TOS3
VII - ii - Palmacosta Human Ranch
Watch a fairly long scene here. You will have control of you character
once again when it ends, leave and save on the world map. Now if
you're ready, go back in and speak to Botta. Choose the top option
and you'll be taken automatically.
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VII - iii - Remote Island Human Ranch
Traverse the long tunnel and enter the ranch. The left and right paths
lead to dead ends so continue straight, and you'll find yourself in front
of another puzzle. This first is quite easy:
1. Run 3 panels right
2. Run 2 panels up
3. Run 2 panels left
4. Run 4 panels down
5. Run 2 panels right
6. Run 1 panel up
Now cross to the right to the next more challenging version.
1. Run 3 panels right
2. Run 2 panels up
3. Run 2 panels right
4. Run 2 panels down
5. Run 2 panels right
6. Run 2 panels down
7. Run 4 panels left
8. Run 2 panels down
9. Run 2 panels right
10. Run 4 panels up
11. Run 2 panels left
12. Run 2 panels down
13. Run 2 panels left
14. Run 1 panel up
Now run all the way right into the next room.
In here examine the pedestal to change the function of your Sorcerer's
Ring, then examine the elevator to ride it up. Exit and circle around
this large structure pushing the four switches, one on each side. Also
do not miss the treasure boxes cleverly hidden behind three of the
outside corners you go around for a Stone Charm, Holy Staff and a
Vajra. Once the prisoners are free, head into the door the guards
came out of and take the elevator up.
At the edge of the path, use your Sorcerer's Ring to summon a platform.
While on the platform, pressing X will change the direction the platform
will take at the next corner. This is pretty much just a matter of trial
and error and even if I were to write an accurate map of where to go,
it would be almost impossible to read it and react perfectly every time.
Use your discretion to get to the top, you can't be hurt or fall down
the pit or anything. Also try and avoid the electricity as it causes
paralysis.
When you get off go follow the doors into a large room with coloured
portals. You can activate your right next to a white portal to change
its colour. I will try and separate this as much as possible to avoid
anyone getting lost.
Start by changing the first portal to green and walking onto it. Open
the treasure here to get a Saffron and return.
Now change it to red and go up, grab the EX Gem Lv2. Now return.
Change it to blue now and go in it. You will be in a room with another
white portal. Change it to red and go in. Here there is a terminal with
a lock to disengage. Examine it to disengage "Lock 2" and go back
one portal.
Now change this one to blue and go in. You will be in a room with
another white portal. Change it to Red and go in. Grab the EX Gem
Lv1 from the chest and go back.
Now change the white one to green and go in. Before going up the
stairs run left for a Holy Cloak. Now go up the stairs. At the top you
will find another white portal. Change it to green and go through.
Ignore the stairs first and get the treasure box which contains an EX
Gem Lv3. Now go up the stairs and examine the terminal to disengage
"Lock 1." Return through the portal.
Change the white portal to blue and go through it and open the treasure
box to receive an EX Gem Lv2. Now return.
Change the white portal to red this time and go through. Head right,
the stairs to find two treasure boxes containing a Minazuki and an
EX Gem Lv4. Now go up the stairs. There is another white portal
here. Change it to blue and go through.
Head below the stairs to find another chest with a Mythril Ax in it.
Go up the stairs to the very top ignoring the white portal to find
the final terminal, examine it to disengage "Lock 3" and head back
down to the white portal. Change it to red and go through to find a
treasure chest with an EX Gem Lv3 in it. Return through the portal.
Change the white portal to blue and go through. Go below the stairs
and open the chest for a pair of Mythril Greaves. Proceed up the
stairs and grab the Revive Ring on your way. Head up the large
staircase, ignoring the green portal and change the white portal to
red.
At this point you should be in a large room with three portals, a big
door and a save point. There are numerous ways to get here so
if you've become lost over the course of all this, but still managed
to disengage all three locks, then you should still have no problem
locating this room rather quickly by trial and error. Save you game
and enter the large door to the North.
Go up the elevator and out the door for a scene at the top. After the
scenes is over...
Boss: Rodyle
Hp: 35,000
Tp: 500
Exp: 6240
Gald: 5800
Not exactly human in this fight, Rodyle can pack a punch. Though what
he has in power he lacks in speed, so he's actually not that hard to
defeat. He seems to enjoy uppercutting you a lot so correcting
yourself in the air with the X button is a good tactic here. Though the
times when he pounds you into the ground can get pretty annoying so
sometimes there's no substitute for good old fashion blocking. He's
really not a particularly hard boss and I assume that appropriately
leveled you won't have a problem.
Following the fight is a fairly long scene, but a good one. Mid-way
through you're thrown into a battle with three of those baby dragons.
You've defeated them before at a lower level, they can be rather
obnoxious, but hardly a problem at this point. The scene continues
after the battle.
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VII - iv - Palmacosta
Watch the scene. Leave. When you try to go back onto the
world map you will be asked to automatically quick jump to the
Sylvarent Base. Do so.
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VII - v - Sylvarent Base
More events for you to watch here.
Dimensional transfer using the Rheairds:
- The Rheairds Dimensional Transfer Capability is now operational.
This will allow you to travel between the two worlds at will.
- Fly above the airspace of the Sylvarent Base or the Tethe'alla Base
to procure energy to cross the barrier of space-time
You'll once again be transported automatically.
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_______________________________
VII - vi - Altessa's House
More events for you to watch here.
When you finally have control, go to the world map. Heed Regal's
words and head to Altamira.
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_______________________________
VII - vii - Altamira
Start by going up and taking the boat back to the Lezareno Company.
An event will automatically occur at this point. Choose the top option
when given the chance and Regal will obtain the title of "El Presidente."
Go down the elevator and return to Altamira on the boat. Now leave
for the world map.
Your new destination is the Temple of Darkness. It's South of
Meltokio, in fact right on the Southern tip of that continent. Go inside
the small cave-like entrance.
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_______________________________
VII - viii - Temple of Darkness
There will be a quick scene right when you enter, after which you
have little choice but to leave the temple. Return to Meltokio now.
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_______________________________
VII - ix - Meltokio
Still unable to go through the main gate, make a quick jump through
the sewers. Head towards the Elemental Research Laboratory on
the right, a couple quick events will occur on the way. Speak
with the people in the lab and then leave.
Go up one flight of stairs and then left to where the weapons shop is.
This is also the location of the arena. Go up to the counter and enter
anyone you wish, probably Lloyd. Speak with the guard at the gate
and tell him you're ready. Prepare for an easy battle. When you return
to the room, go in the door and the right and watch another scene.
