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RainyAkuma's Life Journal (blah Blab Blah)
A place where you can read a lot of Angst.
TOS3
VII - ii - Palmacosta Human Ranch Watch a fairly long scene here. You will have control of you character once again when it ends, leave and save on the world map. Now if you're ready, go back in and speak to Botta. Choose the top option and you'll be taken automatically. ________________________________________ _______________________________ VII - iii - Remote Island Human Ranch Traverse the long tunnel and enter the ranch. The left and right paths lead to dead ends so continue straight, and you'll find yourself in front of another puzzle. This first is quite easy: 1. Run 3 panels right 2. Run 2 panels up 3. Run 2 panels left 4. Run 4 panels down 5. Run 2 panels right 6. Run 1 panel up Now cross to the right to the next more challenging version. 1. Run 3 panels right 2. Run 2 panels up 3. Run 2 panels right 4. Run 2 panels down 5. Run 2 panels right 6. Run 2 panels down 7. Run 4 panels left 8. Run 2 panels down 9. Run 2 panels right 10. Run 4 panels up 11. Run 2 panels left 12. Run 2 panels down 13. Run 2 panels left 14. Run 1 panel up Now run all the way right into the next room. In here examine the pedestal to change the function of your Sorcerer's Ring, then examine the elevator to ride it up. Exit and circle around this large structure pushing the four switches, one on each side. Also do not miss the treasure boxes cleverly hidden behind three of the outside corners you go around for a Stone Charm, Holy Staff and a Vajra. Once the prisoners are free, head into the door the guards came out of and take the elevator up. At the edge of the path, use your Sorcerer's Ring to summon a platform. While on the platform, pressing X will change the direction the platform will take at the next corner. This is pretty much just a matter of trial and error and even if I were to write an accurate map of where to go, it would be almost impossible to read it and react perfectly every time. Use your discretion to get to the top, you can't be hurt or fall down the pit or anything. Also try and avoid the electricity as it causes paralysis. When you get off go follow the doors into a large room with coloured portals. You can activate your right next to a white portal to change its colour. I will try and separate this as much as possible to avoid anyone getting lost. Start by changing the first portal to green and walking onto it. Open the treasure here to get a Saffron and return. Now change it to red and go up, grab the EX Gem Lv2. Now return. Change it to blue now and go in it. You will be in a room with another white portal. Change it to red and go in. Here there is a terminal with a lock to disengage. Examine it to disengage "Lock 2" and go back one portal. Now change this one to blue and go in. You will be in a room with another white portal. Change it to Red and go in. Grab the EX Gem Lv1 from the chest and go back. Now change the white one to green and go in. Before going up the stairs run left for a Holy Cloak. Now go up the stairs. At the top you will find another white portal. Change it to green and go through. Ignore the stairs first and get the treasure box which contains an EX Gem Lv3. Now go up the stairs and examine the terminal to disengage "Lock 1." Return through the portal. Change the white portal to blue and go through it and open the treasure box to receive an EX Gem Lv2. Now return. Change the white portal to red this time and go through. Head right, the stairs to find two treasure boxes containing a Minazuki and an EX Gem Lv4. Now go up the stairs. There is another white portal here. Change it to blue and go through. Head below the stairs to find another chest with a Mythril Ax in it. Go up the stairs to the very top ignoring the white portal to find the final terminal, examine it to disengage "Lock 3" and head back down to the white portal. Change it to red and go through to find a treasure chest with an EX Gem Lv3 in it. Return through the portal. Change the white portal to blue and go through. Go below the stairs and open the chest for a pair of Mythril Greaves. Proceed up the stairs and grab the Revive Ring on your way. Head up the large staircase, ignoring the green portal and change the white portal to red. At this point you should be in a large room with three portals, a big door and a save point. There are numerous ways to get here so if you've become lost over the course of all this, but still managed to disengage all three locks, then you should still have no problem locating this room rather quickly by trial and error. Save you game and enter the large door to the North. Go up the elevator and out the door for a scene at the top. After the scenes is over... Boss: Rodyle Hp: 35,000 Tp: 500 Exp: 6240 Gald: 5800 Not exactly human in this fight, Rodyle can pack a punch. Though what he has in power he lacks in speed, so he's actually not that hard to defeat. He seems to enjoy uppercutting you a lot so correcting yourself in the air with the X button is a good tactic here. Though the times when he pounds you into the ground can get pretty annoying so sometimes there's no substitute for good old fashion blocking. He's really not a particularly hard boss and I assume that appropriately leveled you won't have a problem. Following the fight is a fairly long scene, but a good one. Mid-way through you're thrown into a battle with three of those baby dragons. You've defeated them before at a lower level, they can be rather obnoxious, but hardly a problem at this point. The scene continues after the battle. ________________________________________ _______________________________ VII - iv - Palmacosta Watch the scene. Leave. When you try to go back onto the world map you will be asked to automatically quick jump to the Sylvarent Base. Do so. ________________________________________ _______________________________ VII - v - Sylvarent Base More events for you to watch here. Dimensional transfer using the Rheairds: - The Rheairds Dimensional Transfer Capability is now operational. This will allow you to travel between the two worlds at will. - Fly above the airspace of the Sylvarent Base or the Tethe'alla Base to procure energy to cross the barrier of space-time You'll once again be transported automatically. ________________________________________ _______________________________ VII - vi - Altessa's House More events for you to watch here. When you finally have control, go to the world map. Heed Regal's words and head to Altamira. ________________________________________ _______________________________ VII - vii - Altamira Start by going up and taking the boat back to the Lezareno Company. An event will automatically occur at this point. Choose the top option when given the chance and Regal will obtain the title of "El Presidente." Go down the elevator and return to Altamira on the boat. Now leave for the world map. Your new destination is the Temple of Darkness. It's South of Meltokio, in fact right on the Southern tip of that continent. Go inside the small cave-like entrance. ________________________________________ _______________________________ VII - viii - Temple of Darkness There will be a quick scene right when you enter, after which you have little choice but to leave the temple. Return to Meltokio now. ________________________________________ _______________________________ VII - ix - Meltokio Still unable to go through the main gate, make a quick jump through the sewers. Head towards the Elemental Research Laboratory on the right, a couple quick events will occur on the way. Speak with the people in the lab and then leave. Go up one flight of stairs and then left to where the weapons shop is. This is also the location of the arena. Go