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Clash in the Rice - Keiji vs Hokinsha

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jake23482

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PostPosted: Sun Jul 25, 2021 10:29 pm
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A remote rice paddy in The Land of Rice. It was rumored to be the location of an important trade route on which a supply of weapons was rumored to be moving through to the Land of Iron.
 
PostPosted: Mon Jul 26, 2021 6:28 pm
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▰ |SHINOBI • INFO| ▰
• Hokinsha | S+ | Zaishin Criminal | Bloodline | Medic |
Aburame/zenshin

Around the main road running between the sprawling paddy fields in the area, a distinct lack of people working could be noticed by anyway observing. This was a common trend among the people who worked these fields whenever the rumour of potential military shipments were expected to come through, the people aware that it wasn’t uncommon for workers to get killed for being to near the convoy. This rumour was why beneath the surface or the irrigated lands water did a person lay in wait, a thin rod that was coloured in light green and yellow pattern stuck a few inches out the water and leading into her mouth. Due to her new occupation under Machigai, something like a interfering a shipment of armaments and weapons was part of the job, though she personally also wanted the valuable resources that weapons and the like tended to be made of for her own purposes.

The amount of time that had passed since she first submerged herself and now was a tribute to her patient or focused nature, her mind busy going over different scenarios based of the convoys potential protections formation and how she might deal with it. Eventually several horse drawn carriages would make themselves known in the distance, the dark silhouette in the distance a clear indication to their presence. The carriages were led by several troops, as well as flanked by a couple per carriage and then the ones in the back following from behind, mostly average in combat strength besides probably a few member of its command structure that would be spread about. When they reached the hidden girls position at their steady marching pace she had come up with which approach to use, she’d give them the option to if they would drop their weapons and run or die as despite being a less efficient choice, it would be more “humane” which her teacher had tried drilling into her. With a twitch of her hand beneath the surface brought scores of her insects marching across her hand and forming into three small, flat, arrow tip like shaped blades before she reveal her presence and looses the weapons in on swift motion single motion.

Whipping her arm in an arc she released each of the three projectiles with minimal intervals, aiming at three of the guards at the front of the carriages before the water dripping from her began descending(3 x Speed release shuriken made from blade bug trappings.). The splash she made would be drowned out by the howling of agony coming from the three she aimed at, each projectile slamming precisely into an eye socket of three members of the front guard, each cry of pain becoming frenzied and confused as the weapons came apart into the horrifyingly vicious Kidachi which immediately started to bite and gorge around their point of arrival, bringing their targets screaming to the ground. The odd looking and strangely attired woman now blocking the road and advancing toward the officer in front, offering an ultimatum to the Samurai in a stoic yet expectant manner as she went.
”I offer you two options, first is that you relinquish your weapons and leave the cargo to me and I will spare you and the others a similar fate to them. Your other option is to refuse, in which case I will eliminate every person here and still acquire the cargo, the decision is yours.”

The ranked Samurai let out a growl and cursed her, leaping from his horse and drawing his katana all in one fluid motion, the weapon igniting blue with chakra, his face red and veins bulging with rage and exertion. Despite the precision, skill, power and speed of the strike, Hokinsha was prepared for him and also significantly faster as she didn’t have heavy armour to impede her and was also just built to be fast. The girl lifted two fingers and pointed at the man as he bore down on her, a small neo-green burst launching from her finger tips and and colliding with him in mid air, producing a shockwave upon impact and blasting the man, his horse, the horses of the wounded and the wounded men flying, bone shattering vibrations travelling through their bodies preventing most of them from rising again.




Ooc smile




Stamina 2210/2290 | Chakra 2590/2590| Sonic chakra 960/1000 | Insects 1140/1200 | Gourd 500/500 insects | Insects on field 240

• Strength 4(2) • Speed 8 • Agility 8 • Endurance 0
()= after modifiers
Actions(including discounts or modifiers)
Act1: Speed Release: Shuriken Technique | D-rank > C-rank (B-rank str)
Act2: Speed Release: Shuriken Technique | D-rank > C-rank (B-rank str)
Act3: Beast Wave: Gale Wind Palm | Rank A > S
Supplemental/passive actions
Speed Release: Shuriken Technique
Insect:Bug blade trappings | Rank E - B | C-rank x 3 C-rank > B-rank. 1 x B-rank > A-rank

Active Tech descriptions n timers

Insects used:

Speed Release: Shuriken Technique [ Jinton: Shuriken no Jutsu ] | Rank D | Simple
The Speed Release version of throwing objects. Projectiles thrown using this technique are given a [2] point increase in Speed per rank of the technique and deny an opponent their entire agility stat while attempting to evade.

Insect:Bug blade trappings | Rank E - B | Bloodline [ N/A ]| Insect [ Spritual ]
When using techniques involving throwing and projectiles she can use a special breed of insect she cultivated called “Blade bugs” for simplicity. These insects form together and go inert which makes them incredibly solid, taking in the shape of a wanted weapon, Hokinsha able to pay up to a B-rank quantity of her insects for each projectile she uses for no action, allowing her to stealthily apply her insects to the battlefield in the form of weapons which can come apart to be used for an insect technique at any time. An opponent unable to defend one of these weapons will be harmed like normal and immediately set upon by the insects, additionally having the ranked amount of chakra drained. These weapons don’t give off chakra until the insects cease to be inert and go into action

Beast Wave: Gale Wind Palm [ Juha: Reppushou ] | Rank A
Using their hand, or a bladed weapon, the user launches a sharp burst of wind Chakra from the tips of their fingers towards the target. After traveling more than thirty feet, or if the technique collides with an object, the burst of chakra explodes in a concussive blast.



Modifiers

• Tier 1 Disease
• The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
• The Zelelist gains [2] additional body flicker uses in battle
• May diagnose thrice per battle for no cost or activation
• Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases.
• Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.
• Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions.
• Flames of Deception [ Kyogi no Hi ] | Rank C | Training
Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post.
• Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training
Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme.
• Acrobatic Mastery | Rank D | Training
Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.
• Perfecting Balance | Rank C | Training
Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength
• Parkour Mastery | Rank A | Training
The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.
• Undertow | Rank D | Training
This training focuses on using movement when you attack, carrying that much more force. After this skill is trained, any attack that follows a dodge or evasive technique is treated as a counterattack, and the user's total bonus to agility can be attributed to the strength of the next attack. When this ability is performed it cannot be used the following post.
• Repeating Wave | Rank B | Training
The user's training has focused on their agility ability to strike while avoiding harm. Once every three posts, the user may utilize an offensive technique that targets a specific part of the target's body that would disrupt their attack. This offensive attack deals damage regularly but allows the user to use their remaining activations as offensive as well.
• Double Fissure | Rank C | Training
The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first
• Moving Fissure | Rank A | Training
By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability may only be used once every three posts.
• Knife Flow | Rank E | Training
The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and agility when wielding a small weapon is increased by [1] point.
• Dirty Reflection | Rank C | Training
With proper training and time put in, the user has learned how to angle their blade so that each attack reflects light at the opponent. After each technique, light shines in the opponent's eyes and reduces their agility for that turn equal to the rank of the technique used by the practitioner. Additionally, once every three posts the user can cause tier one blindness on the target
• Two-fer-One | Rank C | Training
The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique involving small weapons as a supplementary activation.
• Blade’s Edge | Rank B | Training
The user has learned to utilize projectile weapons with this style, allowing their small projectile weapons to be interchangeable with small weapons for this style. All projectie weaponry get the benefits of Knife Flow
• Fluid Movement | Rank E | Training
Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique and must pay no less than 5 stamina
• Whirlpool Walking | Rank C | Training
The user is now more adept at using circular footwork and can use it against multiple attackers, usually weaving between them, keeping them bumping into each other or simply getting in each others way, taking away any numerical advantage. In the deflecting stance, the user can deflect a technique of their body rank or lower once every three posts for no activation, still requiring the stamina/chakra cost paid.
• Move As Water | Rank A | Training
The user has dealt with so many situations being outnumbered that their ability to move in tight and confined spaces is greatly increased. The user’s blade work is tighter, relying on their body and footwork to generate force. The user’s footwork is so fluid that they are able to turn on a dime, making a combination of strikes go into multiple directions without interrupting the combination. Techniques that target multiple opponents may now have additional reserves paid in order to strengthen the effectiveness of the individual attack to the next highest rank.These can be paid individually, not requiring chakra or stamina to be paid for every split technique.
• Riptide | Rank S | Training
The user has learned that movement is life, and to stop moving is to die. By adding extra effort and urgency to their techniques, the user may perform more in a given motion than an untrained individual. In the Weak Stance, the user may perform 4 activations in a given post. In the Strong Stance, the user may perform an additional offensive activation each post. Each additional technique costs an extra 20 Chakra to perform and must be either basic combat or come from this Style





jake23482
 

Prince_yureil

Liberal Lunatic


jake23482

Romantic Sex Symbol

17,625 Points
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PostPosted: Tue Jul 27, 2021 4:19 am
Keiji Nakamura [] Okkapiki [] S-Rank
=Jack - Jack =
[[Stamina: 2980]] =[[Corrupt Nature Chakra: 600]]= [[Chakra: 2280/2680]]
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Keiji Nakamura, Samurai of Zaishin, and a secret revolutionary seeking to gain weapons to arm a peasant army had his eyes set on the weapons cache moving through Rice Country. Originally, he had been assigned a mission to protect it as it was due for a delivery to a shop ran by a family of one of the noble clans that ruled over the Land of Iron. He never had any intention of allowing it to make it to Zaishin intact. Of Course, everything had been going smoothly, as he had assumed the role of an unmarked guard traveling with the supplies. The Land of Rice was relatively peaceful country, but with the lost war and invasion lead by the former Shogun, caution was not something often thrown to the wind.

