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Dear, dear diary... I want to tell my secrets...
Who knows what the entry will be next? Poetry, profiling, tekteking, talking about me, random moments, things I'll never say... Ah, it's just a mish-mash in here. Seriously.
RPC - The Templar Megan
Name: Megan Thorpe.

Age: 25, give or take a few years extra or less.

Gender: Female.

Sexual Orientation: Straight, non-curious.

Race: Human.

Rank: Master Templar/Master Warrior.

Primary Abilities: Righteous Strike, Cleanse Area, Mental Fortress, Holy Smite, Powerful, Threaten, Bravery, Death Blow, Precise Striking, Taunt, Disengage, Perfect Striking, Second Wind, Peon's Plight, Grievious Insult, Massacre.

Second Class Abilities: Shield Bash, Shield Pummel, Overpower, Assault, Shield Defense, Shield Balance, Shield Wall, Shield Expertise, Shield Block, Shield Cover, Shield Tactics, Shield Mastery, Juggernaut, Carapace, Air Of Insolence, Bulwark Of The Ages.

Primary Abilities Explained:

Templar:
Righteous Strike - Each melee strike successfully performed drains an enemy spellcaster of his/her mana.
Cleanse Area - Purges the area of magic. Removing all dispellable affects from those nearby.
Mental Fortress - Has the ability to focus on duty, gaining a large bonus to mental resistance.
Holy Smite - Strikes out with righteous fire, inflicting spirit damage on all nearby enemies as well as momentarily stunning them.

Warrior:
Poweful - Through training and hard work, the warrior has gained greater health and reduced fatigue level for wearing armor.
Threaten - When in this mode, the warrior adopts a threatening posture, increasing enemy hostility with each successful melee hit. Drawing them away from any allies and singling them out.
Bravery - Due to unwavering courage, has gained increase to damage, mental resistance and physical resistance. As well as a bonus to critical chance which increases marginally when surrounded by more than two enemies.
Death Blow - Each time the warrior kills an enemy, the end of battle seems closer at hand. Granting the warrior an amount of stamina with each kill.
Precise Striking - The warrior has gained a great increase to damage in battle.
Taunt - Mockery catches the attention of nearby foes, increasing their hostility.
Disengage - Relaxed pose, hence reducing the hostility of nearby foes.
Perfect Striking - Gains a massive attack bonus for a moderate amount of time.
Second Wind - Due to many years of training, the warrior can pull off a talent which restores almost all of its stamina.
Peon's Plight - The warrior lashes out with a powerful blow, instantly killing its target. But, exhausting herself in the process.
Grievious Insult - A vile epithet attracts all enemies away from any target and to the warrior.
Massacre - The warrior spins in an arc of death, automatically killing nearby enemies of lower or lesser rank and scoring a critical hit against any elite target.

Second Class/Weapon Abilities Explained:
Shield Bash - The character shield-bashes a target, dealing normal damage as well as knocking the target off its feet unless it passes a physical resistance check. Shield Mastery adds an additional attack with the shield.
Shield Pummel - The character follows up an attack with two hits from the shield, dealing normal damage with each attack. If the target fails a physical resistance check, it is stunned. Shield Mastery adds an additional attack with the shield.
Overpower - The character lashes out with the shield three times. The first two hits inflict normal damage. The last strike is a critical hit if it connects, knocking the target down unless it passes a physical resistance check. Shield Mastery increases the damage.
Assault - The character quickly strikes a target four times, but dealing reduced damage with each hit. If the character has Shield Mastery, the damage from each hit increases.
Shield Defense - While this mode is active, the character drops into a defensive stance that favors the shield, gaining a bonus defense and chance to shrug off missile attacks, but taking a penalty to attack. With Shield Balance, the attack penalty is removed. With Shield Expertise, the defense bonus increases. With Shield Mastery, the defense bonus increases further.
Shield Balance - The character has learned to compensate for the weight of a shield in combat and no longer suffers an attack penalty while using Shield Defense.
Shield Wall - In this mode, the character's shield becomes nearly a fortress, adding a significant bonus to armor and a greater likelihood of shrugging off missile attacks, but at the cost of reduced damage. Shield Expertise makes the character immune to direct knockdown attacks while in this mode, and Shield Mastery gives a bonus to defense.
Shield Expertise - The character's experience using a shield in combat has made certain abilities more efficient, increasing the defense bonus for Shield Defense and making the character immune to direct knockdown attacks while using Shield Wall.
Shield Block - Practice fighting with a shield improves the character's guard. Enemies can no longer flank the character on the shield-carrying side.
Shield Cover - While in this mode, the warrior's shield provides a greater chance of deflecting missile attacks. Shield Mastery increases this bonus further.
Shield Tactics - The character is proficient enough with a shield to defend from all angles, so that attackers no longer benefit from flanking strikes.
Shield Mastery - The character has mastered the use of the shield for both offense and defense, and receives additional benefits when using Shield Bash, Shield Pummel, Assault, Overpower, Shield Defense, Shield Wall, and Shield Cover.
Juggernaut - powerful physique allows the character to knock aside any enemies who are in the way while this mode is active and the character is moving. Each knockback drains a small amount of stamina.
Carapace - No attack gets past this shield completely. For a moderate duration, all damage is reduced by an amount proportional to the character's constitution modifier. Bulwark of the Ages improves the protection, making the character completely immune to damage for the first half of this effect.
Air of Insolence - While this mode is active, the character adopts an intimidating posture that continuously draws the attention of nearby enemies, consuming stamina constantly.
Bulwark of the Ages - The warrior is one with the shield. This talent improves the effect of Carapace, now making the character completely immune to damage for the first half of that effect.

