +10 Strength +10 Jump to next two tricks.

----- { Thorn l Rank C }
-------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. The resulting shock waves appear as compressed masses of energy, varying in size and capability by the rider's build and execution. These pressurized shock waves have the ability to tear into the wind, skewering it to the point it is null. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quantity over quality' balance that delivers a great deal of damage internally.

-----{ Thorn Whip l Rank C }
-------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. However, the use of a wide kick amidst this execution alters the resulting shock wave's appearance. Instead of appearing separated, the thorns are released as an array of whips on the user's trecks. Still, these pressurized shock waves have the ability to tear into the wind, lacerating it to the point it is nullified. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quality over quantity' balance that delivers a great deal of damage internally.

-----{ Surprise Ensnare l Rank B }
-------► A B-class technique using the Sonia Road, where in the rider's speed and timing is vital. This trick can only be performed if the rider is riding over a surface, regardless of whether it is wet or dry, or in angled in any degree. The trick has two parts. It takes one post to set up: during a run, the rider places pressure on her feet and over her movements as she performs various sharp turns and fast maneuvers over the ground or a certain surface. In this point in time, a sonic boom in the form of a thorn whip is produced, seemingly hidden underneath the riders' feet and extending as she runs. In the following post: through the act of a jump, the sonic boom breaks and thorns spray out to the environment like shrapnel that fly as fast as bullets. Because of this, it gives an image that an actual explosion has occurred. The power of the "explosion" is enough to crack, dent or break forms of concrete, and no doubt, the force will be enough to break bones if the opponent is directly hit. Not to mention, being struck by thorny shrapnel will be really painful. The range of this technique is point blank, and the diameter of the explosion on its own is eight feet. Thorny shrapnel spreads easily to about three feet from the circumference of the initial explosion, making the overall reach of this technique seven feet around in a spherical radius.The risk of this trick is that if the rider is unable to perform a jump in the following post, the rider will also be damaged by the trick.

-----{ Toma-Screw l Rank B }
-------► While running or standing still, the rider lunges forward with a kick and swings her lower body ahead in order to initiate this trick. By spinning in a cork-screw manner with her feet leading towards the opponent. The basic concept of this trick is to mimic a drill, but accurately become a tornado like shockwave, which can tear through many defenses. However towards the end of this trick, the rider’s center of gravity shifts so that at least one foot can touch the ground.

-----{ Seismic Sonar l Rank E }
-------► A beginner Gaia rider begins with a basic vibration awareness technique, branching from the basis of their run with the intention of reading all others. This trick uses the vibrations produced by the inner mechanisms of their air trecks and their own movement in a run to be able to read the physical information and layout of the surrounding area and any specific others in the area. This works with the Rider's ability to feels the way that the seismic waves resonate through and around anything that is connected to the surface they ride upon. The rider focuses on this to get a mental coordination of the terrain they ride upon. This is an E Class trick.

-----{ GBF l Rank C }
-------► The 'Ground Breaking Feat' is a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new-found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage.

-----{ Rumble Shot l Rank C }
-------► The Gaia Rider will first start by gathering vibrations from their engines and start to transmit them as they throws a kick. The kick would be timed so that the vibrations burst forward through the air treks just as the kick connect with the opponent wherever they hit them at. This doesn't have much of a blunt effect, nor does it do heavy battery damage. The vibrations that are transmitted through the body are aimed to hit a certain way so that they disrupt the enemy in some ways. The effects vary depending on where the attack lands.
Head: Severe Headache, minor concussion, depth perception knocked off, equilibrium out of balance, medical attention required
Chest: Lung spasms for one post, can't breathe correctly
Belly: Rumbled intestines, gut pains for three posts, not severe, but difficult to maneuver at full efficiency
Arms: Muscle spasms, unable to throw punches or block for two posts
Thighs: Muscle spasms, cannot kick or use tricks above C-rank for two posts
Calves: Muscle spasms, cannot jump and cannot use tricks above C-rank for two posts.

-----{ Friction Alteration l Rank C }
-------► By making use of the vibrations produced by their ride the Gaia Rider causes the ground in the area to become super still or moving rapidly. Super Still ground causes the ground to in essence become like ice, while super fast moving ground causes an area more in line with a gravel road. Anyone within a set distance of the user is affected by this trick. Still ground means greater acceleration, but less control, making sharp turns or sudden stops much harder. Moving Ground causing a drop in acceleration capabilities, but an overall greater control, allowing one to go from sudden speed to slowed down. While the trick remains active the user can swap between the two freely.
- Still Ground; Increases Acceleration by 10 Points for all those in range.
- Moving Ground; Decreases Acceleration by 10 Points for all those in range.

