Tales of Symphonia.
* Disc 1 *
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Part I - The Beginning
==========================
The game begins with a brief narration.
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I - i - Iselia Village
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Halo:
Apple Gel - 100G
Orange Gel - 200G
Life Bottle - 300G
Magic Lens - 10G
Wooden Blade - 700G
Chakram - 200G
Nova - 600G
Soft Leather - 480G
Boots - 100G
Chicken - 120G
Lettuce - 80G
Tomato - 60G
Bread - 70G
Egg - 50G
After the narration you will find yourself in the local schoolhouse. Here
you will meet many of the game's characters, including your main
character, Lloyd Irving. Following an event you will gain control of
Lloyd. You are free to speak with any of your fellow classmates here,
once you have done so attempt to leave the room. An event with Genis
will occur. Choose the option "It's Research" to gather your party.
Before exiting be sure to examine the hole at the top of the room to
obtain Colette's title "Klutz."
Once outside you will witness a quick event and be free to roam the
town of Iselia. You can quickly familiarize yourself with the save point
right above you, the item shop down the path below you, and the house
where you can be fully healed for free to your right. When you're ready
to progress go past the save point to the north.
Now you encounter you first battle. Nothing too challenging, use it
to get the feel for combat in this game. Same applies to the next battle.
leave Iselia and travel the simple path to the Martel Temple.
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I - ii - Martel Temple
Watch and event and choose the top option. Move up to engage
in another battle, and then another, your first boss battle. Don't
worry if you are having trouble, soon a mysterious stranger will
interrupt the battle. The stranger has the ability to heal which should
make this battle much easier. Another event, choose the top option.
Once you have control of Lloyd again head north to witness a quick
scene, then head down the right path. Here you will encounter a rock
enemy, which can be quickly disposed of. You will notice each time
the rock monster respawns and leaves a block. Defeat another and
push the block through the top centre hole. Now make another and
push a second one down the top centre hole. Descend the stairs to
the bottom where you pushed the two blocks. Push the top block forward
to create a path to the Sorcerer's Ring. Once you have it go back to where
the rock golem was.
(Note the Sorcerer's Ring can be used anytime by pressing X. Not only
does it serve different functions in different dungeons, it also freezes
enemies)
From here go up the stairs to the left and follow the path to the three treasure
boxes. Once again return to where the rock golem was to find that he's back.
Defeat another to get a box, which should be pushed into the left centre hole.
Next defeat another golem and push the box into the right centre hole.
Descend the stairs and head around the right side of the box on the left you
pushed down. Push it left into the slot and continue up the stairs to Life
Bottle. Now defeat one last golem and push that box into the right centre hole.
Head down and push it into the slot to the right. Continue up those stairs to
a Panacea Bottle.
Now finally, return to the entrance of the temple and head
north to the door which needed the Sorcerer's Ring. Press X to remove the
seal and enter. Take the warp and witness an event, and a cutscene.
Now it's time to exit the temple, and return to the world map.
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I - iii - Iselia Village
Head down the path to the right, and into the house for an event. Afterwards
head over to Genis' house, which is on the right side of town. You can
get an explanation of cooking, and then ingredients for a sandwich. Yum.
Anyway, head all the way south for an event, and exit Iselia. Take the
northwest path to Iselia Forest. (Also I may have missed this but I believe
you can get the title of "Brotherly Love" for Genis by talking to Raine in
the school.)
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I - iv - Iselia Forest
After an event, head straight along the path. Turn left at the fork to
pick up a treasure box. Go down the right path now to grab the Life Bottle
and continue on for another event. Save and take the left path.
Head around the left side of the compound to meet Genis' friend. During
the scene, choose the top option both times. Afterwards you're told
to find higher ground. Head to the right this time, up to a raised
section beside the cliff. Jump twice, then to the right for an Orange
Gel, and up the left side after. Now watch another scene, and
a quick, easy fight. Now save and head north.
At the three way split head up and then left for an Apple Gel, then
to the right for a Leather Glove which should be equipped on Lloyd.
Back at the split, take the middle one for an apple gel and then go
across the bridge. Grab the 500 Gald and go up, here you will see
an item sitting on a fallen tree above you. Simply go under it, loop
around and run across it to get the Orange Gel. Now leave the forest
to the North.
On the world map, follow the path North to Dirk's House.
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I - v - Dirk's House
Now enter the house and talk with Dirk for a long scene. Choose
the top choice for any option.
Once it's over, run downstairs, save, and talk to Dirk again by the grave
to continue. You receive numerous items, and will be automatically
taken back to Iselia Village.
I - vi - Iselia Village
Now go to Colette's house (the one on the right where you met with
everyone earlier.) Prepare for another event. Leave the house and
head down to the south of the village to continue it.
Fight a battle, watch more scenes. Now time for a boss battle. It has
some powerful close range attacks. These attacks however
are easy to predict and block. Keep hitting it hard and fast. If
you have the sword rain tech it helps, chain it onto the end of a 3 hit
combo and this boss should go down before you even need to heal.
Finish the event and make your way to the exit of Iselia. Receive the
title of "Drifting Swordsman" automatically as you head out to start
your journey.
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Part II - The Journey Begins
================================
Your destination is the desert oasis Triet, located due south of Iselia.
Along the way you can visit the Nova Caravan and house of Salvation, neither
of which are of any real importance at the moment. You will also get a little
tutorial on EX skills.
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II - i - Triet
----------------o
Traveler's Mate:
Apple Gel - 100G
Orange Gel - 200G
Panacea Bottle - 150G
Life Bottle - 300G
Holy Bottle - 200G
Magic Lens - 10G
-----------o
Heat Storm:
Knight's Saber - 800G
Flying Disk - 880G
Fine Star - 800G
Rod - 800G
Long Sword - 790G
------------o
Sand Shield:
Soft Leather - 480G
Leather Guard - 280G
White Clock - 800G
Robe - 600G
Ribbon - 240G
Baret - 200G
Wooden Shield - 600G
Leather Glove - 200G
Gloves - 100G
Cape - 100G
Start by heading to the inn (just up and right of the entrance.) Inside go up
the stairs and examine the objects at the end of the hall. This is the first of
many times you will meet the "Wonder Chef," who is always disguised as a unique
object, and will teach you a new recipe each time you find him. This time
it's Cabbage Rolls.
Now head out and up the left side of town to the shops. In an automatic
event, choose the top option to learn about customization, and equip
your characters with the best equipment you can afford.
When you're done exploring, head north to the fortune teller in the tent
at the end of the path. Pay her, listen to what she says and return to the
town exit for an event.
