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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Wed Jul 22, 2020 1:22 pm
Please place any questions and input as a reply to this topic. Questions or input regarding guild systems ranging from how to do something to typos/confusing language to balancing concerns and more should be posted here. We request that this thread be used respectfully and that follow up questions and replies are on-topic, if not then your reply may be deleted. If you do not receive a moderator response in forty-eight hours then you may edit the request and quote a moderator. Moderators will review replies to this topic on a regular basis for future patches. If you have a question about a guild system please detail it and link to it using the following code:

[size=10][b]Question or Issue:[/b] [ Detail what you want the moderators to resolve here. Please try to keep the request as brief as possible so that all aspects of the question and input can be seamlessly resolved. ]
[b]Relevant Links:[/b] [url=INSERT LINK TO QUESTION OR INPUT HERE][x][/url][/size]


Jiongu FAQ
Since Jiongu can have their individual hearts pick up elemental bloodlines, would they still get the sage mode/curse mark/auto-contract as the clan members?

Nope; you just get to steal some techniques. It's a pseudo-implant because you can learn the techniques of any kekkai genkai (as limited by your heart slots) but you don't get all the fun stuff or PAs like an actual implant.

Can a Jiongu have additional hearts sitting around?

No. You may not seal additional hearts away by any means or otherwise hold onto them. The only exception are hearts earned automatically from ranking up, which you may not access unless you've sacrificed a heart and can accept another one, in which case the heart may simply appear in your body or you may write yourself claiming the heart. This may, of course, not be done in combat.

Can a Jiongu use a PA for additional hearts or heart technique slots?

Nope.

If a Jiongu converts a Raiton Heart to the Hatake BL, does that Jiongu lose the ability to learn/use regular Raiton jutsu?

Your coverted heart may only be used for Hatake jutsu because it was converted to mimic that bloodline. You may use another heart as a base raiton heart, in which case you may learn regular raiton jutsu.

Can I take [nin discipline that grants multiple elements] for my Jiongu?

You can but you're never going to exceed more elements in your possession than you have hearts. Meaning, each on of your hearts can only possess one element, and taking a base element discipline will not change that. If the discipline gives you another benefit that you enjoy, then go for it. Otherwise, it's redundant. If you possess one heart, you have access to maruton and that heart's element, and nothing else.*

*What if I formally implant an elemental bloodline?
You can access that bloodline like usual, with their PAs and any additional fun things. However, Jiongu dictates the manner in which elements and hearts operate within your body, meaning that you will not be granted that bloodline's base element(s) like other clansmen. This is to say that if you implant Hyouton, you still need water and wind hearts to learn suiton and fuuton, but you may learn Hyouton as regular clansmen do without heart technique slot limitations like pseudo-implants.

Are nin slots worthless on a Jiongu since they're limited by heart slots?

Not entirely. You may learn as much maruton as you like with it. In addition, you can freely transfer those slots into other jutsu like genjutsu slots, iryo/fuuinjutsu/sensory, or even convert 10:1 for taijutsu or bukijutsu.
 
PostPosted: Wed Jul 22, 2020 2:30 pm
Question or Issue: No question or Issue really, just a recommendation to possibly add to Yokai to bring them more in-line with the stat basis in the guild. Also can obviously be changed, simply wished to throw it out there. I know I posted this in the discord version, but if it can be not lost by posting it here this is probably better anyways.
Relevant Links:
[x] [My recommended additions, and some possible changes]
[x] [Yokai Listing]


Possible Yokai Stat Spreads

Kappa
[Remove "Beneath water they are considered C Rank in Body." As it does nothing for them]
Strength: 2
Speed: 2
Agility: 2
Endurance: 8
[1000 Chakra/500 Stamina]

Kitsune
[Also, add Basic Combat D-Rank and lower]
Strength: 2
Speed: 6
Agility: 6
Endurance: 2
[1000 Chakra/500 Stamina]

Furi
Strength: 0
Speed: 6
Agility: 4
Endurance: 0
[1000 Chakra/1000 Stamina]

Jubokko
Strength: 0
Speed: 0
Agility: 0
Endurance: 4
[1500 Chakra/0000 Stamina]

Jubokko Forest
[A-Rank
Senju Clan Techniques S-Rank and Lower
Blood Release Techniques S-Rank and Lower]
Strength: 0
Speed: 0
Agility: 0
Endurance: 10
[1500 Chakra Per Tree: Reason being, each tree is still separate, they all simply buff each other being a forest.]

