Welcome to Gaia! ::

Shinobi Revolution

Back to Guilds

A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

Reply ① || Rules and Guild Systems
Religion System

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Thu Jun 01, 2023 1:51 pm
User Image

▰ Religion System:
The religion system is based on the fundamentals of the career professions system so reading the first post of that thread is necessary to use this system. Religions are systems of beliefs that are entirely optional for roleplay characters to pursue. They require a high level of dedication but offer a lot of systematic benefits to make characters stronger.

▰ Religions:
All religions in Shinobi Revolution are based upon established gods (review Shinobi Revolution Lore for the established gods). You can only choose one religion to follow and be wholly dedicated to the god or gods of that religion. It is common in the world of SR for individuals to believe that many gods exist but generally, they only devote themselves to one religion. Some gods are directly at odds with each other as well such as Evergreen and Jashin. Others are neutral to each other such as Zelel and O-Inari but every religion requires individual devotion. You may be a member of one religion and one sect if the religion and sect are compatible. For example, you cannot be a Jashin worshipping Buddhist but you can be an Evergreen worshipping Ninshu follower.

▰ Sects:
A sect is usually thought of as a spiritual philosophy or lifestyle that is not centered around a particular god. Examples of this are Ninshu, Buddhism, and Daoism. You can only follow one sect as each one has various requirements and tenets. However, you are able to follow a sect and a god-centered religion at the same time if they are compatible but only one of each. This often leads to followers of various philosophies creating sects within their religion such as the expansive ninshu sect of Evergreen worship. You can also follow a sect and no religion. Sects have the same titles and require the same religious mission amounts as religions.

▰ Cults:
Cults are the rare veneration of a particular person or object by small groups of individuals. Some cults follow gods that have not been widely established by society. All cults take the place of religions because the established gods do not tolerate idolatry. However, you are able to join a cult and follow a compatible sect philosophy. Some cults are sinister and others are peaceful but all fall outside of the norm. Cults are fully customized but require moderator approval of their abilities. A cult can apply to become a confirmed religion after 10 RPCs from different accounts have converted to it and the application has received moderator approval. Moderators must determine if the large cult centers around a god who has obtained significant power. Note that this is not required for a cult but is required for a cult to join the guild lore as a religion. Creating a new spiritual philosophy and applying to become a sect follows the same requirements and submission coding as cults but does not require worshipping a central god, figure, or object. When creating your cult use the following code and submit it in a custom approval topic for moderator review:

[size=13]▰[color=insertcultcolorhere]▰[/color][/center]▰ Cult Name[/size][/list][/color]
[size=10][color=transparent]▰[/color][b]Description:[/b]
Insert description of cult here.

[list][b]Tenets:[/b][/list][color=transparent]▱▰▱[/color]• First cult tenets here. Ulimited tenets can be made with at least one required.
[color=transparent]▱▰▱[/color]• Second cult tenet here.

[list][b]Penitence:[/b][/list][color=transparent]▱▰▱[/color]• First cult penitance here. Ulimited penitance can be made with at least one required.
[color=transparent]▱▰▱[/color]• Second cult penitance here.

[color=transparent]▰[/color][b]Passive Benefits:[/b]
[color=transparent]▱▰▱[/color]• First cult passive benefit here. Up to ten passive benefits can be made with at least one required.
[color=transparent]▱▰▱[/color]• Second cult passive benefit here.
[/size]


▰ Experience Rewards:
For 5+ Religious missions, the character gains the title of "Follower of Xx", to be listed on the profile. (Replace Xx with your religion)

For 10+ Religious missions, the character gains the title of "Practitioner of Xx", to be listed on the profile.
• Receive double fame or infamy for missions completed in service of worship.

For 15+ Religious missions, the character gains the title of "Faithful of Xx", to be listed on the profile.

For 20+ Religious missions, the character gains the title of "Devotee of Xx", to be listed on the profile.
• If in possession of a squadron, automatically receive the benefit Morale Boost without it counting against the two perk limit.

For every 20 missions completed after 20, receive one career-related PA, up to three.

Breaking the tenets of your religious branch result in an immediate loss of all religious benefits, both system-given and religion-specific, until penance is paid.
 
PostPosted: Thu Jun 01, 2023 1:52 pm
▰ Religious Paths:
There are three paths that can be followed by members of an established religion called priest, templar, and inquisitor. You may only follow one path but you are able to change paths with the same level of progress using a profile respec. Paths are entirely optional religious titles and require 5 religious missions dedicated to your path to be completed in order to advance. Religious path-specific missions do not advance the main religious career title and are usually completed in tandem with the main titles though this is not required. Religious paths are not available to sects but are available to religions and cults that accept them.

    ▰ Priest Path
Description:
All religions have clergy who join the sworn priesthood. This path will ensure that you are a leader and a member of the backbone of your religious order. The duties of a priest or priestess are to act as scholars of the faith, counselors to the faithful, and administering sacraments such as marriage and funerals. Although not required, most priests are sufficient in chakra-based combat skills such as ninjutsu, fuuinjutsu, and genjutsu.