up to the counter and enter anyone you wish, probably Lloyd. Speak with the guard at the gate and tell him you're ready. Prepare for an easy battle. When you return to the room, go in the door and the right and watch another scene. After a brief trip to Ozette you'll find yourself back where you started, candle in hand. Jump through the sewers and on the world map, return to the Temple of Darkness. ________________________________________ _______________________________ VII - x - Temple of Darkness Just a quick warning before beginning, this is far and away the most obnoxious dungeon in the game. Be sure you're in a patient mood before continuing. Follow the path up and get the EX Gem Lv2, then cross the bridge and go down the ramp. Here you'll meet the small shadowy figures that you'll have to guide at the end. The frustrating thing is not collecting all the shadows, but the fact that they are stupid and will get stuck on virtually every corner unless you walk extremely slowly. Regardless after the scene, go into the door on the right. Part-way down the stairs one of the lights is illuminated making sort of a triangle of light in the wall. Examine this to go through it. When you do use the pedestal to change the function of your Sorcerer's Ring. Now grab the block that Lloyd automatically shot with the ring, and pull it out one panel. Now go back out. Return up the stairs to where you saw the first shadow. Walk through him to have him start following you. Now use your ring on the light just to the left of him to turn it off. Now you can pass this part, as well a the next block. Turn off the next light you reach and bring the shadow down. At the bottom of the path is another shadow and two more blocks. Shoot the block on the right, and push it into the wall. This will knock down a box with another shadow on it. Now shoot the left block with your ring and pull it out once. Go back up to the stairs that are heading down to the right, and descend them. At the bottom be sure to defeat the skull enemy because he holds the memory gem. When you reach the bottom of the stairs head left underneath them, turn off the light and go to the bottom. Here is where the block with the third shadow landed. Push it three panels to the right and then all the way up. The shadow will then walk off. Go up (hopefully the other two shadows are still following you) and make your way around to the shadow who just walked off the block. Now with three of them following you go right, turn off the light and descend down the large Southwestern path. As luck will have it at the bottom you can turn out the light and leave the three shadows here. You have to do it one at a time, make sure there are three separate scenes. Now you can leave the room and they will be here when you return. Save your game. Now go back up the large ramp. At the top on your left is where you crossed to get the third shadow off the box. Note that there is one of the move-able stone things facing out to the right making it so you can walk across. You need to push this all the way into the wall. Now go back to the save point and exit the room to the bottom right. Proceed up the stairs, grab the chest hidden under the large stairs to receive a Headband. Continue up to the top and go out the door. You'll notice if you pushed in the other slab that the one below you after you've gone through the door is now across making it so you can walk down, get the shadow here and grab the chest containing a Shadow Dancer. Guide the shadow back across, you will see a little scene of him crossing. Once you see that scene go back into the door on your right, head down the stairs to the light on the wall and enter it once again. You need to once again pull this stone slab out one panel. When you do go back up the stairs to where you left the shadow, he will be waiting on your side this time. Guide him along the path to the top, and do everything you did last time in order to make your way to the bottom. Save your game again and head out the door to the bottom right. Ascend the stairs and once again examine the light on the wall to enter it. For a third time pull this block out one panel and leave. Head up the up the stairs and out the door. By now you should know which block that one controls, it's the one just across the path to your left here, beside the main entrance to this room. This time instead of just walking past it, you need to grab it and push it all the way into the wall. Once you do that go back to the right and into the door. Head down the long stairs to the bottom exit and return through there, run up to the left and you should once again be at the save point. Head up the large ramp to the Northeast until you reach the light at the top. Go up a bit and to the right to find a treasure chest with an EX Gem Lv3. Now go back to the left. Head down under the blocked stairs past the light and across the slab that sticks out to the right down to the bottom here. This should be where you pushed the box with the third shadow. There's a path that leads all the way to the right that goes out from the bottom, run across it. Assuming you pushed the large stone slab all the way in near the entrance, this one should be out far enough for you to cross and get the fifth final shadow. Walk into him and have him follow you down to the other four, and save your game. Now grab all five of them and run to the North, then down to the right to a new area. Follow the path, when you come to the first split ignore it and continue forward. At the three way split take the bottom path, and grab the treasure containing an EX Gem Lv2 at the end. Now return to the three way split and go down the right path for a chest and an EX Gem Lv4. Return to the three way split and go up. The path now goes down a lot of stairs and pretty much one way for quite awhile. When you reach the broken save point unlock it and use it. Take the path to the left and go pretty much straight until the end. When you reach the end watch a scene and after all your hard work... Boss: Shadow Hp: 30,000 Tp: 800 Exp: 6320 Gald: 4500 Being of the dark element, Raine's Photon and Ray spells are pretty effective against this guy. Luckily this boss isn't even a fraction as annoying as his dungeon is, he'll give you lots of chances to just sit there and combo him to your heart's content. Even if he hits you with a powerful attack he seems to be nice enough to wait until you have a chance to heal to make his next one. Unless you're low on items here I doubt you'll have any trouble. There's a scene here for you to watch, soon after you'll have control. Unfortunately the game deems it necessary to add insult to injury and have you manually run all the way out of the dungeon yourself, so do that first. Your next task is to head to the Linkite tree. The tree is in Sylvarent so return there for now. The tree can be rather hard to find, but the following makes it easy. From exactly where you appear after warping from Tethe'alla, do not move anywhere just turn your ship until it faces directly Northeast. Now fly forward for about 2-3 seconds. You will find yourself right on top of the Linkite Tree pretty much. On your map it's the little green bit surrounded by mountains on this continent. Now go in. ________________________________________ _______________________________ VII - xi - Linkite Tree Run up to the tree and examine it. Now leave. Fly over to Hakonesia Peak. Just a bit South and to the East from there is Nova's Caravan, this is where you have to collect information, go there now. ________________________________________ _______________________________ VII - xii - Nova's Caravan Some long conversations occur here. Speak with the man, then with each one of his children individually, and you'll get a Linkite Nut (unless you got it earlier in the game.) There will be another long conversation scene between your party, then talk to the man again and ask him to show you the memo. Finally, leave the caravan. Once you're on the world map, you need to collect the final two summon spirits. Luckily you don't have to go through large dungeons both of them are located in dungeons you've already completed. Start by going to the Balacruf Mausoleum, also known as the Seal of Wind. If you have already obtained Sylph and Efreet by this point, then scroll down to the three asterisk marker (***). If not continue normally. ~~~ ________________________________________ _______________________________ VII - xiii - Balacruf Mausoleum (Seal of Wind) Follow the path straight to the boss area. After a brief scene here Sylph appears... Boss: Sephie Hp: 13,000 Tp: 150 Yutis Hp: 12,000 Tp: 120 Fairess Hp: 10,000 Tp: 450 Exp: 4545 (Depends on your level) Gald: 6330 Sylph is actually composed of three spirits, the one you should go after first is Fairess with the shield. She also casts a lot of magic and has low Hp so it's good to get her out of the way. The low Hp total for each of these bosses means they will go down fast, and the more you get rid of the easier the boss gets. After Fairess move onto Yutis and then Sephie. Have Raine casting her most powerful spells and Genis' casting pretty much any magic he likes, it all works good against this boss. Soon the three of them will be defeated. After the scene, exit and Seal of Wind and make your way to the Seal of Fire, the Triet Ruins. ________________________________________ _______________________________ VII - xiv - Triet Ruins (Seal of Fire) Head in and make your way to the boss. The path there is from the upper of the three doors if you've forgotten. Watch a scene and prepare for... Boss: Efreet Hp: 30,000 Tp: 850 Exp: 3900 (Depends on your level) Gald: 5690 This boss can actually be rather tricky. He is able to deal a fair bit of damage to your party in a short amount of time. With the exception of Eruption all his magic is pretty devastating, and when he grabs you he can really shell out huge damage. Be sure Genis' only spell that is turned on is Ice Tornado, and that Raine is constantly healing. Use as many unison attacks as you can, and be sure that you set up everyone else's Unisons to be of the ice element if possible. Not the hardest boss but can still pose a problem. After the fight watch the scene and exit from the ruins. At this point Sheena will probably acquire the title of "Elemental Summoner." Once you leave the ruins head over to Dirk's House. *** ________________________________________ _______________________________ VII - xv - Dirk's House Go inside and speak with Dirk. He'll give you the Exsphere Shard that you need. Now leave and return to the Linkite Tree. ________________________________________ _______________________________ VII - xvi - Linkite Tree Run up to the tree and examine it for a scene. Once the scene is over it's time to return to the Tower of Mana. Head there now. ________________________________________ _______________________________ VII - xvii - Tower of Mana Head up the tower to the top for an event, then go into the warp for another event. After the summon spirit appears... Boss: Luna Hp: 18,000 Tp: 720 Aska Hp: 19,650 Tp: 600 Exp: 6730 Gald: 7600 Go after Aska first and get it out of the way, your party should adequately be able to hold Luna until you've defeated Aska. Aska's attacks are slow, weak and extremely easy to predict and block. Luna's ray attack is really the only thing she has going for her and even that won't hit for more than 1000 damage. It may take longer because she blocks a lot but if you build up your unison attacks it won't be long before both of the are down. Once the fight ends, watch the first animated cutscene since the game's opening. Kratos will join your party and obtain the title of "Traitor." Another scene, and when you finally have control of your character, head down a bit and save your game. ________________________________________ _______________________________ VII - xviii - Iselia Human Ranch Go through the main gate and down the stairs into the ranch. Examine the pedestal and change the function of your Sorcerer's Ring. Avoid those red beams and head up. You'll need to split your party here, take your best team to the reactor. Above you now are two circular terminals, the one on the left restores your Hp/Tp and the one one the right serves as a shop. In the same room against the lower wall is a treasure box containing Lovely Mittens. Now head North. When you come to the fork, go left.there are three treasure boxes here containing a Solar Spinner, Cor Leonis and Muramasa. Now take the path to the right. Grab the chests here for a Rune Staff and an Ether Sword. Now turn around and head back to the room with the healer and shop. On the left door, use your ring to activate both the little panels on each side of the door to open it. Go through, avoiding the beams and onto the next nap. A scene occurs here. After a short battle go down the stairs and exit through the door on the right. Grab the chest with the Rune Robe before going up the stairs, then proceed left. Activate the panels in front of this door and go in. There are three treasures here holding Aqua Greaves, a Rune Shield and a Rune Mail. Go back down and go North at the intersection. Use your ring and open this door to find a room with three more chests. Pick up the Rune Guard, Hairpin and Rune Gauntlet. When you return to the intersection go right. Take the stairs down and into a room with two chests, with a Rune Circlet and a Rune Cloak. Go back up and head down the North stairs. Go up into the door and take the warp portal. Watch a quick scene here, and then... Boss: Forcystus Hp: 20,000 Tp: 400 Exbone (x2) Hp: 6000 Tp: 320 Exp: 7100 Gald: 5800 Go after those obnoxious Exbones first. They don't have too much Hp so get them out of the way. Forcystus himself is extremely annoying. It's not that he deals a lot of damage, he just does not react at ALL to your combos. You could get him right when he's most vulnerable but it still won't stop him from casting a spell at the same time. In fact about the only time he reacts and lets you get in a good combo is during a unison attack, so use as many as you can. Unless you're extremely good at timing your blocks you'll just going to have to accept being hit virtually every time you attack. Luckily it shouldn't actually bring your Hp to dangerous levels and you can just take your time. After this scene, backtrack all the way out of the ranch. Another event and a nice cutscene will occur. Watch the following scene and then it's finally time to switch to disc 2. Part VIII - Repercussions (Disc 2) i - Iselia Village ii - Dirk's House iii - Altessa's House iv - Sybak v - Meltokio vi - Altamira vii - Sybak viii - Mizuho ix - Ymir Forest x - Heimdall xi - Latheon Gorge xii - SE Abbey xiii - Tower of Salvation xiv - Welgaia xv - Altessa's House xvi - Flanoir xvii - Tower of Salvation *************************************************************************** * Disc 2 * *************************************************************************** ============================= Part VIII - Repercussions ============================= ________________________________________ _______________________________ VIII - i - Iselia Village Some scenes will occur here. When they finish leave and head over to the front of the schoolhouse where everyone has gathered. Witness the next event and make your way to Genis' house and find Raine. After go to the South exit of town to meet up with your other party members. You will be take to Dirk's House automatically. ________________________________________ _______________________________ VIII - ii - Dirk's House There will be another scene when you enter. Once you have control of Lloyd go up the stairs and out the door to speak with Colette. Events will follow and then it'll be time to leave Dirk's House. Fly over the Sylvarent Base and warp to Tethe'alla. Return to Altessa's House. ________________________________________ _______________________________ VIII - iii - Altessa's House Just a quick scene here. The following is completely optional, and is just meant to expand on the story. If you do not want to do this, scroll down to the three asterisk marker (***). Go back into Altessa's house and examine the red Exsphere on the table. Following a scene you will be taken to the Toize Valley Mine. Run all the way to the waterfall at the end for another event, then you will be returned to Altessa's house. *** Now go to the world map, and set sail for Sybak. ________________________________________ _______________________________ VIII - iv - Sybak Enter Sybak and head to the library at the North. Inside there will be a scene. Choose the top option. Leave the library. There is another optional thing to do here. If you wish you can speak with the man standing next to the dog South of the Research Facility. Either way head out of Sybak. Now go across to Meltokio. ________________________________________ _______________________________ VIII - v - Meltokio Go into the sewers and do a quick jump, however you won't quite be out. Run forward for an event. Exit the sewers. Go up the stairs to the church (left of the castle). Go into the door at the back left corner and a scene will commence. After a fairly long chain of events Colette will obtain the title of "Spiritua Reborn." Another scene with the king. After you leave his room, go to the right and down the stairs. Head into the door on the right for an event in the library. Exit the library and go down the stairs, then to the left. Speak with the queen in the main room to trigger a scene, and you will receive the King's Letter. While you're here there is another optional event to further the story of Presea. You can speak with the woman standing near the window in the right most mansion on the upper class side of town. Choose the top option when you exit. Now proceed out of Meltokio. Don't bother going through the sewers, the gate is finally open. Now that you're on the world map it's time to go to Altamira. ________________________________________ _______________________________ VIII - vi - Altamira Start by heading up and into the large hotel again. When you go to stay at the hotel after paying the person will ask if you want to go out at night. Answer yes. You will be taken outside the hotel, turn around and go right back in. Now take the elevator to the fourth floor. There's a large pumpkin beside the circular stairs, examine it and the Wonder Chef will appear. Once you've learned to make Spaghetti. If you like cats, enter the room at the bottom left. Now take the elevator to the fifth floor. Enter the large room and examine the bed to stay for the night. The next day leave the hotel. Take the boat to the Lezareno company and go up the elevator to the president's office. Speak with the man in the red jacket for a scene. Speak with him a second time and Regal will get the title of "Eternal Sinner." Now go down the elevator to the second floor. An event will take place here when you step off. Leave Altamira and head to Sybak. ________________________________________ _______________________________ VIII - vii - Sybak Run to the Sybak Research Facility for an event when you get inside. Afterwards go into the door on the left, and up into the first door you see. In here is a treasure box containing the Zircon. Now leave Sybak and return to the world map. The following is optional, if you do not wish to return for the duel, scroll down to the three asterisk marker (***). ________________________________________ _______________________________ VIII - viii - Mizuho Enter the village and the scene will occur automatically. While speaking in the chief's hut choose the bottom option. Leave and talk to Orochi near the entrance of the village to be taken to the island. Sheena fights by herself. You can lose this fight and still continue the game. When it's over return to the world map. Your next destination is the Ymir forest. The Ymir forest is at the Northwestern tip of the Southeastern continent. ________________________________________ _______________________________ VIII - ix - Ymir Forest Enter the forest and go straight up. Change the function of the Sorcerer's Ring at the pedestal. Jump on the stump to the right and use your ring. After the event go behind the tree, you won't see anything but the "Examine" option will be there. Push A and you will open a chest with a Resist Ring. Now go down a bit and take the path to the right. When you come to a fork, take the path down and jump on the stump beside the treasure box. Use your ring and an animal will crash and unlock it. Grab the Solar Guard. Go up the path all the way, there is another treasure box behind this tree. Open it to receive a Gladius. Head down a little and take the path that goes left, and turns up up the next section. Take the first left here and jump on the stump. Use your ring to have an animal smash into the boulder, not doing much. Go back to the right. Go up a bit and follow the path all the way right until you see a small scene. Jump on the stump then use your ring. Grab the Blue Seed and the chest behind the tree containing a Crystal Shell. Now return to the pedestal at the beginning of the forest. To the left of the pedestal is a little fenced off garden with a pink flower. Examine it and choose "Yes" to plant the blue flower. Head down and take the left path. You can go up the branch of the tree to an elevated part of the path. Take this up to the next section. Go down the tree here and you'll come to a split. Take the left path and you'll find a dead end with a water lily. Jump onto the lily and use your ring. Now go right and take the path all the way around, continue on it until you come to another split up in the tree. Take the South path and it will bring you to a save point. Save your game then grab the chest behind the tree for a Maid's Hairband, and the one on the lily for a White Seed. Return to the pedestal once again. Plant the white seed this time. Now head back to the left and follow the path up to the map you were section recently in. Follow the path to the split where you went down to the save point, now go to the right and onto the next map. Up this tree on the left, jump on the branch with the white flowers and use the ring. Along the path to the right, use your ring on the stump to smash the boulder. Head back by using your ring on the white flowers. Now return to the pedestal again. Just above the right path from the beginning of the forest, is a tree you can run up. From the top path jump on the branch with the white flowers and use your ring. Go up and examine the wooden box. Choose "Yes" to drop it in the water and return again. Jump off the branch and go up, then down the tree on the right side. Head up towards the next section. Take your first right here again. Your first left takes you to a dead end off of this path, so take your second right and go left up the tree. At the North part of this path notice instead of going left, you can climb down the tree on the corner, so do it. Go to the right, across the box you dropped and jump on the stump. Use your ring and fruit will fall. Now do the following: Jump off the stump, go left and back up into the tree. Take the path South and head up when you get out of the tree. Jump on this stump to drop a bug and occupy the fish. Now go back down and take a right at the bottom