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                        Kugutsu
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                        ▰ Requirements:
                        Kugutsu are a unique style of jutsu that is primarily exclusive to the Puppetry Class. Some exceptions are possible through specific career branches.

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                        E-Rank Techniques

                        ▰ Puppetry String Technique | Rank E
                        Use of this technique generates a set of strings on each hand with one string per finger to the user's deployed puppets. The user's strings are visible unless masked by an additional technique or a stealth node device. Moreover, strings will remain active until canceled or broken by the user or another capable force. Once connected, puppets can travel anywhere within a single thread. This technique is considered basic. Does not require chakra to maintain.

                        ▰ Indigo Secret Technique: Tragedy and Comedy | Rank E
                        Use allows puppets to substitute with each other and trade places, Use consumes one [1] Substitution Technique.

                        ▰ Puppet Summoning | Rank E
                        Summons as many puppets as the user has sealed. This technique is considered basic. Learning this technique additionally satisfies E-rank Sealing and Unsealing training. Does not require chakra or stamina to use, nor does it cost an activation.

                        ▰ Puppet Dismissal | Rank E
                        This technique allows the user to dismiss a user's puppet after performing a brief set of handsigns. May dismiss one or all of a user's puppets from combat. Does not cost an activation.

                        ▰ Puppet Sealing | Rank X (Learned at E)
                        This technique initially allows the user to seal as many of your puppets as desired into a user's scroll or a designated fuuin. This technique is a core component for puppeteers this fuuin cannot be stolen and any destroyed or stolen scrolls do not impact a user's access to the puppet.
                        This unique technique may seal as many of your puppets as desired. Counted as a supplementary activation when used on your puppets.
                        If used on an opponent's puppet then this technique is an offensive activation limited to a single puppet per use. This technique requires physically touching the opponent's puppet to dismiss and send a puppet into an inactive state. The user must pay chakra equal to the rank of puppet targeted: C-ranked for tier one, B-ranked for tier two, A-ranked for tier three, S-ranked for tier four.

                        ▰ Puppet Dodge | Rank X (Learned at E)
                        The puppet dodges an oncoming attack with the cost of chakra instead of stamina. Cost depends on the technique dodged.
                        Tier One puppets only have to pay 5 chakra to dodge any attack. Tier Two puppets use pay half of the cost of the technique with a minimum of five chakra. Refer to the dodge system mechanics to determine cost for Tier Three and Tier Four puppets.

                        ▰ Grapple Hook | Rank E
                        The user temporarily reverses the nature of chakra strings and form a single string to latch onto a stationary structure (building, an overhanging beam; something that wouldn’t topple against the weight of your character). The string becomes sturdy, stable, and the user may repurpose the chakra strings for grappling, swinging, scaling, climbing when standard Tree Climbing won’t make the cut.


                        D-Rank Techniques

                        ▰ Puppetry: Instant Movement Technique | Rank D
                        Nearly exactly like the Maruton version of Shunshin, this jutsu allows one to travel within the user's own chakra threads to the location of a puppet. Usable thrice per battle, including the other versions of Shunshin. Rules of the Maruton version of Shunshin apply. Kugutsu no Jutsu must be active. The user may, instead of themselves, move a puppet via this technique but may move no more than one person or puppet per use.

                        ▰ Puppet Shadow Actor | Rank D
                        A puppet assumes the place of its puppeteer seamlessly. This consumes [1] substitution on use and consumes a kugutsu slot. The shadow actor technique also changes the puppet's appearance and becomes a temporary, flawless double of the puppeteer. If an opponent dispels Shadow Actor with a technique the disguise breaks and releases a gaseous explosion of Tier 2, Natural Poison. Natural poison can be substituted for any of the user's crafted poisons up to Tier 2.

                        ▰ Ramrod | Rank X (Learned at D)
                        A specialized cleaning technique designed for puppets and mechanisms which get gunked up by the elements trying to impede the puppeteer. Sands, slimes, liquids and loose matter that don’t belong are rejected. Joints and crucial puppet bits are forced to expand or snap apart as the user’s strings unleash a blast of energy. Foreign contaminants are removed at one above rank and a temporary repellant is applied for a single [1] post thereafter. Maximum [2] puppets per activation.

