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The Legendary Seven Swords System

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Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sun Nov 08, 2020 12:18 pm
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▰ The Legendary Seven Swords System:
The legendary seven swords were originally forged in Kirigakure as the Seven Swords of the Mist. This led to an order of Seven Shinobi Swordsmen of the Mist that is now extinct as Kirigakure has been abandoned. As a result, the seven swords have been scattered across the world but are usually sought by and controlled by the kages. The moderators will assign seven swords using their own metric for evaluating the user's activity and the character's worthiness.

▰ Rules:
While each sword is unique there are some general rules they all follow:
• A seven sword will always consume a legendary item slot.
• When a member is chosen for a sword by their Kage or a moderator, the sword requires [5] paragraphs of non-reducible training before the sword recognizes the wielder. The sword can only be used as a regular weapon without the abilities until this training is completed. An RPC can only be the recognized wielder of one of the seven swords. If the training is completed on a second sword then that sword overrides the first and so on.
• A seven sword can be considered a Reiken no Michi spirit weapon if it recognizes the wielder. The sword will return to its physical form when the wielder's status has been revoked and it is time to go to the next prospective wielder.
• A seven sword's physical form can never be destroyed.
• Once the seven sword's wielder has been recognized they gain access to all three wielder attributes for free, the first is obtained after mastering stage one, the second at stage three, and the third at stage six.
• The seven swords techniques are all considered bukijutsu styles and thus receive applicable learning reductions. The sword's bukijutsu style requires using that specific sword.
• [1] free custom technique for the sword is given to the wielder per mastered stage of the sword's style for a total of [6].
• A seven sword's wielder attributes are always active as PAs but most of the sword's abilities only take effect when the sword is being actively wielded and not merely stored on your person.
• A seven sword will fly back into the hands of the recognized wielder if the wielder wills it through the following auto-learned technique upon achieving wielder status:


Return to the Worthy | Rank X | Spiritual | Bukijutsu | Supplemental Action
A recognized wielder of a seven sword will extend their hand(s) and channel chakra into it to call the weapon back to them when disarmed. The weapon will fly back into the wielder's grasp unless it is being obstructed by a stronger technique. This technique costs chakra but not an action and can be used once per post.


▰ Seven Swords Stats:
• Mastering the third and sixth stages of a sword's technique list confers [2] stat points to any stat of your choosing. However, each sword has a specialty stat that is always raised to [10] but only when the sword is being actively wielded.
• The stat boosted to [10] depends on the abilities of the sword as follows:
Kubikiribocho - Strength
Samehada - Endurance
Shibuki - Speed
Nuibari - Agility
Kabutowari - Strength
Hiramekarei - Agility
Kiba - Speed
 
PostPosted: Sun Nov 08, 2020 12:19 pm
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▰ | Sadayo Soga - Hurrak | ▰


                        ▰ Kubikiribocho Description:
                        The Kubikiribōchō; Literally meaning "Decapitating Carving Knife", is a massive broadsword shaped like a giant butcher knife, earning it the title of "seversword". The blade has two cut outs, a circle close to the top and a semi-circular one nearer the handle, that is used for decapitation by placing the victim's head in the hole while stepping on the back and plunging the blade deep into the earth. The latter notch allows a strap to be wrapped around the weapon, making it easier for the user to carry. Its extremely long handle is also detachable to further aid transportation and then reattached when required for combat.


                        ▰ Kubikiribocho Abilities:
                        Red Iron | Once the blade draws blood, Kubikiribocho's techniques are considered overwhelming during collisions for the remainder of combat.
                        Broad Blade | Blocking with the sword treats the weapon as a large shield.
                        Great Sword Expert | Wielders of this sword gain access to both the Great Destructive Blade and Edge Punisher bukijutsu.
                        Blood-letting | When Kubikiribocho successfully cuts a target, that target suffers triple the bleeding effect from the trauma status and the length of time it remains active is doubled.
                        Cursed Blade | When the warrior becomes the recognized wielder of Kubikiribocho they receive access to a pool of 400 corrupted natural chakra from the blade while it is being wielded. This chakra is blood red in color and makes all spiritual and complex bukijutsu used from Kubikiribocho overwhelming if half the cost of the technique is paid by the corrupted chakra. When the chakra is exhausted it regenerates at a rate of 50 chakra per post out of combat and 25 chakra per post in combat. This corrupted chakra pool cannot be accessed while the wielder is actively using a forbidden seal but this ability permanently raises the corrupted nature chakra reserves of one forbidden seal of the wielder's choice by 100.


                        ▰ Wielder Attributes:
                        ▱▰▱ Berserk Rage | After taking any melee damage from an opponent, the user enters a berserk rage for one post per body rank of the user. During this time, the user does not feel physical pain, preventing any trauma, paralysis caused by physical damage, or technique effects that physically debilitate the user (not genjutsu) from affecting them until the end of this stage. Additionally, the user's techniques used with this sword are reduced by one rank for the duration of the rage. This can only be used once per combat instance.
                        ▱▰▱ Homicidal Healer | Damage caused by Kubikiribocho that draws blood heals the user of damage equivalent of two ranks less than the technique that was used by it's wielder.
                        ▱▰▱ Barely Human | The wielder of Kubikiribocho gains an additional [1] stat point from techniques that give stat boosts. Additionally, transformation techniques such as Sage Mode, Demon Cloak, Forbidden Marks, Gates, Ect, grant an additional [1] point increase in a stat cap that the specified transformation already grants.


                        ▰ Kubikiribocho Style:

                        Stage One

                        Homicidal Presence [ Satsujin-teki Sonzai ] | Rank X | Spiritual | Supplementary
                        While wielding the blade, the user is able to exude a ferocious and terrifying presence by expelling a crimson field of chakra around themselves. The dread created by this chakra expands ten feet per body rank of the user and inflicts tiered full body paralysis to all within it's radius. This technique lasts for five posts and when viewed inflicts tiered insanity.

                        Demon's Maw [ Akuma no Ukibukuro ] | Rank X | Simple
                        The user brandishes their massive blade in one hand as they rush toward the target, blade poised behind them as they move. Upon reaching striking distance, the user rotates their entire body to bring the blade slashing horizontally, reducing the target's endurance by 1 point when used at C rank and below while B rank and above decreases their stat by 2. Additionally, the user may use any taijutsu or basic combat art strike as a supplementary action following this attack while the opponent's stats are still reduced.

                        Executioner's Counter [ Shikei Shikkō Hito no Gyakuten ] | Rank X | Simple
                        The user blocks an incoming physical attack, requiring this technique be paid in equal cost and strength to the technique it is defending against while decreasing the target's strength by 1 point when used at C rank and below while B rank and above decreases strength by 2 points. In defending successfully against a technique they are able to trap the target's limb in either the hole in their blade of the half circle cut into the edge when pinned against a surface. This is treated as a grapple to break. While this is engaged, the user may pull the target around if snared by expending stamina equal to their body rank per action done in that manner.

                        Stage Two

                        Wrathful Barrage [ Mōretsuna Danmaku ] | Rank C | Simple
                        The user brandishes their weapon in both hands, performing three vertical slashes straight down on a target at the rank of this technique for a single activation. This requires the user pay the cost of all three strike's stamina cost.


                        Snare Slam [ Makikomu to Suramu ] | Rank X | Simple
                        The user swings their blade, artfully catching a target's neck in the open hole of their blade. The user then swings their blade overhead and slams it into the earth, negating armor and treating armor techniques as one rank lower. The target suffers a 1 point decrease in endurance when used at C rank and below while B rank and above suffer a 2 point decrease. Finally, this technique causes two additional tiers of trauma and fractures the spinal column if successful.

                        Dual Massacre [ Nijū Gyakusatsu ] | Rank X | Simple
                        The user allows the target's physical attack to land upon them, increasing their endurance by 1 point when used at C Rank and below while B rank and above grants a 2 point increase. When this strike lands, the user entraps their blade or limb, turning any increases they have to agility into a negative modifier, allowing the user to deliver a devastating slash that treats all armor as one tier lower and, spiritual armor techniques as one rank lower.