Now for a battle, you'll undoubtedly find it easy if you upgraded Lloyd's
weapon. Afterwards, another scene.
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II - ii - Sylvarent Base
Looks like Lloyd's would up in jail. To escape, use the X button to hit
the guard with the Sorcerer's Ring. Examine the panels on the left
of the two cells beside you for a Beast Hide and a save point. Save and
head down the path to the right. Grab the chest just ahead to recover
your equipment, and keep going to encounter two more guards. Easy
fight.
In the next room, examine the pedestal to change the function of the
Sorcerer's Ring. Once the guards leave, your goal is to use your
Sorcerer's Ring to freeze both the guard robots on the two panels on each
side. Allow them to chase you to guide them onto the panels, time it right
and you shouldn't have too much of a problem. Once you've accomplished
this, head into the now unlocked door to the left.
In the door to the left, you'll find numerous enemies. The one to note is the
soldier in the corridor to the north. He holds the memory gem, which works
to unlock save points as described in the general information section above.
Head up the find a treasure chest with a Beast Fang, and the computer
at the upper left works like an item shop. Go back down, and take the left
path. Unlock the save point and save your game. Now for a little puzzle that
seems tricky, but is actually quite simple.
By shooting each of the three pillars with your ring, it moves the circle
around the giant Gamecube by a different number of degrees. 180 for
the top one, 90 for the middle, and 45 degrees for the bottom. To get into
the door to the North simply shoot the top pillar once, and the bottom pillar
once. Head into the now unlocked door at the North and prepare for a
scene.
Boss: Botta
Hp: 4200
Tp: 224
Foot Soldier (x2)
Hp: 823
Tp: 0
Exp: 505
Gald: 1526
Not a particularly hard boss. Be sure to defeat his foot soldiers first, as
like most minions, they can get annoying. A great combination attack you
should have access to right now is 3 attacks + Sword Rain or 3 attacks +
Tiger Slash. Both are effective against this boss. Wail on him with any
combo you have, and block whenever you see him raise his sword.
Kratos should easily take care of any healing you need.
After a short scene, make your way West, back to Triet.
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II - iii - Triet
A scene begins right as you enter town. Once it's over, leave your room
and go upstairs to the first room on the right, to continue it. Leave the room
and choose the top option. Watch more. Leave the room again... watch
more.
Now it's finally time to go to the Seal of Fire. You've got Raine in your
party now, so make sure to use her. May not seem like it for awhile, but
she's the powerhouse healer you'll be needing from this point on. Do
whatever you need to do and leave Triet. (You can buy better weapons
and armour for your new characters.)
The Seal of Fire is located West of Triet. Looks like a bunch of ruins.
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II - iv - Seal of Fire (Triet Ruins)
Be sure to save outside first.
After a quick event, and battle with a couple fire elementals, you learn
new defensive skills for everyone. These can be extremely helpful,
be sure to set them up in the tech menu. Examine the hole in the ground
for another scene and a new title "Archeological Mania" for Raine.
This is the Seal of Fire, meaning the majority of enemies are
weak to water elemental attacks like Genis' Aqua Edge.
Enter the temple and head up at the first fork. There is a treasure box
containing the first real "hard" enemy so far. It's only hard because
physical attacks can't hurt it, but luckily, you have Genis. So open it.
Miniboss: Fake
Hp: 400
Tp: 50
Simply stay close to him while holding the block button the whole time.
Open the menu and continuously command Genis to keep casting
Stone Blast or really any spell he has. Doing this should give you no
problem.
Now head back and go down at the fork. You'll see a treasure box
covered in stones, use your Sorcerer's Ring to uncover it and collect the
Lemon Gel. Go inside the door just above and fight the enemy, this
is the enemy that holds the memory gem. Afterward go up the little
stairs and light the torch on the wall after a mini tutorial. Once the
platform raises, go down the stairs and light the torch just to the right.
Now leave the room.
Go back up to the fork, and go straight into the door. Head straight
down here to pick up and Apple Gel. Go back and push the lower block
off the edge just ahead of where you entered the room. Run up the path
and collect the 1000 Gald and the Mumei (equip for Lloyd) and Savory.
Go back down and grab the upper block, pushing it over the last one,
so they are beside each other giving you access to another torch. Light
that torch to raise a platform leading to the broken save point. Now go
back to the entrance and up to find two treasure boxes containing a Life
Bottle and a Bracelet (equip for Genis.) Leave the room again.
Head up to where you fought the treasure box and go into the door to the
left. Go up and around to a block, which you should drag and put in the
space beside the treasure box and the torch. Grab the Stiletto (equip for
Kratos) and light the torch. Backtrack a little and make your way across
the platform that just raised. Head up the stairs and follow the path straight
and turn right just before the broken save for a Circlet (equip for Colette.)
Now use the memory gem on the broken save and save your game. Make
cure Colette is well equipped, even if you don't use her and head into the
warp portal for an event.
Boss: Ktugach
Hp: 5000
Tp: 50
Ktugachling (x2)
Hp:1500
Tp: 180
Exp: 748
Gald: 115
Start off by going to your menu, choosing tech and Genis. Use Y to turn off
all spells except Aqua Edge. Now go after those two minions. You'll have
at least one healer, but the boss can hit pretty heavy so keep in mind your
Hp totals. The AI is not 100% reliable. Remember you can hold block
and press down to activate your guardian shield. Use your best combos
and when the two minions are dead, go after the big guy. If you follow
suggestions he should be dead in no time.
Once this scene is over, Colette will learn a new ability. Remember to
turn all of Genis' spells back on. Exit the ruins, easy task since you've
already made the path. Watch a scene.
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II - v - Campfire
Talk to people here, choosing whichever options you like. Then talk
to Colette for a scene.
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II - vi - Triet
Return to Triet for a quick scene. Raine should acquire the title "Sisterly
Love" here. Rest at the inn and another scene will occur. Now leave Triet.
Follow the edge of the mountains East, on the right side. Follow it until you
see a path, this is your next destination, the Ossa Trail.
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II - vii - Ossa Trail
Enter the Ossa Trail, and almost immediately an event occurs. Choose the
top option and be on your way. Follow the path to the next screen and
around, going left at the fork to pick up a Battle Staff (equip for Raine.)
Continue down the path. Go down the first chance you get and save
your game at the save point and pick up the Apple Gel and Melange
Gel. Follow the path right.
Grab the Orange Gel on your way down. When you reach the bottom
watch a quick scene.
Boss: Clumsy Assassin
Hp: 1800
Tp: 131
Guardian-Wind
Hp: 2000
Tp: 400
Exp: 490 (Approx)
Gald: 378
Take out the guardian first, as it is the more dangerous of the two.
