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Brooy
Crew

Omnipresent Cultist

PostPosted: Wed Aug 05, 2020 1:24 pm
Question or Issue: I noticed that the Parasiste Demon Demolition Technique from the twins bloodline has really no mechanics in it which leaves it somewhat bland. I rewrote the technique two separate ways to have mechanics in the technique as to what it does while you are using it.

▰ Parasite Demon Demolition Technique [ Kisei Kikai no Jutsu ] | Rank S | Spiritual
A parasitic assassination technique that twins can use with their awoken stage active of the Curse of the Gemini. With the power of chakra, the twin disassembles their body down to a cellular, and even to a protein level, and enters the enemy's flesh. This cruel technique gradually corrodes the inner bodily cells of those the twin merges with. On the initial post of the technique the victim receives Tier 2 trauma. If the user is still within the victim after three posts, this trauma is replaced by Tier 4 trauma. Though any injuries the host body receives are also suffered by the user, leaving them susceptible to any of the host's suicidal attempts. Entering or leaving a target’s body consumes all offensive actions for that post.

▰ Parasite Demon Demolition Technique [ Kisei Kikai no Jutsu ] | Rank S | Spiritual
A parasitic assassination technique that twins can use with their awoken stage active of the Curse of the Gemini. With the power of chakra, the twin disassembles their body down to a cellular, and even to a protein level, and enters the enemy's flesh. This cruel technique gradually corrodes the inner bodily cells of those the twin merges with. Each post that the user is within the victim results in the victim receiving 50 points of tenketsu rot per post as the user breaks down both the victim’s cells and their chakra network. Though any injuries the host body receives are also suffered by the user, leaving them susceptible to any of the host's suicidal attempts. Entering or leaving a target’s body consumes all offensive actions for that post.

These are just examples of what I think the technique could be to give it a mechanical purpose instead of just entering a person. Of course the numbers or effects can be changed as needed by the mod staff. For the second one, I used the Senju techniques (Wood Release Secret Technique: Nativity of a World of Trees [ Mokuton Hijutsu: Jukai Kōtan ]) as a baseline for the tenketsu rot, where a similar technique causes 50 tenketsu rot per round if your bound by wood.

Relevant Links: [x]
 
PostPosted: Wed Aug 05, 2020 2:31 pm
Question or Issue: Going through systems again for outdated wording (slight, mild, moderate, heavy, supreme) and systems that no longer exist.

Relevant Links:
Sobagai Deba Sentou: Severing Nerve (Moderate Reduction to Agility) | [x]
Sen Gekiretsu Nagareboshi: Star's Overwhelming Fury (Mild Speed increase) | [x]
Shizukana Sugi: Bamboo Poking [ Take-ko ] (Heavy Speed Increase) | [x]
Doton: Stone Breast Plate [ Sekkai Koutetsuban ] D Rank (Moderate Fortitude Increase)| [x]
Maruton: Linchpin [ Kama ] X Rank (Mild increase to any stat) | [x]
Seinaru Enjo clan: Ascendant Flames (Heavy Speed increase) | [x]
Squadron System: Right hand Man (Slight Boost to speed and power) | [x]
Custom Submission: Keystone (Mentions D.R. not sure if needs to be edited out or not) | [x]
Status Effects: Frostbite (Mildly lowers agility*) | [x]
Poison Tiers: Basic Poison (Slightly Lowers Physical Attrributes**) | [x]
Paralysis: Tier 4*** | [x]
The Seven Swords of the Mist (These all mention the DR stats but, I believe they’re still being changed) | [x]
Villain NPCs (Mentions being able to go past double supreme in a stat) | [x]
NPCs (Both character sheets still have fortitude and reflex as opposed to endurance and agility) | [x]

* Frostbite mention mildly lowering agility in the “fluff” but, then gives the proper stats below it so, this may not need to be changed.
** Basic Poison mentions slightly lowering physical attributes in the fluff but, then gives the proper stats below it so, this may not need to be changed.
*** The wording on this likely just needs to be changed to not include Supremely as it says, ”Reduces speed by 8 in the targeted area supremely” or doesn’t need to be changed at all.

Went through every system and technique listing so, that should be most if not all of them.

 

Brooy
Crew

Omnipresent Cultist


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Wed Aug 05, 2020 3:34 pm
-x- Rei -x-
Question or Issue: Proposition of an Updated Leaf Fist/Strong Fist style.
Relevant Links: [x] Revised the Leaf Tai style back while I had been in crew -w-, a request to see if it could be added sometime. It sits in my Workbox for now. Also included down below.