                        Stage Three

                        Demon Gale [ Akuma Fū ] | Rank X | Simple
                        The user hurls their blade from a single hand, sending it flying through the air as it rotates rapidly. This blade pushes air away from it in such a rapid manner that it is able to repel ninjutsu as though it were spiritual. Additionally, this attack gains a 1 point increase to speed when used at C rank and below while B rank and above grants a 2 point increase.

                        Devil's Flight [ Akuma no Hikō ] | Rank B | Simple
                        The user swings their blade diagonally in an upward motion. Should this encounter a physical attack, the user may pay the cost required to break through this attack as a supplementary action, allowing this slash to overwhelm it. As the blade moves skyward, cleaving into the target it sends them flying forty feet into the air if evaded. Should this attack be successful, the user vanishes and appears directly above the target at the peak of their flight and is able to use any bukijutsu technique as a supplementary action from this vantage point that strikes without fail.

                        Stage Four

                        Berserker Fury [ Kyōbōna Ikari ] | Rank B | Training
                        The user has become attuned to the weight and balance of the master crafted weapon and is now able to utilize a single defensive activation for free at the beginning of their post. This effect has a five post cooldown.

                        Demon's Grip [ Akuma no Haaku ] | Rank A | Simple
                        The user performs a slash at the target's lower leg that negates any agility bonuses the target has. If unevaded, the target is thrown to the ground and loses both offensive activations the following post. A bukijutsu technique may be used as a supplementary action to this technique.

                        Stage Five

                        Demonic Fury [ Jakuma no Ikari ] | Rank A | Simple
                        The user rushes forward with unmatched rage, gaining a 2 point increase to their speed for the duration of this combination. The user is able to combine three techniques of any bukijutsu technique to be used with this sword by paying only the activation of this technique.

                        Mountain Cleaver [ Yama no Hōchō ] | Rank S | Simple
                        The user raises their sword over their head, wielding it in both hands. With a mighty downward slash they plant the giant blade into the earth. The force behind the slash causes a compressed pressure wave to follow the path of the blade that measures fifty feet in height and travels one hundred feet, negating armors, treating spiritual defenses as one rank lower and ignoring endurance modifiers.

                        Stage Six

                        Evil Cross Wind [ Aku Yokokaze ] | Rank S | Complex
                        Infusing their blade with chakra, the blade begins to crackle with a blood red energy that exudes malice and inflicts fourth tier mental stress when viewed for three posts. The user swings the flat of their blade in an arcing motion towards an incoming attack. If directly striking a physical attack, the target has all stat increases negated for the interaction. Upon swinging, the user's evil chakra explodes forward and creates a concussive consuming wall of force that causes tier four vertigo, destroying everything within a one hundred foot conical direction from the user's slash. Target's within the affected area suffer a 2 point decrease in agility for the next three posts.

                        Berserk Twister [ Kyōbōna Tatsumaki ] | Rank S+ | Simple
                        The user rotates their body rapidly, slinging their blade with them as they gain centrifugal force in mass. The user's attack gains a 2 point increase in speed as they shred everything within striking distance of their blade. This technique, due to it's intensity, the user's mobility and rotating force requires three activations to block against while requiring two to evade.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sun Nov 08, 2020 12:20 pm
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▰ | Hitoshi Hoshigaki - BlackJack1995 | ▰

                        ▰ Samehada Description:
                        Samehada is a large sentient sword, comparable in size to the Kubikiribōchō. It is described as "the most terrifying of all the Seven Swordsmen's blades" and even earned the title of "greatsword", further adding to its fearsome reputation. Though mostly wrapped in bandages, Samehada's construction is atypical in that its actual blade is comprised from a series of downward facing scales running along the entirety of its length until its hilt, at the base of which is a small skull. Samehada grows larger in proportion to the amount of chakra it absorbs, causing its scales to become so long that they ultimately resemble shark fins and its mouth, located at the tip of the blade, to become even more pronounced. Keeping Samehada wrapped in bandages apparently helps to inhibit this growth to a certain extent. Samehada is unique for being a sentient weapon that gains nourishment from the chakra of others and as such, the blade is at its happiest when engorged with chakra that possesses both a distinctive and pleasant flavor. It apparently greatly enjoys Jinchuuriki chakra since, it enjoys the powerful demon chakra. Being capable of conscious thought, Samehada chooses its own user, an exclusive process that has often resulted in it being thought of as notoriously picky. If someone it disapproves of attempts to wield it, spikes protrude from the handle in order to force them to release their grasp, at which point Samehada will make efforts to return to its chosen owner.


                        ▰ Samehada Abilities:
                        • While the user is the designated wielder of this sword they have access to the water element and gain five ninjutsu slots per body rank to use for the water release exclusively. If the water element is already possessed, the user gains the overwhelming attribute for their water release.
                        • Samehada passively absorbs an insignificant unranked amount of chakra from it's wielder to keep itself sustained. Samehada has a chakra pool of chakra pool of it's own totaling in 1500 chakra.
                        • Samehada's attacks and bukijutsu used with this attack do not preform clean cuts, dealing three times the bleeding effect of the trauma status while lasting twice as long. Additionally, armor is treated as one rank lower when interacting with this weapon, this only applies to armor and not defensive techniques.
                        • Samehada and the user are capable of completely merging bodies with one another as they form a humanoid shark form that is capable of growing up to ten feet in size as a whole. This humanoid shark form is capable of harnessing natural energy while moving so long as they are in water, achieving a sage mode with their unity and underwater breathing through gills grown during this time. They can gather 150 nature chakra per post as long as an offensive activation isn't used. The amount of Nature Chakra they can maintain/gather is equal to 1/5 of their combined maximum chakra and stamina. Once activated, the sage mode can be maintained for 10 posts. After which, to reenter the user must have fully replenished their nature chakra. Water based techniques, taijutsu and bukijutsu overwhelm if not already possessing the property. If overwhelming is possessed, the techniques are treated as one rank higher. The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap. This sage mode follows its own rules, and gives the user three custom slots to use for samehada fusion techniques. Incompatible with another sage mode simultaneously. Additionally, all attributes and traits are transferred to the user's flesh in this form, allowing taijutsu and basic combat to carry the same effects as the user's sword would carry. Chakra absorbed in this form may be converted to nature chakra to prolong the use of abilities in this form.


                        ▰ Wielder Attributes:
                        ▱▰▱ Symbiotic Swordsman | Samehada's chakra pool and harmonious relationship to it's owner allow it to contribute chakra to a technique for the complex half of any bukijutsu or spiritual bukijutsu.
                        ▱▰▱ Feeding Frenzy | Upon physical contact with a spiritual technique, Samehada absorbs two ranks of the technique's chakra before collision occurs, filling only its own chakra pool, if reserves are full then the chakra is merely consumed. Additionally, if directly contacting an enemy, the blade absorbs chakra equal to their body rank.
                        ▱▰▱ Vicious Fang | Physical collisions with this sword in any degree cause trauma at two tiers higher than it normally would from Samehada's brutal shredding.


                        ▰ Samehada Style:

                        Stage One

                        Ravenous Growth [ Don'yokuna Seichō ] | Rank X | Spiritual | Supplementary
                        Samehada is capable of increasing it's size of it's own will, requiring no activation as it expands it's length by five feet per rank of chakra it applies from it's own chakra pool. This increase in size remains active for three posts before needing replenished.

                        Apex Cut [ Chōten Kiri ] | Rank X | Simple
                        The user swings Samehada at their target, impacting them with a great force that deals one tier higher in trauma. This technique has two variants that may be accessed. The first is with the bandages around the blade. The blade deals no bleeding damage but increases the duration of trauma by one post per rank of the technique's execution. The unwrapped variant deals no additional trauma but doubles the bleeding effect and duration totals.