    Titles & Duties:
▱▰▱• After five extra priest-related religious missions the title of priest is obtained in addition to follower, another five for archdeacon in addition to practitioner, another five for bishop in addition to faithful, and another five for archpriest in addition to devotee.
▱▰▱• The duty of a priest is to perform holy sacraments that their religion demands at any time. Whether this is the holy reverence of nature chakra as a priest of Evergreen or destruction as a priest of Jashinism matters not.

Passive Benefits:
▱▰▱• Priests can korabo with a templar or inquisitor of their religion and increase the rank of the templar or inquisitor's technique by [1] rank once per [5] posts.
▱▰▱• Priests of the ninjutsu, genjutsu, scholar, or bloodline classes have techniques of their class's type reduced by [5] chakra or stamina per body rank (maximum of 30) and can only reduce techniques by up to [1] rank with a minimum cost of [5]. This applies only to one technique type.
▱▰▱Holy Conversion | For every RPC converted to the archpriest's religion they gain an endgame reward of their choice. The endgame reward can only be up to 2,000 XP in value. This PA is only obtained by archpriests and is automatically obtained once that title is granted.

    ▰ Templar Path
Description:
You are a member of the templars, the order of holy warriors in your religion. Templars are the sworn defenders of their places of worship against destruction and desecration. Templars are also defenders of the faithful against all opponents. Templars are usually skilled in taijutsu and bukijutsu although this is not required.

    Titles & Duties:
▱▰▱• After five extra templar-related religious missions the title of templar is obtained in addition to follower, another five for marshal templar in addition to practitioner, another five for knight templar in addition to faithful, and another five for grand templar in addition to devotee.
▱▰▱• The sworn oath of a templar is to protect the faithful and their houses of worship at any cost.

Passive Benefits:
▱▰▱• The strength and endurance stats of the templar are boosted by [2] each when defending the faithful or a house of worship of their religion for the entire duration of the battle.
▱▰▱• Templars of the taijutsu or bukijutsu have techniques of their class's type reduced by [5] chakra or stamina per body rank (maximum of 30) and can only reduce techniques by up to [1] rank with a minimum cost of [5]. This applies only to only one technique type.
▱▰▱The Grand Order | Status effects affect the templar by [1] tier lower at a minimum of tier 1 when defending their religion's faithful and their houses of worship. This PA is only obtained by grand templars and is automatically obtained once that title is granted.

    ▰ Inquisitor Path
Description:
You are a member of the inquisition, the organization of officers in your religion. Inquisitors are the religion's enforcers of the tenets and exist to fight corruption within the faith. Since nobody expects the inquisition, inquisitors are often talented in stealth as well as unique shinobi skills such as puppeteers, medics, and tamers, but this is not required.

    Titles & Duties:
▱▰▱• After five extra inquisitor-related religious missions the title of inquisitor is obtained in addition to follower, another five for acolyte zealot in addition to practitioner, another five for grand zealot in addition to faithful, and another five for high inquisitor in addition to devotee.
▱▰▱• The duty of an inquisitor is to supervise the righteous and destroy heresy.

Passive Benefits:
▱▰▱• The speed and agility stats of the inquisitor are boosted by [2] each when punishing heretics of their religion.
▱▰▱• Inquisitors of the puppeteer, tamer, jack, performer, or medical classes have techniques of their class's type reduced by [5] chakra or stamina per body rank (maximum of 30) and can only reduce techniques by up to [1] rank with a minimum cost of [5]. This applies to only one technique type.
▱▰▱Nobody Expects the Inquisition | In order to find heretics, the inquisitor is able to learn up to B-Rank sensory techniques without being scholar class. Additionally, techniques that make you invisible have an increased duration by [2] posts and cost [1] rank less in chakra to use at a minimum of E-Rank. This PA is only obtained by high inquisitors and is automatically obtained once that title is granted.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Thu Jun 01, 2023 1:56 pm
    ▰ Children of Evergreen | Religion
Description:
The Children of Evergreen is the religion centered on the goddess Evergreen. Also known as the Mother of All, Evergreen is the goddess of the universe that Shinobi Revolution resides in. She is also the goddess of nature, life, love, mercy, natural energy, nature chakra, sages, summoning creatures, and natural law. She is the patron of the Hyuuga, Kurama, Senju, Chiru, and Arashi clans. When Utu was killed, Evergreen became stronger and claimed the societal realm of one of Utu's former domains of power becoming the goddess of governance, justice, law, and righteous forbearance as well, modeling her values in natural law. The Children of Evergreen believe that all are Evergreen's children but that the faithful are her chosen people. In tune with nature, the children frequently associate with elder sentient plant species such as the rainbow-hued Jofuku flowers, the lesser sentient woody magnetic trees, and even the molding shrooms on occasion--and at great personal risk. Frequent rituals include planting, botany activities, and reducing threats to nature. Due to the small following, followers have developed a peculiar ability to share more than what Ninshu can, but at the same time, not. Represented by floral crowns for women, laurel crowns for men, fir branches, crystals, and gems. Children will lose all progress in the religion if they willfully obtain a forbidden seal. If a forbidden seal is inflicted on a Child then they must immediately absolve themselves of it as forbidden seals are a perversion of the mother's gift of nature chakra. Missions completed for this religion tend to be benign and give fame but fanatical Children have been known to practice eco-terrorism which would obviously impart infamy instead.