Keiji had spent most of the trip planning his betrayal and biding his time. Nobody regarded him for much, assuming him just to be some commoner Samurai assigned to the detail because it was a task not worth nobility. If only public knowledge of his newly acquired Kekkai Genkai implant had reached the ears of his superiors. Maybe then, they might have changed their tune. As Hokinsha's shuriken ripped through three of the guards, Keiji looked shocked as he had not been using any sensory jutsu at the time. Nor had he really expected there to be any actual hostilities this far out in the country besides himself...whenever he chose to strike.

As the leader of the squadron confronted Hokinsha, much to no avail, Keiji drew his own sword and stepped forward slowly, clicking his tongue against his teeth as he twirled a cigarette between the two fingers of his Kaguya arm. He then placed the cylinder between his lips and lit it casually with a strike of a match against his bone-hard knuckles. "Awwwe, man... You actually killed them before I could. What a waste, and you ruined their heads with your yucky bugs too.", he complained before inhaling a drag and exhaling a puff of smoke casually, before tossing the cigarette into one of the burrowed out eye-sockets of the former guards. It was obvious by the disrespect for the dead that he cared absolutely nothing for them. "Name's Keiji Nakamura, but I guess I would not bother putting it to memory, because I don't expect you'll have much time given that I'm just gonna have to take your pretty head instead...nobody'll believe me if I return empty handed now, will they?", he questioned rhetorically during his introduction.

The tone and feeling about Keiji shifted from casual and carefree to suddenly violent as he initiated the fight. With a demonstration of the ability to make hand-seals while holding his katana, he thrust his hand skyward and the area began to darken with rainclouds, bringing an somber mood with them. It was when the misty rain began to fall upward with an exhale of his breath. [Mist Rain [S+] It was one of the more lethal water jutsu he was capable of, but not his primary mode of operation. It just gave him an edge against what appeared to be a longer range opponent, as it would certainly cancel and drain their techniques of their chakra, and supply it to him.

To follow up with the misty rain, Keiji decided to experiment with his new-bone abilities. This one particular jutsu he had used against him in the pits, so he knew how it worked and had practiced it some. With a stomp of his foot and a focusing of chakra through his bones, a large torrent of bone spikes poured from him and surged outward at Hokinsha. A forest of pure bones was sprouting at high speeds and a rapid rate, forming over one-hundred of these bone spikes throughout their immediate area. [Dance of the Young Fern: Arena | Rank A ] It was clear that the Aburame woman was facing a tactical mind, as now he had completely set the stage for the battle in his favor.


Act1: Mist Rain [S+]
Act 2: Dance of the Young Fern: Arena [A]


▰ Mist Rain [ Kirisame ] | Rank S+
The user makes rain which eats up any chakra when it comes in contact with anything. Breathing out, the light, darkening mist rain will spread over an area (topic), billowing upwards to prevent a jump's worth of height. Ninjutsu, Genjutsu, Complex/Spiritual Tai/Buki jutsu, & Demonic auras/cloaks/etc are affected. Exactly half of the chakra absorbed is sent to sustain the jutsu, while the other half filters into the user's own chakra pool. Absorption can temporarily extend the user's chakra pool to above normal, for a maximum of triple the total. For example, if your reserves are 1,000 then it can increase it to 3,000 maximally. Lasts until [3] total posts have elapsed from the last absorption. Automatically Absorbs chakra at a rate of [320] per post from the listed sources dispersing them in a pseudo-seal fashion. However, the users own jutsu is excluded from this.

▰ Dance of the Young Fern: Arena | Rank X | Spiritual
The user quickly grows a multitude of tall spikes from their body to create a large forest of bone. This technique increases the range it can manifest by fifteen yards per rank use. At E-ranked the user can only make one bone pillar, while at D-ranked the user may make two. At C-ranked the user may make eight, and then at B-ranked the user can create up to twenty five bone spikes. At A-ranked the user may make a hundred, and at S-ranked the user can make two hundred. Alternatively, the bone spikes can be focused to fewer at the higher ranks to concentrate their chakra power more.




Prince_yureil
 
PostPosted: Wed Jul 28, 2021 1:03 am
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▰ |SHINOBI • INFO| ▰
• Hokinsha | S+ | Zaishin Criminal | Bloodline | Medic |
Aburame/zenshin

Another she processed as one of the elite guard at a glance had stepped forward, poisoning(smoking) himself and expressing his disappointment in her actions, though his reasons behind them seemed odd to her. As she semi vacantly stared at him her expression became slightly puzzled and maybe with the way her lips tightened together she may have found this one a touch irritating. It was unfortunate that this one was likely not going to retreat and leave based on his demeanour and his following words backed this up, causing Hokinsha to let out an exhale much like a bothered cat. Turning her body and shifting her posture so as to face him, raising one hand in front of her chest with fingers extended, feet extended and knees slightly bent so she could be ready to react when needed, her eyes locking onto and studying him closely.

Beneath her clothes and skin a mass of insects began to gather at the edge of her raised arms sleeve, their crawling creating a small chitter of moving chiton bodies. Her body tensed up as the unpredictable seeming man went about forming a technique, the girl ready on her toes to move if the results were directly aggressive. Summoning the mist rain caused her to step back and looked about for an instant, eyes flitting about trying to study if this jutsu was directly hostile, not moving more than a few steps as it didn’t appear to be directly harmful and was spreading everywhere to the point of being inescapable. A water release user already had enough of an advantage in this terrain and this mist didn’t particularly impede her senses so there was some trick to this decision, his hand seals weren’t few so this was at least quite costly a technique. Time to contemplate was short as the mans followup was coming and this was an actual attack, everything about his motion before a forest of white started to form said “attack.”

As the earth in the road split and gave form to the spikes of white, Hokinshas arm extended forward and the swarm laying in wait would spew from her sleeve in a dark pulsing cloud. The swarm would smash down upon the ground and spread out in an almost viscous appearing manner, the bugs leaching the bones and ground of chakra as they formed, halting their growth and turning them brittle beneath the horde. Across the ground did the bugs race toward and close the gap between her and Keiji, leaving a nearly cleared path of fragmented bones between their positions, exploding up and around the other man with the intent of latching all over and draining him(Destruction insects:Swarm S-rank > S+). This swarm was bug a prelude to her actual offensive, he used water then she would use earth release, both hands flitting through a rapid series of hand signs while moulded and then released it into the earth from her hands. The great technique would immediately and obviously run into some serious performance issues, Hokisha basically gawking in disbelief as the oriental dragon made of stone and earth came roaring into being from the ground in front of her and raced forth toward the Samurai down the path of bone fragments.

A whopping nine inches in length, nearly a whole inch wide and clearing a couple of feet being, pushing small shards of bone aside before popping with a useless bang. Blinking as she considered what could cause such a ridiculous depletion in her jutsu as she watched this play out, one hand reaching inside her coat and grab one of her actual small throwing blades, sending it toward Keijis face to try and make up for the lost momentum with at least a distraction, if not scoring a small hit(Speed release Shuriken, A-Power S+ speed). Her final motion at the end of release of the projectile involved her quickly taking the Fluid stances posture, albeit with the further back hand near the back of her waist and holding the hilt of one of her two swords to respond to whatever her opponent brought next and without time to strategize.


Ooc:edit, forgot to apply chakra costs lol)




Stamina 2160/2290 | Chakra 2330/2590| Sonic chakra 960/1000 | Insects 980/1200 | Gourd 500/500 insects | Insects on field 240(2post life)

• Strength 6(4) • Speed 8 • Agility 8(10)• Endurance 0
()= after modifiers
Actions(including discounts or modifiers)
Act1: Destruction Insect: Swarm [ Kikaichu: Mure ] | Rank X-Insects | Spiritual - S-rank
Act2: Dragon Explosion Technique [ Bakuha no Jutsu ] | Rank S -Failed
Act3: Fluid stance - C-rank
Supplemental/passive actions
Speed Release: Shuriken Technique | D-rank(A power S+ speed, ignores agility)

Active Tech descriptions n timers

Insects used:

Destruction Insect: Swarm [ Kikaichu: Mure ] | Rank X-Insects | Spiritual
The Aburame releases an X-rank amount of insects to actively infest the field or surround them. These actively released insects can then be used for insect techniques while also allowing access to the insects currently within the Aburame. Alternatively, sends out a cloud to pursue a target. Cannot be evaded, must be killed, defended against or waited out.

Dragon Explosion Technique [ Bakuha no Jutsu ] | Rank S
The user forms the required hand signs to activate this technique. If used in collaboration with another doton technique, this technique is considered S+ Rank in collisons. The user causes an oriental style dragon to form that rushes forward and smashes through the defenses of anything A Rank and below without degrading the force of this technique. Upon the same post it was made, this dragon may be detonated by a single hand sign, causing a one hundred foot explosion of earth and debris that shreds flesh, breaks bone and throws those stricken by it to it's furthest range.

Speed Release: Shuriken Technique [ Jinton: Shuriken no Jutsu ] | Rank D | Simple
The Speed Release version of throwing objects. Projectiles thrown using this technique are given a [2] point increase in Speed per rank of the technique and deny an opponent their entire agility stat while attempting to evade.

