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Mattysandwich

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PostPosted: Mon Dec 30, 2019 1:38 pm
▰ Yokai Class ▰


▰▰▰▰ Kappa | Rank D
An omnivorous creature that dwells in areas with swampy waters to large lakes and rivers. While they do not naturally pursue human entrails, food shortages often drive them to eating human kind. Their hardened skin and shell give them [8] points in endurance. Beneath water they are considered C Rank in body.
Techniques:
• Suiton C Rank and lower
• Basic Combat C Rank and lower.
TP Cost: 2

▰▰▰▰ Kitsune | Rank D
Kitsune are fox spirits, similar to Inugami. There are two basic groups of Kitsune. The first group are servants of the Shinto religion known as Myobu, acting as messangers for the gods, protecting humans and acting as guides for wisdom. They often carry jewels and valuables. The second group are wild kitsune known as Nogitsune. Wild Kitsune are mischevious and enjoy human possession. Despite their seemingly wicked nature, these Kitsune still befriend some humans and repay debts. Kitsune are capable of applying genjutsu through the use of their katon techniques for no additional cost. When possessing humans, they are able to utilize techniques that human knows. Those of the Shinto faith believe that Kurama, the Kyuubi was once a simple Nogitsune who became infinitely more powerful.
Techniques:
• Katon techniques C Rank and lower
• Genjutsu techniques C Rank and lower
• Genjutsu Release [ Kai ] | Rank X | Spiritual
• Transformation Technique | Rank E | Spiritual
TP Cost: 2

▰▰▰▰ Fūri | Rank D
Fūri are small raccoon like beasts that are able to control the wind in small uses. These creatures have red eyes, black tails and leopard spotted fur. They are capable of leaping from mountain to mountain, rarely interacting with humans.
Techniques:
• Fuuton C Rank and lower
• Doton D Rank and lower
• Basic Combat D Rank
TP Cost: 2

▰▰▰▰ Jubokko | Rank D
Jubokko are a species of Yokai that are much harder to identify than others. Jubokko are trees that have transformed to yokai where death has occured, often on battlefields or near murder scenes, absorbing the blood into the tree's roots. These trees are stationary but have the ability to manipulate their branches and roots to snare and pierce their targets. If a target is bleeding, the tree absorbs a D Rank amount of stamina from the target per post. Large groups of these trees can often form to create a forest of Jubokko, bringing the Yokai's collective Rank to A and scaling their techniques accordingly.
Techniques:
• Senju Clan Techniques C Rank and lower
• Blood Release Techniques C Rank and lower
TP Cost: 2

▰▰▰▰ Yatagarasu | Rank D
Yatagarasu is a three legged crow that is several times larger than a standard crow. These beasts are said to be from the goddess Amaterasu herself. The birds have in legend led leaders to their soon to be empire time and time again. It is said the largest of their species has contracted himself with humanity to assist in seeking out new leaders.
Techniques:
• Fuuton C Rank and lower
• Genjutsu C Rank and lower.
• Basic Combat C Rank and lower.
TP Cost: 2

▰▰▰▰ Naga | Rank C
Serpentine lower bodies with human torso, arms and head, these Yokai are said to be dependents of the divine and therefore have been widely left from the extermination of Yokai by Ronin groups. These creatures generally stand eight feet tall with twelve foot, very thick tails. They generally carry broad swords.
Techniques:
• Raiton C Rank and lower
• One Bukijutsu Stage four and lower.
• Basic Combat B Rank
TP Cost: 4

▰▰▰▰ Tengu | Rank C
The Tengu are large bird like creatures with minor human like traits. They are known to wear robes from mountainous people and carry shiny trinkets and weapons that they steal from those they attack. Tengu are reclusive from other Yokai but will work together to accomplish common goals. They have no respect for humanity, feasting on their flesh and taking advantage of their kind in unthinkable ways. These creatures have free flight and are considered B Rank body when in the air.
Techniques:
• One Bukijutsu Style | Stage Four
• Fuuton B Rank and lower
• Basic Combat C Rank and lower.
TP Cost: 4

▰▰▰▰ Wani C | Rank
Wani live in deep, bodies of water and boast control over it's element. The Wani are intelligent and are known to shape shift into humans, even falling in love with them and spending their lives as such. The people within the Land of Iron tell a tale of a Wani who ascended to become a mythical being. Wani are granted [8] in speed and agility within the water.
Techniques:
• Suiton B Rank and lower
• Basic Combat C Rank and Lower
• Transformation Technique | Rank E | Spiritual
TP Cost: 4

▰▰▰▰ Bozu | Rank C
Bozu are formless humanoid shaped creatures that have varying ranks in strength. Encountering a Bozu is said to be one of the most unlucky things a human can come across as there are seldom stories of a human escaping their presence. While they are not inherently malicious they are akin to a force of nature, manipulating nature around them in disastrous ways. Bozu are never lower than C Rank in body but are often closer to S Rank. Bozu must expend chakra equivalent to their body rank to meld with an element existing within their environment that does not contain chakra. If chakra equal to it's rank is implemented into the material, the Bozu is expelled, becoming harmless. Bozu can inhabit Earth, Water, Wind, Fire, Lightning, Ice and Sand.
Techniques:
• Elemental Affinity one rank above body rank, this includes Ice Release and magnet Release.
TP Cost: 4

▰▰▰▰ Inugami | Rank C
Inugami are often brought forth by others as familiars, especially within the Shinto Religion. They are brought forth as loyal Shikigami to serve their masters, usually of nobility or wealthy lineage but tend to serve a family for generations beyond their original masters. Cannot be seen by standard shinobi unless sensory techniques or abilities are had, including Dojutsu.
Techniques:
• Fuuton B Rank and lower
• Raiton C Rank and lower
• Basic Combat C Rank and lower.
TP Cost: 4

▰▰▰▰ Yuki-Onna | Rank B
Yuki-onna are human hunting yokai that feast on life force. By inhaling deeply they can suck the life force from their victim rapidly. On rare occasion, Yukionna fall in love with their victims as they often seduce them to lower the need for combat, killing them in their sleep. They are always ice cold to the touch and possess immortality so long as they feast on life force.
Techniques:
• Ice Release A Rank and lower
• Basic Combat B Rank
• Absorbs B Rank amount of chakra per post from target(s)
TP Cost: 6

▰▰▰▰ Yamauba | Rank B
Yamauba are mountainous yokai that appear as elderly women, rarely displaying any signs of their true nature until they attack. They often appear to travelers through the mountains and offer them food and shelter for the night, attempting to kill targets once they've been brought to their home. Yamauba often live in caves or huts. These creatures are created from women who have been accused of heinous acts, been abandoned by their people or have gone insane.
Techniques:
• Genjutsu A Rank and under.
• Basic Combat B Rank and under.
• Hell Needles [ Hari Jigoku ] | Rank B | Spiritual
• Underworld Guardian Spikes [ Hari Jizou ] | Rank B | Spiritual
TP Cost: 6

▰▰▰▰ Namazu | Rank B
Namazu are giant catfish Yokai that are known to cause earthquakes. They often swim in fresh water bodies and along the shoreline of the sea.
Techniques:
• Suiton A rank and lower
• Doton A rank and lower
• Basic Combat B Rank and lower.
TP Cost: 6

▰▰▰▰Vāsuki | Rank A
The King of the Naga people. Vāsuki more than doubles their size, standing at twenty four feet in height with a fifteen foot tail. Vāsuki rules his people from valleys skewed with caves that protect his people from humanity's new and uncertain alliances. While he himself is fearless, he worries the humans will slaughter his people for their forms, forgetting their allegiances.
Techniques:
• Raiton B Rank and lower
• One Bukijutsu Stage Six and lower.
• Basic Combat S Rank
• Fuuinjutsu A Rank and lower.
TP Cost: 8