    Tenets:
▱▰▱• Preservation of nature is the preservation of life. A follower must never sully nature unless it is for the sake of protecting nature.
▱▰▱• The Children believe that the laws of society must be modeled in accordance with Evergreen's sacred laws of nature.
▱▰▱• The unity of man and nature is the path to peace. One must not reject nature's offerings if given unless they are poisonous or it is done with ill intent.
▱▰▱• Fellow Children of Evergreen are family. Welcome, all into the family.

    Penitence:
▱▰▱• Performing a nature based narrative mission.
▱▰▱• A random act of kindness.

Passive Benefits:
▱▰▱• The Child may share a single PA they own with a person that they have Korabo'd with. This ability may only be used while the two are in the same thread of the guild.
▱▰▱• The Child may impart the ability for another to use one of their techniques so long as their nature and body permit once for a single post at no cost but the one using the technique having been bestowed this knowledge must pay its costs. They need only be in the same thread.
▱▰▱• The Child may create a single PA. This PA is then considered [Shared] among all other Followers of the faith once the user has met them. When making the PA make sure to add the tag [Shared: Evergreen] onto it.
 
PostPosted: Thu Jun 01, 2023 1:57 pm
User Image

    ▰ Jashinism | Religion
Description:
Jashinism is the religion that venerates Jashin, while it is considered a dangerous cult in mainstream society, it is a religion because of its worshipping of an established god. Jashin is the god of death, destruction, blood, evil forces, and corrupted natural energy. He is the patron of the Ketsueki, Kaguya, and Akuryo clans. When Utu was killed, Jashin became stronger and claimed the primal realm of one of Utu's former domains of power becoming the god of war, vengeance, uncontrolled fire, lust, and domination as well. Jashin expects that all his followers — so named "Jashinists" — bring nothing less than utter destruction and death. Jashinists are expected to pray to Jashin before a fight, asking for a "good kill." If he is unsuccessful or is not allowed to kill, he prays for forgiveness. Jashinism requires constant sacrifices made in order to maintain a connection to the old, vengeful God. If a sacrifice is not made once every [3] weeks, connection is severed and the Jashinist loses access to all benefits. Religious symbols include scythes, pikes, stakes, and pentacle of only three sides forming a triangle. Missions completed for this religion tend to be sinister and impart infamy.

    Tenets:
▱▰▱• One's thirst for blood must never quell.
▱▰▱• One must never second guess their killing blow.

    Penitence:
▱▰▱• Twice the number of Sacrifice before the two week time period ends.
▱▰▱• A narrative mission performed with no XP claim where the Jashinist inflicts self-injury repeatedly and fears failing Jashin again.

Passive Benefits:
▱▰▱• The Jashinist gains Sorcery: Death Controller Possessing Blood [ Jujutsu: Shijihyouketsu ] as a technique. The Follower can choose to not feel any pain.
▱▰▱• The Jashinist gains +2 in every stat while in Jujutsu. This may surpass class stat caps up to [10].
▱▰▱• The Jashinist's scythe (or kusarigama) styles and attacks are overwhelming while in Jujutsu.
▱▰▱• Rank-appropriate trauma is inflicted for all taijutsu or bukijutsu techniques used while in Jujutsu.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Thu Jun 01, 2023 1:58 pm
    ▰ Zelelism | Religion
Description:
Zelelism is the worshipping of Zelel that follows the spiritual practice of rigorous self-improvement and acknowledgment of the ephemeral nature of mortal existence in the grand scheme of time. Zelel is the god of time, space, cosmic realms, speed, aging, logic, wisdom, and the moon. and is the eldest known god in existence. Zelel is the patron of the Zenshin clan. When Utu was killed, Zelel became stronger and claimed Utu's former domain of the Sun becoming the god of dawn, twilight, day, and dusk as well, modeling his existing role in the management of time. Missions completed for this religion tend to be benign and give fame but extremist followers may gain infamy. Sacred items in Zelelism are sundials and clocks.

    Tenets:
▱▰▱• The zelelist must engage in pilgrimage at least once in their lifetime while contemplating their ephemeral existence.
▱▰▱• Full acceptance that all is transient is the key to wisdom and humility.

    Penitence:
▱▰▱• [3] paragraphs of prayer to Zelel while contemplating the privilege of life in its brevity.

Passive Benefits:
▱▰▱• The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
▱▰▱• The Zelelist gains [2] additional body flicker uses in battle.
▱▰▱• Once the Zelelist becomes a devotee all of their ninjutsu and genjutsu are increased in duration by [2] posts for no additional resource costs.
 
PostPosted: Thu Jun 01, 2023 2:00 pm
    ▰ O-Inari Sacrament | Religion
Description:
The O-Inari Sacrament is the religion of O-Inari (formerly named Il-Palazzo) that involves followers entering into the sacrament pact with O-Inari. O-Inari is the seemingly unassuming god of tea, rice, fertility. fine arts, culture, and sealing. He is the patron of the Yozen clan. When Utu was killed, O-Inari became stronger and claimed the chaotic realm of one of Utu's former domains of power becoming the god of manipulation, deception, and chaos as well. O-Inari was once named Il Palazzo but changed his name to disguise himself. O-Inari does not appear as a man but as a fox. Members of the O-Inari sacrament despise the militaristic culture of shinobi. O-Inari favors non-shinobi as members of his faith and the sacrament encourages action taken against shinobi. It is common for O-Inari sacrament members to be rogues although some may attempt to dissolve the village system from within. Missions completed for this religion can be unpredictable depending on the follower, some may impart fame and others may impart infamy. Sacred items are tattoos, teapots, and rice bowls.