                        Stage Two

                        Thrashing Beast [ Surasshingubīsuto] | Rank X | Spiritual | Supplementary
                        Samehada uses it's own chakra to make it's hilt rubbery upon the user's command, allowing all of their bukijutsu and basic combat attacks used with Samehada to decrease the agility and endurance of an opposing attack or defense by 2 points when used at C rank and below while B rank and above decrease the target's opposing action by 4 points. This rubbery state requires an upkeep cost equal to it's rank upon execution to maintain that is to be paid by Samehada but this technique can only last for 5 posts.

                        Maw of the Shark [ Same no Ukibukuro ] | Rank X | Simple
                        Samehada opens it's powerful jaws located at the 'tip' of the weapon and clamps down on a target, applying the grappled status. During the time the sword is locked on to a target the sword absorbs chakra equal to a rank above the user's body rank per post while the teeth embedded into the flesh of the target apply an additional stack of bleeding per post. In order to free oneself, they must apply a technique one rank above the rank of this one in addition to the grapple status to break free. When the user's shark transformation is used this technique may be used by the user's mouth.

                        Stage Three

                        Encroaching Tail [ Shin'nyū Suru Shippo ] | Rank X | Simple
                        The user swings Samehada at the target, allowing the sentient sword to curl it's blade around the target as it makes contact, snaring the target in Samehada's abrasive body. If successful, the user is able to throw the target five feet per rank of the technique and an additional ten feet per point the user has in strength. This technique requires the grappling status to break free.

                        Blood Hunter [ Chikari ] | Rank B | Simple
                        The user slashes Samehada at the target in an upward vertical or diagonal motion, knocking them twenty feet into the air, reducing their agility and endurance by 2 points as long as they remain off the ground. As a supplementary action, the user is able to make an additional attack upon the target equal to the user's body rank with Samehada. In addition to other effects that technique may have, the technique now is able to throw the target into the air five feet per rank of that technique.

                        Stage Four

                        Aggressive Hunting [ Sekkyoku-tekina Shuryō ] | Rank B | Simple
                        The user swings Samehada over head, crashing it into their target, reducing endurance of the target by 2 points for the duration of this technique. If this attack is unevaded, the target suffers double the active reductions to their endurance when interacting with this technique. Upon contact the target suffers tier three trauma. If the target was in the air when stricken they are thrown directly into the earth.

                        Bursting Water Collision Waves [ Baku Suishouha ] | Rank B | Spiritual
                        The user expels water chakra from the soles of their feet, propelling them forty feet in any direction per post, increasing their speed and agility by two points. This technique requires a D Rank upkeep per post and floods the area in twenty foot deep pools of water, increasing by an additional twenty per post. This water drains from the area at a rate of ten feet per post following it's initial use.

                        Stage Five

                        Feeding Frenzy [ Kyōran no Sesshoku ] | Rank A | Simple
                        The user performs two bukijutsu techniques or basic combat attacks with Samehada, each counted as a supplementary action. Each of these attacks carry double Samehada's natural chakra absorption ability, attempting to fill both the blade and the user's chakra pool. If the chakra pools of both are filled, these attacks generate water from Samehada that floods the area at one foot per chakra point remaining.

                        Thousand Sharks Eating [ Senjikizame ] | Rank S | Spiritual
                        The wielder slams Samehada downward to the earth. Upon completing the slash a one hundred foot wave of sharks composed of water is generated, washing over everything in the direction they are launched. If unevaded these sharks shred the flesh of everything in their path, causing one stack of bleeding per rank of the body user and causing tier four drench. These sharks can remain active while submerged under water for an A Ranked upkeep per post, increasing the stacks of bleeding in the same manner as the initial use of the technique.

                        Aquatic Hunting Territory [ Suisei Shuryō Chiiki ] | Rank S | Spiritual
                        The user raises Samehada into the air and aims it at a target as they begin to manipulate all moisture in the area, causing the humidity to turn into a one hundred foot large orb of water centered on that target. Those trapped within the water orb suffer tier four drench and suffocation unless they have the ability to breath underwater. Movement within the sphere for foes requires resources equal to their body rank in addition to the technique's cost. To break free of the orb requires chakra or stamina one rank above this technique. This technique remains active for six posts and can only be used once per battle.

                        Stage Six

                        Blood-Mist [ Chi no Kiri ] | Rank S | Spiritual
                        The user's own blood drawn into Samehada in order to release it and form a thick mist composed of blood in an area centered on the user measuring three hundred feet in each direction. Those besides the user within the mist suffer tier three blindness as an eerie silence falls upon the area. Additionally, any living being with an open wound within the mist has chakra equal to the user's body rank absorbed from them into Samehada each post they are within the mist at the beginning of their post. This mist remains active for six posts. If this technique is used within a body of water, the technique expands up to the body of water.

                        Oceanic Symbiosis [ Kaiyō Kyōsei ] | Rank S | Training
                        The user is capable of making complex basic combat attacks up to their body rank while in this form. Each of these attacks will allow existing bodies of water to be manipulated, moving in similar fashion to the user's physical actions that guide the water. All complex techniques can have this ability applied for no additional cost. For each rank of the technique the user is able to manipulate ten feet of water in the direction of their movement. Additionally, the user is able to use the water manipulation technique for a supplementary action after completing this training. These complex actions retain their full stat boosts when direct contact is made and cause tiered drench. This skill is only usable in Samehada sage mode.

                        Great Shark Missile Technique [ Daikoudan no Jutsu ] | Rank S+ | Spiritual
                        The wielder slashes Samehada, expelling chakra from the blade as it manifests and launches a bijuu sized shark composed of water. The shark has sentience and and is capable of remaining swimming freely through either air or water so long as the user pays the A Ranked upkeep cost per post. This water borne shark is capable of devouring chakra up to A-Rank on contact, using it to cover it's upkeep cost and sending the remaining chakra to be stored within Samehada if reserves are available. The shark is capable of intercepting up to one technique per post. Should the shark set it's sights on a person or persons, if impacted by the shark they are drained of chakra equal to the user's body rank. Upon ending the technique, the water loses it's form and floods the topic in one hundred feet of water, lowering it's depth by ten feet per post following.
 
PostPosted: Sun Nov 08, 2020 12:21 pm
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▰ | Roku Uchiha-Yozen - Brooy | ▰

                        ▰ Shibuki Description:
                        The blade utilises various explosive tags, contained within a substantial scroll, in order to incorporate explosions into the user's own swordsmanship, earning it the title of "blastsword". The sword itself features two distinct sides, with a narrow cutting edge located down the entirety of one length and a wide platform section on the other. The aforementioned scroll unrolls along this latter side, sliding downwards and resting atop its surface to form an individual segment comprised from numerous explosive tags, which separates from the remainder upon detonation. Only once the desired opponent comes into contact with the platform, do the explosive tags finally ignite and then detach, providing a small opportunity for the user to escape the devastating blast radius, while simultaneously compensating for any resultant recoil. The sword is seemingly able to reload another segment of tags onto the platform, automatically after each strike.


                        ▰ Shibuki Abilities:
                        • All bukijutsu techniques and basic combat actions where Shibuki makes physical contact with a target automatically sticks one explosive tag to the target per body rank of the user for no resource or action cost two ranks lower than the body rank of the user up to B-Rank. Detonating these specific free tags costs no resource or action as well.
                        • Explosive tags originating from Shibuki or it's wielder have no effect on the wielder or Shibuki.


                        ▰ Wielder Attributes:
                        ▱▰▱ Explosive Mastery | The wielder has access to the Ignition Release while they are in possession of this sword. All ignition release techniques must be used through the blade. Additionally, all techniques that cause explosions and concussive effects are doubled in size when used in conjunction with this sword, adding an additional tier of trauma and burns with each.
                        ▱▰▱ Detonation Specialist | Explosive tags placed by this weapon have an additional ten foot radius applied to the tags and apply one additional tier of burns and trauma a piece.
                        ▱▰▱ Explosive Tranquility | The wielder of Shibuki has become accustomed to the loud explosive noises and concussive forces created, giving them a sense of clarity, reducing mental stress by one tier each time an explosion is detonated.


