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Kaketakiba | Mustelids

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Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Tue Dec 28, 2021 3:30 pm
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Kaketakiba | Mustelids | Stat Cap: 6

Kaketakiba is the home of the mustelids summoning contract and consists of a sprawling grassland with a long river and fluffy clouds that pass over the grounds. It is considered a paradise for the mustelids who inhabit the ecosystem. They use the expansive grassland for their hunting grounds and burrow below the surface for sleeping and collecting their prey. There is a massive rock formation in the center of Kaketakiba that resembles a chipped fang. The entire territory was named after this rock formation which serves as the central meeting point for the summons. The boss summon is the chief and the mustelids have formed a hunter-gatherer type of society. The mustelids are noble warriors who wield weapons, fuuinjutsu, and the wind element.

Way of the Mustelid: The mustelid sage grows weasel ears, fangs, and a tail when in their sage mode form. They are then able to enhance to use the Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] twice while in sage mode without consuming a shunshin usage. Additionally, all fuuinjutsu are considered overwhelming during sage mode regardless of scholar status.

Mustelid's Elements: Fuuton, Maruton

Current Sages:
1. Usagi Mikasa (Contract Holder)
2.
3.

Summoners:



 
PostPosted: Tue Dec 28, 2021 3:31 pm

                                ▰ Muranaka
                                Rank D | Chakra: 300 | Stamina: 300
                                Str: 0 | Spd: 2 | Agi: 2 | End: 0
                                Muranaka is a small brown weasel who is incredibly fast and uses shuriken in battle. He has a pouch on his back filled with dozens of shuriken and kunai that he uses for melee range. Muranaka is hyper and proud of his accuracy with throwing weapons.

                                Ability: Marksman Weasel
                                Muranaka is the best shuriken-throwing muskrat in all of Katekiba. As such, Muranaka gains access to all stages and techniques of the Honshi Art style.

                                Tuck n' Roll! | Rank D | Cost: Simple
                                Muranaka curls up into a furball and rolls away from an incoming technique as fast as he can. This is a dodging technique that is so effective that it will allow Muranaka to dodge up to C-Rank jutsu with ease.

                                Burrow | Rank D | Cost: Simple
                                The weasel digs underground before quickly rising to the surface again in another part of the battlefield. When Muranaka rises again the jutsu that he uses next will be one rank harder to dodge.

                                As the Wind | Rank C | Cost: Complex
                                Muranaka throws his shuriken as a target while enhancing it using his wind chakra. This increases the force behind his other shuriken, making two of them hit as if they were D-Rank spiritual jutsu.

                                ▰ Harumi
                                Rank C | Chakra: 500 | Stamina: 500
                                Str: 0 | Spd: 4 | Agi: 2 | End: 0
                                Harumi is a three-foot-tall red ferret with fiery orange eyes who wields two sets of nunchucks. She has a passionate personality and is a well-regarded huntress in Katekiba.

                                Ability: Holding Power
                                Once per battle, Harumi is able to use her chakra to strengthen the power of her summoner's fuuinjutsu by one rank. The seal will not retain overwhelming. Additionally, Harumi can use the first three stages of Nunchaku Ryu.

                                Nunchaku Return | Rank C | Cost: Simple
                                The ferret chucks one of her nunchucks at an enemy and disarms the enemy of their weapon unless countered by a same-rank jutsu. The nunchuck and disarmed weapon then immediately swing around and return to her paw like a boomerang.

                                Twirling Flight | Rank C | Cost: Simple
                                Harumi spins one of her nunchucks above her head so quickly that it allows her to take flight. Using this method to dodge an enemy attack allows her to avoid up to B-Rank enemy jutsu.

                                Armory Seal | Rank B | Cost: Spiritual
                                Harumi creates a seal that creates a fifty foot wide barrier of fuuinjutsu chakra that will defend against jutsu up to A-Rank. All physical items of the enemy including weapons that come into contact with the barrier are sealed away.

                                ▰ Shiroma
                                Rank B | Chakra: 800 | Stamina: 800
                                Str: 2 | Spd: 6 | Agi: 2 | End: 2
                                Shiroma is a six-foot-tall otter who is known for her ability to swim quickly. She has a quieter personality than the other mustelids. She also cares deeply for the other otters who live in her river and has a maternal relationship with many of the otters.

                                Ability: My Shiroma
                                Shiroma has access to the water element as well as wind. She can also perform suiton jutsu upon to A-Rank.