    Tenets:
▱▰▱• Take any actions you can to undermine the shinobi world.
▱▰▱• Express yourself through artistic pursuits.
▱▰▱• If possible, deceive and manipulate using cunning rather than brute force.

    Penitence:
▱▰▱• Obtain a tattoo that permanently reminds you of your failure to the sacrament.

Passive Benefits:
▱▰▱• Fuuinjutsu costs [10] less chakra per body rank (maximum of 60). Note that the most you can reduce a technique by is [1] rank at a minimum cost of [5].
▱▰▱• Missions that take action against shinobi and hidden villages grant 1.5 times the XP and ryo reward.
▱▰▱• Once devotee status is obtained you are able to have up to [2] forbidden seals rather than [1] but they cannot be used at the same time and only one can be used per battle.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Thu Jun 01, 2023 2:01 pm
User Image

    ▰ The Great Old Ones | Religion
Description:
The Great Old Ones have rarely anything known about them for to know anything about The Great Old One's is to invite oneself to madness, before Evergreen, before Utu, before Jashin, the lesser gods before even them, EVEN before the god of time himself Zelel. There was what was referred to as 'The Great Old Ones'. Their names change with time, their concepts a muddled mixture, but their forms always incomprehensible and horrific to mortal comprehension often sporting many limbs and writhing tendrils and tentacles trying to make sense of concepts beyond understanding. The Great Old One's having washed their hands of both the material and even dietic worlds, the Great Old One's live in the void of unreachable nothingness where their influence alone penetrates multiple realms without so much as a thought. The Great Old One's never intervene in the other worlds unless invoked and to be invoked is to invite the world into their void of nothingness and madness. Those whom 'worship' the Great Old One's have typically gained access to a forbidden form of knowledge, or a piece of knowledge that dates back to before the creation of the existing realms. However, its more commonly spurred in people who have lost all hope in living, life, or spite these things in general or their place it in. With this discovery, endless whispers will plague the child encouraging them to bring about the end times. It is not a religion one simply 'chooses' to follow but is often forced to in order to quell the voices. Rather than the 'deities' themselves, the devout follower is fixated on understanding that which cannot be understood in the remnants from what is referred to as the time of the 'Abyss' as devotedly as any religion. If it is one resounding influence that The Old One's left it was the one constant 'Nothingness' and in trying to understand this 'nothing' does their influence penetrate the realms they had a hand in birthing and abandoned. From where were the original gods born? From what were they made? From whom? The answer. From 'Nothing' and The Great Old One's and their existence is 'Nothing' yet 'Something' the multiple realities are said to only be dreams of The Great Old One's from this description alone one can understand why the followers become mad in their attempts to understand and revere them, the individuals responsible for evoking something from nothing long ago likely unknowing or even aware of their own existences and existing as merely presences siphoning the worlds and realms of conscious thoughts in their attempts to rationalize the concept of what is 'existence'. There is one thing known solely to all other Deities. The return of The Great Old Ones is a return to nothingness and an invitation to the end times. They are what all the deities fear, and they are the names they wish never to be heard. The gods would see all children who hear the voices be purged. At its core, it is a religion of nihilism whose children wish to be returned to the primordial abyss and is most popularly followed by dockmen, those contemplating ending their lives and of course nihilist in general. Sacred items are reliquaries, grimoires, and driftwood totems often found in the sea.

    Tenets:
▱▰▱• Reject the teachings of Zelel. Existence is ephemeral. All is doomed to end with nary significance. There is no significance to life or its experiences or any wisdom gained as it will all return to nothing in the eventual even after death.
▱▰▱• Reject the teachings of Evergreen. Nature, bonds, and kindness are distractions. They are figments that maintain the 'illusion' of life wherein truth there is no such thing as life. Only nothingness and eventual nothingness. Everyone and everything is a dietic plaything.
▱▰▱• Pursue to understand that of which cannot be understood. Such as "What is consciousness?" - "Who created the gods if not themselves?"
▱▰▱• Hold nothing to accountability. Do not regret your actions as they are actions taken which mean nothing in the end.
▱▰▱• Heed or reject the voices but always 'listen' when they speak.

    Penitence:
▱▰▱• Immerse oneself in water and darkness inducing sensory deprivation for an hour until the voices stop.

Passive Benefits:
▱▰▱• The child at the beginning of combat may tap into the voices becoming immune to enemy induced [Mental Stress] & [Insanity]. However, they will continuously suffer from the effects of [Tier-2] [Mental Stress] & [Insanity] until performing Penitence.
▱▰▱• When suffering from [Mental Stress] & [Insanity] the childs stats may achieve [10].
▱▰▱• Once devotee status is obtained the child may self induce [Tier-4] [Insanity] and [Tier-4] [Mental Stress] and may imbue their [Ninjutsu], [Taijutsu] or [Bukijutsu] with either [Insanity] or [Mental Stress] when making physical contact with a target. Its to be noted the child in this state is often deranged and cannot distinguish friend from foe and has little to no moral compass. Thusly achieving Penitence through one's own volition at this point is difficult, albeit not impossible.
 
