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Teh Riddle Master's Journal
This'll mostly be a gallery...That's just my guess though.
Riddle - The Rebirth
Riddle

Name :: Riddle Juliano
Age :: 73
Height :: 6'0"
Weight :: 155 lbs.
Race :: Human
Appearance :: Number 1 and Number 2
Weapons :: Playing Cards, Scarf
Weapon Information :: Playing Cards - A deck of 52 playing cards, each of them enchanted with a different ability. Each suit has a different category of effect, ranging from support spells to weapon summoning. Detailed listing can be found below.
Scarf - A six-foot long, striped scarf that at first appears harmless. Upon careful examination, however, it can be seen that thin strands of flexible metal have been woven into the thread, with sharp claws hiding inside the outer strings. It can be used as a whip, and can also be manipulated into taking different shapes and forms by a twitch of Riddle's wrist. He used to use this weapon a long time ago, and decided to bring it back for shits and giggles.
Armor :: Battle Robes, Armor Plating
Armor Information :: Battle Robes - Layers of red and white cloth that wrap around his body. They can be loosened in warm weather to provide good air flow, and tightened in the cold to lock in body heat. Elastic bands and zippers help hold everything together.
Armor Plating - Pieces of armor strategically placed under his Battle Robes to give him maximum flexibility and protection from small blades including throwing knives, icicles, needles, broken glass, etc.
Spells :: Crux de Inferno
Spell Information :: Crux de Inferno - Since he defeated Seifer and first gained his repute, he has used this signature attack to smite many of his foes. He creates a flaming cross and then launches it at his opponent with enough power to blast right through them. The power used in charging this attack leaves Riddle tired, but the damage done to the opponent is devastating.
Special Abilities :: Battle Knowledge, Roach Bells, Jack of all Trades, Call Family
Ability Information :: Battle Knowledge - His long experience on the field of battle has weathered his mind and body into a battle machine. He knows what certain sounds mean, how to fight against each and every weapon that could be brought against him, and how to read his opponents' movements to predict their actions.
Roach Bells - For over thirty years now, Riddle has been plagued by a group of roaches that oftimes accompany him to battle. They are not always a bad thing, however, as their taunting as cheering helps power Riddle, and his allies, up, enhancing their natural abilities and strengths.
Jack of all Trades - Riddle has always enjoyed every facet of battle, and as a result is trained in many arts. These include the magical and the physical, although he prefers to fight with weapons. His expansive knowledge covers nearly all things.
Call Family - Riddle has friends in places, both high and low. Even before his transformation, he was good friends with the Domo Clan. Now he can call upon them to give him a helping hand while attacking in battle.
History :: Since the beginning of his fighting career, Riddle has always fought either for or against the Evil Empire. When he defeated Draka Alpha's right-hand man, Seifer, in the winter of 2003, he was given high rank and title in it, and swore to uphold the Empire through thick and thin. During his last attempt, he was so badly wounded that he had to undergo different stages of intensive surgery, one of them turning him into a domo! He has since been given one final surgery, bringing his body back to the condition it was once in when he first started fighting at the age of 26. With the Empire once again in ruins, he roams the land in search of a mission.


Riddle's Deck

As mentioned before, each suit has its own special facet of focus, while each individual card differs in ability. They will be listed below.

Hearts - Offensive Magic
2♥ - Releases two flaming dragons that soar towards the opponent.
3♥ - Creates knife-like gusts of wind that surround the target and slice them.
4♥ - Chunks of rock rise from the earth and soar towards the target.
5♥ - A swarm of icicles appear and shoot towards his opponent, ready to pierce them.
6♥ - An overgrowth of plants and ivy appear around the target, entangling them and leaving them immobile.
7♥ - Three fiery lasers shoot out, homing in on their target and burning them to a crisp.
8♥ - A tidal wave appears, ready to crush the target in a buffet of water.
9♥ - A psychic wave is launched, ready to decimate the brains of the target.
10♥ - A lightning bolt shoots out, shocks and jumping any near it.
J♥ - A fissure appears in the ground, causing magma to spurt up and opponents to lose their footing.
Q♥ - The opponent is surrounded by a ring of freezing water, threatening to turn anything that passes through into ice.
K♥ - A wall of air pressure is formed around the target and then shrunk immediately, threatening to at least burst their eardrums and at most blow their lungs up from the inside.
A♥ - Releases the Crux de Inferno on all opponents. Can only be used once per battle.

Clubs - Defensive Magic
2♣ - The card multiples into a thin sheild, stopping most small attacks.
3♣ - A swarm of leaves appear, shooting through other spells and diminishing their power.
4♣ - A wall of water negates any fire attacks.
5♣ - A wall of fire prevents any ice from passing through.
6♣ - A rock barrier stops electricity in its tracks.
7♣ - Turns into a giant sheild used to block physical attacks.
8♣ - The card grows in size and shoots forward, cutting a spell in half.
9♣ - A barrier of energy forms around Riddle, keeping him safe for a little while.
10♣ - A ring of ice forms around Riddle, freezing anything that enters.
J♣ - A ring of fire forms around Riddle, burning anything that enters.
Q♣ - A ring of electricity forms around Riddle, shocking anything that gets close.
K♣ - A giant mirror appears, reflecting any magic spell back at the caster with null-element.
A♣ - A barrier of light surrounds Riddle, leaving him completely impervious to attack for one turn. Can only be used once per battle.

Diamonds - Support Magic
2◊ - Restores a little bit of the target's health.
3◊ - Restores a little bit of the target's mana.
4◊ - Creates a psychic link between Riddle and the target, allowing thoughts to be transferred without noise.
5◊ - Creates a bubble around Riddle, preventing any noise he makes from being heard.
6◊ - Enhances the power of a target attack.
7◊ - Creates a negative void around Riddle, preventing all teleportation within ten feet.
8◊ - Turns Riddle invisible for a short period of time.
9◊ - Prevents the creation of magic within a ten-foot radius.
10◊ - Giant wings made of cards give Riddle the temporary ability of flight.
J◊ - Restores a large amount of the target's health.
Q◊ - Restores a large amount of the target's mana.
K◊ - Prevents Riddle from being targeted by any magical attacks.
A◊ - Fully heals all targets in health and mana. Can only be used once per battle.

Spades - Wild Card
2♠ - The card launches at the opponent, exploding in mid-air.
3♠ - A hole is dug under Riddle and he sinks in instantly, avoiding most attacks.
4♠ - Riddle turns himself into a small domo for two turns, his deck turning into a butcher knife.
5♠ - A group of fire faeries is summoned who torch and heckle the target.
6♠ - A tornado sweeps through the battlefield, taking with it any gas clouds or weather changes.
7♠ - A rainstorm appears.
8♠ - It begins to hail.
9♠ - An ice dragon is summoned to aid Riddle in battle.
10♠ - Riddle steals one of his opponent's abilities.
J♠ - Day changes to night, or night to day.
Q♠ - Riddle is caught in a time bubble, allowing him to move near the speed of light for one turn.
K♠ - Riddle summons the King of Dragons, Bahamut, to aid him in battle.
A♠ - Riddle splits into two different people, both of them exactly identical. One will be armed with the Scarf while the other will have the Deck. Can only be used once per battle.






User Comments: [1] [add]
Sedrin Destine
Community Member
avatar
commentCommented on: Wed Sep 21, 2005 @ 06:49am
((holy sweet s**t ya!!!!!)) eek


User Comments: [1] [add]
 
 
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