                        ▰ Shibuki Style:

                        Stage One

                        Explosive Striking [ Bakuhatsu Tekina Dageki ] | Rank X | Simple
                        The user swings Shibuki with all their might, gaining a 1 point increase in strength when used at C rank and below while B rank and above grants a 2 point increase. When physical contact is made, user may choose to leave five explosive tags in addition to the sword's natural ability to place tags.

                        Detonation Shield [ Bakuhatsu Shīrudo ] | Rank X | Simple
                        In response to an incoming attack, the wielder grasps the scroll of Shibuki and stretches it across their body like a shield with the hilt in the opposite hand. Holding the scroll before them they shield themselves from the attack. If physical contact is made the Explosive Note Detonation technique is activated as a supplementary technique equal to the rank of this technique's execution, detonating the tags instantly on the target.

                        Stage Two


                        Dynamite Shell [ Dainamaitosheru ] | Rank X | Simple
                        In order to defend against several incoming attacks or to combat opponents surrounding the wielder, they raise the blade high in the air as they use one hand to draw the scroll of explosive notes in a spiral as it encases them with the tags facing outward. In order for each technique to penetrate the barrier that individual technique must have resources equal in rank and potency to this technique. Additionally, the user expels five explosive notes per body rank of the user, sending them ten feet per rank of the technique applied.

                        Blasting Maneuver [ Bakuhatsu Sōjū ] | Rank X
                        The wielder chooses to detonate explosive tags upon Shibuki at any given time as a supplementary action. This releases five tags per body rank of the user that fly up to twenty feet from the user's current location while creating an explosion upon the blade that propels the user twenty feet per rank of the technique.

                        Stage Three

                        Smoldering Collisions [ Kusubutte Iru Shōtotsu ] | Rank C | Training
                        The user's explosive tags created from the Shibuki leave a lingering thick smoke that inflicts tier two blindness on all who enter it with the exception of the user. This thick black smoke covers a ten foot are per rank of the technique it is used with and remains active for two posts.

                        Spiraling Explosive Current [ Uzumaku Bakuhatsu Tekina Denryū ] | Rank X
                        The user spins Shibuki in one hand to the side of their body. As they spin the sword in complete circles the blade begins to release five explosive tags per rank of the technique in addition to the technique's own force as well as the PA's granted tags. Each of these tags are sent flying in the direction the blade is spinning towards a target(s). This technique is only treated as one ranked technique for the purposes of defense. Explosive tags detonated in this manner require one additional rank of resources to evade.

                        Stage Four

                        Devastation Striking [ Kaimetsu Tekina Dageki ] | Rank B | Training
                        The user has honed their control over their own explosions created by Shibuki or abilities granted by being the wielder of Shibuki. This control allows the user to treat all armors as one tier lower and all spiritual armor techniques as one rank lower in collisions.

                        Propelling Death Force [ Shi no Chikara no Suishin ] | Rank X | Supplementary
                        A powerful supplement to any bukijutsu technique used by Shibuki. Activated during a clash of blades or when a blade clashes against a target. The scroll of tags expands and flows behind it's wielder, detonating and causing a wave of explosions that propels the user twenty feet per rank of the technique while releasing five tags per rank. These tags are released in addition to the PA.

                        Stage Five

                        Blasting Bridle Repeating Death [ Happa Rokujūshi ] | Rank A
                        The wielder slings Shibuki in a slashing motion as the roll of explovie tags extends up to one hundered feet away from the user and is manipulated to surround a target up to fifty feet in size it's range in size in a dome shaped barrier of the tags. Once the target is surrounded the technique requires S Ranked or higher force to break out. At the same time the barrier is completed the tags begin to detonate, creating a pressurized explosion within the interior where the target is. This explosion causes tier four trauma, burns and burning while armor and armor techniques are treated two tiers or two tiers lower during collision.

                        Detonation Barrage [ Bakuhatsu Danmaku ] | Rank X
                        The user assaults a single target once per body rank of the wielder for a total of seven attacks which may be any bukijutsu known and usable with Shibuki. These attacks are supplementary attacks, requiring only the activation of this technique. The rank of this technique is always equal to the wielder's body rank.

                        Stage Six

                        Explosion Stepping [ Japanese Technique Name ] | Rank S | Training
                        Not only is the user unaffected by Shibuki's explosions, they are now able to use them as solid foot holds when running or jumping to move the battle into more unique combat situations. Additionally, using the explosions forceful output the user is able to enhance their movement speed by 2 points when doing so.

                        Hellish Rapture [ Jigoku no Sugaru Kyo ] | Rank S+ | Spiritual
                        The user holds Shibuki overhead as their chakra commands the scroll of tags to spin rapidly like a tornado as it extends upwards into the skies above the clouds. Consuming a second activation, Shibuki ignites at it's scroll as the fiery and explosive concussive force climbs into the skies, sending anyone within thirty feet of the user flying up to one hundred feet away, suffering fall damage, tier two trauma and tier two burns. Then, the clouds part from the explosive force moving outward, creating a clearing in the skies that reveals a massive ball of paper tags that is approximately five hundred feet in width hovering overhead, about to be ignited and requires two posts before it can be used. After the two posts, the user slams Shibuki downward into the earth, commanding the meteor sized paper bomb to crash into the earth and explode, creating such a massive force that the topic becomes a crater thousands of feet deep, leaving nothing but debris as everyone within it suffers tier four trauma, burns, fall damage, burning, and tier three body paralysis. Every topic within the sub forum this incident occurs in witnesses this event as a pressure wave throwing everyone to the ground is released. Additionally, standard explosive tags rain from the sky for five posts, requiring all persons to expend an action to evade of defend them each post they remain there. This technique can only be used once per battle.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sun Nov 08, 2020 12:27 pm
User Image
▰ | Kiku Fujioka - gucchi-shinigami | ▰

                        ▰ Nuibari Description:
                        Nuibari (縫い針, Literally meaning: Sewing Needle) is one of the legendary seven swords. The blade itself assumes the form of a narrow "longsword" (長刀, chōtō) that greatly resembles a large needle, with a long length of thin wire, mirroring thread, tied through the eye located at the base of its hilt. This sword is said to possess the ability to pierce all and stitch them together, demonstrated through its ability to effortlessly penetrate multiple targets in a single thrust, and then quite literally stitch them together in substantial bundles by simply pulling the attached wire taut. A capable user can even throw the sword with the intent of piercing a line of multiple enemies, before catching the needle at the other side and repeating the process at different angles, in order to create knots of corpses with the wire passing through the entirety, effectively creating bundles of bodies at various points along the length of the thread.


                        ▰ Nuibari Abilities:
                        Never-Ending Thread | The cutting wire of Nuibari has an infinite supply of wire through the constantly replenishing spool at the wielder's side. The wire can aid in cutting and apply [1] tier higher bleeding trauma to bukijutsu techniques that incorporate the wire. How the wire is applied is at the discretion of the wielder. Doing this does not consume a combat action and can be done once per post. Additionally, the wielder can use this thread for techniques from the Lattice Embrace Bukijutsu. The wielder of Nuibari gains access to the Lattice Embrace Bukijutsu style for free, and techniques from that style when used with Nuibari gain Overwhelming up to S Rank. If Overwhelming is already possessed then the techniques are treated as a rank higher.
                        Unseeable Razor Thread | The thread of Nuibari is naturally as sharp as a blade but also so thin that it cannot be seen by the naked eye unless an action is used to focus on it. This is not required if the enemy uses dojutsu or is a sensor.
                        Puppetry Threads | The user can channel chakra through the eye of the needle to generate any number of chakra threads for the effortless manipulation of puppets while wielding the blade. Additionally, all kugutsu costs one rank less while using this method. This skill can be used by non-puppeteer class RPCs. If not of the puppeteer class then the user gains 5 kugutsu slots and 3 puppet points once. If of the puppeteer class then the user gains 5 kugutsu slots and 3 puppet points per body rank.
                        Infinite Needles | 100 needles per body rank of the wielder can be created from Nuibari with an X-Rank amount of chakra. The needles can be metal or chakra-based and even include [1] chakra element the user knows with the elemental status effect at the same tier as the amount of chakra used to create the needles. Creating needles does not consume a combat action and can be done once per post with a three post cooldown.