PostPosted: Thu Jun 01, 2023 2:02 pm
User Image

    ▰ The Prophets of Yatagarasu | Religion
Description:
The Prophets of Yatagarasu is the religion that worships Yatagarasu, the king of the red-eyed crows of the Midnight Dreary Realm and they follow the beliefs of fatalism and prophecy. The Prophets of Yatagarasu were originally a rare cult that lasted for centuries before being spread by a crow sage and infamous pirate named Satoshi Genburyuichirousuke on an airship named the Prophet. The Prophet pirates eventually took control of Amegakure and made the Prophets of Yatagarasu the official state religion of the Rain. Followers of Yatagarasu are known as prophets and are charged to spread the belief that fate is inescapable and that the future is completely predetermined. Prophecies and lore are of great importance to Yatagarasu's faith as followers read apocryphal texts to decipher the future. Holy texts are contained within ancient crow-language scripts such as the crow contract scroll. The highest members of the cult are crow sages because sages are naturally capable of reading in the crow language. While the language can be taught, reading the texts to decipher prophecy is much more opaque to non-sages. Additionally, black flames such as Amaterasu are considered sacred and can also reveal messages of prophecy to sages that apply nature chakra to the fire. Crows and ravens are deeply respected and used as iconography in the cult. Yatagarasu is highly revered in this cult as the fallen messenger of the gods who now shares his knowledge with humanity. The prophets believe that Yatagarasu is a keeper of esoteric knowledge and a greater understanding of fate that other gods cannot obtain. Yatagarasu is the god of fate, prophecy, knowledge, memory, and controlled fire. He is also the patron of the Uchiha clan. Yatagarasu is the god of this religion because he ascended as a god in control of a separate universe with his corpeal form still residing as the boss of the Midnight Dreary Realm in the sage lands. As a result, Yatagarasu has two distinct forms. It is common for followers to not respect the gods Evergreen, Zelel, O-Inari, and Jashin and instead believe in Yatagarasu's word. Prophets such as Satoshi Genburyuichirousuke have asserted that in a universe where gods interfere in mortal affairs and also fall victim to fate themselves prove that free will is an illusion. No gods may be worshipped by prophets and as fatalism is the central philosophy no other sectarian beliefs are permitted (including Ninshu, Buddhism, and Daoism). The prophets have a priesthood, order of templars, and an inquisition. The cult has pockets of followers in the Uchiha clan and the Sharingan is viewed as a great power. Sacred items are lore texts in the crow language, black flames, crows, ravens, and jewelry adorned with crow feathers. Priests are expected to wear black robes during ritualistic crow lore reading ceremonies.

    Tenets:
▱▰▱• There is no escaping fate among mortals or gods.
▱▰▱• Free will does not exist.
▱▰▱• Prophecies from Yatagarasu are absolute. Prophecies from others are flawed but can have elements of truth.
▱▰▱• Seek to understand the future in the crow lore and the black flames. Perform such rituals on a weekly basis.
▱▰▱• Keep natural energy and sage chakra pure. Forbidden seals and corrupted nature chakra are an abomination.
▱▰▱• Respect the crows and guard the Midnight Dreary Realm.

    Penitence:
▱▰▱• Minor violations of the tenets such as faltering in prophecy reading rituals require [3] paragraphs of reading the crow lore.
▱▰▱• Severe infractions such as using forbidden seals, corrupting natural energy, betraying the crows, and violating the sanctity of the Midnight Dreary Realm require a baptism by black fire ritual to be performed. The baptism consists of immersing the body in black flame created by Yatagarasu, crow sage, or Uchiha. This causes immense, torturous pain with natural energy being used to preserve the body. The skin feels the searing heat that causes the muscles to shrivel from the heat causing the body to curve so severely that the bones fracture.

Passive Benefits:
▱▰▱Crow Pact | Prophets are automatically signed in a pact with the crows and can summon them freely upon induction.
▱▰▱Ebony Flames of Fate | The Prophet's fire-based techniques turn black in color, mimicking their sacred Amaterasu flames as closely as possible. Instead of Amaterasu's majestic fire capabilities, these flames cause one tier higher burning and burn statuses.
▱▰▱Prophetic Visions | Illusions created by prophets incur one tier higher mental stress or insanity.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Thu Jun 01, 2023 2:04 pm
User Image