No special weaknesses here, just a good combination of strategic
blocking and offensive attacking is what you need. Keep an eye
on your Hp totals, but if you have both Raine and Kratos, that
should easily hold your weight when it comes to healing. Once
one is dead, the other is a breeze.
Now head inside where the assassin came from. Go right at the
3 way split, then down and get the Black Silver. Go back and
head left this time, then up and get the Fine Guard (equip for
Colette.) Now head down the path to the right, and go up at
the next intersection. Grab the Beast Fang and EX Gem
Lv1. Now it's time to make a choice. The Sword Dancer
is a very challenging optional boss, you may want to wait if
this is your first time through the game, if not, or if you have
a lot of guts, get ready! If you are not fighting him, scroll down
to the three asterisk marker (***). If you are fighting, talk
to it and choose the top option to begin the battle!
Optional Boss: Sword Dancer 1 (@@@)
Hp: 8888
Tp: 38
Exp: 150
Gald: 2000
This guy is hard, but has a weakness. I BARELY beat him at
level 14, but keep in mind that is with the Hp bonus purchased
after beating the game. I'd recommend at least level 18 if you
want to beat him right now. Make sure to have lots of items on hand. He
has lots of Hp and his attacks can kill you in one hit but the catch is...
they're super simple to block! Start the battle by running up to him and
attacking. Be sure to use any kind of 3 attack-tech attack combo you
have. Tiger Slash works good. Once you've done it hold block
IMMEDIATELY. He will always counter attack. This shouldn't deal
too much more than 200-300 damage if blocked, which Raine and
Kratos can heal back. Make sure Genis is always casting spells,
especially mid level spells if you have them, and use those times when
the Sword Dancer is being hit as windows of attack. Remember to
keep blocking blocking blocking. It'll take awhile, but if you're a good
level, and you have lots of Tp healing items, he will go down. For
defeating him you get the Yata Mirror.
***
Anyway, regardless of whether you fought the boss or not, leave the
cave, and go down to exit the Ossa Trail. As you do you will get a
quick guide and Unison Attacks will become available. These can
be activated in battle by pressing Z when the meter is charged.
Save your game (especially if you defeated the Sword Dancer) and head
Southeast to Izoold.
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II - viii - Izoold
----------o
Deep Blue:
Apple Gel - 100G
Orange Gel - 200G
Panacea Bottle - 150G
Life Bottle - 300G
Cod - 110G
Squid - 110G
Octopus - 70G
Barley Rice - 60G
Seaweed - 20G
Begin by entering the house just to the right of the Katz expedition
booth. Head to the back right and examine the object on the floor.
This is another Wonder Chef who will teach you the recipe for the Rice
Ball. Now leave and head right to the docks.
At the lower right side, follow the dock down to talk to a man standing
there. He'll refer you to Max, the other man standing beside the boat
just up and to the right. After you talk to him, (he should refuse you
passage.) Talk to the little boy walking around near the docks entrance.
Now go back and into the house left of the Katz expedition. Talk to
the girl and her grandmother. Leave and talk to the man just in front
of their house. Now go back and talk to the girl again. This should
trigger an event. If not, follow these steps again, or talk to more people
at the docks.
When she leaves, head back to Max. You should see a scene, choose
the top option, talk to him and be on your way!
=============================
Part III - Across the Sea
=============================
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III - i - Palmacosta
Walk down and stop at the numerous shops along the way, buying
newer and stronger equipment for your characters. Now head down
for a scene which is unavoidable.
The shop you're looking for is the larger building, the right-most one
of the two located just East of where it occurred. The item you're
looking to buy is the "Palma Potion" for 1000 Gald. You likely
have enough things to sell, if you don't have the cash, so pick it up
and head back to the group.
Now go to the next map at the far right across the bridge for a quick
scene, then enter the large building at the upper left for another scene.
Now exit and head left and leave the city.
A quick note before leaving the city is to set Colette as your
avatar and find a dog wandering around. Speak with the dog then
continue on.
The next part can be confusing as it is non linear and can be done in
many different ways. this may sound good but people have been
known to find themselves stuck and have no clue where their next
destination is. You are free to choose your own path, but the guide
will continue on the path I recommend most, leaving you with the
most amount of experience before a more challenging boss fight.
If you are ready, head all the way North to a place called Hakonesia
Peak. When I say North I mean NORTH. It's quite far up, you'll
know you're on the right track if you cross a bridge, and pass another
House of Salvation. It looks like a path into the mountains, when you
reach it, enter.
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III - ii - Hakonesia Peak
Follow the pass and enter the house. Speak with the man there for a
quick event and leave. Once again another event, in which you learn
something new about Palmacosta. Time to head all the way back there.
(It's to the South in case you've forgotten already)
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III - iii - Palmacosta
Quickly enter and head back to the area in front of Dorr's residence
for a scene. Now for a battle... you'll waste those pathetic underlings.
In the item shop, watch another scene and head back out to the
town square in front of Dorr's residence.
On the right you should see two buildings, well head inside the right-
most one of those two. During this scene choose the top option.
When you have control again examine the funny looking pole thing
under the stairs to meet the Wonder Chef and learn to make
Omelets! Head up the stairs and into the first door on the right to
for a quick review, I'm not sure if this has any bearing on the test
itself, but it's fun. Now go to the next room for the test.
If all has gone well, once the test is over the two students should
receive the same grade and Genis' will get the new title "Honor Roll."
Before you leave head to the right-most room on the first floor, talk
to the man behind the counter and answer "Yes" to becoming a
waitress. You have to memorize some things here. I believe
how good you do reflects how much money you make, but
either way Colette should receive the title "Turbo Waitress."
Now leave town and again go towards Hakonesia Peak, but stop
at the House of Salvation along the way.
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III - iv - House of Salvation
Head forward for an event, in which you should choose the top
option, then enter the house for another event, again the top option.
That's all to do here now, but now that you know about Chocolat,
head for the Palmacosta Human Ranch. If you open your map
(press left or right on the D-pad on the world map), the farm
is located on that blackish splotch on the right side of the continent,
should be almost directly right of the House of Salvation, however
you must go south a bit in order to get around the mountains. Just
follow the Southeast trail from the House of Salvation, and cure around
the mountains to the left.
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III - v - Palmacosta Human Ranch
Go up and to the right to trigger a scene. You do have a choice here
but your best bet is the top option, so choose it. Now go up,
and battle your way through the gate and into the base.
Examine the pedestal here to change the function of the Sorcerer's
Ring. Go into the right door, and use the Sorcerer's Ring. Examine
the terminal to get a White Silver, and then the pedestal to activate a
bridge. Across to your right is a vending machine that can both heal
you full and sell items, be sure to take advantage of it.