After a brief trip to Ozette you'll find yourself back where you started,
candle in hand. Jump through the sewers and on the world map,
return to the Temple of Darkness.
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_______________________________
VII - x - Temple of Darkness
Just a quick warning before beginning, this is far and away the most
obnoxious dungeon in the game. Be sure you're in a patient mood
before continuing.
Follow the path up and get the EX Gem Lv2, then cross the bridge
and go down the ramp. Here you'll meet the small shadowy figures
that you'll have to guide at the end. The frustrating thing is not collecting
all the shadows, but the fact that they are stupid and will get stuck on
virtually every corner unless you walk extremely slowly. Regardless
after the scene, go into the door on the right.
Part-way down the stairs one of the lights is illuminated making sort of
a triangle of light in the wall. Examine this to go through it. When you
do use the pedestal to change the function of your Sorcerer's Ring.
Now grab the block that Lloyd automatically shot with the ring, and
pull it out one panel. Now go back out.
Return up the stairs to where you saw the first shadow. Walk through
him to have him start following you. Now use your ring on the light
just to the left of him to turn it off. Now you can pass this part, as
well a the next block. Turn off the next light you reach and bring the
shadow down. At the bottom of the path is another shadow and
two more blocks.
Shoot the block on the right, and push it into the wall. This will knock
down a box with another shadow on it. Now shoot the left block with
your ring and pull it out once. Go back up to the stairs that are heading
down to the right, and descend them. At the bottom be sure to defeat
the skull enemy because he holds the memory gem.
When you reach the bottom of the stairs head left underneath them,
turn off the light and go to the bottom. Here is where the block with
the third shadow landed. Push it three panels to the right and then
all the way up. The shadow will then walk off. Go up (hopefully the
other two shadows are still following you) and make your way around
to the shadow who just walked off the block. Now with three of them
following you go right, turn off the light and descend down the large
Southwestern path. As luck will have it at the bottom you can turn
out the light and leave the three shadows here. You have to do it one
at a time, make sure there are three separate scenes. Now you can
leave the room and they will be here when you return. Save your game.
Now go back up the large ramp. At the top on your left is where you
crossed to get the third shadow off the box. Note that there is one
of the move-able stone things facing out to the right making it so you
can walk across. You need to push this all the way into the wall. Now
go back to the save point and exit the room to the bottom right.
Proceed up the stairs, grab the chest hidden under the large stairs to
receive a Headband. Continue up to the top and go out the door.
You'll notice if you pushed in the other slab that the one below you
after you've gone through the door is now across making it so you
can walk down, get the shadow here and grab the chest containing
a Shadow Dancer. Guide the shadow back across, you will see a
little scene of him crossing. Once you see that scene go back into
the door on your right, head down the stairs to the light on the wall
and enter it once again.
You need to once again pull this stone slab out one panel. When you
do go back up the stairs to where you left the shadow, he will be
waiting on your side this time. Guide him along the path to the top,
and do everything you did last time in order to make your way to the
bottom. Save your game again and head out the door to the bottom
right.
Ascend the stairs and once again examine the light on the wall to enter
it. For a third time pull this block out one panel and leave. Head up the
up the stairs and out the door. By now you should know which block
that one controls, it's the one just across the path to your left here,
beside the main entrance to this room. This time instead of just walking
past it, you need to grab it and push it all the way into the wall. Once
you do that go back to the right and into the door. Head down the
long stairs to the bottom exit and return through there, run up to the
left and you should once again be at the save point.
Head up the large ramp to the Northeast until you reach the light at the
top. Go up a bit and to the right to find a treasure chest with an EX
Gem Lv3. Now go back to the left. Head down under the blocked
stairs past the light and across the slab that sticks out to the right down
to the bottom here. This should be where you pushed the box with the
third shadow. There's a path that leads all the way to the right that
goes out from the bottom, run across it. Assuming you pushed the
large stone slab all the way in near the entrance, this one should be out
far enough for you to cross and get the fifth final shadow. Walk into
him and have him follow you down to the other four, and save your
game. Now grab all five of them and run to the North, then down to
the right to a new area.
Follow the path, when you come to the first split ignore it and continue
forward. At the three way split take the bottom path, and grab the
treasure containing an EX Gem Lv2 at the end. Now return to the
three way split and go down the right path for a chest and an EX Gem
Lv4. Return to the three way split and go up. The path now goes
down a lot of stairs and pretty much one way for quite awhile. When
you reach the broken save point unlock it and use it. Take the path
to the left and go pretty much straight until the end. When you
reach the end watch a scene and after all your hard work...
Boss: Shadow
Hp: 30,000
Tp: 800
Exp: 6320
Gald: 4500
Being of the dark element, Raine's Photon and Ray spells are pretty
effective against this guy. Luckily this boss isn't even a fraction as
annoying as his dungeon is, he'll give you lots of chances to just
sit there and combo him to your heart's content. Even if he hits
you with a powerful attack he seems to be nice enough to wait until
you have a chance to heal to make his next one. Unless you're low
on items here I doubt you'll have any trouble.
There's a scene here for you to watch, soon after you'll have control.
Unfortunately the game deems it necessary to add insult to injury and
have you manually run all the way out of the dungeon yourself, so
do that first.
Your next task is to head to the Linkite tree. The tree is in Sylvarent
so return there for now. The tree can be rather hard to find, but the
following makes it easy. From exactly where you appear after warping
from Tethe'alla, do not move anywhere just turn your ship until it faces
directly Northeast. Now fly forward for about 2-3 seconds. You will
find yourself right on top of the Linkite Tree pretty much. On your map
it's the little green bit surrounded by mountains on this continent. Now
go in.
________________________________________
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VII - xi - Linkite Tree
Run up to the tree and examine it. Now leave.
Fly over to Hakonesia Peak. Just a bit South and to the East from
there is Nova's Caravan, this is where you have to collect information, go
there now.
________________________________________
_______________________________
VII - xii - Nova's Caravan
Some long conversations occur here. Speak with the man, then with
each one of his children individually, and you'll get a Linkite Nut (unless
you got it earlier in the game.) There will be another long conversation
scene between your party, then talk to the man again and ask him to
show you the memo. Finally, leave the caravan.
Once you're on the world map, you need to collect the final two
summon spirits. Luckily you don't have to go through large dungeons
both of them are located in dungeons you've already completed.
Start by going to the Balacruf Mausoleum, also known as the Seal
of Wind.
If you have already obtained Sylph and Efreet by this point, then
scroll down to the three asterisk marker (***). If not continue
normally.