    ▰ Tenryu Shinko | Celestial Dragon Faith | Religion
Description:
Tenryu Shinko is a religion that worships Kohryu, the Dragon of Golden Scales. A divine entity possessing complete dominion over the celestial realms and capable of blessing worthy individuals with special abilities through celestial marks known as the Golden Dragon. Followers consider Kohryu a divine guardian and a patron of the Ninshu, Daoism, and Buddhism philosophies. The ninshu sect of this religion continues the samurai view of ninshu, which is what caused the first schism between samurai and shinobi in ancient times. Samurai ninshu are more spiritual and idealistic while shinobi are focused on using chakra to keep people's bonds alive. This religion was founded in the Land of Iron, where the origins of the Golden Dragon began, to increase the divine entity's strength through faith and devotion, and reignite the spirituality of a nation that has been forgotten since Kohryu's appearance. The faith is strongest in the Land of Iron as the national religion but there are some practitioners in the shinobi world as well. Ninshu's philosophies are heavily ingrained into the faith, thus allowing followers to share more than what the sect can offer alone, through the connection of spiritual and celestial energy. This connects not only the followers to one another, but all of them to Kohryu as a reward for their devotion. This faith also greatly reveres the Mark of the Familiar which is normally blessed on the shogun, giving him or her the divine right to rule. Many notable heroes of Zaishin throughout history have worn this mark, such as the morning dragon (Asaryu).

    ▰ Four Saintly Generals Pantheon
Description:
Under the authority of Kohryu is a pantheon consisting of four Saintly Generals. Attention to the five generals is lesser to some of the Tenryu Shinko however their presence remains stronger with Buddhism. The four Saintly Generals are divine beasts entrusted with the role of protecting one of the four cardinal directions and coming to Kohryu's side with the dragon's call. Tales across time have given each beast numerous names and slightly varying appearances but the images of four animals remain constant: a blue dragon, a red bird, a white tiger, and a black turtle. Where Kohryu's influence once faded, however, these four beasts persisted as patron gods to the Five Noble clans of Zaishin. The Saintly Generals oversee the well-being of all. Those with or without a mark of the golden dragon benefit from their exclusive blessing beside Kohryu’s connection. A blessing from the Saintly Generals is not shared across Kohryu’s connection. The Seinaru Enjo generally worship the firey aspects of the red bird, the Seiryu hold the blue dragon as their patron, the white tiger is the patron of the Mahofu, the black turtle is the patron of the Hogosha, and the Kohryu itself is the patron of the Raiu clan.

The Saintly Generals:
▱▰▱Blue Dragon: East, Spring, Wood, Water | Seiryu Clan | Hoshigaki Clan, Chiru Clan, Senju Clan
▱▰▱Red Bird: South, Summer, Fire | Seinaru Enjo Clan | Ignition, Scorch Release
▱▰▱White Tiger: West, Autumn, Metal, Wind | Mahofu Clan | Magnet Release, Steel Release
▱▰▱Black Tortoise: North, Black, Winter, Cold, Earth | Hogosha Clan | Ice Release, Void Release, Dust Release
▱▰▱Kohryu: Lightning | Raiu Clan | Hatake Clan

    Tenets:
▱▰▱• The blessings of Kohryu provided through devotion are not to be used for malicious intentions.
▱▰▱• Chakra should be used to defend, aid, and connect others. Never to be used destructively for one's own gain or to intentionally bring misfortune unto others.
▱▰▱• Bearers of the Golden Dragon mark are considered 'aspects' of Kohryu in physical form, sworn to protect and provide for followers (non-bearers) in the Celestial Dragon's name.

    Penitence:
▱▰▱• Five paragraphs of deep meditation at a Tenryu Shinko temple, such as the Eien Hono Temple or one of the other Zaishin Clan castles.
▱▰▱• A narrative mission performed with no XP claim where the follower attempts to unburden themselves by achieving deep meditation leading to astral projection to the celestial realms.

Passive Benefits:
▱▰▱Golden Devotion | If all [5] members of the Golden Dragon mark have the Devotee title in the faith, Korabo is not required to summon Kohryu, and they can do so at a [1] rank decrease in cost. In addition, all of Kohryu's techniques and custom celestial techniques are treated as overwhelming. Requires a dragon mark.
▱▰▱Golden Payoff | Golden Dragon mark bearers receive a reduction of [10] celestial chakra per religious title acquired for upkeep of their marks. At the Devotee title a [1] rank reduction to celestial chakra costs is granted. Requires a dragon mark.
▱▰▱Golden Collaboration | Golden Dragon mark bearers of this faith automatically share pools without the need for Korabo. Requires a dragon mark.
▱▰▱• In the presence of an awakened Golden Dragon mark, all present followers of Tenryu Shinko receive an otherworldly golden glow and become able to Korabo with all who follow Tenryu Shinko. This glow can take the color and form of one of the Saintly Generals if a follower of the faith worships one in particular.
▱▰▱Blessing of the Celestial Dragon | Followers who do not bear the Golden Dragon mark will be blessed by Kohryu in the presence of an awakened Golden Dragon mark. Connected to the Celestial Dragon and the aspects themselves, Golden Dragon mark bearers can share one of the following effect of their marks to a follower without a dragon mark. The effect depends on the class of the follower. If Kohryu has been summoned then two effects are shared to non-mark bearing followers.
▱▰▱• Members of the Ninshu sect who follow this religion gain [2] custom jutsu dedicated to combining celestial chakra with either traditional ninshu or elemental ninshu.
▱▰▱• All devotees of this faith gain [1] of the following abilities based on their class during the blessing of the celestial dragon or when a golden dragon mark is activated:
▱▰▱Scholar: Allows the user's jamming status effect to deliver two status effects on the same move and sets Agility to [10] automatically while active.
▱▰▱Taijutsu: The user's body can now apply the effects of heavy armor with no drawback at one rank stronger potency and sets Strength to [10] automatically while active.
▱▰▱Bukijutsu: The user's armor glows with the potential of the dragon, which allows it to take hits at one rank higher potency and sets Endurance to [10] automatically while active.
▱▰▱Ninjutsu: The user does not impart any activation cost for Shunsin, they move at shunsin-like speeds but only whilst airborne. This allows them to use the generic dodge technique to dodge techniques for two ranks lower cost while in the air and sets Speed to [10] automatically while active.
▱▰▱Puppeteer: The bearer's puppets are controlled by Kohryu's veins, the threads of his heart, bear the will of its bearer. There is no limit to the number of puppets controllable for the duration, puppets additionally cannot be destroyed in collisions, however, their mechanisms can still break and fail to succeed in overpowering attacks and choose one overhwleming type: Iryojutsu, Fuuinjutsu, Genjutsu, Kugutsu, or Puppet Techiques.
 