Use the Sorcerer's Ring and examine the terminal at the top left for
and Orange Gel, and the pedestal at the top right for another bridge.
It may look like it's a dead end, but activate the Sorcerer's Ring
and pick up the life bottle. Now go back, if you haven't killed the
enemy beside the vending machine by now, do so, as he carries
a "Purple Card." Use your ring again to turn off the upper bridge,
then cross the left one and turn it off as well. The reason will become
apparent later. Now go back to the main hall.
Go into the left door and defeat the guard there to receive the memory
gem for this dungeon. Use the Sorcerer's Ring to find an Apple Gel
in this room. Activate it again and head down the bottom left path,
you should be able to find two Orange Gels and a Life Bottle in this
general area. Now head back to the main hall.
Use your ring to make the warp portal appear above the pedestal, and
use it. Now head up, save your game and go into the door on the right.
Activate your ring, and you should see a sparkle with a box near the
bottom. Push the box down and grab the item for an EX Gem Lv2.
Be sure the ring is activated and move the box at the top with a sparkle
in it, and grab the Mage Cloak (equip for Genis.) With the radar on,
examine the pedestal to make a bridge, cross it, go down the stairs and
watch a quick scene. You should now have a Red Card. Go across
the bridge again and deactivate it. Now head back to the save point.
Take the left door this time for another event and a Blue Card. Exit
to the right.
Now activate your ring and go into the portal North of the save point,
now you have to deal with a ton of confusing teleporters, the following
is the best route to take: (Note you may see many sparkles through
this, but the majority are alarms with enemies, it is best not to pick
them up.) Beginning from the room you end up in after you
use the first portal:
Be sure to activate your ring each time:
1. West Portal
2. North Portal
3. North Portal
Assuming you deactivated all the bridges after you left, there should
be a spiral path leading up to a Panacea Bottle you can see with the
Sorcerer's Ring. Return, activate the ring and go into the centre portal,
choose to return to the connecting path, save, and use the following
path (start by entering the portal above the save point.)
1: West Portal
2. West Portal
3. South Portal
4. North Portal
5. North Portal
6. West Portal
7. North Portal
8. West Portal
Watch a scene, easy battle and another scene. Once it's over, follow
Chocolat and enter the North Portal. A slightly longer event occurs
now, another easy battle, and then...
Boss: Magnius
Hp: 8500
Tp: 120
Whip Master
Hp: 2300
Tp: 60
Bowman:
Hp: 2100
Tp: 40
Exp: 739
Gald: 2124
It's probably implied by now, but the subordinates must die first. They
go down quick and will just get annoying otherwise. As for Magnius
himself, it's just a matter of slowly beating him down, he's not particularly
hard, he just blocks a lot. He also has numerous attacks that will send
flying, keep in mind the block button will land you on your feet when
timed well. Hopefully Genis has some mid-magic by now, but even if
not, combos and low level magic should take him out in no time.
Following the fight is another scene. You'll be taken out automatically
so you don't have to worry about backtracking. Time to return once
again to Palmacosta.
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III - vi - Palmacosta
Head into Dorr's residence for an event. When it's over
go down the stairs for another, longer one. Once again
get ready...
Boss: Kilia
Hp: 10,000
Tp: 400
Exp: 500
Gald: 500
Another not-too-hard boss. She casts a lot of magic, but it's just weak
stuff. Normally I'd recommend a healthy combination of attacking and
blocking, but she rarely blocks, which gives you little reason not to
mash out those attack combos over and over. Eventually she'll change
forms, but she still has the same weak attacks, except they're physical
instead of magical now, which you can likely defend better against
anyway. Should be no problem.
Afterwards, an event occurs, choose the top option when prompted.
You will receive a pass that will enable you to cross Hakonesia Peak.
At this point you should be strong enough to take on the Seal of Water,
so your next destination is the Thoda Geyser, accessible via the
Thoda Dock. The Thoda Dock is located just around the mountain
East of the Palmacosta Human Ranch, on the shoreline.
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III - vii - Thoda Dock
This place is very similar to a House of Salvation. Inside you can go
upstairs to rest and save. After doing so talk to the women at the
counter to rent a boat, watch a scene and sail away!
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III - viii - Seal of Water (Thoda Geyser)
Upon arrival head over, up the stairs on the right side and examine the
pedestal for an event.
Set Colette as your avatar and speak with the dog wandering around
in this place.
You should now enter the Thoda Geyser.
Even at a decent level, the Thoda Geyser can prove to be quite a
challenge so there are a couple recommendations I'd like to make
first.
Turn off all Genis' spells except for lightning, and thunder blade if
you have it. Being a water temple most enemies are weak to
electricity. Secondly, set lightning for all of Genis' and Kratos'
union attack slots. When you use Tiger Blade with Lloyd during
a unison attack, it does a powerful finishing combo with the lightning
especially helpful here. Finally I highly recommend that you
go after the water elementals first in every battle (they're the
magic casting blue spheres) as they're magic can be pretty
devastating. Now begin.
Go down the stairs and grab the Mermaid's Tear. Continue down the
stairs and head left-up a bit to grab the Life Bottle and Circlet (do not
examine the pedestal yet.) Head to the bottom and take the right exit.
Out here grab the Stun Bracelet and fight the fish enemy, as he holds
the memory gem and open the treasure for another Circlet. Go down
and into the room to the left. Here you see a box, and a switch under
the door you came in. Push the box onto the switch and go back out
all the way up to the room with the pedestal. Now go down the bottom
left door.
This may be hard to miss but on the right, you can go between the two
large pillars for a White Silver and Orange Gel. Return left again and
use your Sorcerer's Ring to set the two torches ablaze. They are
located on each side of the large urn. Now go back to the pedestal,
and this time change the function of your Sorcerer's Ring. Once again
head out the bottom left exit.
Now that you can propel water with your ring, notice the scale in front
of the urn. Shoot water into the right side of the scale, this should bring
down the door, only for it to be thwarted by the box you used to keep
it from closing. Once that occurs, go all the way back down to where
you pushed the box. At the end of the path there is another scale, once
again shoot water onto the right side. A platform should raise just to
the left of the large urn and torches. That's your destination so
backtrack all the way up there again.
Head straight down from the bottom left door of the pedestal room
after you go through, it's hard to see but this is the broken save point.
Use your memory gem and save the game. Now head up and left and
go through the warp portal.
An event occurs after you go through the portal. Watch it and if
Colette is not in your party, make sure to put her there and equip her
(you are automatically given a chance. Now get ready to fight.