Yatagarasu
Strength: 4
Speed: 6
Agility: 6
Endurance: 4
[1000 Chakra/1000 Stamina]

Naga
Strength: 6
Speed: 4
Agility: 4
Endurance: 6
[1000 Chakra/1500 Stamina]

Tengu
[Recommend changes....just make them B-Rank as "Considered B-Rank Body in the Air" seems kinda silly.
Then can grant them
One Bukijutsu Style / Stage Five
A-Rank Fuuton and Lower
Basic Combat B-Rank and Lower]
Strength: 6
Speed: 8
Agility: 8
Endurance: 6
[1500 Chakra/2000 Stamina]

Wani
Strength: 4
Speed: 4 [8 in Water]
Agility: 4 [8 in Water]
Endurance: 4
[1500 Chakra/1000 Stamina]

Bozu [Special Case, Rank Dependent C-S]
Strength: 0
Speed: 6
Agility: 6
Endurance: 4
[1000 Chakra per Rank/0000 Stamina]

Inugami
Strength: 4
Speed: 6
Agility: 6
Endurance: 8
[1000/1000 Chakra/Stamina]

Yuki-onna
Strength: 6
Speed: 8
Agility: 8
Endurance: 6
[2500 Chakra/1000 Stamina]

Yamauba
Strength: 6
Speed: 8
Agility: 8
Endurance: 6
[2000/1000 Chakra/Stamina]

Namazu
Strength: 8
Speed: 6 [8 in Water]
Agility: 8 [10 in Water]
Endurance: 8
[2000 Chakra/1000 Stamina]

Dai-Tengu
Strength: 8
Speed: 10
Agility: 10
Endurance: 8
[2000 Chakra/2000 Stamina]

Oni
Strength: 10
Speed: 8
Agility: 8
Endurance: 10
[2000 Chakra/2000 Stamina]

Ikuchi
Strength: 10
Speed: 8
Agility: 8
Endurance: 10
[2000 Chakra/2500 Stamina]

Reiki
Strength: 8
Speed: 10
Agility: 10
Endurance: 8
[2500 Chakra/2000 Stamina]

---

Unique Yokai

Vasuki
Strength: 12
Speed: 8
Agility: 8
Endurance: 8
[3000/3000 Chakra and Stamina]

Astika
Strength: 12
Speed: 10
Agility: 8
Endurance: 8
[4000/4000 Chakra and Stamina]

Suiko
Strength: 10
Speed: 8
Agility: 8
Endurance: 12
[4000/4000 Chakra and Stamina]

Sojobo
Strength: 12
Speed: 12
Agility: 10
Endurance: 10
[Also, recommend changing 4000/4000 Chakra/stamina to 5000/5000 to fit better in line with the other two S+ Yokai]

Otakemaru
Strength: 12
Speed: 10
Agility: 10
Endurance: 12

Inari
Strength: 10
Speed: 12
Agility: 12
Endurance: 10


[Notes: I know that the stats are kind of inconsistent across ranks. I only really thought it important to keep the S+ Yokai completely consistent stat and chakra/stamina wise though. And of course, any mission runner would be able to alter the non-unique Yokai to their pleasure, as it's meant to implied this is what the "basic versions" of these yokai are.]
"

[Note: Editted, added the thing to a spoiler here as I'm rearranging my workbox heavily.]  

Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100

Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Wed Jul 22, 2020 2:37 pm
Ichengo Angelus
Question or Issue: No question or Issue really, just a recommendation to possibly add to Yokai to bring them more in-line with the stat basis in the guild. Also can obviously be changed, simply wished to throw it out there. I know I posted this in the discord version, but if it can be not lost by posting it here this is probably better anyways.
Relevant Links:
[x] [My recommended additions, and some possible changes]
[x] [Yokai Listing]

Thank you! I will quote Kondo to consider adding these into that system.

