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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

Reply ◄ 火║﹁The Land of Fire﹂
🔥|| Northern Fort: Goshodzuka Goto Page: 1 2 [>] [»|]

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Hurrak
Crew

Eternal Lop

PostPosted: Wed Dec 16, 2020 11:23 am
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Goshodzuka is a stronghold upon the Fire Country border built up after the nation's borders were re-established upon the start of Hokage Lahlil's candidacy. Goshodzuka is centralized among the borders two neighboring nations: Land of Rice and the estranged Land of Iron. Goshodzuka seconds as a trading post between two Empires and as a fortification first. The force has sat peacefully with its attention sparsely upon Iron. Goshodzuka has been tasked with keeping good relations with Arashi and the Lightning Empire so long as the treaties stand strong.

Residency Purchases:

Owner: Land of Fire
Fire Imperial Funds : 両437,500
Castle | 55000
tab A castle is a massive and fortified home, generally only offered to those with exorbitant amounts of wealth. Castles are often accompanied by castle towns and other dependent settlements, with the owner of the castle being referred to as a Shukun, or master of the town surrounding it. Any amount of RPCs may be present here, and all upgrades are unlocked without restrictions.

Watchtower | 12500
Tower 1 - Watari
The Watchtower confers full sensory knowledge of anything and everything occurring in the Residence. The owner of the residence when in his residence may know all detailed information about his or her guests in regards to their bloodlines, chakra, and stamina totals and anything statistically. However, abilities that would evade sensory detection naturally are still effective. It is manned by Guardsmen of the appropriate paid Rank. Should these guardsmen die or become disabled this benefit is lost.

Watchtower | 12500
Tower 2 - Higashi
The Watchtower confers full sensory knowledge of anything and everything occurring in the Residence. The owner of the residence when in his residence may know all detailed information about his or her guests in regards to their bloodlines, chakra, and stamina totals and anything statistically. However, abilities that would evade sensory detection naturally are still effective. It is manned by Guardsmen of the appropriate paid Rank. Should these guardsmen die or become disabled this benefit is lost.


•Barracks | 10000
Barracks House the Guards for an estate. To begin purchasing guards one must first purchase a Barracks. Per every [1000] Ryo spent a guardsman is stationed of a Rank equal to [X] per every [1000] Ryo spent up to [C]. These guardsmen do not leave the location they are assigned but have no limitations to their designs or skill sets. They also cannot use these skill sets to influence anything outside of their place of residence as it is a breach in contract. Even when forced or compelled to do so these guardsmen die of mysterious causes in such events.
• 30 Guards to the Barracks: 90,000 Ryo to achieve C-rank upgrade [B-rank,Armory]
• 30 Guards to the Barracks: 90,000 Ryo to achieve C-rank upgrade [B-rank, Armory]
• 30 Guards to the Barracks: 90,000 Ryo to achieve C-rank upgrade [B-rank, Armory]

•Siege Weapon | (7500) 32,500
Rank: S+
After Purchasing A Siege Weapon a Weapon on the residence is made. Starting at Rank [D] For every 5000 ryo spent thereafter the Siege Weapon gains [1]-rank in durability and Damage. The Weapon does not take any Chakra or Stamina to Utilize unless it produces effects with a Chakra Affinity or Attribute. They, however, are limited to only 1 activation and then subject to a [1] post cooldown period to reload. Their attacks are always treated as [Simple] aside from when using Chakra. Every Siege weapon must be manned by a Guardsmen or RPC to be of use.

•Siege Weapon #2 |32,500
Rank: S+

•Armory | 12500
The armory also increases the rank of present Guardsmen by [1] and gives them access to weapons with elemental affinities.


 
PostPosted: Tue Dec 22, 2020 3:13 pm
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▱▰▱Thousands of samurai and ferocious yokai marched through the relatively warm Fire Mountain roads. They approached the imposing Goshodzuka fortress on the main road between Iron and Fire. When they arrived the general dismounted from her house and began ordering the set up of siege weapons. The samurai troops unsheathed their katanas as the controlled yokai screeched. The oni and tengu made up the vanguard with other powerful samurai warriors. Their armor gleaned in the sunlight as they stomped their feet along the roads of the Fire Country. They got into formation knowing that the shinobi that lined the walls of the fort knew of their arrival ahead of time.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Hurrak
Crew

Eternal Lop

PostPosted: Tue Dec 22, 2020 6:16 pm
On the move...

From a vantage point at the watchtower, one Fire operative shouted for another as the samurai came into view of their spyglass. Goshodzuka presently sat outnumbered against the hundreds marching toward Fire borders.
The visiting traders were sent westward, eastward, any which way to avoid the samurai onslaught. Numerous birds with messages fastened to their legs were dispatched to fly off southward.
Forces were needed to cover the border and prevent the samurai's advances. Two powers were capable of providing the assistance needed.
For time being, the force stationed at Goshdzuka wouldn't stand down and readied themselves for the impending battle.


ooc: Assemble here! You've been given the orders by a Leaf jounin or an Imperial Fire officer to report to Goshodzuka while the regular ranks are forming and filing in across the nation.

Leaf and Fire

If this does not apply to your character, please disregard!
Ishiba Satomi

Hazaan

Valbjorn

Jenni Deer

GalagaHero

Kondo Kaicho

-x- Rei -x-

soulcatcher77

Zak the Panduh

Wolfe Whitehorn

Anbu Black Oinin

Novasse

pyrategross

Ro Mayvine

Rosa Havoc

LovelyMintKisses

MetaEuphoric

Rocket Punches

ChaosDuo

Stumpleton

Lady Caprinet

Prince_yureil

Taziie

Ichengo Angelus

Brooy

LavenderandVelvet

 
PostPosted: Wed Dec 23, 2020 12:23 pm
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Sumika was under no orders, and she had little reason to line up nicely for one of Konoha's stupid fights. She was here following the disturbance in the world that she and her rats had felt. She'd also met one of the birds on the way out of the village. Following the direction of the avian messenger and the general sense of disruption in the air her sage abilities afforded was more than enough to get her out here without specific directions. Her puppet brought her over the fort and swooped low before its gates to drop the woman off. "Alright. Who woke up the damn kodama? Those little clicky clacky bastards ruined my nap." The woman yelled down the road as she pressed her hands together, closed her eyes, and stood still for a moment. A pair of ink black eyes and rat-like ears appeared on her a moment later as she began a rather casual advance on the samurai forces; one finger rotating beneath her eerily stable cloak, coaxing Vogel in its circle overhead. "Come on. One of you knows." If the woman cared that she was marching head long into an army, she didn't seem to show it. In fact, she took a moment to fiddle with one of her messy strands of hair, twirling it into one of the other strands. As far as she was concerned she needed a sword anyway, one of these bastards might as well give up theirs in exchange for the inconvenience of this whole ordeal. All that remained was to see who would step up to challenge the little sage.


S-Rank || Konohagakure || Genin
Chakra: 3050/3050 || Stamina: 2400/2400
Nature Chakra: 1600/1600
Senju Nature Chakra: 515/515





Stats
┌───────────────────────────────────────┐
+10 Strength || +10 Speed || +10 Agility || +10 Endurance
└───────────────────────────────────────┘

Activations Used

Activation 1 Animal Sage Mode
Rank N/A
Activation Stats: [ +0 Strength || + 0 Speed || +0 Agility || +0 Endurance ] ↵

Activation 2
Rank
Activation Stats: [ +0 Strength || + 0 Speed || +0 Agility || +0 Endurance ] ↵

Activation 3
Rank
Activation Stats: [ +0 Strength || + 0 Speed || +0 Agility || +0 Endurance ] ↵

Non-Activation Techs Used


Persistent Modifiers

Deconstructed Essence: When custom metal armors, weapons, and items are successfully reduced to iron sand by the deconstruction ability, the jiton user is able to retain [1] of the custom abilities of the original item in their iron sand for the duration of the battle. Up to [3] custom abilities from [3] separate weapons can be obtained in a single battle.

