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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

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BlackJack1995

PostPosted: Mon Nov 22, 2021 2:38 pm
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                        ▰ PERSONAL DATA

                        Full Name: Kura Hari
                        Nickname:
                        Age: 16
                        Birthdate: 02/21
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D-rank

                        Hair Color: Red
                        Eye Color: Red
                        Height: 5'4''
                        Weight: 130 lbs

                        Bloodline: Hari Clan
                        Elemental Mastery: Yoton
                        Implant 1:
                        Implant 2:

                        Non-Combat Outfit: Pic. Despite being a part of the common folk, she refuses to dress in anything less than her finest clothes.
                        Combat Outfit: Pic. She doesn't like it, but she occasionally loses the black overcoat she wears over her black vest and red shirt when in a particularly tough fight. She gets really upset if it gets damaged.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "Bushido is a moralistic code created for assholes who think their s**t doesn't stink."
                        Personality: Haughty and arrogant, Kura loves to hear herself talk. She believes that there is no problem she can't solve through brute force combination of her Ninjutsu, Genjutsu, and eventually the various bloodlines that help to further empower them. Some would assume she should resent those responsible for the condition of her body and the many experiments done to alter her DNA, but she in fact takes great pride in what she's been turned into. For that reason, she is obsessed with the various ninja bloodlines though even she knows better than to say as much in the presence of Zaishin royals or samurai.

                        Despite her arrogance, Kura does have compassion. It is simply reserved for those like her, commoners. Especially commoners who she views should not be. To these kindred spirits alone, she shows a softer side. One day she hopes to change the city of Zaishin for the betterment of them all and make the noble clans learn what it feels like to be on the bottom.

                        Village: Zaishin City
                        Title: Okkipiki
                        Local Reputation: 0
                        Global Reputation: 0

                        Biography: Kura should have been living in the lap of luxury as a member of the prosperous Hari clan, but instead she's stuck living life as a commoner. One of the few remaining members of the clan in Zaishin village, she isn't sure how exactly it is her parents from a strong Shinobi clan came to be in Zaishin village. However it happened, they've been treated with disdain by the majority of the five noble clans due to the methods in which they choose to fight, using illusions and trickery. Such methods are viewed as dishonorable by the samurai, making it impossible for Kura's family to rise above the commonfolk despite all that they have to offer. Unfortunately, not all who claim to follow the ways of bushido are as true to those tenets as they claim, especially when it comes to those from a ninja clan.

                        All it took was one mistake. One perceived sleight, and Kura's parents were imprisoned. Their affinity for genjutsu made it easy for them to be blamed for a yokai's attack. She hasn't seen them in five years.

                        Since that time, Kura's been living on her own for the most part. Her parents had left her plenty of money, so she was lucky enough to not want for much. She never did forgive those nobles though, so when someone showed up who claimed to be sympathetic to her plight and offered to train her she said, "hell yeah. I want to get back at those assholes!" Of course, the group he was a part of never did tell her until later that the main reason she was approached was so that she could be used as a weapon against the ruling class. That they fully intend on doing things such as performing genetic experiments on her to grant her access to more bloodlines, and eventually even a curse mark if necessary. Kura didn't care though. All she wanted was the power to get back at those nobles.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu
                        ▱▰▱ Elemental MasteryThe user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class. D-rank: Katon, A-rank: Doton
                        Second Class: Genjutsu
                        ▱▰▱ Master of DeceptionWith genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.

                        Sense of Specialization: Sight

                        ▱▰▱ Cross Class:Ninjutsu – Genjutsu Class: The user is able to combine their ninjutsu and genjutsu together for one action by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down. Ninjutsu and Genjutsu cost five chakra less per rank of the technique.

                        Chakra Pool: 975
                        Stamina Pool: 200
                        Chakra Element: Katon, Doton
                        Chakra Color: Royal azure
                        Chakra Materialization: Shards of glass raining down around her, vanishing into blue flames as they hit the ground.

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 2
                        Channeling Martial Arts, Kaiser Fist
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Kura has an enormous chakra pool, and is not afraid to use it. Her ability to overwhelm Ninjutsu with her own and reflect the opponent's with her mirrors also means she's rarely in danger from an opponent's attacks. Getting into a Ninjutsu duel with her is a bad idea.
                        • Despite her weakness at close range, Kura is very good at playing keep away with those who attempt to. Between her constant barrage of illusions and fire, the odds of getting close enough to her to land a punch are usually pretty low.
                        • Though her loyalty is mostly only to herself, Kura still does what she can to help others. She tries not to go out of her way to hurt others unless they decided to pick a fight.
                        Weaknesses:
                        • The Sakkakugan. Genjutsu specialists with it are just better at Genjutsu than her and the ability to turn off her bloodline and all her implants is a real pain. Not to mention she does tend to rely on using her mirrors to deflect enemy Ninjutsu.
                        • Not a very good close range fighter. She has some answers to those who try to get in close, but if they manage to then she's pretty screwed since she can't really take a hit.
                        • She doesn't get along well with anyone from the five noble clans of Zaishin, and refuses to work with them. She'll often do things just to spite them, which has gotten her into trouble.
                        • Arrogant and loves the sound of her own voice. Can't shut up.
                        Fears:
                        • The five noble clans of Zaishin, though she would never admit it.
                        • That she'll fail to change anything for herself or others, proving Machigai's.

                        Modifiers:
                        • The user is able to combine their ninjutsu and genjutsu together for one action by using the ninjutsu as a trigger by effecting the target's senses. This ability has a three post cool down.
                        • Ninjutsu fired through the two-way mirrors augmented by the Magnify technique can be increased by [2] ranks thrice per battle. Also, the Hari can double a technique with the Refract technique without the rank drop and shattering of the mirror once per battle.
                        • Genjutsu with sight as the primary sense are [1] rank cheaper to cast.
                        • Ninjutsu and Genjutsu cost five chakra less per rank of the technique.
                        Personal Attributes:
                        ▱▰▱ Reflection | Kura is able to cast Ninjutsu through any reflective surface she controls. If she casts Ninjutsu in this way, her reflection will appear in the mirror or crystal she wishes for the technique to originate from. The reflection would then perform the hand signs or somatic gestures necessary, and then it would be fired using the reflective surface as an origin point rather than herself. This is only possible to do using those reflective surfaces within her range of control. The normal rules of requiring the same amount of time to mold the chakra when casting jutsu in this way as it would when using normal hand seals apply.
                        ▱▰▱ Through the Looking Glass | Ninjutsu fired through the two-way mirrors augmented by the Magnify technique can be increased by [2] ranks thrice per battle. Also, the Hari can double a technique with the Refract technique without the rank drop and shattering of the mirror once per battle. Finally, the Hari receives 200 extra chakra to their pool.
                        ▱▰▱ Grand Reflectionsz | The Hari's mirrors can appear to be of finer craftsmanship with ornate frames if desired. As a result, the Hari doubles the number of posts their mirrors stay active and doubles their range of control. Additionally, thrice per battle, the Hari can use the Reflect technique without paying its cost. Finally, while the mirrors are active at E-C rank body your agility stat increases by [1] and by [2] at B-S+ rank body.
                        Academy PA ▱▰▱ Master of Transmutation | Yoton techniques are all capable of being switched between lava, rubber, and wet cement on command with the use of an action. Katon and doton techniques can be self-korabo'd for a one rank increase in power for only one consumed offensive action with a five post cooldown. The user also receives 200 additional chakra.
                        Academy PA ▱▰▱ Smoke and Mirrors | The Hari is able to cast any and all genjutsu through eye contact with their created mirrors. This ability costs no chakra or action and allows the mirror to act as a visual trigger. Genjutsu cast in this way are acutely bewitching and have their mental stress and insanity effects extended after the genjutsu ends by [2] posts for no cost or action. Finally, due to their prowess in enchanting mirrors, the Hari can learn an additional 10 enchanting genjutsu at D-Rank, B-Rank, and S-Rank body.
                        Fire Element PA ▱▰▱ Choking Flames | Kura's katon techniques burn so hot they match the azure color of her chakra. These flames burn the oxygen in the air, allowing Kura's fire-based techniques to cause the suffocation status to those within 10 feet of the flame for each rank of the technique at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.
                        ▱▰▱ Halloween 2021 PA Genetic Palette: | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両500
                        Mission XP: 50
                        Passive XP: 20
                        Total XP: 70

                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]
                        Academy Rewards: +2 PA's, bloodline techniques have Overwhelming

                        Halloween 2021 Rewards: [ x ]