A Strong Fist Revision by Rei


Replace Fluff with this below.

A taijutsu style originally belonging to the original hidden leaf village. One of the key styles taught to martial artists graduating from the academy of the leaf was an amalgamation of various techniques and ideals. This culminated to a mixed martial arts style built around breaking down a target with forceful blows while introducing a sense of maneuverability in the practitioner. Fierce and agile are the core tenets of what came to be known as the Strong Fist.

Stage 1

▰ Dynamic Entry | Rank E-S | Simple
A sudden flying jump-kick directed at the opponent, usually made out of surprise. With an increase of [1] Speed during this attack, increasing by another [1] per two ranks of the technique, this can surpass the user's natural class cap up to a maximum of [9]. An opponent cannot use Body Flicker to dodge this technique and if it connects it sends them hurling five feet per rank of the technique.

▰ Dynamic Action | Rank E-B | Simple
A combo based technique. The user launches themselves at the opponent with a combination attack of two blows. The attack only takes a single activation, while its resource cost is derived from the two Basic Combat attacks made, their rank and power both at the rank of this ability up to B-Rank. On impact, each individual strike is considered a separate collision and each blow decreases [1] point of agility per two ranks of the strikes used, the decrease lasts a number of posts equal to the rank of the technique.

▰ Crushing Fist | Rank X | Simple
A Taijutsu technique where the user strikes the opponent with a mighty haymaker. On impact, the opponent suffers a [1] point decrease in endurance per every two ranks of the technique for a number of posts equal to the rank of the technique. This blow inflicts an additional 50 Stamina drain to whatever tier trauma it hits.

Stage 2

▰ Peregrine Falcon Drop | Rank E-A | Simple
The attacker grabs a falling opponent by their ankles, wraps their legs around the opponent's waist, and drives them head first into the ground. If successful upon impact, the opponent loses an amount of stamina equal to the rank of the technique. The Substitution Technique cannot be used to escape this technique if the victim has been successfully grabbed by the user.

▰ Leaf Spinning Wind | Rank X | Simple
The user performs an evasive action in which they drop to near prone, using this to potentially escape any direct attacks. From this action, the user can perform an attack within the same motion to deliver a straight kick directed to the chest or the chin. This impact sends foes flying skyward five feet per rank of the technique. This jutsu can be used to simultaneously dodge and attack within the same activation for no additional cost, this has a 3 post cooldown. The attack can only be made if the user is within striking distance.

▰ Leaf Great Whirlwind | Rank X | Simple
A straight leap forward that brings the user low to the ground, rotating their body to deliver a powerful spinning kick. This kick, if it lands, will knock the opponent prone and reduce their agility to [0] for the next taijutsu attack performed by the user. This technique can be used twice in a row at two ranks lower than the initial kick in the same activation, this additional kick must still be paid for with the appropriate resource. The second kick, if it lands, sends the opponent hurling away ten feet per rank of this kick.

▰ Painful Sky Leg | Rank D | Complex
A technique involving a vertical, downward leg drop down upon an opponent or into the ground. This axe kick maneuver can ground an opponent with Tier 1 Paralysis if it hits a foe, knocking them prone in the meanwhile. Regardless if this kick strikes an opponent or not, the resulting impact with the ground will break apart the surrounding terrain with webbing fissures going twenty feet out from the user as chakra spreads out. Standing in this impact zone decrease the agility and speed all who are not trained in the Strong Fist by [1], additionally evasive based jutsu are increased in cost by [10] of their respective resource.

Stage 3

▰ Leaf Shadow Dance | Rank C | Simple
A positioning ability used when an opponent is compromised by the user. While an opponent is airborne as a result of the user's techniques or hurled back by another physical technique the user can utilize this ability. With deft movement the user positions themself behind their opponent or in a similar blind spot with a prime opportunity for an attack following this motion. The opponent's agility and endurance is reduced by [2] for any attack following this maneuver, this is a supplementary activation with a [2] post cooldown.

▰ Pressure Palm | Rank X | Simple
An attack delivered downward with a fist or open palm. This attack is delivered with an excessive force, enough to ignore the overwhelming trait of defensive techniques. This technique increases in strength by [2] if the target struck is prone on the ground. If the target is airborne, this blow sends them spiraling into the ground or a similar surface in addition to the strike being increased in strength. If the user's strength is capped at [8] or higher, this technique will break armor by an additional tier higher than normal while using this on a prone target or when they're airborne and are sent into another object - the situational modifier of a prone target can attribute to the cap of 8 for this additional effect.

