[list][list][list][list][list][list][list][list][list][list][list][align=left][align=right][align=justify][size=18]▰[color=darkred]▰[/color]▰ PERSONAL DATA[/size]
[b]Combat Outfit:[/b] {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}
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[size=18]▰[color=darkred]▰[/color]▰ SOCIAL AND PERSONALITY[/size]
[size=10][b]Personality:[/b] Shiyo is a quiet guy, he dislikes speaking at all and likes to covey himself through his expressions, even though most people can't understand him. He also likes to hang around populated areas just so he could listen to everyone speak about their lives. He liked to put himself in the others' lives, in his imagination, wondering what his life would be like if he switched places with them. When conversing with those who can't read him, Shiyo uses his threads to form objects trying to convey his point through them. Only during important moments, where Shiyo has no choice but to talk, would he speak out.
[b]Village:[/b] N/A
[b]Title: [/b] Genin
[b]Local Reputation:[/b] 0 Fame/Infamy
[b]Global Reputation:[/b] 0 Fame/Infamy
[b]Biography:[/b] [/size] Shiyo was born and raised Takigakure. He didn’t have any parents, but the village treated him well, like they were raising him together. Shiyo loved his village, and all the people in it, as he was always walking around the village with a huge grin on his face. This lasted till he was 8, when he was called to the Kages office. When he got there, he was knocked out, and woke up on table tied up. When he looked around, he saw ninjas in doctors' gowns all around with boards and scalpels. They then began to cut into Shiyo, causing him to scream for hours on end till he passed out. This became his new life till, as he would be placed in a room after being cut into and then brought back the next day. AT first, Shiyo didn't understand what they were doing to him, till he noticed that he was able to make his hand into a bundle of threads. He guessed this was their plan, to make him into some kind of thread monster. Over the years, he got used of the pain from the doctors dissecting him, and he also became proficient in using the threads, as they made him form new organs with his threads. He was also given memories, somehow, about jutsu that worked with his body. So, he trained in his control of chakra and his threads as he slowly began to plan his escape. He then one day, tunneled his way out of the place he was kept, using his threads as a drill, making his way out of his prison to freedom. Takigakure put a bounty on him, to which caused Shiyo to live in hiding, learning to keep to himself, and to train hard just in case he was found. He was able to stay hidden till he was 18. Now, it seems he has been found, and it was time to make an escape.
[size=18]▰[color=darkred]▰[/color]▰ CLASSES AND STATS[/size]
[size=10][b]First Class:[/b] Bloodline
[color=transparent]▱▰▱ [/color][u]Heritage Keystone [/u] → [i] You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information. [/i]
[b]Second Class:[/b] Ninjutsu
[color=transparent]▱▰▱ [/color][u] Elemental Mastery [/u] → [i] The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class. [/i]
[color=transparent]▱▰▱ [/color][u]Cross Class or Specialization:[/u] → [i] May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied. [/i]
[b]Chakra Pool:[/b] 375
[b]Stamina Pool: [/b] 275
[b]Chakra Element:[/b] Earth
[b]Chakra Color:[/b] Blue
[b]Chakra Materialization:[/b] Threads
[b]Stats:[/b]
• Strength ► 0
[color=transparent]→[/color]→ N/A {Ex. Punch Hard PA, Move Fast Training}
• Speed ► 0
[color=transparent]→[/color]→ N/A
• Agility ► 0
[color=transparent]→[/color]→ N/A
• Endurance ► 2
[color=transparent]→[/color]→ N/A
[b]Strengths:[/b]
• Chakra Control
• Ignoring People
[b]Weaknesses:[/b]
• CQC
• Reading People
[b]Fears:[/b]
• Research oriented ninjas
• Doctors
[b]Modifiers:[/b]
•
•
[b]Personal Attributes:[/b]
▱▰▱ [b]Endurance[/b] | Increase Endurance by 2
▱▰▱ [b]Money Grubber[/b] | Increase Ryo Gained by 1.5x.
▱▰▱ [b] Zombie [/b] | The Jiongu is especially experienced with the limitations of their body and can exist uncomfortably without any beating heart or other vital organ for twenty posts. They are also able to fight as if they still have the elemental manipulation and techniques of their lost hearts until combat is over. However, these Jiongu can still be knocked unconscious.
Non-Bloodline Personal Attributes (Pick One):
▱▰▱ [b]Integrity[/b] | Grants the user 2 PAs, +5 Technique slots and +25 Chakra and Stamina per Body Rank starting at D. They are able to reduce a single status effect excluding mental statuses and trauma by one tier, to a minimum of Tier 1. Additionally, the user can utilize the Block/Dodge system for one rank lower than a single incoming collision once every two posts - This does not stack with the Scholar's Discipline Infinite Perception and cannot be used at the same time as it unless used for a separate collision.