fork, then go up the path to the water lily directly below the floating fruit. Jump onto it and use your ring. Jump off again. Return up into the tree and go back down at the same corner again. To your right will be the path with the box, and to the left will be the island near the fruit with a stump. Jump on the stump and use your ring to knock the fruit down a bit more. Go up the tree and return South, down to the other end. Head back to the bottom entrance to this section of the forest, but do not leave. You should be on the part that has two paths to the left, and one path to the right. If you go to the top of this path you'll be almost in arm's reach of the fruit. Now notice on your right the water lily with a blue flower on it. Go down the right path for a couple steps and press A to jump on the lily. Use your ring to call a fish to take the fruit. Jump off the lily and go a bit left, then up the path and take the top left exit to the next section of the forest. You'll get a small scene here, then jump on the water lily. You must wait until the bottom fish is facing up. The moment his "..." bubble disappears, use your ring and the fish with the fruit will slip by. Now return to the pedestal. From the entrance to the forest, take the left path and go down at the fork. Follow this all the way around to another lily. Jump on it and use your ring The fish will finally bring the fruit within' reaching distance. Go back to the pedestal area, and just a few steps North of the garden, jump on the lily and grab the fruit. Now all you have to do is go to the save point. Take the path on your left that goes up the tree and to the North. Follow it around to the save point, save your game and speak with the kid. After a scene head North out of the forest. ________________________________________ _______________________________ VIII - x - Heimdall After the events that occur when you enter, you can head a bit North to find the equipment shop. Continue up taking a left at the stairs in front of the inn to head to another section of the map. At the top of this section is the Elder's house. Before speaking with him enter the door at the back right. In the upper right corner of this room is a painting to examine. Do so and the Wonder Chef appears to teach you to make Cream Stew. Now go into the other room and speak with the elder. After the scene you will receive the Elf Elder's Staff. Make Colette your avatar and find the two dogs in this town. It is now time to leave Heimdall so exit, perform a quick jump and return to the world map. Your next destination is the Latheon Gorge, directly Southeast of Heimdall on the same continent. It's in the side of a mountain. ________________________________________ _______________________________ VIII - xi - Latheon Gorge With the Elder's Staff you are allowed to pass. Watch the scene then head up to grab the treasure box containing an EX Gem Lv4. Head down the next path and change the function of your Sorcerer's Ring. Now go right and curve up with the path and get the chest with Rare Pellets. Up the hill you have to stand in front of the flower, and time your use of the Sorcerer's Ring in order to be carried across to the other side. Now head up the path to the tree. Examine it and take a Kirima fruit. You can take up to twenty, and you will need a bunch so if you have the patience take as many as you can. Return down and examine the dead flower. Use a Kirima fruit to revive it and have it blow you to the other side. Now head down and follow the path around and across the bridge. In this section, take the lower path (but not up the hill) at the fork and pick up the EX Gem Lv3. Continue up the hill to the South and go left for a treasure containing an EX Gem Lv3. Now head to the right up the hill and down the hill to the North. There is a dead flower here, give it a Kirima fruit to revive it. Now double back to the other flower right at the top where you came up the hill from the ground. Use your ring and have it blow you across. The flower you revived should send you diagonally onto the next hill. Follow the path up to a new tree with purple fruit. Grab as many Amango fruit as you can, and proceed North to the next section of the map. Follow this path up, and grab the treasure chest hidden by the hill (near the dead flower) on the left for an EX Gem Lv4. Just up and left from the chest is a dead flower, use a Kirima fruit to revive it. Now go back to the right and make your way up the hill. Revive the dead flower here as well. There's another living flower just South of this one, allow it to blow you across to the left. When you reach the other side head up immediately and ride the wind of this flower to the upper left where it takes you. Grab the treasure here containing Flare Greaves, then go around to the right, open the chest for a Toroid, and head up to revive the dead flower here. Now ride the lower left one back to the other side. There is a much larger blue flower here, ride it to the next map. Ahead of you is a five way split. Go up the hill to the Southeast and ride this flower across to the upper left. Examine the flower on the right of this ledge and give it an Amango. It will wilt, then ride the flower on the left across to the South. Return to the point where the paths split ad once again go up the same hill to the Southeast. This time instead of riding the flower, give it an Amango to wilt it. Now from the split path go straight down and up the hill to the left. Examine the flower on the right and give it a Kirima fruit to revive it. Now that the other two flowers are wilted you can ride this across without being pushed to the side. Ride it across. When you land go up the path and revive the flower on the landing with a Kirima fruit. Go up the hill to the left and ride the wind of that flower to the next section of the map. Now you should find yourself on the ledge of a cliff. There's only one flower to ride here so ride it. Go up the path to the top where you'll find two flowers. Ride the wind of the blue one to the right into the next section. Ride the only flower you can when you land. Landing again, revive the dead flower just in front of you, then be carried along to the left by the other one. Be sure to revive this flower before proceeding into the cave, then enter. Be warned the treasure box that lies in front of you is another Fake. Miniboss: Fake Hp: 7800 Tp: 350 Nothing has changed since the last two times really except his Hp total. He is still impervious to physical attacks, so Genis' is your main man for this fight. If Genis has explosion then it's all you need. With a single hit it'll probably do around 1500 damage, so it won't take long to go down, especially with Raine supporting with Photon/Ray. Your job as Lloyd is to pretty much hold the block button and force it to attack you, not your magic users. When the battle ends you will receive an Elixir. Go up the path on your left and head right at the top. Proceed up the slope here and defeat the goo enemy at the top, he holds the memory gem. Go left and up the path to a chest at the top containing a Draupnir. Return back down to the path above the fake treasure box and take the fork to the left. There's a fork at the end here too, if you're out of Kirima fruit head up to the tree. Either way go down and out of the cave afterward. Revive the flower on this cliff ledge. Then after landing take the blue flower. Now you'll land on another ledge, assuming you've revived all the plants you were supposed to up to this point, riding this flower will take you up to a path at the top. On your left will be a dead flower you should ignore, on your right will be a path North to the next section. Go towards the North path, watch a scene and proceed up. Follow the path all the way along