▰▰▰▰ Dai-Tengu | Rank A
Much more human in physicality and mental capacity than their lesser Tengu cousins, Dai-Tengu are often human in form with wings and a very red face or red mask that hides their avian qualities. These Tengu are less likely to attack violently but still have the potential, making them unpredictable, even helping humans deemed worthy. They often spend years meditating and perfecting themselves in body, mind and spirit. Are known to cause lesser calamities when angered.
Techniques:
• One Bukijutsu Style | Stage Six
• Fuuton S Rank and lower
• Genjutsu B Rank and lower.
• Basic Combat A Rank and lower.
TP Cost: 8

▰▰▰▰ Oni | Rank A
Oni are a breed of ogre like monsters with some basic human capabilities such as speech and thought. Oni are generally not colored the same as humans, appearing red, blue or other striking colors while adorning horns and claws. They tower above men, averaging eight feet in height. It is said that an Oni is created when a wicked man goes to hell, returning as a foul bringer of disaster and death. Within Hell, they are tasked with torturing humans in excruciating methods such as peeling skin and crushing them slowly. For these reasons, Oni and Oni Clan Members are feared within the world.
Techniques:
• Oni Clan Techniques
• Katon A Rank and lower
• Basic Combat A Rank and lower.
TP Cost: 8

▰▰▰▰ Ikuchi | Rank A
Ikuchi are large sea snake spirits that are known to take several days to pass by a ship due to their enormous size. These creatures often seek out ships and excrete a thick oil from their skin which soaks into the ship, sinking it.
Techniques:
• Suiton A Rank and lower
• Basic Combat S Rank and lower
TP Cost: 8

▰▰▰▰ Reiki | Rank S
Reiki are the spirits or ghosts of deceased Oni. While there are few and far between man made weapons that can slay an oni, they are sometimes far more treacherous in death. While they only remain within the topic they are slain ( area of death ), they are intangible to simple techniques and are fueled only by rage and hatred towards those who they blame for their deaths. Reiki have a strong affinity to the techniques of their people, giving the clan techniques the overwhelming ability. Reiki have 500 additional chakra.
Techniques:
• Oni Clan Techniques
• Katon S Rank and lower
• Basic Combat S Rank and lower.
TP Cost:10

▰▰▰▰ Astika | Rank S
A halfling, born from a human father and the previous queen of the Naga. Astika has no serpent tail but does possess snake's eyes and vibrant red scales around his eyes, lips and small patchy spots covering his body. Once widely accepted by humanity as a divine being until he invertined with the slaying of a lower Naga after the Ronin began their revolt. The Ronin have spun Astika to be a traitor, assisting the Yokai slaughter thousands.
Techniques:
• Raiton S Rank and lower
• Two Bukijutsu Stage Six and lower.
• Basic Combat S Rank
• Fuuinjutsu S Rank and lower.
TP Cost:10

▰▰▰▰ Suiko | Rank S
Suiko is the king of all Kappa. This Titan of a Kappa towers at ten feet in height and it's joints have large hook like claws similar to that of a tiger. This Kappa commands all of it's species without speaking and is far more angry and aggressive than it's lesser kind. Without the instruction of Suiko, most Kappa are a nuisance at best, but with his command, Kappa are a force to be feared. Suiko has [8] points in strength and endurance and has 4000/4000 chakra and stamina. Suiko is immune to A Rank and lower simple techniques due to his hardened carapace. Combating him negates all strength and endurance during clashes. Physically impacting him causes damage to the opponent two ranks lower than the technique rank used against him.
Techniques:
• All Suiton techniques
• S+ Basic Combat and lower.
• Bijuu Techniques
TP Cost:10

▰▰▰▰ Sōjōbō | Rank S+
Sojobo is the King of the Tengu, residing high in the mountain top forests in the east. Sojobo is a highly advanced and ancient Dai-Tengu who has mastered many forms of Bukijutsu and rivals even Ōtakemaru's strength with his own cunning, wit, skill and wisdom. Sojobo is an avid practitioner of Buddhism and does not seek out conflict. However, as leader of the Tengu he is no stranger to violence. All Tengu and Dai-Tengu heed his command and have been instructed to slay all those who enter his domain. It is rumored however that those who pass his trials may pass through his lands unharmed for future generations, some even studying under his tutelage. The King of Tengu has mastered both the sword and wind elements, gaining overwhelming in both and is unaffected by genjutsu. He has [8] points in all stats and boasts 4000/4000 chakra.
Techniques:
• Bukijutsu Specialist | Dedicated Disciple | 3 Bukijutsu Style
• Fuuton Techniques
• Genjutsu S Rank and lower.
• All Basic Combat.
TP Cost:12

▰▰▰▰ Ōtakemaru | Rank S+
Ōtakemaru, a fearsome Oni who had become so powerful he is revered as a Demon and a God to the people of Zaishin. He dwells in in the mountains to the south west of the Land of Iron, terrorizing the countryside. The Shogun is said to be building an army 30,000 men strong to combat Ōtakemaru, even dispatching his best generals to the task. Rumors exist within the land of Ōtakemaru's one weakness, a very specific woman. Ōtakemaru has the overwhelming trait to his techniques and has [8] points in all stats and overwhelming in all combat. Slaying Ōtakemaru cannot be done unless under specific circumstances completed through guild story missions. The demon god has 5000/5000 chakra/stamina.
Techniques:
• Oni Clan Techniques
• All Katon Techniques
• Raiton Techniques A Rank and under
• Basic Combat S+ Rank and lower.
• Has ability to Kai
• Bijuu Techniques
TP Cost:12

▰▰▰▰ Inari | Rank S+
Inari is a well known Shinto god. Inari is a fox yokai that is worshipped widely as he is revered as the god protecting harvest, rice, and general good fortune. While it is not his primary role, he is known as the patron of swords as well. Inari is always accompanied by two of his Myobu Kitsune, a male and female. Both Rank A in body and abilities scaled appropriately. Inari is not prone to violence and appears a guide to wisdom often. It is rare that Inari appears to humans but very common for him to send his Kitsune to do his bidding. The people within the Land of Iron adore Inari. Inari possesses [8] points in speed and agility and has 5000/5000 chakra and stamina and has overwhelming katon and genjutsu. He is able to use the same ability as Kitsune, combining katon and genjutsu freely.
Techniques:
• One Bukijutsu Style Stage Six
• All Katon
• All Genjutsu
• Genjutsu Release [ Kai ] | Rank X | Spiritual
• Transformation Technique | Rank E | Spiritual
• Bijuu Techniques
TP Cost:12
 
PostPosted: Thu Jul 09, 2020 9:56 pm
▰ Monster Class ▰


▰ Tier One Monsters▰



▰▰▰▰ Tiger Snake | Rank D
Str: 2 | Spd: 2 | Agi: 4 | End: 0

Tiger Snakes are reptilian lizards with striped patterns that have sharp fangs and claws and are one of two variants of the species. They stand approximately four feet in height and six feet in length, claws and teeth measuring several inches long, smaller than their larger cousins a tiger snake makes up for this with numbers and greater agility and possess a great sense of smell but a poor sense of sight. Tiger Snakes are carnivorous by nature, feeding on animals smaller than itself and are opportunity hunters, banding together to take on a large creature or to steal the food of another. They are a socially inclined and pack oriented creature and are hardly, if ever, seen alone and instead choosing roaming in pack of four or more with groups of up to eight or more being quite common. These monsters, while pack oriented, tend to flee and cower against other apex predators and scatter when threatened by a larger or stronger foe. They share a close relation with the more solitary Behemoth Tiger Snakes and often are seen within the same territories, the more rarer larger cousin acting as an alpha to the social order of these monsters and will often come to the aid of a Behemoth Tiger Snake should they be fighting a larger foe or a threat to the territory. When fighting alongside their larger cousin, they're less likely to flee and even more inclined to fight until either the Behemoth is dead or flees from a fight at which they will scatter themselves.