Boss: Adulocia
Hp: 10,000
Tp: 248
Amphitra (x2)
Hp: 2300
Tp: 120
If you think I begin every boss guide with "Ok this fight is easy" this
is where you find out you're wrong. This fight can be really hard. You
absolutely MUST defeat her underlings first and you should have
prepared Genis' spells as I described above. Save all unison attacks for
Adulocia herself. Start by pounding on the two Amphritas until they
die, you may sustain a lot of damage during this time, remember to
activate guardian, hold block and press down. When it gets down
to you and Adulocia, let loose any unison attacks you have built up.
Tempest if a fairly effective tech attack, and thunder blade is a great
spell. Make sure your healers stay stock with Tp and don't be afraid
to block. Despite this probably being the hardest battle yet, it's
no different than any other, in that in due time you attacks will put her
away. You just may have a harder time keeping your Hp up.
Once she's done away with watch another scene and make your
way back out of the Thoda Geyser and another event.
________________________________________
_______________________________
III - ix - Campfire
Only a quick scene occurs here, you have no control.
When you regain control, you'll be back at the Thoda Geyser exit. Save
and jump on the washtub to return to the mainland. Now with your
pass in hand, and the Seal of Water completed, it's time to head to
Hakonesia Peak.
________________________________________
_______________________________
III - x - Hakonesia Peak
Quickly head up to the gate. After a quick pass verification you're
on your way to the other side on the continent!
Part IV - Well On Your Way
i - Asgard
ii - Seal of Wind (Balacruf Mausoleum)
iii - Campfire
iv - Luin
v - Asgard Human Ranch
vi - Luin
vii - Hima
viii - Asgard Human Ranch
ix - Hima
x - Tower of Mana
xi - Campfire
xii - Lake Umacy
xiii - Thoda Geyser
xiv - Lake Umacy
xv - Hima
xvi -- Tower of Salvation
xvii - Sylvarent Base
==============================
Part IV - Well on Your Way
==============================
You certainly are well on your way by now. To your North is another
House of Salvation, follow the path West from there to reach your
next stop, Asgard. Save before entering.
________________________________________
_______________________________
IV - i - Asgard
-----o
Gale:
Pork - 120G
Beef - 140G
Chicken - 120G
Juicy Meat - 200G
Beef Strips - 80G
Cabbage - 60G
Lettuce - 80G
Mushroom - 60G
Potato - 50G
Onion - 60G
Radish - 60G
Carrot - 60G
Barley Rice - 60G
Panyan - 70G
Roll - 70G
White Satay - 200G
Red Satay - 200G
Black Satay - 200G
Egg - 50G
Cheese - 60G
Kelp - 40G
--------o
Typhoon:
Masamune - 1500G
Slicer Ring - 1380G
Duel Star - 1180G
Gem Rod - 1550G
Steel Sword - 1380G
Hydra Dagger - 2200G
--------o
Cyclone:
Ring mail - 1800G
Fine Guard - 900G
Mage Clock - 1500G
Feather Robe - 920G
Iron Helm - 1200G
Iron Gauntlet - 1200G
Kitchen Mittens - 1000G
Paralysis Charm - 4000G
----------o
Whirlwind:
Apple Gel - 100G
Orange Gel - 200G
Panacea Bottle - 150G
Life Bottle - 300G
Holy Bottle - 200G
Dark Bottle - 200G
Magic Lens - 10G
Stone Charm - 4000G
If you're hurt, rest at the inn just to the left when you enter, or if you
prefer to shop around, there's at least three inns in this town. Don't
forget to stop and shop at the equipment shop located just North
from the top of the first set of stairs.
First things first head up and down the little set of stairs to the right. Keep
going right onto the next map, and go up the larger set of stairs just to the
North. On your right should be a large house with a girl named Aisha
inside. Go in and head upstairs. Examine the little object beside the bed
and poof, the Wonder Chef appears teaching you the recipe for Meat
Stew. Now leave the house and head left back to the main area and go
up the large stairs to the North.
Despite my position on having a spoiler free walkthrough, the I feel
obligated to tell you there is a boss coming up. The reason being that
if any point in the events following those that occur at the top of the
stairs, you so choose the save the game, it is possible to find yourself
stuck in Asgard with a boss to fight and no way to level. The boss is
not particularly hard, but don't risk finding yourself at too low a level.
Mentioning an upcoming boss in a game like this where they're thrown
at you like candy is no big spoiler anyway, but regardless, please
continue.
After a scene, even while Raine continue to speak you have control of
Lloyd. Head around behind the large stone structure for another event.
Now return to Aisha's house where you got the recipe (this is also
Linar's house. After an event return to the large stairs and ascend.
More scenes for you to watch. After these scenes, something
appears:
Boss: Windmaster
Hp: 10,000
Tp: 220
Exp: 1325
Gald: 800
Be sure to go into your tech menu for Genis' and turn off all wind based
spells, as this is a wind elemental boss. Use magic like Stalagmite to
pack a good punch, while comboing with Lloyd and Kratos. His
spinning attack can cause some massive damage, but it's predictable
and blocking it renders it virtually ineffective. Remember unison attacks
can be a great source of damage, and can really rack the combo meter
up if used at the end of an already large combo.
After the boss is defeated, you will get a scene and a Map of Balacruf.
When you regain control of Lloyd head back up to Linar's house.
After the scene, leave the house and head for the exit of Asgard.
Now that you have the map of Balacruf, it's time to go there. The path
is pretty much straight East and across a bridge, following the path right
there.
________________________________________
_______________________________
IV - ii - Seal of Wind (Balacruf Mausoleum)
Quick tip before beginning. There are traps in here that can damage
your party outside of battle. It's not uncommon to find yourself at
death's door at the beginning of a battle, so be sure to keep track
of your current Hp at all times.
Head in and make an immediate left to the end of that path and grab the
chest containing 1800 Gald. Now head up and watch a scene to enter
the temple.
Start by going right, try to time it right to run over the spike belt without
being porked. Head up a bit and ascend the stairs. There is an enemy
hidden from view on the landing, however you should fight it as it holds
the memory gem. Now backtrack to the beginning and go right, for a
Beast Fang and the save point. Unlock it and save your game. Now go
back to the stairs and head up.
Turn left at the top and light the torch just above the box with your
Sorcerer's Ring, then push the box over the edge. Go down and push
the box on top of the switch to stop the air from blowing. Head back
up the stairs and go North this time. Light the torch and go across the
bridge to the left which will take you back to the beginning.
This time head up past the spike crushers, which are significantly easier
to dodge. You can try to light the torch at the top but it will blow out.
