Cherry Bombing: THE GAME
mrgreen Teams of two people, aptlly named Player 1 and Player 2, Zen gardens.
Game Objective: Be the last one standing, and daze the other team's player 1.
How: Each team's player 2 must kill the other team's player 1 by bringing cherry fluffs to him and making them explode there.
What is either player allowed to do:
-Player 1 of each team must not move from place, but is allowed to crouch. Player 1 is only allowed to use healing rings on himself and player 2, plus defib on Player 2, and finnally, he may use Turtle.
-Player 2 is only allowed to use attack and crowd control rings, namely Taunt.
Special Rules:
-Both must have absolutely no buffs on them whatsoever, and start on the same Charge level. Also, player 2 isn't allowed to heal himself, and as such, player 1 must heal him too.
-Each time someone watching over the game decides it has run for too long, the Cl of both player 1's is reduced by a chosen amount.
Death Penalty:
-If player 1 dazes, You lose the match!
-If a player 2 dies, he's penalized by having to lower his cl by 0.5 after being deffibed, and is not allowed to use rings untill he does so, plus, he must walk back to the player 1's range. If he wasn't on screen with player 1, then he must resort to the null chamber, no matter how far away it is from the game's site, and player 1 will try not to die on his own in the meantime, at a disadvatage where the other team isn't being bombarded.
Public Interference: If a team gets buffed by a random passerby, they must reduce their cl by at least 0.1 to remove said buffs in the next 10 seconds, or they lose, making it harder to win. If the espectator keeps doing it however, the game is restarted by both teams, and the meddling idiot is properly cherry bombed by everyone. Furthermore, anyone knowing about the rules of the on-going game but is only on the match site to spectate isn't allowed to buff either team, or the game stops as it never happened, and that person will pay the participants 10k each for being a dumbass.
Tatics to win: Turtle serves as a team's saving button, where it lasts 15 minutes to recharge and will prevent death, but only once. Taunt may be used to steal the other team's fluffs while carrying them around, and attacks may be used to prevent the rival team's fluffs from going off near your team, but on theirs instead.
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