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Fallout 3 scrap metal glitch |
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Find Casdin at Fort Independence.
YOU GIVE HIM ALL YOUR SCRAP METAL
YOU STEAL BACK ALL SCRAP METAL
YOU GIVE HIM BACK ALL SCRAP METAL EXCEPT 2
YOU STEAL BACK ALL THAT SCRAP METAL
THEN GET CAUGHT STEALING (suggest laser rifle, talk to him again ASAP) ... Firstly, as before, this can be done as soon as you leave vault 101. All you need really is some scrap metal. I suggest going to Tinker Joe and/or RobCo Facility. You can pick up around 10-16 around this place. I also suggest doing some quests that give bottlecap rewards in case your sneak is low, so you can buy a Stealth Boy or 2.
Then, head straight away to Fort Independence and talk with Defender Morgan and accept the unmarked quest. Casdin should spawn. Talk to him and give him ALL scrap metal and save. Then, steal (either with or without a stealth boy) back all scrap metal from him. They should now be tagged as Casdin's, meaning if you drop them to the ground they will be highlighted with red.
Then, speak to casdin and give him all scrap metal except 2. Save again and steal them back. When you have all scrap metal again, try to steal something difficult from Casdin so he will catch you. It will say he steals back all scrap metal you gave to him last time, (for example, if you had stolen 14 scrap metal from him, gave back 12 and then stole those 12, when caught after that the message will say that 12 scrap metal are removed).
But since you already have 2 stolen scrap metal in your inventory, Casdin will take back these as well. Now from here on I am not exactly sure how the glitch works. IF it works, you'll hit level 20 in about 15 minutes and make well over 55000 caps via Walter or have an unlimited of supply of 5.52 ammo, fragnades, radaway and stims via Casdin.
Toast_Lady · Tue May 19, 2009 @ 03:51am · 0 Comments |
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どうかそんなふうに 悲しげなひとみで 壊れそうに消えそうに笑わないで ねえ僕には何ができる?
Douka sonna fuu ni Kanashige na hitomi de Kowaresou ni kiesou ni warawanaide Nee boku ni wa nani ga dekiru?
Toast_Lady · Thu Dec 04, 2008 @ 03:25am · 0 Comments |
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What would you do if you were Dracula? |
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And kept getting your a** kicked by vampire hunters? A selection of answers from the Gamefaqs message board.
I'd sew shrimp into the linings of all the curtains. After a few days, the stench would be unbearable. ** I will build 100 more castles using my minions, and all those castles will be in my castle. Then, I will build more castles on all the bosses, who will also have more castles in the bosses. Every castle will have a portrait of me and a castle. ** I would borrow money from the Belmonts at exhorbitant interest, and only pay back a little at a time.
They're not going to kill me if I'm giving them money. ** I would fill the castle with Fleamen and Medusa Heads. After a while, theyd be so annoyed they would just leave. ** I would teleport and shoot fireballs. This will work.... ** Become super saiyan. ** I would have destroyed the fool who decided it would be such a GREAT idea to build all those save points in the castle for the hero's convenience. Also, poisoned meat in the walls. ** I'd place my most powerful minions at the gate. Why give them a difficulty curve? ** Get rid of the candlesticks. The hero'd have no chance then. ** I'd stop being anti-social and leave the castle once in a while, maybe a vacation with Death in Hawaii. ** I'd use my hundreds of years unlife to learn some new damned attacks already. ** I wouldn't build my castle in walking distance of the Belmonts or anything that appears Belmontish. ** A moat just wide enough so that vampire hunters can't jump to the next ledge. ** Lay traps just under the save points, like... A shark pool. I mean, Belmont comes, tries to save and... Oops. ** I'd put Galamoth in the first room. ** i'd just not make a door... ** I'd sell jack-o-bones. Only $5.99 for one jack-o-bone! Kids love Jack-o-bones! Bounces around the room and doesn't break! Fun for entertainment and makes a good hunting weapon! The whole family can enjoy Jack-o-bones! If some lunatic tries to stop me I'd convince them I've found a new line of work by giving them a free golden jack-o-bone, a double jump ability, and a soundtrack of all my awesome castle music. I'd also let them mess around with some of my hot demons if they'd like. I'd train them all to be nice and sell pizza, ice cream and to gb2 kitchen and make me a sandvich instead of trying kill my customers. ** I'd just stay in my chair, they can't attack me when I'm sitting in the background. ** I'd hire Ganondorf as my 1st boss, only the Master Sword can hurt him and Link can't jump so he'd never get to the top. ** I'd kill myself and save him the trouble. ** I would give every monster two items: a rare food item with a .001% drop rate and a useless novelty weapon with a .00001% drop rate. I would leave fake gambler's glasses (that show drop rates to be 1000 times higher than they actually are) in a breakable wall in the second area. I would scatter cryptic notes in chests that only appear when you crouch in random places. The notes will suggest that in order to get the "best ending," the protagonist must obtain 100% of all items in the game. Finally, I would replace the stairs leading to my throne room with a down escalator.