-----{ Petrifaction Wave l Rank B - S }
-------► A trick similar in function to Quake, but less based on destruction and more based on control. The rider will send out a large scale wave of vibrations, from some form of contact with the ground, such as a stomp. This wave of vibrations is not used to break of the ground however, but to still vibrations within the area. The vibrations will travel through other's air treks and into their legs causing a stun or petrifaction effect, holding them in place for a very short moment. The greater effort expended on the trick the farther it reaches.
- Range Starts at 10 Feet around the user and increases by increments of 5 feet per higher rank [ B 10 | A 15 | S 20 ]

-----{ Regulus l Rank B }
-------► This trick uses the principles of piezoelectricity and vibrations placed directly around the rider (maximum of 7ft radius) to cause an instance of "weakened" or "amplified" gravity. This effect is caused by highly potent vibrations pushed directly onto the ground and effectively producing electricity via physical planetary pressure. The electrical potential created directly on the terra firma, creates an opposing electrical potential naturally produced by the earth, essentially it cancels the electrostatic pressure of the earth produced by gravity thus creating a space where the level of gravity is not entirely abolished by rather weakened or amplified because its electrostatic pressure has been nullified by the same force or amplified by electrostatic pressure of higher potency. In summary, this trick allows for any object(s) to attain artificial lift (levitation) because of weakened gravity or causes the said object(s) to be pressed further onto the ground because of gravitational amplification via piezoelectricity; this effect has the ability to levitate objects of 120 - 150 pounds and also add the same amount of weight upon the said object. This is a B rank trick

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- { In Step: Reverse Turn Stance l Rank F }
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.

-----{ Air Method to Spin That Grab Moonride l Rank F }
-------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.

-----{ Moon Walk l Rank F }
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.


-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- { Hermes' Life l Rank D }
-------► The user does a quick turn and using the rotation of their hips as the center of power they do what many ballet users are seen to do in many performances of a grand leap. The speed and lift is increased before hand by using vibrations concentrated in the body to relax the muscles to allow them to be more pliable when both jumping and landing decreasing the users risk of injury and allowing them a brief boost in their ability to jump higher.
● +10 Jump for 1 Post

-----{ Iris' Wing l Rank C }
-------► The user creates a dense funnel of vibrations and proceeds to kick it with the intention of creating a thorn. From there the vibrations disperse the shockwave created and breaks it apart into mini-thorns that launch similar to a shotgun spread allowing for multiple 'needles' to spread and hit someone else. This trick is not capable of destroying other tricks ( besides maybe bubbles ).

-----{ Artemis' Dance l Rank A }
-------► The user begins to turn at a slow pace, releasing strong vibrations into the ground around them and loosening their muscles. Then they begin to rotate quickly using their hips as the center point and pull the wind around them with the rotations produced. They continuously produce vibrations throughout the spin which will shake the ground around them whilst creating a pulling force that can drag people into it. The user is continuously releasing a shockwave with the rotation of their hips that shreds the air around them while spinning creating something similar to a tornado that can rip apart anything that gets pulled into it.

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Sketchbook
    A sketchbook full of fashion designs.


iPhone Rebirth
    Newest phone model on the market, R.E.A.D. enabled.


Fashionable Bag
    Its practical and looks nice.


TBA
    {Description.}
 

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Thu Nov 21, 2019 9:51 pm
User Image
________________________________________|C|haracter |I|nformation
Character by Aquos Dragoa

Full Name: Kristina Pierce
Nicknames: Odd ball, creeper, freak, geek, four eyes... list goes on
She is secretly the one known as MizzQuirky online
Age: 20
Birthdate: August 25th .
Sex: Female
Sexual Orientation: She has the hots for dudes hard… but is so awkward she may as well forget about it

Height: 5’7 (without heels) | 170 cm
Weight: How rude to ask…. 123 pounds | 56 kg

Physical Description: Frail body but with some decent and gentle curves. Brown hair with bangs that down to the middle of her back. They are almost always in two braided pigtails. Her clothing… is always interesting.

Personality:
Kristina is... not usual in the social sense. It is not that she is shy, she is merely just very conscious of her "weirdness and oddities" that she is very VERY self aware when with people she has never been with before. First meetings and well, most until she trusts you, are very awkward. She appears to stutter a bit and show a clumsy like nature. If you can imagine everything that can go wrong, it probably will happen to Kristina. Dropping books, running into walls, spilling her food... etc... you think it... it's probably happened.

In reality, Kristina has quite the extrovert personality. She dresses how she wants without really caring what others may think. She is quite quirky as well. No one can really ever guess what she may or do next, that is... once she is comfortable around you. Of course though, when embarrassed with something she quickly goes back into her "shy clumsy" mode. Her quirkiness tends to show more in her secret "online AT reporter" (self given title) blogs then in face to face interaction.

One way or another Kristina is always herself, wither it be or not for her benefit. She can take a little while to get used to.

Backstory: Not much to say about her life. She was born and raised in Scotland and always had an interest in air treks, however her hand eye coordination leaves much to be desired and her personality doesn’t help her ability to ride either, so she has always kind of stalked those that are able to do so. With things focusing in Japan after the attack on the United States she got into University in Japan so she would be able to be closer to the riders. She could feel that something interesting was bound to eventually happen. She decided to join both her loves, air treks and journalism, and keeps a blog about the riders in Japan. A way for her to be able to push out her desire for whacky journalism when her studies won’t allow it.