▰ Knee Strike | Rank C | Simple
A Taijutsu technique where the user braces against the ground and drives a powerful knee into their opponent, hurling them away twenty feet. The impact of this technique knocks the breath out of the target, making them sluggish, suffering a [2] point decrease in speed for [1] post. If the opponent is wearing any armor, this technique bypasses it completely. This has a [2] post cooldown.

Stage 4

▰ Leaf Sinister Scythe | Rank C-S | Simple
A horizontal kick aimed at the opponent, typically at the midsection. This is quick and deadly, able to seemingly cut into objects and breaks smaller ones such as logs in two. When an opponent is struck by this kick they are hurled ten feet per rank of this technique and suffer 10 stamina drain per rank, starting at C. Additionally, if the user's strength stat is at [8] or extended beyond through another source, they are able to inflict lacerations to the targets skin upon impact of this technique, resulting in a [2] point decrease in endurance every two ranks of this technique for [4] posts.

▰ Leaf Source Cut | Rank B | Simple
A precision blow unlike most of the other techniques of the Strong Fist. With a deliberate strike for the throat, the user punches the windpipe of the opponent. The opponent will have their breath taken away from them, inflicting the muteness status while it strips an activation from their next post following this strike. The opponent suffers a decrease of [3] to their endurance stat for the next post as well. This has a [2] post cooldown.

▰ Lion Combo | Rank X | Simple
A combination attack that can be used with the Leaf Shadow Dance and is treated as overwhelming if used right after the maneuver. With four separate blows, the user perform any combination of three attacks that must conclude with a downward axe kick which will forcibly knock an opponent to the ground or if the target is airborne, are knocked out of the air instead. If a single blow lands, the rest all connect with the total power of the strikes equaling to this technique's rank. This combination strike ignores the benefits of armor while the target suffers a [1] point decrease to all four stats and their defensive techniques take [20] more resource to perform for the remainder of the fight. This can only be used once per fight.

Stage 5

▰ Bruising Sky Leg | Rank A | Complex
An upgrade to Painful Sky Leg. A technique involving a vertical, downward leg drop down upon an opponent or into the ground. This axe kick maneuver can ground an opponent with Tier 3 Paralysis if it hits a foe, knocking them prone in the meanwhile. Additionally, this technique ignores any armor the target may be wearing. Regardless if this kick strikes an opponent or not, the resulting impact with the ground will break apart the surrounding terrain with chunks of rock and debris radiating out by forty feet of the impact, the debris of rock can hit surrounding targets for B-Rank damage while the surrounding terrain is decimated with large hunks of rock jutting out of the landscape in the entire forty foot impact zone. Standing in this altered terrain disables water and tree walking techniques, while decreasing agility and speed of any who are not trained in the Strong Fist by [2], additionally evasive based jutsu are increased in cost by [40] of their respective resource. This has a [3] post cooldown.

▰ Leaf Thunder Fist | Rank A | Complex
A follow-up strike that uses the momentum of a spin while in the air. With an increase to the user's strength and speed by [2] and bypasses the natural caps they may have. Out of a spin, the user delivers a punch to their target with the momentum they had built following their maneuver. The chakra infused with this punch will inflict Tier 3 Paralysis for [4] posts and send the target spiraling away into the nearest surface or knocks them prone. If this is used after either Dynamic Entry, Lion Combo or Leaf Shadow Dance this jutsu is a supplementary activation; if this jutsu was used as a supplementary activation in this way, it has a [4] post cooldown.

Stage 6

▰ Cherry Blossom Impact | Rank S+ | Spiritual
The pinnacle of the the Strong Fist style, the Cherry Blossom Impact stands as the epitome of fine chakra control. The user enters a focused state, releasing chakra into their body to empower the Strong Fist. This enhanced state empowers the body of the user with a increase of [2] to strength and endurance, allowing this to break the user's normal caps up to a maximum of (9). All Simple taijutsu of this style and basic combat attacks gain the ability to ignore the Overwhelming Trait of Defensive Techniques, excluding Spiritual, and impacts from the user degrade armor one additional tier higher than normally possible, all the while these simple techniques that do not possess a knockback send an opponent back five feet per rank of a jutsu used. Additionally, strikes hitting non-chakra enhanced objects and terrain will break apart of five feet per rank of a technique used. This heightened state lasts for [6] posts and its activation is considered a supplementary, it has a [2] delay before it can be activated again.