By the time anyone got near me, they would be 105+ years old and die of natural causes trying to climb the escalator.
Toast_Lady · Thu Oct 30, 2008 @ 12:42am · 0 Comments |
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I am moving into an apartment on Friday and I do not even know where the crap to start when it comes to packing. For one thing, I have way too many books and random things like stuffed animals. I need more boxes.
Toast_Lady · Mon Aug 11, 2008 @ 02:50am · 0 Comments |
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Christ, I don't even update this thing with one sentence crap anymore. Gaia has sold out so hard, though I guess I personally don't care that much...
I own a car now, so goodbye to having lots of saving money.
Toast_Lady · Mon Jun 16, 2008 @ 12:52am · 0 Comments |
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A game I could play for the rest of my life.
Toast_Lady · Mon Dec 17, 2007 @ 05:03am · 0 Comments |
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First a quotable, For scariest moment in Silent Hill:
"Nothing beats pyramid head stalking you in a maze that doesn't even exist."
Now some crap somebody posted on Gamefaqs:
Since the game didn't bring that much new stuff about the cult, I think it's important to focus on Travis and his role in the narrative.
We know very little about Travis, at least when we start the game. However, we can feel something deep down isn't right...
Backstory :
The game reveals many things about Travis's past and what made him who he is now.
We know very little about his early childhood... He was raised by his mother and father, both theater actors, which suggest he used to tag alongside them, going from hotel to hotel while his parents performed in various towns...
We then know that the couple went to Silent Hill to rehearse a play where various "cult" figures taken from the town's history, including Valtiel (or so the files seem to hint). During the repetitions, the husband had nosebleeds whereas her wife seem to have been "infected" by the town's cultist spirit.
Thus, Helen started to believe her son was "bad seed" and that he needed to be killed. This led the woman to try and gaz herself and her son, but both were saved in extremis, Helen being locked into the Sanatorium for Psychological evaluation.
The doctors started to interrogate Helen, who affirmed she could see the people "in the mirrors" and travel to the "otherworld" using them. It is unclear if she was simply delusional or if she had somewhat gained some occult powers, but it seem strange that Travis later on can also travel into the otherworld using mirrors...
One day, young Travis goes alone to see his mother in the sanitarium. He manges to sneak into his mother's room; only to find her shackeled and delusional... It's unclear exactly what she told the young lad, but the effect seem to have been terrible on poor Travis. Many tormented child drawing can be found in the Sanatorium, probably drawn by Travis to express the inner conflict he felt. Afterwards, the Psychiatrist told Travis's father that he should tell Travis her Mother was dead.
