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♥Kingdom Hearts I - Wonderland♥
♥Kingdom Hearts I - Wonderland♥


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Magic gotten in this area: Blizzard
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There will be a short cut-scene with the White Rabbit when you arrive. Once
you regain control follow him to the next area. Here, push the bed first
then talk to the door knob. He'll tell you to drink the potion on the table
to get smaller, so drink it and proceed to the Queen's Castle.

You'll see another cut-scene where Alice is on trial for allegedly trying to
steal the queen's heart. Sora then claims that Alice is innocent, so the
queen will ask you to gather evidence and prove it.

When you regain control, go through the left entrance to the Lotus Forest.
After the short dialogue with the Cheshire Cat, go north then east past the
second red flower. You'll find a Blue Trinity mark and the "Footprints"
evidence here.

Next jump on the mushrooms, then across the trees/platforms to find a high
exit to the Bizzare Room. Get in there to find the "Stench" evidence. Make
your way back to the Lotus Forest after that. From the entrance go north
and jump on the boulder, then onto the platform for the "Antenna" evidence.

Jump on the mushroom that leads north for a chest with a Thunder-G, then
onto the mushrooms leading east up the trees for a chest with puppies 16-18.
Go back to Queen's Castle afterwards.

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Note: There's a total of 4 evidences. So far I only managed to find 3.
You're supposed to get the Blizzard magic if you can find all 4, but
it's ok even if you didn't since you'll still receive the magic from
the Cheshire Cat after beating Trickmaster.
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According to Jared Schuster [honaccord@hotmail.com] here's where you can
find the 4th evidence:

Go in to the Bizarre room through the entrance that lands you on the faucet.
Face towards into the center of the room. Carefully turn and jump to the
right. It is on the ledge you will see the pink gift box. (That's the "Claw
Marks" evidence.)

Here's a more detailed description of where to find the 4th evidence, as
contributed by Jason Gray [jason_gray@yahoo.com]:

To get the fourth evidence you first need to find the yellow flower. If you
examine it it will ask for a potion. Once you give it the potion, it will
make you (not Donald and Goofy) big. Then if you turn around you will see a
stump. Go and jump on it and it will shrink into the ground and a green leaf
stand thingy will pop up next to it. Then look for the fruit piece that you
may have seen earlier on top of the tree and cut it down to eat it to become
small again. The when you are small again, go north then your first east
turn. Jump onto the small mushrooms then the left stand thingies and head
south. That extra platform should allow you to now get to the platform
in the corner. From this platform you should be able to go to the Bizarre
Room. Then off to the right you will see the fourth box on the ledge.
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Save your game first then talk to a heart card soldier to present the
evidences. The queen refuses to check each evidence and instead asks you to
pick one. This one's completely random, so you'll just have to take chances
and hope you get the right one. Regardless of what you picked, the queen
will order her card soldiers to seize you.

Your target here is not the soldiers but their tower. Just knock the cards
that are closest to you out, so that they won't bother you while you destroy
their tower.

After the battle, everyone will notice that Alice is gone. There's nothing
else to do here so go back to the Lotus Forest. Inside, you'll see the
Cheshire Cat again.

When you regain control, give the yellow flower a Potion to grow big and
move the boulder. This will make a few platforms appear. Move around until
you see a "?" then take the fruit and eat it to get small again. Jump on
the new platforms to get to the other side. You'll find another Blue Trinity
mark and an exit to Queen's Castle. Take that exit for a chest with an
Aero-G.

Go back to the forest and proceed to the Tea Party Garden. Be sure to
sit on the chairs here for some presents. Go to the inverted Bizzare Room
after that. Inside there will be another short dialogue with the cat. Just
jump onto the tables and light the two lamps. Also, remember to release the
lock up north to reveal another exit to the Queen's Castle. Use that one to
get a chest with puppies 13-15.

Proceed to the normal Bizzare Room, but save your game first. Once there,
prepare for a boss fight.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS: TRICKMASTER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Experience Points: 150p
Equipment Dropped: Ifrit's Horn

This battle isn't as tough as it looks. Simply hit him with magic when he is
standing and use physical attacks once he bends down. He'll try to slap you
away with his arms most of the time, so just keep your distance when he does
that. Also, he will start shooting flames at you after a while, be sure to
watch out for that too.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

After the battle, there'll be a cut-scene in which the door knob complains
about having been awakened by all the "ruckus", then you'll get the Navi-G
Piece. You'll also receive the Blizzard magic from the Cheshire Cat. (if you
didn't get all 4 evidence pieces)
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Note: It's a good idea to go back to Traverse Town and open the treasure
chest at the cafe. First destroy all the chairs, then put out all the
candles with your Blizzard magic to get a Defense Up item from the
chest.
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-9-





 
 
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