PostPosted: Thu Jun 01, 2023 2:07 pm
    ▰ Ninshu | Sect
Description:
The teachings of Ninshu were meant to give people a better understanding of themselves, as well as others, and lead the world into an era of peace. The founding sages of Ninshu exemplified their teachings by distributing chakra meant to "connect" people's spiritual energies with one another. It would allow people to understand each other without communication and pray for one another's safety. It was their belief that no one's chakra should be so much greater than any other. It was during the early years of Ninshu that the schism between shinobi Ninshu and samurai Ninshu began. For samurai, ninshu was more spiritual and idealistic, while shinobi focused on using their chakra to keep people's bonds alive. In other words, while both shinobi and samurai do aspects of both, there is a greater degree of emphasis on communal chakra connection in shinobi ninshu, and for samurai the focus is on the individual's spiritual enlightenment through chakra and bushido. Represented with prayer beads and shakujo. Some ninshu followers have developed connections to the five foundational chakra elements of fire, wind, lightning, earth, and water. While all ninshu followers practice the same basic tenets some decide to focus on an element in order to more profoundly understand how the chakra elements have been able to bind nations and peoples together such as the Will of Fire in fire ninshu. Some elemental Ninshu followers have built temples dedicated to their element such as the famous Eternal Flame temple in Zaishin City. This is not required but has unique benefits. If you follow an elemental ninshu then you must complete five additional religious missions pertaining to that element. You can only dedicate yourself to one element. Ninshu is a sect in all religions except for Jashinism because of the Ninshu philosophy's insistence on peace.

    Tenets:
▱▰▱• One must always lend aid to one who asks for it unless it is duplicitous in nature.
▱▰▱• Chakra should be used to defend, aid, and connect others. Never to be used selfishly and destructively for one's own gain or to intentionally bring misfortune unto others.

    Penitence:
▱▰▱• Three paragraphs of prayer or meditation in a temple.

Passive Benefits:
▱▰▱• The Follower may Korabo with another whom they have not done Korabo training with if it is for a technique is which they both share an affinity.
▱▰▱• The Follower may impart unto another up to [50] Chakra per level of their Devotion at a minimum this is [100]
▱▰▱• The Follower may convert up to [50] Stamina into Chakra per post without consuming an activation
▱▰▱• The Follower may allow all those they share an elemental affinity with within a thread to combine and share their chakra pools for those affinities so long as the others follow Ninshu.
▱▰▱Non-Elemental Ninshu: These followers consider themselves the traditionalists of Ninshu and do not dedicate themselves to a particular chakra element. As a result, they are able to convert double the amount of chakra and stamina to other Ninshu followers and Maruton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
▱▰▱Fire Ninshu: These followers dedicate themselves to the fire chakra element and are most common in the Fire Country as well as Zaishin City in the Seinaru Enjo clan and in the Eternal Flame Temple. Followers are determined to understand how to control flame to prevent destruction through intensive meditation and some are strong believers in the Will of Fire. As a result of their devotion to fire, they are able to convert double the amount of chakra and stamina to other fire users and Katon techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
▱▰▱Wind Ninshu: These followers dedicate themselves to the wind chakra element and are most common in the Wind Country and in the Iron Country's Mahofu clan. Followers are devoted to understanding the turbulence of change and how change can bond people together. As a result of their devotion to wind, they are able to convert double the amount of chakra and stamina to other wind users and Fuuton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
▱▰▱Lightning Ninshu: These followers dedicate themselves to the lightning chakra element and are most common in the Lightning Country and among the Raiu clan in the Iron Country. Followers are devoted to understanding how societies can pass righteous judgment on the unpeaceful without division. As a result of their devotion to lightning, they are able to convert double the amount of chakra and stamina to other lightning users and Raiton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
▱▰▱Earth Ninshu: These followers dedicate themselves to the earth chakra element and are most common in the Earth Country and with the Hogosha priests of the Iron Country. Followers of Earth Ninshu who also worship Evergreen have created a large sect in that religion. Followers are focused on steadfastness and becoming one with nature to bring humanity together for common concerns. As a result of their devotion to earth, they are able to convert double the amount of chakra and stamina to other earth users and Doton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
▱▰▱Water Ninshu: These followers dedicate themselves to the water chakra element and are most common in the Water Country and the Seiryu clan of the Iron Country. Followers are acutely attuned to the ocean and heavily emphasize conflict resolution and peacefulness. As a result of their devotion to water, they are able to convert double the amount of chakra and stamina to other water users and Suiton techniques consume 10 less chakra per body rank (60 at maximum) and can only reduce techniques by up to [1] rank with a minimum cost of [5].
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Thu Jun 01, 2023 2:08 pm
User Image