Go left and follow the path around, lighting the two torches in front
of the door to open it. Keep on the path down the stairs to the right
and down at the bottom to find another box. Push it like last time onto
the nearby switch, and grab the Iron Guard and Blue Ribbon. Afterward
head down to the bottom, grab the Beast Hide and light the torch. You
can return to light that torch now, however lighting these only serves to
give hints to an upcoming puzzle, if you plan to just read the answer,
you need not bother. If not, make a big circle and light the torch
now that the breeze is gone. The hints are on slabs next to the torches.
Anyway when you're ready, head down the stairs below the exit door
and change the function of the Sorcerer's Ring. Now go through the
door at the top and watch a quick scene.
Eliminate the two enemies as they will just get in the way. If you wish
to try the puzzle yourself, please do so, if not, the answer is as follows:
Start with this combination: (Activate them with the Sorcerer's Ring)
1. Red
2. Green
3. Yellow
4. White
5. Blue
This will break the wall on the right side. Grab the EX Gem Lv2. Use
the ring on each fan a second time to stop them. Now turn on the
following:
1. Blue
2. Red
3. Yellow
4. White
5. Green
Now the left side is open, grab the Blue Ribbon and input this final
combination:
1. Red
2. Yellow
3. Green
4. White
5. Blue
At this point I would very highly recommend going back and saving
your game. It really is worth it. Once you've done so, return to
this room and exit by the door to the North for a quick scene. Set
up Colette if you aren't using here, then it's time for:
Boss: Iapyx
Hp: 14,000
Tp: 88
Exp: 1324
Gald: 2000
This boss is similar to the one from the Thoda Geyser as it can be
extremely taxing on your party, and really use a lot of your items.
Hopefully you've got plenty to spare because you'll likely need them.
There is however a helpful tactic to use against him. You may notice
most of his attacks hit fairly low, well they won't hit at all if you're
spinning yourself high up in the middle of a Tempest tech attack. Three
swings of your sword followed by a tempest will often have the added
bonus of dodging his attack so keep that in mind. Also removing
all tech attacks for Colette except Angel Feathers is a wise move.
Once the battle ends, and the scene is over, be sure to heal all your
characters' Hp and Tp using items. Make your way back towards
the entrance for another surprise event.
Boss: Resolute Assassin (Sheena)
Hp: 4500
Tp: 164
Guardian-Lightning
Hp: 5500
Tp: 400
Exp: 550
Gald: 700
Go after the guardian first. It may have more Hp, but it has the
unfortunate property of having virtually no defense, especially
when targeted by water based attacks. It should go down
quick, and with it gone, Sheena will soon follow. The only thing
that makes this battle remotely hard, is that you are forced to
fight it after another boss battle without the chance to heal.
Hopefully you were able to save a few items from the last fight
and will win this with little problem.
A couple scenes here, just leave the temple.
________________________________________
_______________________________
IV - iii - Campfire
Nothing much to do here but sit and listen. As soon as you can, exit
to the world map.
Now you should head for the town of Luin. It's to the North of the
House of Salvation to head there and use it as a reference point, from
there follow the path North on your map. If you go over a bridge, it
means you've gone too far. (Note I refer to a different bridge than
the one you took to get to Balacruf.)
________________________________________
_______________________________
IV - iv - Luin
There is an automatic event that occurs immediately after you enter
the town. Proceed on the path leading up and follow it left to the next
map. An important scene occurs here, and it is very important
that you choose the top option, otherwise you may change the course
of the next section of the game and become completely lost.
You should now have Sheena in your party. Exit the town by the
upper left bridge.
The time has come to head to the Asgard human ranch. It's quite easy
to locate. Follow the past that leads away from Luin while moving and
facing Northeast. Within seconds the ranch should be in view,
pathetically attempting to shroud itself in the forest. When you reach
the ranch, enter it.
________________________________________
_______________________________
IV - v - Asgard Human Ranch
Watch a couple of scenes until you have control of your character. When
you do, head up to the upper right, and navigate between the boxes for a
treasure chest containing a Beast Hide, then go inside the base. The
upper right door is blocked, so take the upper left door. Now for an
event.
Afterwards, grab the White Robe above you and go down, around left
and save your game. Proceed onward left, and take the path to the
treasure box containing an Iron Bracelet. From here get back on the
main path, head up and watch a scene. Once it ends, leave the farm
to the left. Return to the Luin for now.
________________________________________
_______________________________
IV - vi - Luin
Just a short scene here. Watch it and be on your way. Go left
and return to the world map.
Time to head to the village of Hima, located across the bridge to the
West. Follow the path West until it ends, when it does head due South.
Follow the edge of the mountains around to the right until you see a
dirt path. That path leads up to Hima.
________________________________________
_______________________________
IV - vii - Hima
---------------o
Crimson Canyon:
Apple Gel - 100G
Orange Gel - 200G
Panacea Bottle - 150G
Life Bottle - 300G
Holy Bottle - 200G
Magic Lens - 10G
Sinclaire - 2100G
Moon Robe - 1400G
Tartan Ribbon - 1600G
Iron Bracelet - 800G
Leather Cape - 400G
When you enter town, make your way down to the first building, this
is the inn. Inside head into the room to the right of the save point and
examine the smoking pot at the top of the room. The Wonder Chef
will appear and teach you to make Risotto. Now leave and be sure to
buy the best equipment available from the merchant to the right of the
inn. Now speak with the woman on the stairs for an event.
Leave and head up the path behind the house for another scene. You
should receive the Desian Orb. Now that you have the information you
need, head back to the Asgard Human Ranch.
________________________________________
_______________________________
IV - viii - Asgard Human Ranch
When you enter the ranch, examine the large boulder right in front of
you. Now you'll have access to the ranch, so fight a quick battle and
watch a scene.
Now you'll have to split your party into two teams. Both will have to
fight at least a bit, but the game makes sure all your party members
are nearly equally leveled, so you shouldn't have a problem splitting
up any way you like. You would still be better off putting your
more powerful characters with Lloyd, especially a healer.
Now as Lloyd's team, take the upper left door out of the room. Run
all the way back and pick up the Cleric's Hat. Then in the next hall
to the left, run back and grab the Pellets and Lamellar Leather. At
the front of the screen on the left is a terminal, examine it and choose
to shut down. Now head back to the main room.
Save your game and go out the bottom left door. Examine the pedestal
to change the function of your Sorcerer's Ring. Run down and take a
left onto the moving conveyer belt. See those six glowing cylinders in
the machine to your left? Well you have to destroy these using your
new more powerful Sorcerer's Ring, so position yourself at the bottom
of the conveyer belt and time your shots as you move along with the
belt. If you seem to have any problems it can be done rather quickly
by trial and error just pounding the X button and going back to try
until all three are hit. When done go down around the bottom of the
path.