                        ▰ Puppet: Spring Strike | Rank X (Learned at D)
                        This technique delivers a short-range strike of the user’s chakra that is used through any active puppet or willing participants under the Skillful Achievement with a Human Body technique. Through the puppeteer’s own activation, a puppet’s basic activation may be supplemented with this chakra-enhanced strike. This strike rapidly produces an orb of chakra to against the target which promptly detonates. This technique does not provide additional strikes. Opponents struck are dealt a [1] point reduction in Endurance per rank. The strike releases a of concussive blast each knocking targets to the ground or away ten feet.

                        ▰ Puppet: Royal's Lucid Tomb | Rank X (Learned at D)
                        Royal's Lucid Tomb requires the puppeteer's strings to be active. Four triangular plates convene from one's strings and surround the entirety of a puppet (or auto-attached person/item) to form a pyramid shaped defensive chakra barrier. Will deflect attacks of lower rank. Upkeep of two ranks below cost of first activation after two posts. This consumes the puppeteer's activation. This barrier is often the color of the user's chakra. Roya's Lucid Tomb may be used as a trigger for visual genjutsu. Any visual genjutsu used at the same rank of Royal's Lucid Tomb within the same post of this technique will only require a chakra cost.

                        ▰ Puppet: Pharaoh's Spearhead | Rank X (Learned at D)
                        From the user's strings a set of four sharp, long, thin chakra "blades" surge quickly and strike. These sharp creations sprout around a designated puppet and reach in a direction desired by the user. The creations also move in along with the puppet but they do not bend. Numerous two feet long, large, conical spikes will erect over the entire surface of each barrier slab to create a spiked, club-like weapon that follows behind a puppet or on its own accord from a puppeteer's string to be swung independently. Pharaoh's Spearhead is a dense creation capable of inflicting tiered trauma. If this technique is used in the same post as Royal's Lucid Tomb this counts as a free activation requiring only a chakra cost to use Pharaoh's Spearhead.

                        ▰ Puppet: Eight Waves of Needles [Shinshin Happa] | Rank D-B
                        Strings supporting the puppet's form flicker with the user's focus to mold an offensive attack. A rapid succession of sharp chakra projectiles which typically take the form of needles launch in a massive barrage of at least 100 needles in [4] four rounds with the first activation. There are [8] total rounds shooting off sharp translucent projectiles that can take any form the user wants. The remaining [4] four rounds fire in the user's second post without consuming an additional activation to do so. Inflicts tiered statuses of trauma and paralysis in areas hit with this creation. The projectiles remain briefly after landing and carry a light glow radiating the color of user's chakra. Touching the projectiles sting. Against techniques that absorb incoming techniques to restore chakra these special needles only restores half the amount.

                        ▰ Puppet: Sputtering Bullet | Rank D
                        The joints of a puppet collectively bubble, sputtering slimey fluids that feel soapy to the touch. The puppet pretends to malfunction, and finally expel a sputtering spray of one gaseous toxin. Natural poison is available as a gaseous toxin. Custom toxins can be used in place of natural poison but must be available in the puppeteer's inventory. Up to tier 1 toxins.

                        ▰ Ground Wire [ Aasusen ] | Rank X (Learned at D)
                        The user fires super powered strings into solid material (stone, etc) and simulates the strength needed to uproot and break large sections of the ground or solid structures paired with a concussive blast to beat against opponents. The user executes this technique with motions one might with manipulating puppets. On its own, Ground Wire maximum reach is 40 feet in any direction the puppeteer is able to disperse their strings and do so with fine precision. Opponents who are off-set by this technique are dealt [1] Endurance reduction. Use at B-rank or above deal [2] Endurance reduction. While Bladed Wire is active the length of Ground Wire reaches up to 200.

                        C-Rank Techniques



                        Hookshot | Rank C-B (Learned at C)
                        A slightly more advanced and efficient version of the Grappling Hook technique, more for specific use. The user will reverse the nature of their chakra strings, send them out to connect to an inanimate object. Once this happens the strings pull the user of this technique immediately towards the target location as quickly as possible in a straight line leaving no room for swinging of any kind. When used at B-Rank these strings may attach to a living being such as another rpc, npc, yokai, or monster. These strings are harmless still and simply pull the user towards their target quickly. This strings. Also unlike with the Grappling Hook technique, this technique could be used on things that might not be sturdy to travel towards them quickly...whatever happens after that is a different case.