~~~
________________________________________
_______________________________
VII - xiii - Balacruf Mausoleum (Seal of Wind)
Follow the path straight to the boss area. After a brief scene here
Sylph appears...
Boss: Sephie
Hp: 13,000
Tp: 150
Yutis
Hp: 12,000
Tp: 120
Fairess
Hp: 10,000
Tp: 450
Exp: 4545 (Depends on your level)
Gald: 6330
Sylph is actually composed of three spirits, the one you should go
after first is Fairess with the shield. She also casts a lot of magic and
has low Hp so it's good to get her out of the way. The low Hp total
for each of these bosses means they will go down fast, and the more
you get rid of the easier the boss gets. After Fairess move onto
Yutis and then Sephie. Have Raine casting her most powerful
spells and Genis' casting pretty much any magic he likes, it all
works good against this boss. Soon the three of them will be defeated.
After the scene, exit and Seal of Wind and make your way to the Seal
of Fire, the Triet Ruins.
________________________________________
_______________________________
VII - xiv - Triet Ruins (Seal of Fire)
Head in and make your way to the boss. The path there is from the
upper of the three doors if you've forgotten. Watch a scene and
prepare for...
Boss: Efreet
Hp: 30,000
Tp: 850
Exp: 3900 (Depends on your level)
Gald: 5690
This boss can actually be rather tricky. He is able to deal a fair bit of
damage to your party in a short amount of time. With the exception of
Eruption all his magic is pretty devastating, and when he grabs you he
can really shell out huge damage. Be sure Genis' only spell that is turned
on is Ice Tornado, and that Raine is constantly healing. Use as many
unison attacks as you can, and be sure that you set up everyone else's
Unisons to be of the ice element if possible. Not the hardest boss but
can still pose a problem.
After the fight watch the scene and exit from the ruins. At this point
Sheena will probably acquire the title of "Elemental Summoner." Once
you leave the ruins head over to Dirk's House.
***
________________________________________
_______________________________
VII - xv - Dirk's House
Go inside and speak with Dirk. He'll give you the Exsphere Shard
that you need. Now leave and return to the Linkite Tree.
________________________________________
_______________________________
VII - xvi - Linkite Tree
Run up to the tree and examine it for a scene. Once the scene is
over it's time to return to the Tower of Mana. Head there now.
________________________________________
_______________________________
VII - xvii - Tower of Mana
Head up the tower to the top for an event, then go into the warp
for another event. After the summon spirit appears...
Boss: Luna
Hp: 18,000
Tp: 720
Aska
Hp: 19,650
Tp: 600
Exp: 6730
Gald: 7600
Go after Aska first and get it out of the way, your party should
adequately be able to hold Luna until you've defeated Aska.
Aska's attacks are slow, weak and extremely easy to predict and
block. Luna's ray attack is really the only thing she has going for her
and even that won't hit for more than 1000 damage. It may take
longer because she blocks a lot but if you build up your unison
attacks it won't be long before both of the are down.
Once the fight ends, watch the first animated cutscene since the
game's opening. Kratos will join your party and obtain the title of
"Traitor." Another scene, and when you finally have control of your
character, head down a bit and save your game.
________________________________________
_______________________________
VII - xviii - Iselia Human Ranch
Go through the main gate and down the stairs into the ranch. Examine
the pedestal and change the function of your Sorcerer's Ring. Avoid
those red beams and head up. You'll need to split your party here, take
your best team to the reactor. Above you now are two circular
terminals, the one on the left restores your Hp/Tp and the one one the
right serves as a shop. In the same room against the lower wall is a
treasure box containing Lovely Mittens. Now head North.
When you come to the fork, go left.there are three treasure boxes here
containing a Solar Spinner, Cor Leonis and Muramasa. Now take the
path to the right. Grab the chests here for a Rune Staff and an Ether
Sword. Now turn around and head back to the room with the healer
and shop. On the left door, use your ring to activate both the little
panels on each side of the door to open it. Go through, avoiding the
beams and onto the next nap.
A scene occurs here. After a short battle go down the stairs and exit
through the door on the right. Grab the chest with the Rune Robe
before going up the stairs, then proceed left. Activate the panels in
front of this door and go in. There are three treasures here holding
Aqua Greaves, a Rune Shield and a Rune Mail. Go back down
and go North at the intersection. Use your ring and open this door
to find a room with three more chests. Pick up the Rune Guard,
Hairpin and Rune Gauntlet. When you return to the intersection go
right.
Take the stairs down and into a room with two chests, with a Rune
Circlet and a Rune Cloak. Go back up and head down the North
stairs. Go up into the door and take the warp portal.
Watch a quick scene here, and then...
Boss: Forcystus
Hp: 20,000
Tp: 400
Exbone (x2)
Hp: 6000
Tp: 320
Exp: 7100
Gald: 5800
Go after those obnoxious Exbones first. They don't have too much
Hp so get them out of the way. Forcystus himself is extremely annoying.
It's not that he deals a lot of damage, he just does not react at ALL to
your combos. You could get him right when he's most vulnerable but
it still won't stop him from casting a spell at the same time. In fact about
the only time he reacts and lets you get in a good combo is during a
unison attack, so use as many as you can. Unless you're extremely
good at timing your blocks you'll just going to have to accept being
hit virtually every time you attack. Luckily it shouldn't actually bring
your Hp to dangerous levels and you can just take your time.
After this scene, backtrack all the way out of the ranch. Another event
and a nice cutscene will occur. Watch the following scene and then
it's finally time to switch to disc 2.
Part VIII - Repercussions (Disc 2)
i - Iselia Village
ii - Dirk's House
iii - Altessa's House
iv - Sybak
v - Meltokio
vi - Altamira
vii - Sybak
viii - Mizuho
ix - Ymir Forest
x - Heimdall
xi - Latheon Gorge
xii - SE Abbey
xiii - Tower of Salvation
xiv - Welgaia
xv - Altessa's House
xvi - Flanoir
xvii - Tower of Salvation
***************************************************************************
* Disc 2 *
***************************************************************************
=============================
Part VIII - Repercussions
=============================
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_______________________________
VIII - i - Iselia Village
Some scenes will occur here. When they finish leave and head over to
the front of the schoolhouse where everyone has gathered. Witness
the next event and make your way to Genis' house and find Raine.
After go to the South exit of town to meet up with your other party
members. You will be take to Dirk's House automatically.
________________________________________
_______________________________
VIII - ii - Dirk's House
There will be another scene when you enter. Once you have control
of Lloyd go up the stairs and out the door to speak with Colette. Events
will follow and then it'll be time to leave Dirk's House.