Country of Birth: Scotland


________________________________________|R|un |I|nformation

Road: None
Rank: D (Not a rider)
Allias: MizzQuirky (secret online tag)
Shadow: Nope.
Race: Human
TOTAL AP: 10/10


R.E.A.D[100]
→ Acceleration: [0]
→ Battle Strength: [0]
→ Stamina: [0]
→ Jump: [0]
→ Air Time: (Str + Jmp) /2



→ Has none
    Invisible

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP



________________________________________|I|nventory |I|nformation

→ Clarinet
    Just a clarinet


→ Camera bag
    Contains one of the best quality and advanced cameras of the time along with various lenses for different types of photography and/or filming.


→Cellphone
    R.E.A.D installed. One of the most recent models. Excellent data plan. Girl gotta blog on the road after all.


→ ID and Cash
    Held within her camera bag
 
PostPosted: Thu Nov 21, 2019 9:53 pm
CCing babu<3

User Image
________________________________________|C|haracter |I|nformation

Full Name: Dimitrii Vladsilav
Nicknames: Dimka
Age: Twenty - Two
Birthdate: 7/4
Sex: Male
Sexual Orientation: Pansexual

Height: 6' 1''
Weight: 202 lbs
Physical Description: Just look at the picture, I'll try hard some other time.

Personality: To be shown in rp dunno right now
Backstory: Hes from Russia, watch out.

Country of Birth: Moscow, Russia


________________________________________|R|un |I|nformation

Road: Ring
Rank: B
Alias: Vedmak
Shadow: Topielic
Race: Ascendant
TOTAL AP: 15/15 ( Giving the +10 from approved profiles to baby boy )


T. U. R.E.A.D[230]
→ Acceleration: [100]
→ Battle Strength: [50]
→ Stamina: [50]
→ Jump: [30]
→ Air Time: 40


→ Air Treks:
    Standard pair of unassuming Air Trek

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- { Metronome l Rank F }
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates.

-----{ Quick Fix l Rank C }
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks)

-----{ Deconstruction l Rank B }
-------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating. This is amended in parts wars as parts wars deconstruction relies on battle read not tuning read. Outside of battle, (say someone trying to stop a fight in their shop or home) it will go based on Tuner Read.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks. Outside of battle, a C rank battle tuner that has S class tuner Read can deconstruct an A rank pair of treks.]

-----{ Trick Name l Rank ? }
-------

-----{ Trick Name l Rank ? }
-------


---Trick Passes

----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Epic Phone GMA
    Advanced cellular device that is R.E.A.D. enabled.


Over the shoulder Pack
    Standard over the shoulder pack with a s**t ton of tools in it.



    {Description.}



    {Description.}
 

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Thu Nov 21, 2019 9:55 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Sonya Melrose
Nicknames: Layla
Age: 47
Birthdate: January 1st
Sex: Female
Sexual Orientation: Heterosexual

Height: 5'9
Weight: 150 lbs.
Physical Description: Her beautiful picture speaks 1000 words

Personality: Sonya is like a mom. Loving, caring, looking out for what is best for others, but never really takes care of herself like she should. It gets so bad that when she goes on vacation, she goes off the map. Sonya suffers from depression badly. There is what she calls her depression suitcase that she keeps packed for when she runs away which is not on a regular. spoiling is the name of her game. If you work for her, she will spoil you to death. It only goes bad when all her kindness is taken for granted. Then she cuts you off like a disowned child.
Backstory: Sonya is from Xi'an, China. She was raised by strict guidelines by her partners. They expected nothing, but best from her and her siblings. One day, her parents and siblings were killed leaving only Sonya because she hid away and didn't make a sound. She was discovered days later and what she saw horrified her and has haunted her for life. Being adopted, she upheld everything her parents had instilled in her and became a business woman. She runs a multi-billion dollar technology investment company. Investing in small businesses, help them build up their brand, and then own a share in the company. Normally 10 to 20 % depending on how much money she put into the project.

Country of Birth: Xi'an, China


________________________________________|R|un |I|nformation

Road: Sonia
Rank: A
Allias:
Shadow: Red Rose
Race: Descendant
TOTAL AP: 10/10


R.E.A.D[500]
→ Acceleration: [150]
→ Battle Strength: [150]
→ Stamina: [125]
→ Jump: [75]
→ Air Time:112.5 secs


→ Candy Red
    They are red bottom stilettos that can turn into air treks

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Nitro Cushion l F}
-------► This technique is the basis at which the Sonia Rider's begin their strenuous journey. Despite its low level, Nitro Cushion instantly becomes a necessity to those riders of the road. Unlike most other roads, the beginner move involves a breathing technique wherein the user forces decompression in the body through hyperventilation. This causes the already naturally saturated nitrogen in the body to become absorbed immediately. Throughout the user's body (especially in the joints) nitrogen bubbles will form. The stress from said reaction causes immense pain, but the result of natural air collecting allows the body an extensive increase in mobility. This affords an unnaturally high amount of flexibility and increase in maneuverability beyond that of normal human capability. This is an F Class trick.