                        ▰ One-Thousand Autumn Showers | Rank X (Learned at C)
                        While a user’s strings are active a small arrangement of strings manifests dedicated purely for numerous weapons found in the user’s inventory (including projectiles) to hover freely around them. This technique may launch weapons at their opponent and allow manipulation to their target. Likewise, this technique may block incoming physical attacks by paying the rank of the technique to manipulate any weapon or redirect taijutsu attacks to evade the puppeteer while these strings are active. The user’s basic combat and bukijutsu techniques gain an additional [2] stat point increase to speed and strength.

                        ▰ Soga Secret Style: Tapestry [ Tsudzureori ] | Rank X (Learned at C)
                        The user splinters individual chakra strings into dozens of translucent strands that spiral and weave into a tight, formidable barrier of a one-dimensional shape of a user’s choice. The barrier measures five feet wide and tall per rank of the technique, doubling at S and S+ Ranks. The barrier moves withstands spiritual and physical attacks. This technique may be utilized at any range within the puppeteer's capabilities. The technique must remain within the same thread. Chakra strings must be active. Lasts two posts. Upkeep cost required after the second post. Cost must be two ranks below initial use.

                        ▰ Web of Strings | Rank C
                        The user forms a string of hand seals and then breaks their hands apart and has one hand placed on the ground. Chakra strings fly from their fingers and form an intricate web along the ground within a thirty-foot radius. Any target connected to the ground and within range can then have their feet and legs bound by this technique, thus stopping them from movement. The user may either remain in contact with the ground (hand, foot, ect) or raise the chakra strings from the ground for alternative control. The strings will remain tethered to the opponent's feet no matter how the puppeteer chooses to maintain their grip. If caught by this technique then it cost a B-ranked amount of chakra to break out of through the use of the kai technique.

                        Stubborn Coils Technique | Rank C
                        This technique compresses the user’s strings into a very dense, single string creation from nearly any singular point on the user’s body where strings can manifest. This technique creates a large string of chakra which will compress quickly into a coil and wrap around the user or a designated area (up to 15 feet diameter) to create a soundproof cocoon-like projection. May only be created at spots the user is able to see. The cocoon is visible to the naked eye unless masked by an additional technique, device, or other means. This string creation cannot manipulate puppets. Anyone beneath the creation are considered deaf to all sounds outside the barrier. Coils last three posts before the user must pay an E-rank cost for upkeep.

                        ▰ Thousand Hands Manipulation Military Art | Rank X (Learned at C)
                        Utilizes chakra to make any external limb of a puppet duplicate. At E-ranked the user can create four duplicates, and then the number doubles per rank applied. The limbs are also able to extend five feet per rank applied. The limbs all perform the same function, such as punching one target, swiping at one foe, etc. This technique lasts only for a single strike. Puppets might supplement their strikes with any bladed weapon that might exist within the limb used. Requires no handseals.

                        ▰ Rotation Attack | Rank C-B (Learned at C)
                        The user spins a puppet by manipulating every joint in its form. This creates a powerful vortex around its body creating strong gusts of wind from the puppet inflicting damage within a 40 foot vicinity. Any user with the wind element can apply Tier 2 Vertigo with use of this attack. Rotation Attack does not consume a kugutsu slot for puppeteers with Ninjutsu class.

                        ▰ Pulse Wave | Rank C-B (Learned at C)
                        A spiritual kugutsu that creates compacts the user's chakra into a glowing radial burst of chakra from the puppet. This explosion from the puppet suspends around the puppet briefly as a slow, staggering bright burst of condensed energy. At this stage, the chakra takes on a hazy beams of light appearance. This technique glows and provides lighting in dark places. The radial bursts then rapidly disperse in an outward trajectory up to 40 feet. Users with the Lightning element can implement Tier 2 paralysis into this attack.

                        ▰ Team Spray | Rank C
                        The puppeteer uses all active puppets to spread a gaseous toxin up to 15 feet around each puppet to increase exposure to any and all nearby opponents Dispenses up to Tier Two gaseous toxins.

