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The Beacon of Truth Chronicles |
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Potential Roleplay Pending
The Beacon of Truth Chronicles 1. The Land of Lies, Book One 2. The Paradigm Ark, Book Two 3. The Legacy Code, Book Three 4. The Blood Stone, Book Four 5. The Beacon of Truth, Book Five 6. The Seventh Tower, Book Six
Time-frame – Sometime into the distant future which is later revealed within the story, though vaguely and only in spots.
Characters
The Architect – Primary character of the story, designated leader. Capable of taking images from their mind and make them manifest in reality.
The Wordsmith – Secondary character of the story, designated second-in-command. Using words and the correct sentences, they can cause whatever they desire to occur.
The Shadow – Tertiary character of the story, designated the “speed” character. Whilst in shadows or darkness, they are incapable of being seen regardless if they move. This is capable of being used or not used and is not passive.
The Shield – Tertiary character of the story, designated the “strength” character. Capable of withstanding the most powerful of blows, able to summon a sustainable shield to protect them and others at will. However, cannot defend against common or weak blows, though this does not make them weak against short spurts of combat.
The Amazon - Tertiary character of the story, designated the “long-ranged” character. Inhumanly accurate, capable of performing amazing feats of marksmanship with any long or medium ranged weaponry. As long as it launches a projectile, they will always hit their target.
The Stranger - Tertiary character of the story, designated the “power” character. Neither good nor evil but both, they are the manifestation of both sides of the coin. Capable of using both dark and light magic, they suffer an inner battle between being a man/woman of light, or a man/woman of darkness.
World – Empty plains made up of dead or dying grass and vast forests. Every city is surrounded by monolithic walls that reach several hundred feet into the air with even taller towers arranged in a pentagonal design from the center of the city, one tower at each point of the pentagon. At the peak of each tower is a tall, pale indigo crystal of unknown origin. However, these crystals give off a very pervasive light that powers all the lights within each city. At the center of each city is a tall, intimidating tower that houses an even bigger crystal, which in turn powers everything else within the city. The light of these crystals keeps away the mutated and deranged creatures that lurk beyond their walls. There are countless cities that dot the world, with one main continent surrounded by vast oceans. In the outside world, a wandering cloud called the Scourge makes its constant way across the world and mutates any organic material it touches, causing plants, animals, and humans to become deformed, insane creatures, even granting the more aggressive plants to come alive and attack anything that moves.
People – There are only nobles and commoners, with nobles being the rich and powerful. Commoners are broken between three social classes: Pure, those untouched by the Scourge and have none of their ancestors ever harmed by its wrath; Tainted, those untouched by the Scourge yet have ancestors that have been touched by it, making them born with slight defects – such as blindness, deafness, muteness, or various minor defects of the blood; and Twisted, those touched by the Scourge, have ancestors who have been touched, or a mixture of both that cause major deformities and diseases. Only a few ever live long, but those who have are shunned by society and generally treated unkindly. However, one can have Twisted or Tainted family members and be Pure, and that goes the same for primarily Pure families.
Wildlife – Only those animals housed within the cities are completely normal, generally cattle or pets. However, all animals beyond the walls have been genetically altered and mutated by the Scourge, changing from once peaceful creatures – if they were to begin with – to become creatures motivated by rage, hunger, and all-consuming aggression towards all things that are not of their species. Generally travel in large groups, and are led by a much larger member of their species. Most plants have mutated into carnivorous monsters – but still plants. Plants that did not become carnivorous versions of themselves developed other means of being nasty and deadly: Roses growing poisonous barbs, petals that glow in the darkness, or Will-o’-the-Wisp buds that lead people into dangerous pit-traps that are filled with vampiric spines of ick.
Transportation – Long roads lead from city to city – though are scarcely used – with light posts that hold smaller crystals within them to light the path for the potential traveler. Above the roads are systems of cable machines that travel above the trees out of the reach of the majority of the mutated creatures below. Highly efficient and speedy, they are much used and inexpensive, though the longer the trip the more money it takes to travel. Equipped with dining cars and entertainment. Much like the modern trains, but in the air and traveling via cables almost one-hundred to almost four-hundred feet into the air, stretching for hundreds of miles along every major road. Rich men and women have private cars that ferry them from place to place on personal cables they paid for themselves. Typically faster than the common cable car, as they are powered by more sophisticated machines. A car driver is considered one of the more demanding and dangerous jobs – other than the Watchmen – as any minor miscalculation can kill hundreds of people.
Professions
Civilian – Jobs commonly occurring in medieval times – blacksmith, tavern-keeper, butcher, etc. – with the majority, if not all, having little to do with the military. Includes the governorship, tanners, leatherworkers, and every job that one can imagine.
Military – The cities have the common soldiers that keep order and patrol the walls, streets, and byways of their respective cities. The more skillful soldiers are kept within the governor’s personal guard or among the soldiers that keep order when the more nasty things arise. However, none are kept more in awe and fear than the Watchmen, men and women treated to the most intense, rigorous, and deadly training in the known world: Patrol the Ways, the roads between each city. They guard them against the mutated creatures and shadow travelers that walk their road. They are generally always there, though few have ever truly met one. Only the strongest and most lethal soldier from every city is ever allowed to enter the Watchmen Corps. The last profession within the military side of the world is the Crystal Keepers, those who keep those posts holding the small crystals that line the roads lighted, using a more powerful crystal to keep them bright. With this larger crystal, they are rarely – if ever – met with aggressive response by the mutated creatures along the roads. Regardless, they always travel in pairs and are given an equally arduous training regime as the Watchmen.