Kondo Kaicho
 
PostPosted: Thu Jul 23, 2020 6:40 pm
Question or Issue: Is there a specific area for us to claim the exp we gain in a fight/spar? I still need to claim exp for the spar and the win for the fight in the link(s) below.
Relevant Links: [x]
[x]
[x]
[x]
[x]
 

LovelyMintKisses

Angelic Mage

8,600 Points
  • Conversationalist 100
  • Friendly 100
  • Forum Regular 100

Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Thu Jul 23, 2020 6:42 pm
LovelyMintKisses
Question or Issue: Is there a specific area for us to claim the exp we gain in a fight/spar? I still need to claim exp for the spar and the win for the fight in the link(s) below.
Relevant Links: [x]
[x]
[x]
[x]
[x]

No, you can just log it in the claims section of your character's profile.  
PostPosted: Sat Jul 25, 2020 10:19 am
Question or Issue: If I have multiple sage modes, like one from a bloodline, and one from a summon, do those pools combine into one big pool, or form their own individual pools?
Relevant Links: NONE
 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sat Jul 25, 2020 12:08 pm
Rocket Punches
Question or Issue: If I have multiple sage modes, like one from a bloodline, and one from a summon, do those pools combine into one big pool, or form their own individual pools?
Relevant Links: NONE

Separate pools and you can only access one sage mode at a time.  
PostPosted: Sat Jul 25, 2020 11:50 pm
Question or Issue: These two techniques from the Ice Release List are the same, unless I'm missing something

▰ Demonic Mirroring Ice Crystals [ Makyō Hyōshō ] | Rank S
The user forms the required hand signs, creating a dome of twenty one floating mirrors composed of ice. These mirrors are large enough to comfortably display the user within as they meld into the reflective surface of one, appearing as a reflection within all created mirrors. Each mirror faces the center of the dome, creating a half spherical barrier that requires an S+ amount of chakra to escape from. Each mirror requires a dedicated activation and an A Rank minimum of chakra to completely shatter it. Lesser techniques will simply create multiple shards of reflective ice that are still usable. Those within it cannot use body flicker to escape, substitution and turning speed and agility bonuses into a negative bonus of equal number. The user is able to move freely within the mirrors, traveling from one to another without resource cost if not dodging a technique. If the user is moving to avoid an attack they must pay resources equal to the rank and potency of the incoming attack. Additionally, if the mirror is destroyed that the user resides within, the mirror absorbs the entirety of the damage so the user may move to their next mirror the following post.

▰ Gale Winds of the Frozen Sea [ Kōtta umi no kyōfū ] | Rank S+
The user forms the required hand signs, creating a dome of twenty one floating mirrors composed of ice. These mirrors are large enough to comfortably display the user within as they meld into the reflective surface of one, appearing as a reflection within all created mirrors. Each mirror faces the center of the dome, creating a half spherical barrier that requires an S+ amount of chakra to escape from. Each mirror requires a dedicated action and an A Rank minimum of chakra to completely shatter it. Lesser techniques will simply create multiple shards of reflective ice that are still usable. Those within it cannot use body flicker to escape or the substition technique while trapped within. Enemy speed and agility stats are mirrored from positive to negative (4 speed and agility becomes -4). The user is able to move freely within the mirrors, traveling from one to another without resource cost if not dodging a technique. If the user is moving to avoid an attack they must pay resources equal to the rank and potency of the incoming attack. Additionally, if the mirror is destroyed that the user resides within, the mirror absorbs the entirety of the damage so the user may move to their next mirror the following post.

Relevant Links: [x]
 

gucci-shinigami
Crew


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sun Jul 26, 2020 8:19 am
pyrategross
Question or Issue: These two techniques from the Ice Release List are the same, unless I'm missing something

▰ Demonic Mirroring Ice Crystals [ Makyō Hyōshō ] | Rank S
The user forms the required hand signs, creating a dome of twenty one floating mirrors composed of ice. These mirrors are large enough to comfortably display the user within as they meld into the reflective surface of one, appearing as a reflection within all created mirrors. Each mirror faces the center of the dome, creating a half spherical barrier that requires an S+ amount of chakra to escape from. Each mirror requires a dedicated activation and an A Rank minimum of chakra to completely shatter it. Lesser techniques will simply create multiple shards of reflective ice that are still usable. Those within it cannot use body flicker to escape, substitution and turning speed and agility bonuses into a negative bonus of equal number. The user is able to move freely within the mirrors, traveling from one to another without resource cost if not dodging a technique. If the user is moving to avoid an attack they must pay resources equal to the rank and potency of the incoming attack. Additionally, if the mirror is destroyed that the user resides within, the mirror absorbs the entirety of the damage so the user may move to their next mirror the following post.