Fluid Stance | Rank X | Stance
The user stands with their dominant side facing forward, their front leg extended with their weight on their back leg with the knee bent. The user's arms are raised up, covering their upper torso and face from blows. Techniques and basic combat attacks executed from this stance gain a [1] point increase to agility per rank of the stance applied. This technique requires an activation to enter the stance, but once entered it can be returned to for no activation after the user of an attack



Modifiers

• Tier 1 Disease
• The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
• The Zelelist gains [2] additional body flicker uses in battle
• May diagnose thrice per battle for no cost or activation
• Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases.
• Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.
• Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions.
• Flames of Deception [ Kyogi no Hi ] | Rank C | Training
Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post.
• Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training
Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme.
• Acrobatic Mastery | Rank D | Training
Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.
• Perfecting Balance | Rank C | Training
Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength
• Parkour Mastery | Rank A | Training
The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.
• Undertow | Rank D | Training
This training focuses on using movement when you attack, carrying that much more force. After this skill is trained, any attack that follows a dodge or evasive technique is treated as a counterattack, and the user's total bonus to agility can be attributed to the strength of the next attack. When this ability is performed it cannot be used the following post.
• Repeating Wave | Rank B | Training
The user's training has focused on their agility ability to strike while avoiding harm. Once every three posts, the user may utilize an offensive technique that targets a specific part of the target's body that would disrupt their attack. This offensive attack deals damage regularly but allows the user to use their remaining activations as offensive as well.
• Double Fissure | Rank C | Training
The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first
• Moving Fissure | Rank A | Training
By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability may only be used once every three posts.
• Knife Flow | Rank E | Training
The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and agility when wielding a small weapon is increased by [1] point.
• Dirty Reflection | Rank C | Training
With proper training and time put in, the user has learned how to angle their blade so that each attack reflects light at the opponent. After each technique, light shines in the opponent's eyes and reduces their agility for that turn equal to the rank of the technique used by the practitioner. Additionally, once every three posts the user can cause tier one blindness on the target
• Two-fer-One | Rank C | Training
The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique involving small weapons as a supplementary activation.
• Blade’s Edge | Rank B | Training
The user has learned to utilize projectile weapons with this style, allowing their small projectile weapons to be interchangeable with small weapons for this style. All projectie weaponry get the benefits of Knife Flow
• Fluid Movement | Rank E | Training
Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique and must pay no less than 5 stamina
• Whirlpool Walking | Rank C | Training
The user is now more adept at using circular footwork and can use it against multiple attackers, usually weaving between them, keeping them bumping into each other or simply getting in each others way, taking away any numerical advantage. In the deflecting stance, the user can deflect a technique of their body rank or lower once every three posts for no activation, still requiring the stamina/chakra cost paid.
• Move As Water | Rank A | Training
The user has dealt with so many situations being outnumbered that their ability to move in tight and confined spaces is greatly increased. The user’s blade work is tighter, relying on their body and footwork to generate force. The user’s footwork is so fluid that they are able to turn on a dime, making a combination of strikes go into multiple directions without interrupting the combination. Techniques that target multiple opponents may now have additional reserves paid in order to strengthen the effectiveness of the individual attack to the next highest rank.These can be paid individually, not requiring chakra or stamina to be paid for every split technique.
• Riptide | Rank S | Training
The user has learned that movement is life, and to stop moving is to die. By adding extra effort and urgency to their techniques, the user may perform more in a given motion than an untrained individual. In the Weak Stance, the user may perform 4 activations in a given post. In the Strong Stance, the user may perform an additional offensive activation each post. Each additional technique costs an extra 20 Chakra to perform and must be either basic combat or come from this Style





jake23482
 

Prince_yureil

Liberal Lunatic


jake23482

Romantic Sex Symbol

17,625 Points
  • Perfect Attendance 400
  • Supreme Supporter 500
  • Foolhardy Benefactor 500
PostPosted: Wed Jul 28, 2021 10:02 am
Keiji Nakamura [] Okkapiki [] S-Rank
=Jack - Jack =
[[Stamina: 2860/2980]] =[[Corrupt Nature Chakra: 600]]= [[Chakra: 1840/2680]]
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Keiji was slightly winded from the intensity of his own opener. He had never used techniques of that level before outside of practice, and even then it allowed for rest between uses. Rapid succession was going to be a learned trait, however, his opponent seemed far more skilled in the rapid use of jutsu. "Damn, more of those freaking insects... Disgusting.", he spat out as the field of bones was now swarming and crawling with the chakra eating creatures. But, he did not have much time to criticize his opponent's use of defense, or catch his breath for that matter as he was now on the defensive.

With the earth jutsu, Keiji kind of had to let a smirk cross his lips as it simply drained out and fueled his own chakra supply. It was obvious by the lack of work-around, that his opponent had never encountered or studied this particular jutsu. 'Good, seems like they're about as clueless as I am. Ignorance isn't going to make their head any less valuable. Just going to be easier to take.', he thought to himself in the brief moment before he was given little time to react to the incoming sonic shuriken. He had no idea he was under attack at all until the pop of the very friction of high speed created a slight ring to tip him off. This was like trying to dodge a speeding bullet and he had no choice but to grab a bone pillar and merge into it with the same fluidity of the shunshin no jutsu. The shuriken would likely slam into the pillar he just merged into, blasting into it like a bullet and less like a sharp blade. It was a close call for the revolutionary samurai warrior. [Dance of Young Fern: Mobility]

'I can't do this very often, and she probably can just throw at at normal speed for her...Dammit this is annoying! But I won't let some creepy bug girl impede my efforts for revolution!', he thought to himself in the brief moments as he appeared from the other side of the bone forest, behind Hokinsha only to launch himself at her. His fingers flicked against the scabbard of his katana as he quickly drew it with the expert skill of one trained in The Phantom Slayer style. As he did this, his blade began to glow an eerie purple from the demonic energy before he unleashed a blur of attacks at the woman. The dizzying series of three strikes were impressive, both in speed and power, despite how little effort seemed to have been put behind them. "I'll see you, and your filthy stinkin' bugs in Hell!", he roared in delighted fury during the string of attacks. His desire to draw blood was real and frighteningly intense. [Tengu Assault + Basic Thrust x3]

The brief reprieve he had as he sheathed his blade in the one fluid motion was spent channeling and manipulating his bones. The Absolute Defense, one of the Kaguya's most lethal counter-attacking methods was now under his command. Chakra reinforced his skeletal structure, and prepared himself to take any incoming strikes from that super-sonic speed release that his opponent seemed capable of. To the naked eye, it would just seem like Keiji was taking a moment to breathe, and gather himself, but any ability to see or sense chakra could tell he was building up for something in his skeletal structure. 'I hope she hits me. Because when she does, she is so boned...', he thought to himself, and the smirk at his own internal crude humor was only indicative of his confidence and how at ease he felt when pressured like this. [Dance of the Larch: Absolute Defense]



Stats: - Stat Cap [8]
• Strength ► 4
→→ Kakumei no Hono Ryu [Stage 3 & 6], Sen Gekiretsu Nagareboshi [Stage 3 & 6]
• Speed ► 6 [9]
→→ Tetsuishi Ryu [Stage 3 & 6], Phantom Slayer [Stage 3 & 6] +1 [When using Weapon of Choice Offensive/Defensive] , Edge Punisher [Stage 3 & 6] +2 Tengu Assault
• Agility ► 7 [8]
→→ Tetsunami Ryu [Stage 3 & 6], Ja Ryu [Stage 3 & 6], +1 [When using Weapon of Choice Offensive/Defensive], Kazekiri [Stage 3 & 6], Unyielding Willow [Stage 3]
• Endurance ► 8 [10]
→→ Master of None [C, A], Drunken Fist [Stage 3 & 6], Channeling Martial Art [Stage 3 & 6], Kote Art [Stage 3 & 6] +2 [Absolute Defense]

Act1: Dance of the Young Fern: Mobility | Rank X [C] | Spiritual
Act 2: Tengu Assault [ Tengu Kogeki ] | Rank X [C] | Complex
- : Basic Thrust - Speed = S+ and Power = A
- : Basic Thrust - Speed = S+ and Power = A
- : Basic Thrust - Speed = S+ and Power = A
Act 3: Dance of the Larch: Absolute Defense | Rank X | Complex

Maintained: Mist Rain [S+]
Maintained: Young Fern Arena [A]

Chakra Spent: 160 [Mist Rain - Drained Chakra] + 160 [Arena Upkeep] + 20 [Fern : Mobility] +10 [Tengu Assault] +80 [Absolute Defense] = 440
Chakra Drained: 160 [80 to cost of Mist Rain, 80 to Chakra Pool from Dragon Explosion]

Stamina Spent: 80 [Absolute Defense] + 10 [Tengu Assault] + 30 [x3 Basic Combat Thrust] = 120

▰ Mist Rain [ Kirisame ] | Rank S+
The user makes rain which eats up any chakra when it comes in contact with anything. Breathing out, the light, darkening mist rain will spread over an area (topic), billowing upwards to prevent a jump's worth of height. Ninjutsu, Genjutsu, Complex/Spiritual Tai/Buki jutsu, & Demonic auras/cloaks/etc are affected. Exactly half of the chakra absorbed is sent to sustain the jutsu, while the other half filters into the user's own chakra pool. Absorption can temporarily extend the user's chakra pool to above normal, for a maximum of triple the total. For example, if your reserves are 1,000 then it can increase it to 3,000 maximally. Lasts until [3] total posts have elapsed from the last absorption. Automatically Absorbs chakra at a rate of [320] per post from the listed sources dispersing them in a pseudo-seal fashion. However, the users own jutsu is excluded from this.

▰ Dance of the Young Fern: Arena | Rank X | Spiritual
The user quickly grows a multitude of tall spikes from their body to create a large forest of bone. This technique increases the range it can manifest by fifteen yards per rank use. At E-ranked the user can only make one bone pillar, while at D-ranked the user may make two. At C-ranked the user may make eight, and then at B-ranked the user can create up to twenty five bone spikes. At A-ranked the user may make a hundred, and at S-ranked the user can make two hundred. Alternatively, the bone spikes can be focused to fewer at the higher ranks to concentrate their chakra power more.