Fly over the Sylvarent Base and warp to Tethe'alla. Return to
Altessa's House.
________________________________________
_______________________________
VIII - iii - Altessa's House
Just a quick scene here. The following is completely optional, and
is just meant to expand on the story. If you do not want to do this,
scroll down to the three asterisk marker (***).
Go back into Altessa's house and examine the red Exsphere on the
table. Following a scene you will be taken to the Toize Valley Mine.
Run all the way to the waterfall at the end for another event, then
you will be returned to Altessa's house.
***
Now go to the world map, and set sail for Sybak.
________________________________________
_______________________________
VIII - iv - Sybak
Enter Sybak and head to the library at the North. Inside there will
be a scene. Choose the top option. Leave the library. There is
another optional thing to do here. If you wish you can speak
with the man standing next to the dog South of the Research
Facility. Either way head out of Sybak.
Now go across to Meltokio.
________________________________________
_______________________________
VIII - v - Meltokio
Go into the sewers and do a quick jump, however you won't quite be
out. Run forward for an event. Exit the sewers. Go up the stairs
to the church (left of the castle). Go into the door at the back left
corner and a scene will commence. After a fairly long chain of events
Colette will obtain the title of "Spiritua Reborn." Another scene with
the king.
After you leave his room, go to the right and down the stairs. Head
into the door on the right for an event in the library. Exit the library
and go down the stairs, then to the left. Speak with the queen in the
main room to trigger a scene, and you will receive the King's Letter.
While you're here there is another optional event to further the story
of Presea. You can speak with the woman standing near the window
in the right most mansion on the upper class side of town. Choose
the top option when you exit.
Now proceed out of Meltokio. Don't bother going through the
sewers, the gate is finally open.
Now that you're on the world map it's time to go to Altamira.
________________________________________
_______________________________
VIII - vi - Altamira
Start by heading up and into the large hotel again. When you
go to stay at the hotel after paying the person will ask if you want
to go out at night. Answer yes. You will be taken outside the hotel,
turn around and go right back in. Now take the elevator to the fourth
floor. There's a large pumpkin beside the circular stairs, examine it
and the Wonder Chef will appear. Once you've learned to make
Spaghetti. If you like cats, enter the room at the bottom left. Now
take the elevator to the fifth floor. Enter the large room and examine
the bed to stay for the night. The next day leave the hotel.
Take the boat to the Lezareno company and go up the elevator to the
president's office. Speak with the man in the red jacket for a scene.
Speak with him a second time and Regal will get the title of "Eternal
Sinner." Now go down the elevator to the second floor.
An event will take place here when you step off. Leave Altamira
and head to Sybak.
________________________________________
_______________________________
VIII - vii - Sybak
Run to the Sybak Research Facility for an event when you get inside.
Afterwards go into the door on the left, and up into the first door you
see. In here is a treasure box containing the Zircon.
Now leave Sybak and return to the world map. The following is
optional, if you do not wish to return for the duel, scroll down
to the three asterisk marker (***).
________________________________________
_______________________________
VIII - viii - Mizuho
Enter the village and the scene will occur automatically. While speaking
in the chief's hut choose the bottom option. Leave and talk to Orochi
near the entrance of the village to be taken to the island.
Sheena fights by herself. You can lose this fight and still continue the
game. When it's over return to the world map.
Your next destination is the Ymir forest. The Ymir forest is at the
Northwestern tip of the Southeastern continent.
________________________________________
_______________________________
VIII - ix - Ymir Forest
Enter the forest and go straight up. Change the function of the Sorcerer's
Ring at the pedestal. Jump on the stump to the right and use your ring.
After the event go behind the tree, you won't see anything but the
"Examine" option will be there. Push A and you will open a chest with
a Resist Ring. Now go down a bit and take the path to the right.
When you come to a fork, take the path down and jump on the stump
beside the treasure box. Use your ring and an animal will crash and
unlock it. Grab the Solar Guard. Go up the path all the way, there is
another treasure box behind this tree. Open it to receive a Gladius.
Head down a little and take the path that goes left, and turns up up
the next section.
Take the first left here and jump on the stump. Use your ring to
have an animal smash into the boulder, not doing much. Go back to
the right.
Go up a bit and follow the path all the way right until you see a small
scene. Jump on the stump then use your ring. Grab the Blue Seed and
the chest behind the tree containing a Crystal Shell. Now return to the
pedestal at the beginning of the forest.
To the left of the pedestal is a little fenced off garden with a pink flower.
Examine it and choose "Yes" to plant the blue flower. Head down and
take the left path. You can go up the branch of the tree to an elevated
part of the path. Take this up to the next section.
Go down the tree here and you'll come to a split. Take the left path
and you'll find a dead end with a water lily. Jump onto the lily and use
your ring. Now go right and take the path all the way around, continue
on it until you come to another split up in the tree. Take the South path
and it will bring you to a save point. Save your game then grab the chest
behind the tree for a Maid's Hairband, and the one on the lily for a
White Seed. Return to the pedestal once again.
Plant the white seed this time. Now head back to the left and follow
the path up to the map you were section recently in. Follow the path
to the split where you went down to the save point, now go to the right
and onto the next map.
Up this tree on the left, jump on the branch with the white flowers and
use the ring. Along the path to the right, use your ring on the stump to
smash the boulder. Head back by using your ring on the white flowers.
Now return to the pedestal again.
Just above the right path from the beginning of the forest, is a tree you
can run up. From the top path jump on the branch with the white
flowers and use your ring. Go up and examine the wooden box.
Choose "Yes" to drop it in the water and return again.
Jump off the branch and go up, then down the tree on the right side.
Head up towards the next section. Take your first right here again.
Your first left takes you to a dead end off of this path, so take your
second right and go left up the tree. At the North part of this path
notice instead of going left, you can climb down the tree on the corner,
so do it. Go to the right, across the box you dropped and jump on
the stump. Use your ring and fruit will fall. Now do the following:
Jump off the stump, go left and back up into the tree. Take the path
South and head up when you get out of the tree. Jump on this stump
to drop a bug and occupy the fish. Now go back down and take a
right at the bottom fork, then go up the path to the water lily directly
below the floating fruit. Jump onto it and use your ring. Jump off
again.
Return up into the tree and go back down at the same corner again.