    ▰ Buddhism | Sect
Description:
Buddhism is a nontheistic religion or philosophy (Sanskrit: dharma; Pali: dhamma), that encompasses a variety of traditions, beliefs and practices largely based on teachings attributed to Siddhartha Gautama, commonly known as the Buddha ( "the awakened one" ). According to Buddhist tradition, the Buddha lived and taught in the eastern part of the Indian subcontinent some time between the 6th and 4th centuries BCE. He is recognized by Buddhists as an awakened or enlightened teacher who shared his insights to help sentient beings end their suffering through the elimination of ignorance and craving. Buddhists believe that this is accomplished through direct understanding and the perception of dependent origination and the Four Noble Truths. The ultimate goal of Buddhism is the attainment of the sublime state of Nirvana, by practicing the Noble Eightfold Path (also known as the Middle Way), thus escaping what is seen as a cycle of suffering and rebirth. Buddhism is a sect in all religions except for Jashinism. Holy symbols include bronze statues of Buddah in meditation and prayer beads.

    Tenets:
▱▰▱• All violence is abhorred, and all missions ending with such will incur a one-half reduction to XP given, unless an equitable, peaceful end with all parties involved is achieved.
▱▰▱• Do not cling to nor crave things that are beyond your grasp or current understanding and capabilities.
▱▰▱• Do not propagate the suffering of others and aim to alleviate your own suffering by finding inner peace.
▱▰▱• Never Aim to kill, aid your assailants in finding enlightenment and understanding.
▱▰▱• Only aim to injure if it is the absolute only option available to you and only in self-defense
▱▰▱• Do not instigate aggression, aim to alleviate it.
▱▰▱• If something is beyond your grasp i.e you are not strong enough, you are not wise enough, you are not charismatic enough. Do not force yourself into scenarios that accentuate these faults unless you are certain you will be granted peace of mind in your actions.

    Penitence:
▱▰▱• Three paragraphs of solitary meditation.

Passive Benefits:
▱▰▱• Defensive and evasive techniques have their resource reduced by [10] per religious title. The maximum reduction is by [1] rank for a minimum of [5] resource cost.
▱▰▱• A third Defensive activation is granted to the Buddhist.
▱▰▱• The Buddhist's defensive and evasive actions are considered overwhelming.
▱▰▱• Enlightenment, The user may kai themselves out of a Genjutsu at one rank higher than normal. Once per battle they may discern if they are under the influence of a Genjutsu. This requires the devotee title to be obtained.
 
PostPosted: Thu Jun 01, 2023 2:10 pm
User Image

    ▰ Daoism | Sect
Description:
Daoism is a philosophical tradition that emphasizes living in harmony with the Dao (the way). The Dao is a fundamental idea in many philosophical schools; in Daoism, however, it denotes the principle that is the source, pattern and substance of everything that exists. Daoism differs from Confucianism by not emphasizing rigid rituals and social order, but is similar in the sense that it is a teaching about the various disciplines for achieving "perfection" by becoming one with the unplanned rhythms of the universe called "the way" or "dao". Daoist ethics vary depending on the particular school, but in general tend to emphasize action without intention, naturalness, simplicity, and spontaneity. Sacred items include fruit, water, light, flowers, and incense. Because of the diverse philosophical schools of Daoism, it is a sect in all religions including Jashinism.

    Tenets:
▱▰▱• The tenets of Daoism need not be dogmatically followed. All that matters is one's own pursuit of improvement.
▱▰▱• The Dao that can be told is not the eternal Dao.
▱▰▱• Practice frugality and avoid debt to ensure your own freedom.
▱▰▱• Pursue humility and simplicity.
▱▰▱• Be compassionate for very little of what happens in life is caused by choice. Recognize that perfection is not possible and that improvement is the way.
▱▰▱• Life is a series of natural and spontaneous changes. Don't resist them - that only creates sorrow. Let reality be reality. Let things flow naturally forward in whatever way they like.

    Penitence:
▱▰▱• Three paragraphs of the Celestial Master mud and ashes ritual involving daubing the face with mud and ashes (for flood and fire and metaphor for suffering) while laying on your back and confessing past sins to absolve oneself and seek further improvement. This is optional.

Passive Benefits:
▱▰▱• The Daoist can manipulate the energy of the spirit and gains yin release as a "chakra element" along with [5] custom slots dedicated to it.
▱▰▱• The Daoist can manipulate the energy of the physical body and gains yang release as a "chakra element" along with [5] custom slots dedicated to it.
▱▰▱• The Daoist gains 100 chakra and 100 stamina for each religious title obtained.
▱▰▱• When the Daoist becomes a devotee their yin and yang techniques are considered overwhelming.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet

Reply
① || Rules and Guild Systems

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum