2009-05-30
When I picked up Resident Evil 5 I had high hopes since Res 4 is one of the best games ever. Over all, the new Resident Evil has lived up to my expectation, especially in the multiplayer arena. The co-op play is a must, brining a whole new level of fun to the game: blowing apart faces with your friends. It also alleviates one of the games largest flaws, the irritating AI of your partner. I have 4 chapters to go and so far it's been nothing but ridiculously awesome boss fights, standardly awful Resident Evil dialogue, and some very unnerving ambience.
This brings me to another one of my small beefs with the game. Although the atmosphere in the game can be particularly scary leading up to an encounter with whatever zombified creature you'll have to kill, the second you encounter them and pull the trigger on one of your numerous weapons of death, most of the tension vanishes since you always seem to be exceedingly more devastating than anything you encounter. I feel unnerved right until the point when the licker jumps out and I blow it apart with my shotgun.....
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In Riddles and Affairs of Death
Is there an indelible line between sanity and insanity, or do they change one into the other at the slightest change of events?
All men dream: but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dream with open eyes, to make it possible.
T. E. Lawrence, "The Seven Pillars of Wisdom"
British soldier (1888 - 1935)
T. E. Lawrence, "The Seven Pillars of Wisdom"
British soldier (1888 - 1935)