Ranged Weaponry Talents: None.

Distinctive Markings: Red tribal style facial tattoos, the majority of which covering her right eye. Red eyeshadow, seeming to blend into the tattoo. Deep blue eyes, stunning to gaze upon. Ornately, yet simply, tied back hair, always typical for Megan.

Facial Appearence:
User Image


Armored/Fullbody Appearence:
User Image


Armor Explanation:

Type: Massive Armor - Her armor offers the highest level of protection but with a large cost to increased fatigue, countered by her powerfulness. Only the strongest of warriors can don massive armor without falling over when walking.

Material: Dragonbone - Dragonbone equipment, as the name implies, is made from the bones of a dragon. Dragonbone is incredibly rare due to the fact that dragons were almost hunted to extinction many years prior to Megan's birth. Dragonbone is just as strong if not stronger than steel in addition to being much lighter. These qualities make a weapon or piece of armor made from dragonbone quite desirable. Additionally, dragonbone is the material that is best suited to hold magical runes as enchantments.

Description: An artifact of an earlier age, this suit of armor was worn by ancient war heroes. Its craftsmanship is superb.

Weaponry:

Basics: Shield and Sword.

Sword:

Type: One-Handed longsword.

Material: Dragonbone - Dragonbone equipment, as the name implies, is made from the bones of a dragon. Dragonbone is incredibly rare due to the fact that dragons were almost hunted to extinction many years prior to Megan's birth. Dragonbone is just as strong if not stronger than steel in addition to being much lighter. These qualities make a weapon or piece of armor made from dragonbone quite desirable. Additionally, dragonbone is the material that is best suited to hold magical runes as enchantments.

Description: This appears to be a plain and simple longsword, unornamented yet of the finest craftmanship, hence dealing a great deal of damage in combat.

Shield:

Type: Targes.

Material: Silverite - Shiny, white and blue in colouration, it is the nearest metal to dragonbone in strength and protection.

Description: A shield bearing the heraldic marks of a house with no living heirs, this last symbol of their line now repurposed and meaningless.

Unarmored Appearence: Megan's appearence is one of relative grace, although this does not necessarily follow her personality. She has a toned little body, but 5ft tall, medium framed, medium breasted and medium stomached. Alas, she is blessed due to the fact that she can eat for an entire country and never gain any weight, possibly due to the exercise she does. She is terribly light, despite her strong stature, which is surprising to most, whether she has a concentration of muscle which is simply not shown is unknown. During the time she isn't wearing heavy plate, she generally wears a purple gown or robe, adorned with golden edging all about the sleeves and ends. Rather ornate looking. Its appearence is much like a dress, often considered the undergarments to the Templar's original armor, which she keeps in a chest to reminisce over. Or so it is suspected. Her hair is worn up in the same tight ponytail. Her beautifully conditioned hair has not one flaw in this position, soft and tangle free.