                        ▰ Inexhaustible Explosive Blades | Rank C-A (Learned at C Rank)
                        A spiritual technique that creates a long, flat single-sided chakra blade projection from the puppet with smaller, free-flowing translucent projections from one side of the blade. The smaller projections are intricate in design and mimic paper bombs with a rapid release of three, fifteen foot, fiery explosions worthwhile on their own use.
                        Additionally, this technique can be used through any puppet taking the offense with any Bukijutsu style technique in the same post and not require any additional activation. Otherwise, this technique requires activation and chakra cost. This technique does not consume a kugutsu slot for puppeteers with either scholar or bukijutsu classes.

                        ▰ Puppet: Early Summer Rain [Kugutsu: Samidare] | Rank X (learned at C)
                        A puppet launches long, weighted wires skyward which curve back to the ground on descent. Likewise, the wires are also wet with water (or flammable oils). The user aims to hit opponents with weighted wire and deal with the impact. The wires tremor sounding off fake thunder noises and shake off a volatile water of the wires covering a diameter of 150ft. The water is hot and scalds organic creations on contact. Oil can be substituted instead of water and would instead disperse widespread fire. If the user has Water as an element, they can apply up to tier 2 Drench when using water. Elemental class puppeteers can potentially increase the tier of Drench.

                        ▰ Puppet: Degeneration | Rank X (Learned at C)
                        The puppeteer applies a spiritual coating that assumes the appearance of spikes projecting from the form of a single puppet. Spikes deliver small bursts of chakra, imbedded with a tier of natural poison, are pressed into the body of the target in the location of any jab from a puppet that made physical contact in for the next two posts. This does not stack any applications of any status effects but continues to apply the same, repeating effect with each strike potentially requiring repeated removal. Natural poison can be replaced with a crafted or purchased toxin found in the Puppeteer's inventory, regardless of the toxin's state of matter (gas or liquid), but the cost of technique must correlate to the tier: tier 1 from ranks E-D, Tier 2 from rank C, Tier 3 Ranks B-A, and Rank 4 for Ranks S and S+. Furthermore, any puppet with access to stat points will gain a temporary [1] point of strength increase per rank for the duration of the coating. Requires upkeep after two posts.



                        B-Rank Techniques

                        ▰ Durability | Rank B
                        Increases the durability of a puppet to that of a Tier Three puppet. This technique also grants a puppet the same collision clauses as a Tier Three puppet. Lasts four posts. This technique applies the effect to a single puppet.

                        ▰ High Gear | Rank B
                        Allows a puppet to consume fewer chakra to dodge based on the Puppet Dodge technique. Tier Two puppets temporarily can dodge as if paying the cost of a Tier One puppet. Tier Three puppets can temporarily dodge as if it is Tier Two. Applies to all of the user's active puppets. Lasts four posts. Tier One and Tier Four puppets are not effected by this technique.

                        ▰ Binding Firmly | Rank X (Learned at B)
                        This technique pulls separate pieces together to repair a single puppet. Repairs all features of a puppet and its mechanism damage up to its rank.

                        ▰ Funnel Web of Strings | Rank X (Learned at B)
                        The user forms a string of hand seals and then breaks their hands apart to place at least one hand on the surface of a sturdy object (tree, wall, column, created structure etc). Chakra strings fly from their fingers to form a very intricate, massive spider web-like creation that doubles width, length and range for each rank this technique is used (starting at 5 feet at E and then doubling for each rank thereafter) but always forms a funnel-like creation. The funnel’s function is to provide a defensive structure, protecting the user inside the creation from lower ranked offensive attacks. The user may freely stand on this creation, without the Tree Climbing Technique, in suspension above a specific space. The user’s puppets may seamlessly pass through the funnel however these strings cannot manipulate a puppet. Opponents caught by this technique are required to an equal amount of chakra, used by the puppeteer, to break out of through the use of the kai technique.

                        ▰ Mist Net | [Kasumiami] Rank B-A (Learned at B)
                        The user creates a wide, defensive barrier using chakra sourcing from active strings. This technique drops from the strings as drops-like manifestations that roots themselves into the ground. The rooted chakra manifestations launch strings that will project chakra strings to quickly connect and weave a defensive barrier of chakra to build a large dome up to 100 feet in size. Opponents who are caught beneath this technique are dealt [2] Agility reduction while the user's chakra is faintly dispersing like a mist. Allies beneath this receive a [2] increase in Agility.