Kakumei no Hono Ryu: techs treated as spiritual in strength for collisions

Flame Breathing Pattern: Defend against an activation without using an activation once every 3 posts.
Status: Active

Fluid Movement: Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique.

Whirlpool Walking: In the Deflecting Stance, the user can deflect a technique of their body rank or lower once every three posts for no activation, still requiring the stamina/chakra cost paid.

Move As Water: Techniques that target multiple opponents may now have additional reserves paid in order to strengthen the effectiveness of the individual attack to the next highest rank.These can be paid individually, not requiring chakra or stamina to be paid for every split technique.

Riptide: In the Weak Stance, the user may perform 4 activations in a given post. In the Strong Stance, the user may perform an additional offensive activation each post. Each additional technique costs an extra 20 Chakra to perform and must be either basic combat or come from this Style.

Sen Gekiretsu Nagareboshi: All Simple techniques in this Style are treated as Complex when interacting with other techniques.

Unwavering Balance: Any techniques below the user's body rank cannot knock them over.

Dual Elemental Charge: Able to charge Sen Gekiretsu Nagareboshi with an extra element for [ 10 ] chakra.

Magnet Release: Jiton users can freely convert the earth and their Doton techniques into any magnetic material that they can control for [5] chakra and no action cost.



Combat Inventory



Hurak

Ephemeral Ozymadias

 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Valbjorn

Demonic Raider

3,400 Points
  • Dressed Up 200
  • Treasure Hunter 100
  • Gaian 50
PostPosted: Wed Dec 23, 2020 2:04 pm
Theodin Poe


Village: Sunagakure Wanderer // Rank: S+ // Title: Sannin // Ninjutsu/ Ninjutsu / Medical // Bloodline: Hyouton / Ranton // Chakra: 3000 / 3000 // Stamina: 2325 / 2325






Theodin would come screaming in from the air at nearly Mach speed, having donned the remainder of his new armor before leaving Konoha. When he would land in the courtyard nearest the gate of the fort, Theo would raise his hands to show guards he wasn’t hostile, “My name is Theodin Poe of Sunagakure, son of the last Kazekage before the village was destroyed. Director Sadayo sent me to help deal with the samurai attack.” Once the guards would calm down, Theo would jump up to the wall and look out over the field, scanning the area for enemies and mentally preparing for the coming battle.











Stats:

Strength: +6
Speed: +6
Agility: +6
Endurance: +6
Note: Frost Reaper: basic combat, tai and buki apply frostbite at
E-C: tier 1
B-A: tier 2
S-S+: tier 3Kyotoryuu : able to inflict damage like that of bladed weapons using spear/ sword hand strikes


Used:

(Copying full technique descriptions is really difficult for me, so I’ll only be putting names and ranks, let me know if you need clarification on what I used)



 
PostPosted: Wed Dec 23, 2020 8:27 pm
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▰ |SHINOBI • INFO| ▰
• Sonyo, Senju | B | Genin | Bloodline | Taijutsu |
Ignition, Wood, Earth, Water, Fire, Yin, Yang


Sonyo had been instructed like so many other shinobi from her village to gather up at the fortress bordering the land of rice and more importantly at this very moment, the land of Iron. She was tense much like many of the people here were, all in all this was an extremely serious situation and she’d never been in something so big before, however her body’s quivering was more out of excitement than fear. The Senju stood ontop on one of the frontal ramparts nearest the encroaching Samurai and demon parade with less than festive intents, Sonyo getting the pleasure of one of the closest positions as her combat style and skill afforded her. At this moment she was wondering what would break the lull before the cacophony and the potential answer came in the form of one person who had just arrived at the front gate and instead of entering, started to yell and trod toward the front line of the invasion force.

What an odd act of recklessness that the Senju found greatly amusing and interesting, worth a level of respect even if it seemed rather risky. Sonyo stood up straight and grinned, using one hand to shield her eyes from the sun and more, exaggerate the fact she was watching what this person was up to, interested to see where this would go.
“Well look at her go, can she actually do that? Doesn’t seem safe to let her go.” She said to no one in particular as she relaxed her body for a second and took a long breathe as she contemplated the implications of someone waltzing right up to the enemy, this chick was basically going to kick this all off and Sonyo wasn’t dumb enough to miss the fact that if the samurai didn’t launch an attack before the girl arrived, they would when Sumika reached them. Sonyo focused inwardly as she closed her eyes, taking another long breathe and touching into reserves, purple lines appearing under her eyes and down her neck as she activated her Sage mode and bent her knees, getting ready to move out before the first blow swung reached its completion.


Ooc:
Stamina 1570/1570 | Chakra 1460/1460 | Senju 606/606

Stats+Totals after boosts
• Strength 10 • Speed 12 • Agility 12 • Endurance 10

Ryo | 20000
Actions
1st: Activate Senju sage mode.
2nd:
3rd:

Jutsu


Modifiers


Modifiers:
• body counts as heavy armor
• Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique
• fluid movement reduces evasive and blocking techniques cost by 5 per rank.
• Infernal Body [ Jigoku no Karada ] | Rank C | Training
The user heats their muscles with their burning hot flame chakra at a constant rate, increasing their muscular performance and granting a one point increase in their strength at C Rank body and another 1 point increase at S Rank for a total of 2 points. Additionally, physical contact with the user's body causes tier one burns to the contact point.
• The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
• The Zelelist gains [2] additional body flicker uses in battle.
• Graduated with overwhelming bloodlines.
• Dragon's Direction:
Spiritual Doki Yari techniques can have chakra recycled for the use of another attack. This is done by reversing the flow of chakra being generated through the pole arm then exerting the chakra again for the next technique. This cannot be used to recycle chakra that is no longer in contact with the pole arm. Chakra is recycled at one rank lower in value than the technique being recycled. This chakra must be used by the end of the following post.
• Ancient Teachings
Becoming more familiar with molding chakra into their attacks, the user is able to spend five less chakra per rank of a complex or spiritual technique and must pay no less than 5 chakra for a technique.
• Fluid Movement
Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique and must pay no less than 5 stamina.
• Whirlpool Walking
The user is now more adept at using circular footwork and can use it against multiple attackers, usually weaving between them, keeping them bumping into each other or simply getting in each others way, taking away any numerical advantage. In the deflecting stance, the user can deflect a technique of their body rank or lower once every three posts for no activation, still requiring the stamina/chakra cost paid.
• Move As Water
The user has dealt with so many situations being outnumbered that their ability to move in tight and confined spaces is greatly increased. The user’s blade work is tighter, relying on their body and footwork to generate force. The user’s footwork is so fluid that they are able to turn on a dime, making a combination of strikes go into multiple directions without interrupting the combination. Techniques that target multiple opponents may now have additional reserves paid in order to strengthen the effectiveness of the individual attack to the next highest rank.These can be paid individually, not requiring chakra or stamina to be paid for every split technique.
• Acrobatic Mastery
Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.
• Perfecting Balance | Rank C | Training
Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength.
• Parkour Mastery | Rank A | Training
The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.
• Toxicity Training | Taijutsu that draw blood with skin contact cause tier 1 poison
• Comrardery | Rank B | Training
A skill obtained upon learning all other techniques in this stage. The user's stamina cost of taijutsu techniques are reduced by 5 per rank of the technique being used if they are fighting along side another practitioner of this style.
• Double Fissure | Rank C | Training
The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first.
• Moving Fissure | Rank A | Training
By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability may only be used once every three posts.
•Ying/Yang just overwhelming
• + 400 chakra/stamina from devotee religious rank.
• Once the Zelelist becomes a devotee all of their ninjutsu and genjutsu are increased in duration by [2] posts for no additional resource costs.
• Cestus gladiator - delays trauma for 3 posts
 