Tiger Snakes are thought to be venomous with the bite of one almost always prone to infection, difficulty healing and long term pain. In fact they carry a toxic bacteria produced in their bodies which poisons a creature through their bites, this disease quickly infecting the wound and attacks the nervous system and causes death by paralyzing the heart and lungs. This toxic bacteria is found in a gland in the reptile's jaw as a sac, their very blood is also found to have trace amounts of this bacteria as well as a evolutionary defense against other predators, by both being foul of taste and toxic to eat. The Tiger Snake's hide is scaled and flexible and is resistant to tearing and ripping, these scaly hides are highly sought after for leather.

Techniques:
Basic Combat | Rank E-C | Stamina
Basic attacks with claws, body and tail. Tiger Snakes strike with a base Strength of [2]. These attacks deal Tiered Poison equal to the rank of the attack.
Combination Attack | Rank D-A | Stamina
With two or more Tiger Snakes, a Combination Attack can be performed with all Tiger Snakes consuming one of their activations each to perform this. An upward of [4] Tiger Snakes can all attack at a single time, each individual attack is its own separate collision and the number of Tiger Snakes attacking dictates each one's strength. [2] Tiger Snakes equal to a D-Rank attack, [3] becomes [ C ], 3 becomes [ B ] and finally [4] tiger snakes become [ A ]. Any wounds inflicted by these attacks apply Tiered Poison.
Toxic Body | Rank -- | Passive
A Tiger Snake's body and blood is highly toxic and is inedible to anything that consumes it. Consuming meat from a Tiger Snake inflicts Tier 4 Disease and Tier 4 Poison at once, getting blood from a Tiger Snake into a wound, sore, or otherwise into the body inflicts Tier 2 Disease and Tier 2 Poison. When a Tiger Snake is Bleeding, they pose a danger to disease others.


Loot

• Venom Sac | Common
• Tiger Snake Hide | Common
• Behemoth Tiger Snake Hide | Rare



▰▰▰▰ Ravager Wasp | Rank C
Str: 2 | Spd: 8 | Agi: 4 | End: 0

An abnormally large yellow and purple insect monster about two and a half feet in size resembling a tarantula hawk wasp with three pairs of wings and an eight inch stinger, large mandibles and three eyes complete with forearms like a mantis. These terrors of the sky are Ravager Wasps that infest the world from land of tea all the way to even iron and swamp country, preferring no particular climate whatsoever. Ravagers are an invasive creature in Land of Fire that prey on mammals, commonly on livestock and any unfortunate enough to be caught by a swarm. Poisonous and chakra sensitive, Ravagers have no natural predators and are a constant pest to civilian and military alike with their constant hunger and and endangering natural species. These wasps are native to the Land of Wind where they are preyed on by Jaegers and other creatures larger than them.

Ravagers are extremely territorial and hunt in swarms of four to six individual wasps, using their mobility and poison to overwhelm larger creatures. A Ravager Wasp nest will have a territory of several miles and they're capable of sensing chakra when their territory is intruded upon by those with abilities to mold chakra. Ravager Wasps sting with a potent toxin capable of paralyzing the muscles while causing the body's cells to attack themselves. Ravagers are known to sting several times in one attack, their legs can grab onto their prey for the wasp to either continually sting or begin biting a creature. The saliva of the wasp contains a strain of the infamous chakra virus which infests a creature's chakra network, causing system shock to the body as hallucinations occur from a toxin based Genjutsu that will rob the body of its five natural senses. The saliva is equally toxic, causing sickness in those that get it in wounds. Yet Ravager Wasps are kept in specialized farms in the land of fire and tea by black market that harvest the Wasp's saliva to make honey known to cause intense hallucinations and blackouts but is harmless when it is properly processed.

Techniques:
Debilitating Sting | Rank D-B | Stamina
Ravager wasps attack with their stingers, stings deliver tiered natural poison and paralysis. With each sting of a Ravager Wasp, the victim's body will find it increasingly difficult to breath as the suffocation status is applied with each sting bringing it to a higher tier.
Ravenous Bite | Rank C-A | Complex
The bite of a Ravager Wasp is often worse than the sting, causing all matters of problems. Their bite inflicts tiered Disease while the body undergoes a horrific genjutsu of losing their bodies' five basic senses with touch first then, taste, hearing, smell then sight over [10] posts since the initial bite as the victim loses 1 sense every [2] posts, with Deafness being afflicted at the [6th] post and Tier 4 Blindness at the [10th] post. Those with a heightened sense will lose that sense first before following the initial order, dojutsu are able to ignore the blindness as are Kenzen being able to ignore the deafness. When a bite is untreated, it feels as though it were on fire as the victim's mind will also hallucinate as long as they're affected by the disease. Ravager Wasp Genjutsu cannot be Kai'd from the victim and must be broken with Pain Release or Kai'd by an ally.
Grapple | Rank C | Stamina - Supplementary Action
Ravager Wasps latch onto prey with their legs, causing the grappled condition. If this is successful, the wasp can sting and bite at the same time that cannot be avoided save with a body flicker or substitute. These Grapples follow the condition and if the grapple is broken, the unavoidable attacks are prevented.


Loot

• Chakra Venom | Rare
• Ravager's Honey | Uncommon
• Bladed Stinger | Common
• Toxic Fangs | Uncommon
• Venom Sac | Common


▰▰▰▰ Screecher | Rank D
Str: 2 | Spd: 4 | Agi: 4 | End: 0

Obnoxious and loud are the words to describe a Screecher, large winged brown reptiles that skulk caves and mountains and measure out to four feet in length. These flying two-legged reptiles look to be a cross of a bat and a bird with leathery skin and a beak. A Screecher gets its name from the skin sac that hangs below the reptile's jaw similar to a pelican, this sac fills with air when the creature breathes in and scream calls. These winged reptiles are famous for their audible clicks, chirps and calls, capable of imitating any sound they hear but are quite infamous for their sonic screams when they enhance their calls with chakra. Screechers are Omnivores, preferring to eat fruits, nuts and dead bodies but are capable hunters. Screechers are chakra sensitive and often use it to help them hunt for food, emitting sonic screeches to confuse and disorient prey and then screaming sonic attacks capable of breaking stone. As Pack hunters, Screechers assault with a mix of genjutsu and their sonic ninjutsu to take down prey.

These mischievous fliers are often harmless to shinobi but are often problematic in the damage they do to crops, livestock and the environment when they make their nests. Screechers are also thieves, attracted to shiny and bright colorful objects to decorate their territory or to warn off intruders. Far more intelligent than they seem, Screechers are capable of understanding human speech and are among some of the more cunning monsters of their caliber. They are peculiar in that they can manipulate genjutsu, capable of using enchantment illusions and fooling others with just their vocal sounds. Screechers are pack oriented creatures and are intelligent, often they avoid large civilizations but tend to linger near smaller settlements out of sheer curiosity.