                        ▰ Wielder Attributes:
                        ▱▰▱ All for One | When wielding Nuibari, techniques belonging to the Sen Gekiretsu Nagareboshi style are considered overwhelming making Nuibari the ultimate rapier. Sen Gekiretsu Nagareboshi is given as a free style once wielder status with Nuibari is attained.
                        ▱▰▱ One for All | Using a bukijutsu technique through Nuibari to parry an incoming attack gives the parrying technique a [1] rank advantage. Any bukijutsu technique that is used as a countermove an enemy technique can be considered a parry. This ability can be used once with a [3] posts cooldown.
                        ▱▰▱ Thread the Needle | Once per battle, if Nuibari is thrown and successfully pierces a target then the throwing technique used is boosted by [1] rank as the needle homes in on a second target, a third, etc.


                        ▰ Nuibari Style:

                        Stage One

                        Spider's Web [ Kumonosu ] | Rank X | Spiritual
                        The wielder throws the needle over the area (topic) to bounce off of many surfaces and allows Nuibari's wire to wrap around objects that are logical for the area (trees, poles, etc.). Nuibari then returns to the user's hand and they channel a ranked amount of chakra through the wire. This technique requires [1] rank higher to dodge techniques to avoid hitting the cutting wire for an 8 post duration. If this cost is not paid then the wire inflicts tiered bleeding trauma equal to the rank of the technique.

                        Eye of the Needle [ Hari no me ] | Rank X | Spiritual
                        The wielder channels chakra into Nuibari's eye at the base of the hilt. This allows the user to project an ever-expanding circle of chakra. The chakra circle expands up to sixty-feet in diameter that encircles the target. Once encircled, the chakra circle then shoots one hundred chakra needles toward the target in the center. Viewing this circle of chakra can count as a trigger for genjutsu.

                        Stage Two

                        Spindle [ Bōsui ] | Rank X | Complex
                        The wielder grips Nuibari and spins the cutting thread rapidly around the sword while thrusting forward. The user flicks their wrist and channels chakra into Nuibari to allow it to spin rapidly in three hundred and sixty degrees continuously as the wire spreads out in a sixty-foot diameter. Once the point of the needle is within six inches of the target's body the wire moves to wrap around the target and pull them towards the needle. The wire applies ranked spiritual grappling status based on this technique's rank.

                        Malicious Rain [ Akui no aru ame ] | Rank X | Spiritual
                        The wielder thrusts Nuibari upwards while keeping a firm grip while generating chakra into the sword. The chakra fires upward before raining five hundred needles down on a target in addition to what the wielder can produce with Nuibari's innate abilities. The needles can be controlled mid-air by the wielder for the one post they are generated. This allows the user to pinpoint a particular target(s) with the raining needles.

                        Stage Three

                        Laceration Field [ Resshō Fīrudo ] | Rank X | Simple
                        The wielder stretches the wire spool to cover the ground of the whole area (topic) with the cutting thread taking the shape of a grid of numerous squares. This gives the wielder a free action once per post for five posts where they pull the wire up to slice into the target(s) for one rank less damage than the technique's original rank but with one tier higher cutting trauma. Enemy techniques must be one rank higher to destroy the grid or at the same rank at the S+ level regardless of simple, complex, spiritual status. This technique can be used once per five posts.

                        Pin Cushion [ Pin Kusshon ] | Rank X | Spiritual
                        The wielder stabs Nuibari into the ground before forcing thousands of chakra needles to rip out of the ground. These needles can be targeted mid-air at various points of the body. Upon contact, the needles will drain one rank higher stamina than the rank of the technique from the opponent if even one needle makes contact. The needles shred into the skin and cause bleeding trauma.

                        Stage Four

                        Snapping Eye [ Weeb no Jutsu ] | Rank X | Simple
                        The user turns the 'hilt' of nuibari to intercept an incoming weapon attack by catching it's tip within the eye of the needle. With a quick snapping motion the user breaks the target's weapon, leaving only it's hilt and a shattered blade. The opponent may still execute attacks with this weapon but they are reduced two ranks in strength as well as reducing the range by half. This techinque must be paid one rank above the target's incoming attack and it requires 1000 ryo to repair the weapon after combat.

                        Assassin's Thread [ Weeb no Jutsu ] | Rank B-S+ | Simple
                        The user vanishes from the target's vision, reappearing directly behind them. With their wire extended to their free hand they attempt to catch the target's throat with the wire in this unseen movement. Pulling down upon the wire the user attempts to strangulate the target, also throwing them over their shoulder in the action with their wire. Those caught by this technique have the grappling status applied to them as well as tiered suffocation. For each two points of strength the user has that surpasses the target's endurance they must pay an additional rank of stamina to free themselves atop it's other costs. Finally, the wire causes bleeding around the throat, applying two stacks per post they are in the hold.

                        Stage Five

                        Ripping Riposte [ Riposuto o Rippingu ] | Rank A | Simple
                        This technique follows a Nuibari technique that was blocked by the wielder pulling the thread upward. This allows for a counterattack that gives the wielder a [2] point boost each to strength and speed where the wire slices upward into the enemy's body for [1] tier higher than the rank of the technique in bleeding trauma.

                        Unbreakable Binding [ Kowarenai Baindo ] | Rank A | Spiritual
                        The user wraps the target in a massive spool of chakra-enhanced cutting wire. This starts at the throat causing intense cutting but also applying third-tier suffocation. Once per post, this technique leeches an A-Rank amount of chakra from the prisoner and becomes absorbed by the wielder only to replenish the chakra pool. This technique requires an S-Rank amount of chakra to be expended to escape.

                        Stage Six

                        Apocalypse Rain [ Mokushiroku no Ame ] | Rank S | Spiritual
                        The wielder thrusts Nuibari into the air while maintaining their grip on it and unleashes hundreds of needles into the sky while enhancing the needles with an elemental chakra of their choice. The hundreds of needles then fall onto the target(s) and apply one tier higher elemental status that corresponds with the element chosen (burn for fire, paralysis for lightning, etc.) than the rank of the technique itself.

                        Godly Spear [ Keiken'na Yari ] | Rank S+
                        Nuibari's wielder channels an immense amount of chakra into the needle and expands the length of the needle by ten feet. The user then throws the javelin at a target and is able to summon Nuibari back into their hand at any time. On contact, the javelin ignores the enemy's endurance stat and all armor bonuses. This technique applies fourth-tier bleeding trauma.
 
PostPosted: Sun Nov 08, 2020 12:29 pm
User Image
▰ | Shinji Gyukimaru Ketsueki - Evil Toaster Yokai | ▰

                        ▰ Kabutowari Description:
                        The sword consists of a giant axe and hammer, linked end-to-end by a flat thin leather-like rope, which together are referred to as a "bluntsword" (鈍刀, dontō) that is said to be able to break through any defense. Although the length of cord means each weapon can be utilized individually, to cut and crush obstructions respectively, their true strength lies in their capability to be employed in conjunction with one another. When facing a particularly difficult or seemingly impenetrable defense; the wielder can first attack by striking with the axe, before slamming the hammer downwards onto its blunt backside, thus using the blade like a wedge to drive straight through the offending obstacle and into the desired target located behind.


                        ▰ Kabutowari Abilities:
                        • Complex abilities and techniques used with Kabutowari have the chakra cost of that ability reduced by ten with a minimum cost of 5 chakra.
                        • All bladed bukijutsu techniques can be used with the axe and are augmented by striking the hammer against the back of the blade on collision. Doing so costs an additional five stamina per rank of the technique but gives that attack the overwhelming trait. If the overwhelming trait is already possessed, the technique is considered a full rank higher.
                        • Kabutowari grants is wielder two bukijutsu of their choosing that do not count against their limit if they are of the Dedicated Disciple Discipline.
                        • The leather cord of this weapon is capable of hardening and being used to create a polearm of the weapon, extending it's total length to ten feet and allows Kabutowari to use polearm bukijutsu styles.