To your right will be the path with the box, and to the left will be the
island near the fruit with a stump. Jump on the stump and use your ring
to knock the fruit down a bit more. Go up the tree and return South,
down to the other end. Head back to the bottom entrance to this
section of the forest, but do not leave. You should be on the part that
has two paths to the left, and one path to the right. If you go to the
top of this path you'll be almost in arm's reach of the fruit. Now notice
on your right the water lily with a blue flower on it. Go down the right
path for a couple steps and press A to jump on the lily. Use your ring
to call a fish to take the fruit. Jump off the lily and go a bit left, then
up the path and take the top left exit to the next section of the forest.
You'll get a small scene here, then jump on the water lily. You must
wait until the bottom fish is facing up. The moment his "..." bubble
disappears, use your ring and the fish with the fruit will slip by. Now
return to the pedestal.
From the entrance to the forest, take the left path and go down at the
fork. Follow this all the way around to another lily. Jump on it and use
your ring The fish will finally bring the fruit within' reaching distance.
Go back to the pedestal area, and just a few steps North of the garden,
jump on the lily and grab the fruit.
Now all you have to do is go to the save point. Take the path on your
left that goes up the tree and to the North. Follow it around to the save
point, save your game and speak with the kid. After a scene head
North out of the forest.
________________________________________
_______________________________
VIII - x - Heimdall
After the events that occur when you enter, you can head a bit
North to find the equipment shop. Continue up taking a left at the
stairs in front of the inn to head to another section of the map.
At the top of this section is the Elder's house. Before speaking with him
enter the door at the back right. In the upper right corner of this room
is a painting to examine. Do so and the Wonder Chef appears to teach
you to make Cream Stew. Now go into the other room and speak with
the elder.
After the scene you will receive the Elf Elder's Staff.
Make Colette your avatar and find the two dogs in this town.
It is now time to leave Heimdall so exit, perform a quick jump and
return to the world map.
Your next destination is the Latheon Gorge, directly Southeast of
Heimdall on the same continent. It's in the side of a mountain.
________________________________________
_______________________________
VIII - xi - Latheon Gorge
With the Elder's Staff you are allowed to pass. Watch the scene then
head up to grab the treasure box containing an EX Gem Lv4. Head
down the next path and change the function of your Sorcerer's Ring.
Now go right and curve up with the path and get the chest with Rare
Pellets. Up the hill you have to stand in front of the flower, and time
your use of the Sorcerer's Ring in order to be carried across to the
other side.
Now head up the path to the tree. Examine it and take a Kirima
fruit. You can take up to twenty, and you will need a bunch so if
you have the patience take as many as you can. Return down and
examine the dead flower. Use a Kirima fruit to revive it and have
it blow you to the other side. Now head down and follow the path
around and across the bridge.
In this section, take the lower path (but not up the hill) at the fork
and pick up the EX Gem Lv3. Continue up the hill to the South
and go left for a treasure containing an EX Gem Lv3. Now head
to the right up the hill and down the hill to the North. There is a dead
flower here, give it a Kirima fruit to revive it. Now double back to
the other flower right at the top where you came up the hill from the
ground. Use your ring and have it blow you across. The flower you
revived should send you diagonally onto the next hill. Follow the
path up to a new tree with purple fruit. Grab as many Amango fruit
as you can, and proceed North to the next section of the map.
Follow this path up, and grab the treasure chest hidden by the hill (near
the dead flower) on the left for an EX Gem Lv4. Just up and left from
the chest is a dead flower, use a Kirima fruit to revive it. Now go back
to the right and make your way up the hill. Revive the dead flower here
as well. There's another living flower just South of this one, allow it
to blow you across to the left. When you reach the other side head up
immediately and ride the wind of this flower to the upper left where it
takes you.
Grab the treasure here containing Flare Greaves, then go around to the
right, open the chest for a Toroid, and head up to revive the dead
flower here. Now ride the lower left one back to the other side. There
is a much larger blue flower here, ride it to the next map.
Ahead of you is a five way split. Go up the hill to the Southeast and
ride this flower across to the upper left. Examine the flower on the
right of this ledge and give it an Amango. It will wilt, then ride the
flower on the left across to the South. Return to the point where
the paths split ad once again go up the same hill to the Southeast.
This time instead of riding the flower, give it an Amango to wilt it.
Now from the split path go straight down and up the hill to the
left. Examine the flower on the right and give it a Kirima fruit to
revive it. Now that the other two flowers are wilted you can ride
this across without being pushed to the side. Ride it across.
When you land go up the path and revive the flower on the landing
with a Kirima fruit. Go up the hill to the left and ride the wind of that
flower to the next section of the map.
Now you should find yourself on the ledge of a cliff. There's only one
flower to ride here so ride it. Go up the path to the top where you'll
find two flowers. Ride the wind of the blue one to the right into the
next section.
Ride the only flower you can when you land. Landing again, revive
the dead flower just in front of you, then be carried along to the left
by the other one. Be sure to revive this flower before proceeding into
the cave, then enter. Be warned the treasure box that lies in front of
you is another Fake.
Miniboss: Fake
Hp: 7800
Tp: 350
Nothing has changed since the last two times really except his Hp
total. He is still impervious to physical attacks, so Genis' is your main
man for this fight. If Genis has explosion then it's all you need. With a
single hit it'll probably do around 1500 damage, so it won't take long
to go down, especially with Raine supporting with Photon/Ray. Your
job as Lloyd is to pretty much hold the block button and force it to
attack you, not your magic users.
When the battle ends you will receive an Elixir.
Go up the path on your left and head right at the top. Proceed up
the slope here and defeat the goo enemy at the top, he holds the
memory gem. Go left and up the path to a chest at the top containing
a Draupnir. Return back down to the path above the fake treasure
box and take the fork to the left. There's a fork at the end here too,
if you're out of Kirima fruit head up to the tree. Either way go down
and out of the cave afterward.
Revive the flower on this cliff ledge. Then after landing take the blue
flower. Now you'll land on another ledge, assuming you've revived
all the plants you were supposed to up to this point, riding this flower
will take you up to a path at the top. On your left will be a dead flower
you should ignore, on your right will be a path North to the next section.
Go towards the North path, watch a scene and proceed up.
Follow the path all the way along until you find a dead flower. Revive
it but do not ride the wind, instead cross the bridge and revive the
flower on that side as well. Go back across to the right and ride the
first one. A boulder will drop and you'll be on the bridge again. GO
left, save, and enter the house.
Inside you will find the Storyteller. Before speaking to anyone, go
to the back left of the house and examine the big bunny. The Wonder
Chef will appear and teach you how to make Pescatore. Now speak
to the storyteller. Watch a scene then save your game again.