Techniques:
Basic Attack | Rank E-B | Simple or Spiritual
Screechers are clumsy and are not the most physically capable. They slap with wings, peck, etc. However they can unleash loud sonic screams in close ranged combat, deafening anyone within ten feet per rank of the technique and throwing them the same distance with concussive force.
Sonic Scream | Rank D-B | Spiritual
The Screecher's emit chakra with their voice, able to deliver sonic blasts that can break rock, rupture organs and deafen prey. These sonic blasts are visible to the naked eye and reach out to ten feet per rank, causing tiered vertigo and deafness.
Enchantment Genjutsu | Rank Null | Passive
Screechers are intelligent in that they can manipulate chakra enough to use sophisticated enchantment genjutsu to confuse prey or to prank others for their own enjoyment. A single Screecher can only upkeep one Genjutsu at a time but can use any enchantment genjutsu with their vocal screams. These Genjutsu are supplementary when they use their Sonic Scream.
Beastial Kai | Rank E-S | Spiritual
Screechers are intelligent enough to see, perceive and recognize Genjutsu. They're able to Kai themsevles from another foreign chakra from themselves. This can only occur once every [3] posts however
Echolocation & Chakra Sense | Rank Null | Passive
Screechers are aware of their surroundings enough to pinpoint any sound that occurs in a topic. They can see chakra, aiding in their hunting and locating their fellow Screechers.
Sound Mimicry | Rank Null | Passive
Screechers are able to mimic any sound they hear with their vocal chords, no matter its complexity.


Loot

• Screeching Cord | Uncommon
• Auditory Lobe | Common
• Sonic Pressure Emitter | Rare



▰ Tier Two Monsters▰


▰▰▰▰ Lusteraptor | Rank C
Str: 2 | Spd: 4 | Agi: 6 | End: 2

A bipedal raptor seen in the land of swamp, rain, earth and river with a navy blue coloration standing at five feet in height. The Lusteraptor is a four foot tall six foot long reptile with long powerful back legs and muscular forelegs for grasping objects and prey. A timid creature at a glance, the Lusteraptor is a colorful beast with iridescent scales that shimmer in light with its unique feature of two retractable frills that line both sides of its head. These frills, which are bright and colorful in appearance are know to emit blinding flashes of light from luminescence aided by chakra. Little is known about the Lusteraptor other than their unique coloration and ability to flash light that can blind even a dojutsu and disturb sensory techniques. As Omnivores, Lusteraptors feast on both meat and plants, favoring smaller creatures and fruits but will resort to carrion as well. The Lusteraptor is known to be the "Flash of God" due to their unique light attack, they only use this ability to blind and disorient prey or to blind predators and then run away; Lusteraptors are notoriously cowardly.

The Lusteraptor is a creature that appeared out of nowhere and only been seen just recently in the wild all over the world. When the Sun went under an eclipse and Hikariton shinobi lost their light for a short while, the Lusteraptor was first seen and are held in reverence by those who believe in Utu. These strange raptors are solitary hunters but will hunt in a pack of three if given the opportunity. These raptors are considered pests for livestock as they prefer an easy meal but are not averse to chasing down their prey. Lusteraptors will flash prey with their frills to blind and disorient them while they will use their powerful back legs to jump onto their prey and go for the neck. Rarely, a Lusteraptor is able to make use of the Light release with their frills as the catalyst. While not a strong creature on its own, the Lusteraptor's flash will blind any would be predator or foe and blind anything unfortunate enough to be caught in it. These frills can be damaged but do grow back overtime but remains the one way to cripple a Lusteraptor's means of fighting back.

Techniques:
Basic Combat | Rank E-B | Stamina
Lusteraptors are not the most physically capable creature but can fight adequetely enough with their bites.
Flash of God | Rank B | Spiritual
Perhaps one of the most underestimated skills a Lusteraptor has until someone comes up against it. When the Frills of the raptor are displayed, light is emitted from the membrane as a loud pop is heard as light fires off in a forty foot cone. Anything caught within this flash even if not looking at the creature will suffer tier three blindness and two jamming. In addition, this flash causes Tier 1 Mental Stress and deafens anyone within its flash.
Luster Monster | Rank E-A | Cost
A Lusteraptor has limited access to the Light Release up to B-Rank techniques.


Loot

• Reflective Scales | Rare
• Lusteraptor Frill | Ultra Rare
• Lusteraptor Call | Rare
• Elemental Sac | Uncommon


▰▰▰▰ Seidenki | Rank B
Str: 2 | Spd: 6 | Agi: 4 | End: 0

A quadruped monster that looks to be a cross of a squirrel and a snake with greyish blue scales covering its body with bushy thick blue and white fur along its back. Long quils run along this monster's back that help aid its body to generate static electricity along with the use of chakra. The Seidenki measures out to thirteen feet in length and are found almost exclusively in the land of lightning, water and iron as they prefer high altitude climates or thick, dense forests with a canopy. These large reptiles can take flight in the air with a skin membrane connected from their four legs, gliding much like a flying squirrel.These elusive creatures are constantly seen with electricity coursing through their fur, they are able to control this lightning with chakra flow and zap their prey while they're perfectly capable of running them down as well. The Seidenki are nocturnal and hunt near dusk and dawn, using their natural eyesight to see in the dark.

Seidenki are carnivores and are proud creatures, refusing to touch carrion and instead prefer fresh prey. The Seidenki are not hostile initially but will attack if they feel threatened such as a human being in a place they can reach. In some areas of Lightning Country, this creature has been tamed for a peculiar trait of their's of attracting lightning, being living lightning rods. Others have tamed the creature to act as guard animals and Seidenki remain loyal long as they're given ample food. Hunters prize these monsters for their pelts for its conductivity or immunity to lightning for weapons and armor. Seidenki do not fear humans but will avoid them given a chance, preferring to always stay high off the ground.

Techniques:
Basic Static Combat | Rank E-S | Simple
A Seidenki's main form of attacking is unusual in that they will use their entire body as a weapon with electricity flowing through their fur and small quills. Every attack from a Seidenki will afflict tiered Paralysis and leave static electricity on the victim. Getting Drenched by Water techniques will disable this static form. These attacks are considered Lightning Elemental.
Basic Lightning Combat | Rank E-S | Simple-Complex
A Seidenki's alternate means of combat. When Static is not up, the Seidenki will resort to attacking with swift swipes of their claws to inflict bleed. Both their bites and claw attacks are constantly infused with the Lightning Element, however the Seidenki can choose to use their attacks as Simple when the needs arises. The attacking of opponents with the complex variant of their attacks causes the target to have tiered burns applied through electrical current.
Lightning Attuned | Rank E-S | Spiritual
A Seidenki is a creature in tune with lightning, able to conjure up electrical attacks with ease. They're able to make use of Lightning, Water and Storm release techniques up to S-Rank with their fur generating the electrical chakra needed.
Electrical Physiology | Rank E-S+ | Spiritual
The Seidenki is constantly electrified as their body has long quills that help it keep a constant flow of chakra. The only time when the electricity doesn't cover their body is when they swim, drenched or are sleeping. Anything attacking the Seidenki while it is aware will be met with a a reactive defense of electricity and be forced away. This reactive defense is a supplementary activation and is considered an overwhelming defense but can only occur once a every three posts for the Seidenki. Being drenched disables this ability.
Gliding | Rank X | Passive
A Seidenki can glide like a flying squirrel, leaping up into the air and catching a draft to sail across the air. This needs no activation to perform.
Shock Immunity | Rank X | Passive
A Seidenki is immune to Lightning techniques and immune to the Paralysis status. However application of the drench status will remove this immunity for one post.