Go and defeat the soldier walking aimlessly beside the treasure
chest you should have opened last time. He's holding the memory
gem for this dungeon.
Your goal here is the same as it was on the other side. Stand on
the conveyer belt and use your ring to destroy the remaining three
cylinders. When finished go up the stairs and then ascend the now
stopped conveyer belt, grab the hard-to-spot treasure box next to
the North door for an EX Gem Lv2, and head into the North door.
Use the memory gem to save your game and attempt to go into the
warp portal. This will prompt the change to your other party.
As the other team, there's an inconspicuous exit at the bottom right
of this room, so go out there. Fight a battle and make your way
out the door at the bottom. The guard has moved since your last
visit so squeeze into the tiny opening between the boxes on the right.
Push the first box you encounter two panels right, then move around
it and put it back where it was. Now grab the upper right box, pull it
down once, then move above it and push it down once more. Go
to the left of it now, pull it left once, run around to the right and push
it left again. Now you are free to pull the upper right block down
twice and run up into the door.
Head right and up. Grab the Card of Earth from the treasure box.
Now stand near the panel in the floor and examine it, the door will
move across. Go into the room on the left for a quick scene. Exit
through the door on the left. Pick up the Stun Charm and activate
this panel as well. Return to the room on the right, then leave via
the South exit.
From here, go down and around left. Fight the robotic drone in the
room you opened up, and activate this switch. Now head back
down and do the same thing, except on the go right at the intersection.
Fight another robotic drone and activate the panel. Upon completion
you will regain control of Lloyd's team.
Be sure to save, then enter the portal. Time for a scene, and another:
Boss: Kvar
Hp: 10,000
Tp: 340
Energy Stone (x2)
Hp: 5500
Tp: 100
Exp: 2280
Gald: 3795
Take out those damn drones. They will never let you be until they're
dead, so put everything you have into it. The faster they go down, the
easier the fight. Kvar will be doing his stupid lightning attack, the only
attack he seems to know besides the occasional Spark Wave. Luckily
once you defeat the drones, you can slow his attacks down a lot by
pounding his skull in with your best combos. Being a mage, he rarely
if ever blocks, so use that to your advantage. The block button won't
have much use in this fight.
When the battle is over, there's a couple of scenes, and then you'll find
yourself in Asgard. Leave this place, you want to be in Hima so head
to the world map and start your long walk Northwest.
________________________________________
_______________________________
IV - ix - Hima
Enter and go towards the inn for an event and receive the key to the
Tower of Mana. That's all to do here for now, so leave. Start by
doubling back across the bridge in front of Luin, as you cross it,
assuming you're facing forward you should see some mountains. These
mountains are blocking the Tower of Mana, your destination, so go
towards them, around the right side, and ahead you should see the
tower. Enter it.
________________________________________
_______________________________
IV - x - Tower of Mana
When you enter, go in the door and witness an event. Now choose
someone to go with you other than Colette, Kratos is a good choice.
Run up the spiral stairs a long way. The second enemy on your way up
holds the memory gem for this dungeon, so be sure to get it. At the top
grab the Armet Helm from the treasure box and go in the door. Now
it's puzzle time.
I find the mirror puzzles here to be one of the few fun puzzles to try and
figure out in this game, so feel free to do so. Of course the answers are
still below. For this room it's rather simple:
Run up and shoot fire from your Sorcerer's Ring to burn the red curtain.
Push the box into the centre of the room so that it reflects the beam of
light into the beacon on the right and opens the door on the left. Now
proceed. Examine the panel just below the doorway in this room.
Afterwards you will have control of the other party. Another simple
mirror puzzle:
Like the last one, except burn the curtain on the left, and place the
block in the centre to reflect the light to the top. Follow the beam
of light into the door. Time for the fun puzzle, if you can't figure it
out here's the solution:
Begin by burning the curtain. Push the block on the lower right up
once. This should reflect it into one of the three beacons. Go up to
that beacon that is being hit, and move the block one panels above it
left twice, and down enough so that it is resting between the two
remaining beacons. Remember where this block was, one panel
above the activated beacon? Take the box at the bottom left all the
way up and put it where this one was sitting. The light should now
be reflected left. Finally take the remaining block you haven't touched
yet, and put it two spaces left of the one you just set, so it reflects the
beam downward into the one resting between the final two beacons.
If all has been done correctly it should split both ways and activate
all three. Here, for your benefit is an ASCII representation:
|-|<<<|-|
v O
v ^
v ^
v ^
O<<<|-|>>O ^
^
^
^
^
C >>>>>>>>>>>>>>>>|-|
The panels of course are not to scale, this is just about what it
will look like, with C being the curtain, arrows being the light,
|-| being the boxes and O's being the beacons. Anyway go North,
grab the Moon Robe, Lunar Guard, EX Gem Lv2 and save your
game and go in the door. Don't miss the Stinger Ring at the top
right of this room, then enter the East door, and South door in the
next room. Climb the spiral stairs and enter the door at the top.
Take the West door and pick up the EX Gem Lv2, and the Iron
Mail. Proceed across the magic bridge to the left for an event and
a switch back to Lloyd's party.
Go up a bit and use the memory gem on the broken save point,
then save the game. Proceed across the bridge to the left and make
a Z pattern upward to reach the other group. Once reunited take
the warp portal and prepare for another event. After which of
course:
Boss: Iubaris
Hp: 16,800
Tp: 1500
Exp: 2650
Gald: 2500
Luckily no drones to take care of this time, just a fairly easy boss
if you picked up all the best equipment in Hima and the tower. Tempest,
or better yet Psi Tempest if you have it will help, and will pretty much all
of Genis' spells. He has more Hp than any other boss you've faced so
far, but you should be dealing more damage so it evens out. Keep
hitting him with your heaviest attacks... and there's not much to say,
he'll be dead in no time.
Following the next scene, you are afforded the luxury of running out
of the tower manually. The next part however if important. Whichever
way you choose to get back down, when you reach the main hall, you
must examine the bookshelf at the upper left corner. Doing so will
award you the book needed in order to perform the healing. Leave
the tower for another scene, which you are undoubtedly expecting now
after every seal.
________________________________________
_______________________________
IV - xi - Campfire
Nothing much to do here, but an extremely important scene.
Now you may think it's time to return to Hima, but I'll save you the trip
and single speech bubble telling you the book is not enough, your next
stop is Lake Umacy.
Lake Umacy is located almost directly Southeast of the Tower of Mana.