                        ▰ Puppet: Revolving Blade Heavenly Drill | Rank B-A (Learned at B)
                        The user has their puppet sprout many chakra blades around the puppet. Then sending the puppet spinning towards the opponent like a tornado, slashing at them several times. After launching the opponent into the air, the puppet explodes near them. The puppet is unharmed by this explosion. The explosion made up of Tier 2 natural poison which may be substituted for any one of the user's crafted Tier 2 toxins. Alternatively, a Tier 1 toxin may be deployed. Furthermore, any single crafted toxins of Tier 3 or Tier 4 cost an additional [5] chakra to incorporate.

                        ▰ Corpse Crow | Rank B-S (Learned at B)
                        The user breaks apart the puppet's form into multiple pieces to deliver a total of six strikes to an opponent. Each strike lifts the opponent off the ground, lifting them higher, until the sixth strike which knocks the opponent toward the ground. This Kugutsu is considered a spiritual attack. Puppeteers with the Earth element may apply up to Tier 2 Petrification with this attack for no additional cost with this technique.

                        ▰ Puppet: Dance of the Cherry Blossom | Rank B-A(Learned at B)
                        Blossom sized chakra projections spew from the puppet's form and follow the puppet as if it has its own current, swirling around its form. The flurry is fast and disorienting to opponents who observe the dance. On-lookers feel the effects of tier 2 Vertigo and tier 2 Blindness just by looking at it! The user’s basic combat and taijutsu techniques gain an additional [2] stat point increase to endurance and agility. Requires upkeep after two posts. Dance of the Cherry Blossom does not consume a kugutsu slot for puppeteers with Taijutsu class.



                        A-Rank Techniques



                        ▰ Indigo Secret Technique: Master of Manipulation | Rank X (Learned at A)
                        Master of Manipulation is a Kugutsu technique which allows the puppeteer to use the chakra contained within the string(s) offered by the Kugutsu no Jutsu (Puppetry Technique) to control an enemy technique by making contact with the Jutsu via chakra seeking threads. The chakra used to grapple the Jutsu is the same chakra used to manipulate the human body via the Skillful Achievement with a Human Body technique. The string(s) must contain the same amount of chakra as the technique it is attempting to manipulate. If the jutsu is in more than ten pieces then not all of them can be manipulated at a maximum of ten. Once connected, the user can fire the technique right back at the opponent. Has a cool down of three post. Only works on projectiles

                        ▰ Floating Nest [ Ukisu ] | Rank A
                        This technique utilizes the user’s chakra strings to grant the ability of controlled flight with a series of bright, translucent strings spinning from beneath the user’s body. The strings spiral under the user enabling flight. These strings cannot control puppets. While flying the user is considered to be using an evasive technique and can outrun any ninjutsu it’s rank or lower than this technique. This flight effect from this technique lasts for five posts before upkeep of half it’s chakra cost must be paid to keep the jutsu going. Does not require the wind element.

                        ▰ Bladed Wire | Rank A
                        The user creates multiple chakra wires that cannot attach to a puppet but instead work as wires. These wires are extremely sharp and capable of slicing through spiritual and physical objects of lesser ranks. These wires are durable, capable of lifting heavy objects (up to constructs of S-rank value), and securing physical objects with wrapping. The maximum range being 200 feet with a limitation of up to 10 wires at a time. These specialized wires may be maintained for 6 posts before a payment for upkeep is required.

                        ▰ Wire Burst | Rank X (Learned at A)
                        Each active wire under the puppeteer's control becomes energized with chakra. Each wire glows brightly and fires two rounds of massive energy bursts. Inflicting tier two blindness as the energy bursts appear. While the technique Bladed Wire is active, Wire Burst combusting projections carry the cutting capability of the sharpest razor, slicing through objects of it's own rank and lower.

                        ▰ Industrial Acid Rain | Rank A-S+ (Learned at A)
                        The puppeteer uses their strings to manipulate wires to emulate a dangerous downpour. Much like the technqiue Early Summer Rain, wires soaked in liquid poison are thrown outward to cover a lengthy span of 300 feet. Natural Poison spills off the wires for the duration of one post. Custom toxins available in the puppeteer's inventory can replace natural poison.

                        While Bladed Wire is active, the wires sheds thin, needle-like projections beside the rain of volatile water. Capable of turning opponents into literal, traumatized pin cushions and inflict a tier of Trauma.