until you find a dead flower. Revive it but do not ride the wind, instead cross the bridge and revive the flower on that side as well. Go back across to the right and ride the first one. A boulder will drop and you'll be on the bridge again. GO left, save, and enter the house. Inside you will find the Storyteller. Before speaking to anyone, go to the back left of the house and examine the big bunny. The Wonder Chef will appear and teach you how to make Pescatore. Now speak to the storyteller. Watch a scene then save your game again. Head down the Southeast path and get the chest containing a Battle Pick. Then head down the Southwest path. After a quick scene, ride the flower across into the cave (the cave only appears if you knocked down the boulder, be sure you did.) Now go inside. As you approach the flower an event will occur. Once the conversation ends... Boss: Plantix Hp: 36,000 Tp: 400 Exp: 7500 Gald: 1250 This is a pretty stationary boss, and also a large one. If you're good at racking up combos you should have a field day with this boss. While he can get a few hits in here and there with his flailing tentacles, he's far too susceptible to tech attacks to get any of those dangerous hits in very often. All this not to mention that Genis' Explosion spell will absolutely devastate him. Even if you haven't learned it yet, Raging Mist is just as good. Turn off all Genis' spells but Raging Mist and throw the best combos you have at him, and you're looking at a 2 - 3 minute fight. After the battle there will be a scene and you will receive the Mana Leaf Herb you've been waiting so long for. Now save your game and return to speak wit the Storyteller. There will be an event, then you will be automatically teleported to the bottom of the mountain. Leave for the world map. Head now to SE Abbey. The Abbey is on the small island at the bottom right of the map, just Southeast of the Toize Valley Mine. ________________________________________ _______________________________ VIII - xii - SE Abbey Speak to the two people outside the abbey and then enter. Go up the stairs and speak with the girl in this room for a scene. Afterwards leave the Abbey. The time has come to return to the Tower of Salvation, you've been there before, so head there now. ________________________________________ _______________________________ VIII - xiii - Tower of Salvation Approach the tower to make the stairs appear. Proceed up and into the tower. Go forward for a scene. After which... Boss: Kratos Aurion Hp: 25,000 Tp: 980 Exp: 7600 Gald: 4800 Kratos' judgment spell is extremely powerful, and he casts it quite often. The one thing to keep in mind for this fight is: Unison attacks cancel enemies' magic. Therefore if you build up a unison attack, wait until he casts judgment and interrupt it, it'll probably save your life. With the exception of that his only other powerful attack is his sword thrust lightning attack, which he does more often than any other attack unfortunately. Be sure to have a Black Oryx equipped on Lloyd because if he's the main attacker he's going to absorb the majority of the damage. Use your most powerful combos and unison attacks to bring Kratos down. A scene follows. You will be transported to Welgaia. ________________________________________ _______________________________ VIII - xiv - Welgaia After the scene, ride the elevator across. Save your game and use the warp portal on your left. A scene will occur and you will gain control of Colette. Push the lower block to the left, then pull the upper one off of the transporter panel. Now with your full party, teleport up. Go into the building on the right and speak with the angel. Following the conversation you will receive a Mana Fragment. Leave the building and go up the conveyor belt at the upper left. At the split, take the path to the right and across the conveyor belt to the next section of town. Go up the small set of stairs. Up the second elevator here is a refresher machine, up the last elevator is a shop terminal. The terminal on the ground floor at the far right is the information database, access it and read up on the three topics. The terminal second from the right will activate the portal you need to take. Once it has been activated go back to the left, take the lower stairs and get on the lift just on your right. Now take the warp. From this room head out to the left, then save and go down the stairs. Proceed left down the path, ignoring chances to head either up or down. Continue on the path as it curves downward and then descend the stairs. Follow the path until it leads to a set of doors on your right, and watch a scene. Now that you are weightless you find yourself in a puzzle room, similar to the one from the temple of ice, however much more complicated. Use the following directions to get through, from where you start slide: 1. Right 2. Down 3. Left 4. Up 5. Left 6. Up 7. Left 8. Down 9. Left 10. Up 11. Left 12. Down 13. Right 14. Down 15. Right 16. Down 17. Right 18. Up 19. Right And head into the door. At the end of this path there is a treasure box at the bottom containing an EX Gem Lv4, and a red switch at the top. Examine the switch to disengage the Red Gate Lock. Now return to the weightless room. Find your way to the other door you came in from and exit. Now return to the save point just near where you warped in from the angel city. Save if you like and head down the stairs. Proceed up this time. Ignore the door and go to your left. At the bottom of the stairs head down both paths that lead South to find two treasures containing a Nagazuki and a Laser Blade. At the top left of this room is the switch that disengages the Blue Door Lock. Examine it to do so. Now if you know your way back return to the low gravity room (if not just go to the save point and follow the first instructions.) When you reach the weightless room again, follow this new path: 1. Right 2. Down 3. Left 4. Up 5. Left 6. Up 7. Left 8. Down 9. Left 10. Up 11. Left 12. Down 13. left 14. Down 15. Right 16. Up 17. Right Examine the elevator and select "Yes" to enter it. When you reach the top you will find yourself in another similar room. The directions to take here are as follows: 1. Down 2. Right 3. Up 4. Left 5. Up 6. Right 7. Up 8. Right 9. Down 10. Right 11. Down 12. Right 13. Up 14. Left 15. Up Enter the door. Follow the path up and then to the upper right at the split to find a chest with Energy Tablets in it. Now take the path down and follow it into the same room again. Don't worry if you don't see yourself (you're actually in the middle of the right wall) just use the following directions: 1. Left 2. Up 3. Left 4. Down 5. Right 6. Down 7. Right 8. Down 9. Right 10. Up 11. Left 12. Down 13. Right Examine the elevator and choose "Yes" to go down. You will find yourself in the first weightless room again, use the following directions: 1. Left Yeah that's it. Take this elevator up to one new (and thankfully final) weightless room. Now go: 1. Left 2. Up 3. Right 4. Up 5. Right 6. Down 7. Right 8. Down 9. Left 10. Down 11. Left 12. Up 13. Left 14. Down 15. Left 16. Up 17. Right 18. Down 19. Right 20. Up 21. Right Enter the room and grab the treasure chest at the bottom to get the Holy Circlet. Now examine the terminal on the right and you will obtain the Elevator Key. Return to the weightless room and slide your way to the elevator you came from. After going down, this time when you slide to the right, instead of going into the elevator slide up and left to exit the room. Return to the first room and save your game. Now head down the stairs and take the upper path again. Go into the door on the right. Head up and you will find the elevator door. Examine the slot on the left of the door to unlock it and enter. Examine the glowing sphere and choose "Yes" to go down. The path here is straightforward, follow it until you reach a warp portal. Warp from the large circle at the end, and prepare for a scene. The scene ends with... Boss: Yggdrasill Hp: 40,000 Tp: 3000 Exp: 0 Gald: 0 You do not have to kill this guy, you only have to stay alive for a certain period of time. I'd still recommend attacking him of course, it may be a trigger for the end of the fight, but don't waste resources like unison attacks or special potions to try and kill him. Dedicate your time to trying to dodge his dangerous Holy Lance attack, as well as his equally powerful Ground Dasher, these spells have the capacity to wipe out entire parties if you aren't prepared so do everything you can to avoid being hit. Hopefully the fight will end before you are too taxed. More events follow the battle. Watch the next scene, then head South and take the warp back, and exit the Tower of Salvation. Upon leaving you will automatically be taken to Altessa's House. ________________________________________ _______________________________ VIII - xv - Altessa's House Save your game here and enter Altessa's home. There are many events that take place here. Even if you aren't following the story you may find it interesting, so sit back and enjoy it. You'll have to fight a small battle here but it's nothing compared to what you're used to fighting as of late. When the fight is over speak with Raine, Yuan and Tabatha. If you defeated the first and second sword dancers, and feel up to the challenge it's time to fight the third and final one. If not scroll down to the three asterisk marker (***). Fly to the Tethe'alla base and warp back to Sylvarent. The third sword dancer is waiting right in front of you in the Iselia Forest, when you enter from the same side as Dirk's House. Save your game and enter the forest. Optional Boss: Sword Dancer 3 (@@@) Hp: 99,999 Tp: 8888 Exp: 15,000 (Approx) Gald: 30,000 If you have any All Divides in your inventory, now is a very good time to use one. There is one thing to note: When you see the word "Indignation" appear at the top of the screen, and Genis' isn't casting it: RUN! He can cast many, many spells, and while all of them hurt you quite a bit, it's just small potatoes compared to this spell. It has a huge damage radius, and guarantees about 3000-4000 damage to everyone in it. When you see the circle, get out of there! Secondly, if you do not use constant unison attacks whenever you have them, this battle will take forever and you likely tire out before he does. Hit him with as many combos as you can, but more for the purpose of building your unison bar, than actual damage. Hopefully you have a unison strategy set up that ends with a nice finishing combo. One more thing to note is that when he goes below approximately 10,000 Hp he will do almost nothing BUT Indignation. So at that point you're going to have to do everything you can to finish him off if you wish to stay alive. Personally when I beat him I used a party of Lloyd, Genis Raine and Zelos. Raine and Zelos were on non stop heal, and Genis had every spell turned off except for ground dasher, which did a good bit of damage. Everyone in my party was level 65, I used about 10 Life Bottles, 10 Pineapple Gels, 10 Lemon Gels and one or two energy tablets after I was massively hurt by an indignation. Good luck on this guy and don't hesitate to wait until later if you can't beat him now. Once it's over, if you win you will receive a Kusanagi Blade for Lloyd, his second best weapon in the game. Now return to Tethe'alla. *** Head over to Flanoir, save on the map and enter. ________________________________________ _______________________________ VIII - xvi - Flanoir Follow the path to the right and up to the next map. Enter the house with people lined up in front of it. Inside watch the event with the doctor, now take note of the following: This is the determining point where either Kratos or Zelos will join you. It is much easier to get Zelos than Kratos, and if Kratos does not have a good enough relationship with you, it's is impossible to have him join at this point anyway. If you are sure you want Zelos in your party then do the following: The first person who knocks on the door, agree to go outside with them. If you want to attempt to get Kratos back in your party do the following: Decline everyone's offer who comes to the door. If you hear a voice and automatically go outside and see Kratos, it's a pretty sure sign he can join your party (I'm not positive about this though.) ________________________________________ _______________________________ VIII - xvii - Tower of Salvation Enter and attempt to go up but your path will be blocked. Following a scene you will be taken to another entrance where you can use the shop and refresher. After take the warp portal on the left to the top for a scene. After the scene the outcome will depend. If you decided to keep Zelos use the following, if you went for Kratos scroll down to the three Asterisk marker: Boss: Gatekeeper Hp: 18,000 Tp: 800 Angel Swordian (x2) Hp: 7480 Tp: 130 Exp: 9352 Gald: 9640 The angel swordians have low Hp so go after them first. They will go down extremely fast. The boss will also die quickly however he like a couple other bosses has the annoying trait of being impervious to stagger. Meaning while being hit, even when not blocking he'll continue to go about his business batting you around like a rag doll. If it wasn't for the fact that his attacks are pathetically weak he might actually pose a challenge to you, however since that is not the case, waste him. Scroll to the three plus sign marker (+++) at this point. *** For those who chose Kratos, your enemy will be... Boss: Zelos Hp: 28,000 Tp: 1200 Exp: 9300 Gald: 9800 Zelos fights a lot like Kratos in past battles, probably because they use similar weapons and techs. He's fast and has some powerful combos, but you have good healers on your side and probably more powerful combos than he does, not to mention the ability to interrupt him with a unison attack. Not a lot of strategy here, just appropriate levelling with a hefty dose of skillful attack/blocking combination, and Zelos will be out of your way. +++ After the scene you will be teleported away. Save your game and head up. Ignore the left and right paths and continue straight. Use your Sorcerer's Ring to burn the branch that is in your way, and any others that follow. Go in the door. When you are in this large room move to the right and press A to jump across. After sliding down watch the scene and grab the chest containing a Diamond Shell. Now go up the stairs at the top and attempt to jump across for a second time. This time the path will slant and you can run across it. Head into the door on the right. Make your way South and follow the path to the first split, at which you should head right, burning the branches. Beyond them are three treasure chests with a Southern Cross, a Hanuman's Staff and an Ogre Ax. Go back and take the path up this time, following it all the way down and then up the stairs. On this floor go left and activate the terminal which will open the door right beside it. Now go back North and up the stairs. Follow this path to a large area that forks up and down, head down and get the box for a Heavenly Robe. Go up and stay in that direction, burning a branch until you find another chest containing Energy Tablets. Now backtrack a few steps and head to the right. Keep going right until you see a path down and then one going up. Take the path up to find two chests, and grab the Star Mail and EX Gem Lv4. Now return to the split and take the bottom path down and into the door. You are now high above the room with the slanting stone path. Open the chest at the bottom to get the Phoenix Cloak and run over beside