Head down the Southeast path and get the chest containing a Battle
Pick. Then head down the Southwest path. After a quick scene,
ride the flower across into the cave (the cave only appears if you
knocked down the boulder, be sure you did.) Now go inside.
As you approach the flower an event will occur. Once the conversation
ends...
Boss: Plantix
Hp: 36,000
Tp: 400
Exp: 7500
Gald: 1250
This is a pretty stationary boss, and also a large one. If you're good
at racking up combos you should have a field day with this boss. While
he can get a few hits in here and there with his flailing tentacles, he's
far too susceptible to tech attacks to get any of those dangerous hits
in very often. All this not to mention that Genis' Explosion spell will
absolutely devastate him. Even if you haven't learned it yet, Raging Mist
is just as good. Turn off all Genis' spells but Raging Mist and throw the
best combos you have at him, and you're looking at a 2 - 3 minute
fight.
After the battle there will be a scene and you will receive the Mana Leaf
Herb you've been waiting so long for. Now save your game and return
to speak wit the Storyteller. There will be an event, then you will be
automatically teleported to the bottom of the mountain. Leave for the
world map.
Head now to SE Abbey. The Abbey is on the small island at the
bottom right of the map, just Southeast of the Toize Valley Mine.
________________________________________
_______________________________
VIII - xii - SE Abbey
Speak to the two people outside the abbey and then enter. Go up the
stairs and speak with the girl in this room for a scene. Afterwards
leave the Abbey.
The time has come to return to the Tower of Salvation, you've been
there before, so head there now.
________________________________________
_______________________________
VIII - xiii - Tower of Salvation
Approach the tower to make the stairs appear. Proceed up and into
the tower. Go forward for a scene. After which...
Boss: Kratos Aurion
Hp: 25,000
Tp: 980
Exp: 7600
Gald: 4800
Kratos' judgment spell is extremely powerful, and he casts it quite
often. The one thing to keep in mind for this fight is: Unison attacks
cancel enemies' magic. Therefore if you build up a unison attack, wait
until he casts judgment and interrupt it, it'll probably save your life.
With the exception of that his only other powerful attack is his sword
thrust lightning attack, which he does more often than any other attack
unfortunately. Be sure to have a Black Oryx equipped on Lloyd
because if he's the main attacker he's going to absorb the majority
of the damage. Use your most powerful combos and unison attacks
to bring Kratos down.
A scene follows. You will be transported to Welgaia.
________________________________________
_______________________________
VIII - xiv - Welgaia
After the scene, ride the elevator across. Save your game and use the
warp portal on your left. A scene will occur and you will gain control
of Colette. Push the lower block to the left, then pull the upper one
off of the transporter panel. Now with your full party, teleport up.
Go into the building on the right and speak with the angel. Following
the conversation you will receive a Mana Fragment. Leave the building
and go up the conveyor belt at the upper left.
At the split, take the path to the right and across the conveyor belt to
the next section of town. Go up the small set of stairs. Up the second
elevator here is a refresher machine, up the last elevator is a shop
terminal. The terminal on the ground floor at the far right is the information
database, access it and read up on the three topics. The terminal second
from the right will activate the portal you need to take. Once it has
been activated go back to the left, take the lower stairs and get on
the lift just on your right. Now take the warp.
From this room head out to the left, then save and go down the stairs.
Proceed left down the path, ignoring chances to head either up or
down. Continue on the path as it curves downward and then
descend the stairs. Follow the path until it leads to a set of doors
on your right, and watch a scene. Now that you are weightless you
find yourself in a puzzle room, similar to the one from the temple of
ice, however much more complicated. Use the following directions
to get through, from where you start slide:
1. Right
2. Down
3. Left
4. Up
5. Left
6. Up
7. Left
8. Down
9. Left
10. Up
11. Left
12. Down
13. Right
14. Down
15. Right
16. Down
17. Right
18. Up
19. Right
And head into the door. At the end of this path there is a treasure box
at the bottom containing an EX Gem Lv4, and a red switch at the top.
Examine the switch to disengage the Red Gate Lock. Now return to
the weightless room. Find your way to the other door you came in
from and exit. Now return to the save point just near where you warped
in from the angel city.
Save if you like and head down the stairs. Proceed up this time. Ignore
the door and go to your left. At the bottom of the stairs head down
both paths that lead South to find two treasures containing a Nagazuki
and a Laser Blade. At the top left of this room is the switch that
disengages the Blue Door Lock. Examine it to do so. Now if you
know your way back return to the low gravity room (if not just go
to the save point and follow the first instructions.)
When you reach the weightless room again, follow this new path:
1. Right
2. Down
3. Left
4. Up
5. Left
6. Up
7. Left
8. Down
9. Left
10. Up
11. Left
12. Down
13. left
14. Down
15. Right
16. Up
17. Right
Examine the elevator and select "Yes" to enter it. When you reach
the top you will find yourself in another similar room. The directions
to take here are as follows:
1. Down
2. Right
3. Up
4. Left
5. Up
6. Right
7. Up
8. Right
9. Down
10. Right
11. Down
12. Right
13. Up
14. Left
15. Up
Enter the door. Follow the path up and then to the upper right at the
split to find a chest with Energy Tablets in it. Now take the path down
and follow it into the same room again. Don't worry if you don't see
yourself (you're actually in the middle of the right wall) just use the
following directions:
1. Left
2. Up
3. Left
4. Down
5. Right
6. Down
7. Right
8. Down
9. Right
10. Up
11. Left
12. Down
13. Right
Examine the elevator and choose "Yes" to go down. You will find
yourself in the first weightless room again, use the following directions:
1. Left
Yeah that's it. Take this elevator up to one new (and thankfully final)
weightless room. Now go:
1. Left
2. Up
3. Right
4. Up
5. Right
6. Down
7. Right
8. Down
9. Left
10. Down
11. Left
12. Up
13. Left
14. Down
15. Left
16. Up
17. Right
18. Down
19. Right
20. Up
21. Right
Enter the room and grab the treasure chest at the bottom to get the
Holy Circlet. Now examine the terminal on the right and you will
obtain the Elevator Key. Return to the weightless room and slide
your way to the elevator you came from. After going down, this
time when you slide to the right, instead of going into the elevator
slide up and left to exit the room. Return to the first room and save
your game.
Now head down the stairs and take the upper path again. Go into the
door on the right. Head up and you will find the elevator door.
Examine the slot on the left of the door to unlock it and enter.
Examine the glowing sphere and choose "Yes" to go down.
The path here is straightforward, follow it until you reach a warp portal.
Warp from the large circle at the end, and prepare for a scene.