                        ▰ Puppet Performance: Skillful Achievement with a Human Body | Rank A
                        Auto-attaching. Specialty threads towards biological life are extended and attached to any being nearby. If used offensively (without permission), the target can merely expend equal chakra that was used to initiate this technique, to pop the threads off of them and cannot be Auto-attached for another [2] posts. If used on a willing participant, the user can manipulate the target into using basic combat strikes with stat proficiency based on the body being controlled.

                        ▰ Human Puppet Technique | Rank A
                        Turns either yourself or another rpc into a human puppet for the user to control. All human puppets are made as Tier Four Puppets and must be approved within the Custom/Human Puppet Approval Thread .

                        ▰ Puppet: Burning Blade | Rank A-S+ (Learned at A)
                        The puppeteer projects a spiritual coating of chakra manifesting as a rod of colored, dense chakra that extends from a puppet. Burning Blade acts as both an offense and defense with burning capabilities. Up to Tier 3 burning/burned status may be applied on when contact with Burning Blade occurs. Burning Blade becomes immediately available for use when activated. On the second post, the blade can be molded into a different shape and maintain its characteristics. Lasts for three posts. Users with the Fire element gain access to Tier 4 Burning/Burned status effect with this technique. This technique has a four post cool down.


                        S-Rank Techniques




                        Grounded | Rank S
                        The user of this technique sends their chakra strings through the ground. They will resurface near an opponent, often one that has been knocked down, and surround them and begin to effectively sew the opponent to the ground. When this technique has been successfully executed the opponent must expend 2 activations in order to free themselves of the binding.


                        ▰ 100 Puppet Army | Rank S
                        Allows the user to operate 100 Tier One puppets for a duration of 10 posts at having the requirement of having 3 puppet points available to use this technique to temporarily reduce the cost of puppet points on the puppeteer.
                        The user gains additional activations to control the 100 puppet army based on how many opponents are present versus the puppeteer, per clone of the opponent, or other extra activations made available to the opponent. Tier One puppets participating in this army have access to their assigned mechanisms.
                        Puppets can be summoned into battle with this technique are available after the next post and starts the duration.

                        100 Puppetry Punishments | Rank B (Learned at S)
                        While 100 Puppet Army is active, all 100 Tier One puppets used for this jutsu are stacked into a conglomerate of puppets at the cost of any activations granted by 100 Puppet Army in exchange for [2] activations for using this single stack of puppets. Tier One puppets only in this conglomerate briefly expand their strength while together as a team with the ability to use E-S+ basic attacks (including techniques granted use by disciplines) and the durability of the puppet stack goes up to T2. Only a single 100 Puppet Army conglomerate may be active at one time per RPC. Puppets require chakra equal or greater in potency to defend against or must be defended individually. This technique has a [5] post cooldown and typically a duration of [3] posts.
                        If the user is a Puppeteer Specialist then the duration may be extended to [5] posts without upkeep before the technique expires. Durability raised to T3.


                        ▰ 25 Puppet Militia | Rank S
                        Allows the user to operate 25 Tier Two Puppets for a duration of 6 posts. The puppeteer must have at least 2 puppet points available to use this technique to temporarily reduce the cost of puppet points on the puppeteer. The user gains more activations to control the 25 puppet army based on how many opponents are present versus the puppeteer, per clone of the opponent, or other extra activations made available to the opponent.
                        Tier Two puppets participating in this technique expand their strength while together as a team with the ability to use E-S+ basic attacks (including techniques granted use by disciplines) and the durability of the puppet militia goes up to T3. The 25 Puppet Militia technique cannot be doubled, tripled, etc. on one RPC in order to increase the amount of puppets and any activations gained in this manner. Puppets require chakra equal or greater in potency to defend against or must be defended individually. This technique has a [6] post cooldown and typically a duration of [6] posts.
                        If the user is a Puppeteer Specialist then the duration may be extended to [8] posts without upkeep before the technique expires. Durability raised to T4.
                        Puppets can be summoned into battle with this technique are available after the next post and starts the duration.