Afterwards, Travis stayed a while at the motel with his father. His dad didn't really care for him, obsessed about his wife's illness and probably unable to communicate his feelings to his son ... One day, his father finally realised that crasy person that once was Helen was not the person he had loved in the past and he decided to take his life, unable to bear the separation and education of Travis alone. He gave Travis a quarter and hung himself in room 500... When Travis came back to the room, he found his dad dead and stayed for days in the room, hanging on the childish hope that his dad was "sleeping" and having nowhere else to go. The hotel staff eventually came in and found the poor child...
In the intro, we see the young Travis at someone's burial ceremony (probably his dad since his mom wasn't really dead per se). This marks the end of what we really know about Travis's Past...
Travis as an Adult :
One thing that seems obivious about Travis is that , like James Sunderland, he too is suffering from repressed memories... But while James seems to have relegated his trauma into his subconscious, Travis's ordeal is aknowledged by his consious mind, but pushed back into his subconscious as he doesn't want to cope with the reality...
Whereas James really didn't know what had hapenned before he "dove into the abyss" and watched that videotape, Travis knows what happened in his past, but he cannot bear to aknowledge it, hence pushes it back into the deepest reaches of his mind.
The adult Travis we see in the game is a complex character. His no-nonsense attitude and "seen it all" temperament can be explain by his inability to dive into his own feelings, which he seems to keep bottled up inside of himself. When his trucker friend tries to bring up "his issues", he seems pissed. Later on, he is downright confrontional as Alessa digs up the skeletons in his closet, asking when is he going to dive into her own sick little mind instead.
His opinions on objects he finds in silent hill are always cold and relatively liveless... He either relates them to his trucking career or he says he doesn't enjoy this (books, food, etc)... One exception would be the ice cream cone in a store, which Travis comments that he used to love as a kid, but that now he has grown out of this... as if he refuses to return on his childhood memories...
Travis and the Butcher :
A file found in the Mirror Theater Library explains that many troubled children develop split personality, one "good" which is socially acceptable, one "bad" where all those dark emotions roam free... It is also suggested the "bad" personality could take control of the "host" and do terrible deeds without the "good" personality having any recollections afterwards.
This game is built on the concept of duality. Travis is constantly shifting from a "normal" world into the nightmare world by touching his mirror self... He is harassed by subconsious demons (dead roadkills, nurses, various creatures related to his trauma) which he violently pounds with various makeshift weapons... never has a Silent Hill protagonist has been so violent and prone to beating the crap out of stuff.
In dalhia's house, Travis sees a picture of Pyramid Head and he seems mesmerised by it. In the hospital, he finds a a training mannequin where he puts the organs back in and remove it's eyes... Later on, as he enters the same room in the alternate world, he finds a dead monsters and wonders "what kind of a monster would do this"... This comment seems out of place for someone who played with the plastic figure's guts and bowels in the office a few minutes before...
The butcher appears not too long after than. He skewers a nurse, then leaves, leaving a fascinated Travis behind. Afterwards, skewered monsters keep popping up while Travis keeps getting sharper objects to pierce monsters with. Then comes the Motel, which makes a new "unexplained" mystery pop up.
A room near 500 has tons of drawings and pictures of the Butcher... it quicky becomes clear that somebody has a dark fantasy. Then, we find numerous polaroid of "victims", one bitten by a snake, another drowned, one with her head exploded with a shotgun... The last picture being Travis's hanged dad...
Seems we have a serial killer at hand... One that got fixated at the hotel and used the peepholes to spy and kill people... Or maybe a peeping tom only working on the hotel found numerous corpses and photographied them... seems unlikely though.
Travis then meets the Butcher in the Hotel, fights and kill him... Then he violently stabs him with the cleaver in a maniac way...
Finally, there's the butcher ending when you kill 200 and more monsters. Travis is tied to a gurney in what appears to be a sanatorium, he tries vainly to untie himself while he is administered some medication by some unidentified figure. He then has vague recollections of him people while delusionally pretending they were her mother and he identifies with the butcher (or pyramid head, the video quality wasn't very clear and I havent' finished the game twice myself yet).