The scene ends with...
Boss: Yggdrasill
Hp: 40,000
Tp: 3000
Exp: 0
Gald: 0
You do not have to kill this guy, you only have to stay alive for a certain
period of time. I'd still recommend attacking him of course, it may be
a trigger for the end of the fight, but don't waste resources like unison
attacks or special potions to try and kill him. Dedicate your time to
trying to dodge his dangerous Holy Lance attack, as well as his equally
powerful Ground Dasher, these spells have the capacity to wipe out
entire parties if you aren't prepared so do everything you can to avoid
being hit. Hopefully the fight will end before you are too taxed.
More events follow the battle. Watch the next scene, then head South
and take the warp back, and exit the Tower of Salvation.
Upon leaving you will automatically be taken to Altessa's House.
________________________________________
_______________________________
VIII - xv - Altessa's House
Save your game here and enter Altessa's home. There are many events
that take place here. Even if you aren't following the story you may find
it interesting, so sit back and enjoy it. You'll have to fight a small battle
here but it's nothing compared to what you're used to fighting as of late.
When the fight is over speak with Raine, Yuan and Tabatha.
If you defeated the first and second sword dancers, and feel up to
the challenge it's time to fight the third and final one. If not scroll
down to the three asterisk marker (***).
Fly to the Tethe'alla base and warp back to Sylvarent. The third
sword dancer is waiting right in front of you in the Iselia Forest,
when you enter from the same side as Dirk's House. Save your
game and enter the forest.
Optional Boss: Sword Dancer 3 (@@@)
Hp: 99,999
Tp: 8888
Exp: 15,000 (Approx)
Gald: 30,000
If you have any All Divides in your inventory, now is a very good time
to use one. There is one thing to note: When you see the word
"Indignation" appear at the top of the screen, and Genis' isn't casting
it: RUN! He can cast many, many spells, and while all of them hurt
you quite a bit, it's just small potatoes compared to this spell. It has
a huge damage radius, and guarantees about 3000-4000 damage to
everyone in it. When you see the circle, get out of there! Secondly,
if you do not use constant unison attacks whenever you have them,
this battle will take forever and you likely tire out before he does.
Hit him with as many combos as you can, but more for the purpose of
building your unison bar, than actual damage. Hopefully you have
a unison strategy set up that ends with a nice finishing combo. One
more thing to note is that when he goes below approximately 10,000
Hp he will do almost nothing BUT Indignation. So at that point you're
going to have to do everything you can to finish him off if you wish to
stay alive. Personally when I beat him I used a party of Lloyd, Genis
Raine and Zelos. Raine and Zelos were on non stop heal, and Genis
had every spell turned off except for ground dasher, which did a good
bit of damage. Everyone in my party was level 65, I used about 10
Life Bottles, 10 Pineapple Gels, 10 Lemon Gels and one or two
energy tablets after I was massively hurt by an indignation. Good luck
on this guy and don't hesitate to wait until later if you can't beat him now.
Once it's over, if you win you will receive a Kusanagi Blade for Lloyd,
his second best weapon in the game. Now return to Tethe'alla.
***
Head over to Flanoir, save on the map and enter.
________________________________________
_______________________________
VIII - xvi - Flanoir
Follow the path to the right and up to the next map. Enter the
house with people lined up in front of it. Inside watch the event with
the doctor, now take note of the following:
This is the determining point where either Kratos or Zelos will join you.
It is much easier to get Zelos than Kratos, and if Kratos does not have
a good enough relationship with you, it's is impossible to have him join
at this point anyway. If you are sure you want Zelos in your party then
do the following:
The first person who knocks on the door, agree to go outside with them.
If you want to attempt to get Kratos back in your party do the following:
Decline everyone's offer who comes to the door. If you hear a voice
and automatically go outside and see Kratos, it's a pretty sure sign he
can join your party (I'm not positive about this though.)
________________________________________
_______________________________
VIII - xvii - Tower of Salvation
Enter and attempt to go up but your path will be blocked. Following
a scene you will be taken to another entrance where you can use the
shop and refresher. After take the warp portal on the left to the top
for a scene. After the scene the outcome will depend. If you decided
to keep Zelos use the following, if you went for Kratos scroll down
to the three Asterisk marker:
Boss: Gatekeeper
Hp: 18,000
Tp: 800
Angel Swordian (x2)
Hp: 7480
Tp: 130
Exp: 9352
Gald: 9640
The angel swordians have low Hp so go after them first. They will go
down extremely fast. The boss will also die quickly however he like
a couple other bosses has the annoying trait of being impervious to
stagger. Meaning while being hit, even when not blocking he'll
continue to go about his business batting you around like a rag doll. If
it wasn't for the fact that his attacks are pathetically weak he might
actually pose a challenge to you, however since that is not the case,
waste him.
Scroll to the three plus sign marker (+++) at this point.
***
For those who chose Kratos, your enemy will be...
Boss: Zelos
Hp: 28,000
Tp: 1200
Exp: 9300
Gald: 9800
Zelos fights a lot like Kratos in past battles, probably because they
use similar weapons and techs. He's fast and has some powerful
combos, but you have good healers on your side and probably
more powerful combos than he does, not to mention the ability
to interrupt him with a unison attack. Not a lot of strategy here, just
appropriate levelling with a hefty dose of skillful attack/blocking
combination, and Zelos will be out of your way.
+++
After the scene you will be teleported away. Save your game and
head up.
Ignore the left and right paths and continue straight. Use your
Sorcerer's Ring to burn the branch that is in your way, and any others
that follow. Go in the door.
When you are in this large room move to the right and press A to
jump across. After sliding down watch the scene and grab the chest
containing a Diamond Shell. Now go up the stairs at the top and
attempt to jump across for a second time. This time the path will
slant and you can run across it. Head into the door on the right.
Make your way South and follow the path to the first split, at which
you should head right, burning the branches. Beyond them are three
treasure chests with a Southern Cross, a Hanuman's Staff and an
Ogre Ax. Go back and take the path up this time, following it all
the way down and then up the stairs.
On this floor go left and activate the terminal which will open the
door right beside it. Now go back North and up the stairs. Follow
this path to a large area that forks up and down, head down and get
the box for a Heavenly Robe. Go up and stay in that direction, burning
a branch until you find another chest containing Energy Tablets. Now
backtrack a few steps and head to the right. Keep going right until
you see a path down and then one going up. Take the path up
to find two chests, and grab the Star Mail and EX Gem Lv4. Now
return to the split and take the bottom path down and into the door.