                        ▰ Rapid Reconstruction | Rank S
                        The user tugs on their strings to artfully repair a small fleet of puppets.
                        Repairs up to [6] puppets Tier One, [4] Tier Two puppets, [2] Tier three, and [1] Tier four puppets back together from broken and battered state in a pinch. Repairs damage up to rank and temporarily enhances repaired puppets durability to the next tier for [2] posts. Repairing multiple puppets of various tiers requires multiple activations. Should this technique be utilized more than once in one post a unique cost reduction applies (use this technique twice or more in a single post the cost is reduced by 20 chakra).


                        S+ Rank Techniques

                        ▰ 10 Puppet Calvary | Rank S+
                        Allows the user to operate 10 Tier Three puppets. The puppeteer must have at least 3 puppet points available to use this technique to temporarily reduce the cost of puppet points on the puppeteer. Gains one activation per opponent, clone of the opponent, or other extra activation of the opponent, the user faces against. Tier Three puppets can have access to their unique mechanisms during this period. This technique lasts for 6 posts. Technique has a 3 post cooldown. Puppets can be summoned into battle with this technique are available after the next post and starts the duration.

                        5 Puppet Squadron | Rank S+ | Restricted
                        The user is able to adeptly operate 5 Tier Four Puppets at one time. The puppeteer must have at least 5 puppet points available to use this technique to temporarily reduce the cost of puppet points on the puppeteer. The user gains one activation per opponent, clone of the opponent, or other extra activation of the opponent, the user faces against.
                        Tier Four puppets participating with this technique have access to their full assigned mechanisms, including any unique mechanisms. This technique lasts for 6 posts. Technique has a 3 post cooldown. Puppets can be summoned into battle with this technique are available after the next post and starts the duration. Requires the user to be a Puppeteer Specialist.

                        What's Yours is Mine | Rank X (Learned as S+ Rank)
                        The user of this technique sends out their puppet strings, enhancing them with chakra and connecting them to a projectile ninjutsu or chakra construct, and take control of that ninjutsu or chakra construct as if it were their own. While this is in use, the original owner is unable to dismiss, return, or anything similar the construct or ninjutsu of their own will until the duration of this technique has ended. Lasts 5 Posts, and the jutsu this technique has taken over remains active for the duration or until it collides with something based on what is being controlled.

                        Example: A chakra spear from Doki Yari being controlled by this would not disappear if it collides with something normal, however if it collides with a jutsu that would destroy it then the spear would be destroyed and this technique would end. If a fireball is being controlled by this technique then collision with anything will destroy the fireball and this technique will end.

                        Longshot | Rank S+
                        A more advanced version of the Hookshot technique, the user of this technique will do exactly as the Hookshot and Grappling Hook technique dictates. However the user of this technique may send these strings to any location within the subforum they are currently in. Latching onto any inanimate object and pulling them to that location as quickly as possible. When used to travel extremely long distances the user can often be seen flying across the sky from below.

                        Clawshot | Rank X (Learned as S+ Rank)
                        A more advanced version of the B-Ranked effects of the Hookshot technique. The user repurposes their chakra strings and sends them to attach to living being, often times an opponent. The chakra strings latch on tightly if they successfully reach their target and then pull that target back towards the user of this technique as quickly as possible and in a straight line. This can be used as a method to displace opponents much larger than the user as well. This technique must be used at the body rank of the target or higher.

                        ▰ Puppet-Cursing Sphere | Rank S+ | Restricted
                        A spiritual, kugutsu orb of chakra matching the color of the puppeteer's chakra manifests. This orb will appear in the puppeteer's hand and reflect onto all of the user's active puppets. Upon contact with at least one opponent the orb will auto attach strings for immediate control funneling back to the puppeteer. Up to five opponents may be connected at one time. While auto attached on the first post an S-rank amount of chakra is stolen from each attached opponent. Thereafter, any technique used by the opponent while auto attached will feed Puppet-Cursing Sphere. Exactly half of the chakra absorbed is sent to sustain the jutsu, while the other half filters into the user's own chakra pool. Ninjutsu, Genjutsu, Complex/Spiritual Tai/Buki jutsu, & Demonic auras/cloaks/etc are affected by Puppet-Cursing Sphere. To break out of this auto-attachment [2] of the opponent's activations would be required. Once the opponent breaks free of the attachment, their connection detonates into a blast just powerful enough to disorient the escaped opponent for a single post. Puppet-Cursing Sphere can only be cast twice per instance of combat. Requires the user to be a Puppeteer Specialist.