Personality: Somewhat vulgar and masculine, she tends to be rather rough around the edges. Confident and cocky to most with an inane desire to annoy more often than not. If teased however, you must be prepared for a battle. She doesn't take criticism lightly, often taking it straight to heart and indulging herself in countless hours of exhausting work to fix her flaws, so to speak. However, if that criticism comes from someone who means basically next to nothing to her, she shall fight back with her own form of insultion, more often than not, she wins. Which is why there's a prewarning for battle ensuing. She often deflects deep, prying questions with her sense of humor, if it was possible, she'd ward off all questions asked as soon and as often as possible. When it comes to romancing, Megan is a relatively easy target. Often bashful when targetted with conversations about romance, sex and the like. She does not giggle cutely however, often smiling with mottled cheeks and suggesting other activities or that the party should 'move on to the task at hand'. One upside to romancing her is that when she feels the desire to, she shall often proceed to speak in high regard of her target, by such I mean romantically, passionately, often deeply and showing that she has listened to any stories previously told by her target, or taken interest at least. Romantic gestures are given often when she does take a liking, hard earned though it may be. Megan has a terrible habit of beating around the bush, holding onto things that need to be said at that time. Although she radiates confidence, she has little faith in her abilities when it comes down to it. Underneath her skin, she's weak, impish. Although she'd go out of her way to do the right thing, her weakness is a downfall. Although skilled in the art of persuasion herself, she's too trusting, quick to believe a lie when it comes from a sweetened tongue.

Background: Deserted as a newborn child, Megan was thankfully picked up by a Revered Mother and quickly whisked to the Redcliffe Chantry. Originally brought up there in the kitchens, when she neared the age of 10, it was clear to everyone that she would never be fit to be a sister or a maid for the Chantry. Rebelious, clumsy, outspoken and vulgar were hardly qualities of a sister of religion. A follower of God. She also hated the Chantry and everything to do with it. She was thrown into training alongside the would be templars, she revelled in this. Although, she wasn't treated very well as such. It was rare to see a female templar and she was the only one in her division, alone, singled out, she fought a daily battle with the boys there. Whether she was humiliated or rejected, her life wasn't exactly a walk in the park. When it came close, however, to the point where she would take her vows to be taken into full knightship, addicted to Lyrium to enhance her magical prowess, she refused. Standing bolt before the Revered Mother herself and damning her own soul by doing so. She was sentenced, to execution. Luckily for her, though, a man by the name of Duncan was passing through the Chantry that day, having caught rumor of skilled warriors whom deserved 'better' than what they had. Duncan stood before the Revered Mother herself and envoked a right of conscription for Megan and one other, Alistair, to be taken to serve the King's armies against the onslaught of the fast enhancing blight. The Revered Mother was not to pleased about this, but she had no choice but to agree. The penalty for going against the right of conscription was as bad as treason, death.
After a risky joining ritual, Alistair and Megan both advanced to the title of Grey Warden, an elite warrior, needed to defeat the blight. Duncan, however, lost his life at the great battle of Ostagar, thought to be able to quell the blight completely, hence leaving the two youngsters to fend for themselves. Alistair and Megan took the opportunity to gather an army, complications with Alistair foresaw a landsmeet, dubbing him king soon afterwards and eventually the pair came face to face with the archdemon itself. Defeating it in combat and ending this saga of the blight.
After all was said and done, however, Megan stayed in service to the King, her beloved friend Alistair. The world has been at peace since, but that has not stopped the rising of a new blight, new enemies took up the path ahead and Megan travelled for herself.
She had not seen Alistair for many years at this point in time, nothing more than passing rumours and evesdropped conversations were what she knew of him now, his Kingly duties and the like.
Now, her existance was all but nothing, boring somewhat. Simply defeating the creatures of the blight. She often talks of her times with Alistair, gathering the army for the final onslaught against the blight.

Ideas For Storyline/Plot:

Alistair, The King Of Ferelden - Once a fellow Grey Warden and the best friend/romantic interest of Megan Thorpe, your adventurous ways and hesitance to be King in the first place, led you to serve the armies of Ferelden once more. As King, you decided to take your place as commander of the armies, but also as a duty warrior.
Taking your place on the battlefield, your eyes grazed across the troops before you. Soldiers, Guards, Mages, Templars, Grey Wa... Who is that? You remember the face, but after so many years, the name escapes you... Could it be...? Megan...?