You are now high above the room with the slanting stone path. Open
the chest at the bottom to get the Phoenix Cloak and run over beside
the large rock. Use your Sorcerer's Ring to burn the branches
holding it up and watch it fall. Leave the room again.
Head all the way back through the next part and down the stairs. This
time go through the door you opened with the panel and head South for
a shortcut. Continue South until you find the save point again, save and
go all the way North until you are back in the room with the huge
boulder.
Descend the stairs at the North and run up the slanted path. Now you
will be able to jump onto the higher part of the path. Run to the back
and examine the chest for a Star Guard, and proceed up the stairs and
into the warp portal. You will find yourself in a large room, go down
the stairs and watch a scene. Fight the easy battle and continue the
scene. After that display of awesome badassedness, your party will
now be one Regal short.
At this point save your game and head South to find a shop terminal
and a chest containing a Shaman Dress. On the opposite side to the
North there is a lone chest with an EX Gem Lv3 in it. After this
take the active portal near the save point. Descend this large spiral
staircase. At the bottom there is another scene.
When you have control again, go North. Run until you're at the corner
at the top. Say we call this open area a room, then head right and not
the next room, but the one after it has a treasure box hidden behind
some debris on the lower left side. Open it for a Star Helm, then
keep going down and save you game. Proceed down the only
path you can which may be visually confusing but actually has no
branches. At the end warp up using the teleport. There will be a
scene here. You'll have to fight a couple of battles but nothing worthy
of note.
Now you're a bit lacking in the character department, but venture on
nonetheless. Follow the path until the fork. If you want to save you
can make the long trip down the Southeastern path, after go down
the Southwestern path and keep heading in that direction until you bump
into a treasure box. Open it to obtain a Star Shield. Now take the
Northwest path and follow it to the warp portal, and go up.Go down
the stairs and examine the door for a scene. Now again with one
less character, continue.
From the portal go Southeast once, Northeast, then Southeast again.
At the bottom of this area is a treasure box containing a Star Circlet.
Go Northeast and save your game. Now from the save point head
Northeast again then Northwest. Follow this path until you get to a
chest with an EX Gem Lv3. Go now to the top Northeast corner and
you will find the warp portal, don't go in it yet. Follow the path down
to the bottom and the a bit left to find a treasure box, open it to receive
a Star Gauntlet. Now go back and into that warp portal.
At the top proceed North and make your first left. Examine the chest
to get an EX Gem Lv2 run to the right side on the opposite end and
you'll find a Star Bracelet there. Now continue North. Watch the next
scene.
From this point go down to the Southeast until there is an unblocked
path to the Northeast, and take it. Follow this around to the left and
you'll find an EX Gem Lv4. Now return to the warp portal. Go up
to the Northeast until you find an opening on your right, follow it down
two rooms and you'll find a chest containing a Spirit Bottle. Now run
to the Northwest corner of this map and save your game. (Random
note, this exact save just put my game clock to 100:00... anyway)
Go Southeast to the far right corner of this map and take the teleporter
up.
There's a fun little scene here, then you can save your game... again.
When you're ready examine the sword sticking out of the wall. Run
through the door for a sequence of events. Following these events is...
Boss: Pronyma
Hp: 32,000
Tp: 850
Idun (x2)
Hp: 11,000
Tp: 0
Exp: 9400
Gald: 6200
Go after the underlings first as usual, the battle will be much easier with
them out of the way. Their Hp is low so you should make short work
of them rather quickly. Pronyma's Prism and Bloody Lance attacks are
her two most dangerous, luckily she doesn't cast them too often. She will
cast them more often as her Hp depletes, but by the time she starts to
do so, she'll be so close to death you won't notice much anyway. She
doesn't block too often, and if you've come up with a good combo-to-
unison strategy by now, you can put it to good use on her.
More scenes after this fight. It's not quite over yet though...
Boss: Yggdrasil
Hp: 40,000
Tp: 3000
Exp: 8320
Gald: 4800
Finally a battle against this guy where you actually have to win. That's
a bit easier said than done though, he can put up quite a fight. That's
not to say he's the hardest boss you've fought either, while he is consistent
with his attacks, none of them in particular will be the party obliterating
spells you may fear. He also doesn't block too much or have
particularly high defense. If you're able to get in with a couple good
fighters you can actually juggle him for quite a long time, that way you'll
be doing good damage, and won't have to worry about dodging his magic
at all.
Following this battle is yet another scene. When it is over, leave the
tower of Salvation and return to the world map.
Part IX - The Beginning of the End
i - Heimdall
ii - Torent Forest
iii - Heimdall
iv - Dirk's House
v - Tower of Salvation
vi - Derris-Kharlan
vii - Welgaia
viii - Exire
ix - House of Guidance (Southeastern Continent)
x - House of Guidance (Southwestern Continent)
xi - Vinheim
xii ? Finale
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Part IX - The Beginning of the End
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Now it is time to return to Heimdall.
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IX - i - Heimdall.
Do a quick jump through Ymir forest and head into Heimdall.
After an event, go to the inn and spend the night. Watch a little scene
during the night, then head to the section of the village with the Elder's
house. At the upper left is the entrance to Torent Forest.
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IX - ii - Torent Forest
This place is extremely confusing so pay close attention. Go up to the
top until you see the little animal. When he goes in the stump, shoot
it with your Sorcerer's Ring. Follow him up the path exactly where he
goes and exit North after him.
On this next screen shoot this stump as well and watch him run to the
right. Go left and up, examine the treasure chest for an Acalanatha.
Now go right after the little animal. Go up and follow the path right,
grabbing the Angel's Tear on the way. Head right to the next section
of the forest.
Along the path go up the first fork, and you'll come to a three way split.
Take the middle path and defeat the flower at the end to get the
memory gem. Follow the path up, then right, then up, then right and
you'll be right next to another stump. Use your ring to shoot it and
follow the animal as he runs out. Follow him back along the path to
the left, and then go up. (I'm assuming it's the same every time,
regardless of which direction the thing goes follow it.)
On the next map you'll find a left and right fork. Take the left path
and then go up to get an EX Gem Lv4. Go back and take the right
path. At the next split you can go either up or right, go right and then
head North to open the box for an EX Gem Lv3. Go down again
and to the right. Use your memory gem to unlock the save point
and save your game. From the save point go right and get the EX
Gem Lv4. Go back and then South. Take the right path at the
fork and follow it around under the waterfall to the two chests
containing a Warlock Garb and a Shield Ring. Return to the
fork and take the left path. On the way down, shoot the stump
and follow the animal to the right.
Follow th
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