Loot


• Elemental Sac | Uncommon




▰▰▰▰ Ladon | Rank B
Str: 2 | Spd: 4 | Agi: 6 | End: 2

These aquatic bipedal monsters are the terror of the sea, seen off the coast of the Water Country most prominently and are the bane of sailors and coastal waters. These particular monsters are eight feet in length with webbed feet and a large muscular tail that acts as a paddle underwater. Their arms act as wings for both underwater and for limited flight for when they take come up on land and can fly for a short distance. These brutes are swift and deadly to sharks and like to try and prey on the squids and other aquatic summons in the gulf of the Fire, Wind and Tea Countries. Their jaws are lined with dozens of sharklike teeth capable of puncturing metal and are even known to sink ships with a single bite to the hull. These beasts are such a nuisance, sailors veil their vessels with silver metal netting along the hull to ward off Ladons.

Ladons are allergic to silver, causing a rash on their skin when they touch either metal that burns them. These pests of the sea travel in packs of five and prefer to hunt together for larger prey but will just as easily gang up on weaker prey. These monsters are closely related to fish yet can breath both air and underwater despite their appearance and will somtimes venture far inland in search of food. Ladons speak in a guteral tongue to one another of shrills and chirps, coordinating themselves to attack or warn each other of danger. Ladons were among the very first monsters ever spotted in the world and are a product of the Sero tree of Kirigakure and are thought to be a result of experiments on the local fish and are failed experiments to recreate the Samehada. However, the Ladon are actually the progenitor species of the Hoshigaki race and clan. These fish monsters are attune with natural chakra and can infect others with a toxic disease when they bite as a result of the tainted chakra.

Techniques:
Basic Combat | Rank E-A | Complex
Ladons are swift hunters, attacking with their bladed fin wings and teeth. Their bites afflict tiered natural poison.
Water Beast | Rank E-B | Spiritual
Ladons can manipulate the water with their mouths and spit Elemental Water Ninjutsu. This elemental jutsu is overwhelming against other techniques and does not suffer from its earthen weakness. Alternatively, the Ladon can spit a long stream of water to slice through solid material for a variable cost.
Hoshigaki Progenitors | Rank E-S | Cost
Ladons are thought to be feral Hoshigaki which is not far from the truth. These creatures can utilize the Hoshigaki bloodline and all three PAs unique to them up to S-Rank.
Aquatic Shift | Rank E-S+ | Stamina
The Ladon is quick underwater, shifting through the water with quick and sudden bursts of speed up to [10] feet per rank in an instant. This shift is a supplementary activation for the Ladon evading attacks of a similar rank or lower. This can only be used once per post.
Ladon Senjutsu | Rank X | Senjutsu
A Ladon can utilize senjutsu for a limited amount of time [5 posts] and fuel their attacks with a reserve of [400] Natural energy. They recover [100] Senjutsu per post as long as they're in water, water techniques and basic combat used while in this state inflict senjutsu petrification. They cannot reactivate Senjutsu until their reserve is full.
Lightning Vulnerability | Rank X | Passive
Ladon are extremely vulnerable to lightning chakra, enemy Raiton is treated as +2 Ranks against them. Ladon are afraid of lightning and thunderstorms and will actively flee from lightning, chakra or natural.
Silver Vulnerability | Rank X | Passive
Ladon are strangely allergic to silver, contact by silver metal, armor or weapons instantly deactivates their senjutsu abilities and inflicts Tier 3 Mental Stress to the Ladon. They will actively avoid silver at all costs.


Loot

• Webbing Material | Common
• Elemental Sac | Uncommon
• Toxic Fangs | Uncommon
• Venom Sac | Common
 

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Thu Jul 09, 2020 9:56 pm
▰ Tier Three Monsters ▰



▰▰▰▰ Behemoth Tiger Snake | Rank A
Str: 4 | Spd: 2 | Agi: 0 | End: 8

The greater form of the Tiger Snake, an alpha that grew up with their keen sense to Nature Chakra not commonly seen in their lesser cousins. Behemoth Tiger Snakes, while influenced by natural chakra, they do not have any natural use of the chakra but have a significant resistance to it and are outright immune to the effects of a sage's aura. Behemoth Tiger Snakes are solitary predators, standing at eight feet at the shoulder and sixteen feet in length from head to tail. These Behemoth creatures take after every trait their lesser brethren do except now consuming their meat induces petrification in those foolish enough to consume its meat with the tainted natural chakra within them. Their jaws can even unhinge and split in two, allowing them to swallow prey whole and devour things smaller than themselves, when they do this the belly expands to twice the Tiger Snake's size. Their stomach acids are highly corrosive, being able to dissolve anything from flesh and bone to stone and weak metals. Interestingly, some people keep both the Lesser and Behemoth Tiger Snakes as livestock to eat undeseriable objects and some even used for eatting ore and other minerals as their stomach acids will not break down precious metals or gems. Behemoth Tiger Snake bile is often used for many medicinal purposes as well for curing diseases or enhancing poisons. A unique quirk of the Behemoth however is the spines along their head are hollow and inject the bacteria into victims who are unfortunate enough to get nicked by them.

Behemoths are highly aggressive and will not flee from a fight unlike their lesser kin, instead they will stand off against creatures larger than themselves. It isn't unknown to find a Behemoth with a pack of Tiger Snakes swarming with it, the creature acting as their alpha. Behemoths are intelligent and adapt to a situation quickly, making them far more dangerous than a passing glance as they can even understand human speech and devise tactics. They too have a sac of toxic bacteria in a gland in the jaw that oozes over the teeth when they bite down onto a creature. Yet unlike the lesser Tiger Snakes, a Behemoth's stomach acids are corrosive and they've devised a means of weaponizing the food they eat and upchucking it at other monsters or even shinobi while their body's natural toxins pose a danger as well. A Behemoth Tiger Snake can and will eat anything, often they eat trees, rocks, even dirt just to expand their stomach and to have solid matter to vomit out at a foe. These monsters are among some of the most dangerous and the most intrusive in the wild with no natural predators to speak of, these are often seen in forests and other similar climates but they themselves are quite rare. A Behemoth is often created by accident, but can be forcibly made when they're introduced to natural energy or even demon or yokai chakra.