                                Water Whip | Rank B | Cost: Spiritual
                                The otter creates a whip of water that she swings with her mouth once. The whip then is able to cut through rocks and metal. This whip is considered suiton but lacks a weakness to doton.

                                Floodplain Seal | Rank B | Cost: Spiritual
                                Shiroma is able to create a seal that contains and can release enough water to flood an area (topic) up to ten feet. Multiple of these seals can be created and unsealed simultaneously to add to the flooding. Once per battle, one of these seals may make the suiton of the summoner overwhelming.

                                Swift Swim | Rank A | Cost: Complex
                                Shiroma creates so much water from her feet that she is able to flood the area (topic) before beginning to swim. She disappears and reappears as fast as a shunshin before biting into her target. This technique can only be used once per post and twice per battle.

                                ▰ Kamatari
                                Rank A | Chakra: 900 | Stamina: 900
                                Str: 2 | Spd: 6 | Agi: 6 | End: 0
                                Kamatari is an eight-foot-tall white weasel with an eyepatch on his left eye. He carries a ten-foot-tall scythe that he uses as his priimary weapon. He has a raspy voice and a cynical personality but is utterly ruthless in battle. Kamatari is another version of the weasel Kamaitachi from legend and is one of the oldest weasels in the sage lands.

                                Ability: Cynical Sickle
                                A cursed fuuinjutsu appears on Kamatari's scythe blade. This allows him to inflict the hex status through any bukijutsu used with his scythe at the same tier as the rank of the bukijutsu. Additionally, Kamatari is a master of all stages and techniques of the Soul Slayer Art bukijutsu style.

                                Cursed Gale Sealing Method | Rank A | Cost: Spiritual
                                Kamatari forms a large seal on any surface with the potential of releasing a hexed gust of wind at any moment that Kamatari wishes during the battle. The wind applies hex at the third tier as well as third tier vertigo as a fuuton technique.

                                Scythe Swinging Slash | Rank A | Cost: Simple
                                Kamatari is able to swing his scythe with such force that it increases his strength to eight for one swing. If a fuuinjutsu or wind technique is used in tandem with this technique then its cost is reduced by thirty chakra to a minimum of five chakra.

                                Cursed Weasel's Rush | Rank S | Cost: Complex
                                He rushes forward using his own variation of the Assassin's Rush fuuton technique. The wind carries him and allows him to move as fast as a shunshin before slashing at a target. The wind carrying him also increases the cutting power of the scythe and inflicts fourth-tier hex. This technique can only be used twice per battle.

                                ▰ Adachi
                                Rank S | Chakra: 1,200 | Stamina: 1,200
                                Str: 4 | Spd: 6 | Agi: 6 | End: 4
                                Adachi is the chief of the mustelids and the largest creature in Kaketakiba. She stands at two hundred feet tall and rivals the size of even the bijuu. She has brown fur and claws that are sharper than swords and reach up to fifty feet long. There are scars all over her body including a deep slash over her right eye. She is fearsome and is by far the greatest hunter of them all. The other hunters often pay tribute to her and give her the biggest kill of any given day. Adachi prizes strength in the hunt above all else.

                                Ability: Chieftain's Headdress
                                Fifty-foot-long claws that are as hard as steel extend from all points in her body. A crown of claws also leave the top of her head. Adachi knows all blade-based bukijutsu up to level six and can use these claws for those techniques.

                                Wind Claw | Rank S | Cost: Complex
                                Adachi roars before slashing one of her paws. The immense gust created by the force of her swipe carries the power of the claws. The wind claws tear through the air for up to two hundred feet and are capable of ripping even the oldest trees from their roots destroying an area (topic). This fuuton technique has no weakness to doton.

                                Seal of Restoration | Rank S | Cost: Spiritual
                                The ultimate of the mustelids sealing arts, Adachi is the only mustelid to have mastered this powerful seal. The chieftain wolverine stomps and places a massive seal on the ground. This fuuinjutsu costs an S-Rank amount of chakra but can later restore her chakra by an S+ rank amount of chakra. This fuuinjutsu costs no action and must be used in a later post. This seal can only be used once per battle.

                                Catastrophic Claw Roll | Rank S+ | Cost: Complex
                                With all of her claws spiking from her body, the wolverine rolls into a ball and rolls over the landscape. She moves with such force that she is able to destroys trees and the earth beneath and surrounding her. Wind dramatically increases her speed to 8 for this one technique.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet

Reply
◄ 販║ 𝓢𝓪𝓰𝓮 𝓛𝓪𝓷𝓭𝓼 ↬ sᴜᴍᴍᴏɴs

 
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