-----{Thorn l C}
-------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. The resulting shock waves appear as compressed masses of energy, varying in size and capability by the rider's build and execution. These pressurized shock waves have the ability to tear into the wind, skewering it to the point it is null. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quantity over quality' balance that delivers a great deal of damage internally. This is a C Class technique.

-----{Thorn Whip l C}
-------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. However, the use of a wide kick amidst this execution alters the resulting shock wave's appearance. Instead of appearing separated, the thorns are released as an array of whips on the user's trecks. Still, these pressurized shock waves have the ability to tear into the wind, lacerating it to the point it is nullified. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quality over quantity' balance that delivers a great deal of damage internally. This is a C Class technique.

-----{Numquam Vincar l A}
-------► In essence, the learning of the trick Nitro Cushion is the basis of the following technique; learning one entitles the user to another trick. As the user utilizes hyperventilation to absorb nitrogen and form bubbles into the joint to add flexibility, the rider is able to send miniature shock waves though their joints. Much like popping joints through a variation to relieve built up tension created by their run and create the effects of hyperextension; in other words such a combination ensures the user the optimum tension release through muscle extension, promoting maximum flexibility and potential of the Sonia road. Correct use of this technique and a rider can also lessen and loosen the power produced by any 'shockwave' based attacks, by using the cushioned joints of their body's as shock absorbers and distribution of shockwaves through their body. Usage of trick however after extreme conditions, battle in short, requires immediate treatment at a medical facility. Consistent usage in a battle causes the damage unto the user. After 3 uses, any additional usage will literally cause the body to shutdown and need ambulance transport to a medical facility. After usage. Takes a post cool down before can be used again. While super helpful, the recoil is dangerous as it usually causes for attacks to take an amplified toll onto the rider when connected.

-----{Infinity Chain: Turquoise Sonia l King}
------- With the introduction of a Regalia into the arsenal, the user can perform this signature technique. After a very brief moment of preparation, the user will essentially execute a turbulent rotation up the bodily axis, accelerating with a jerking force at least ten fold their normal output. Unlike the natural release of a thorn whip barrage, this technique causes a mass of the aforementioned to form on a wider scale, splaying out in the user's designated path to lacerate with unimaginable intensity. The Infinity Atmosphere affords the normally 'quality over quantity' balance an increase, not making the user choose between either. The masses of thick thorn embedded whips have the potential to cause massive damage, rendering most incapacitated after dead-on impact. In return, the stress of the release process will harm the user to an extent as well. [ Infinity Atmosphere ]


-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Amazing Forward Special l F}
-------► This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind.

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Don't Let'up! l B}
-------► Despite it's classification as an acceleration trick, the phrase-named technique is not meant for passing or catching up with riders, but cutting them off for an attack. Best initiated when already at close to mid range, "Don't Let'up!" begins with the user lining them self up with their target using the "Amazing Forward Special." They will then dash twice in rapid succession, creating an obtuse angled line with their run path to cut in front of the ahead rider. Following, the user will bend over, rotate their hips in a sharp manner, and force a loss of traction with their A-T's abrupt change in angle. The Sonia rider will drift while using their hips as a balance point, simultaneously 'popping' their rear end towards the enemy as they encircle them at a blurred speed rate. The result of their posture and drifting direction results in not the thorns of a rose, but the pin needles of a cactus. In their rounded descent the rider's break of the atmosphere to produce sonic booms will produce a continuous, wide, Gatling fire of needle-like projectiles. Though simple pricks if felt alone, power in numbers becomes the name of the game; the massive flourishes of needles prove to sting the flesh, pricking pores and administering an overall uneasy feeling to the afflicted. The sensation is similar to that of a high speed acupuncture, needle after needle being driven into the body without pause. The physical shock may even cause the weak bodied to flinch aside from the minimal amount of damage dealt. Though these smaller shock waves lack stopping power, they offer an unexpected disadvantage to those who feel the pressure did little more than irritate their skin for the moment of impact.
- Rider must know "Amazing Forward Special."
- Rider must know "Thorn."
- If effecting a rider with less than [ 50 ] remaining/base stamina, they are unable to use a trick in the post cycle following the assault. This includes automatic deactivation of passives, methods, and lasting active tricks. In exchange, damage is dealt by the barrage is less than that of the base Thorn/Thorn Whip tricks.

-----{Toma-Screw l B}
-------► While running or standing still, the rider lunges forward with a kick and swings her lower body ahead in order to initiate this trick. By spinning in a cork-screw manner with her feet leading towards the opponent. The basic concept of this trick is to mimic a drill, but accurately become a tornado like shockwave, which can tear through many defenses. However towards the end of this trick, the rider’s center of gravity shifts so that at least one foot can touch the ground.