Techniques:
• Basic Combat | Rank E-S | Stamina
Basic attacks with claws, body and tail. These attacks deal Tiered Poison equal to the rank of the attack.
Incite Combination Attack | Rank X | Passive
Once every [6] posts, the Behemoth Tiger Snake can incite the lesser Tiger Snakes into performing their combination attack as an activation. For the Tiger Snakes, their activations put into the Combination attack are considered Supplementary.
Swallow Whole | Rank E-S | Stamina
The Behemoth will attempt to devour a creature smaller than itself and consider its victim grappled, this applies Suffocation to the Victim every post upon the initial post and then Tiered Corrosion starting on the next post, increasing each tier as the consumption continues. This activates Expand Stomach while the victim is in the stomach or if the Behemoth consumes other animals, rocks, trees, etc to make use of its body.
Expand Stomach | Rank B | Passive
Upon using Swallow Whole, the Behemoth's stomach expands the body to twice the creature's size. While this is active, the Behemoth's stomach is considered Heavy Armor and suffers from its Drawbacks. However once this armor is broken by even a tier, the Behemoth's stomach will deflate and lose its special armor but will allow Upchuck to be used as a Supplementary Activation for one use.
Upchuck | Rank B-S | Complex OR Spiritual
The Behemoth Tiger Snake can spit up the food they eat to attack prey at a range, taking advantage of the caustic stomach acids and using their body in orthodox ways. They can spit up to [30] Feet with Food or [50] with just vomit. The Behemoth has two uses of this ability, the first is they can spit pure liquid at a foe to deal up to Tier 4 Corrosion and is considered Spiritual for technique interactions. Secondly, they can upchuck food they eat to physically impact a foe up to Tier 2 Corrosion, this attack is considered Overwhelming and the food spat up splatter and create a caustic hazard of 5 feet that deals Tiered Corrosion if touched. Upchucking Food [3] times will deflate the stomach of the Behemoth.
Toxic Body | Rank -- | Passive
A Behemoth Tiger Snake's body and blood is highly toxic and is inedible to anything that consumes it. Consuming meat from a Tiger Snake inflicts Tier 4 Disease and Tier 4 Poison at once, getting blood from a Tiger Snake into a wound, sore, or otherwise into the body inflicts Tier 2 Disease and Tier 2 Poison. When a Tiger Snake is Bleeding, they pose a danger to disease others. Behemoth Tiger Snake blood now will impose a danger of Senjutsu Petrification to organic life in addition to the previous effects. Touching a Spine of the Behemoth will also inflict Tier 4 Disease, attacking the Behemoth with unprotected hands will cause the attacker to be infected.


Loot

• Behemoth Tiger Snake Hide | Rare
• Terrifying Scales | Rare




▰▰▰▰ Jaeger | Rank A
Str: 4 | Spd: 10 | Agi: 8 | End: 2

A ferocious beast measuring out to twelve feet long with dark, crimson red scales, rows of teeth, blue eyes and paws with 9 sets of claws each. These large beasts are a cross of a dog and a monitor lizard in body shape, four legged with a large tail thick as the rest of their body with bony protrusions. A Jaeger is a solitary apex predator that is a fearless beast known to take on even a Kervantes and fight until they're either subdued or outright killed. The Jaeger gets its name from its abnormal amount of claws capable of tearing through a prey and even some of the toughest armors with ease, they keep attacking until they're physically spent. They're among some of the smaller of monsters in their classing, making up for it with their unrelenting tactics and brutal nature. The teeth of a Jaeger break away like a shark and will constantly regrow, replacing them in just a day while their claws are a similar manner, regrowing constantly. The Jaeger is commonly seen in colder climates and in more out of the way locales, avoiding Jaeger are opportunist hunters and will resort to carrion if it was easier.

Jaegers are territorial beasts that will fight multiple foes at once if they feel nest is threatened and are known to attack unprovoked to those who intrude on the nest. Yet the Jaeger's territory is small, but roam far and are uncaring of anything beyond their nest. The Jaeger's body is durable and while they do not possess any venom, disease, etc. they have the ability to control blood like that of the Saiketsu art which attributes to the deadly cuts they can produce with their claws. Jaegers are popular creatures in the world for military uses once tamed, they're loyal if given proper treatment and are ferocious guards. In the land of Fang, Jaegers have been bred even for use for military cavalry.

Basic Combat | Rank E-S+ | Stamina
A Jaeger hunts with its claws, teeth and tail. Attacks from the claws and fangs inflict bleed.
Blood Monster | Rank E-S+ | Passive
A Jaeger is a monster attuned to the Blood Release. They're able to make use of all Blood Techniques and their Claws and Teeth are considered Bladed weapons for the Crimson Swordsman PA.
Blood Rage | Rank S+ | Spiritual
When wounded and their blood is drawn, the Jaeger will enter a rage for the remainder of the fight until they're killed or subdued. Their attacks are all overwhelming and break defensive techniques and armore as though they were one rank lower upon Collisions. Any Elemental Ninjutsu is one rank less effective against them. They're immune to the bleed effect of trauma while in this state.
Rending Claws | Rank C | Spiritual Augment
The Jaeger lets chakra flow into their paws and augment their claws to where they glow a crimson red. All basic attacks from the Jaeger are considered Complex and will sap [1] point of speed and agility from a victim per rank of the strikes for [3] posts. Each time contact is made, the durration is refreshed and more speed and agility are drained as a result. If the Jaeger hits a foe with a A Rank or higher strike, this strips an activation from the Victim. This is a supplementary activation for the Jaeger and lasts for [6] posts before it can be reapplied.
Bleeding Edge | Rank A | Spiritual Augment
The Jaeger applies a layer of chakra to their claws which they glow a deep purple. The next basic attack from the Jaeger will add an additional A-Rank amount of damage to the blow when interacting with collisions and acts as another jutsu in terms of trauma. Additionally, the Endurance stat of the victim is negated for their entire post if this strike hits the opponent and the victim will bleed [50] stamina for [3] posts. This is a supplementary activation and has a single post cooldown before it can be used again.
Disemboweling Edge | Rank S+ | Spiritual Augment
The Jager applies a layer of chakra to their claws which they glow black. The next basic attack from the Jaeger will have this aura of chakra shrouding their claws which will cause this technique to impact with technique(s) before the Jaeger's claws land. This allows a Jaeger to cut through elemental techniques and continue unabated with their melee slash, this extra chakra if it connects with victim will act as another jutsu in terms of Trauma. This is a Supplementary activation and has a [4] post cooldown.
Hunter's Sense | Rank X | Passive
A Jaeger can hunt a target by listening for a heartbeat several miles away by honing on a chakra signature and the smell of their scent. A Jaeger cannot be detected through Sensory jutsu and are immune to Jamming.
Vulnerability | Rank X | Passive
The Jaeger, while a ferocious beast in melee, is a easily tricked creature with Genjutsu. All illusions are 1 rank more effective on a Jaeger. Shadow Clones can fool a Jaeger temporarily as well, and if the Jaeger is enraged, it is even more gullible to tricks and mental traps in which Genjutsu will be 2 Ranks more effective.


Loot

• Jaeger Nectar | Ultra Rare
• Terrifying Scales | Rare




▰▰▰▰ Tatsuo | Rank S
Str: 6 | Spd: 8 | Agi: 10 | End: 4

One of the most famous and infamous monsters in the world in their short time being seen in the world, the Tatsuo is a large bipedal wyvern with a spiny armored hide covering their body that measure out to twenty four feet in length from head to tail at their largest. The outer shell of the Tatsuo are often bright and vibrant red or green with black markings all along its back while the underside of its body is lighter while the wing membranes feature ornate patterns with no Tatsuo being the same as another. They have yellowed eyes, a beaked mouth with dozens of teeth with a long tail featuring a heavy spiked club while their feet are lined with poisoned talons. The Tatsuo is in every way like a Jaeger, an acrobatic monster built for fighting while it can breath fire with a sac in its mouth, controlling chakra to mold basic fire ninjutsu. The Tatsuo is unmatched by most others in the air with their intelligence of a human, they're a monster capable of fighting close, far or a mix of both. Tatsuo are seen in two colors, the males are a shade of red while a female are a dull green.

Tatsuo are dragons in all but name, highly intelligent creatures that nest almost anywhere in the world with their preference being high out of reach locations for their nests. Tatsuo often live alone and control a territory spanning for several miles but may be seen with a mate once a year to raise the young before the pair split up again and leave the young with the mother. Tatsuo are Carnivores and will prey on other animals, humans or even other monsters and are one of the only monsters that are capable of eatting Tiger Snakes due to an evolution that's made them immune to their diseased bodies. These winged beasts are not the most disruptives monsters but are extremely popular for warriors to hunt to test their skill, to be tamed and even their eggs are often poached either to raise a Tatsuo from birth or as a delicacy in some areas such as the Land of Tea. The Tatsuo are intelligent and even understand human speech but cannot communicate, they're among the few monsters that do not attack humans indiscriminately unless their territory is disturbed and will go to great lengths to prevent their habitat from being destroyed.