It can also be easily located by following the main path to exactly half
way between Luin and Hakonesia Peak and just going Northeast for
a few seconds. It looks like a small lake hidden between a mountain
and some trees. It shouldn't be too hard to locate.
________________________________________
_______________________________
IV - xii - Lake Umacy
Enter Lake Umacy to watch a brief scene. With the new information
you now have it's time to head back to the Thoda Geyser. If you've
forgotten where it is, bring up your map and check. You'll have to
head back across Hakonesia Peak and make your way there, so
do so now, head to Thoda Dock and cross by washtub. It's free
this time!
________________________________________
_______________________________
IV - xiii - Thoda Geyser
This is much easier now that you've already set everything up, all
you need to do is head to where you fought the boss last time you
were here. Up the magic path, and into the cave to find your way
down to the warp portal you took to the boss last time. Be sure
to save before you go in, you may also want to be sure Sheena
is optimally equipped. Go into the warp portal for a scene, after
which there is:
Boss: Undine
Hp: 13,000
Tp: 320
Exp: 2110
Gald: 765
She can be fairly hard is your level is too low. She uses a lot of magic
so this is really another one of those fights where it's better to hit harder
and faster than worrying about blocking. Be sure to turn off all Genis'
spells other than Thunder Blade, and also make sure Sheena is not
equipped with the Card of Water. I find that this boss' Hp will deplete
quite quickly, so even is she is doing a number on your party,
hopefully Kratos/Raine can keep their Hp up. (Especially Raine if she
has learned the Nurse spell by now.)
After another scene leave the Thoda Geyser, and now with your
new summon in hand, venture back to Lake Umacy. Time for
a long trip North.
________________________________________
_______________________________
IV - xiv - Lake Umacy
An event occurs automatically once you enter Lake Umacy. After
this Raine should learn the Resurrection spell and gain the title of
"Grand Healer." Now it's time to leave Lake Umacy.
At this point you have the option of returning to the Balacruf
Mausoleum and Triet Ruins to obtain two new summon spirits,
Sylph and Efreet. You will not be able to progress in the game
later unless you have these two spirits so whether you get
them now or later is you choice. One thing to note is that if
you wait, they actually get harder with more Hp. It would be
a good idea to get them now. For boss strategies go to sections
VII - xiii and VII - xiv. The Hp totals will not be correct for
this point, but you can still read the information based on
getting the summon spirits from these temples.
(Also if you would like quick access to these sections ctrl+f
and search for "~~~" without the quotation marks. I will
put a marker at that section.)
Also at this point while you are backtracking, you can return
to Dirk's house to receive an EX Gem Lv3. It's a long way to
go for this item, of which you get many later, but this is the
earliest you can get one.
Regardless of what you choose, after, return to Hima.
________________________________________
_______________________________
IV - xv - Hima
First thing to do when you reach Hima is to go into the inn. There will
be an event that occurs in the lone room up the stairs. Now leave the
inn and go all the way up the hill at the back, and watch a scene at the
top. Following that you can speak to everyone, but the only person
you actually have to talk to is Colette. Choose the bottom choice to
proceed and watch another couple of scenes. You will automatically
receive the Assassin's Ring. Make absolutely sure to save the
game in the inn, then go up the hill to the back and choose the top
option. When you reach the top it's a quick scene and you're on your
way. It doesn't matter who you ride with, just choose someone you
like.
________________________________________
_______________________________
IV - xvi - Tower of Salvation
It's a one way path here, so you won't have any problem. At the
end of the walkway warp up and prepare yourself for a long scene.
Everything after this sentence is pretty much one big spoiler for the
to be sure to watch all of it before reading past this point.
Boss: Remiel
Hp: 16,000
Tp: 258
Exp: 2795
Gald: 1840
It's a good thing he doesn't block too often otherwise you'd be having
a really hard time with this guy. He's not too hard to hit, but his attacks
can be devastating. If you see a magic spell start to form around you
I'd recommend opting to run out of the way rather than take the full
fit of it just to squeeze in a bit more damage on him. This fight may tax
your remaining items a bit, but use them if you need to. Keep in mind
Raine just learned the resurrection spell, so if you run out of life bottles
it's still not over.
Another scene here, again I recommend waiting until you're actually
thrust into a boss fight before reading any of this to avoid any possible
spoilers.
Boss: Kratos
Hp: 22,500
Tp: 1500
Exp: 3739 (Approx)
Gald: 2900
Yes, Kratos is indeed your enemy here. The first thing to note
is that it doesn't matter if you win or lose in this fight. The events
following will not change. For those who want to win anyway, it's
definitely possible and you will be rewarded with an EX Gem Lv3.
He's strong and fast, there's no real strategy here. The higher your
level and how well stocked with items you are will make all the
difference. This fight is a good example of one where blocking can
make all the difference.
More events, more of the same, and once again:
Boss: Yggdrasil
Hp: 40,000
Tp: 3000
Exp: 0
Gald: 0
Don't waste items trying in vain to stay alive. As far as I know this guy
can't be beaten. Anyone playing through with Exp x10 modifier is free
to prove me wrong, but as far as I'm concerned, just put down the
controller and watch the slaughter. Following your demise the game
continues as normal.
Long scene here, lots to watch, take it all in. When all is said and done
proceed to the next section.
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IV - xvii - Sylvarent Base
When you have control of Lloyd again, head immediately right and up
and into the door to the right after a battle. Below you is a vending
machine to stock up. Then head East, save and go into the door.
Puzzle time.
Start by changing the function of your Sorcerer's Ring by examining the
pedestal. Now head up the stairs at the lower left and go down. It is
possible to do this and miss the treasure boxes, so follow these
instructions:
Look at the brown box closest to where you came down the stairs.
Push it one panel left, and pull it one panel down. Now run to the
right and bring the other brown box over placing it to the right of
the first brown box, and completing a walkway to the grey box above.
Now go up, push the grey box off to edge to the right, and go back
down. Take that grey box now and push it into the open slot to the
right of the blue panel, between the two treasures and the raised
part below it. Now one at a time, bring the two brown boxes
and form a bridge between the raised part you can access with
the bottom set of stairs, and the raised part below the two
treasures. You should now be able to go up the stairs a walk
right and up to the treasures for a Straw Hat and an EX Gem
Lv2. Go back down.
Forget the brown boxes, take the grey one out and place it on top
of the blue panel. This will open stairs that head down to the lower
level. Before you go down them note where you originally created
the bridge with the boxes, there is a brown square on the floor four
panels in size. Bring the brown boxes back and put one at the top left
of this square, and the other at the bottom left. Now go down the
stairs above.
When you go down, there will be a split wher
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