Prince_yureil

Liberal Lunatic


gucci-shinigami
Crew

PostPosted: Fri Dec 25, 2020 8:09 pm
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The Oncoming Storm
Rank: Chunin 磁気 | Classes: Ninjutsu | Ninjutsu | Bloodline 力 | Body Rank: S+ 勇 | Elements: Water, Lightning, Wind, Earth, Fire

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Kujaku let out a long breath as she and her fellow Konoha shinobi arrived at the northern fort. The Chunin had been looking forward to meeting her fresh batch of Genin; she even had the three files sealed on her person. But as soon as duty called, the blue haired girl had been sent to defend against the oncoming samurai. She’d tried to ask around for any information about why they were attacking, but only resulted in a number of differing rumors that gave her more questions than answers. In the little bit of downtime, Kujaku made sure she was ready. She was rested and her chakra was in top shape. Her knives were all sharpened and accounted for. All scrolls were filled and ready to go. So now the girl just needed to do one thing:

Fight.




Chakra: 4115/4115
Nature Chakra: 1500/1500
Stamina: 3290/3290
Strength: 6
Speed: 6
Reflex: 6
Encurance: 6



First Action:

Second Action:

Third Action:


Special Effects and Modifiers:

Elemental Ninjutsu costs are Reduced by one (1) Rank

Vertigo (Fuuton) is applied at 1 Tier Higher

Elemental Mastery: Water and Wind are granted Overwhelming

Ninjutsu Specialist: Grants Overwhelming to Katon, Doton, Raiton, Ranton, Jinton, Yoton, Hyouton

Taijutsu and Bukijutsu apply tiered Frostbite: E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3

Suiton, Fuuton, and Maruton apply Tiered Custom Poison: Tier 1 E-D, Tier 2 C, Tier 3 B-A, Tier 4 S-S+. This augment costs 5 extra chakra per rank of the technique.

Jinton cost one (1) less rank in chakra and don't take a turn to charge

Elements of Cruelty | Your earth, wind, and fire techniques are harsher and allow you to apply one tier higher petrification to earth, vertigo to wind, and burn to fire up to five times in one battle at a maximum of tier four.






Prince_yureil

Hurrak

Valbjorn

Rocket Punches

Ephemeral Ozymandias


 
PostPosted: Fri Dec 25, 2020 8:57 pm
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The Crimson Nekomata of Konoha
Rank: Chunin 磁気 | Classes: Taijutsu | Genjutsu | Scholar 力 | Body Rank: S+ 勇 | Elements: Lightning, Earth, Fire, Magnetism

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“You’re going, no matter what.”

The words by the Leaf Jonin echoed inside Mina’s mind from their incantation and through to this moment. Her stay at the hospital had been brief at best, and nowhere long enough at worse. The Chunin-if she was even still a Chunin- had no idea just how long ago the events of New Verales had been. But to her they felt like yesterday, as images burned into her mind would resurface at any idle moment. The inferno that spread through half of the slums, the explosions that would rock the very earth. The screams of the dying.

All of which had been at her own hands.

Mina could feel her breath quicken and her pulse start to race at just recounting the events. Her stomach and her heart knotted as guilt twisted inside her And the girl could tell she wasn’t the only one that blamed her for those events. Even standing in formation, Mina could sense the unease of the people around her. As they all seemed to give her just a little bit too much space, and that none of them even so much as spoke to her. If she was acknowledged at all it was with a wary glance, followed by a quick aversion as soon as it was noticed. Mina was alone among her own countrymen and she couldn’t help but wish that Kotori were here. She imagined the spunky Hyuuga gripping her hand, a phantom touch that made her heart race.

It was time to get started, evidenced by the first foolish warrior. Mina recognized her from the Chunin exams, but never quite got the puppeteer’s name. She marched in alone to the samurai, and the red head had to wonder if she were stupid, cocky, or both.


"Speaking"

Thinking

Chakra: 4050/4050
Stamina: 3750/3750
Nature Chakra: 400/400
Strength: 8
Speed: 8
Reflex: 8
Encurance: 8



Combat Passives

Battlefield Presence → The user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no action for that specific instance of kai.

Lasting Hypnosis → The user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming, requiring lingering genjutsu to use [1.5x] the resource to Kai.

Erudite Academic → You compromise on excelling at one to be proficient in both sealing and sensory. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to their body rank. If you are double class and have a second discipline from this class then you may add the five slots to your mirrored amount of ninjutsu, using these techniques for ninjutsu, sealing and sensory. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules) All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Finally, Erudite Academic Ninja have the ability to Korabo their fuuinjutsu and sensory for 1 action with varying cooldowns depending on the rank of the techniques.
E-D - None
C-B - 1
A-S - 2
S+ - 3


▱▰▱ Flames of Salvation | The user's effected fire based techniques effected by the active flame are reduced by 5 chakra for every other rank of the technique. ( D, B and S Rank ). In addition, fire based techniques are considered one rank lower against the user.

▱▰▱ Inferno Mastery | The user gains four additional ninjutsu slots to be used specifically for katon techniques per body rank. Additionally, hand signs may be executed with one hand. The user's fire techniques all cause an additional post of burning while adding an additional tier of burning/burns to fire based techniques.

▱▰▱ Fanning Flames | The user's fire based techniques may be doubled in size for no additional cost. This does not effect the strength of the user's fire based techniques. In addition, should the user's fire ninjutsu or clan techniques interact with another fire based technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally.

▱▰▱ Martial Magnetism | After establishing direct physical contact and using the Magnetizing Technique on an enemy, the magnetic attraction between the Jiton user and the enemy becomes so strong that the enemy's agility is reduced by [1] point per body rank of the user for a maximum reduction of [6] points at S+ rank. Physical contact can include using a melee weapon.

▱▰▱ Wil-O'-Wisp: Mina's Katon and fire based ninjutsu can be used as a trigger for her Genjutsu.

▱▰▱ Fearsome Forge: Genjutsu triggered by Mina's Katon and fire based techniques cause Tiered Insanity (T1: E-D, T2: C-B, T3: A-S, T4: S+)

▱▰▱ It's a Nyaa-tmare!!: Genjutsu triggered by Mina's Katon and fire based techniques cause Tiered Mental Stress (T1: E-D, T2: C-B, T3: A-S, T4: S+)

• The user is able to add their active flame type to their fire based techniques. Doing so requires five additional chakra per rank of the technique affected. This chakra spent counts towards a techniques strength during clashes.