Thanks Rei! I'm quoting our style mod on this.
Kondo Kaicho
 
PostPosted: Wed Aug 05, 2020 3:35 pm
HeadlessKoko
Question or Issue: Can I use PAs (personal attributes) to get more TAs (tamer attributes/points)?
Relevant Links: [x]

Not at this time because it is not outlined in the PA rules.  

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Wed Aug 05, 2020 3:40 pm
Ichengo Angelus
Question or Issue: Another Recommendation, not a big deal either. But I ran into a very minor issue of having a PA slot specifically for Optional Bloodline PAs, but none of the Bloodline PAs really fitting what I wanted for the character.

So I thought, maybe the way the free bloodline pas work could be altered a bit? So instead of forcing-ish [obviously cause it IS optional.] a person to pick a bloodline attribute, it could be a custom PA that has to involve the user's bloodline in some way instead.
Relevant Links: N/A

Thank you, this is now under consideration.  
PostPosted: Wed Aug 05, 2020 3:46 pm
pyrategross
Question or Issue: A good chunk of the residency system is out of date because the rewards for certain upgrades are simply learning bonuses or chakra restoration
Relevant Links: [x]

Thank you! Updated. Let me know if I missed anything.  

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Wed Aug 05, 2020 3:47 pm
Torture Me Softly
Question or Issue: If someone rp's the requisite amount of posts in an MIT after creation, can they aquire two implants before starting to post? Ei: Character is created and approved, the mit is made and the 40 posts are done, the person then starts real time rp with two implants.
Relevant Links: none

Yes! You can do that as long as you follow the implant system's protocols.  
PostPosted: Thu Aug 06, 2020 6:12 am
Brooy
Question or Issue: I noticed that the Parasiste Demon Demolition Technique from the twins bloodline has really no mechanics in it which leaves it somewhat bland. I rewrote the technique two separate ways to have mechanics in the technique as to what it does while you are using it.

▰ Parasite Demon Demolition Technique [ Kisei Kikai no Jutsu ] | Rank S | Spiritual
A parasitic assassination technique that twins can use with their awoken stage active of the Curse of the Gemini. With the power of chakra, the twin disassembles their body down to a cellular, and even to a protein level, and enters the enemy's flesh. This cruel technique gradually corrodes the inner bodily cells of those the twin merges with. On the initial post of the technique the victim receives Tier 2 trauma. If the user is still within the victim after three posts, this trauma is replaced by Tier 4 trauma. Though any injuries the host body receives are also suffered by the user, leaving them susceptible to any of the host's suicidal attempts. Entering or leaving a target’s body consumes all offensive actions for that post.

▰ Parasite Demon Demolition Technique [ Kisei Kikai no Jutsu ] | Rank S | Spiritual
A parasitic assassination technique that twins can use with their awoken stage active of the Curse of the Gemini. With the power of chakra, the twin disassembles their body down to a cellular, and even to a protein level, and enters the enemy's flesh. This cruel technique gradually corrodes the inner bodily cells of those the twin merges with. Each post that the user is within the victim results in the victim receiving 50 points of tenketsu rot per post as the user breaks down both the victim’s cells and their chakra network. Though any injuries the host body receives are also suffered by the user, leaving them susceptible to any of the host's suicidal attempts. Entering or leaving a target’s body consumes all offensive actions for that post.

These are just examples of what I think the technique could be to give it a mechanical purpose instead of just entering a person. Of course the numbers or effects can be changed as needed by the mod staff. For the second one, I used the Senju techniques (Wood Release Secret Technique: Nativity of a World of Trees [ Mokuton Hijutsu: Jukai Kōtan ]) as a baseline for the tenketsu rot, where a similar technique causes 50 tenketsu rot per round if your bound by wood.

Relevant Links: [x]

Thank you! I preferred option two so I implemented that. Enjoy!  

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
PostPosted: Thu Aug 06, 2020 11:18 am
Question or Issue: Variety of questions, all links involved in questions will be provided.
1. Do Implants only grant what is listed in the implant system, or do they also give the character access to the bloodline's non-technique abilities as well? Example being Senju's Sage Mode. [Actually specifically that, might be important for me.]

2. In the event implants do not give access to these things, does that mean that taking the optional PAs you get access to from the implant [especially in the case of Senju] is pointless in some cases? Mokuton's specify that half of their effects are only applied with it's sage mode.

3. In the even they do give access to these things. Does that also mean the Free Implant from elemental mastery also gives this? I'm only asking as I'm not sure if it's intention is to grant access to those things regardless of the wording as a free implant.