▰ Dance of the Larch: Absolute Defense | Rank X | Complex
This is a supplemental technique. The user first prepares themselves by channeling chakra throughout all of their bones. Then, when the user is struck with a tai or bukijutsu technique, the user is able to have a plate of bones first protect the area which was struck equal rank to the strike provided. Then, the user launches a counter attack, which converts the opponent’s strength stat which they used the technique into the speed of which the bone blades rise out of the user to impale the target. Can only be used up to the rank the user has access to. Cost one activation to block the strike, and another to launch the counter strike. If the user only has one activation left, then the block will occur, but not the counter attack. If the user has no activations left, then this ability does not work. At E-C rank the technique increases endurance by [1] and at B-S+ rank the technique increases endurance by [2]. This stance lasts for 6 posts.

▰ Dance of the Young Fern: Mobility | Rank X | Spiritual
Allows the user to merge with their bone pillars. This allows the user to merge with one bone pillar and appear out of another instantly. This technique consumes a shunshin usage.

▰ Tengu Assault [ Tengu Kogeki ] | Rank X | Complex
The user coats their blade in chakra, causing it to glow with a demonic presence that is able to be used as a trigger for haunting illusions of it's rank and lower. The user rushes forward, delivering three basic combat thrusts on the target for no additional activation. Each of these slashes are granted a [1] point stat increase to speed per rank of the technique.




Prince_yureil
 
PostPosted: Wed Aug 04, 2021 5:36 pm
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▰ |SHINOBI • INFO| ▰
• Hokinsha | S+ | Zaishin Criminal | Bloodline | Medic |
Aburame/zenshin

Keiji could consider himself lucky her melded into and evaded through his bone pillars, the though avoiding the kunai she threw was minor when compared to not getting swarmed by her insects. Seeing him melt into the pillar at his back left her a little more wary of the technical nature of the bone style he was using, causing her to sigh and basically roll her eyes when she began swiftly turning her head about to look for him. The level of hinderance this one brought in such a short time was of a frustrating level, interfering with her meticulous plan with his interference, wielding a technique that appeared to cripple her active chakra and seeming perfectly able when it came to performing costly techniques, likely physically inclined as well….. what a nuisance. She would turn just enough for the green of one of her eyes to come into sight as Keiji raced up to her in a swift dash, his finger clutching the hilt of his weapon before he drew the blade, that was swiftly swathed in a demonic glow as he initiated his attack.

As the woman registered the incoming attack she would initiate a short, controlled and focused breathe, seeming to pause as she began up until the last possible instant. Pressing down with the tip of one of her feet she would push against the ground, turn and shift her body a few inches over while jerking her body back from around her waist and the small of her back and leant far back, the mans sword passing only a few inches away from where her body had just been(D-ranked Dodge). She had to pull herself up straight whilst taking a turning step away from Keiji rapidly by by the time his weapon made its slight and swift retreat and came spearing forth for an immediate follow up strike. Using the momentum of her rotation she would hop to the side and spin several times in the instant she was off of the ground, avoiding the blade a second time and drawing one of her own swords during the action and throwing it point first into ground a where she was meant to land at a diagonal angle. Landing with a foot extended to impact into the base of her swords hilt, the weapon digging in deeper ever so slightly before the force and angle she hit caused it to straighten upward like a lever, Hokinsha bending her knees and ending in a couched position, balanced with the handle pointed straight up.

Never actually stopping at any point she would continued by straightening her legs and springing up into the air, tucking her body forward and kicking her feet as she did so to flip multiple times as she gain air and escaped his weapons reach for the third time(Whorl B-rank). For the second time she spoke in his direction, directly after his aggressive threats ended and she’d reached the peak of the jump she would say with a projected tone that denoted she was frustrated with him, though it would the lack spirit most would have
“Your’re a nuisance!” The last word stretched as she briefly extended and kicked her heel to add extra rotation speed on the descent, one hand gripping her still sheathed sword and the other snatching het another of her tipped projectile half way down, “firing” it toward the the fleshy it behind the collarbone of Keijis left side. A fraction of an instant after the blade was loosed by the descending Hokinsha she would twist her rotating body and extend a leg for a final time to bring her heel down toward the thrown blade to hammer into it and strike the mans shoulder with the intent to break and dislocate it. Following the heel yet another attack of hers would make itself know but mostly through force alone and the sound of her sword slipping into her hilt, the woman having used her preternatural body control and balance to simultaneously draw and strike with her sword four time over. The first of the quick draw set of striking techniques she utilized were two horizontal slashes aimed at the left and right side of Keijis head, which with his defence technique would likely feel like something bludgeoning either side of a worn helmet if unable to cut in, her follow up attempt an up and downward vertical stroke aimed at the joint of the arm her heel wasn’t impacting, these stroke all basically happening simultaneously, the sword stroke so fast they wouldn’t actually be seem(Speed Release: Shuriken Technique D-rank, Razor wind kick B-rank, Twin strike B-rank x 2). This attempt of hers was in reality a direct attempt to kill and cripple Keiji multiple times over all at once, though with the resistance she would have noticed with the first two strikes being resisted, though was moving and acting far too fast to noticed what was happening before the next two strike the fraction of an instant later…. leery of Keiji but unaware of what exactly his next rude surprise was going to be.






Ooc smile




Stamina 1890/2290 | Chakra 2330/2590| Sonic chakra 960/1000 | Insects 980/1200 | Gourd 500/500 insects | Insects on field 240(1post life), 240(2post life)

• Strength 6(4) • Speed 8 • Agility 8(10)• Endurance 0
()= after modifiers
Actions(including discounts or modifiers)
Act1: Basic combat dodge D-rank
Act2:Twin strike B-rank (S-rank strength, S+ speed)
Act3: Razor wind Kick B-rank(S+ str/speed, bone breaking force, though prolly not Kaguya bones :p)
Supplemental or free actions
Basic combat dodge D-rank
Whorl B-rank
Speed Release: Shuriken Technique | D-rank(S+ power S+ speed, ignores agility, gains agility bonus to strength from undertow)
Upper Fissure C-rank
Twin strike B-rank (S-rank strength, S+ speed)

Active Tech descriptions n timers

Cool downs:
Flame breathing pattern: 0/3
Whorl: 0/3
Undertow:0/1
Insects used:

Speed Release: Shuriken Technique [ Jinton: Shuriken no Jutsu ] | Rank D | Simple
The Speed Release version of throwing objects. Projectiles thrown using this technique are given a [2] point increase in Speed per rank of the technique and deny an opponent their entire agility stat while attempting to evade.

Razor Wind Kick | Rank X | Simple
The user leaps into the air, performing a falling ax kick on the opponent that is capable of causing deep bruising between E-C Rank, bone fractures between B and A rank and shattering bones between S-S+. This technique mirrors speed boots to strength boosts for this kick

Twin Strike | Rank X | Simple
The user of this technique will execute a slashing blade strike that looks as if it is one blade strike. However it is actually two strikes from two separate blades where the first is executed quickly enough that the blade is returned to the sheath and another is drawn to execute the second strike. This technique is executed at +1 Speed, and if the first strike hits the second strike also hits.

Multi-Buki Strike | Rank B | Training
The user's training has allowed them to learn to incorporate multi attacks into their other bukijutsu. When using a striking sword based bukijutsu the user may use the exact technique again for no activation happening at the same time as the first technique. This can only be done once per 3 posts.

Upper Fissure | Rank C | Simple
The user has learned to perfectly balance their upper body in a manner that does not compromise their punching and melee attacks using the arms. Once every three posts, the user can combine a taijutsu or bukijutsu technique using their upper body with a kick. The user must pay both activations for these skills but the cost of the secondary attack is reduced by half.

Fluid Stance | Rank X | Stance
The user stands with their dominant side facing forward, their front leg extended with their weight on their back leg with the knee bent. The user's arms are raised up, covering their upper torso and face from blows. Techniques and basic combat attacks executed from this stance gain a [1] point increase to agility per rank of the stance applied. This technique requires an activation to enter the stance, but once entered it can be returned to for no activation after the user of an attack

Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.

Acrobatic Mastery | Rank D | Training
Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.



Modifiers

• Tier 1 Disease
• The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
• The Zelelist gains [2] additional body flicker uses in battle
• May diagnose thrice per battle for no cost or activation
• Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases.
• Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.
• Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions.
• Flames of Deception [ Kyogi no Hi ] | Rank C | Training
Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post.
• Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training
Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme.
• Acrobatic Mastery | Rank D | Training
Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.
• Perfecting Balance | Rank C | Training
Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength
• Parkour Mastery | Rank A | Training
The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.
• Undertow | Rank D | Training
This training focuses on using movement when you attack, carrying that much more force. After this skill is trained, any attack that follows a dodge or evasive technique is treated as a counterattack, and the user's total bonus to agility can be attributed to the strength of the next attack. When this ability is performed it cannot be used the following post.
• Repeating Wave | Rank B | Training
The user's training has focused on their agility ability to strike while avoiding harm. Once every three posts, the user may utilize an offensive technique that targets a specific part of the target's body that would disrupt their attack. This offensive attack deals damage regularly but allows the user to use their remaining activations as offensive as well.
• Double Fissure | Rank C | Training
The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first
• Moving Fissure | Rank A | Training
By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability may only be used once every three posts.
• Knife Flow | Rank E | Training
The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and agility when wielding a small weapon is increased by [1] point.
• Dirty Reflection | Rank C | Training
With proper training and time put in, the user has learned how to angle their blade so that each attack reflects light at the opponent. After each technique, light shines in the opponent's eyes and reduces their agility for that turn equal to the rank of the technique used by the practitioner. Additionally, once every three posts the user can cause tier one blindness on the target
• Two-fer-One | Rank C | Training
The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique involving small weapons as a supplementary activation.
• Blade’s Edge | Rank B | Training
The user has learned to utilize projectile weapons with this style, allowing their small projectile weapons to be interchangeable with small weapons for this style. All projectie weaponry get the benefits of Knife Flow
• Fluid Movement | Rank E | Training
Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique and must pay no less than 5 stamina
• Whirlpool Walking | Rank C | Training
The user is now more adept at using circular footwork and can use it against multiple attackers, usually weaving between them, keeping them bumping into each other or simply getting in each others way, taking away any numerical advantage. In the deflecting stance, the user can deflect a technique of their body rank or lower once every three posts for no activation, still requiring the stamina/chakra cost paid.
• Move As Water | Rank A | Training
The user has dealt with so many situations being outnumbered that their ability to move in tight and confined spaces is greatly increased. The user’s blade work is tighter, relying on their body and footwork to generate force. The user’s footwork is so fluid that they are able to turn on a dime, making a combination of strikes go into multiple directions without interrupting the combination. Techniques that target multiple opponents may now have additional reserves paid in order to strengthen the effectiveness of the individual attack to the next highest rank.These can be paid individually, not requiring chakra or stamina to be paid for every split technique.
• Riptide | Rank S | Training
The user has learned that movement is life, and to stop moving is to die. By adding extra effort and urgency to their techniques, the user may perform more in a given motion than an untrained individual. In the Weak Stance, the user may perform 4 activations in a given post. In the Strong Stance, the user may perform an additional offensive activation each post. Each additional technique costs an extra 20 Chakra to perform and must be either basic combat or come from this Style