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[size=18]▰[color=darkred]▰[/color]▰ PROFESSIONS AND MISSIONS[/size]
[size=10][b]Ryo:[/b] 両0 {starts at 0}
[b]XP:[/b] 0
[b]Passive XP:[/b] 0
[b]Shinobi Missions Complete:[/b] {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
[b]Crafting Trees[/b]
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
[b]Crafting Profession Missions Complete:[/b] {all start at 0, remove this}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
[b]Career Profession Titles[/b]
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
[b]Career Profession Missions Complete:[/b] {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
[i]Mission, Training, Events, Endgame, and Profession Claims[/i]
[spoiler]
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
Missions Claim: [ [url=POST URL HERE]x[/url] ]
Training Claim: [ [url=POST URL HERE]x[/url] ]
Professions Claim: [ [url=POST URL HERE]x[/url] ]
Events Claim: [ [url=POST URL HERE]x[/url] ]
Endgame Claim: [ Post how much narrative XP was used here ]
[size=10][b]Limitations:[/b] {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.} • Ninjutsu | 11 / 13 • Genjutsu | 00 / 08 • Iryojutsu | 00 / 00 • Taijutsu Styles | 00 / 01 • Bukijutsu Styles | 00 / 01
[b]Maruton:[/b] • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
[b]Earth[/b] ▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X
[b]Wind[/b]
•
[b]Bloodline[/b]
▰ Size Matters After All [ Saizu ga jūyō ] | Rank X
▰ Thread Creation: Shuriken [ Ito Souken: Shuriken ] | Rank D
Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}
▰▰▰ SOCIAL AND PERSONALITY
Personality: Shiyo is a quiet guy, he dislikes speaking at all and likes to covey himself through his expressions, even though most people can't understand him. He also likes to hang around populated areas just so he could listen to everyone speak about their lives. He liked to put himself in the others' lives, in his imagination, wondering what his life would be like if he switched places with them. When conversing with those who can't read him, Shiyo uses his threads to form objects trying to convey his point through them. Only during important moments, where Shiyo has no choice but to talk, would he speak out.
Village: N/A
Title: Genin
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy
Biography: Shiyo was born and raised Takigakure. He didn’t have any parents, but the village treated him well, like they were raising him together. Shiyo loved his village, and all the people in it, as he was always walking around the village with a huge grin on his face. This lasted till he was 8, when he was called to the Kages office. When he got there, he was knocked out, and woke up on table tied up. When he looked around, he saw ninjas in doctors' gowns all around with boards and scalpels. They then began to cut into Shiyo, causing him to scream for hours on end till he passed out. This became his new life till, as he would be placed in a room after being cut into and then brought back the next day. AT first, Shiyo didn't understand what they were doing to him, till he noticed that he was able to make his hand into a bundle of threads. He guessed this was their plan, to make him into some kind of thread monster. Over the years, he got used of the pain from the doctors dissecting him, and he also became proficient in using the threads, as they made him form new organs with his threads. He was also given memories, somehow, about jutsu that worked with his body. So, he trained in his control of chakra and his threads as he slowly began to plan his escape. He then one day, tunneled his way out of the place he was kept, using his threads as a drill, making his way out of his prison to freedom. Takigakure put a bounty on him, to which caused Shiyo to live in hiding, learning to keep to himself, and to train hard just in case he was found. He was able to stay hidden till he was 18. Now, it seems he has been found, and it was time to make an escape.
▰▰▰ CLASSES AND STATS
First Class: Bloodline
▱▰▱ Heritage Keystone → You receive an additional 5 custom technique slots to be used only on bloodline and bloodline-related techniques. Additionally, you may create a "keystone" technique; this technique is essentially a Bloodline ninja's signature move, with power and versatility similar to a technique such as Kamui. This technique must be submitted as a custom jutsu and approved. It also does not take a custom jutsu slot. In addition, you are able to use your third action for any Bloodline Jutsu, whether it is offensive or defensive, once every two turns. This discipline may not be taken in conjunction with another Keystone Discipline. Refer to the Keystone Guideline for more information.
Second Class: Ninjutsu
▱▰▱ Elemental Mastery → The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.
▱▰▱ Cross Class or Specialization: → May combine one bloodline technique and one ninjutsu technique for a single action once every three posts by paying the resource cost for both. Bloodline techniques that share the user's elements gain the overwhelming property if not already applied.
Chakra Pool: 375
Stamina Pool: 275
Chakra Element: Earth
Chakra Color: Blue
Chakra Materialization: Threads
Stats:
• Strength ► 0
→→ N/A {Ex. Punch Hard PA, Move Fast Training}
• Speed ► 0
→→ N/A
• Agility ► 0
→→ N/A
• Endurance ► 2
→→ N/A
Strengths:
• Chakra Control
• Ignoring People
Weaknesses:
• CQC
• Reading People
Fears:
• Research oriented ninjas
• Doctors
Modifiers:
•
•
Personal Attributes:
▱▰▱ Endurance | Increase Endurance by 2
▱▰▱ Money Grubber | Increase Ryo Gained by 1.5x.
▱▰▱ Zombie | The Jiongu is especially experienced with the limitations of their body and can exist uncomfortably without any beating heart or other vital organ for twenty posts. They are also able to fight as if they still have the elemental manipulation and techniques of their lost hearts until combat is over. However, these Jiongu can still be knocked unconscious.
Non-Bloodline Personal Attributes (Pick One):
▱▰▱ Integrity | Grants the user 2 PAs, +5 Technique slots and +25 Chakra and Stamina per Body Rank starting at D. They are able to reduce a single status effect excluding mental statuses and trauma by one tier, to a minimum of Tier 1. Additionally, the user can utilize the Block/Dodge system for one rank lower than a single incoming collision once every two posts - This does not stack with the Scholar's Discipline Infinite Perception and cannot be used at the same time as it unless used for a separate collision.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 {starts at 0}
XP: 0
Passive XP: 0
Shinobi Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Career Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Career Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Earth ▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E
▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X
Wind
•
Bloodline
▰ Size Matters After All [ Saizu ga jūyō ] | Rank X
▰ Thread Creation: Shuriken [ Ito Souken: Shuriken ] | Rank D