-----{Surprise Ensnare l B}
-------► A B-class technique using the Sonia Road, where in the rider's speed and timing is vital. This trick can only be performed if the rider is riding over a surface, regardless of whether it is wet or dry, or in angled in any degree. The trick has two parts. It takes one post to set up: during a run, the rider places pressure on her feet and over her movements as she performs various sharp turns and fast maneuvers over the ground or a certain surface. In this point in time, a sonic boom in the form of a thorn whip is produced, seemingly hidden underneath the riders' feet and extending as she runs. In the following post: through the act of a jump, the sonic boom breaks and thorns spray out to the environment like shrapnel that fly as fast as bullets. Because of this, it gives an image that an actual explosion has occurred. The power of the "explosion" is enough to crack, dent or break forms of concrete, and no doubt, the force will be enough to break bones if the opponent is directly hit. Not to mention, being struck by thorny shrapnel will be really painful. The range of this technique is point blank, and the diameter of the explosion on its own is eight feet. Thorny shrapnel spreads easily to about three feet from the circumference of the initial explosion, making the overall reach of this technique seven feet around in a spherical radius.The risk of this trick is that if the rider is unable to perform a jump in the following post, the rider will also be damaged by the trick.

-----{Rotary Method l B}
-------► More so a skill or temporarily employed run style, the Rotary Method is the Sonia Road variation of the generally accessible Gladius Method. The Sonia Method is simply the ability of the Sonia Rider to consistently apply their rotation theory of motion consistently mid-run. Riders using this method perform short to mid ranged ranged dashes at top speed while simultaneously changing direction on the fly; this is by use of their hips as a massively unlimited point of pivot. This, in combination with their already agile riding style, breeds an extremely relentless onslaught of blinding kicks. Without any actual shock wave production the user can deliver numerous light attacks that appears to any inexperienced enemy as single motions. This run method involves the user taking advantage of their A-T's afforded mobility to deliver blows without the briefest breaks or intervals. The Sonia Rider has potential to deliver several blinding melee attacks, all of which appear to onlookers as singular strikes with multiple, weaker, attacks worth of damage piled on. Unlike most run methods this one requires the full body to work efficiently. Acrobatic, agile, movements with perfect center of gravity control dictate how well the rider can move when using this technique. A well rounded rider could even apply this run style for aerial combat, possibly defending from omnidirectional melee attacks from several enemies at once. The most notable perk however is it's capability of usage without A-T, making the rider just as deadly a combatant on foot as they are with skates.
- The Rotary Method can remain active as long as Nitro Cushion is in use, costing no stamina or wear decrease to the user. When in use it permanently takes up the first of of the user's four allotted trick performance slots per post. This trick's active dashing trait will cost the user an additional [ 2 Stamina ] and 2% wear cost each time it's used.
- Consistent use of this method further weighs in on the user's body stress wise. If active while stamina is less than half the rider's full supply they will begin to lose two stamina per post it is active.

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→Corporate office building
    Sonya is the CEO of a multi-billion dollar investment company. Therefore, she has an office building.


→Candy Red BMW
    It's a car


→ The latest Apple I-Phone
    R.E.A.D enabled


→A mansion
    It is a house that is up in the mountains. She has butlers and servants that word for her.
 
PostPosted: Thu Nov 21, 2019 9:57 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Jameson Souseiki Auditoire
Nicknames: James
Age: 18
Birthdate: ??/??
Sex: Female
Sexual Orientation: Heteroflexible

Height: 5'8
Weight: 135
Physical Description: a**. Titties. Jameson is a highway of perfectly crafted curvature that makes her angelic face all the more appealing with a body of sin. Her breasts are ample without being to overwhelming and her a** is out of this world. No curve missed, there are no straight lines on this body. Watch out, a single swivel of her hips could give you whiplash.

Personality: James is real. And hostile. Her passive is aggression and every vulgar word out of her mouth is in sharp contrast to how pretty her face is. Be careful, there are things in this world that can be sharper than a knife, and her tongue is one of those things.
Backstory: Biography inaccessible.

Country of Birth: France // Japan


________________________________________|R|un |I|nformation

Road: Wing
Rank: B
Allias: --
Shadow: none
Race: Human [ +50 Jump ]
Adaptability: Coming a long way to reach their peak, humans have taken a different approach to mastering air treks. Just like with builds, some focus more on power. Others are more focused on strength. Some more on their stamina. Either way, this focus comes down to the rider themselves. Humans passively gain the ability to put +50 SP in one stat or +25 into two stats. They work similar to how the others giving a passive boost or reserve. If put into stamina, it works just like the DOGC. If put in anything else, it passively stacks to their regular stats. For example racing a person who has 0 Accel but they have the +@25 boost in accel. They will ride as if they are at 25 accel. However, unlike the other two, once a human's stamina reaches to 1/4th their regular level, the passive boost disappears. If the boost was applied to stamina, it will still kick in once your regular stamina hits 0.
TOTAL AP: 23/65


R.E.A.D[240]
→ Acceleration: [20]
→ Battle Strength: [110]
→ Stamina: [50]
→ Jump: [60][+50 Human]
→ Air Time: 85 [110]


→ Air Treks: at name
    {Description.}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Wings l E Rank}
-------Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post.

-----{Impact Wind l C Rank}
-------By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes (You get 3 Free at creation)
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks


----- {Crash Landed:: Clark Kent Appears l D}
-------The user summons a spiral of wind into both hands that when pushed in a direction can push them to max speed for a period of time, as long as their direct motion forward is not interrupted by friction of any sort they can maintain the speed. Sharp turns and the like would deter the speed. Alternatively the user can utilize the spirals of wind to launch someone else instead, accelerating them to max speed for a period of time under the same restrictions.