▰ Gale Winds of the Frozen Sea [ Kōtta umi no kyōfū ] | Rank S+
The user forms the required hand signs, creating a dome of twenty one floating mirrors composed of ice. These mirrors are large enough to comfortably display the user within as they meld into the reflective surface of one, appearing as a reflection within all created mirrors. Each mirror faces the center of the dome, creating a half spherical barrier that requires an S+ amount of chakra to escape from. Each mirror requires a dedicated action and an A Rank minimum of chakra to completely shatter it. Lesser techniques will simply create multiple shards of reflective ice that are still usable. Those within it cannot use body flicker to escape or the substition technique while trapped within. Enemy speed and agility stats are mirrored from positive to negative (4 speed and agility becomes -4). The user is able to move freely within the mirrors, traveling from one to another without resource cost if not dodging a technique. If the user is moving to avoid an attack they must pay resources equal to the rank and potency of the incoming attack. Additionally, if the mirror is destroyed that the user resides within, the mirror absorbs the entirety of the damage so the user may move to their next mirror the following post.

Relevant Links: [x]

Fixed, thank you! It seemed to be an error during the bloodline's transition from crew review to the bloodline section.  
PostPosted: Tue Jul 28, 2020 10:35 pm
Question or Issue: Going through the different systems to find anything that mentions training so, learn x amount of training per paragraph and training coupons.
Relevant Links:
End Game Rewards | [x]
PA Guide | [x]
Housing Expansions (Tatami Room / Study Hall) | [x]
NPC Dojutsu Transplant Rules | [x]
Academy System | [x]
Replenishment system (Mentions Autolearning techniques, which you can already do now) | [x]
Hyoton, Senju, Scorch, Magnet, Storm, Hatake, Hoshigaki, Light, Seinaru Enjo, Mahofu (Also almost all of the clans have a technique requiring more than one paragraph to learn, wasn’t sure if it was meant to stay or not.) | [x]
Sakkugan (Only dojutsu to have it.) | [x]
Yamanaka, Akimichi, Ukyo Ginsei, Kenzen Clan, Kemono Shinzo, Jiongu, Evil Twins(Synchronized master’s PA) | [x]
Custom Submissions (Mentions using training coupons to autolearn custom techniques.) | [x]

And I think that’s all of them. I went through every single one of the systems but, may have missed some due to wording being slightly different through the years.

Ephemeral Ozymandias
 

Brooy
Crew

Omnipresent Cultist



-x- Rei -x-


O.G. Vampire

PostPosted: Wed Jul 29, 2020 11:33 am
Question or Issue: Proposition of an Updated Leaf Fist/Strong Fist style.
Relevant Links: [x] Revised the Leaf Tai style back while I had been in crew -w-, a request to see if it could be added sometime. It sits in my Workbox for now. Also included down below.





A Strong Fist Revision by Rei


Replace Fluff with this below.

A taijutsu style originally belonging to the original hidden leaf village. One of the key styles taught to martial artists graduating from the academy of the leaf was an amalgamation of various techniques and ideals. This culminated to a mixed martial arts style built around breaking down a target with forceful blows while introducing a sense of maneuverability in the practitioner. Fierce and agile are the core tenets of what came to be known as the Strong Fist.

Stage 1

▰ Dynamic Entry | Rank E-S | Simple
A sudden flying jump-kick directed at the opponent, usually made out of surprise. With an increase of [1] Speed during this attack, increasing by another [1] per two ranks of the technique, this can surpass the user's natural class cap up to a maximum of [9]. An opponent cannot use Body Flicker to dodge this technique and if it connects it sends them hurling five feet per rank of the technique.

▰ Dynamic Action | Rank E-B | Simple
A combo based technique. The user launches themselves at the opponent with a combination attack of two blows. The attack only takes a single activation, while its resource cost is derived from the two Basic Combat attacks made, their rank and power both at the rank of this ability up to B-Rank. On impact, each individual strike is considered a separate collision and each blow decreases [1] point of agility per two ranks of the strikes used, the decrease lasts a number of posts equal to the rank of the technique.

▰ Crushing Fist | Rank X | Simple
A Taijutsu technique where the user strikes the opponent with a mighty haymaker. On impact, the opponent suffers a [1] point decrease in endurance per every two ranks of the technique for a number of posts equal to the rank of the technique. This blow inflicts an additional 50 Stamina drain to whatever tier trauma it hits.