4. Since Elemental Mastery is a Free Implant that doesn't really affect the implant system or how many or less implants you can take, does that also mean you can choose Dual Ancestry with Elemental Mastery and they work with each other? Or would Dual Ancestry prevent Elemental Mastery from working?
Relevant Links: [x] - Implant System
[x] - Senju [Because they're the primary reason I'm asking about it.]
[x] - Ninjutsu Class [Elemental Mastery Questions]
[x] - Bloodline Class [Dual Ancestry Question]
 
PostPosted: Mon Aug 10, 2020 9:02 am
Question or Issue: Sakkakugan limits Tai/Buki Styles to 2 for the user. What happens to additional styles and stats gained by those styles if Sakkakugan is taken after a character is at S+ by taking Dual Ancestry when they take Bloodline as their third class? I'm not sure if I phrased that right.
Relevant Links: [x]
 

gucci-shinigami
Crew


Brooy
Crew

Omnipresent Cultist

PostPosted: Tue Aug 11, 2020 1:53 pm
Question or Issue: Missed some DR stuff mentioning great.
Relevant Links:
Phantom Slayer: Possessed Strength (Great increase to strength) | [x]
Kakuemei No Hono Ryu: Crimson Lotus Upper Arm (Great increase to speed) | [x]
Seven Sword Dance: Infinite Sword Dance & Butterfly Float (Great increase to speed) | [x]
Doki Yari: Dragon Rush (Great increase to speed) | [x]
Soul Slayer Art: Sin Bearer (Great Increase to strength) | [x]

 
PostPosted: Tue Aug 11, 2020 3:12 pm
pyrategross
Question or Issue: Sakkakugan limits Tai/Buki Styles to 2 for the user. What happens to additional styles and stats gained by those styles if Sakkakugan is taken after a character is at S+ by taking Dual Ancestry when they take Bloodline as their third class? I'm not sure if I phrased that right.
Relevant Links: [x]

It is two and only two styles per Sakkakugan RPC.  

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Tue Aug 11, 2020 3:14 pm
Ichengo Angelus
Question or Issue: Variety of questions, all links involved in questions will be provided.
1. Do Implants only grant what is listed in the implant system, or do they also give the character access to the bloodline's non-technique abilities as well? Example being Senju's Sage Mode. [Actually specifically that, might be important for me.]

2. In the event implants do not give access to these things, does that mean that taking the optional PAs you get access to from the implant [especially in the case of Senju] is pointless in some cases? Mokuton's specify that half of their effects are only applied with it's sage mode.

3. In the even they do give access to these things. Does that also mean the Free Implant from elemental mastery also gives this? I'm only asking as I'm not sure if it's intention is to grant access to those things regardless of the wording as a free implant.

4. Since Elemental Mastery is a Free Implant that doesn't really affect the implant system or how many or less implants you can take, does that also mean you can choose Dual Ancestry with Elemental Mastery and they work with each other? Or would Dual Ancestry prevent Elemental Mastery from working?
Relevant Links: [x] - Implant System
[x] - Senju [Because they're the primary reason I'm asking about it.]
[x] - Ninjutsu Class [Elemental Mastery Questions]
[x] - Bloodline Class [Dual Ancestry Question]

1. Implants do grant passives of the bloodline.
2. See above.
3. It does.
4. You choose one discipline or the other.
 
PostPosted: Tue Aug 11, 2020 5:35 pm
Ephemeral Ozymandias
pyrategross
Question or Issue: Sakkakugan limits Tai/Buki Styles to 2 for the user. What happens to additional styles and stats gained by those styles if Sakkakugan is taken after a character is at S+ by taking Dual Ancestry when they take Bloodline as their third class? I'm not sure if I phrased that right.
Relevant Links: [x]

It is two and only two styles per Sakkakugan RPC.

What about stats given to RPCs via styles they had access to before they had access to Sakkakugan bloodline?  

gucci-shinigami
Crew


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Tue Aug 11, 2020 5:39 pm
pyrategross
Ephemeral Ozymandias
pyrategross
Question or Issue: Sakkakugan limits Tai/Buki Styles to 2 for the user. What happens to additional styles and stats gained by those styles if Sakkakugan is taken after a character is at S+ by taking Dual Ancestry when they take Bloodline as their third class? I'm not sure if I phrased that right.
Relevant Links: [x]

It is two and only two styles per Sakkakugan RPC.

What about stats given to RPCs via styles they had access to before they had access to Sakkakugan bloodline?

Any access to the Sakkakugan reduces you to two styles and therefore 4 stat points.  
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The Sparks of Revolution

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