----- {28 Years Later :: Kara Zor-El l C}
-------The User compacts the wind around her into a sphere of spiraling torrents before launching it at her opponent, causing it to explode outward in the direction it is tossed, sending them spiraling. If used in conjunction with Impact Wind the air comprised of Impact Wind is instead used, causing a foe caught up in its blast to be pulled back towards the user upon this trick's activation. During this time the target is considered airborne.

----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    {Description.}



    {Description.}



    {Description.}



    {Description.}
 

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Thu Nov 21, 2019 10:00 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Therese Nightingheart
Nicknames: Tarry, Reese, frosty
Age: 19
Birthdate: August 14th
Sex: Female
Sexual Orientation: Straight

Height: 5"5
Weight: 143lbs
Physical Description: Therese has long silvery white hair that reaches to the middle of her back. With her whitish hair she possesses beautiful light blue eyes and a naturally soft, blemish free complexion.
Her choice of fashion are usually varied in different colors, depending on her mood for that particular day. She much enjoys wearing monochrome shades and boots with everything when she isn't in her air treks. She had a hidden scar on the back of her leg she received from a tripping accident. The cut was cause by a fence. Figure wise she possesses a slim and graceful figure, possessing perky c cups restricted under sports bras when out on a fighting day.

Personality: Therese is a somewhat serious person, who can be playful and bubbly to only those she will trust. Her speech is usually clearcut, more to being on the side lines then to be center of attention. Her callous and sometimes cold exterior makes it difficult at times to understand intentions. Its the unpredictability about herself she enjoys bestowing and keeping her cards hidden. She can either be a friend or an enemy, either decision sometimes left in the dark.

Backstory: Therese is half japanese/ half Canadian. Being raised in the lovely countrysides of Manitoba, Ontario Therese lived in a lovely ranch home. Her mother was once a fashion designer who retired when she was 7. Her father is a business owner with specialty on selling books and calendars. They moved into Tokyo Japan once she hit 9, to experience her father's culture, and in midst discover it for herself.
In Tokyo the Nightinghearts own such a store known as "Otakuneko."
Therese got into air Techs when she first moved into Kanto, buying three pairs for good measure. The first two were not so successful, but her Mystogan air tecks were specifically built for speed, and they were the easiest to adapt to. She is currently an aspiring storm rider, still in midst of one day creating her own flawless techniques.

Country of Birth: Okinawa, Japan


________________________________________|R|un |I|nformation

Road: Lather
Rank: B
Alias: Nightingale
Shadow: Nightingale creature, in resemblance between bird and woman.
Race: Human
TOTAL AP:


R.E.A.D [220]
→ Acceleration: 90 [TUs: 105]
→ Battle Strength: 45 [TUs: 50]
→ Stamina: 50 [75] [TUs: 95]
→ Jump: 35 [60]
→ Air Time: 40 [40]
→ Reaction: 83 [100]
→ Air Reaction: 68 [78]

→ Air Tracks: Mystogan
    A pair of white and light grey lace designed tri wheeled AT's that possess an elegant appearance. There's a small apple decal on the heel of the right Air trek.

    TUs: 15 ACC | 5 STR | 20 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Bubbly l E class}
-------► The Lather Road rider begins their aquatic run with a very simple trick. Bubbly requires the user accelerate atop a moisture slicked surface to create their bubbles. The beginner's skill in production only affords them the ability to produce 'miniscule' bubbles in comparison to later times. These miniatures are formed with the intention of popping just as fast as they're accumulated together. This pop is forced in the direction of the rider's choice, creating a thin vapor mist capable of obscuring sight and catching other riders off guard. The misty creation also offers a slight boost, imitating an extremely short lived thrust.

-----{Hydroplane l Rank}
-------► A basic technique for the Lather Road coming in prior to bubble creation involving the simple and very starting principle of the road to condensate water vapor or drawn moisture onto the surface they are riding on. Hydroplaning normally would mean a loss of traction but for the Later Road. The vibrations of their A.T wheels via acceleration affects the initial slick of water the riders draw in to become more elastic and act as a bonding agent between them and the surface they are riding over. This suction cupping effect causes them to have over all better control over their movements when traveling at full speed and this can only be helped when they place their hand palm or finger into the liquid to as well assist them in their movements by hugging the ground similar to hydroblading in form. Yet this act takes a brief pause or slowing in the riders actions to build the moisture and slick around their wheels, pressurizing all at once as they hit the height of their run in on thrusting speed causing the desired effect for a few moments on any surface as they advance. The plain of moisture acts as a buffer towards effects resonating trough ground and increases in effective ability as the rider grows allowing them at their highest skill level to find traction freely on any surfaces without a lost in momentum. So long as the Lather Rider meet the required speed and rank.
F: [Req Spd: 10] Turns are slightly tighter but still slightly wide at full speed. [1 Post Duration]
E: [Req Spd: 15] Good traction on horizontal surfaces and even slopes without lost of momentum versing gravity. [1 Post Duration]
D: [Req Spd: 25] Excellent traction on horizontal surface and slopes; Hyrdroblading at full speed is possible. [1 Post Duration]
C: [Req Spd; 35] Excellent traction on horizontal surface and slopes; Hyrdroblading at full speed is possible. Also has more traction up vertical surfaces. [1 Post Duration]
B: [Req Spd: 50] Excellent traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is possible. [1 Post Duration]
A: [Req Spd: 65] Excellent traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is now possible on via ground or wall. [2 Post Duration]
S: [Req Spd: 80] Incredible traction on horizontal and vertical surfaces and slopes; Moving from the ground to the wall fluidly. Hyrdroblading at full speed is now possible on via ground, wall, and ceiling. Can be sustained briefly in each turn throughout duration [3 Post Duration] This is F/S rank trick. color=white]-----

