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This is Slick's fighter profile without magical abilities or use of his long ranged weaponry.
Name(s): Slick Southpaw Mode of Combat: Berserker in melee hand-to-hand combat/minor-ranged throwing weaponry Date of Birth: June 24th Place of Birth: Southernmost forests of the realm Cittàgazze Race/Ethnicity: Faun (Mediterranean looking ethnicity for his human half) Height: 6'10" Weight: 350lb without Jor
Body Type: Broad shouldered and muscular. Brawny dude, with overall even muscle distribution. Think mountain man. Lower body is built sturdy like goat legs, but are elongated in nature; they’re not just stubby legs. They are very hairy, and hide the thick sinews needed to propel this beast. His feet are cloven hooves that are exceptionally large to handle his huge bulk, and are similar to Tauren.
Other: Movement: Slick is not terribly agile, and is built like a tank for a reason. The guy is meant to absorb and take many hits. His dodging capability is severely limited when carrying Jor. He tends to have a loping, jogging sort of gait, and smooth surfaces such as wet stone and ice make it difficult for him to balance. He has a decent jumping capability due to the nature of his legs, and can jump straight up about 4-5 feet, depending on if he is snake bound or not. Start at about 1:00 mark if you want to skip the ad bullshit and get a sense of faun movement.
Speed: Slick can jog about 15mph casually, but adjusts to slower speeds when traveling with certain companions, in short bursts, and I mean, really short bursts, he can be clocked up to 40mph, however this will be draining considerably as Slick is an endurance fighter. The speed bursts are usually reserved for barreling through stationary objects such as walls or attempting to knock a heavy machine over, and takes time to recover from it (2 post cool-down). This insane burst is also seen when Slick enters berserk mode and focuses on a particular target.
HOWEVER, in confined spaces, Slick is sluggish in dodging as a result of minor claustrophobia. His reaction time is also off, but his blows generally hit even more frequently due to adrenaline rush and anxiety. [Passive Abilities]
Thick Skull n Bones: Literally. Due to a millennia of head-butting as a form of greeting, courtship [with other fauns], challenges and duels, Slick’s skeletal brow in particular is abnormally thick. Arrow shots and gunshots betwixt the eye will give him a raging headache. Can withstand rounds from armor piercing Devastator slugs being fired from a Sig Sauer without risk of serious cranial damage.
Slick has a higher density skeletal structure compared humans, and as a result, it takes considerably more effort to break limbs. They are not supernaturally strong or made from other material, just tougher to break.
Horns: Slick’s horns may be small and stubby, but they are sharp enough to rent through flesh with the right amount of application. Horns are approximately 3 inches in length, 1 inch wide, with a blunt tip ripe for goring. Slightly curved, these ridged horns are used in close combat and to establish fatal blows. Note: Faun custom dictates that you allow your opponent to know that they are one move away from death in this manner and ONLY THIS MANNER and Slick is no exception. He will place his horns firmly against the carotid artery or under the chin to allow his opponent to back down if they wish to keep their life and avoid bleeding out. This gives an opponent about 5 seconds to react, either by fighting back or allowing them to forfeit.
Hearing: Slick’s natural musical ability allows him to have supersensitive hearing. This helps him identify a species by breathing pattern and to pinpoint a source of sound among echoes. However, this makes him susceptible to ultra-high frequency tones and can temporarily daze him if severe and loud enough.
Scenting: Like Jor, Slick is able to scent out individuals. However, his is not nearly as sophisticated as Jor’s and his smelling ability is similar to a dog in terms of strength and sensitivity.
Slick himself secretes a musky smell during times of high stress. It is a rich earthy scent and due to faun physiology, this is the same scent gland that is used when attracting mates. May confuse opponents if they’re used to breathing in dank air and suddenly get a whiff of Forest Freshness. This can also have an unintended alluring affect if an individual is particularly weak willed.
Leather Hide: Constant exposure to the elements has granted the faun thick skin and provides a natural armor. It is about 1 ½ to 2 inches thick (3.5--5.1 cm). Hippopotamus thick. This means that poison injection will have a much slower rate of effect and that standard swipes will still cause some damage, but might not draw significant amount of blood. This also affects the type of poison involved and its effects on Slick. Slick has immunity to snake venom due to his unique relationship with Jor. Poison effects are halved from other sources like mushrooms and plants, but still will affect him. Skin thickness will hinder onset of insect/spider venom and other sources of poison, but its effects will still remain intact, just affecting him at a slower rate
Fang Mouth: Slick does possess a wicked set of incisors that he uses when brawling. Incisors are made for puncturing capacity. They resemble baboon fangs when exposed by lip curling, but on a smaller scale, about 1.5 inches in length (3.5 cm). These are meant for mauling and not fine like a vampire’s. They are upper incisors only, however a smaller set of incisors exist on the bottom, but not nearly as defined. Used sparingly and deliberately in a calmer mood, Slick will however resort to more biting when in Berserk mode.
[Abilities]
Strength: Slick wrestles bears and deals with an irritable boa constrictor on a regular basis. His strength is not supernatural, but he is capable of standing his own with those gifted with such abilities. Slick can ram bolders, through solid concrete and brick walls. He bears Jor’s weight with little difficulty and while his speed and dodging ratio is considerably lowered, his strength potential is not.