Stage 2

▰ Peregrine Falcon Drop | Rank E-A | Simple
The attacker grabs a falling opponent by their ankles, wraps their legs around the opponent's waist, and drives them head first into the ground. If successful upon impact, the opponent loses an amount of stamina equal to the rank of the technique. The Substitution Technique cannot be used to escape this technique if the victim has been successfully grabbed by the user.

▰ Leaf Spinning Wind | Rank X | Simple
The user performs an evasive action in which they drop to near prone, using this to potentially escape any direct attacks. From this action, the user can perform an attack within the same motion to deliver a straight kick directed to the chest or the chin. This impact sends foes flying skyward five feet per rank of the technique. This jutsu can be used to simultaneously dodge and attack within the same activation for no additional cost, this has a 3 post cooldown. The attack can only be made if the user is within striking distance.

▰ Leaf Great Whirlwind | Rank X | Simple
A straight leap forward that brings the user low to the ground, rotating their body to deliver a powerful spinning kick. This kick, if it lands, will knock the opponent prone and reduce their agility to [0] for the next taijutsu attack performed by the user. This technique can be used twice in a row at two ranks lower than the initial kick in the same activation, this additional kick must still be paid for with the appropriate resource. The second kick, if it lands, sends the opponent hurling away ten feet per rank of this kick.

▰ Painful Sky Leg | Rank D | Complex
A technique involving a vertical, downward leg drop down upon an opponent or into the ground. This axe kick maneuver can ground an opponent with Tier 1 Paralysis if it hits a foe, knocking them prone in the meanwhile. Regardless if this kick strikes an opponent or not, the resulting impact with the ground will break apart the surrounding terrain with webbing fissures going twenty feet out from the user as chakra spreads out. Standing in this impact zone decrease the agility and speed all who are not trained in the Strong Fist by [1], additionally evasive based jutsu are increased in cost by [10] of their respective resource.

Stage 3

▰ Leaf Shadow Dance | Rank C | Simple
A positioning ability used when an opponent is compromised by the user. While an opponent is airborne as a result of the user's techniques or hurled back by another physical technique the user can utilize this ability. With deft movement the user positions themself behind their opponent or in a similar blind spot with a prime opportunity for an attack following this motion. The opponent's agility and endurance is reduced by [2] for any attack following this maneuver, this is a supplementary activation with a [2] post cooldown.

▰ Pressure Palm | Rank X | Simple
An attack delivered downward with a fist or open palm. This attack is delivered with an excessive force, enough to ignore the overwhelming trait of defensive techniques. This technique increases in strength by [2] if the target struck is prone on the ground. If the target is airborne, this blow sends them spiraling into the ground or a similar surface in addition to the strike being increased in strength. If the user's strength is capped at [8] or higher, this technique will break armor by an additional tier higher than normal while using this on a prone target or when they're airborne and are sent into another object - the situational modifier of a prone target can attribute to the cap of 8 for this additional effect.

▰ Knee Strike | Rank C | Simple
A Taijutsu technique where the user braces against the ground and drives a powerful knee into their opponent, hurling them away twenty feet. The impact of this technique knocks the breath out of the target, making them sluggish, suffering a [2] point decrease in speed for [1] post. If the opponent is wearing any armor, this technique bypasses it completely. This has a [2] post cooldown.

Stage 4

▰ Leaf Sinister Scythe | Rank C-S | Simple
A horizontal kick aimed at the opponent, typically at the midsection. This is quick and deadly, able to seemingly cut into objects and breaks smaller ones such as logs in two. When an opponent is struck by this kick they are hurled ten feet per rank of this technique and suffer 10 stamina drain per rank, starting at C. Additionally, if the user's strength stat is at [8] or extended beyond through another source, they are able to inflict lacerations to the targets skin upon impact of this technique, resulting in a [2] point decrease in endurance every two ranks of this technique for [4] posts.

▰ Leaf Source Cut | Rank B | Simple
A precision blow unlike most of the other techniques of the Strong Fist. With a deliberate strike for the throat, the user punches the windpipe of the opponent. The opponent will have their breath taken away from them, inflicting the muteness status while it strips an activation from their next post following this strike. The opponent suffers a decrease of [3] to their endurance stat for the next post as well. This has a [2] post cooldown.

▰ Lion Combo | Rank X | Simple
A combination attack that can be used with the Leaf Shadow Dance and is treated as overwhelming if used right after the maneuver. With four separate blows, the user perform any combination of three attacks that must conclude with a downward axe kick which will forcibly knock an opponent to the ground or if the target is airborne, are knocked out of the air instead. If a single blow lands, the rest all connect with the total power of the strikes equaling to this technique's rank. This combination strike ignores the benefits of armor while the target suffers a [1] point decrease to all four stats and their defensive techniques take [20] more resource to perform for the remainder of the fight. This can only be used once per fight.

Stage 5

▰ Bruising Sky Leg | Rank A | Complex
An upgrade to Painful Sky Leg. A technique involving a vertical, downward leg drop down upon an opponent or into the ground. This axe kick maneuver can ground an opponent with Tier 3 Paralysis if it hits a foe, knocking them prone in the meanwhile. Additionally, this technique ignores any armor the target may be wearing. Regardless if this kick strikes an opponent or not, the resulting impact with the ground will break apart the surrounding terrain with chunks of rock and debris radiating out by forty feet of the impact, the debris of rock can hit surrounding targets for B-Rank damage while the surrounding terrain is decimated with large hunks of rock jutting out of the landscape in the entire forty foot impact zone. Standing in this altered terrain disables water and tree walking techniques, while decreasing agility and speed of any who are not trained in the Strong Fist by [2], additionally evasive based jutsu are increased in cost by [40] of their respective resource. This has a [3] post cooldown.

▰ Leaf Thunder Fist | Rank A | Complex
A follow-up strike that uses the momentum of a spin while in the air. With an increase to the user's strength and speed by [2] and bypasses the natural caps they may have. Out of a spin, the user delivers a punch to their target with the momentum they had built following their maneuver. The chakra infused with this punch will inflict Tier 3 Paralysis for [4] posts and send the target spiraling away into the nearest surface or knocks them prone. If this is used after either Dynamic Entry, Lion Combo or Leaf Shadow Dance this jutsu is a supplementary activation; if this jutsu was used as a supplementary activation in this way, it has a [4] post cooldown.

Stage 6

▰ Cherry Blossom Impact | Rank S+ | Spiritual
The pinnacle of the the Strong Fist style, the Cherry Blossom Impact stands as the epitome of fine chakra control. The user enters a focused state, releasing chakra into their body to empower the Strong Fist. This enhanced state empowers the body of the user with a increase of [2] to strength and endurance, allowing this to break the user's normal caps up to a maximum of (9). All Simple taijutsu of this style and basic combat attacks gain the ability to ignore the Overwhelming Trait of Defensive Techniques, excluding Spiritual, and impacts from the user degrade armor one additional tier higher than normally possible, all the while these simple techniques that do not possess a knockback send an opponent back five feet per rank of a jutsu used. Additionally, strikes hitting non-chakra enhanced objects and terrain will break apart of five feet per rank of a technique used. This heightened state lasts for [6] posts and its activation is considered a supplementary, it has a [2] delay before it can be activated again.
 
PostPosted: Thu Jul 30, 2020 10:32 pm
Question or Issue: Can I use PAs (personal attributes) to get more TAs (tamer attributes/points)?
Relevant Links: [x]
 

HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100

Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
PostPosted: Fri Jul 31, 2020 3:15 pm
Question or Issue: Another Recommendation, not a big deal either. But I ran into a very minor issue of having a PA slot specifically for Optional Bloodline PAs, but none of the Bloodline PAs really fitting what I wanted for the character.

So I thought, maybe the way the free bloodline pas work could be altered a bit? So instead of forcing-ish [obviously cause it IS optional.] a person to pick a bloodline attribute, it could be a custom PA that has to involve the user's bloodline in some way instead.
Relevant Links: N/A
 
PostPosted: Fri Jul 31, 2020 5:23 pm
Question or Issue: If someone rp's the requisite amount of posts in an MIT after creation, can they aquire two implants before starting to post? Ei: Character is created and approved, the mit is made and the 40 posts are done, the person then starts real time rp with two implants.
Relevant Links: none
 

Koresephone

Winter Specter

22,900 Points
  • Rat Conqueror 500
  • Foolhardy Benefactor 500
  • Battery 500

gucci-shinigami
Crew

PostPosted: Sun Aug 02, 2020 9:12 am
Question or Issue: A good chunk of the residency system is out of date because the rewards for certain upgrades are simply learning bonuses or chakra restoration
Relevant Links: [x]
 
Reply
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