jake23482
 

Prince_yureil

Liberal Lunatic


jake23482

Romantic Sex Symbol

17,625 Points
  • Perfect Attendance 400
  • Supreme Supporter 500
  • Foolhardy Benefactor 500
PostPosted: Wed Aug 04, 2021 9:07 pm
Keiji Nakamura [] Okkapiki [] S-Rank
=Jack - Jack =
[[Stamina: 2640/2980]] =[[Corrupt Nature Chakra: 600]]= [[Chakra: 1440/2680]]
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Keiji was slightly surprised by his opponent's agility, as she moved quite gracefully for somebody who did not look like they should. Each dodge of his sword strike was like watching a dance, and it was this flawless effort that only made him grin wide. 'Finally. A worthy opponent, and it isn't just toying with some piss ant wagon commander.', he thought to himself as he braced his body for the incoming strikes. This was a moment to relish, and a time to enjoy. He had not been pushed this far since the Kaguya whom he took the arm from. This thrill of battle was just pure elation for the samurai revolutionary.

Hokinsha probably had not registered the fact that he had been manipulating the bones of his body just beneath the surface of his skin in an absolute defense style armored plating. The implantation of Kaguya DNA into his body had made Keiji quite the resilient pain in the side, as he could take even the strongest of impacts and stand virtually untouched. His training as a pit-fighter had also given him nerves of steel, in order to shrug off even big injuries so that he could finish the fight. Her remark of him being a nuisance was, if nothing, a spot on descriptor of the tank-worthy b*****d before her.

Then as the strikes landed against him from the bladed weapon, and then the shuriken, along with the kick. Hokinsha would note that he did not even move from his stance to block them. Then as the flurry of offense registered, she would see the cloth and skin tearing, but the bone plating beneath. She had been lured into the trap of the Absolute Defense, and a jutsu in the hands of a person with the proper endurance to withstand even a literal hailstorm of attacks without so much as superficial scratches. It would have felt like striking a fully armored opponent, though Keiji wore nothing but a standard hakama and obi style of samurai garb. If she could hear him over the sound of the strikes impacting against the armor-like body, he was chuckling under his breath.

As the third and fourth slashes from the sword impacted, something felt different as harder, more reinforced bone plates were there to meet them. There was little time to anticipate in that moment why he had chuckled through a torrent of steel and strikes that would have crushed a normal man, as the second part of the absolute defense kicked in. Bone spikes sprouted from his chest suddenly as it blocked the last impact from the twin-strike. The speed of the counter attack and the force at which they lunged seemed to be an active response to physical stimulus. The weapons seemed intent on impaling into Hokinsha's chest if she could not evade quickly enough.

"s**t... You think I'm the nuisance? Look at yourself. You hit like my dead grandma!", he griped angrily as he molded chakra by spinning his sword in his grip. He would then sheathe the blade with an audible 'clink' as his body instinctively performed it's counter attack. It was in that moment of molding chakra that Keiji had sprung yet another trap. "Not even worth my time..", he spat as the illusion of a great demon king sprung up behind him from a pale, purple mist. The great Oni, Ōtakemaru, looked down at Hokinsha and snorted before raising his club up high and bringing it down to crush her. Of course, this was all an illusionary effect, akin to genjutsu. She would have to break out of it, or else be subjected to the mental agony of feeling all of her bones in her body being shattered and crushed under the weight of the attack. The roar of the demon, the rush of the wind of the impending club, and possible feeling of it smashing into her were going to be quite realistic.

Meanwhile, Keiji then took the opportunity presented by the manifestation of his genjutsu to settle into the same fluid stance his opponent had been using. His speed and presence allowed him to make the minor adjustment in the time that others would not normally have. It was one of his many talents that he had in his veritable swiss-army knife like arsenal that made him the lethal opponent that he was. Though, the scariest part about Keiji was that he had not even been fully polished. This was all just raw talent and aptitude, and the room for further growth might make some want him dead before he could.



Stats: - Stat Cap [8]
• Strength ► 4 [6]
→→ Kakumei no Hono Ryu [Stage 3 & 6], Sen Gekiretsu Nagareboshi [Stage 3 & 6] +2 Ultimate Slayer Skill: Ōtakemaru's Rampage
• Speed ► 6 [9]
→→ Tetsuishi Ryu [Stage 3 & 6], Phantom Slayer [Stage 3 & 6] +1 [When using Weapon of Choice Offensive/Defensive] , Edge Punisher [Stage 3 & 6] +2 Ultimate Slayer Skill: Ōtakemaru's Rampage
• Agility ► 7 [8]
→→ Tetsunami Ryu [Stage 3 & 6], Ja Ryu [Stage 3 & 6], +1 [When using Weapon of Choice Offensive/Defensive], Kazekiri [Stage 3 & 6], Unyielding Willow [Stage 3]
• Endurance ► 8 [10]
→→ Master of None [C, A], Drunken Fist [Stage 3 & 6], Channeling Martial Art [Stage 3 & 6], Kote Art [Stage 3 & 6] +2 [Absolute Defense]

Tanking Attacks:
► Twin Strike [Endurance reduces Damage by 4 Ranks - D-Rank: Blocked by Endurance Armor effect]
► Razor Wind Kick [Endurance reduces Damage by 4 Ranks - C-Rank: Blocked by Endurance Armor effect]
► Speed Shuriken [Endurance reduces Damage by 4 Ranks - C-Rank: Blocked by Endurance Armor effect]

Act1: Absolute Defense Block - Twin Slash [S+ Defense]
Act 2: Absolute Defense Counter Strike - [S+ Speed/S+ Power] [Complex]
Act 3: Ultimate Slayer Skill: Ōtakemaru's Rampage [ Kyūkyoku no Kirā Nōryoku: Ōtakemaru no Dai Abare ] | Rank S+ | Spiritual
Act *: Flowing Stance | Rank A

* Endurance is Technically 8 since it can't be pushed further due to the system. Benefit: Body like Medium Armor vs 1 Attack [3/4 uses]
* Speed is Technically 8 since it can't be pushed further due to the system. Benefit: 1 Extra Offensive Action [1/4 uses]

Maintained: Absolute Defense
Maintained: Young Fern Arena [A]

Chakra Spent: 40 [Young Fern Maint] + 40 [Asbolute Defense Maint] + 320 [Ultimate Slayer] = 400

Stamina Spent: 40 [Absolute Defense] + 80 [Flowing Stance] = 120

▰ Dance of the Young Fern: Arena | Rank X | Spiritual
The user quickly grows a multitude of tall spikes from their body to create a large forest of bone. This technique increases the range it can manifest by fifteen yards per rank use. At E-ranked the user can only make one bone pillar, while at D-ranked the user may make two. At C-ranked the user may make eight, and then at B-ranked the user can create up to twenty five bone spikes. At A-ranked the user may make a hundred, and at S-ranked the user can make two hundred. Alternatively, the bone spikes can be focused to fewer at the higher ranks to concentrate their chakra power more.

▰ Dance of the Larch: Absolute Defense | Rank X | Complex
This is a supplemental technique. The user first prepares themselves by channeling chakra throughout all of their bones. Then, when the user is struck with a tai or bukijutsu technique, the user is able to have a plate of bones first protect the area which was struck equal rank to the strike provided. Then, the user launches a counter attack, which converts the opponent’s strength stat which they used the technique into the speed of which the bone blades rise out of the user to impale the target. Can only be used up to the rank the user has access to. Cost one activation to block the strike, and another to launch the counter strike. If the user only has one activation left, then the block will occur, but not the counter attack. If the user has no activations left, then this ability does not work. At E-C rank the technique increases endurance by [1] and at B-S+ rank the technique increases endurance by [2]. This stance lasts for 6 posts.

▰ Ultimate Slayer Skill: Ōtakemaru's Rampage [ Kyūkyoku no Kirā Nōryoku: Ōtakemaru no Dai Abare ] | Rank S+ | Spiritual
The user forms a hand sign, causing their chakra to swirl about and create an illusion of the great demon, Ōtakemaru behind the user. This gigantic Oni stands fifty feet tall and has a terrifying form that causes T3 Paralysis on those who see it as well as T4 Mental Stress. While active the user gains a [2] point increase in strength and speed while Ōtakemaru attempts to crush the target with his giant club. Should Ōtakemaru successfully strike the target, they are forced to believe they have been crushed and that their bones have been shattered, leaving nothing to them but a bloody, near death pulp.

▰ Flowing Stance [ Nagareru Shisei ] | Rank X | Simple [A]
Flowing Stance sets the swordsman's feet in an L stance, where the weaker foot points forward in front of them and their stronger foot points away to the left or right depending on the foot and behind them. The swordsman's weapon is held in a defensive position in front of them. Any single sword style technique that is executed from this stance have their costs reduced by stamina per rank of the technique.




Prince_yureil
 
PostPosted: Fri Sep 24, 2021 11:39 am
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▰ |SHINOBI • INFO| ▰
• Hokinsha | S+ | Zaishin Criminal | Bloodline | Medic |
Aburame/zenshin

It took till the final instants of contact for the immense resistance of the samurais body would make itself clear. Each blade regardless of how hard or even the two step strike with the projectile seemed to find themselves unable to actually get through the man body, it was all rather surprising and unexpected. In the instants before yet another surprise she did summarize he was most certainly reinforcing himself somehow, earth style maybe? No it was bone, the answer offering itself before the sounds of the impacts would pass, presenting itself in the form of bone spines extending out sharp and fast, enough force and quantity to render a person a pincushion. The loud clang of accelerated bone on steel sung out as Hokisha drew her sword and twisted her body, all while throwing her body weight away from Keiji as she did. A combination of her angle, the sword and the many metal blades hidden within the frame of her light armoured coat eating the impact force of multiple points.

Hokinsha felt the rigid impact force start to painfully push her back, though this pain was superseded in several spots where she couldn’t block in time and where her armour wasn’t backup up by internal hidden blades. Keiji would be greeted with the thrilling sight of a successful attack that drew blood, several of his spines having dug in enough to create a visible display even if much of the damage was mitigated. Launched through the air by the force of the extended spikes, spiralling enough to catch herself in mid air so she could land on her feet, crouching down as she did so. Searing pain and the warm trail of running blood from multiple sources, a hissing exhale escaping her lips acknowledging the sensations as she straightened up. Flicking her wrist with two fingers of the hand extended, pointing them toward the ground very swiftly as a brief command to her insects, both in her own body and on the battlefield. From beneath the confines of her coat a mob of her Shūfuchū would spring into action, the tingle of their little legs nearing her injuries before they set to work was a welcome sensation, Hokinsha under the impression these creature working beneath her layers could fix her undetected. Her expression throughout all of this had maintained its passive and uninvolved air, certainly lacking the zeal that one of bushido might carry, or even that of most people who were in a potentially life or death battle…. and as she could maintain sure a cool and detached disposition she gave no allusions in her body language to se if the other bugs were doing their job. Instead she would keep her eyes on the Samurai while sheathing her blade and beginning to re-evaluate her tactics, getting the sense she wouldn’t be successful relying on physical force to fell this one.

Beneath the receding mists and effects of the rain while Mr revolution started his counter attack, insects would move quietly and stealthily. Creeping and crawling forward they would gather directly around Keiji, not pouncing on him and reveal themselves that way but in a placing where if her went to take a single step in any direction would have him set upon, drained, bitten and dragged into the ground. It would be quite ironic that as Keiji’s illusion was produced and began to act, the choice to change into fluid stance would be the step he needed to catch their attention and as such he mobbed. On the other hand during those brief seconds, Hokisha’s observing Keiji had led her into being caught be the surprise illusion, not the most common thing to run into and honestly not something she pegged the personality she’d gauged of her opponents to pull out, this of coarse were her mistake. Her shifting into a defensive posture to react when the great beast appeared would be futile, as despite her great speed and ability to evade things her massive movement to get away was of no help. Just before his surprise bugpit hit Keiji would have the pleasure of seeing…. well sort of seeing Hokinsha Zig zag around and flick back and forth between barely noticeable and invisible, this rapid display something that honestly would have saved her if the attack had been actually real. Instead as the great club came down on her position, Hokinsha would suddenly drop as if a huge weight had been dropped on her, hitting into the ground with a bounce, before skidding to a stop in a limp, twitching heap on the ground.

The illogical experience was totally baffling in the moment, the bug user almost experiencing a sense of panic in the long stretch of time she experienced in those few seconds. Whatever this creature was it had thoroughly confused and outpaced her speed, erupting every inch of her body with some of the worst pain she’d ever experienced while she crumpled into the ground. Her consciousness flickered on and off as she bounced, her bodies belief of this pain so great it wanted to know her out through shock though she made it through without actually doing so as her body was unfortunately used to harsh treatment and exquisite pain. Keiji being set upon by the mob would be all she could notice through hazy vision, though this was hard to focus on due to the agony she was in, this was vastly unpleasant and her insects all deciding to hum inside her didn’t help… though at least she was being healed by her insects, now the others just needed to buy time or she’d be in trouble. At least that’s along the lines of what she thought, not aware her insects had stopped healing her due to picking up on a disruption of sorts and were just beginning to spread the message so they could do something about it.




Ooc: Here it is, I’ll respond soon after you do, she’ll Kai next post, though the insects are “starting it now”)




Stamina 1760/2290 | Chakra 2330/2590| Sonic chakra 960/1000 | Insects 980/1200 | Gourd 500/500 insects | Insects on field 240(1post life), 240(2post life)

• Strength 6(4) • Speed 8 • Agility 8(10)• Endurance 0
()= after modifiers
Actions(including discounts or modifiers)
Act1: Dodge/Block combination(treated as a block.) -S-rank
Act2: Healing hands B-rank
Act3:Insect Bog - S+ (Using the scary insect it does tier 4 trauma and stamina/chakra drain equal to rank.)
Supplemental or free actions


Active Tech descriptions n timers

Cool downs:
Flame breathing pattern: 0/3
Whorl: 0/3
Insects used:

Speed Release: Shuriken Technique [ Jinton: Shuriken no Jutsu ] | Rank D | Simple
The Speed Release version of throwing objects. Projectiles thrown using this technique are given a [2] point increase in Speed per rank of the technique and deny an opponent their entire agility stat while attempting to evade.

Insect Bog [ Mushinuma ] | Rank X-Insects | Spiritual
The Aburame will place both hands on the ground and unleash a significant amount of insects across the surface spanning roughly 20ft in diameter per rank. Anything that steps on or even comes close to stepping on this terrain is immediately subjected to the insects draining as they swarm the body and pull it down to the ground. Lasts for the duration of the insect's lifespan and is an excellent zoning technique against pesky close-range combatants

Healing Hands Technique [ Chiyute no Jutsu ] | Rank B
Uses chakra to mend moderate wounds. Any stamina lost through trauma of tier three is automatically restored to the patient. If this technique is used on a target which has not endured trauma then they gain stamina double to the cost of this technique. If this technique is used on oneself then the stamina is only equal to the rank of the technique

Multi-Buki Strike | Rank B | Training
The user's training has allowed them to learn to incorporate multi attacks into their other bukijutsu. When using a striking sword based bukijutsu the user may use the exact technique again for no activation happening at the same time as the first technique. This can only be done once per 3 posts.

Fluid Stance | Rank X | Stance
The user stands with their dominant side facing forward, their front leg extended with their weight on their back leg with the knee bent. The user's arms are raised up, covering their upper torso and face from blows. Techniques and basic combat attacks executed from this stance gain a [1] point increase to agility per rank of the stance applied. This technique requires an activation to enter the stance, but once entered it can be returned to for no activation after the user of an attack

Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.

Acrobatic Mastery | Rank D | Training
Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.

Tempest | For every body rank, starting at D, the user may choose three [3] fuuton jutsu. These jutsu may be added to the bloodline list and no longer consume slots. Their effects are identical to their normal counterparts and are performed by accelerating air particles as opposed to manipulating wind chakra. They are also treated as if they are bloodline jutsu for the purposes of determining cost and relative strength, rather than spiritual they are treated as Complex but are only affected by Speed techniques. Sonic chakra can be applied to all wind techniques for half the jutsu's cost to imbue it with vibration. Sonic wind vibrates at a bone-breaking frequency that shatters metal making them one rank stronger against armor.



Modifiers

• Tier 1 Disease
• The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
• The Zelelist gains [2] additional body flicker uses in battle
• May diagnose thrice per battle for no cost or activation
• Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases.
• Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.
• Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions.
• Flames of Deception [ Kyogi no Hi ] | Rank C | Training
Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post.
• Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training
Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme.
• Acrobatic Mastery | Rank D | Training
Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.
• Perfecting Balance | Rank C | Training
Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength
• Parkour Mastery | Rank A | Training
The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.
• Undertow | Rank D | Training
This training focuses on using movement when you attack, carrying that much more force. After this skill is trained, any attack that follows a dodge or evasive technique is treated as a counterattack, and the user's total bonus to agility can be attributed to the strength of the next attack. When this ability is performed it cannot be used the following post.
• Repeating Wave | Rank B | Training
The user's training has focused on their agility ability to strike while avoiding harm. Once every three posts, the user may utilize an offensive technique that targets a specific part of the target's body that would disrupt their attack. This offensive attack deals damage regularly but allows the user to use their remaining activations as offensive as well.
• Double Fissure | Rank C | Training
The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first
• Moving Fissure | Rank A | Training
By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability may only be used once every three posts.
• Knife Flow | Rank E | Training
The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and agility when wielding a small weapon is increased by [1] point.
• Dirty Reflection | Rank C | Training
With proper training and time put in, the user has learned how to angle their blade so that each attack reflects light at the opponent. After each technique, light shines in the opponent's eyes and reduces their agility for that turn equal to the rank of the technique used by the practitioner. Additionally, once every three posts the user can cause tier one blindness on the target
• Two-fer-One | Rank C | Training
The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique involving small weapons as a supplementary activation.
• Blade’s Edge | Rank B | Training
The user has learned to utilize projectile weapons with this style, allowing their small projectile weapons to be interchangeable with small weapons for this style. All projectie weaponry get the benefits of Knife Flow
• Fluid Movement | Rank E | Training
Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique and must pay no less than 5 stamina
• Whirlpool Walking | Rank C | Training
The user is now more adept at using circular footwork and can use it against multiple attackers, usually weaving between them, keeping them bumping into each other or simply getting in each others way, taking away any numerical advantage. In the deflecting stance, the user can deflect a technique of their body rank or lower once every three posts for no activation, still requiring the stamina/chakra cost paid.
• Move As Water | Rank A | Training
The user has dealt with so many situations being outnumbered that their ability to move in tight and confined spaces is greatly increased. The user’s blade work is tighter, relying on their body and footwork to generate force. The user’s footwork is so fluid that they are able to turn on a dime, making a combination of strikes go into multiple directions without interrupting the combination. Techniques that target multiple opponents may now have additional reserves paid in order to strengthen the effectiveness of the individual attack to the next highest rank.These can be paid individually, not requiring chakra or stamina to be paid for every split technique.
• Riptide | Rank S | Training
The user has learned that movement is life, and to stop moving is to die. By adding extra effort and urgency to their techniques, the user may perform more in a given motion than an untrained individual. In the Weak Stance, the user may perform 4 activations in a given post. In the Strong Stance, the user may perform an additional offensive activation each post. Each additional technique costs an extra 20 Chakra to perform and must be either basic combat or come from this Style






jake23482
 

Prince_yureil

Liberal Lunatic


jake23482

Romantic Sex Symbol

17,625 Points
  • Perfect Attendance 400
  • Supreme Supporter 500
  • Foolhardy Benefactor 500
PostPosted: Sun Sep 26, 2021 7:25 am
Keiji Nakamura [] Okkapiki [] S-Rank
=Jack - Jack =
[[Stamina: 2520/2980]] =[[Corrupt Nature Chakra: 600]]= [[Chakra: 920/2680]]
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Keiji did not have time to observe his handiwork with the force of his illusion smashing down onto Hokinsha, leaving her to believe that every bone in her body was being smashed under the weight of the club as now he was faced with a sudden and critical dilemma; The bugs. A pit of bugs was now waiting to greet him and if he did not react with the speed he had been granted through countless hours of training, he knew that it was quite possibly going to be his doom. "s**t...", was all he said aloud before he gathered his chakra into his chest and slammed his sword downward. From his mouth, a surging wall of flames began to pour forth with such intensity, it sounded like all of the air in the area was being sucked in by the burst, creating a sort of jet-like 'pop' before it rushed forth in a gigantic wave. [S+ : Katon - Great Flame Annihilation]

The rushing and roaring of the searing flame wall extended out one-hundred and fifty feet before exploding outward in a giant wave, threatening to consume anything and everything in it's path. The rice fields found the water evaporating and the area was torched to a crisp in a burning hell-scape as Keiji, the Revolutionary, incinerated all of the bugs, the bits of bone, the cart, the dead bodies of the samurai he had been with, and was now moving to catch Hokinsha in the burst. He stood firm through the flames, walking like a demon behind the blaze. The area was burning, but he had trained to resist the flames of his own techniques, and now all that remained was to turn everything to ashes. "Flit around like a butterfly, can't even scratch me, and now what? Try to devour me with insects like you did the pathetic scum I was with?", he asked calmly to the air, unsure if she could see him or even hear him through the roar of flames.

It was then he could see her as the flames moved quickly, ever closer as the rice fields burned around them. "Nowhere to hide, nowhere to run. If I have to burn this whole world down, I swear on my honor you will acknowledge me as the People's Hero of Zaishin.", he shouted in pure anger. A torrent of chakra began to pour from his form, creating an almost crushing aura around him. It was as if his very anger had become manifest and it was threatening to consume anything the flames had not. [S-Rank: Maelstrom] He was giving her a chance to either die or surrender at this point. There was no need to further add insult to injury as he stood amid the ruin of the battlefield he had created. "I am Keiji Nakamura, and nothing will stand in the way of my revolution! I am the hero of this story!", he bellowed out, giving his opponent the time they needed to determine if they wished to continue or not.



Stats: - Stat Cap [8]
• Strength ► 4 [6]
→→ Kakumei no Hono Ryu [Stage 3 & 6], Sen Gekiretsu Nagareboshi [Stage 3 & 6] +2 Ultimate Slayer Skill: Ōtakemaru's Rampage
• Speed ► 6 [7]
→→ Tetsuishi Ryu [Stage 3 & 6], Phantom Slayer [Stage 3 & 6] +1 [When using Weapon of Choice Offensive/Defensive] , Edge Punisher [Stage 3 & 6]
• Agility ► 7 [8]
→→ Tetsunami Ryu [Stage 3 & 6], Ja Ryu [Stage 3 & 6], +1 [When using Weapon of Choice Offensive/Defensive], Kazekiri [Stage 3 & 6], Unyielding Willow [Stage 3]
• Endurance ► 8 [10]
→→ Master of None [C, A], Drunken Fist [Stage 3 & 6], Channeling Martial Art [Stage 3 & 6], Kote Art [Stage 3 & 6] +2 [Absolute Defense]

Act1: Katon: Great Flame Annihilation [Burn away bugs, and create a massive aoe that lights the topic on fire]
Act 2: Maelstrom [Unleashing his Captain level Spirit Power]
Act 3: Talk no Jutsu [ Heroic Monologue ]

* Endurance is Technically 8 since it can't be pushed further due to the system. Benefit: Body like Medium Armor vs 1 Attack [3/4 uses]
* Speed is Technically 8 since it can't be pushed further due to the system. Benefit: 1 Extra Offensive Action [1/4 uses]

Maintained: Absolute Defense
Maintained: Flowing Stance [A]

Chakra Spent: 40 [Asbolute Defense Maint] + 320 [Katon: Great Flame Annihilation] + 160 [Maelstrom] = 520

Stamina Spent: 40 [Absolute Defense] + 80 [Flowing Stance] = 120

▰ Maelstrom | Rank S | Spiritual
The user exudes chakra from their entire body. This chakra creates a strong outward and constant pressure that makes approaching the user difficult. For four posts, those attacking the user must pay an additional B Rank amount of stamina to attack the user as it is nearly impossible to stand your ground while they are emitting this force from themselves.

▰ Dance of the Larch: Absolute Defense | Rank X | Complex
This is a supplemental technique. The user first prepares themselves by channeling chakra throughout all of their bones. Then, when the user is struck with a tai or bukijutsu technique, the user is able to have a plate of bones first protect the area which was struck equal rank to the strike provided. Then, the user launches a counter attack, which converts the opponent’s strength stat which they used the technique into the speed of which the bone blades rise out of the user to impale the target. Can only be used up to the rank the user has access to. Cost one activation to block the strike, and another to launch the counter strike. If the user only has one activation left, then the block will occur, but not the counter attack. If the user has no activations left, then this ability does not work. At E-C rank the technique increases endurance by [1] and at B-S+ rank the technique increases endurance by [2]. This stance lasts for 6 posts.

▰ Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S+
The user inhales deeply, gathering chakra in their lungs before exhaling with a mighty breath. With their exhale, an immesurably intense flame is produced that creates a massive one hundred and fifty foot wall of flames that spans out in a wave before the user and washes over anything in it's path. This technique does not suffer elemental weakness to water when colliding with techniques A Rank and lower. Those contacted by the infernal wave suffer tier four burns and the entire topic is subject to burning for six posts following the attack.

▰ Flowing Stance [ Nagareru Shisei ] | Rank X | Simple [A]
Flowing Stance sets the swordsman's feet in an L stance, where the weaker foot points forward in front of them and their stronger foot points away to the left or right depending on the foot and behind them. The swordsman's weapon is held in a defensive position in front of them. Any single sword style technique that is executed from this stance have their costs reduced by stamina per rank of the technique.




Prince_yureil
 
PostPosted: Thu Sep 30, 2021 11:49 am
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[Hidden][Hidden][Hidden][Hidden][Hogosha]
[Strength: 9][Speed: 9][Agility: 9][Endurance: 5]
[Chakra: ????/????][Stamina: ????/????]


Putting in such effort as to look for Hokinsha after she was late from completing her job. Finding out that she ended up not showing up as she somehow managed to find the wrong supply cart. Even watching the battle that took place in secret. Machigai watched, listened and around now was simply ready to move on. Hand grasping one of his five swords, removing it from it's sheath and then tapping the ground. Nothing happened around him, however on the battlefield between his partner and the other something did. A Tori Gate of white would appear, rather large one at that. And as the flames from his partner's opponent passed through the gate they would disappear completely. The gate would crumble after and then from the side Machigai's form would appear. Walking towards the two of them shaking his head. "You are quite the arrogant soul, young man." The words came from his mouth although he probably didn't really look old enough to have said what he said. The five blades at his side, and although he spoke to the male particularly he seemed to be walking towards Hokinsha. "This was the wrong cart." He said to the girl, rather simply.


Prince_yureil

jake23482


▰ Purification Gate [ Jōka Gēto ]| Rank X | Spiritual
The user slams their hand on the earth, forming a giant white stone white Tori Gate. Chakra entities, techniques and objects containing chakra that pass through the gate's opening have the chakra equal to the gate's rank reduced from it, eliminating those things if equal or greater in chakra rank and potency against the specified target. In addition, transformation techniques ( gates, cloaks, ect. ) of those who pass though the gate are disrupted if the target's body is below the rank of the gate.
 

Ichengo Angelus

Man-Hungry Kitten

10,575 Points
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Prince_yureil

Liberal Lunatic

PostPosted: Tue Oct 26, 2021 5:08 pm
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▰ |SHINOBI • INFO| ▰
• Hokinsha | S+ | Zaishin Criminal | Bloodline | Medic |
Aburame/zenshin

The insects covering her “shatterer and broken” body all worked in unison to free her from the illusion, sacrificing themselves to do so. A loud buzz of noise and nasty green flare of chakra would burst about her body at the same time Keiji started to immolate that swarm attempting to consume him. Hokinsha consciousness fully reasserted itself she was clearly aware of the fire racing across the entire vicinity, viscously immolating the crops and most other things as it went. Rolling over onto her back as the water from the cold sweat covering her body began to evaporate and would lift her legs and kip up in a blurr, turning in mid air to ensure she faced the direction Keiji was. The flames on the road itself were the least pronounced as they had the least actual fuel which made catching the silhouette of her opponent, using her hands to quickly pull her hood up as the materials it and her cost were made of would resist the heat to some degree. The brute had ignited EVERYTHING including her intended purpose for being here and based on his approaching chatter, she was still feeling the shock her body had believed itself to be in. The stinging from the smoke on her eyes was ignored are she gave a hard stare as the other man loudly expressed his view of her potential intentions as well as the predicament she was in and finally followed it up with expectations of acknowledgment before unleashing yet another massive flame technique toward her. His anger was lost to her as was most peoples, a lot of what he said was all irrelevant egotism and emotions in her eyes, something she was a lot less encumbered by and also perceived as a weakness in most others.

If he wanted to be confident she would simply allow him to be so, she couldn’t cut him with much success and this was true but that didn’t mean she couldn’t do something a lot worse and use his perception of her strength to bring him down. Her skin would turn more pale as her almost unblinking eyes would turn bloodshot as she began to feed her disease chakra and exacerbate its effects on her body, beginning to feel cold despite the heat as the virus would start to reproduce and release around and upon her body as Keiji released his flames. ”Your prize is your weakness.” She said without projecting her voice whilst as she moulded chakra into her legs, extending both hands without weapons as she studied the new flames expanding distribution to move and avoid the massively destructive attack in the last instant. She was intent on using his own attack to cover her movement and approach to create momentary opening for her to create contact with him and grant him the gift of her disease, likely her most dangerous and hard to expect trump card, even if it came with a whole set of problems. The opportunity to do so would be dashed by the arrival of her current master, the construction of the massive Tori gate a clear indicator to the fact he was here was that she’d taken to long. The dissipating flames had no need to be reflected at this point and Hokisha stopped building up chakra, instead calling back the few remaining insects outside her body as Machigai approached, Hokinsha not looking away from Keiji for more than a glance but still acknowledged him.

Her voice sounded more strained or slightly laboured and was still filled with a large gap lacking actual emotional inflection as she did. “Master, you are here.” It was a very simple and obvious statement that didn’t lead her into actually greeting or thanking him for his arrival, not needing any actual orders from him to not continue attacking Keiji unless she was told otherwise or the samurai continued. She stayed silent up until the new arrival informed her the cart was not their actual target, which did illicit a blink that might have been mistaken for being due to the irritating smoke. ”This was the route we were told and this is the time they would have arrived if they left when they were meant too. Was our information wrong?” She expressed whilst giving the slight yet distinct impression she didn’t like the idea of her calculation being inferred to as wrong, he math was flawless so this had to be the fault of someone else giving them an incorrect variable or a later change taking place in the planning, she found such ineffective information as something that wasted time one could be productive. At this point a sharp pain coupled with a wave of nauseation made her balk before choking up some blood, spitting it off to the side as physical signs of her diseases intensification began to make themselves known. She looked to Machigai and said to him through slightly laboured breathing ”For efficiency, I am going to exterminate the escapees as I believe you can handle this one.” This was to infer to removing witnesses and passing off the majority of the rabid disease to other people which he master would be able to understand, exacerbating her disease usually requires it being handed off, it was also for the sake of zero witnesses, Hokisha fading from sight without a single hint she had started to move, a booming clap sounding out a second later from that point as she left to wipe the rest out.



Ooc:




Stamina 1760/2290 | Chakra 2330/2590| Sonic chakra 960/1000 | Insects 980/1200 | Gourd 500/500 insects |

• Strength 6(2) • Speed 8 • Agility 8(10)• Endurance 0
()= after modifiers
Actions(including discounts or modifiers)
Act1:
Act2:
Act:3
Supplemental or free actions
Touch of Plague - B-rank

Active Tech descriptions n timers

Cool downs:
Flame breathing pattern: 0/3
Whorl: 0/3
Insects used:

Touch of plague | Rank B | Medical [ N/A ]| [Tai/Buki augment [ Spritual ]
Suffering from a viscous virus like affliction that’s eats chakra and organic matter that she can push into being active and inactive Hokisha can always pay a B-ranked amount of chakra in a round she performs non spiritual Tai/buki-jutsu techniques, exacerbating her symptom by kicking her virus into becoming more active and transmissible through physical contact. This kicks her passive tier 1 disease into tier 2 for the rest of combat, this techniques cost ignoring the increase from her own disease status. This causes her to give off a wave of infectious air around her while fighting that coats her person and weapon, making it so that a person who makes contact with her catches her diseases, causing five posts of Tier 2 Disease and trauma as a result. this can only be applied once per target and unless the opponent parries with a weapon or blocks with Medium or greater tier armour they will conduct this disease, meaning parrying with a weapon or dodging is required to evade catching this disease, medics able to simply pay the cost of this techniques and no action to protect themselves if they aware of it. People made aware of this affect can also pay the cost to protect themselves, however require someone of medical nature to make them properly aware, this technique is most dangerous when used defensively. Curing the disease status cures the trauma status of this jutsu and protects them for a full additional round for being able to contract it.



Modifiers

• Tier 1 Disease
• The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
• The Zelelist gains [2] additional body flicker uses in battle
• May diagnose thrice per battle for no cost or activation
• Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases.
• Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
The user is accustomed to the unique and various breaths that it takes to perform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.
• Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions.
• Flames of Deception [ Kyogi no Hi ] | Rank C | Training
Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post.
• Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training
Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme.
• Acrobatic Mastery | Rank D | Training
Having practiced their art with great concentration, the user has learned to change direction of their whorl technique.After this training is complete, the user may use up to one technique per post that would lower the stats affecting their speed without suffering that reduction. The user gains the ability to use Somersault to evade once every three post without it consuming an activation, but only against opponents whose body rank is at or lower than the user’s.
• Perfecting Balance | Rank C | Training
Due to their various training requiring parkour style actions, the user is more stable. This training allows the user to withstand off balancing effects or knock back effects as though they were one rank lower in strength
• Parkour Mastery | Rank A | Training
The user becomes one with their momentum, learning how to harness their body as an almost perfect machine. After completing this training, the user’s agility gain any and all bonuses afforded to their speed.
• Undertow | Rank D | Training
This training focuses on using movement when you attack, carrying that much more force. After this skill is trained, any attack that follows a dodge or evasive technique is treated as a counterattack, and the user's total bonus to agility can be attributed to the strength of the next attack. When this ability is performed it cannot be used the following post.
• Repeating Wave | Rank B | Training
The user's training has focused on their agility ability to strike while avoiding harm. Once every three posts, the user may utilize an offensive technique that targets a specific part of the target's body that would disrupt their attack. This offensive attack deals damage regularly but allows the user to use their remaining activations as offensive as well.
• Double Fissure | Rank C | Training
The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first
• Moving Fissure | Rank A | Training
By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability may only be used once every three posts.
• Knife Flow | Rank E | Training
The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and agility when wielding a small weapon is increased by [1] point.
• Dirty Reflection | Rank C | Training
With proper training and time put in, the user has learned how to angle their blade so that each attack reflects light at the opponent. After each technique, light shines in the opponent's eyes and reduces their agility for that turn equal to the rank of the technique used by the practitioner. Additionally, once every three posts the user can cause tier one blindness on the target
• Two-fer-One | Rank C | Training
The practitioner is now accustomed to performing techniques they have mastered with either one or two knives. Once per post, the user may use a single D-Rank or lower technique involving small weapons as a supplementary activation.
• Blade’s Edge | Rank B | Training
The user has learned to utilize projectile weapons with this style, allowing their small projectile weapons to be interchangeable with small weapons for this style. All projectie weaponry get the benefits of Knife Flow
• Fluid Movement | Rank E | Training
Techniques used for a blocking, countering or evasive action have their cost reduced by 5 stamina per rank of the technique and must pay no less than 5 stamina
• Whirlpool Walking | Rank C | Training
The user is now more adept at using circular footwork and can use it against multiple attackers, usually weaving between them, keeping them bumping into each other or simply getting in each others way, taking away any numerical advantage. In the deflecting stance, the user can deflect a technique of their body rank or lower once every three posts for no activation, still requiring the stamina/chakra cost paid.
• Move As Water | Rank A | Training
The user has dealt with so many situations being outnumbered that their ability to move in tight and confined spaces is greatly increased. The user’s blade work is tighter, relying on their body and footwork to generate force. The user’s footwork is so fluid that they are able to turn on a dime, making a combination of strikes go into multiple directions without interrupting the combination. Techniques that target multiple opponents may now have additional reserves paid in order to strengthen the effectiveness of the individual attack to the next highest rank.These can be paid individually, not requiring chakra or stamina to be paid for every split technique.
• Riptide | Rank S | Training
The user has learned that movement is life, and to stop moving is to die. By adding extra effort and urgency to their techniques, the user may perform more in a given motion than an untrained individual. In the Weak Stance, the user may perform 4 activations in a given post. In the Strong Stance, the user may perform an additional offensive activation each post. Each additional technique costs an extra 20 Chakra to perform and must be either basic combat or come from this Style






Ichengo Angelus
 
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