Techniques:
Basic Combat | Rank E-S+ | Stamina
The Tatsuo attacks with its head, teeth, and wings. These strikes are considered overwhelming.
Aerial Shift | Rank X | Stamina
The Tatsuo is an agile beast, shifting through the air with quick and sudden bursts of speed up to [30] feet in an instant. This shift is a supplementary activation for the Tatsuo and can chain this two times, evading attacks of a similar rank or lower.
Poisonous Talons | Rank X | Stamina
The Talons of a Tetsuo inflict a deadly poison that is lethal to even some of the largest monsters, these talons are considered overwhelming when they hit and ignore any resistences. These claws inflict Tier 3 Paralysis and Tier 2 Suffocation. If the poison is left untreatred, the Suffocation status increases by 1 Tier until it hits Tier 4.
Sundering Tail | Rank E-S+ | Complex
A Tatsuo can use its heavy tail to strike a foe with bonebreaking force, this club can break armor by two tiers and is considered overwhelming.
Fire Monster | Rank E-S+ | Spiritual
A Tatsuo is a master of Fire, able to create Fire Elemental Jutsu from their mouth with ease. Once every two of their posts, they can korabo two Fire techniques together for a single activation. Tatsuo are completely immune to all Fire Ninjutsu and bloodlines using only Fire element.
Aerial Grapple | Rank S+ | Stamina
A favorite tactic of the Tatsuo, these creatures will often grab a land creature with their talons and grapple them. If such a tactic is successful, they will use Poisonous Talons and Aerial Shift up to sixty feet into the air and drop the target, letting the poison and height kill their prey. Expending resource equal to this grapple. If the prey somehow survives, a Tatsuo will sometimes dive back and use fire to finish a target off.
Superior Senses | Rank X | Passive
The Tatsuo have enhanced eyesight and a sense of smell, able to use telescoping sight and track prey by smell alone for miles.


Loot

• Elemental Sac | Uncommon
• Draconic Horn | Ultra Rare
• Terrifying Scales | Rare
• Venom Sac | Common
• Wyvern's Eye | Ultra Rare


▰ Tier Four Monsters ▰


▰▰▰▰ Kervantes | Rank S
Str: 10 | Spd: 8 | Agi: 8 | End: 8

A monster befitting one of physical power and raw rage, the Kervantes is a large black beast adorned with spikes and a pair of large spiral horns upon its scalp as a four legged reptile with two large leather wings capable of flight. The Kervantes is a beast constantly looking for a fight, its strength rivaling even a demon in their form form while only standing at twenty feet in length and twelve feet in height at the shoulder. The Kervantes lives in high mountains, usually seen in the land of iron and other mountainous areas such as northern lightning country and other parts of the world. They are solitary creatures, living alone and only seldomly finding a mate once every few years, they're long lived and breed slowly with some of the oldest of their kind reaching over a hundred years. A Kervantes' spikes are similar to that of a Kaguya when and extend and constantly grow from the skin when the monster needs them, a Kervantes with a full body of spikes resembles a hedgehog or even a porcupine, these spines act as its natural armor and absorb physical impact, allowing them to weaponize their spines and shoot them out.

These beasts are highly aggressive and actively go out seeking fights as they're drawn to sagelands, villages and other high concentrations of power. The oldest Kervantes are intelligent as a human if not smarter, adapting their ways to fight creatures bigger than themselves. They're able to manipulate their spines and scientists have found trace amounts of Kaguya DNA in these monsters, explaining their spines and limited ability to control their own bones. Kervantes are able to mold chakra even and achieve a state of rage as they exhume an aura similar to a eight gates practitioner as tainted natural chakra envelops them. A Kervantes will fight just to fight, they are intelligent creatures that demand respect for their own power and will even attack when they feel offended. Unlike many creatures, it is not unknown for a Kervantes to be reasoned with or even befriended with a pact if they're faced with a stronger opponent. Some mountainous towns and villages pay tribute to a Kervantes and they've been known to be contented with leaving those who speak to its ego alone. As solitary monsters, A Kervantes hates others of its kind and can speak the human language, each one has a name and views another Kervantes as a rival or bitter enemy if they're not a mate.
Techniques:
Basic Attack | Rank E-S+ | Stamina
A Kervantes will attack with any part of its body, striking with its powerful legs, horns or even bites. Their entire body is a wound up package of muscle and will use the spines they grow as a weapon. Attacks from a Kervantes inflict and one tier higher of Trauma than normal
Natural Armor | Rank X | Passive
A Kervantes constantly grows spikes all over its body to protect it from other monsters and even human's attacks. With their spines fully grown, their body is treated as Heavy Armor with no penalties. This Natural armor breaks as normal, however the damage taken is absorbed into the creature's body for Retributrion. A Kervantes' spikes constantly regenerate every post, going up one armor tier at a time, when their spikes are fully broken or if Retribution is used, however it takes a single post cooldown before they begin growing like normal.
Retribution | Rank Varies | Complex
The damage taken from any attack is absorbed into the spines of the Kervantes as the spikes grow more and more brittle. Every point of resource that is used in each attack that hit the natural armor of the Kervantes each tier is stored away in a Retribution Pool (example: 80 Chakra breaks, 80 Chakra is fueled into the Pool). Once the spines are broken, the Kervantes will explode out in a violet maelstrom of bony spines that shoot out in every direction along with natural chakra. This attack is unranked and instead attacks with the resource that is absorbed. If the Spines are broken from an opponent, this attack is a supplementary activation. If Kervantes willingly breaks their spines, this consumes an activation. Their spines Natural Armor will not regrow until the next post.
Willow | Rank S | Spiritual
A Kervantes controls its spines much like a Kaguya and with a supplementary activation their can temporarily grow out their spines to enhance their Basic Attacks. These spines add S-Rank damage to any basic attack they do and counts as another jutsu for collisions
Ranged Willow | Rank S | Spiritual
Much like Willow, a Kervantes can shoot a small barrage of spikes to impale a foe at a range of [30] feet. Despite its physical nature, this attack is a spiritual jutsu.
Way of the Kervantes | Rank S+ | Senjutsu
The Kervantes will achieve a sage mode of their own senjutsu coursing through their bodies this increases their natural stats to 10 while pushing their Strength to 12, rivaling demons. Kervantes' have a natural energy pool of 1000 and they can fuel their spike growth with this along with their physical attacks. This sage mode lasts for [10] posts. At any point during this Sage Mode, the Kervantes can use Retribution and fuel the attack with as much Nature Chakra as they wish, creating an unranked attack and their Natural Armor will instantly regrow after this but the sage mode ends. This sage mode can be used twice in a single fight.
Kaguya Monster | Rank X | Passive
Kervantes have traces amounts of Kaguya blood in them, they are able to make use of the Kaguya bloodline up to Stage 5.