Rebuilding The Grey Wardens, The New Recruit - Megan, now a renouned Grey Warden warrior, is sent as a recruiter to the city of your own choice. Seeing yourself as a skilled and highly worthy person to be granted the opportunity to be a Grey Warden, she decided to recruit you. Through means of conscription, or perhaps by will, the choice is yours.
However, when it came to the joining ritual, there was a mistake. Someone else in the chosen trio tainted one of the darkspawn blood chalices, rendering it ineffective, due to a serious desire for power. You, luckily, gained that chalice and drank from it. Null and void, the only one to survive your joining ceremony, technically normal and untainted, hence a false Grey Warden, you rose to the rank. Unbeknownst to Megan...

Alistair, The b*****d Prince - You and Megan grew up together in the Chantry, training side by side, you grew as best friends. But, your origins, being the b*****d son of King Maric, half brother to King Cailan and adopted by Arl Eamon, were unknown to her... And only her.
How would you go about telling her this huge secret when the time came where a King would need to be chosen and you were the only rightful choice?

Deep Hatred Lurks In The Memories - Once a templar in training yourself, you bullied and harassed Megan terribly when she trained alongside you. You were very likely the worst of her problems at a young age and due to that fact, her hatred still burns with a silent passion.
Upon her return to Redcliffe, she spotted you in your heavy plate templar armor. You greeted her with a hearty, 'And there's the hero of Ferelden! Come over here and join our celebrations!' With a short growl under her breath, Megan reached over her shoulder and drew her sword,
lowering the tip of the blade to the ground, she stated a surly, violent, "I wish they'd finished you at Denerim..." Quelling her anger, however, she withdrew her blade and simply paced onward.
A few days passed, you rarely sighted her, aside from the odd sparring in the Chantry garden with old friends and the passings. She was quick to avoid you at all costs.
Alas, Megan actually had a purpose in her old hometown, she had come to recruit. The oncoming blight demanded she leave with one and she hadn't yet found a skilled enough recruit she deemed acknownledgeable... To her misfortune, the only person left was yourself.
There would be two paths, either the path of complete hatred and despising the fact that you had to be conscripted into the Wardens and survived the joining. Hating your life daily because you were stuck with Megan, whom hated your guts as much as you hated her own.
The second of the two paths being the fact that you would try your damnest to redeem yourself. Chasing and begging for forgiveness at every chance. Showing Megan how terribly sorry you were. But, your trials and tribulations would be in vain... Or would they?

The Maleficar Savior - You are a maleficar, either of elven or human, a blood mage. Deemed to die by templar law. You had escaped, however, and were now on the run from the templars. Every day was a struggle to survive, every step a nervous and unsure one, every face a very tough one to trust or befriend.
Then there was Megan.
Grey Warden first, templar second, she spotted you on her own travels, defending against a rather large elite ogre. She was impressed at first sight, but it was clear to her that you were a blood mage. Torn between the choice to have you as a Grey Warden or to turn you in to the Circle Of Magi, to the mercy of the templars, whom would most certainly see you executed. She eventually came to the choice to quietly allow you to be one of her own kind. Given the joining, you survived, but now, not only were you a criminal, Megan was also a criminal. Defying the orders of the King himself...

The Knight Defender - Having nothing at all to do with Megan's background information. She was simply raised as a Knight. A defender of the King and one in the King's army. You were trained alongside Megan and you as a pair were inseperable. But, when an opposing army of thousands more than your own was said to march, you took the cowardly option, and ran. Deserted your own country to keep your life.
After the battle was said and done, Megan was one of the exhausted, beaten survivors whom were sent back to inform the King of defeat. Soon after she was tended to, she was given the task of finding yourself, the only known deserter of the King's army.

Freelance - Using your own knowledge, come up with a storyline all your own to amuse me. Anything you wish that I can tender Megan to.

References For All Terms:

Races:
Human.
Elf.
Dwarf.
Mage.

Abilities:
Templar.
Warrior.

Megan's Armor And Weaponry:
Warden Commander Armor.
Corruption - Helm.
Duncan's Sword.
Dead Coat Of Arms.
Templar Armor.

Ferelden Geography:
Ferelden.
Ostagar.
Lothering.
Denerim.
Circle Of Magi.
Redcliffe.
Chantry.

Characters:
Revered Mother.
Duncan.
Alistair.
King Maric.
King Cailan.

Important References:
The Blight.
Grey Wardens and The Joining Ritual.
Darkspawn.
Archdemon.





 
 
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