Armor and Weaponry
Common Soldiers – Every piece of armor, from the boots to the gauntlets, are embedded with crystals of various sizes, for both appearances and for added protection. The added light given off by the crystals gives the armored men and women in the worlds military an added boost against the rampaging hordes of mutated animals beyond their walls.
Watchtower Soldiers – Along with the armor of the common military soldier, those soldiers in the watchtowers are bequeathed with special cloaks that shield them from the harrowing effects of the Scourge, allowing them to hunker down within the stone walls of their towers to wait it out. However, for short periods of time, the cloaks will allow them to keep watch beyond the walls of their towers for however long as needed, though long periods – as the Scourge could last days – cause temporary maladies to occur, such as headaches or stomach pains.
Watchmen - Watchmen generally wear long coats made of the same special fabric as the cloaks of the Watchtower soldiers. Many wear wide brimmed hats. However, very few wear armor, or if they do, they wear very scarce armor. They’re main protection is a tall staff made of some special metal and tipped with a more powerful crystal that achieves two end results: A.) Creates a dome of light that surrounds the Watchmen, allowing them to have short stints of protection; and B.) They can manipulate its energies to attack the animals and any other sort of nasty that haunt the Ways, generating projectiles and a flame in various shades of indigo.
Melee Weapons – Most swords, battle staffs, axes, or any close-range weapons are generally augmented with crystals to make them more affective against the mutated animals. They are sometimes coated in liquidized crystals to make them even more potent.
Ranged Weapons – The people of the world are offered several means of chucking nasty projectiles at their enemies: The classic bow ‘n arrow, with the bow augmented with a crystal and arrows coated in liquidized crystal. Generally made of the same metal as the swords. The arrows, when shot, give off the common indigo light that is generally given off by the crystals they were coated with. This, however, doesn’t allow for much usefulness during stealthy attacks, as the light gives off a very clear trail behind them in their wake.
The crossbow is slightly different, however, as it doesn’t rely on bolts to be thrown. Crossbows utilize their augmented crystals to launch energy bolts at their enemies. Far more accurate than the bow, and allows for quicker shots. However, they do not last very long and have limited ammunition to be utilized. However, users of crossbows generally carry more than one crystal to change them out. This is a bit of a lengthy process, and have slower reloads than the common bow n’ arrow.
The lovely throwing of smaller weapons, such as daggers, hatchets, and darts, are common as well. However, they are generally unused against the feral hordes of nasty creatures as they do not provide sufficient damage against them, as most of them are much larger than the daggers or hatchets being tossed their way. The larger ones - such as spears, javelins, and throwing axes – deal far more damage to the wily beasties but are less accurate unless you really know how to use them properly.
The last and most revered of the ranged weaponry of this day and age is the chakram. A pair of circular blades embedded with miniscule crystals along their edges, capable of being thrown at medium range. Unlike the bow or crossbow, they return to their user while cutting a swath back around through their attackers. The use of chakrams is a secretive art, as any who use them generally have had fingers cut off, as the returning blades are still spinning and cutting away merrily through the air. Very few use them, even the mysterious Watchmen, with the art of their use being hidden away in legends and myths, though several people have the natural skill of using them. Much like arrows, chakram glow when thrown and give off light in their wake.
Cities – There are several hundred cities, both large and small. There are three major cities, each roughly several hundred miles across, allowing for farms and cattle to be housed within the walls along with housing areas that circle the Tower in the middle of the city. Marketplaces and various stalls line the inner areas of the cities, making it easy on those citizens around it to shop and buy various goods. The smaller cities must make due with farmland outside of the walls, equipped with secondary outer doors that allow for quick escape from any ravaging band of nasties coming towards the city for those caught outside. Ironically enough, corn and wheat fields are immune to the Scourge’s mutating characteristics. Scientists have begun trying to learn how this immunity has come about so as to fabricate a means to make humans immune as well. Each city has a name, but the most memorable are the three larger cities, with one larger than the other two. This is the capitol, called Adessa, though the people call it by various other names. The White City, the City of Gold, the Great City, and the like. The home of the Council, and where all major events are held within. The other two cities are called Florint, and Caldessia, with Florint to the west of Adessa and Caldessia to the east. Both are roughly the same size as one another and contain roughly the same things. The only difference between them is the different colored flags they fly above their governor houses.
Leadership – Each city has a governor, their political staff members, and their family. Their homes are situated alongside the central Tower, each new governor moving into that same house and the previous being forced to move out. The governors are governed by the laws the Central Council, a conglomeration of those same governors – more so their predecessors, the original rulers of each city, who had set down the laws of the land and the laws that rule the governorship – that come together once a year to discuss any infringements on those laws, and address them in turn. They create new laws if any were needed to be made, and alter existing ones to suit the people.
Lord Arimor Darkheart · Wed Aug 22, 2012 @ 05:16am · 0 Comments |
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