{bubblebeam~ l C class Rank}
-------► By this time the user has learned to correctly form bubbles so that they remain stable. By revving the trecks, gathered moisture slicking the tires can near instantly produce bubbles that grow into abnormally large orbs. The user has the ability to 'detonate' these bubbles at will, braking the trecks to cause an expulsion strong enough to both cut and push away other riders. The main usage of these new bubble wielding skill is in the 'Bubblebeam' technique. The rider amasses bubbles in a continues stream, remaining stationary. Despite being on the somewhat slow side, these bubbles have the potential to completely shred clothing, deliver shallow cut wounds, and slow down the effected rider with a slightly numbing tingle from vibrations caused by resonation. Around A Rank, the user's skill has reached the point where the speed of the bubble production and release is faster than most projectile type attacks.


---Trick Passes (You get 3 Free at creation)
-----
► Spinning Wallride Overbank 1800 l F-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

► Moon Walk
Location:
Rank: F | Stamina: 1 | Passive
The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

-----Super Stride IV Sonic Boom l F
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt

-----Air Method to Spin That Grab Moonride l F
-------► {This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop. }


---Custom Tricks
----- {Slip N Slide l Rank D}
-------
Rank: D | Stamina: 2 | Wear: 2% | Road: Lather
A simple technique on the Lather road that allows the rider to move across a surface with less friction therefore gaining more momentum. Slip n slide works specifically by the rider drawing enough water vapor to condense on their wheels to cause a prolonged slick or water to ride over after jumping into the air and hanging there for at least ten seconds. This gives them enough time quickly draw in a mass of air to condense water vapor from and then as they hit the ground the force of gravity causes their momentum to increase naturally as they slide across the surface (naturally thy longer their hang time the more speed they’ll have due to gravity when meeting ground). This technique can also work to slightly suppress the turbulence of a rough landing and any added push from their elevated position can play into the added speed given by this technique.
-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    19 DelilahZell Kokia (Cellphone)



    white long strapped purse that hold all her things



    A pouch of candy



    Small kit for simple AT repairs
 
PostPosted: Thu Nov 21, 2019 10:05 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Hyperion Zephyr Aurelius
Nicknames: Hyde, Silver Fox
Age: 52
Birthdate: 12/05
Sex: Male
Sexual Orientation: Heterosexual

Height: 6'7"
Weight: Appears 255 lbs; is actually nearly double that thanks to cybernetic enhancements.
Physical Description: Exceedingly fit and muscular, partially due to the fact that the vast majority of his body is custom made by a friendly tuner who has a knack for prosthetics. Eyes are heterochromatic, with a blue iris in one socket, and a silver iris in the other. Despite being more machine than man at this point, prosthetic flesh and skin make it possible for him to pose indiscernibly as an average person. However when Hyde takes damage during combat and the fake surface is ripped away from his figure, the metallic base composing the majority of his body can be seen.

Personality: Shameless | Charismatic | Bold | Courageous | Wry | Witty | Open minded | Tenacious
Backstory: He's just a sexy cyborg. Also a military man. If you wanna hear more, take him out for a couple of beers.

Country of Birth: USA


________________________________________|R|un |I|nformation

Road: Rock
Rank: B
Alias: Silver Fox
Shadow: Lycaon
Race:  Human
TOTAL AP: 84/365


R.E.A.D[295]
→ Acceleration: [50] [+50]
→ Battle Strength: [90]
→ Stamina: [145]
→ Jump: [10]
→ Air Time: 50 seconds


→ Air Treks: T.E.C.H. HELIOS
    A standard pair of B rank treks. Glossy black and yellow. Shouts out to Pittsburgh.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Focused mind l F}
-------►  The first thing the beginning Rock Rider learns is that their run is not completely based on brawn and no brains. The Focused Mind skill is one afforded to the rider at the realization of their connection to the Rock Road. The skill is a very simple enhancement, peaking at the seam of their later physique altering talents. Focused Mind enables the rider to force an increased adrenaline high, keeping it in a controlled state for the duration of their run. Despite it's apparent insignificance, the skill allows the rider to naturally gauge efficiency, maximizing run potential through mental honing alone. This appears as a tunnel vision of some kind, allowing the user to react with a trained sense of awareness. This is an F Class trick. 