                        ▰ INVENTORY








                        Weapon Specs


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu| 00 / 43
                        • Katon | 12 / 15
                        • Doton | 14 / 18
                        • Maruton | 00 / 10
                        • Genjutsu | 04 / 15 (+10/10 Enchanting)
                        • Taijutsu Styles | 02 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default


                        Katon
                        • All E-rank
                        • Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
                        ---Burning Cinder: Two [ Nenshou Ha: Nii ] | Rank C
                        ---Burning Ash Accumulation [ Haisekishou ] | Rank Null
                        • Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
                        • Flash Fan Technique [ Hoteri Ougigata no Jutsu ] | Rank D
                        • Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
                        ---Oil Fireball [ Abura Endan ] | Rank X
                        • Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
                        • Flame Whirlwind [ Kaen Senpuu ] | Rank C
                        • Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
                        • Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        • Incendiary Technique [ Shouidan no Jutsu ] | Rank X
                        • Aerial Explosion Technique [ Kita no Jutsu ] | Rank C
                        • Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        • Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X

                        Doton
                        • All E-rank
                        Earth Clone Skill [ Doton Bunshin no Jutsu ] | Rank D
                        Mud Interceptor [ Geigeki No Doro ] | Rank D
                        Rock Bump [ Iwane Banpu ] | Rank D
                        Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
                        Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
                        Pebble Barrage [ Tamaishi Danmaku ] | Rank D
                        Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+
                        Explosive Stone Body Replacement [ Bakuyaku Iwa Kawarimi ] | Rank C
                        Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
                        Earth Flow Wave [ Doryuuha ] | Rank C
                        Earthen Rising Spears [ Doryuusou ] | Rank C
                        Stone Avalanche [ Iwa Nadare ] | Rank C
                        Ram Head [ Ohitsuji Kashira ] | Rank X
                        Revolving Split Earth Palm [ Retsudo Tenshou ] | Rank C

                        Hari
                        • All E-rank

                        Yoton
                        • All E-rank

                        Genjutsu

                        Illusory
                        • All E-rank

                        Enchantment
                        • All E-rank
                        • Leer of the Peculiar [ Dokuji no Gyoushi ]
                        • Through the Looking Glass [ Kugurinukeru Meikyou ]
                        • Voice of the Peculiar [ Dokuji no Onsei ]
                        • Ghost Touch [ Youma Tacchi ]
                        • Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ]
                        • Plague of Rats [ Pesuto ]
                        • Demonic Illusion: False Surroundings Technique [ Magen: Kokuni Arazu no Jutsu ]
                        • Voice of Compromise [ Jouho no Koe ]
                        • Journey into Black Darkness Technique [ Kokuangyou no Jutsu ]
                        • False Strike Technique [ Mougo Shibaku no Jutsu ]
                        • Taste of Locusts [ Inago no Akushumi ]
                        • False Flame Technique [ Nise Honō no Jutsu ]

                        Instance
                        • All E-rank
                        • Echo of Lament [ Aitou no Hibiki ]

                        Chain
                        • All E-rank
                        • Escape Room [ Dasshutsu Heya ]

                        Taijutsu
                        Channeling Martial Arts
                        • Stage 1-3

                        Kaiser Fist
                        • Stage 1-3


 
PostPosted: Mon Nov 22, 2021 2:44 pm
Bloodline:

Hari ref

▰ Hall of Mirrors | Rank X
The Hari Clan's main weapon is their ability to create large glass structures on command. Through this ability, the Hari Clan have derived a method of protecting their ninja on the battlefield while simultaneously assaulting the enemy with their own attacks. Using the Hall of Mirrors, the Hari Clan member is able to create up to two [2] mirrors anywhere within a thirty foot [30ft] radius of themselves. These mirrors act as shields and can deflect any techniques in strength equal to the amount of chakra spent upon their creation. Once created, these Mirrors are stationary and last for five [5] posts or until shattered [this technique is shattered if it is hit by a technique that is equal to or greater than the power of the mirrors]. Although stationary, their angles may be changed at will for no cost or action. After their duration, the mirrors immediately shatter and necessitate being recreated.

▰ Siren's Song | Passive
The mirrors created by Hall of Mirrors are special in that once they are destroyed they shatter as if completely removed. However, the shards of broken glass remain on the battlefield, quickly moving back towards the user at without actually being destroyed. These pieces of glass are then able to be repurposed into offensive attacks. The rank of the mirror destroyed determines how much broken glass is left behind, with, so for example an S rank could be used for one S ranked attack, it could create two A ranks, four B ranks etc, with the same. The glass then, once colliding with equal ranked attacks can be fully removed from battle when the techniques they are used with are destroyed. In addition, these glass shards can be reformed into new Hall of Mirrors as well, with the amount of glass at it's rank being removed from your Siren's Song glass shards. Even currently in flight attacks can be changed on the fly as well. Shattered glass has no rank interactions until it is created for an attack, and does not stop attacks that are launched at them at all, meaning that intelligent use of ninjutsu will get rid of your shattered glass. Also, after being used for an attack shattered glass also is completely removed upon technique completion. Finally, you can expend an X-Rank amount of chakra once per post to create glass shards to fuel offensive glass techniques.

▰ Refraction of Light | Rank X
An X-Ranked amount of chakra can be applied to any mirror for an offensive action cost to reposition and reflect light into an enemy's eyes and caused tiered blindness based on the amount of chakra applied to the light.

▰ Reflect [ Terikeasu ] | Rank X | Supplemental Action
By spending an additional amount of chakra equal to the cost of the technique blocked by their mirrors, the user can reflect the jutsu from their mirrors. Additionally, the Hari Clan member may reflect the enemy technique into another mirror, and back to the enemy from the new mirror at no additional cost, creating a cacophony of attack redirection possibilities. Once an attack has been reflected this way, the attacks can continue on past their original durations so long as every post they bounce off of a mirror. In essence, this makes it better to ensure attacks against the Hari clan member are dealt with, rather than dodged, once they bounce off of a mirror. Every second post after the original bounce the cost must be repaid to reflect it again. The initial mirror used to reflect the attack is shattered after defending against one attack.

▰ Refract [ Ripakuto ] | Augment
By spending an additional amount of chakra equal to half the cost of the technique blocked by their mirrors, the user can reflect the jutsu back at the original caster followed by a copy of the reflected jutsu. This copied jutsu is two [2] ranks lower in power from the original technique to a minimum of D-rank. Any mirrors used in this manner shatter immediately after reflection.

▰ Magnify [ Kakudai ] | Rank X
This technique uses The Hall of Mirrors technique such that the Mirrors become Two-Way. People designated Allies by the user can see through the mirrors, and ninjutsu that they fire through the lenses are considered a rank stronger, so long as the mirror is at least equal to their own attack. In the case that it is lower, then a copy of that attack is created as well. This, however, immediately shatters the Mirror, and this can only augment up to two mirrors per post.

▰ Look in the Mirror [ Kagami o miru ] | Rank X
The Hari clan has many provisions against ninjutsu users, but this is their ultimate skill against martial artists. When a close-ranged enemy approaches them or an ally, they form a handseal before a mirror instantly appears between them. This mirror is usually body-sized compared to the enemy and its power depends on the amount of chakra applied. The enemy's reflection then flies out of the mirror as a glass clone and performs the exact same attack as the enemy reflected back at them. The clone cannot copy ninjutsu or genjutsu but can precisely copy taijutsu and bukijutsu without statistical advancements but with spiritual power and application. The glass clone's power is based on the amount of chakra applied to the mirror. If the glass clone's rank is equal to the taijutsu or bukijutsu technique that it is reflecting then it will counter it. Once the reflection leaves the mirror, the mirror immediately shatters. When the clone is killed by a strong enough technique the clone shatters as well but explodes outward to harm close-ranged attackers.

▰ Glass Shuriken [ Garasu Shuriken ] | Rank X
After performing a single seal, the user launches projectiles that are essentially shards of glass grouped into a sort of long-ranged shotgun blast from the shattered glass they have amassed. At D rank, up to two of these blasts can be loosed, with each rank adding one more. Conversely, this skill cans imply launch one projectile that is as large and powerful as it's rank rather than weakening each one for more projectiles. Requires you have as much shattered glass as this skill intends to produce.

▰ Relocate [ Iten Suru ] | Rank E
By channeling their chakra into any mirrors they have active and performing a single hand sign, the user is able to instantly reposition their mirrors anywhere within the allotted thirty foot [30ft] radius. Any mirrors outside of this radius upon activation cannot be relocated. The cost must be paid per mirror, but only consumes one action.