                        ▰ Wielder Attributes:
                        ▱▰▱ Shatter Force | Kabutowari is capable of destroying any weapon or armor by striking it. Creations less than legendary including standard customs require two instances of defenseless contact in a battle while legendary require three instances of defenseless contact in battle. Objects destroyed in this manner require 1000 Ryo for objects less than legendary and 3000 for legendary and higher to repair.
                        ▱▰▱ Simple Tool | The ax portion of the weapon acts as a wedge, cleaving through opponents armor and dealing damage upon contact as though the armor was not present.
                        ▱▰▱ Spiritual Breaking | The hammer portion of the weapon acts like a blunt instrument that was forged specifically to shatter spiritual walls, barriers and fuuinjutsu as though they were two ranks lower in rank and potency.


                        ▰ Kabutowari Style:

                        Stage One

                        Cleave [ Waru ] | Rank X | Simple
                        The user slashes the axe portion of Kabutowari, aiming to cleave into a target's body, easily cleaving through flesh contacts as it treats the target's endurance as 1 point lower when used at C Rank and below while B rank and above reduce 2 points of endurance.

                        Smash [ Bukkomu ] | Rank X | Simple
                        The user attacks the target with a downward strike of the hammer portion of their weapon. Upon contact, the weapon reduces the target's endurance for two posts per rank of the technique by 1 point when used at C rank and below while B rank and above reduces the stat by 2 points. Any additional decreases applied this post remain active for the duration of this technique's application.

                        Stage Two

                        Devastation Stance [ Kōhai Dachi ] | Rank X | Simple
                        The wielder spreads their legs apart just beyond shoulder length, bending the knees and lowering their center while holding their upper torso diagonally. With the ax portion of the weapon is held directly before the user while the hammer is held at eye level in the off hand. Any bladed bukijutsu technique or Kabutowari technique may be executed from this stance. Techniques executed from this stance that grant reductions to endurance are doubled.

                        Dividing Cleaver [ Bunkatsu Hōchō ] | Rank X | Simple
                        After the user attacks with the axe, cleaving into a target, the user slams their hammer as a supplementary action into the back of the axe. Doing so generates such a tremendous force over a small surface area that barriers, armor and spiritual armors are treated as an additional rank lower while the force of the cleaver projects through the target and out an additional ten feet per rank of the technique. When this technique is used, the cost of the hammer strike's ability does not need to be paid but the effect is still applied.

                        Stage Three

                        Sever and Snap [ Danzetsu ] | Rank C | Simple
                        The user slashes into the target with the axe, using the hammer to drive the weapon deeper in. This technique reduces the target's endurance by 1 point when used at C rank and below while B rank and above reduce the target's endurance by 2 points. This decrease remains active for one post per rank. If there is a difference in the user's strength and the target's endurance of at least three points and the attack successfully strikes, the axe cleaves entirely through the body part it makes contact with, severing limbs, destroying organs and whatever else it may come near.

                        Ash and Iron [ Hai to tetsu ] | Rank C | Simple
                        The wielder slams down the axe and/or hammer with such force and precision that it vibrates and shatters any metallic weapon under legendary tier that it comes into contact with. The shattered weapon is reduced to almost an ashen consistency that inflicts second-tier blindness on the opponent as it flies into the air.

                        Stage Four

                        Invigoration of the Siege [ Hōi no kassei-ka ] | Rank X | Complex
                        Kabutowari's wielder charges chakra into the weapon before conjoining the hilt of the hammer and the axe into one weapon. In so doing, the weapon is combined for eight posts and the chain that links them together is instead wrapped around the arm of the user. While the weapons are combined and the chain is attached to the body, the warrior is invigorated by every strike. Any enemy technique that the weapon comes into contact with has its chakra and/or stamina leeched and is used to replenish the user's depleted stamina reserves by [1] rank below the technique absorbed.

                        Falling Judgment [ Rakka no handan ] | Rank X | Simple
                        The wielder swings the axe downward aiming for the opponent's midsection. The axe cuts into the target and inflicts [1] tier higher trauma than the rank applied to the technique up to the fourth tier. The enemy's organs become completely eviscerated by the incredible cutting power of Kabutowari's axe.

                        Stage Five

                        Shield Splitter [ Shīrudosupurittā ] | Rank A | Simple
                        The wielder hammers the axe's wedge into the opponent's chakra-based spiritual defense. Because of the wielder's expertise at this stage with Kabutowari, this technique is simple but considered spiritual for the destruction of spiritual barriers up to A-Rank.

                        Bone Crusher [ Hone kurasshā ] | Rank A | Simple
                        The wielder swings the hammer portion of Kabutowari at the opponent. The wielder's adrenaline boosts and causes their strength to increase by [2] when the technique is performed. Upon contact, the bones that made contact with the hammer become shattered, and fourth-tier trauma is applied.

                        Stage Six

                        Tools of the Forge God [ Tanzō-shin no dōgu ] | Rank S | Complex
                        Chakra flows into the axe and the hammer of Kabutowari and enhances the endurance of the wielder by [4]. While chakra is flowing through the weapon all attacks are increased by [1] tier higher in trauma than the technique would normally apply and this does not stack with other trauma tier increases. Kabutowari is enhanced in this way for [10] posts. Additionally, a free offensive action can be used through Kabutowari for the first [3] posts.

                        Heart of the Forge God [ Fōji-shin no kokoro ] | Rank S+ | Complex
                        The wielder stabs the axe's wedge into the ground before charging the hammer with chakra and swinging the hammer down with all their might. Chakra shoots down into the ground and destroys the earth's crust over the entire topic with a reverberating chakra shockwave. Ground bound enemies surrounding the user experience the chakra shockwave and a massive earthquake that inflicts fourth-tier vertigo and petrification before being dropped into the earthen magma which inflicts fourth-tier burns on contact. The magma is present for [5] posts before it cools.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sun Nov 08, 2020 12:30 pm
User Image
▰ | No Wielder | ▰

                        ▰ Hiramekarei Description:
                        Hiramekarei (ヒラメカレイ) is one of the famous swords of the Legendary Seven Swords. Hiramekarei features a wide, flat blade with two curved indentations near its base, creating a sort of cross-guard. Two handles are connected to one another by a short length of cord, earning it the title of "twinsword" (双刀, sōtō). The overall sword looks like a flounder fish in shape. Hiramekarei is capable of storing chakra. With the command "Hiramekarei Unleashing" (ヒラメカレイ解放, Hiramekarei Kaihō, Viz: Hiramekarei Release), the stored chakra is emitted from the holes at the tip of the blade. The chakra rapidly coats the sword and can be shaped into various weapons, such as a hammer or a long-sword. The more chakra that is stored in Hiramekarei, the larger the size of the manifested weapon. This discharge of chakra causes the bandages it is typically wrapped with to unravel. It can also create a large amount of light blue, fish bone-like crystals that can inflict great damage and restrain the target's movements. Hiramekarei can also split into two swords, each with a single handle, and in the anime, the feature allows for two different individuals wielding it at once.


                        ▰ Hiramekarei Abilities:
                        Chakra Storage | The designated wielder of Hiramekarei can store up to 500 chakra in the blade and can withdraw up to their body rank in chakra from the sword once per post. This does not consume a combat action.
                        Swiss Army Sword | An X-Rank amount of chakra can be channeled through the sword once per post for no action cost. Doing so forms a chakra weapon that is considered spiritual in collisions. The weapon must be melee-based and can be up to five feet in size per rank of chakra applied for a total of thirty feet at S+.


                        ▰ Wielder Attributes:
                        ▱▰▱ Master of All | Because of the blade's ability to have chakra channeled through it to form any melee weapon, the user is able to learn [1] additional free bukijutsu style per melee weapon type (sword, staff, knife, etc.) to a maximum of [5] styles. These techniques can be included with dedicated disciple.
                        ▱▰▱ Spiritual Vanquisher | Spiritual bukijutsu techniques used through Hiramekarei are considered overwhelming against spiritual defenses. Note that stats are not affected in these spiritual collisions. Additionally, the wielder is given an additional 50 chakra per body rank for up to 300 added to their chakra pool at S+.
                        ▱▰▱ Elementalist | An X-Rank amount of elemental chakra can be applied to Hiramekarei using the base Swiss Army Sword ability with no action or resource consumption once per post with a five post cooldown. Doing so applies a tier of the appropriate elemental status effect on contact based on the amount of chakra applied with the Swiss Army Sword ability.


                        ▰ Hiramekarei Style:

                        Stage One

                        Flounder [ Hirame ] | Rank X | Complex
                        The wielder cleaves into an opponent with a flat cleaver blade of chakra extended from Hiramekarei. On contact, the weapon causes bleeding trauma before the user instantly changes Hiramekarei's weapon form to cause a second application of trauma but of a different type (ex. a mace for blunt force trauma).

                        Flatfish [ Karei ] | Rank X | Spiritual
                        The user holds the flatside of Hiramekarei while assuming a blocking stance before generating a flat shield that is up to five feet per rank. This spiritual shield is considered overwhelming against other spiritual techniques. While the shield is active the wielder's endurance increases by [2] points. For an offensive action the user can channel the same-rank or lower amount of additional chakra into the shield to fire chakra needles with the same overwhelming buff as the shield itself. This shield has a five post duration with an upkeep of one rank lower than the original technique's cost after the first post.

                        Stage Two

                        Carp [ Koi ] | Rank X | Simple
                        As Hiramekarei is commonly wrapped in bandages, the wielder loosens the bandages before attempting to ensnare an opponent in them. This technique applies grappling and suffocation that is [1] tier higher than the rank of the technique. Additionally, this technique requires stamina to be expended at [1] rank higher than the rank of the technique up to S+ to escape.

                        Trout [ Masu ] | Rank X | Spiritual
                        Additional chakra is channeled through Hiramekarei that flows over the blade like water. Doing so allows an enemy's strength and endurance to be reduced by [2] on defenseless contact up to three times. If the wielder possesses the water element, then water can be applied to this chakra for an advantage against katon and no disadvantage against doton. This technique has a duration of five posts.

                        Stage Three

                        Barb [ Bābu ] | Rank X | Spiritual
                        The wielder channels an X-Ranked amount of chakra into Hiramekarei before forming a 30-foot long flail. The flail has a single spiked head that when latched onto a target will instantly channel elemental chakra to explode outward for a twenty-foot radius. The elemental chakra chosen will impart an elemental status effect which is one tier higher than the rank of the technique (paralysis for raiton, petrification for doton, etc.) up to the fourth tier.

                        Sauger [ Sōgā ] | Rank X | Spiritual
                        The wielder channels chakra that flows like water through Hiramekarei before the blade enhances it and covers the user's body. This serves as a spiritual armor that is overwhelming in defense of other spiritual techniques. Additionally, if the user possesses the water element then this technique can be considered suiton for a [1] rank advantage to katon but lacks the weakness to doton. This armor lasts for five posts.

                        Barracuda [ Barakūda ] | Rank X | Complex
                        Chakra channeled through Hiramekarei forms around the sword and the wielder's body a giant jaw and sharp teeth in the shape of a barracuda's mouth. This mouth is fifty feet tall and is wide open before clamping down on an enemy when Hiramekarei is swung at a target. The sharp teeth will bleed the target for [1] tier higher trauma than the rank of the technique.

                        Stage Four

                        Perch [ Suzuki ] | Rank B | Spiritual
                        Hiramekarei is stabbed into the ground by the wielder while a chakra weapon of the user's choice is active. A wave of chakra that is up to forty-feet tall launches out of the ground and tears up the terrain on the path toward the opponent. If the wielder possesses the water element, then it can be applied to this technique and grant overwhelming and keeping its effectiveness against katon with no weakness to doton.

                        Eel [ Unagi ] | Rank X | Spiritual
                        The wielder channels X-Ranked chakra into Hiramekarei before forming a scythe that is up to ten feet long. On contact, the scythe drains stamina from the target at [1] rank higher than the rank of the scythe. If the wielder has access to the raiton element then electricity can flow through the scythe to gain strength against doton but no weakness to fuuton and apply full-body paralysis tiered at the scythe's rank.

                        Stage Five

                        Hammerhead [ Shumokuzame ] | Rank X | Spiritual
                        The wielder channels chakra through the weapon to form a hammer that is the size of the blade before slamming it into a target. This hammer has a one rank advantage against chakra-based defenses (i.e. Susanoo) meaning that at S-Rank this technique will destroy an S+ shield. This technique will not keep the overwhelming quality of the Spiritual Vanquisher PA.

                        Pike [ Sanma ] | Rank A | Spiritual
                        The wielder channels an A-Rank amount of chakra to form a ten-foot-long pike polearm weapon from Hiramekarei. The polearm ignores armor on contact and lasts for eight posts. When stabbed by the pike, the opponent's endurance is lowered by [2] during the technique's duration.

                        Bass [ Bēsu ] | Rank A | Complex
                        Hiramekarei is coated in chakra before forming a ten foot long massive spiked mace. If used the bash the ground, the club will cause a minor earthquake and inflict tier-three vertigo on those who are still on the ground, this applies only once. Additionally, while the earth is shaking the enemy's speed and agility are reduced by [2] each. On contact, the mace will cause tier-four blunt force trauma. The mace lasts for eight posts.

                        Stage Six

                        Sturgeon [ Chōzame ] | Rank S | Spiritual
                        The user applies chakra to Hiramekarei to form a ten foot long longsword of chakra. At any point within the ten post duration of the longsword's use the user may expend a single activation with no cost to extend the blade up to one hundred feet in length in an instant. When extended, the sword becomes extremely thin on the microscopic level while it maintains its full piercing power. At the end of each post this sword returns to it's twenty five foot length, requiring the activation each post to change it's shape while confusing the target of it's true form. Without dojutsu, sensory, or sage abilities the opponent only perceives the longsword as being in its ten foot form while extended. This longsword lasts for five posts.

                        Twinsword Form [ Futaken Fōmu ] | Rank S+ | Spiritual
                        The wielder grabs both handles while applying an immense amount of chakra to Hiramekarei before splitting the sword into two blades that glow as the wielder's chakra color. This twinsword form is Hiramekarei's ultimate state. The blades become enhanced by the chakra applied for 6 posts with an S-Rank upkeep per post giving them the ability to slice through S-Rank and lower spiritual techniques with ease. However, the key ability of Hiramekarei's true form is spiritual technique redirection. As the twin swords are two halves of the same whole, one sword can be used to absorb an incoming spiritual technique before the wielder immediately fires it from the other sword. Performing this redirection does not consume chakra but does take a defensive action.
 
PostPosted: Sun Nov 08, 2020 12:31 pm
User Image
▰ | Seika Seiryu - Novasse | ▰

                        ▰ Kiba Description:
                        Kiba is a pair of swords, each with slim and straight double-edged blades. Both blades also have an upward-curved bladed prong near the tip of one side of blade and another one near the base of the blade's other side. They each have been imbued with lightning, displaying enhanced cutting power in a manner similar to the high-frequency vibrations of lightning-based chakra flow. It is this capability that has resulted in these "thunderswords" (雷刀, raitō) being claimed as the sharpest swords in existence.


                        ▰ Kiba Abilities:
                        Mysticism | If a third class is not currently owned by the wielder, they obtain the Bukijutsu Class [ Mystic Hero ]. To obtain this, they are not required to have met the Endgame Reward qualifications. This cannot be used to obtain any other class or discipline.
                        Thunder Caller | Lightning Ninjutsu has it's cost reduced by the maximum, one rank.
                        Thunder Child | The wielder of this blade gains access to either the Hatake Clan Bloodline or to the Raiu Clan Bloodline while they are the wielder as an implant. This does not count against their implant limits.
                        Sword of the Storm | The user gains access to the lightning element and an additional 5 ninjutsu slots per body rank that are slotted specifically for the Lightning Release.
                        Paralyzing Edge | Physical contact with Kiba's blades causes tiered paralysis equivalent to the user's body rank up to the second tier for no cost.