Slick’s dense body mass allows him to throw powerful punches, and averages about 2400 lbs of force with enough power to his swing. When unequipped with Jor, his average speed punching speed is 32 feet per second (or 10 meters/s). With Jor, this is lowered to 26 ft per second (or 8 meters per sec). It should be noted that Slick wears bracers made of hemp rope, dipped in resin that is rolled around in glass shards prior to a fight. This is to induce maximum pain while fighting fleshy individuals. This does hurt Slick as the battle wears on, as shards eventually become imbedded into his skin as well as his opponent’s. However, due to the thick nature of his skin, it will not hinder his fighting potential. Slick’s cloven hooves are shod with steel to add for an extra lethal effect when kicking or landing on an object. It has blunt piercing potential. It should be noted that Slick can only kick forwards, not backwards. While he cannot lift his leg quite as high as a kangaroo or as flexible, watch out. They are similar to a horse’s frontal kick when attacking. They have the capacity to shatter bone when connecting. That’s if his spurs don’t gash the opponent in the process.
Slick does not adhere to a particular brand of fighting technique, though he is somewhat familiar with the dance-fighting. He does not necessarily practice the moves and instead improvises on situation. If there is a particular type of style Slick has, it would be fighting to maximum pain. When cool and calculated, Slick uses his medical knowledge to bring down opponents. He has surgeon-like precision when he dukes it out, hitting where it hurts most, and not necessarily the more lethal or bone breaking spots. His precision is carried out in his above average marksmanship as well. Slick’s aims are to deliver as much pain as possible and when throwing his knives, he usually hits his target in some manner of fashion, due to their design and his skills. He is not immune to distractions or attacks that may throw off his ability.
Berserker Mode:
This effect occurs ONLY when Jor is severely injured or maimed or killed. It ceases at the end of battle, Jor says the trigger word, or when Slick is knocked out.
Slick’s punches increase in strength, resulting in an outstanding 7840 lb of force. His speed in punches also increases slightly, to 36 ft per second (11 meters/s). However, his cognitive functions decrease and it is easier confuse him with feints and swift attacks. Slick enters an animal mode and mauls indiscriminately. Pain sensation is decreased even when severe damage is done. Accuracy is also affected, as his pinpoint punches become more widespread. Nimble fighters will be able to dodge his blows if the can get around his punching speed.
Kicking strength increases to a power of 15,000 Newtons in a kick, or the force of one and a half metric tons. If Slick still has his weaponry at hand, he will blindly wield his tomahawk, especially in the case of fighting machinery. This can either result in hacking and butchering swings or he will throw it at a person within range.
[Additional information]
Weaponry:
African Throwing Knife [2]: These knives are made from what the panserbjørn (armored bears) of the North call Sky Iron, melted down from meteorite ore. An extremely hard metal that is extremely resilient to heat and common hard metals. When thrown by Slick and they miss, it can stick into a wall until forcibly removed. It is difficult to bend or break them without advanced technological means, superhuman strength or superheating them to beyond the melting point of titanium 1,662° C (3,023° F). “F” shaped, they are thrown like a boomerang to increase accuracy and lethality. Their hooked ridges insure that damage is inflicted, no matter which way the knife lands, and allow them to inflict damage around shield bearers. The shape would keep it rotating long enough to cause it to hook on to the edge of the shield and rotate around it and hit the unfortunate victim on the other side. The knives are 16 inches in length, with curved blades extending up to 9 inches. Short blades are 4 inches in length. Weight is approx. 2 lbs and require a decent amount of strength to hurl accurately. The knives come in different designs, but have the same dimensions and are made of the same materials with the exception of anesthetic differences on the handle.
Accuracy range: up to 12 feet for accuracy.
Tomahawk:Made of the legendary Greek metal Adamant and one of the preliminary ingredients to creating adamantium, it is incredibly sharp and sturdy, though more malleable than the adamantium metal itself. Like its successor, it can cut through nearly any metallic object, but requires considerably more force to do so, while adamantium cuts through objects with ease. A blend of mythril and titanium make up the core of the shaft that is encased in wood to maintain structural integrity and ease of grip. However, it is not unheard of for the head of the axe to break off in combat when Slick is in berserk mode, especially when attacking machines or monstrous creatures, or when he misses and hits the ground hard enough.
Head of the tomahawk is 1.5 lbs, overall length is 8 inches, 3.5 inches wide. Spike is 2.75in long. Handle dimensions are 20.5 in X 2 inch.
Obsidian Knife: Overall length is 5in, 3in width in blade. With a bone handle, it’s not exactly top technological stuff. Used as a last resort, as it is prone to breaking upon vicious impact with hard surfaces and fractures with berserk Slick’s thrusting potential into flesh. Overuse will fracture it as well.
Other Equipment:
-Hemp bracers dipped in resin and covered in glass shards.
Leather torso and shoulder guard: Thick hide in addition to Slick’s natural defense mechanisms to stem damage from penetration. Hide is 2 inches thick. It is the only armor Slick wears, as he has an aversion to more constricting garments. The leather torso is there to protect his sides, and essentially looks like a giant belt. This armor is placed strategically, as that is where Slick tends to receive the most hits during combat.
Spurs: Leather bound straps at Slick’s ankles, they provide a mean dig for anyone Slick is kicking or wants to give a “Mexican tattoo.” Made of steel, they provide a nasty cut when in contact with flesh. Injured parties might want a tetanus shot too.
Warpaint: Slick covers himself in his clan colors: green, black, and red. These are a type of paint that makes it difficult to grab ahold of him and makes him slippery as a greased pig. Resistant to water and sweat. They provide no magical purposes or anything of that sort, except to possibly terrify the enemy and honor his former clan and his gods.
Band o’ soft: Slick has a cloth band that he ties around his head to keep sweat out of his eyes. His horns pierce through, however, he still finds it mightily useful.
Slick Southpaw · Sun Apr 15, 2012 @ 04:20am · 0 Comments |
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