▰ Glass Clone [ Garasu Bunshin ] | Rank D
Utilizing its Hall of Mirrors glass creation, the Hari Clan will perform the necessary hand seals. Then a glass clone will emerge itself from the user's body or touched object. When destroyed this clone will shatter into many sharp glass pieces, dealing D-ranked damage to the one who shattered it and leaving behind a D ranked amount of shards of glass.

▰ Shattering Hypnosis [ Funsai Saimin ]
▰Rank: C
▰Category: Instance
▰Primary Sense: Touch
▰Additional Senses: Sight, Sound
▰Base Duration: 1 Post
▰Upkeep: 80 Chakra
▰Trigger: Handseal or Smoke and Mirrors PA
▰Source: Optical Illusion
▰Status Effect: Mental Stress
▰Description: This cantrip causes the victim to believe that an attack made full contact with the Hari and shattered them into five hundred shards of glass possibly leading the victim to believe that the Hari was a glass clone. Alternatively, the illusion can make it appear as though the mirror(s) shattered into five hundred pieces and this decision on who the object of the genjutsu will be is at the caster's discretion. The shards then launch towards the opponent in a malestrom of glass that cuts into them and causes extreme pain and mental stress for a mere moment.

Yoton ref

▰ Lava Manipulation [ You Soujuu ] | Rank X | Ability
This control allows the Lava user to bend existing lava and magma as though it were their own. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate their lava objects they themselves have made, and it must be done while holding a double hand seal. Additionally, any lava that is being freely manipulated is not very solid, and can be broken or blown away as if it were completely natural, making it a poor choice for attacking or defending with. Should be noted that techniques can be made smaller while retaining their rank.
▱▰▱Rank E: Very small lava. ( A plate, etc )
▱▰▱Rank D: Small lava. ( A platter, etc )
▱▰▱Rank C: Medium lava. ( A table, etc )
▱▰▱Rank B: Large lava. ( A floor, etc )
▱▰▱Rank A: Enormous lava. ( A clearing, etc )
▱▰▱Rank S: Massive lava. ( A field, etc )
• Freely manipulating lava can be done with somatic gestures, no combat action, without a chakra cost unless chakra is applied to strengthen the lava in collisions which consumes an offensive action.
• Also includes natural rubber, quicklime, and cement. Water of equal rank cools lava in touches, and katon of equal rank hardens the cement.

▰ Lava States | Rank X | Ability
There are multiple states of the Newtonian fluid known as Lava. Each one respectively coming with its own advatanges and disadvantages. The lava states can be enhanced by an X-Ranked chakra amount to strengthen them in collisions with a handseal and offensive action. It costs a B-Rank amount of chakra for those without the Master of Transmutation PA as well as a combat action and a handseal to transfer lava between states.
• Obsidian: When a Lava technique if forcibly hardened from a suiton technique it then becomes Obsidian. It has no additional effects and is as hard as the technique that made it before it was hardened.
• Quicklime: Quicklime is immune to being Hardened by water and in fact is actually agitated further by it. When made of quicklime the structure or attack is actually treated as [1]-rank higher than the opposing technique it's coming into contact with if it's Suiton. However, it is brittle in every other instance making it 1-rank weaker in every other instance for collisions. Quicklime, when exposed to Suiton unlike Cement, will not keep its form. Quicklime additionally cannot be converted into rubber Quicklime is hardened the same as Cement.
• Cement: A hard liquid substance, while it has no natural heat it is sturdier than lava. When hardening into cement for Defensive purposes the techniques for defensive purposes are typically stronger than usual being treated as Doton it is weak to Raiton but superior against Suiton. Liquid cement is instead hardened by Katon as opposed to Suiton. Cement can be reproduced as quicklime but only before it would harden.
• Lava: Lava itself is hot and burning, several degrees of pure molten fury. When being used as Lava the lava will typically destroy equipment or inflict a severe burn and melt flesh. Lava is, of course, the strongest state for Lava-release to be in.
• Rubber: Rubber disperses force, rubber techniques will resist Bukijutsu and Taijutsu techniques of its rank or lower. It will also reduce the effectiveness of Raiton techniques by 1-rank that comes into contact with. However, it is inefficient in defending in most everything else lowering its effectiveness against those techniques by 1-rank.  

BlackJack1995


BlackJack1995

PostPosted: Mon Nov 22, 2021 3:04 pm
Ninjutsu

Maruton ref


Learned:
• Kai | Rank X |
The user forms a hand sign, flooding their chakra network with a sudden burst of chakra that negates any foreign chakra affecting the user. This is commonly used to release genjutsu but has other purposes. Requires expending chakra in equal rank and potency to the technique being broken. Flooding the brain with chakra completely dispells the hallucinations from enchantment, instance, and chain category genjutsu immediately. The chakra in the brain also mentally focuses the user and reveals the images of illusory category genjutsu as obviously fake but does not completely dispell them because they are outside of the brain but the user is still released from the illusory technique's effects. Multiple genjutsu can be released at once using Kai as long as the appropriate amount of chakra is applied but genjutsu can also be selectively released.

• Henge no Jutsu | Rank E |
The user forms a hand sign, changing their physical appearance in the blink of an eye. Using this technique the user is able to transform into smaller objects or persons up to their own relative size. This allows the user to guise themselves in plain sight or masquerade as another person entirely. Alternatively, the user may cast this on inanimate objects within eyesight. This technique remains active for three posts before it must be repaid.

• Bunshin no Jutsu | Rank E |
The user forms a hand sign, creating an intangible clone of themselves. These clones are not capable of following commands further than the direction to move from one place to another. Furthermore, they are incapable of affecting physical objects or the world around them. The user can create a single at E Rank body and an additional one for each body rank following for no additional cost. Clones created in this manner remain visible until stricken or until the user's third post.

• Substitution Technique | Rank E |
When in danger the Shinobi will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the Shinobi to quickly flee and hide while the object takes the brunt of their opponents attack. The substitution technique can only be performed four [4] times per battle and you must be near an object at least roughly the same size as your character's torso, capping out at your character's full-length size. Other roleplayers' characters (unless willing) cannot be used as a substitute. Spawning random, faceless characters to use as substitutes is not permitted. All clones, with the exception of the standard clone, may be used in substitution.

▰ Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E
The user coats their body in chakra while pursuing someone covertly. The chakra surrounding their body causes anyone who looks directly at them to find their eyes wandering elsewhere. Due to its low cost in chakra, this seldom arouses suspicion to those feeling the prying eyes of the user. This technique must be repaid every three posts.

▰ Magic Cloak of Invisibility Technique [ Kakuremino no Jutsu ] | Rank E
The user takes a piece of cloth or material large enough to cover their entire body. Channeling chakra into this item allows it to relay a visual display of whatever would be naturally seen if the cloth and the user hiding beneath it were not present. This allows the user to hide, although it is easily seen though by the user's physical movements beneath the cloth. This technique remains active for three posts before needing to be repaid.

▰ Mechanical Eight Trigrams Formation [ Karakuri Hakke no Jin ] | Rank E
The user, having begun their journey in the crafting of mechanical and technological advances applies their knowledge to the defenses of the village. By planning and utilizing blueprints to construct a wall system that rises from the ground to defend a topic or village. In order to activate this defense system, a person must have access to this technique and utilize it with the switch of a lever or button which can be made remotely and carried on a person. It is common for villages to have an alarm of drums or other loud noise to que those who have access to this technique to raise the defenses. This technique requires the user have the title of [ Veteran Technology Crafter ] in order to utilize this technique. These walls measure five feet in height per crafting title in technology, starting with veteran. In addition, these walls are able to defend against attacks equal to the body rank of the person activating the technique. Creating the walls require five posts

▰ Escaping Skill [ Nawanuke no Jutsu ] | E Rank
Allows the user to escape from being tied up, or otherwise trapped, as long as doing so is possible without requiring significant altering of the human body to escape and as long as movement is still possible. Using chakra, ropes and other ties can be nudged in ways to loosen them and allow the user's escape.

▰ Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X
The user forms a handsign, projecting chakra outward to pass through barriers composed of chakra of its own rank/potency and lower, destroying the chakra barrier. If the user has an ally to perform this with the cost may be paid between the two, but the ally does not require an activation to use this technique. Opponent's who have their barriers broken in this manner cannot reform barrier techniques for one post per rank of this technique.

▰ Feigning Sleep Technique [ Tanukineiri no Jutsu ] | Rank E
Allows for the user or willing shinobi to be put instantly to sleep, thus gaining any regeneration benefits associated with sleep. A firm shake is enough to wake them, or they will wake up naturally after a full sleep cycle, totaling in three posts.

• Art of Walking on Water | D Rank |
Allows the user to stand upon water as though it were a solid surface. When standing upon water that is unaffected by chakra the user must pay an E rank cost per post. When standing upon affected waters, the user must pay chakra the same rank and potency as the technique that is affecting the water. This technique requires no activation after it's inital post, only it's upkeep cost.

• Art of Walking on Walls | D Rank |.
The user can utilize the technique to effectively anchor themselves to a surface to prevent losing footing and falling, even at completely opposite angles. Using this trees and other surfaces not effected by chakra requires an E rank cost. When standing upon surfaces manipulated by chakra, the user must pay the same rank and potency in chakra to stand upon that surface.

Katon ref

▰ Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
The user forms a single two handed seal, forming a two golf sized fire ball per rank of the technique. Before launching, these fireballs form a circular pattern before the user and are launched and manipulated by somatic gestures within a ten foot radius around the user per rank. Upon impact, these fireballs inflict tier one burns on a target. For each successful contact made with a fireball, the target's burned status increases one tier. This technique requires an upkeep post of five chakra per fireball active.

▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
This is a passive Jutsu that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Katon must learn this technique or take E Ranked fire damage when utilizing katon techniques.

▰ Cinder Technique [ Tanebi no Jutsu ] | Rank E
This technique allows a person to snap their fingers and ignite a spark anywhere they so wish within ten feet of themselves. This can ignite flammable substances and spark explosive tags when contact is made.

▰ Veil Technique [ Fukumen no Jutsu ] | Rank E
The user claps their hands together, creating a white hot flash of fire chakra as they open their palms towards their target. Opponents who are looking at the user suffer tier one blindness during their first activation spent their following post.

▰ Flare Technique[ Shoumeidan no Jutsu ] | Rank E
The user molds chakra in their lungs, exhaling a burst of flame that extends up to ten feet forward and vanishes almost instantly and does not continuously burn targets. The area effected suffers tier one burn on the point of contact.

▰ Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
The user expels a litany of hot marble sized cinders from their mouth and spits them at the target within twenty feet. These embers have an intense brightness and cause tier one blindness to those witnessing it and leave a tier one burn on targets contacted by the embers.

▰ Burning Cinder: Two [ Nenshou Ha: Nii ] | Rank C
This technique magnifies the amount of burning cinders in the users mouth. When the cinders are emitted they are emitted in a burning cloud that spans thirty feet. These burning ashen cinders if entered inflicts Tier 2 Blindness so long as the target remains in the cloud and remains active for three posts. The user is immune to the blinding effects. Additionally, fuuton techniques must be B Rank or higher to dispel the ash.

▰ Burning Ash Accumulation [ Haisekishou ] | Rank Null
Burning Ash Accumulation is a variant of the Nenshou Ha techniques. Rather than use typical blinding ash the user can replace said cinders with explosive ash by increasing the rank of the Nenshou technique being augmented. The user then either clicks their teeth together or snaps their fingers, igniting the ash within. This snapping or clicking action can be done within the duration of the ash's four posts without paying an activation cost. Doing so ends the blindness effect of the ash but applies tier three burns to those who are effected by it, the concussive force causing small bone fractures and deep bruising. The user is not immune to this explosive force and should remain outside the ash for it.

▰ Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
Forming the required hand signs, the user forms a clone of themselves composed of fire chakra. This clone remains active up to three posts and is destroyed by technique of it's rank and potency or higher. Upon destruction, the clone releases a wave of fire in all directions spanning twenty feet wide, inflicting tier one burning on objects within it's reach.

▰ Flash Fan Technique [ Hoteri Ougigata no Jutsu ] | Rank D
The user inhales deeply, forming hand signs and ending the string by brining their fingers to their mouth. Exhaling, the expel a funnel of flames that expand out in a cone shape and spreading up to twenty feet. The flames dissipate quickly, leaving tier one burns to those contact is made with. If the user is in possession of a fan, they may korabo this technique with a Basic Combat Skill with the fan and expand the flame's range and potency, reaching sixty feet.

▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
After forming the necessary handsigns the user inhales, holding their handsign at their lips before releasing a fireball measuring ten feet in size. This fireball travels up to thirty feet or until impacting a target. Upon impact, the fireball explodes, causing tier two burning and burns to those within a thirty foot radius.

▰ Oil Fireball [ Abura Endan ] | Rank X
A technique where the creates oil within their mouth with their chakra while expelling a fireball technique that mixes with the oil as it burst to life. Utilizing this technique costs no activation but must match the parent fireball's chakra. The fireball technique this is combined with cannot be affected by water based techniques that are less than two ranks higher than the user's technique.

▰ Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
The user performs the necessary hand seals and then releases a small two foot fireball. This technique may have the cost replicated up to four times for a total of five fireballs by paying a second activation and the total required chakra cost for the total number of fireballs. Projectile weapons thrown through the Basic Combat System or a Bukijutsu Style may be Korabo'd with this technique for no additional cost, using the fireball to mask the projectiles presence to others, including sensory techniques used by opponents below the user's body rank. Upon impact, the fireballs cause tier two burns and if projectiles are used with this they remain ablaze for the duration of tier two burning.

▰ Flame Whirlwind [ Kaen Senpuu ] | Rank C
The user forms several hand signs, holding the final sign. Once completed, flames erupt around the user in a cyclone like manner standing ten feet in height with their single handed seal allowing their flames to travel along the ground and seek out their target. For each post this is done, the user is required to pay an upkeep of ten chakra per post. Posts following the original post do not consume an activation for this technique. Opponents caught by the flames are engulfed, causing tier two burns and burning.

▰ Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
The user slaps the earth, expelling chakra and releasing four motes of fire that are approximately the size of a baseball. These motes seek out targets for up to three posts and once they attach wrap around the target before detonating. Each flame causes a ten foot concussive explosion of flames that causes tier one burns to those it is attached to as well as those within the explosions range. This technique may be executed at Ranks B and A as well, increasing the mote numbers to eight and sixteen. All motes of fire move at C Rank equivalent.

▰ Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
A technique with two variants. The first of which requires it to be used in combination with a Basic Combat Art or other technique that snares the target with steel wire. This variant allows the user to expel flames that use the wire as a guide, traveling along it and engulfing the target snared, causing tier two burning and burns on contact. The alternative variant allows the user to expel a stream of fire up to thirty feet in length at a target, causing tier two burns and burning. The user is able to hold a hand sign and continue to breath fire out in this manner for an upkeep cost of ten chakra per post, requiring no activation past it's first post for both variants. Additionally, if a target has the technique continuously burning them for two posts or more, the burn and burning status are elevated to tier three.

▰ Incendiary Technique [ Shouidan no Jutsu ] | Rank X
The user forms the required hand signs, spewing two silver metalic looking flammable globs per rank of the technique that are approximately one foot in size. The user is able to launch these globs up to ten feet from their person per rank. These flammable globs ignite with any small spark or heat source and create ten foot explosions each. Those hit by the explosions suffer tiered burning and burns equivalent to the rank. Those directly hit with the blobs that are ignited suffer one tier higher in burns.

▰ Aerial Explosion Technique [ Kita no Jutsu ] | Rank C
Releases the same combustible composition in the [Bed of Fire] technique, this Jutsu releases is as a gas into the air. This is an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The outer gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this Jutsu will be seriously injured and probably suffer at least a first degree burn. {Evaporates all ambient water with no chakra bearings in sixty-foot radius} {Gas cannot be seen without sensory or doujutsu}

▰ Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
After learning the Fire Resistance Technique, the user's mastery over self protection from their own element has become more refined. By passively circulating chakra over their skin, they are able to negate burns upon their own body. Additionally, the user is able to increase the chakra circulating their body to match the rank and potency of a fire based technique directly impacting them in order to nullify that technique. This can be done for no activation cost once every three posts.

▰ Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X
The user forms the required hand signs and releases a sphere of flames that surround the user's body. After the user completes the sphere, they may release their hand signs and allows them to continue combat. Any object physically contacting the sphere is ignited and suffers tiered burning equal to the rank of the technique. This technique requires an upkeep cost two ranks below the technique's execution and requires no activation beyond it's initial use.

Doton ref

▰ Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E
The user channels chakra into their hands, molding the earth into a stone measuring up to three feet in width. The user is then able to hurl this at a target within ten feet, causing mild bruising if defended with taijutsu.

▰ Stone Bracers [ Ishi Yoroi no Ude ] | Rank E
After forming the required handseals, the user strikes the earth to cause the earth to mold into bracers upon both arms. These braces cause abrasive damage to those physically contacting them while requiring a D Ranked amount of resources to destroy each of them. These bracers require five chakra per post to upkeep.

▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
The user sinks into the earth and is able to move up to ten foot distances while underground. This technique requires an upkeep cost of five chakra per post to continue this movement under the earth.

▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X
The user slams their hands on the earth below them. Doing so causes the earth to move as a conveyor belt measuring five feet and ten feet in length per rank of the technique, doubling at S and S+ Ranks. Advancing upon the user during this time negates all stat bonuses to speed and agility while upon the technique's surface.

▰ Earth Clone Skill [ Doton Bunshin no Jutsu ] | Rank D
Forming the required hand signs, the user forms a clone of themselves composed of earthen chakra. This clone remains active up to three posts and is destroyed by a technique of C Rank and potency or higher. Upon destruction. Upon destruction the clone explodes, sending chunks of earth flying within a ten foot area, causing mild bruising.

▰ Mud Interceptor [ Geigeki No Doro ] | Rank D
The user forms the required hand sign, causing the before them to spew up to four balls of mud that impact targets, throwing them back twenty feet upon impact while coating them in mud. This coating of mud hardens quickly, reducing their agility and speed by [1] for the next four posts.

▰ Rock Bump [ Iwane Banpu ] | Rank D
The user forms the required hand signs, forming and launching a rock by throwing it at the earth near a target within twenty feet. Upon impact with the ground, the earth within ten feet of the stone's location blasts upward, slamming the user with a five foot pillar of earth that stuns the target, costing them an offensive activation their following post if successful and causing light bruising upon impact.

▰ Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D
The user slams their open hand into the ground, sending chakra outward in order to cause tremors within a twenty foot range from all sides of the user. As the ground shakes about, the target is denied all reflexive bonuses within it's range and required to activate the Act of Surface Walking in order to retain their balance.

▰ Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D
While beneath the earth using another technique the user reaches up and grasps a target with both hands by the target's ankles. The user then pulls the target beneath the earth up to their necks. This causes tier one petrification to the areas beneath the ground.

▰ Pebble Barrage [ Tamaishi Danmaku ] | Rank D
The user forms the required hand signs to expel chakra over a five foot radius around them, launching any loose stones towards a target within twenty feet of the user. If the stones are from a previous technique, the user may apply one rank below the previous technique's rank to this technique for collisions.

▰ Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+
The user forms the required hand signs, causing a sink hole to appear at the user's desired location within the topic, measuring fifteen feet wide at it's lowest rank and expanding five feet per additional rank. At it's lowest rank, a thirty foot area to each side of the sink hole begins to draw in towards the center, drawing targets to their doom as they are buried, the pit measuring as deep as it's width. Those trapped within the sink hole require chakra one rank above the technique's executed rank to escape it's hold. Utilization of the Act of Surface Walking is impossible upon this surface.

▰ Explosive Stone Body Replacement [ Bakuyaku Iwa Kawarimi ] | Rank C
A supplementary technique that has it's cost paid alongside the user of the substitution technique. The user substitutes with a boulder that is up to ten feet in width. Upon switching with the user, the boulder detonates, exploding and sending broken stones and shards of minerals out with concussive force thirty feet in every direction. These stones and shards bruise and shred anyone within it's range, requiring two activations to defend against it.

▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment
A supplementary technique that augments the user of techniques that allow the user to sink into the earth. By paying the cost of this technique alongside the activation of a parent technique, the user is able to freely move beneath the earth and breathe without restriction. This ability requires an upkeep of twenty chakra every three posts.

▰ Earth Flow Wave [ Doryuuha ] | Rank C
The user forms the required hand signs to cause a wave of earth measuring thirty feet in size that the user may ride atop of, requiring an upkeep cost of twenty chakra every other post. Those caught beneath the wave of earth have tier two petrification applied and are held in place by the hardened earth that surrounds them to their necks.

▰ Earthen Rising Spears [ Doryuusou ] | Rank C
The user forms the required hand signs. From the earth around the target three spikes composed of earth explode that rise up to ten feet in height each to impale targets. Each of these spears require C Rank charka to defend. If a technique was used to create the earth this technique was used from the technique and it's defensive requirements are considered B Rank.

▰ Stone Avalanche [ Iwa Nadare ] | Rank C
A technique designed to augment the Act of Tree Climbing. The user applies the chakra cost of this technique to the parent technique when scaling walls for no activation. While running along the rock formation the user is able to scatter a barrage of thirty boulders that are one foot in size a piece, falling to the earth below. Defending these boulders requires a cost equal to this technique's rank, even if defending only a single boulder.

▰ Ram Head [ Ohitsuji Kashira ] | Rank X
The user forms the required hand signs, slamming their open hand into the earth. At it's lowest rank the user creates a wall that measures ten feet in size and increases ten feet per additional rank, doubling at S and S+ Ranks. This technique requires chakra rank and potency one rank above it's own to break it.

▰ Revolving Split Earth Palm [ Retsudo Tenshou ] | Rank C
The user slams their palm on the ground, causing the ground within thirty feet of their location in all directions to begin churning, breaking and crumblind the landscape which creates gaps in the earth up to fifteen feet deep. Those within the range of this technique require an additional rank of resources to utilize their techniques due to the broken concentration of the landscape crumbling.  
PostPosted: Mon Nov 22, 2021 3:36 pm
Genjutsu ref

Illusory

E-Rank Techniques


▰ Cloud Cover Technique [ Kumo Monokage no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Phantasm
▰Status Effect: None
▰Description: This Jutsu involves the simple creation of a small illusionary cloud, about 1 foot in diameter, that has to stay on the ground. Its true purpose is to conceal something that might be hidden in a particular spot, such as a sharp rock, or a small hole.

▰ Mark of the Unfamiliar [ Etainoshirenai no Fugou ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: Until deactivated by touch.
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Hologram
▰Status Effect: None
▰Description: Another fundamental Jutsu, this one changes a person’s writing, mark, or even an inscription to that of another. By doing this, simple directions can be misread or pathways can be changed. It is all up to the discretion of the person reading the sign, though, since merely touching the word or mark in question can easily break the spell.

▰ Scent of the Peculiar [ Dokuji no Kaori ]
▰Rank: E
▰Primary Sense: Scent
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Scent Phantasm
▰Status Effect: Mental Stress
▰Description: This Jutsu makes use of the sense of smell. It has been known for ages past that there are certain scents that excite different emotions. Scents in the area can make something as simple as dust smell endearing, or make crushed leaves give off a toxic aroma. By this, both traps and warnings can be made of simple objects, not to mention the handy note of covering up one's tracks. Overwhelmingly unpleasant scents have the ability to cause mental stress.

▰ Shadow Glare [ Nirami no Kage ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual phantasm
▰Status Effect: None
▰Description: Manipulating what a shadow looks like is no large feat for most shinobi. But at this most basic level, they are only able to increase the depth by which a person might perceive a shadow. For example, a shadow can either be lengthened or shortened, giving off the impression that a person is closer or further. When used in large expanses, with abundant shade, this jutsu can prove quite effective.

▰ Chameleon Skin [ Hada no Kamereon ]
▰Rank: E
▰Primary Sense: Sight
▰Addtional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: Forming chakra in the area around them, the user creates a basic Genjutsu with the purpose of helping blend their body in with whatever surroundings are available. The illusion is not perfect however and higher ranked Shinobi are far more adept in seeing through the genjutsu. The illusionist will be invisible to shinobi of C-Rank body and below but will be easily found by shinobi of B-Rank body and above. This genjutsu is a favorite among academy pranksters.

▰ Comfort Song [ Kaiteki Uta ]
▰Rank: X
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sound
▰Status Effect: None
▰Source: Requires a musical instrument.
▰Description: By playing an instrument, a calming aura fills the space and calms the emotions of all within except the user. This song does not differentiate between friend and foe. This technique will lower mental stress by one level if the rank of this technique matches the rank of the technique inflicting the stress.

▰ Scary Face Technique [ Kowaikao no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Viewing of the face.
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: The user covers their face by some means for a few moments, and when they reveal themselves their face turns into a grotesque being.

▰ Psychedelic [ Saikederikku ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Mental Stress
▰Description: The colors of the world around the opponent appear to change randomly. Patterns and pallet are decided by the user at the time of casting. The constantly changing colors can be mildly distracting and stressful.

▰ Foul Taste [ Kitanai Aji ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Inhaling
▰Source: Taste Phantasm
▰Status Effect: Mental Stress
▰Description: A smoke is created over the area that when inhaled causes a gross taste stimulation of the tongue. This disgusting sensation is highly distracting and will be acutely stressful for the mind. This technique is simply tongue stimulation and is limited without the use of the scent sense.

▰ Spooky Ghost [ Bukimina Yūrei ]
▰Rank: E
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 6 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sight
▰Source: Visual Phantasm
▰Status Effect: Insanity
▰Description: An image of a ghost is manifested and upon looking at the ghost the target feels a skin-crawling and goose bump inducing fear. This visual disturbance can cause a minor sense of madness.

D-Rank Techniques




C-Rank Techniques




Enchantment

E-Rank Techniques


▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: Sight
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Sound
▰Source: Audio Phantasm
▰Status Effect: None
▰Description: This technique causes the target to believe they are in a dark, poorly illuminated setting. Within this setting the user manipulates their voice to replicate natural animal sounds one would hear in a wooded area such as animal cries.

▰ Thunder Voice Technique [ Hekireki Koe no Jutsu ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: Touch
▰Base Duration: 2 Posts
▰Upkeep: 5 chakra
▰Trigger: Voice
▰Source: Audio Phantasm
▰Status Effect: Mental Stress
▰Description: Acknowledgement of the user's voice triggers this technique. The user's voice is amplified to deafening levels, causing even what sounds like a whisper to those unaffected to make the target believe the ground quakes with their words.

▰ Discharge Technique [ Hibanahouden no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses:
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Touch
▰Source: Touch
▰Status Effect:
▰Description: The target feels as though the air is electrically charged. Upon physical contact with any surface the target feels a sharp jolt of electrical shock. The technique is not necessarily painful, but is distracting to the target, keeping their minds from being focused.

▰ Poison Ivy Technique [ Tsutaurushi no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 2 Posts
▰Upkeep: 5 Chakra
▰Trigger: Touch
▰Source: Touch
▰Status Effect: Insanity
▰Description: A technique triggered by the target brushing exposed skin upon another object. The spot where physical contact was made begins to itch and appears to the target as though the target has gotten a severe case of poison ivy or poison oak. The target has a strong desire to scratch at their skin, unable to remove the itchy sensation.

▰ Static [ Kuuden ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sound
▰Source: Sound
▰Status Effect: Mental Stress
▰Description: The user activates the genjutsu's effect by using a specific sound's acknowledgement to trigger the victim into hearing a static type interference that prevents the target from hearing those outside a five foot radius from communicating clearly with them.

▰ Depth Distortion [ Okuyuki Katawa ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 Post
▰Upkeep: 5 Chakra
▰Trigger: Eye Contact
▰Source: Vision
▰Status Effect: Mental Stress
▰Description: The target's sense of depth perception becomes affected in such a way they are unable to judge the distance between themselves and any other physical object. This is especially dangerous when interacting with techniques and hindering when using techniques with specific ranges.

▰ All Directions [ Shihouhapou ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses:
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Voice
▰Source: Sound
▰Status Effect:
▰Description: Upon hearing the user's voice, the target begins to hear varying parts of their speech coming from various locations surrounding them or whole sentences from other locations should the user choose. This technique causes the target to believe the user has surrounded them and distorts the target's perception of the user's location if not visible to the target during the genjutsu.

▰ Closed Sight [ Shimaru Shikaku ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Sight
▰Status Effect: Mental Stress
▰Description: This technique is triggered once the target sets sights on the user's body. Once acknowledged, the target's peripheral vision is blacked out, only allowing the target to see what their eyes are directly focused upon.

▰ Tree Leaf-Style Willow [ Konoha-Ryū Yanagi ]
▰Rank: E
▰Primary Sense: Vision
▰Additional Senses:
▰Base Duration: 2
▰Upkeep: 5 chakra
▰Trigger: Vision
▰Source: Phantasm
▰Status Effect: Mental Stress
▰Description: The target is caught in this genjutsu after seeing the physical action of the user moving their arm(s). Upon activation, this genjutsu causes the target to hallucinate the user as having several waving arms, making it difficult for the enemy to focus on the user's true arm movements.

▰ Demonic Illusion: Descending Hell Technique [ _Jigoku Kōka no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Phantasm
▰Status Effect: Mental Stress
▰Description: The user forms a hand sign that is must be seen by the target. Upon acknowledgement of the hand sign, the target views a massive fireball that darkens the sky as it descends upon the area, causing the target to feel the ambient heat that is partnered with such an intense flame.Unable to prevent the fireball's destruction, the target believes themselves consumed in flames and often flee to safety.

▰ Mist Technique [ Kiri no Jutsu ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses:
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Sight
▰Source: Phantasm
▰Status Effect:
▰Description: When the target loses sight of the user, this technique is triggered. The target hallucinates the user charging towards the enemy, then leaping towards them with a weapon drawn. Just before making physical contact, the hallucination disperses into a plume of smoke, mist, flower petals or some other distracting particles.

▰ Hunger Technique [ Kiga no Jutsu ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses:
▰Base Duration: 2
▰Upkeep: 5 chakra
▰Trigger: Scent
▰Source: Taste
▰Status Effect: Mental Stress
▰Description: The user creates a strong delicious aroma of the target's favorite food. Upon smelling the scent, the target is overwhelmed with an insatiable appetite and feels as though they're starving. If left unbroken, this technique causes the target to become lethargic by the second post, reducing their desire to do anything but lay about.

▰ Thirst Technique [ Nodono Kawaki no Jutsu ]
▰Rank: E
▰Primary Sense: Taste
▰Additional Senses: Touch | Sound
▰Base Duration: 2 posts
▰Upkeep: 5 chakra
▰Trigger: Humidity
▰Source: Humidity
▰Status Effect:
▰Description: The user creates a humid atmosphere with their chakra around the target. Upon acknowledgement of the humidity, the target becomes overwhelmed with a sense of thirst, causing them to be consumed with the search of water. While active, this genjutsu causes the target's lips to feel chapped and their throat to be hoarse.

D-Rank Techniques


▰ Leer of the Peculiar [ Dokuji no Gyoushi ]
▰Rank: D
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 2 Posts
▰Upkeep: 5 Chakra
▰Trigger: Eye contact
▰Source: Emotion Manipulation
▰Status Effect: None
▰Description: After eye contact is made, the target becomes intimidated. This communicates malicious intent upon a victim and can be used to open up attacks for teammates. This may provoke an opponent into thinking twice before engaging in battle as this technique manipulates the chakra sense's capacity over emotions.

▰ Through the Looking Glass [ Kugurinukeru Meikyou ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Vision
▰Status Effect: Mental Stress
▰Description: With a few hand seals the user shatters their opponent's vision. For the next four posts the target will see the world as if they were looking through a pane of broken glass. This type of compound vision tends to make it a lot harder to decide exactly where something is by presenting a multitude of images and if nothing else it is extremely annoying and mildly stress inducing.

▰ Voice of the Peculiar [ Dokuji no Onsei ]
▰Rank: D
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Voice
▰Source: Emotion Manipulation
▰Status Effect: None
▰Description: A verbal aid, this genjutsu manipulates a person’s voice and makes them seem either more or less imposing. By itself, it can be used as a very noteworthy distraction and can also deter opponents from engaging the user right away. You can make your voice sound like that of other people you have encountered rather than just changing pitch and tone.

▰ Ghost Touch [ Youma Tacchi ]
▰Rank: D
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This simple Genjutsu shifts the target's perceptions of the world two feet forwards and two feet to the left or right. While they are affected they will believe that they just pass right through whatever they try to touch like a ghost trying to make contact with the real world.

▰ Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Mental Stress
▰Description: The Hell Viewing Technique is a Genjutsu that causes its target to see a horrifying vision instead of the real world around them. The Shinobi will use a handseal to project the mental hallucination. It is a presentation of horrible nightmares that are individual to the victim. This genjutsu's hallucination is so disturbing that it causes mild mental stress.

▰ Plague of Rats [ Pesuto ]
▰Rank: D
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 3 Posts
▰Upkeep: 5 Chakra
▰Trigger: Viewing Caster
▰Source: Touch Phantasm
▰Status Effect: Mental Stress
▰Description: The caster creates the hallucination of his or her body becoming a large swarm of rats that covers the target's body. The Jutsu makes it so the victim is made to believe that they are being devoured alive by the rats and feel the rats ripping off their flesh with their teeth.

▰ Demonic Illusion: False Surroundings Technique [ Magen: Kokuni Arazu no Jutsu ]
▰Rank: X
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 5 Posts
▰Upkeep: 5 Chakra
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: None
▰Description: A Genjutsu technique that makes the victim believe that he/she is in a totally different surrounding than they really are. The user creates a whole new surrounding that the opponent ends up seeing, instead of the old one, giving the user the advantage as only they would be aware of the exact lay of the land. This jutsu produces the feeling that the land is not as it should be, before changing to one in which the target feels that it should be. If double cost and upkeep are paid upon initial casting, the user is able to hide themselves, as well as any objects weighing up to fifteen pounds [15 lbs] per rank of the user within the same amount of footage, within the scenery.

C-Rank Techniques


▰ Voice of Compromise [ Jouho no Koe ]
▰Rank: C
▰Primary Sense: Chakra
▰Additional Senses: Sound
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Voice
▰Source: Emotion Manipulation
▰Status Effect: None
▰Description: The user focuses a small amount of Chakra into his vocal chords as he speaks, allowing it to escape with his voice. This technique does not affect the sound of the user’s voice directly, but rather affects how any listeners hear the message. While using this technique, anything the user says will be perceived by listeners as a positive message. It can have numerous effects, such as endearing the speaker to his audience. The power of this Jutsu is quite limited, however. It tends to have very little effect on established enemies, or people in a high state of emotion, although it has been known to calm down agitated people.

▰ Journey into Black Darkness Technique [ Kokuangyou no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Eye Contact
▰Source: Visual Hallucination
▰Status Effect: None
▰Description: Journey in Black Darkness is a Genjutsu technique which causes the Shinobi's opponent to be enveloped in total darkness when eye contact is made. While in the black void, the Shinobi will be unable to see any incoming attack or threat.

▰ False Strike Technique [ Mougo Shibaku no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 3 Posts
▰Upkeep: 10 Chakra
▰Trigger: Physical Contact
▰Source: Visual and Touch Phantasms
▰Status Effect: None
▰Description: This technique is a fairly simple one, but it is very useful in a tight spot. When an attack is nearing, the user of this technique forms a single seal to activate the technique, and then immediately moves to dodge the technique. The attacker instead of seeing the user dodging, will instead see and feel the attack strike their target with the appropriate effect (blood gushing out for example), and with their eyes drawn to the illusion instead of the real user, the user is afforded a short moment in which they are as good as invisible to their opponent in which they can use to either seek better cover, or even quickly counter-attack.

▰ Taste of Locusts [ Inago no Akushumi ]
▰Rank: C
▰Primary Sense: Taste
▰Additional Senses: Touch
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal
▰Source: Taste Phantasm
▰Status Effect: None
▰Description: The victim imagines their mouth suddenly filled with a swarm of live locusts. The imaginary locusts will try and crawl down the victim’s throat, which makes spitting them out a difficult task. Vomiting often occurs which usually dispels the Genjutsu but leaves them open for attack. If no attempts are made to spit out the locusts or vomit them out, this Genjutsu will continue to last until the full length of time has passed.

▰ False Flame Technique [ Nise Honō no Jutsu ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Touch, Scent
▰Base Duration: 4 Posts
▰Upkeep: 10 Chakra
▰Trigger: Handseal or Other
▰Source: Sensory Phantasm or Other
▰Status Effect: Mental Stress
▰Description: The user creates an illusion that a fire has been started in the immediate area. A smoke screen appears to form, and the opponent feels as though it is hard to breathe and that the heat is increasing dramatic as the "fire" builds up. The inferno will then spread over the area and consume the victim. They will feel their skin burn, smell the burning flesh, and see the fire consume the body.

Instance

E-Rank Techniques


▰ Thunder Trap Seal [ Raimei Wana Fuu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sound
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Trap
▰Source: Trap
▰Status Effect: None
▰Description: A basic Genjutsu in the sense that what it does is very simple, however it is an illusion that is set up for the target, but also an illusion that the user himself notices. Flashing a series of signs the user "primes" an area or object with a conditional Genjutsu. Whenever someone crosses the said area or tampers with said object loud thunder is sounded and can be heard well from everywhere. While partially unsettling for most people who were just walking around or touching something the Genjutsu does nothing more then alert the setter of this Genjutsu that someone set off one of his signals. This jutsu affects all living beings in the area. This jutsu is stackable with more instance genjutsus. Other Instance Genjutsu may be primed, to a maximum of one [1] additional Instance per rank of the Genjutsu user.

▰ Trickster’s Sand Storm [ Suna Arashi no Odokemono ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: Touch
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal or Other
▰Source: Visual Phantasm
▰Status Effect: Blindness
▰Description: This Jutsu causes the opponent to believe that a sandstorm is kicking up, blinding his vision, irritating his eyes, getting into his nose and mouth. Simply rubbing their eyes will usually end the Genjutsu, though it is still quite useful if one can take use of the temporary blindness the target may suffer.

▰ Through the Unfamiliar [ Etainoshirenai no Tsuujite ]
▰Rank: E
▰Primary Sense: Chakra
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Memory Manipulation
▰Status Effect: None
▰Description: Strange in its uses, this Genjutsu is fairly harmless. What it does is it makes any opponent who falls into its area of effect imagine that they have just undergone a certain sense of déjà vu. That is to say, they begin to question whether they are following the right path or direction since the one in front of them seems too familiar to be the right way. Area of effect includes all within ten [10] yards per rank.

▰ Mud Slip Technique [ Doro Shissaku no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: Sight
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Trap
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: A Genjutsu in which the victim feels slippery “mud” right beneath his or her feet, causing them to slip and fall. Can only be placed within an environment as a seal, and activates when anyone nears it.

▰ Annoying Dust Technique [ Okkuu Chiri no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This simple Genjutsu makes a person feel as if there was a speck of dust in their eye, irritating it. Although not damaging, it can cause the victim to lose concentration and also make them continually rub their eyes in an attempt to get the nonexistent dust speck out.

▰ Rock Technique [ Iwa no Jutsu ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: A simple Genjutsu that makes the victim see a very sharp rock protruding out of the ground, causing the victim to trip over the “rock” and fall in avoidance. This effect requires a set location, and triggers by someone stepping on it. The next step taken will have the rock.

▰ Touch of the Unfamiliar [ Etainoshirenai no Tacchi ]
▰Rank: E
▰Primary Sense: Touch
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Enchanted Object
▰Source: Touch Phantasm
▰Status Effect: None
▰Description: This Jutsu, by its name alone, obviously takes into account a person’s sense of touch. Much unlike the rest of these Jutsu, this one is activated once a person touches a particular object that the user has placed the seal upon. It can be as obvious as a Kunai being sent at an opponent from any distance, or even the leaves of a tree. In short, what it does is it makes the user question whether or not the particular item existed or not. So if a person were to be stabbed with a Kunai, they would seem to not feel the pain of the Kunai, but would realize it much later since the effect of the Jutsu is quite short. In the example of leaves, a person could pass through a veil of leaves and only have their other four senses to rely on as to whether or not those leaves even truly existed, causing a very distinct sense of confusion. Applies only to the object that is sealed, & sets off when anyone touches it.

▰ Sound Technique [ Onkyou no Jutsu ]
▰Rank: E
▰Primary Sense: Sound
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Sound
▰Source: Audial Phantasm
▰Status Effect: None
▰Description: A distraction Genjutsu that causes the target to hear random sounds of the user's discretion. Can be instanced. This jutsu is stackable with more instance genjutsus.

D-Rank Techniques




C-Rank Techniques


▰ Echo of Lament [ Aitou no Hibiki ]
▰Rank: C
▰Primary Sense: Sight
▰Additional Senses: Chakra
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Visual Phantasm
▰Status Effect: Insanity
▰Description: A technique fashioned for defense, this one takes a rather different approach. It is, in fact, fashioned for reversal and is quite dangerous in effect. Preparing the Jutsu ahead of an opponent's attack, it is passive until activated with precise Chakra control. Through any of the senses, the Genjutsu is passed on and it quickly alters the image an opponent sees. What appears to the opponent is a direct hit on their target. Whether it be as simple as a Kunai plunging into their thigh or a Genjutsu immobilizing them with fear, an opponent will see this outcome played out as exactly as if it would have really happened. Yet, it is the ability of this technique to make one think that and thus leave a very critical opening in any person’s defense.

Chain

E-Rank Techniques


▰ Shadow Sign [ Kage no Sain ]
▰Rank: E
▰Primary Sense: Sight
▰Additional Senses: None
▰Base Duration: 1 Post
▰Upkeep: None
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: None
▰Description: This technique is chained during the casting of an initial genjutsu. This technique hides the handseals of the initial genjutsu it is chained to. The opponent only sees the one handseal which is required for this technique.

D-Rank Techniques


▰ Escape Room [ Dasshutsu Heya ]
▰Rank: D
▰Primary Sense: Sight
▰Additional Senses: Smell, Touch
▰Base Duration: 3 Posts
▰Upkeep: 5 chakra
▰Trigger: Handseal
▰Source: Sensory Phantasm
▰Status Effect: None
▰Description: This technique is only active when a technique of the illusory branch of genjutsu is broken out of, either through kai or pain. From the location where the illusion was initially projected, a thick cloud of black smoke engulfs the target's sight. The target is only able to process sight within a five foot radius of the direction they are facing, or all directions if aided by a byakugan. Anything further suffers a tier one blindness hazard.

C-Rank Techniques
 

BlackJack1995


BlackJack1995

PostPosted: Mon Nov 22, 2021 3:40 pm
Taijutsu:

Kaiser Fist

Stage One

▰ Heavy Punch | Rank E | Training
The basis of the style, punch hard, punch first. The user is able to spend stamina in order to increase the strength of their punches for no activation. For each rank applied, a [1] point increase to strength is conferred.

▰ Sudden Straight | Rank X | Complex
The user channels chakra into their fist, releasing a straight punch at blinding speeds. For each rank of the technique the user's speed is increased by [1] point. If unblocked, the user's speed is transferred to strength during damage calculations for this attack.


Stage Two

▰ Kaiser Crown | Rank X | Simple
The user delivers a downward head butt while directly before the target. This headbutt is delivered with such force that it stuns the target, removing an activation from their next post. For each rank of the technique the user gains a [1] point increase in strength.

▰ Crumbling Overhead | Rank X | Simple
The user delivers a powerful elbow drop on their target's head. This technique negates all endurance of the target while delivered a with a [1] point increase to strength per rank of the technique. For each rank of this technique the ground splits in a five foot diameter in all directions of the target.


Stage Three

▰ Kaiser Armor | Rank C-S | Spiritual
The Kaiser armor is a staple of the style. In it's base form it is not visible to the naked eye but chakra floods every inch of the user's body. While active, the armor prevents damage equal to it's own rank. In addition, it prevents the user from having their stat decreased below their natural states.This armor lasts for three posts at C rank and an additional post for every rank additionally applied.

▰ Elbow Bolt | Rank X | Simple
The user charges forward five feet per rank of the technique with a [1] point increase in speed per rank of the technique. The user extends their elbow outward as they reach the target, slicing into them with the joint. The sharp impact of the strike stuns the target, removing all agility increases when interacting with this technique.

▰ Guillotine Drop | Rank X | Complex
The user raises their leg above their heads and brings it down in a might axe kick that fells the strongest foe, flooding their heel with chakra. For each rank of the technique it gains a [1] point increase in strength. This technique treats barriers and defensive ninjutsu one rank lower.

▰ Iron Backhand | Rank X | Complex
The user channels chakra into their hand, delivering a swift and powerful backhand. The chakra infused backhand has the power to slap ninjutsu of equal chakra and potency aside like they were garbage. In addition, all strength increases the user has are converted to speed increases for the duration of this strike. When used on persons, A rank and above of this technique break skin and break bones.


Channeling Martial Arts

▰ Elemental Fury | Rank X | Spiritual
The user surrounds their hands with their elemental chakra, granting their taijutsu and basic combat taijutsu their elemental affinity. For each rank of the technique, this effect lasts one post.

▰ Elemental Personification | Rank X | Spiritual
The user floods their system with chakra while choosing one of the primary elements they have access to. This attunes the user to that element, giving their element of choice the following effects. This technique requires no activation but always requires it's chakra cost paid equal to the technique it is paired with.
Water: Reduces speed of the target by a [1] point amount per rank when contacting an opponent for the following post.
Earth: Stuns an opponent, losing an activation if unblocked.
Fire: Reduces strength of the target by a [1] point amount per rank when contacting an opponent for the following post.
Wind: blows the target back an additional five feet per rank.
Lightning:Reduces agility of the target by a [1] point per rank when contacting an opponent for the following post.


Stage Two

▰ Forceful Wave | Rank X | Spiritual
The user delivers a palm thrust in the direction of their target. The chakra released from the palm thrust creates a wave of chakra that expands five feet per rank of the technique and travels twenty-five feet total. This wave of force has the ability to knock away techniques of its own rank and potency and lower in the opposite direction as well as send those who are impacted by it away if their body rank is lower than the technique's cost. Opponents may pay chakra equal to the technique's rank in order to break from the forceful blast of this technique. In addition, this technique carries the chosen elemental affinity of the user to add it's damage type to the attack. If the palm strikes the target directly, the user pays the cost of this technique in stamina in addition to its original cost to deal damage.

▰ Sweeping Force | Rank X | Spiritual
The user squats, delivering a sweeping kick that runs along the ground. A thing veil of chakra rushes along the ground and travels toward the target five feet per rank of the technique, knocking foes down. When the user's chosen element is added to the technique, it affects the earth along it's path. Fire ignites the ground, Water saturates it, earth shatters the ground to make unstable footing, wind causes updraft, sending things flying, and lightning leaps along the surface of the earth.If the kick strikes the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.

▰ Dual Forces | Rank X | Spiritual
The user throws their hands to either side of their body, punching or delivering an open palmed strike. The user projects chakra outward from either side that creates a concussive blast five feet per rank, allowing them to launch any chosen element they posses from their hands, even allowing separate elements from both hands. If the palms strike the target directly, the user pays the cost of this technique in stamina in addition to it's original cost to deal damage.


Stage Three

▰ Counter Force | Rank X | Spiritual
The user opens their hips by rotating their front foot out. Then sinking, pivoting, twisting the user throws their hands outward as they rotate a full circle while expelling chakra five feet in every direction that carries the single element of their choosing they posses. This technique is used to duck below target attacks while countering with their own attack. This technique must be executed at the rank of the technique being evaded.

▰ Elemental Doubling | Rank C | Training
The user does a single post of training where they practice combining their techniques with more than a single element. Once completed, all techniques are able to carry two elemental properties. This does not allow for Elemental Bloodlines to be used in this manner.

▰ Snaring Forces | Rank X | Complex
The user reaches out, grasping the target's limb. Once secured they expel chakra from their hands and surround the target's body in their chakra. This chakra carries the elemental properties applicable by the user. The elemental chakra dissipates after consuming the target in that property.  
PostPosted: Mon Nov 22, 2021 3:42 pm
Bukijutsu:

 

BlackJack1995


BlackJack1995

PostPosted: Mon Nov 22, 2021 3:43 pm
Custom Jutsus

Base 0/8

Inventory

Weapons

Body

Arms

Legs

Consumables

Crafting  
PostPosted: Mon Nov 22, 2021 3:44 pm
Class Growth

Ninjutsu

▰▰▰ D-Rank
▰Base Resource Pools:
▱▰▱200 chakra.
▱▰▱100 stamina.
▰Base Jutsu Limits:
▱▰▱10 Ninjutsu slots.
▱▰▱5 Genjutsu slots.
▱▰▱1 Taijutsu style.
▱▰▱OR
▱▰▱1 Bukijutsu style.

▰▰▰ C-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ B-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.
▱▰▱ +1 Taijutsu style.
▱▰▱ OR
▱▰▱ +1 Bukijutsu style.

▰▰▰ A-Rank
▰Resource Pool Increases:
▱▰▱+40 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S-Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S+ Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

Genjutsu

▰▰▰ D-Rank
▰Base Energy Pools:
▱▰▱200 chakra.
▱▰▱100 stamina.
▰Base Jutsu Limits:
▱▰▱5 Ninjutsu slots.
▱▰▱10 Genjutsu slots.
▱▰▱1 Taijutsu Styles.
▱▰▱OR
▱▰▱1 Bukijutsu Styles.

▰▰▰ C-Rank
▰Energy Pool Increases:
▱▰▱+30 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+10 Genjutsu slots.

▰▰▰ B-Rank
▰Energy Pool Increases:
▱▰▱+30 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+10 Genjutsu slots.
▱▰▱+1 Taijutsu Styles.
▱▰▱OR
▱▰▱+1 Bukijutsu Styles.

▰▰▰ A-Rank
▰Energy Pool Increases:
▱▰▱+40 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+10 Genjutsu slots.

▰▰▰ S-Rank
▰Energy Pool Increases:
▱▰▱+50 chakra.
▱▰▱+25 stamina..
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S+ Rank
▰Energy Pool Increases:
▱▰▱+50 chakra.
▱▰▱+25 stamina.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.  

BlackJack1995


BlackJack1995

PostPosted: Mon Nov 22, 2021 3:45 pm
Mission Log

Shinobi Missions


Narrative Missions


Crafting Missions


Career Missions
 
PostPosted: Mon Nov 22, 2021 3:46 pm
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BlackJack1995


BlackJack1995

PostPosted: Mon Nov 22, 2021 3:48 pm
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PostPosted: Mon Nov 22, 2021 3:50 pm
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BlackJack1995

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