                        ▰ Wielder Attributes:
                        ▱▰▱ High Voltage Action | The wielder of Kiba is able to utilize the body flicker technique as a supplementary action, gaining an additional usage of the skill during combat. Finally, when using this skill they are able to korabo the body flicker technique with any bukijutsu that utilizes the lightning element at one rank lower in cost for both skills.
                        ▱▰▱ Begone with the Thunderclap | The user's lightning based techniques are treated as one rank higher in power when interacting with other techniques when Kiba is in hand. In addition, the wind elemental advantage is negated when interacting with the user's lightning based techniques in this manner.
                        ▱▰▱ Lightning Strikes Twice | Once every three posts, the user is able to copy each of their offensive actions that post with an identical attack of equal strength and power, selecting either the same target or a new one. These copied offensive actions require half the resource cost of the original.


                        ▰ Kiba Style:

                        Stage One

                        Thunder Stance [ Sandā Dachi ] | Rank X | Simple
                        The user holds one sword in each hand, placing one blade before them with the tip pointed up while the second blade is held overhead with the tip touching the tip of the opposite sword. While in this stance, lightning passively and cosmetically arcs from the user's blades. Techniques that are executed from this stance are increased in speed by one point when used at C rank and below while B rank and above yields a two point increase. Additionally, if the user's speed upon execution is three or more points faster than a target's agility, they are unable to see the user unless they have a dojutsu, sage mode, or sensory techniques active, in which case their movement is heavily blurred.

                        Single Bolt Cutting [ Inazuma no Setsudan] | Rank X | Complex
                        The user slashes towards a target with a single blade. This blade is imbued with lightning chakra that takes on the shape of a blade, appearing as a chakra extension of Kiba as it grows five feet in length per rank of the technique. Blocking or evading this technique requires two activations due to the sudden change in length.

                        Stage Two

                        Dual Bolt Cutting [ Ni-Inazuma Setsudan ] | Rank X | Simple
                        The user crosses their swords across their body, then in an instant, the user vanishes from sight to those with lower agility than the user's speed by three or more points, blurring dojutsu vision against the user. If executed from the Thunder Stance, the user is even unseen to dojutsu users and those with a 2 point difference in agility to their speed. Appearing directly before the target, the user releases these two blades in a cross bodied slash that carves an "X" shaped path before them, dealing tiered paralysis. Upon physical contact, a thunderous boom echoes throughout a 10 foot radius of the strike per rank of the technique, deafening all in it's range except the user for three posts.

                        Thunderswords Technique: Remote Control [ Raitō: Rimokon ] | Rank D | Training
                        The user is able to manipulate both blades of Kiba freely within a ten foot radius of their body without the user of hand signs or somatic gestures as Kiba passively draws a D Rank amount of chakra each post to sustain this. The swords are capable of acting with the user's physical stats when used in this manner still.

                        Stage Three

                        Conduit of the Storm [ Arashi no Dōkan ] | Rank X | Spiritual
                        The user has learned to harness lightning with Kiba's natural affinity for the element. By paying the cost of an incoming lightning based technique that is spiritual or complex, Kiba absorbs this technique, negating the incoming attack. Then with the opposite sword the user is able to release the same attack as a supplementary attack with no action cost. This technique can be performed once per post with a five post cooldown.

                        True Lightning Strike Armor [ Shin-Raigeki no Yoroi ] | Rank B-S+ | Spiritual
                        The user expels chakra around their entire body ignites in a furious coat of lightning that crackles and arcs around them. This armor defends the user from damage one rank above the armor's rank and below with an upkeep of two ranks below it's casted cost. If the technique's original cost is met or exceeded with an attack it defends against the technique ends. Foes who make physical contact with the user during this state are dealt tiered paralysis upon contact. Additionally, the target is engulfed in a cloak of lightning that inflicts tiered burns on contact, however this affects the agility and speed stat instead of the strength and endurance combination.

                        Stage Four

                        One with Thunder [ Kaminari o Tomonau Mono] | Rank B | Spiritual | Supplementary
                        The user is able to merge their body with the lightning in any lightning technique, emerging at any point that a lightning technique is cast. When emerging within a foot of an enemy, those opponents suffer a two point decrease in their agility for the next action the user performs.

                        Storm Born [ Arashi Ga Umareta ] | Rank B | Training
                        The user has interacted with the lightning element and harnessed it's most powerful abilities. This prolonged interaction allows them to reduce the amount of damage they take from lightning based techniques, reducing their strength against the user by one rank. Additionally, the user absorbs the chakra from that reduced rank, gaining it's chakra value and adding it to their own chakra pool.

                        Stage Five

                        Lightning Feast [ Inazuma no Gochisō ] | Rank B | Training
                        The user raises their swords to the sky as it blackens above them, loosing a massive arc of lightning that strikes the swords. This lightning recharges the user's chakra, granting them chakra equal to their body rank. This technique can only be done once per battle.

                        Voltage Field [ Den'atsu-ba ] | Rank X | Spiritual
                        The wielder crosses their swords, expelling lightning chakra over a ten foot area centered upon them per rank of the technique. This lightning chakra fills the air, causing electrical bursts that are seemingly random to ignite for two posts per rank of the technique. While active, anyone who takes any physical movement from one location to another or to use an activation suffers a one point decrease in speed and agility when used at C rank and below while B rank and above decreases those stats by two points. Additionally, those moving within the area have tiered paralysis inflicted upon them. This technique lasts for three posts.

                        Lightning Ball [ Raikyuu ] | Rank A-S | Spiritual
                        The wielder crosses their blades before them and forming a ball of lighting chakra that is approximately five feet in size. This ball of lightning is launched at it's target, causing tiered paralysis and burns. This ball, while spiritual requires the target have agility superior to the user's speed in order to evade it without paying double it's cost to evade. The user may pay a C rank amount of chakra as an upkeep cost to manipulate the lightning ball with somatic gestures after it's initial post for five posts.

                        Stage Six

                        Lightning Fang [ Raiga ] | Rank A | Spiritual
                        The user crosses their swords before them as lightning charges in the atmosphere. Slashing the swords outward, the lightning charged expands over a fifty foot range as lightning arcs in a conical pattern outward, washing over all foes, even if behind cover. Target's stricken this way suffer tier four paralysis and tier three burns. Additionally, this technique may be charged, consuming additional activations during the post it is originally used ( including the defensive activation ) to increase it's rank by one up to rank S. If this is done, the range of the technique doubles with each additional activation.

                        Lightning Release: Thunder Gate [ Raiton: Sandāgēto] | Rank S
                        The user buries the tips of each Kiba blade in the earth as lightning explodes from both blades and reaches into the clouds above. The sky within the entire topic turns black as night, causing tier one blindness throughout. This requires one post of charging before, from the heavens, a fifty foot wide arc of lighting bolts down and impacts the ground with such force that it churns the earth, creating a wave that spans out over one hundred feet which is fifty feet in height, causing tier three trauma on impact. Anyone within the fifty foot radius of the lightning bolt that fell directly upon the user's location suffers tier four burns/burning and paralysis. The following post a deafening thunder clap erupts, shaking the ground once more and inflicts deafness for ten posts.

                        Avatar of Raijin [ Raijin no a hata r ] | Rank S+| Spiritual
                        The user raises their swords, calling down real lightning from the heavens that melds with their lightning chakra within their body. The user's physical body burns away, appearing to cause great pain as their flesh is incinerated only to reveal a humanoid figure of the God of Lightning, Raijin. The avatar of Raijin allows the user to call forth Kirin once every other post as a supplementary action with the same chakra cost. Additionally, the user's new form carries their original physical stats. Those within the topic with this avatar must may an upkeep cost equal to this technique's A Rank upkeep cost each post or have lightning from above reign over them and cause tier four paralyasis. Finally, lightning based techniques do not require hand signs or gestures during this state, simply manifesting from any point in a five foot sphere around the user seemingly at will. This form lasts for eight posts before the user reverts back to their original form.
 

Ephemeral Ozymandias
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Obsessive Prophet

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