Conclusion :
To me, the game strongly hints that Travis has a split personality, one that we only get to see as the butcher's representation in the game... His normal self being the Travis we know and play,the one that blocks all information in regards to his twisted childhood and keeps his emotions bottled up. The other self, "the butcher" is Travis's dark, homicidal self seeking vengance against his mother for leading his dad to suicide. It is unclear if Travis actually killed people or if he just imagined he killed them, but considering he was ridden with nightmares before coming to Silent Hill and the fact that he basically goes from town to town as a trucker, a perfect coverup for a serial killer... It's very plausible that Travis has been "losing control" every now and then for years, killing people in sleasy motels then waking up next morning with no conscious recollections of the deed... which would explain exactly why he was brought to Silent Hill in the first place...
Bad Seed:
Another interesting point would be to question Helen's assumption that Travis was "bad seed". It's not stated in the game if Travis was a "normal" child or not... We assume Travis was good and that her mother was delusional... but what if Travis indeed showed signs of split personality from a very early age... What if Helen was right in trying to kill Travis ? Maybe she sensed her boy would do terrible things if left unckecked. Maybe his dad killed himself because he could not bear to accomplish what his wife could not...
What if Helen truly communicated with the people "in mirrors". What if she knew that Travis would eventually became a serial killer and help Alessa... If she foretold what would happen because of her "bad seed", that would explain alot of things. Those are mostly hypothesis, but I believe they add a nice layer of relativism to the plot. After all, she says "good wombs can carry bad sons".
Monsters and Locations :
Once again, Travis's experience in Silent Hill seems to be a direct representation of his subconsious mind.
The monsters he meet are mostly associated with his own personal trauma. Whereas the straight jacket monster returns as a symbol of asylium restraints and the nurses are back cause.. well I don't know exactly why this time, the other monsters are quite interesting indeed.
The official site explains that carrion, that undead chicken-like fetus with the broken neck is a conjured memory of all the roadkills he encountered in his trucking career, whereas Twoback (that odd figure that looks like a two figures having buttsex) is a representation of the sexual frustration Travis feels from always being "on the road". Carrion, the monster inspired by the SH movie's "Janitor" is basically Travis's memory of a figure from the tempest play from which his mother and father participated in. According to the files, it's probably the one that used a costume inspired by "Vatiel". The butcher is of course a representation of Travis's duality. For most of the game, we only see his pyramid-esque head, but in the end, we see he in fact has half a human face... depicting Travis's own duality.
The last two monsters aren't clearly identified to Travis... There's the creepy invisible woman with shackles, probably related to the images of Travis's mother in the asylium. The the upside down mannequin, maybe related to Travis's hanged dad... but that's only a wild guess, as the official side doesn't really give any details about the monsters.
As for the locations explored, the Hospital and the green lion antique shop are from alessa's own twisted mind whereas the Theater, Asylium and Lakeview Motel are directly related to Travis's own history in Silent Hill.
They look like monsters to you:
We all remember Vincent's words from SH3... And how it sometimes seems like only the "tormented" hallucinate and see monsters in Silent Hill. James saw monsters directly related to his own crime, whereas Eddie kept seeing people making fun of him with their eyes... Angela saw fire and her father trying to mollest her.
Thus, once again, it becomes interesting to question whether Travis has been killing human beings for the whole game while hallucinating they were monsters. Killing Nurses in the hospital, mental patients in the Asylium, Theater Actors in the theater and various random people in the Motel...
Isn't it strange that, by killing 200+ monsters, you get thrown into a sanatorium and realise you are a serial killer...
Toast_Lady · Tue Nov 13, 2007 @ 04:22am · 0 Comments |
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What's the deal? Even after sending messages to all my customers in an attempt to elicit feedback, I still haven't gotten any besides that ONE comment that's been sitting there all alone for weeks. I need to collect positive feedback so that more people will be willing to buy from me.
Toast_Lady · Thu Sep 20, 2007 @ 12:09am · 0 Comments |
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