-----{Bump up l C}
-------► At this stage the rider's overall natural athleticism is already considered advanced beyond the average rider. The Bump Up ability affords the user the ability to tap into their stamina reserves for the sake of an actual physique enhancement. By forcing the controlled adrenaline high state the user focuses the placement of blood to the extent that it widens vessels and 'inflates', physically pumping up the body with a temporarily enhanced blood flow. On an internal level the user is being driven to an unnaturally high degree, overworking the body to a point that they can only sustain it due to their honed mental and physical degree. On the outside the user's muscles appear rippled and constricted to an enormous extent compared to their normal appeal. Though this is temporal, the highest Rank of rider is exempt from the bodily stress that makes the technique temporary for less experienced riders. This trick is passive upon activation and depletes stamina for every post it remains active. It does not cause any wear to the user's A.T This is a C Class trick. 

-----{ Pulverizer l C}
-------► The user focuses their power into one arm, cocking it back and preparing their muscles to deliver a monstrous punch. After gathering their thoughts and focusing their mind only on victory, with the use mind of over matter, they envision their fists as being unbreakable. Exhaling then rushing forward with their AT's, the rider does a complete 360 to combine speed and strength into a primal punch able to rock the content of whatever it meets. If this connects, the target's bones risk being shattered by the raw power behind the punch. 

 


---Trick Passes (You get 3 Free at creation)
----- {Amazing Forward Special l F}
-------► This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind. 

-----{Super Strider IV Sonic Boom l F}
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. 
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt. 

-----{Spinning Wallride Overbank 1800 l F}
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling. 


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→Smart Phone
    Latest high tech Yada yada. Insert googled specs here. READ enabled. Pretty kinky porn in the search history. DAMN SON, how many d**k pics you got in this camera roll!?


→Wallet and Keys
    Both carried in his back pocket. The keys are for his car (2019 Dodge Charger SRT Hellcat. Bright red with black stripe along it's side.) Wallet contains necessary identifications, as well as several credit and debit cards.


→Air Force Dog Tags
    At least his body will be easy to identify, right?


→Handcuffs
    Not the kinky kind, unless you like having raw wrists. He's an ATP officer.
 

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50

Noble Negative J3T
Captain

9,775 Points
  • Member 100
  • Gaian 50
PostPosted: Thu Nov 21, 2019 10:09 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Monte Carlo Marie Delacroix
Nicknames: Monte
Age: 18
Birthdate: 12/06
Sex: Female
Sexual Orientation: Demisexual

Height/Weight: 5 ft 3 in | 133 lbs
Physical Description: Pink hair, greyish blue eyes. Septum piercing and various others otherwise unseen. Athletic build that has been shaped by years of ballet and physical training. Her hips are a new religion.

Personality: Resilient | Patient | Extrovert | Sumptuous | Inquisitive | Dutiful
Backstory: Bouncing from private boarding school to the New National Theatre Ballet School in Japan, Monte has long since lived a life of socialites and social media influencers. Her parents never spent much time with her, opting even at a young age to ship their daughter off elsewhere, of course it was only the very best place to boast to others about their prodigal daughter. Dinner parties, holidays, rarely had she had a moment to herself when not studying for college prep or dancing. Or so they had thought. Caught up in the fast life, she hadn't seen the oncoming car that slammed into the SUV she was in with friends. While only suffering a broken leg, she wouldn't dance again, not as best as she had before. Perhaps that's why she enlisted in the military's ATP program after going through rigorous therapy. She appears to be a regular student at University of Tokyo, though she takes classes, it is a cover.

Country of Birth: Whitechapel, London, UK


________________________________________|R|un |I|nformation

Road: Wing
Sub-Road: Spiral Road
Rank: B
Alias: Dove
Shadow: ??
Race: Human [+50 Jump]
TOTAL AP: 45/355


R.E.A.D[225]
→ Acceleration: [25]
→ Battle Strength: [50]
→ Stamina: [50]
→ Jump: [100] [+50]
→ Air Time: 100


→ Air Treks: ØPHANIM
    Standard D Rank ATs.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Wings | E Rank
-------► Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post.

----- Impact Wind | C Rank
-------► By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- Amazing Forward Special | F Rank | Passive
-------► This basic ground technique is used for pursuit, done with the intention of aligning and then fitting oneself in the direct path behind a rider ahead. Despite its simplicity, the trick allows users to hone in and aim better with run disrupting maneuvers. Even if the ahead rider turns the user can remain aligned with them as long as they are at a close or mid ranged distance behind.

-----Air Method to Spin That Grab Moonride | F Rank
-------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty-degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver, the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.

-----In Step: Reverse Turn Stance | F Rank
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Motorola Moto G7
    Unlocked and READ enabled.


Womanweisi Softback Backpack
    Carries all the s**t needed to be toted about with her; wallet, laptop, etc etc


Huawei MateBook 13
    Lightweight laptop.
 
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[The Archives] Recycling Bin

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