• Flames of Strength | This flame burns hotter than other traditional flames. The user's flames have the ability to create concussive blasts that either throw targets five feet per rank of the technique or can propel the user five feet per rank of the technique.
• Flames of Entropy | This flame has the ability to deteriorate certain objects and materials it interacts with, causing them to crumble away while not actually burning targets. Ninjutsu lesser in rank and chakra composition than the user's effected technique are disintegrated and allow for the flames to continue by paying an additional difference between techniques to retain strength. Objects which include weapons and armor not containing chakra may be disintegrated by flames equal to that weapon's rank.
• Flames of Conductivity | The user's flame techniques gain the ability to 'conduct' through one successfully stricken target and strike at another target for no extra cost by lowering the technique's strength by one rank. Alternatively, the flame can be enhanced with an activation and paying the difference in ranks for the technique to remain the same strength.

• The user's fire based techniques are highly pressurized, doubling in size and range while adding a knock back effect of five feet per rank of the parent technique. If the parent technique already produces a knock back effect the user's fire technique gives a knock back of ten feet per rank.

• Genjutsu Class Ninja can add a single sense to the illusory images produced by this style, treating them as instance genjutsu.

• Practitioners are able to use basic combat physical strikes with knife hands, changing their blunt damage causing attacks to inflict damage akin to bladed weapons.

• When in combat with a foe using Taijutsu or Bukijutsu, the user can use [Concentration] without consuming an activation to do so.
• Those that are practitioners of this style may have their [Concentration] apply to the users [Strength] and [Endurance]


• All techniques of this style cause tiered paralysis to the limb contact is made with. Body or head shots result in total body paralysis. (Mach Fist)

• All Simple and basic combat techniques using the related attacks up to the highest trained rank of this Style are treated as Complex when interacting with defenses. (Kote Art)

• Genjutsu Class Ninja can add a single sense to the illusory images produced by this style, treating them as instance genjutsu. (Phantom Slayer)
• Hand-Signs for Genjutsu may be used with one hand

• All techniques in this style have a duration of one post unless otherwise stated. (Phantom Slayer)

• The bukijutsu techniques of this style can be classified as instance genjutsu as well for Genjutsu Class Ninja. This means that only they can apply Insanity and Mental Stress through Phantom Slayer's designated mental status techniques.


▰ Spectral Movement [ Yūrei Idō ] | Rank A | Training
After countless hours of practicing skills that utilize chakra pathways, the user is capable of leaving phantasms of their own body at the end of every phantom slayer technique they perform for no additional cost. These are considered E rank phantasms, effecting only sight.

▰ Manipulating Line | Rank B | Training
After casting Retrieval, the user is able to tack on the additional chakra to the same activation of Retrieval. Instead of calling these weapons back to the user, they are able to be manipulated by the chakra threads they are attached to in a similar manner to puppet strings.The chakra threads attached to the weapons remain active for three posts and techniques can be executed from the Manipulating Line technique as though thrown by the user if desired.

▰ Shuriken Hunter | Rank S | Training
The user's scavenging skills ensure that they are always able to find new shuriken lying about and retrieve their used weapons. This ensures they never carry less than 200 small projectile weapons.

▰ Undertow | Rank D | Training
This training focuses on using movement when you attack, carrying that much more force. After this skill is trained, any attack that follows a dodge or evasive technique is treated as a counterattack, and the user's total bonus to agility can be attributed to the strength of the next attack. When this ability is performed it cannot be used the following post.

▰ Repeating Wave | Rank B | Training
The user's training has focused on their agility ability to strike while avoiding harm. Once every three posts, the user may utilize an offensive technique that targets a specific part of the target's body that would disrupt their attack. This offensive attack deals damage regularly but allows the user to use their remaining activations as offensive as well.

▰ Kyotoryuu Conditioning: Sunflower | Rank S | Training
As a result of intensive training geared toward defensive and evasive maneuvers, the Kyotouryuu practitioner can now effectively react to an opponent by converting their speed into an agility boost for two posts with a three post cooldown. This requires no activation or resource cost.

▰ Double Fissure | Rank C | Training
The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first.

▰ Moving Fissure | Rank A | Training
By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability may only be used once every three posts.

▰ Heavy Punch | Rank E | Training
The basis of the style, punch hard, punch first. The user is able to spend stamina in order to increase the strength of their punches for no activation. For each rank applied, a [1] point increase to strength is conferred.

▰ Cicada Shell | Rank B | Training
After learning the Shadow Clone Technique from the maruton list, the user may cast the Shadow Clone technique in conjunction with techniques from this style to replace mirror images with the clones. Casting Shadow Clones in this manner does not consume an activation.

▰ Multi-Mirror Image Training | Rank A | Training
The user has learned to control their chakra in a fine manner which allows them to create an additional mirror image per rank of the technique it is executed with. These additional images do not increase the strength of the parent technique.

▰ Elemental Doubling | Rank C | Training
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry two elemental properties. This does not allow for Elemental Bloodlines to be used in this manner.

▰ Combining Elemental Training | Rank A | Training
The user does a single post of training where they practice combining their techniques with their elemental bloodline affinity, allowing them to combine the techniques of this style with their bloodline properties, including statuses inflicted by said bloodlines.

▰ Live Fire Exercise | Rank B | Training
All striking techniques executed by the user double the decreases inflicted upon targets when impacted.


▰ Gunslinger | Rank S | Training
The user has always sacrificed range for power, all up until now. By making their physical punching techniques complex, the user can send dense chakra orbs from their fists to extend their impacting range as well as allowing them to now "punch" ninjutsu. The strikes are now counted as spiritual when interacting with other techniques and carry the user's full stat increases of simple techniques. These chakra orbs range ten feet per rank of the parent technique.

▰ Four Limb Training | Rank B | Training
Allows the practitioner to substitute feet for hands in any Taijutsu technique when learned, and vice-versa. Techniques function the same, regardless of how useful the result may be. Training is typically completed either through meditation or repetition of physical training.
▰ Perfecting Balance | Rank C | Training
Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength.
▰ Parkour Mastery | Rank A | Training
The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.



Loaded Genjutsu


Loaded Genjutsu 1:

Loaded Genjutsu 2:


Body Scrolls


Body Scroll 1 (S+) :

Body Scroll 2 (S+) :

Body Scroll 3 (S+) :

Expansion Seal (B) :





First Action:

Second Action:

Third Action:

Clone Actions:


Prince_yureil

Hurrak

Valbjorn

Rocket Punches

Ephemeral Ozymandias

 

gucci-shinigami
Crew


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Sat Dec 26, 2020 2:14 pm
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▱▰▱Once the trebuchets were placed and manned, the general of the army ran ahead. As she ran she held the sheath of her katana with one hand. Her right hand hovered over the handle spiritual katana that was green in color. "Meiyo." This word left the general's lips as her eyes glowed with a bright green glare. Her skin was covered in an emerald aura similar to the spiritual essence of her weapon. "The yokai are under our rightful control!" The general responded with dutiful vigor as she led the charge of thousands of samurai behind her. She drew her sword at an incredible speed before slashing at the rat sage. A wave of green chakra left her blade as she performed this iaido. With expert coordination, she sheathed her weapon again and came to a halt. Her years of disciplined training and exalted state of honor prepared her for this moment.

The samurai and yokai forces were now fully charging toward Goshodzuka which would likely give the go-ahead for Theo and Fire Country forces within the castle's gates to retaliate.

Two rampaging tengu charged forward and drew their red katanas. Their sprint was aided by the flapping of their raven wings. They roared before coating their blades in crimson chakra before slashing at the rampart that Sonyo was on. Their sword strikes threatened to destroy the barricade and cut into Sonyo's body.

Three trebuchets close to Kujaku's position would be loaded and fired toward the walls of the northern fort. These were the first of the siege weapons in the army to fire. They were aimed toward the central walls of the castle. Each cannonball was loaded with a powerful amount of chakra that would cause massive devastation against the castle walls if undefended.

Mina would see the army of armored warriors quickly mobilizing across the open field. One of the officers leading the charge was a nobleman from the Seiryu clan and a mighty samurai in his own right. The lieutenant let out a battlecry as he lept toward Mina and horizontally slashed at her. A powerful tide of water followed his graceful and flowing fourth form.

Quote:
Posting Order:

1. Samurai
2. Sumika
3. Theo
4. Sonyo
5. Kujaku
6. Mina

Due to the size of the event, each person in the post order will have 48 hours after the previous person to post. Newcomers can join the post order at any time but will be included in order after Mina in the following rotation. The post order can be flexible to suit our needs if necessary.


Rocket Punches
The general is in the fourth virtue state of Reiken no Michi. She has 10 points in strength and 8 in all other stats at the moment.

She used this technique against Sumika:

▰ Spirit Sword Iaido [ Reiken Iaidō ] | Rank A | Complex | Boosted to S with Stats
While in the fourth virtue state the user manifests or re-manifests the Reiken at their hip, unsheaths it, and slices at the target at blinding speeds before sheathing it again. The slash releases a massive fifty-foot wave of cutting chakra the same color as the spiritual energy composition of the Reiken itself. This slash has a fifty-foot range as a result of the slashing chakra. Barriers and defensive techniques are treated as one rank lower.


Valbjorn


Prince_yureil
2 B-Rank complex sword slashes from tengu at Sonyo. Boosted by stats to A-Rank.


pyrategross
Kujaku:

4 S+ spiritual trebuchet blasts were fired at the walls near Kujaku but there is no threat to her yet.

Mina:

The Seiryu officer threw this technique at Mina:

▰ Fourth Form: Striking Tide [ Shi no Kata: Uchishio ]| Rank B | Complex | Boosted by Stats to S-Rank
The user channels chakra into their blade, leaping towards their opponent upt to five feet per rank and delivering a horizontal slash that carries a thin sharp blade of water with it's stroke. This water expands ten feet beyond the sword strike's slash for each rank applied to it, being treated as a spiritual technique when calculating impact with another technique. The water unleashed from this technique remains on the field, saturating a one foot wide area of water along the path that it traveled.
 
PostPosted: Sat Dec 26, 2020 8:22 pm
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This was not an answer. A response, maybe, but not an answer.

"If that's the way you wanna play, I'm behind on my pitch count anyways!" The woman shouted back as she similarly reached for her hip, and as if drawing a blade from her rapidly shrinking cape itself, lashed out in response. A neat, swift horizontal strike. Somehow, even faster. All these people always assumed Sumika sat around on her a** and did nothing, like a lump. She might not be strongest here, and she might not be the fastest learner, but that didn't make her incapable and she was far and away the bravest of the bunch - for all that was worth. Ninjutsu might have been her specialty, but she could wag a metal stick around with the best of them, at least while in her sage modes, and her metal stick could get dense enough to crack bedrock. If the Samurai thought they'd roll through the tiny shinobi in their path to routing the fort they were mistaken.

The Samurai general's volley was unsporting and lacking in entertainment value, but if they wanted to saber the damn champagne this early in the ******** fight they'd picked the woman to oblige them. The puppeteer had been hoping someone here would fight her in single combat like a moron, or come charging in so she could get started with a bit of a warmup flourish; and here this lady'd gone and invited a torrential response over what? A quest to determine the origin of a disrupted nap? Sumika's slash resulted in a little more than a wave of chakra, and the charging Samurai forces would meet a decidedly more powerful wall of water from the edge of the Jiton user's black blade; consuming the smaller attack as it rolled over an area one hundred and fifty feet from the point at which it originated and filled the battlefield with a solid ten feet of water. It was time to see if the Samurai and their oni pets could swim.

Even if they managed to somehow not get washed away, Trouble's assault on the Samurai general was not over. Not by a long shot. Overhead Vogel tucked into a rapid spinning dive as the puppeteer created the somatic gesture necessary for her subsequent ninjutsu, before a blast of chakra launched it like a bullet towards its wielder. Its spin seemed to pull clouds into existence above, manifesting a ball of dense raiton chakra from their center as it plucked its puppeteer from the rising waters and zipped into a wide arc. The ball descended, closer and closer to the point just above the water's surface where it would hang and begin arcing devastating chakra in a minute. The Samurai had a bit of time before Descent of Shina began producing its effects and turning their little swimming pool into a painful Raiton trap, but the currently ornery Sumika would have them on the back foot for daring to poke at her right now at the very least.

They could have talked, and perhaps the puppeteer would be doddering around the edge of the fight seeing if the actual army could manage the hopeless task of taking the fort that the Rat Sage gave absolutely no care to defending. But no. They threw 'bows out the gate.

[ TLDR: Sumika angy. Sumika make sword, swing sword, and make big wave that fill whole topic with 10ft of water (presumably outside of the fort only). Sumika puppet allow her to activate ninjutsu even though hands full, pull her away from water before the big ball of lightning make zap zap next round. ]


S-Rank || Konohagakure || Genin
Chakra: 3050/3050 || Stamina: 2320/2400
Nature Chakra: 1280/1600
Senju Nature Chakra: 515/515





Stats
┌───────────────────────────────────────┐
+10 Strength || +10 Speed || +10 Agility || +10 Endurance
└───────────────────────────────────────┘

Activations Used

Activation 1 Iron Sand Gathering Assault
Rank B
Activation Stats: [ +0 Strength || + 0 Speed || +0 Agility || +0 Endurance ] ↵

Activation 2 Disaster Wave w/ Suiton Element
Rank S | Complex | [ S+ w/ stats ]
Activation Stats: [ +0 Strength || + 0 Speed || +0 Agility || +0 Endurance ] ↵

Activation 3 Descent of Shina
Rank S
Activation Stats: [ +0 Strength || + 0 Speed || +0 Agility || +0 Endurance ] ↵

Vogel Activation Chakra Thrusters
Rank B
Activation Stats: [ +0 Strength || + 0 Speed || +0 Agility || +0 Endurance ] ↵

Non-Activation Techs Used


Persistent Modifiers
Rat Sage Mode [ 2 / 8 ]
Vogel Chakra Battery Charge [ 320 / 320 ]

Deconstructed Essence: When custom metal armors, weapons, and items are successfully reduced to iron sand by the deconstruction ability, the jiton user is able to retain [1] of the custom abilities of the original item in their iron sand for the duration of the battle. Up to [3] custom abilities from [3] separate weapons can be obtained in a single battle.

Kakumei no Hono Ryu: techs treated as spiritual in strength for collisions

Flame Breathing Pattern: Defend against an activation without using an activation once every 3 posts.
Status: Active

Fluid Movement: Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique.

Whirlpool Walking: In the Deflecting Stance, the user can deflect a technique of their body rank or lower once every three posts for no activation, still requiring the stamina/chakra cost paid.

Move As Water: Techniques that target multiple opponents may now have additional reserves paid in order to strengthen the effectiveness of the individual attack to the next highest rank.These can be paid individually, not requiring chakra or stamina to be paid for every split technique.

Riptide: In the Weak Stance, the user may perform 4 activations in a given post. In the Strong Stance, the user may perform an additional offensive activation each post. Each additional technique costs an extra 20 Chakra to perform and must be either basic combat or come from this Style.

Sen Gekiretsu Nagareboshi: All Simple techniques in this Style are treated as Complex when interacting with other techniques.

Unwavering Balance: Any techniques below the user's body rank cannot knock them over.

Dual Elemental Charge: Able to charge Sen Gekiretsu Nagareboshi with an extra element for [ 10 ] chakra.

Magnet Release: Jiton users can freely convert the earth and their Doton techniques into any magnetic material that they can control for [5] chakra and no action cost.



Combat Inventory



Hurrak

Ephemeral Ozymandias

pyrategross

Prince_yureil

Valbjorn

 

Rocket Punches

Dapper Hunter

2,775 Points
  • Hygienic 200
  • Treasure Hunter 100
  • Launch Party 100

Brooy
Crew

Omnipresent Cultist

PostPosted: Sat Dec 26, 2020 9:40 pm
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              It seemed the battle had already begun before Roku had the time to arrive. Unfortunate, but not something that he couldn't deal with. The teen was somewhat surprised to see he had outpaced Sheva. However, it was almost the opportune moment as clouds began to form where there were none before. As he came flying in hundreds of feet above the battle field, chakra began to race it's way across his body before turning him invisible to any of those who may have been looking towards the sky. If anyone had been looking where he disappeared, it wouldn't matter as he would suddenly dash forward hundreds of feet at the speed of a shunshin, putting him almost exactly where he wanted to be. With the activation of his sharingan, he was able to see much more clearly what was happening on the battle field. It was a classic battle, two armies marching towards each other until they clashed. Roku decided it would be the strategic thing to make the samurai fight on two fronts.

              The teen continued his flight until he was on the flank of the Samurai army, pulling his Katana and Gunbai from his back. This is where he began his invisible descent, activating another technique to hide any sounds or smells he made on the way down. However, he would remain roughly twenty feet in the air. Roku began kneading fire chakra in his body before releasing a great black wall of flame at the rear of the army. The fire would quickly spread out from it's initial point into a two hundred foot wall that was as wide as it was tall. If he had been successful in his attack, it was likely much of the rear of the army would be engulfed in flames while the rest of the army was trapped by the flames. Although it would likely be put out by the water that Sumika summoned, if her technique was not countered by the samurai. At the very least, it would provide chaos on the field.

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                ◆¦ CHAKRAx 4,775 / 5,000 x ◆¦ INFUUIN KAIx 350 / 350 x ◆¦ Ō-INARIx 500 / 500 x ◆¦ STAMINAx 4,990 / 5,000 xx
                ◆¦ Bloodline/Scholar/Bukijutsux ◆¦ S+ RANK GENIN x◆¦ UCHIHA-YOZEN x ◆¦ Konohagakurex



              [ Profile Linkl ]

                ❖¦ Mission Info
                  Mission Title [ Rank ]
                  Mission Info
                  EXP:
                  Ryo:
                  Passive EXP: 5

                ❖¦ Passives
                  ● Flame-Resistance Technique [ Bounetsu no Jutsu ]
                  ● Fireproof Technique [ Taika no Jutsu ]
                  ● Electrical Resistance Training [ Teikou no Kuntou ]
                  ● Fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.
                  ● Fuuinjutsu techniques require [10] less chakra per body rank of the Yozen clansman (maximum of 60 at S+) without losing their potency.
                  ● Able to do seals with one hand.
                  ● Bloodline techniques are considered overwhelming.
                  ● Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique and must pay no less than 5 stamina.

                ❖¦ Current Stats
                  ● Strength ► 6
                  ● Speed ► 6
                  ● Agility ► 8
                  ● Endurance ► 8

                ❖¦ Other Additives
                  ● Sharingan Active: Piercing/Insight (+2 to agility, -1 to Genjutsu Sight and Chakra based)



                ❖¦ Jutsu Used
                  ● Hunter's Cloak | Rank A | Spiritual (1/3 posts)
                  ● Hunter Body Flicker | Rank C | Uses no activation when used with Hunter's cloak
                  ● Method of the Hunter | Rank C | Complex
                  ● Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S Overwhelming (Will burn for an additional post)

 
PostPosted: Sun Dec 27, 2020 11:39 am
align=center]Theodin Poe

Village: Sunagakure Wanderer // Rank: S+ // Title: Sannin // Ninjutsu/ Ninjutsu / Medical // Bloodline: Hyouton / Ranton // Chakra: 3000 / 3000 // Stamina: 2325 / 2325






Theodin would see the horde of samurai and yohkai charge the fort, as well as the tidal wave produced by the crazy woman that walked towards the army. He would look up slightly as clouds darkened and knew which jutsu was coming. He’d then see the black flames engulf the rear of the attacking forces. “Alright, soldiers,you know what to do! Defend your home and country!” Theodin would yell to the guards, taking up something of a general role since he was apparently theone of just a few within the gates of the fort. Once he gave his command, Theo would launch into the air himself, flying around to the side of the incoming army. Hovering a few dozen feet in the air,he would quickly run through the jutsu he knew before firing a few fireballs into the air,adding to the growing thunder storm as he called in the wind to pick up.

High in the clouds, those who might look would see a massive tornado form and swirl into the shape of a huge dragon as lightning crackled within the cloud before taking a similar shape.


Current remaining chakra: 2800/3200
Remaining stamina: 2325






Stats:

Strength: +6
Speed: +6
Agility: +6
Endurance: +6
Note: Frost Reaper: basic combat, tai and buki apply frostbite at
E-C: tier 1
B-A: tier 2
S-S+: tier 3Kyotoryuu : able to inflict damage like that of bladed weapons using spear/ sword hand strikes


Used:

(Copying full technique descriptions is really difficult for me, so I’ll only be putting names and ranks, let me know if you need clarification on what I used)
Fire lily technique- A rank

Kirin -S rank
Twin dragon of the storm : brothers great destruction - S rank


 

Valbjorn

Demonic Raider

3,400 Points
  • Dressed Up 200
  • Treasure Hunter 100
  • Gaian 50

LavenderandVelvet

PostPosted: Sun Dec 27, 2020 1:10 pm
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Sheva flew into the battle above Roku, she would have rather been fashionably late than ugly to a party anyway. Hearing the sound of the wind always calmed her, her body felt aerodynamic. She stopped herself and took a quick look down at the scarred land below her, Roku had begun is firestorm upon the samurai. She was impressed. She soared close to the ground, turning it into an accelerated sprint from the left flank of the samurai. She concentrated her chakra into her fist and watched as the samurai moved in front of her. They moved in their armor like they should. They were slow but highly skilled.

As she drew closer, Sheva leaped into the air. She had always been more comfortable in the air anyway. Her fist awash in fuuton chakra, giving it a brilliant blue glow. She came to a sliding stop near the samurai and smashed her fist onto the ground. A high pitched squeal came right before the massive blast of dehydrating chakra exploded from the ground. When the debris and smoke would clear, it would be Sheva standing. Legs shoulder-width apart and bouncing on the balls of her feet. Her legs teemed with Futon chakra.

Activations // Jutsu // Passives



1.) Concentration:
Sheva watched for a moment the way that the samurai moved, she noticed their samurai armor and weapons

2.) Korabo:
Combining the Fissure Smash Kote Art and Atsugai (( Pressure Damage)) and struck the ground. A - Rank - 8 Strength and Speed // Mystic Hero Discipline applied // Tier 2 dehydration applied

3.) Bonus Activation: Legendary Gladiator career
Sheva has started readying the Elemental Fury technique by coating her legs with futon chakra.

- 80 stamina // - 20 chakra // -40 chakra
3040 // Chakra remaining
2865 // Stamina remaining


Ephemeral Ozymandias
 
PostPosted: Sun Dec 27, 2020 7:10 pm
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▰ |SHINOBI • INFO| ▰
• Sonyo, Senju | B | Genin | Bloodline | Taijutsu |
Ignition, Wood, Earth, Water, Fire, Yin, Yang


Guessing that the shinobi who waltzed up to “greet” the head of the Land of irons forces, Sonyo still appearing quite casual about the whole ordeal even as, with a flourish from the Samurai general, the war officially started. The monumental torrent of water created from the swing of Sumikas blade caused Sonyo to water the old girl as she went about taking her bad mood out on the samurai forces, Sonyo nearly distracting herself of the two Tengu charging toward her with blood in their eyes. The whole aspect that they weren’t themselves whilst doing this made Sonyo feel more than a little bitter about having to fight the yokai, any enthusiasm she’d normal feel was tainted by that fact. Raising a hand with two fingers extended, pointing them upwards then shifting her hand in a half circle rotation at the wrist until pointing at the ground, moulding the chakra within her, channeling it out of her left foot with a stomp of her foot.

Long body and short snouted in design the wood she created mimicked the shape of a long, festival gal style dragon, forming out of the wall and the tip of its nose absorbing the Tengu sword strikes as it grew into and around them, restricting their movements quite harshly. The choice of Jutsu would not be an easy escape of the Tengu as the technique was empowered by her Sage state, nearly doubling the strength of her wood technique which had a variety of benefits, Sonyo hopping from the wall it a tall somersault, her arms spreading towards charging chakra into the sole of her boot as she first sprang into the air. Before she’d finish flipping through the air her outstretched arms would begin to ignite, the flames spreading across her body and over her head like a hood, her clothes becoming hidden between black and red patterning, the hood of the flame like shirt complete with cat ears, which were relevant only to her personal taste in aesthetics(Holocaust cloak Jutsu at S-rank, quite derivative of nature’s fox Sage mode.)

Landing between the two Tengu with an apologetic grimace on her face, the single foot she landed on being the one charged to blow the next thing it touched to shreds, although she knew her one technique could handle it, the Tengu maybe not(Explosion Jutsu). A white and red flash enveloped the girl, the Tengu and her immediate surround as an extremely loud and violent conflagration spread out from her in a near flattened blast wave, the poor Tengu hopefully would be incapacitated by this as any any nearby opposition would see Sonyo grinning down at them from long wooden bridge she’d created, unphased and unmoved by the explosion she created beneath her feet, wreathed in flames of her own creation, it was so totally a flex and taunt and a not so subtle invitation to her opponents, especially if the whole area was being flooded. Not stopping there she lifted her her hands together in an actual handsign, giving a visible warning she was about to whip out more Nin-jutsu, flicking through a swift series of movements and inhaling deeply and muttering a few words under her breathe before letting loose
”Don’t begrudge me in the afterlife.” was all she had to say, only letting her remorse show at this moment as she exhaled with her fingers just beneath her mouth.

A large red fireball spewing out of her mouth and hurtle toward where the Samurais charging line was in approximation, using the point they reached before Sumikas torrent of water would have collided as her general target area. The fireball would zoom along as the air around it danced from the heat it produced and a line of steam following it as it got closer to the waters surface before it finally made contact. As the explosive fireball touched the water it would suddenly shrink in and upon itself and vanished for an instant, suddenly and violently expanding in a rather large and flashy explosion, anything within its reach would be dismantled, kicked up and sent flying away in a torrent of flames, reaching a hundred and eighty feet in diameter and likely leaving a crater in its wake unless somehow stopped. Sonyo drew one of her straight edge Katanas at this point as now that she’d basically created a bridge to the walls of the fort, even if it was made of of her own wood release, she’d need to defend it front any would be smart guy who tried to climb up and onto it, she had also not forgotten about the two Tengu, Sonyo suspecting they might manage to escape her technique and in their state of mind manage to shrug of her explosions damage.


Ooc: I wrote this whilst hanging out with family, so it could be better but I can’t put the same effort as when I distracted X.x.)

Stamina 1570/1570 | Chakra 1195/1460 | Senju 606/606

Stats+Totals after boosts
• Strength 10 • Speed 12 • Agility 12 • Endurance 10

Ryo | 20000
Actions
1st: Wood Release: Wood Dragon Technique A -rank (S+ -rank power + overwhelming(I think overwhelming stays at s+ In this scenario but I may be wrong) - 60 chakra(after discounts) Will defeat the Tengus attacks in collision.
2nd: Holocaust cloak - S-rank, 155chakra cost (defensive action)
3rd:Explosion Jutsu @ B-rank (A-rank power, Overwhelming) - 25 chakra coat
4th: Grand Fireball [ Gurando Endan ] | Rank B (Is a bloodline Jutsu, power A-rank Overwhelming) - 25 chakra cost

Sage mode:2/12.
Holocaust cloak/ 1/8
Jutsu
Wood Release: Wood Dragon Technique [ Mokuton: Mokuryū no Jutsu ] | Rank A
After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound. This technique can bind either one demon or equivalent size or up to a dozen humanoid sized individuals. The amount of chakra drained from demons is equal to 300 chakra per post bound. In addition, humanoid sized creatures bound by the dragon suffer ten points of tenketsu rot per turn bound. When bound the target must pay the required cost atop the grappling status.

▰ Holocaust cloak [ Japanese Technique Name ] | Rank X | Ninjutsu [ Ying/fire ]| Cost [ Spritual ]
Wreathing herself in what appears to be robes of fire, Sonyos body becomes protected from spiritual attacks of equal rank to the rank the technique is performed at. If touched the flames do not burn the body but instead burns them on the spiritual level, meaning that no trauma or burns are taken but instead tenketsu rot(1 per -rank) is, along with extreme pain that causes tiered paralysis in damaged area. Spirits and things in spiritual form are damaged by these flames, projecting your spirit at her with this technique active would be very unpleasant as you have to get past said flames to get into her. Technique lasts one post per rank and can be reapplied for a supplemental action when it expires if the user pays the original casting cost, the visuals are that when the flames start to die out, she will shake her arms or very fast flourish or some sort and the flames re-intensify.(some visuals what have you)

Explosion [ Bakuha ] | Rank X | Spiritual | Supplementary
The user channels their chakra to the surface of their hands, feet, elbows or knees. This chakra becomes super heated and explosive, staying dormant in the desired body part until physical contact is made. This explosion expands 10 feet outward per rank of the technique, throwing those in it's range to it's furthest limits with concussive force, causing tiered burns and trauma. This is often used to augment the user's taijutsu or basic combat attacks to grant them additional force.

Grand Fireball [ Gurando Endan ] | Rank B
After forming the necessary handsigns the user inhales, holding their handsign at their lips before releasing a fireball measuring thirty feet in size. This fireball travels until impacting a target. Upon impact, the fireball explodes, igniting a forty foot radius with tier three burning and inflicting tier three burns to all those caught within it's blaze.+ teir 3 Trauma due to explosion release



Modifiers


Dual elements discipline is responsible for boosting Jutsu rank for using both bloodline types in the same post.

Modifiers:
• Graduated with overwhelming bloodline Jutsu
• body counts as heavy armour -Complex due to Pa
• Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique
• fluid movement reduces evasive and blocking techniques cost by 5 per rank.
• Infernal Body [ Jigoku no Karada ] | Rank C | Training
The user heats their muscles with their burning hot flame chakra at a constant rate, increasing their muscular performance and granting a one point increase in their strength at C Rank body and another 1 point increase at S Rank for a total of 2 points. Additionally, physical contact with the user's body causes tier one burns to the contact point.
• The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
• The Zelelist gains [2] additional body flicker uses in battle.
• Dragon's Direction:
Spiritual Doki Yari techniques can have chakra recycled for the use of another attack. This is done by reversing the flow of chakra being generated through the pole arm then exerting the chakra again for the next technique. This cannot be used to recycle chakra that is no longer in contact with the pole arm. Chakra is recycled at one rank lower in value than the technique being recycled. This chakra must be used by the end of the following post.
• Ancient Teachings
Becoming more familiar with molding chakra into their attacks, the user is able to spend five less chakra per rank of a complex or spiritual technique and must pay no less than 5 chakra for a technique.
• Fluid Movement
Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique and must pay no less than 5 stamina.
• Whirlpool Walking
The user is now more adept at using circular footwork and can use it against multiple attackers, usually weaving between them, keeping them bumping into each other or simply getting in each others way, taking away any numerical advantage. In the deflecting stance, the user can deflect a technique of their body rank or lower once every three posts for no activation, still requiring the stamina/chakra cost paid.
• Move As Water
The user has dealt with so many situations being outnumbered that their ability to move in tight and confined spaces is greatly increased. The user’s blade work is tighter, relying on their body and footwork to generate force. The user’s footwork is so fluid that they are able to turn on a dime, making a combination of strikes go into multiple directions without interrupting the combination. Techniques that target multiple opponents may now have additional reserves paid in order to strengthen the effectiveness of the individual attack to the next highest rank.These can be paid individually, not requiring chakra or stamina to be paid for every split technique.
• Acrobatic Mastery
Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.
• Perfecting Balance | Rank C | Training
Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength.
• Parkour Mastery | Rank A | Training
The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.
• Toxicity Training | Taijutsu that draw blood with skin contact cause tier 1 poison
• Comrardery | Rank B | Training
A skill obtained upon learning all other techniques in this stage. The user's stamina cost of taijutsu techniques are reduced by 5 per rank of the technique being used if they are fighting along side another practitioner of this style.
• Double Fissure | Rank C | Training
The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first.
• Moving Fissure | Rank A | Training
By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability may only be used once every three posts.
•Ying/Yang just overwhelming
• + 400 chakra/stamina from devotee religious rank.
• Once the Zelelist becomes a devotee all of their ninjutsu and genjutsu are increased in duration by [2] posts for no additional resource costs.
• Cestus gladiator - delays trauma for 3 posts
 

Prince_yureil

Liberal Lunatic


gucci-shinigami
Crew

PostPosted: Sun Dec 27, 2020 10:45 pm
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The Oncoming Storm
Rank: Chunin 磁気 | Classes: Ninjutsu | Ninjutsu | Bloodline 力 | Body Rank: S+ 勇 | Elements: Water, Lightning, Wind, Earth, Fire

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From her spot in the formation, Kujaku was able to see the oncoming volley of cannonballs flying her way. Even without her Sage Mode active, the Chunin could sense the power from the projections even from as far away as they were. “I got it!” The girl said, uncharacteristically loud, to her nearby squadmates and she flung her arms to her sides, indicating to give her space.

The young girl didn’t belong on a battlefield like this. Being just under eighteen, the girl should be worrying about finding a significant other, or what book to read or something. Not surrounded by the chaos of war. But for the quiet blue haired ninja, one wouldn’t be able to tell, but fighting for her life was something Kujaku was used to. She hunched over slightly as she followed the path of the incoming projectiles, focusing chakra through the air around her and she formed seals. Through all of her practice, Kujaku’s string of seals was much shorter than it was for others who attempted these jutsus. The air crackled with power and electricity as Kujaku’s chakra took shape in the air above her platoon! Blue lightning formed as a net in the path of the trebuchet projectiles! The orbs of chakra hit the net square, their momentum pushing the lightning threads back up against the wall. Cmon, cmon... Kujaku clenched her teeth and pushed against the oncoming chakra with her own force of will. However, before they broke through the wall, the net rebounded, sending the orbs back at the trebuchets with a much more explosive impact! [Electric Gyroscope: Cast at S+ for S Rank cost x4




Chakra: 3475/4115
Nature Chakra: 1500/1500
Stamina: 3290/3290
Strength: 6
Speed: 6
Reflex: 6
Encurance: 6



First Action:

▰ Electric Gyroscope [ Dendou Kaitengi ] | Rank S+ (S Rank Cost)
The user forms the required hand signs, forming two rings of electircal energy that rotate opposite of one another at varying angles that create a constant electrical field within it's range. This technique deflects physical and ninjutsu projectiles it's rank and lower back at their source while delivering concussive blast burns at tier two that send the target flying back five feet per rank of the technique.

Second Action:
▰ Electric Gyroscope [ Dendou Kaitengi ] | Rank S+ (S Rank Cost)
The user forms the required hand signs, forming two rings of electircal energy that rotate opposite of one another at varying angles that create a constant electrical field within it's range. This technique deflects physical and ninjutsu projectiles it's rank and lower back at their source while delivering concussive blast burns at tier two that send the target flying back five feet per rank of the technique.

Third Action:

▰ Electric Gyroscope [ Dendou Kaitengi ] | Rank S+ (S Rank Cost)
The user forms the required hand signs, forming two rings of electircal energy that rotate opposite of one another at varying angles that create a constant electrical field within it's range. This technique deflects physical and ninjutsu projectiles it's rank and lower back at their source while delivering concussive blast burns at tier two that send the target flying back five feet per rank of the technique.

Swarming Action:

▰ Electric Gyroscope [ Dendou Kaitengi ] | Rank S+ (S Rank Cost)
The user forms the required hand signs, forming two rings of electircal energy that rotate opposite of one another at varying angles that create a constant electrical field within it's range. This technique deflects physical and ninjutsu projectiles it's rank and lower back at their source while delivering concussive blast burns at tier two that send the target flying back five feet per rank of the technique.


Special Effects and Modifiers:

Elemental Ninjutsu costs are Reduced by one (1) Rank

Vertigo (Fuuton) is applied at 1 Tier Higher

Elemental Mastery: Water and Wind are granted Overwhelming

Ninjutsu Specialist: Grants Overwhelming to Katon, Doton, Raiton, Ranton, Jinton, Yoton, Hyouton

Taijutsu and Bukijutsu apply tiered Frostbite: E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3

Suiton, Fuuton, and Maruton apply Tiered Custom Poison: Tier 1 E-D, Tier 2 C, Tier 3 B-A, Tier 4 S-S+. This augment costs 5 extra chakra per rank of the technique.

Jinton cost one (1) less rank in chakra and don't take a turn to charge

Elements of Cruelty | Your earth, wind, and fire techniques are harsher and allow you to apply one tier higher petrification to earth, vertigo to wind, and burn to fire up to five times in one battle at a maximum of tier four.






Prince_yureil

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