Loot

• Bones of Kervantes | Ultra Rare
• Spiked Armor | Rare
• Terrifying Scales | Rare



▰▰▰▰ Thresher | Rank S+
Str: 8 | Spd: 4 | Agi: 4 | End: 12

A monster that lurks in the sands of the Land of Wind and other places of the word are large serpentine shaped creatures, measuring upward to twenty feet, with some of the oldest and largest capable of growing beyond a hundred feet. With no eyes and a large beaked mouth with a split lower jaw and three prehensile tongues with mouths of their own, this creature exists as a perpetual gluttonous beast. Related to the worm, of all animals, these creatures are solitary and travel underground by burrowing and only surface to eat and consume food up to twice their body weight to sustain themselves. A Thresher never stops growing as they age, growing up at a quick rate and reach twenty to thirty feet in just one year of their life but with age they tend to grow more slowly while they continue to live up to hundred years. Some of the largest of their kind grow to almost hundred and forty feet after thirty years. Unlike many monsters, the Thresher is highly resistant to chakra and have evolved to become immune to natural chakra. Threshers are an evolved hunter from their natural enemy of humans, presenting a strong resistance to spiritual energy such as chakra with only Yokai and Demons being their natural bane. They are capable of regrowing their bodies slowly and can recover from a mortal blow with three hearts to keep them alive, fire is the one known way to make sure a Thresher remains dead among similar methods. Threshers often mutate, quickly changing their body when they feel threatened but opportune hunters can use this moment to strike as it is when a Thresher is most vulnerable.

Threshers are chakra sensitive as well and have developed a taste for those that can use it while harboring an immunity to natural chakra with only Demon and Yokai chakra capable of outright repelling them. Despite having not having eyes, the Thresher travel through a well developed sense of touch with vibrations through the earth upward to thirty miles while their sense of smell can detect chakra in the same range. These carnivorous worms prefer hunting those with chakra, the deeper a pool the stronger their desire to hunt with their favorite hunting grounds being large congregations of those capable of using Chakra and summon animals in their sagelands. This quirk has earned the Thresher an infamous status of wiping out entire towns and some of the largest have destroyed large sections of a sageland. They're completely immune to the petrification of natural chakra and with a Thresher continually growing over the years they tend to favor larger prey and have been known to consume Boss level summons as a morsel. These creatures, however, are rare in the world due to their hunts and breed slowly over time, while a newly birthed Thresher quickly grows. Most commonly seen in the land of Wind, they can exist anywhere in the world but avoid tundra and colder areas of the world.

Techniques:
Basic Attack | Rank E-S+ | Stamina
Threshers attack with their whole body, slamming into foes with they can take heavy bites or use their entire body to crush a foe.
Chakra Beam | Rank E-S+ | Spiritual
A Thresher can expel Nature Chakra out in a condensed beam to strike at range to hit more stubborn foes. This attack deals Senjutsu Petrification.
Elemental Ninjutsu | Rank E-S | Spiritual
A Thresher is attuned to Elemental Chakra, they can use any Ninjutsu upwards to S-Rank. All Thresher Ninjutsu deals Status equal to the element. The element of the Thresher is dependant on Mutation.
Swallow Whole | Rank A | Cost
A Thresher will attempt to swallow their prey whole, swallowing anything smaller than themselves. The Thresher's insides deals Corrosion Tier 4 on the next to anything unfortunate enough to be stuck inside while the victim suffers Suffocation on their initial post. The attack is considered a grapple, escaping the thresher's maw only requires chakra or stamina spent at B Rank or lower.
Mutation | Rank S | Spiritual
A Thresher will often adapt its body to the climate, elemental needs and its opponents. As a supplementary activation a Thresher can changes its ninjutsu affinity, gain an immunity to any status, harden its skin to Heavy Armor, enlarge or shrink by 10 feet, among any other changes [left up to Mod discretion]. A Thresher's element is defaulted to earth and they take 1 Rank less to the element they're attuned to but will take 1 rank higher of damage from the opposite element of which they're attuned to. Armor cannot be refreshed until it is broken the first time, and Mutation can only be done once per post.
Regeneration | Rank X | Passive
A Thresher is constantly repairing their body from any damage they take. Every post, a Thresher will regenerate damage dealt to their body up to 360 Stamina, they're outright immune to the negative effects of Trauma and cannot have their activations reduced by any status or jutsu.
Unending Ravager | Rank X | Passive
Threshers have [4] Activations they can use and can all be offensive or defensive.


Loot

• Thresher Heart | Rare
• Elemental Sac | Uncommon
• Thresher Flesh | Uncommon



▰▰▰▰ Xeno | Rank S
Str: 4 | Spd: 4 | Agi: 2 | End: 8

The "Xeno" is a being born of chakra and made from high concentrations of energy, no one knows where they originate other than from the sea or deep underground. Among the rarest monsters in the world, the Xeno is unique in that they're fairly timid and actively avoid humanity and other monsters in the world. They measure out forty eight feet in length, their tail being the largest length of their body followed by their wings, the Xeno is a quadroped dragon with a bright vibrant blue body that is nearly translucent while they have several fin like appendages all over their body. The most striking feature of a Xeno is their eight red eyes, four on each side of their head going along their horns vertically. These eyes see twelve spectrums of color, chakra, heat and can perceive the movement of creatures much like the Sharingan. The Xeno loath fighting and are actually cowardly, if beaten in combat or shown they will not win it will flee from an area and go to the next readily available chakra source. A Xeno is a dumb monster, not understanding basic tactics other than using its elemental power to overpower what it can. Xeno are rarely seen and often seen when there's a high abundance of chakra, their lairs are often deep underground or in the sea and they hibernate until they wish to feed again.

The Xeno doesn't consume meat but rather chakra to sustain itself, absorbing natural energy from the planet along leylines and will continually absorb chakra until a spot is exhausted. This peculiar problem is not a danger to most people other than Shinobi and other chakra users in the world as a Xeno's presence greatly diminishes the effects of chakra powered equipment, jutsu and other things when it is absorbing chakra. Interestingly enough, the Xeno also absorbs sunlight like a plant for sustenance and is attracted to large sources of chakra, particular with demons but are scared of yokai. A Xeno is not the most physically capable beast in the world but is able to use all five basic elements and even Dust Release. The Xeno is the closest thing to a entity of raw chakra much like the Bijuu themselves and so if a Xeno is killed, they simply reform elsewhere in the world after a month [IRL Time]. A Xeno is naturally curious creature of the Demons and their hosts, actively seeking them out and try to consume their chakra for themselves.
Techniques:
Basic Attack | Rank E-A | Stamina
A Xeno is clumsy if barely capable of putting up a fight, they will swipe or bite at targets or even crush foes if forced into melee.
Elemental Ninjutsu | Rank E-S+ | Spiritual
A Xeno is capable of using all elemental Ninjutsu. Additionally, a Xeno can Korabo two Ninjutsu for only one activation without a cooldown.
Dust Release | Rank E-S+ | Passive
XA Xeno can use Dust Release and benefit from all three PAs it has. These Jutsu are overwhelming.
Chakra Eater | Rank X | Passive
A Xeno draws in chakra like a beacon, siphoning from every source of persistent chakra within several miles such as a leyline, existing seal arrays and chakra powered equipment. When a Xeno begins to feed, they will threaten these sources that are within the same country this monster appears in. After a certain amount of time, it will completely exhaust the sources before it leaves to another source.
Immortality | Rank X | Passive
The Xeno will not die when it is slain and will simply reform in another part of the world in a month. They will however leave a physical body behind when slain which decomposes into raw chakra within a [Week]. This immortality of their's can be prevented when the creature is sealed away into the strongest scrolls or a Pot. A Xeno that has been tamed or pacified that dies will lose its allegiance to the person that has taken control of it and repeat its rebirth cycle. If a sealing container is destroyed with a Xeno in it, the creature is forcibly released and will rampage.


Loot

• Xeno Essence | Ultra Rare
• Elemental Sac | Uncommon


 
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