the large rock. Use your Sorcerer's Ring to burn the branches holding it up and watch it fall. Leave the room again. Head all the way back through the next part and down the stairs. This time go through the door you opened with the panel and head South for a shortcut. Continue South until you find the save point again, save and go all the way North until you are back in the room with the huge boulder. Descend the stairs at the North and run up the slanted path. Now you will be able to jump onto the higher part of the path. Run to the back and examine the chest for a Star Guard, and proceed up the stairs and into the warp portal. You will find yourself in a large room, go down the stairs and watch a scene. Fight the easy battle and continue the scene. After that display of awesome badassedness, your party will now be one Regal short. At this point save your game and head South to find a shop terminal and a chest containing a Shaman Dress. On the opposite side to the North there is a lone chest with an EX Gem Lv3 in it. After this take the active portal near the save point. Descend this large spiral staircase. At the bottom there is another scene. When you have control again, go North. Run until you're at the corner at the top. Say we call this open area a room, then head right and not the next room, but the one after it has a treasure box hidden behind some debris on the lower left side. Open it for a Star Helm, then keep going down and save you game. Proceed down the only path you can which may be visually confusing but actually has no branches. At the end warp up using the teleport. There will be a scene here. You'll have to fight a couple of battles but nothing worthy of note. Now you're a bit lacking in the character department, but venture on nonetheless. Follow the path until the fork. If you want to save you can make the long trip down the Southeastern path, after go down the Southwestern path and keep heading in that direction until you bump into a treasure box. Open it to obtain a Star Shield. Now take the Northwest path and follow it to the warp portal, and go up.Go down the stairs and examine the door for a scene. Now again with one less character, continue. From the portal go Southeast once, Northeast, then Southeast again. At the bottom of this area is a treasure box containing a Star Circlet. Go Northeast and save your game. Now from the save point head Northeast again then Northwest. Follow this path until you get to a chest with an EX Gem Lv3. Go now to the top Northeast corner and you will find the warp portal, don't go in it yet. Follow the path down to the bottom and the a bit left to find a treasure box, open it to receive a Star Gauntlet. Now go back and into that warp portal. At the top proceed North and make your first left. Examine the chest to get an EX Gem Lv2 run to the right side on the opposite end and you'll find a Star Bracelet there. Now continue North. Watch the next scene. From this point go down to the Southeast until there is an unblocked path to the Northeast, and take it. Follow this around to the left and you'll find an EX Gem Lv4. Now return to the warp portal. Go up to the Northeast until you find an opening on your right, follow it down two rooms and you'll find a chest containing a Spirit Bottle. Now run to the Northwest corner of this map and save your game. (Random note, this exact save just put my game clock to 100:00... anyway) Go Southeast to the far right corner of this map and take the teleporter up. There's a fun little scene here, then you can save your game... again. When you're ready examine the sword sticking out of the wall. Run through the door for a sequence of events. Following these events is... Boss: Pronyma Hp: 32,000 Tp: 850 Idun (x2) Hp: 11,000 Tp: 0 Exp: 9400 Gald: 6200 Go after the underlings first as usual, the battle will be much easier with them out of the way. Their Hp is low so you should make short work of them rather quickly. Pronyma's Prism and Bloody Lance attacks are her two most dangerous, luckily she doesn't cast them too often. She will cast them more often as her Hp depletes, but by the time she starts to do so, she'll be so close to death you won't notice much anyway. She doesn't block too often, and if you've come up with a good combo-to- unison strategy by now, you can put it to good use on her. More scenes after this fight. It's not quite over yet though... Boss: Yggdrasil Hp: 40,000 Tp: 3000 Exp: 8320 Gald: 4800 Finally a battle against this guy where you actually have to win. That's a bit easier said than done though, he can put up quite a fight. That's not to say he's the hardest boss you've fought either, while he is consistent with his attacks, none of them in particular will be the party obliterating spells you may fear. He also doesn't block too much or have particularly high defense. If you're able to get in with a couple good fighters you can actually juggle him for quite a long time, that way you'll be doing good damage, and won't have to worry about dodging his magic at all. Following this battle is yet another scene. When it is over, leave the tower of Salvation and return to the world map. Part IX - The Beginning of the End i - Heimdall ii - Torent Forest iii - Heimdall iv - Dirk's House v - Tower of Salvation vi - Derris-Kharlan vii - Welgaia viii - Exire ix - House of Guidance (Southeastern Continent) x - House of Guidance (Southwestern Continent) xi - Vinheim xii ? Finale ====================================== Part IX - The Beginning of the End ====================================== Now it is time to return to Heimdall. ________________________________________ _______________________________ IX - i - Heimdall. Do a quick jump through Ymir forest and head into Heimdall. After an event, go to the inn and spend the night. Watch a little scene during the night, then head to the section of the village with the Elder's house. At the upper left is the entrance to Torent Forest. ________________________________________ _______________________________ IX - ii - Torent Forest This place is extremely confusing so pay close attention. Go up to the top until you see the little animal. When he goes in the stump, shoot it with your Sorcerer's Ring. Follow him up the path exactly where he goes and exit North after him. On this next screen shoot this stump as well and watch him run to the right. Go left and up, examine the treasure chest for an Acalanatha. Now go right after the little animal. Go up and follow the path right, grabbing the Angel's Tear on the way. Head right to the next section of the forest. Along the path go up the first fork, and you'll come to a three way split. Take the middle path and defeat the flower at the end to get the memory gem. Follow the path up, then right, then up, then right and you'll be right next to another stump. Use your ring to shoot it and follow the animal as he runs out. Follow him back along the path to the left, and then go up. (I'm assuming it's the same every time, regardless of which direction the thing goes follow it.) On the next map you'll find a left and right fork. Take the left path and then go up to get an EX Gem Lv4. Go back and take the right path. At the next split you can go either up or right, go right and then head North to open the box for an EX Gem Lv3. Go down again and to the right. Use your memory gem to unlock the save point and save your game. From the save point go right and get the EX Gem Lv4. Go back and then South. Take the right path at the fork and follow it around under the waterfall to the two chests containing a Warlock Garb and a Shield Ring. Return to the fork and take the left path. On the way down, shoot the stump and follow the animal to the right. Follow th





 
 
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